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169 Commits

Author SHA1 Message Date
Lucien Greathouse
e17771a6a5 Release v7.3.0 2023-04-22 16:07:39 -04:00
Lucien Greathouse
bac30ae78b Update MSRV to try to fix CI workflow 2023-04-22 15:58:14 -04:00
Lucien Greathouse
c0219922b2 Update dependencies 2023-04-22 15:44:49 -04:00
boatbomber
b5ed952d5c Add visual diffs to syncing (#603)
* Add user confirmation to initial sync

* Use "Accept" instead of "Confirm"

* Draw tree alphabetically for determinism

* Add diff table dropdown

* Add diff table to newly added objects

* Unblock keybind workflow

* Only show reject button when two way is enabled

* Try to patch back to the files when changes are rejected

* Improve text spacing of the prop diff table

* Skip user confirmation of perfect syncs

* Give instances names for debugging UI

* Optimize tree building

* Efficiency: dynamic virtual scrolling & lazy rendering

* Simplify virtual scroller logic and avoid wasteful rerenders

* Remove debug print

* Consistent naming

* Move new patch applied callback into accept

* Pcall archivable

* Keybinds open popup diff window

* Theme rows in diff

* Remove relic of prototype

* Color value visuals and better component name

* changeBatcher is not needed when no sync is active

* Simplify popup roact entrypoint

* Alphabetical prop lists and refactor

* Add a stroke to color blot for contrast

* Make color blots animate transparency with the rest of the page

* StyLua formatting on newly added files

* Remove wasteful table

* Fix diffing custom properties

* Display tables more meaningfully

* Allow children in the button components

* Create a rough tooltip component

* Add tooltips to buttons

* Use provider+trigger schema to avoid tooltip ZIndex issues

* Add triangle point to tooltip

* Tooltip underneath instead of covering

* Cancel hovers when unmounting

* Allow multiple canvases from one provider

* Display above or below depending on available space

* Move patch equality to PatchSet.isEqual

* Use Container

* Remove old submodules

* Reduce false positives in diff

* Add debug log

* Fuzzy equals CFrame in diffs to avoid floating point in

* Fix decodeValue usage

* Support the .changedName patches

* Fix content overlapping border

* Fix tooltip tail alignment

* Fix tooltip text fit

* Whoops, fix it properly

* Move PatchVisualizer to Components

* Provide Connected info with full patch data

* Avoid implicit nil return

* Add patch visualizer to connected page

* Make Current column invisible when visualizing applied patches

* Avoid floating point diffs in a numbers and vectors
2023-04-01 23:17:23 -04:00
ok-nick
7994bc4909 Update setup-aftman (#648) 2022-11-18 03:32:13 -05:00
boatbomber
b88d34c639 Add tooltips to buttons (#637)
* Add tooltips

* Fix whitespace

* Avoid overloaded word canvas

* Clean render function

* Switch folder to fragment
2022-10-07 19:31:14 -04:00
fox
96cb1ee3fd Support explicitly specifying http or https protocol in plugin (#642)
* Support explicitly specifying http or https protocol in plugin

* Fix incorrect format string

Port is not a number
2022-09-30 17:59:09 -04:00
boatbomber
003abe86bb Save host and port by placeId (#613)
* Save host and port by placeId

* Bump to 5 months before clearing

* Fix indentation
2022-09-22 23:03:09 -04:00
Lucien Greathouse
6ec411a618 Add Patreon badge to README 2022-08-20 23:44:10 -04:00
Qualadore
c7c0903804 Reduce minimum plugin size (#606)
* Reduce minimum plugin size

* Resize to 300x120

Co-authored-by: Qualadore <me@qualadore.com>
2022-08-20 22:40:52 -04:00
boatbomber
cdc972a5ce Migrate DevSettings to PluginSettings for much better config flow (#572)
* Add the devsetting config options into settings

* Create dropdown component and add setting controls

* Static dropdwon width and spin arrow

* Improve dropdown option contrast and border

* Forgot to make the settings page respect the static spacing, oops

* Smaller arrow

* Vert padding

* Reset option for settings

* Hide reset button when on default

* Respect the logLevel setting

* Portal settings out to external typechecking module

* Implement new configs using the new singleton Settings

* Remove DevSettings

* Update test runner to use new settings

* More helpful test failure output

* Support non-plugin environment

* Migrate dropdown to new packages system

* Clean up components a tad
2022-08-20 22:39:34 -04:00
Boegie19
17de912608 fix_vfs_double_update (#616) 2022-08-20 22:33:19 -04:00
Boegie19
9876508887 added attributes to AdjacentMetadata (#624)
* added attributes to AdjacentMetadata

* ran fmt
2022-08-20 22:32:58 -04:00
Lucien Greathouse
72d62220e8 Fix referring to open source maintainer as a chicken 2022-08-20 22:22:11 -04:00
Lucien Greathouse
46ad337fa5 Switch all workflows to Aftman 2022-08-20 22:20:51 -04:00
Boegie19
7a3ba7721f fix release action with aftman (#627)
* fix release action with aftman

* Fixes using bash not powershell

* removed comment
2022-08-20 22:15:01 -04:00
Lucien Greathouse
e0198e626b Build Linux release on Ubuntu 20.04, use fixed artifact names 2022-08-20 21:34:41 -04:00
boatbomber
142705f386 Fix security permission error (#619) 2022-08-10 15:57:24 -04:00
boatbomber
4cb49c7825 Add sync locking for Team Create (#590)
* Add sync locking

* Steal lock from users who left without releasing

* Do not remove lock as unknown instance

* Don't delete non Archivable instance
2022-08-08 04:08:55 -04:00
Barocena
05adb82dda Renamed Common to Shared (#611) 2022-08-08 03:59:52 -04:00
boatbomber
faf7671799 Make error messages copyable (#614)
* Make error copyable

* Allow partial copying or double click full copy
2022-08-08 03:58:32 -04:00
Lucien Greathouse
d64db329dd Fix release workflow to use Wally 2022-08-08 00:28:52 -04:00
Lucien Greathouse
e34d2339ad Vendor OpenSSL via native-tls-vendored reqwest feature 2022-08-08 00:15:05 -04:00
Max
d196c5091c Simplify usage of attributes. (#574)
* Support implicit values for primitive attributes

This commit adds support for strings, numbers, and booleans to be implicitly typed in attribute maps, reducing the redundancy of needing to specify their types.

I also quietly adjusted one of the tests to use a more stable class/property pair. Since SourceAssetId is locked to Roblox, it could potentially disappear at any time.

* Apply formatting.

* Address feedback

* Backwards compatible format usage.

* Axe UnresolvedValueMap in favor of $attributes

Attributes can be defined directly on instances, with support for unambiguous types.

* Adjust test.

* to_string() -> into()

* Made attribute test more concise.

* small cleanup

* Update src/resolution.rs

* Update src/resolution.rs

* Update src/resolution.rs

* Update src/resolution.rs

Co-authored-by: Lucien Greathouse <me@lpghatguy.com>
2022-08-03 20:07:06 -04:00
Lucien Greathouse
3e83f92532 Update MSRV to 1.58.1 for format string capturing 2022-08-03 19:39:36 -04:00
James Onnen
41d7aaf323 Add uipadding to notifications (#589) 2022-08-03 19:01:07 -04:00
boatbomber
e110f3726a Real-time status about sync details (#569)
* Rough prototype of patch info display

* Remove extra newline

* Switch to binding

* Update slower for older timestamps

* Batch patches within a second of each other

* Fix indentation

* Less wasteful refresh hz

* More apt variable name

Co-authored-by: Lucien Greathouse <me@lpghatguy.com>
2022-08-03 18:58:28 -04:00
Boegie19
eb5c897ac0 fix relevant_paths not being set for init.csv (#599)
* fix relevant_paths not being set for init.csv

* fix failing tests

Co-authored-by: Lucien Greathouse <me@lpghatguy.com>
2022-08-03 18:38:08 -04:00
boatbomber
e864cf0c7d Switch git submodules to Wally packages (#584)
* Switch git submodules to Wally packages

* Update build snapshot

* Add wally to foreman and use latest versions

* Install packages in CI runners

* Fix indents

* Install packages in the correct directory

* Install packages in correct dir of release action too

* Remove submodules from ci checkout

* Remove submodules from release checkout

* Update selene with latest fix

* Fix whitespace

Co-authored-by: Lucien Greathouse <me@lpghatguy.com>
2022-08-03 18:36:58 -04:00
Lucien Greathouse
565c12405e Skip empty AppliedPatchSets for sending changes. 2022-08-03 17:19:23 -04:00
JohnnyMorganz
2a6a8b42a6 Add --watch to sourcemap generation (#602)
* Implement watch argument

* Add forget call

* Clippy fixes

* Update changelog
2022-08-01 04:07:07 -04:00
Boegie19
5cb4cc0d1d feature init csv (#594)
* init csv feature + test

* fmt fixes
2022-07-29 21:45:19 -04:00
boatbomber
62eb4f026f Fix errors after session already ended (#587) 2022-07-23 12:24:16 -04:00
wackbyte
411d1a89c1 Really default to the current directory in 'rojo fmt-project' (#581)
Co-authored-by: Lucien Greathouse <me@lpghatguy.com>
2022-07-18 19:47:30 -04:00
boatbomber
6ae0bf366a Use singleton settings outside the Roact tree (#576)
* Use singleton settings outside the Roact tree

* Cleanup listener on unmount

* Refactor setting page components

* Fix willUnmount being added to the wrong table

* Remove bindings in favor of state
2022-07-18 19:36:38 -04:00
wackbyte
178cdc9dfa Update benches so they compile (#582) 2022-07-17 18:50:12 -04:00
wackbyte
5bf1f86886 Fix link to v7.2.1 in the changelog (#578) 2022-07-11 00:44:47 -04:00
Lucien Greathouse
e482aba030 Release v7.2.1 2022-07-08 20:22:16 -04:00
Samuel P
535e4d42bb Change Notification sound to generic sound (#566)
* Change Notification sound to generic sound

The notification sound causes the game to summon an error due to no experience permissions with no way to grant permission. This is due to the new audio policy update.

* Update Notification sound
2022-07-02 19:33:24 -04:00
boatbomber
54398d4c4b Add setting to toggle sound effects (#568)
* Use soundPlayer object with setting

* Style changes
2022-07-02 05:12:58 -04:00
Lucien Greathouse
0987b44e23 Release v7.2.0 2022-06-29 20:34:06 -04:00
Lucien Greathouse
58098e96d4 Update Changelog 2022-06-29 20:15:24 -04:00
Max
f649c180cf Disambiguate camelCase and PascalCase in *.meta.json and *.model.json (#563)
* Disambiguate camelCase and PascalCase.

*.meta.json forces camelCase while *.model.json forces PascalCase. This commit reinforces camelCase as the preference for both, but allows for PascalCase in both as well.

* Made requested changes, breaking due to serde bug.

* Make work with existing Serde stuff

* Work around MSRV

Co-authored-by: Lucien Greathouse <me@lpghatguy.com>
2022-06-29 20:14:35 -04:00
Lucien Greathouse
966478b131 Update Changelog 2022-06-29 19:07:19 -04:00
boatbomber
ca0759a011 Add notification popups (#540)
* Add notifications prototype

* Add timeout

* Improve function name

* Faster timeouts and fully clickable

* Update remove padding from old X button

* Only auto-dismiss when viewport is open

* Start auto dismiss once viewed

* Avoid redundantly displaying widget text as notifs

* Add sound effect

* Add setting for notifications

* Remove duplicate PluginSettings.StudioProvider

* Use short pop sound effect

* Fix broken audio, thanks Roblox

* Use e instead of createElement
2022-06-29 19:06:13 -04:00
Lucien Greathouse
f1cdf2fe79 Update CHANGELOG 2022-06-29 19:05:04 -04:00
Watermelon
04fa5e2719 Added address reference to CLI output (#556)
* Added address reference to CLI output

* Stored loopback check address as a variable

* Changed other loopback references to the new variable

* Fixed mistake on address_string variable

* Merge write calls

Co-authored-by: Lucien Greathouse <me@lpghatguy.com>
2022-06-29 19:04:28 -04:00
Lucien Greathouse
eccb95690c Live sync Attributes (#553)
* Add test project for tags

* Update rbx_dom_lua and add attributes project

* Add Attributes shorthand; not working

* Update dependencies

* Update rbx_reflection_database

* Update rbx_types and commit attributes snapshot
2022-06-29 18:53:34 -04:00
Samuel P
acf7456371 Accept .luau files (#552)
* accept .luau files

* Accept .luau in snapshot creation

* Update versioning and snapshots.

* fix versioning

* Run rustfmt

* Reduce repetition in extension detection

* Tidy build script change

Co-authored-by: Lucien Greathouse <me@lpghatguy.com>
2022-06-29 18:53:10 -04:00
Lucien Greathouse
8ea41480b7 Bump MSRV (#564)
* Bump MSRV

* Fix updated snapshot
2022-06-29 18:41:37 -04:00
Lucien Greathouse
0d1bc0d7fe Update dependencies 2022-06-29 18:00:50 -04:00
JohnnyMorganz
f9b7774286 Change linux release runner to use ubuntu-18.04 (#561)
ubuntu-latest uses Ubuntu 20.04, this causes issues with glibc as older versions of ubuntu/other distros use an older version.

This is fixed by building the release binary on `ubuntu-18.04`, which uses a version of glibc more widely available.

Ref: https://github.com/JohnnyMorganz/StyLua/pull/444
https://github.com/JohnnyMorganz/StyLua/pull/445
2022-06-26 15:22:16 -04:00
Michael Schmatz
2e672badf2 Update rbx_binary to 0.6.5 (#558) 2022-06-22 04:46:34 -04:00
Lucien Greathouse
cd5d6fd15c Add test project for tags 2022-06-12 05:05:17 -04:00
Micah
cf76982cfa Update selene (#550)
* Update selene

* Update foreman.toml

Co-authored-by: Sasial <44125644+sasial-dev@users.noreply.github.com>

Co-authored-by: Sasial <44125644+sasial-dev@users.noreply.github.com>
Co-authored-by: Lucien Greathouse <me@lpghatguy.com>
2022-06-12 03:41:49 -04:00
Micah
2624ea7d2a Remove .luacheckrc (#551) 2022-06-12 02:57:40 -04:00
Lucien Greathouse
2e7c4b6dff Update Changelog 2022-06-10 02:15:07 -04:00
Lucien Greathouse
e5dbee1073 Defer application of init.meta.json until after init Lua files. (#549)
Fixes #546.
2022-06-09 21:42:37 -04:00
Lucien Greathouse
c06463b61d Update CHANGELOG 2022-06-05 17:48:17 -04:00
Lucien Greathouse
10341e3776 Major Performance Improvements (#548)
* Use WeakDom::into_raw for faster snapshot generation from models

* Make compute_patch_set take snapshots by value

* Stop deferring property application in apply_patch_set

* Use InstanceBuilder::empty to avoid extra name allocations

* Git dependencies, skip dropping ServeSession

* Use std::mem::forget instead of ManuallyDrop

* Switch to latest rbx-dom crates.io dependencies

* Update other dependencies
2022-06-05 17:47:31 -04:00
Lucien Greathouse
824cdc5dcd Annotate snapshot_rbxm for profiling 2022-05-27 18:13:07 -04:00
Lucien Greathouse
7aa7a35aa5 Add profiling info and optional profiling with Tracy 2022-05-27 03:08:54 -04:00
Lucien Greathouse
79b57b3359 Move memofs and rojo-insta-ext into crates folder 2022-05-26 04:23:44 -04:00
Lucien Greathouse
c7aeffe586 Switch from structopt to clap 2022-05-26 04:19:51 -04:00
Lucien Greathouse
79c02f2457 Delete old bin folder and update foreman.toml 2022-05-26 04:13:50 -04:00
Lucien Greathouse
b9ed68fa9e Release v7.1.1 2022-05-26 02:53:20 -04:00
Lucien Greathouse
6c6d6c9c8d Add .github/FUNDING.yml 2022-05-26 02:28:57 -04:00
Lucien Greathouse
e169d7be68 New release workflow (#547)
* Port release workflow from Aftman to test

* Checkout submodules in plugin build step

* ...and build with submodules for other builds too

* Fix ci.yml; we use master branch still

* CI with submodules too
2022-05-25 22:26:22 -04:00
Lucien Greathouse
192fd7d4dd New and improved CI pipeline 2022-05-25 18:53:08 -04:00
Lucien Greathouse
1f1193e857 Remove unused lazy_static 2022-05-25 18:48:57 -04:00
boatbomber
0a412ade88 Remove duplicate PluginSettings.StudioProvider (#545) 2022-05-25 18:48:10 -04:00
Filip Tibell
3cef2fe9aa Fix sourcemap command not stripping paths correctly (#544)
* Fix sourcemap command not stripping paths correctly

* Use ServeSession to get the proper root dir to strip for sourcemap
2022-05-23 15:19:30 -04:00
Lucien Greathouse
18e53f06fe Remove unused dependencies and dead code warnings 2022-05-22 19:20:41 -04:00
Lucien Greathouse
eaac539087 Update to reqwest 0.11.10 2022-05-22 19:16:43 -04:00
Lucien Greathouse
57005c4fd5 Update uuid and winreg 2022-05-22 19:13:11 -04:00
Lucien Greathouse
ea58999a2a Update to pretty_assertions 1.2.1 2022-05-22 19:12:33 -04:00
Lucien Greathouse
a5a69fd9fc Release v7.1.0 2022-05-22 18:53:45 -04:00
boatbomber
f1d0f1c1c9 Bugfix: PluginAction spam causing errors (#541)
* Use session's state instead of existence to determine action

* Retain host/port text

* Use bindings instead of text/ref tunneling

Co-authored-by: Lucien Greathouse <me@lpghatguy.com>
2022-05-22 18:47:11 -04:00
boatbomber
83492d7495 PluginActions for connecting/disconnecting a session (#537)
* Create plugin action component

* Add plugin action for session start/end

* Add output for connection status change

* Move host & port refs to App level so keybind can access them

* Use passed function directly

* Improve the action text clarity

* Add actions for single action

* Add to changelog

* Explicitly return nil

Co-authored-by: Lucien Greathouse <me@lpghatguy.com>

* Change log level to info

* Refactor startSession to contain the logic

* Formatting

Co-authored-by: Lucien Greathouse <me@lpghatguy.com>
2022-05-02 17:49:31 -04:00
boatbomber
10abc2254a Add changing toolbar icon to indicate state (#538)
* Add changing toolbar icon

* Return to default icon after closing error

* Update changelog

* Add assets

* Improved link icon

* Upload new icons

Co-authored-by: Lucien Greathouse <me@lpghatguy.com>
2022-05-02 17:28:18 -04:00
Lucien Greathouse
5d5536a95e Update CHANGELOG 2022-04-19 18:45:09 -04:00
James Onnen
fe81e55925 Add support for optional paths (#472)
* Add PathNode with optional fields to project. This allows a path to be defined either as `"$path": "src"` or `"$path": { "optional": "src" }`

* Make $path truly optional

* Prevent rojo from erroring if no project node is resolved

* Use match instead of if-statement

* Add end-to-end tests (credit to MobiusCraftFlip for initial scenario)

* Pass option with ref inside instead of reference to option

* Empty commit to restart GitHub Actions

* Simplify build test

* Minimize serve test: it fails

* Simplify serve test even more

* Ignore failing serve test

Co-authored-by: Lucien Greathouse <me@lpghatguy.com>
2022-04-19 18:43:47 -04:00
Micah
654690d73e Add testez std (#535) 2022-04-19 17:45:55 -04:00
Filip Tibell
256aba4bc1 Implement sourcemap CLI command (#530)
* Initial implementation of sourcemap CLI command

* Update src/cli/sourcemap.rs

Co-authored-by: JohnnyMorganz <johnnymorganz@outlook.com>

* Update src/cli/sourcemap.rs

Co-authored-by: JohnnyMorganz <johnnymorganz@outlook.com>

* Tidy up sourcemap command

* Update CHANGELOG

Co-authored-by: JohnnyMorganz <johnnymorganz@outlook.com>
Co-authored-by: Lucien Greathouse <me@lpghatguy.com>
2022-04-19 17:45:29 -04:00
Ashton Miller
49f8845105 Add ability to specify address in default.project.json (#507)
* Allow for setting the default port in project json

set as
```json
"serveAddress": "0.0.0.0"
```

* Update CHANGELOG.md

* cargo fmt

Co-authored-by: Lucien Greathouse <me@lpghatguy.com>
2022-04-19 16:54:03 -04:00
Ashton Miller
12370846b4 Support the new Open Cloud API (#504)
* Add support for the new Open Cloud API

* Cleanup Open Cloud variables

* Avoid cloning buffer for do_upload_open_cloud

* Satisfy cargo fmt

* Actually correct cargo fmt

Apparently my earlier fix did not fix everything.

* Update CHANGELOG.md

* Update CHANGELOG.md

Forgot to add the link to issue #486 in the previous commit :/

* Cleanup & improve code for open cloud api

* Commit to force GH Actions to run (?)

Co-authored-by: Lucien Greathouse <me@lpghatguy.com>
2022-04-19 16:02:40 -04:00
Lucien Greathouse
07637dfe96 Release v7.0.0 2021-12-10 19:37:39 -05:00
Lucien Greathouse
f389a4a1db Update rbx_dom_lua 2021-11-26 17:31:12 -05:00
Lucien Greathouse
af077c796c Update dependencies 2021-11-26 17:28:13 -05:00
Lucien Greathouse
1c319f2fa8 Promote weldconstraint test project to a build test 2021-11-26 16:36:55 -05:00
Lucien Greathouse
e8afa03f7b Fix most test output (but not termcolor) 2021-11-22 13:59:12 -05:00
Lucien Greathouse
9b22545842 Add tests for current file naming with regards to project name field 2021-11-22 13:22:16 -05:00
Lucien Greathouse
adc733d25c Update changelog 2021-11-20 18:14:17 -05:00
Lucien Greathouse
6896257647 Bump MSRV to 1.55.0 2021-11-20 18:07:24 -05:00
Lucien Greathouse
1d9845a6cb Update dependencies 2021-11-20 18:06:41 -05:00
Blake Mealey
8461339e9a Add note for git submodules (#495) 2021-11-20 17:53:22 -05:00
Umbreon
9904d94e4c Remember sync connection settings. (#500) 2021-11-20 17:51:38 -05:00
Lucien Greathouse
da25c80d0b Add support for CFrame shorthand. Fixes #430. 2021-11-20 17:50:40 -05:00
Lucien Greathouse
5fa63733fd Factor out property filtering code to simplify web server 2021-11-20 17:38:36 -05:00
Lucien Greathouse
8b54bf0ba1 Improve error when file is not found 2021-11-20 17:15:58 -05:00
Lucien Greathouse
173dc12cb3 Improve warning and debug output in plugin 2021-11-20 17:05:45 -05:00
Umbreon
e136529ff0 Add a check to getProperty for unknown properties. (#493) 2021-10-28 01:09:20 -04:00
Lucien Greathouse
75542dacb3 Release Rojo 7.0.0-rc.3 2021-10-19 17:12:28 -04:00
Lucien Greathouse
07abfbde43 Release Rojo 7.0.0-rc.2 2021-10-19 17:07:14 -04:00
Kenneth Loeffler
96112fe118 Add ambiguous value resolution StringArray -> Tags (#484)
* Add ambiguous value resolution StringArray -> Tags

* Remove funny autocompleted reference
2021-10-19 16:46:31 -04:00
Kenneth Loeffler
9d0b313261 Add ChangeBatcher to plugin for two-way sync (#478)
* Implement ChangeBatcher

* Use ChangeBatcher for two-way sync

* Pause updates during patch application

* I can English good

* Break after encountering a nil Parent change

This prevents __flush from erroring out when an instance's Parent is
changed to nil and it has other property changes in the same batch.

* Update rbx_dom_lua

* Don't connect changed listeners in a running game

 #468 made me realize how bad of an idea this is in general...

* Update TestEZ and fix sibling Ref reification test

* Add ChangeBatcher tests

* Test instance unpausing by breaking functionality out to __cycle

* Break up the module a bit and improve tests

* Shuffle requires around and edit comment

* Break out more stuff, rename createChangePatch -> createPatchSet

* Make ChangeBatcher responsible for unpausing all paused instances

This somewhat improves the situation (of course, it would preferrable
to not have to hack around this problem with Source at all). It also
sets us up nicely if we come across any other properties that do
anything similar.

* Remove old reference to pausedBatchInstances

* Use RenderStepped instead of Heartbeat and trash multi-frame pauses

I probably should have done this in the first place...

ChangeBatcher still needs to unpause instances, but we don't need to
hold pauses for any longer than one cycle.

* Remove useless branch

* if not next(x) -> if next(x) == nil

* Add InstanceMap:unpauseAllInstances, use it in ChangeBatcher

* Move IsRunning check to InstanceMap:__maybeFireInstanceChanged
2021-10-18 18:18:51 -04:00
Wiktor Rudnicki
277ddfa9be Themes colors modification (#482)
* Modified colors of themes

Colors match Roblox Studio theme.

* Change cases of colors

Colors' hexes have correct cases now.
2021-10-15 13:27:47 -04:00
Lucien Greathouse
5d88bdb256 Upgrade dependencies in lockfile 2021-10-15 13:24:40 -04:00
Lucien Greathouse
8d29b43155 Upgrade dependencies 2021-10-11 17:40:14 -04:00
Lucien Greathouse
cc071a6415 Move entrypoint from src/bin.rs to src/main.rs 2021-09-14 20:42:38 -04:00
Lucien Greathouse
8954def25c Move responsibility for extracting names from paths lower 2021-08-24 17:59:53 -04:00
Lucien Greathouse
d484098781 Get rid of confusing 'SnapshotInstanceResult' type alias 2021-08-24 17:15:47 -04:00
Lucien Greathouse
9f06cbf3a0 Update contributing guide 2021-08-23 16:11:56 -04:00
Lucien Greathouse
af4a3ca0af Update memofs to 0.2.0 2021-08-23 16:00:51 -04:00
Lucien Greathouse
43715143e4 Release v7.0.0-rc.1 2021-08-23 15:50:28 -04:00
Lucien Greathouse
16aa354d36 Update dependencies and fix Lua ref tests 2021-08-23 15:48:17 -04:00
Lucien Greathouse
c739025453 Update changelog 2021-08-23 15:23:19 -04:00
James Onnen
f0526d17de Support long file paths on Windows (past 256 limit) (#464)
* Support long file paths on Windows (past 256 limit)

This issue can occur when using symlinks deep in rojo such that very long paths can occur, among other scenarios.

Note while the original fix comes from here:
	https://gal.hagever.com/posts/windows-long-paths-in-rust/

The manifest had to be modified from this source:
	https://stackoverflow.com/questions/59816045/windows-10-1903-longpathaware-not-working

* Move manifests, tidy code a little

Co-authored-by: Lucien Greathouse <me@lpghatguy.com>
2021-08-23 15:21:01 -04:00
Ayuka
6cc2e919c0 Update nil Ref check and property decode warning to new Rojo protocol (#466)
* Skip empty Refs in new Rojo protocol

* Update warning message for new Rojo protocol
2021-08-09 14:14:59 -04:00
Kenneth Loeffler
e1f9eaefa9 Fix Ref reification (#462)
* Update ApiValue type to use new value format

* Use new value format for Ref reification
2021-08-05 03:03:13 -04:00
Lucien Greathouse
5d62bf9b60 Upgrade to Tokio 1.x, futures 0.3, Hyper 0.14, etc (#459)
* Upgrade dependencies, oneshot channel ref

* New service style?

* Fix warning

* A server is running again

* Working server with async blocks

* UI working again

* Finish upgrade

* Bump MSRV to 1.46.0 for if/match in const fn

* Update the README as part of this
2021-07-28 12:29:46 -04:00
Lucien Greathouse
4aa5814a0a Update dependencies 2021-07-27 14:06:23 -04:00
Lucien Greathouse
5bca244062 Add test project for #458 2021-07-27 12:42:47 -04:00
Lucien Greathouse
7cf57714a4 Use new Cargo config.toml convention 2021-07-12 13:19:36 -04:00
Lucien Greathouse
92e6f862ad Update plugin to use new property format 2021-07-02 16:12:12 -04:00
Lucien Greathouse
2377f41036 Update to latest rbx-dom 2.0 dependencies, including Lua 2021-07-02 16:04:43 -04:00
Lucien Greathouse
26a08f4d9f Update Changelog 2021-06-29 01:26:29 -04:00
Lucien Greathouse
672d207961 Update to stable rbx-dom libraries 2021-06-29 01:20:09 -04:00
Lucien Greathouse
a3d8e50f26 Fix changelog bullets being in the wrong section 2021-06-18 16:47:52 -04:00
Lucien Greathouse
d3abca46a8 Fix deprecation warning by writing better code 2021-06-14 12:50:54 -04:00
Lucien Greathouse
17fdd18c55 Code docs 2021-06-11 22:19:50 -04:00
Lucien Greathouse
e482d038c6 Tests for value resolution, better errors, no more Color3uint8 2021-06-11 22:04:04 -04:00
Lucien Greathouse
d0482a004e Modernize upload command 2021-06-08 21:53:56 -04:00
Lucien Greathouse
561a3e3256 Modernize serve subcommand 2021-06-08 17:05:55 -04:00
Lucien Greathouse
158dac5e1c Move subcommand branching into Options struct 2021-06-08 16:53:03 -04:00
Lucien Greathouse
1413f8c0b6 Tidy up build command further 2021-06-08 16:50:21 -04:00
Lucien Greathouse
ffb2aa332a Modernize build subcommand 2021-06-08 16:48:20 -04:00
Lucien Greathouse
45e8208e9c Improve CLI help text 2021-06-08 15:37:59 -04:00
Lucien Greathouse
7f230a8bf4 Modernize the plugin subcommand 2021-05-21 13:09:07 -04:00
Lucien Greathouse
afe26b8c16 Modernize the doc subcommand 2021-05-21 12:45:07 -04:00
Lucien Greathouse
d153f62b8a Modernize the init subcommand 2021-05-20 17:34:45 -04:00
Lucien Greathouse
5c80cd6e50 Skip serializing place_id and game_id if null 2021-05-20 15:46:40 -04:00
Lucien Greathouse
df1aced95d Add fmt-project subcommand 2021-05-20 15:41:08 -04:00
Lucien Greathouse
5a0a8f5077 Release v7.0.0-alpha.4 2021-05-14 16:37:49 -04:00
Lucien Greathouse
1c281539e0 Update rbx_dom_lua, using subfolder now 2021-05-14 16:36:32 -04:00
Lucien Greathouse
ef41d14f50 Update changelog 2021-05-14 16:29:05 -04:00
Lucien Greathouse
aa29397732 Update changelog 2021-05-14 16:18:54 -04:00
Mixu78
ca8865a3ce Do not validate .model.json files with no content/whitespace only (#420)
* Ignore empty/whitespace-only model.json files

* Ignore no return value from model.json files during snapshot

* Use str::from_utf8 instead of String::from_utf8

* Revert "Ignore no return value from model.json files during snapshot"

This reverts commit 0aef16e30a.

* Add test for empty .model.json files

* Change empty .model.json check method

Co-authored-by: Lucien Greathouse <me@lpghatguy.com>

* Format code with cargo fmt

* Use raw string instead

Co-authored-by: Lucien Greathouse <me@lpghatguy.com>
2021-05-14 16:16:05 -04:00
Lucien Greathouse
7599ef6626 Improve error messages 2021-05-14 15:58:18 -04:00
Lucien Greathouse
43e71f9242 Upgrade Rojo to 6.1.0 (lol) 2021-05-14 15:09:19 -04:00
Lucien Greathouse
aac9b25efe Update dependencies 2021-05-14 15:08:48 -04:00
Lucien Greathouse
532d170585 Fix 'Open Scripts Externally' crashing studio.
Closes #369.
2021-04-23 16:59:59 -04:00
Lucien Greathouse
3dcb14013b Update changelog 2021-04-23 15:45:10 -04:00
Lucien Greathouse
a4c782cd35 Mark two-way sync as experimental in UI 2021-04-23 15:41:17 -04:00
Mixu78
0779baa0ac Block usage of "Name" or "Parent" in $properties (#413)
* Ignore usage of "Name" or "Parent" in $properties

* Use match instead of array

* Add changelog entry

Co-authored-by: Lucien Greathouse <me@lpghatguy.com>
2021-04-23 15:11:17 -04:00
Lucien Greathouse
0849fab644 Commit snapshots from project file change 2021-04-23 14:34:41 -04:00
Mixu78
d85bca2e7e Reword top level model error message (#412) 2021-04-16 12:39:30 -04:00
Lucien Greathouse
c7ab6c435c Add gameId and placeId project properties 2021-04-15 14:27:35 -04:00
Lucien Greathouse
98db3b4f08 Release 7.0.0-alpha.3 2021-04-09 18:06:54 -04:00
MSAA
0e7ba839ed change server bind address (#403)
* web/mod.rs - change server bind address

127.0.0.1 is a loopback interface, and only works on the same host
0.0.0.0 will allow connections from other hosts

ideally, this should be a console arg - but it's a quick fix

* implement --address option, revert default bind address to 127.0.0.1

* revert silly autoformatting

* ok, actually using rustfmt now

* More precise --address flag description

* Use SocketAddr where available, take advantage of const-ness

* Display 'localhost' if address is loopback

* Update Changelog

Co-authored-by: Lucien Greathouse <me@lpghatguy.com>
2021-03-18 22:41:31 -04:00
Lucien Greathouse
2c27691e57 Update dependencies 2021-03-08 22:01:38 -05:00
Lucien Greathouse
934506bdfd Update to latest rbx_binary 2021-03-04 15:11:44 -07:00
Lucien Greathouse
f313fa4ae1 Update dependencies 2021-03-04 12:55:49 -07:00
Lucien Greathouse
78755b6130 Release v7.0.0-alpha.2 2021-02-19 21:47:49 -05:00
Lucien Greathouse
8bf59e5cbb Release v7.0.0-alpha.1 2021-02-19 00:29:59 -05:00
Lucien Greathouse
8f71d13714 Remove unused CFrame constructor alias 2021-02-19 00:03:08 -05:00
Lucien Greathouse
f4a790eb50 Change rojo upload to upload binary files 2021-02-18 23:48:22 -05:00
Lucien Greathouse
0d951c8ad1 Update to latest rbx_dom_lua 2021-02-18 23:41:14 -05:00
Lucien Greathouse
59ef5f05ea Upgrade to rbx_dom_weak 2.0 (#377)
* Mostly mechanical port bits

* Almost there

* It builds again!

* Turn on all the code again

* Tests compiling but not passing

* Stub work for value resolution

* Implement resolution minus enums and derived properties

* Implement property descriptor resolution

* Update referent snapshots

* Update unions test project

Using a place file instead of a model yields better
error messages in Roblox Studio.

* Add easy shortcut to testing with local rbx-dom

* Update rbx-dom

* Add enum resolution

* Update init.meta.json to use UnresolvedValue

* Expand value resolution support, add test

* Filter SharedString values from web API

* Add 'property' builder method to InstanceSnapshot

* Change InstanceSnapshot/InstanceBuilder boundary

* Fix remove_file crash

* rustfmt

* Update to latest rbx_dom_lua

* Update dependencies, including rbx_dom_weak

* Update to latest rbx-dom

* Update dependencies

* Update rbx-dom, fixing more bugs

* Remove experimental warning on binary place builds

* Remove unused imports
2021-02-18 20:56:09 -05:00
285 changed files with 67557 additions and 24703 deletions

1
.github/FUNDING.yml vendored Normal file
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@@ -0,0 +1 @@
patreon: lpghatguy

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@@ -11,29 +11,67 @@ on:
jobs:
build:
name: Build and Test
runs-on: ubuntu-latest
strategy:
matrix:
rust_version: [stable, "1.43.1"]
rust_version: [stable, 1.69.0]
steps:
- uses: actions/checkout@v1
with:
submodules: true
- uses: actions/checkout@v3
- name: Setup Rust toolchain
run: rustup default ${{ matrix.rust_version }}
- name: Install Rust
uses: actions-rs/toolchain@v1
with:
toolchain: ${{ matrix.rust_version }}
override: true
profile: minimal
- name: Setup Aftman
uses: ok-nick/setup-aftman@v0.3.0
with:
version: 'v0.2.7'
- name: Install packages
run: |
cd plugin
wally install
cd ..
- name: Build
run: cargo build --locked --verbose
- name: Run tests
- name: Test
run: cargo test --locked --verbose
- name: Rustfmt and Clippy
lint:
name: Rustfmt and Clippy
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- name: Install Rust
uses: actions-rs/toolchain@v1
with:
toolchain: stable
override: true
components: rustfmt, clippy
- name: Setup Aftman
uses: ok-nick/setup-aftman@v0.3.0
with:
version: 'v0.2.7'
- name: Install packages
run: |
cargo fmt -- --check
cargo clippy
if: matrix.rust_version == 'stable'
cd plugin
wally install
cd ..
- name: Rustfmt
run: cargo fmt -- --check
- name: Clippy
run: cargo clippy

View File

@@ -2,65 +2,166 @@ name: Release
on:
push:
tags: ["*"]
tags: ["v*"]
jobs:
windows:
runs-on: windows-latest
steps:
- uses: actions/checkout@v1
with:
submodules: true
- name: Build release binary
run: cargo build --verbose --locked --release
- name: Upload artifacts
uses: actions/upload-artifact@v1
with:
name: rojo-win64
path: target/release/rojo.exe
macos:
runs-on: macos-latest
steps:
- uses: actions/checkout@v1
with:
submodules: true
- name: Install Rust
run: curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh -s -- -y
- name: Build release binary
run: |
source $HOME/.cargo/env
cargo build --verbose --locked --release
env:
OPENSSL_STATIC: 1
- name: Upload artifacts
uses: actions/upload-artifact@v1
with:
name: rojo-macos
path: target/release/rojo
linux:
create-release:
name: Create Release
runs-on: ubuntu-latest
outputs:
upload_url: ${{ steps.create_release.outputs.upload_url }}
steps:
- uses: actions/checkout@v1
with:
submodules: true
- name: Create Release
id: create_release
uses: actions/create-release@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: ${{ github.ref }}
release_name: ${{ github.ref }}
draft: true
prerelease: false
- name: Build
run: cargo build --locked --verbose --release
env:
OPENSSL_STATIC: 1
build-plugin:
needs: ["create-release"]
name: Build Roblox Studio Plugin
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- name: Upload artifacts
uses: actions/upload-artifact@v1
with:
name: rojo-linux
path: target/release/rojo
- name: Setup Aftman
uses: ok-nick/setup-aftman@v0.1.0
with:
token: ${{ secrets.GITHUB_TOKEN }}
trust-check: false
version: 'v0.2.6'
- name: Install packages
run: |
cd plugin
wally install
cd ..
- name: Build Plugin
run: rojo build plugin --output Rojo.rbxm
- name: Upload Plugin to Release
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ needs.create-release.outputs.upload_url }}
asset_path: Rojo.rbxm
asset_name: Rojo.rbxm
asset_content_type: application/octet-stream
- name: Upload Plugin to Artifacts
uses: actions/upload-artifact@v3
with:
name: Rojo.rbxm
path: Rojo.rbxm
build:
needs: ["create-release"]
strategy:
fail-fast: false
matrix:
# https://doc.rust-lang.org/rustc/platform-support.html
include:
- host: linux
os: ubuntu-20.04
target: x86_64-unknown-linux-gnu
label: linux-x86_64
- host: windows
os: windows-latest
target: x86_64-pc-windows-msvc
label: windows-x86_64
- host: macos
os: macos-latest
target: x86_64-apple-darwin
label: macos-x86_64
- host: macos
os: macos-latest
target: aarch64-apple-darwin
label: macos-aarch64
name: Build (${{ matrix.target }})
runs-on: ${{ matrix.os }}
env:
BIN: rojo
steps:
- uses: actions/checkout@v3
- name: Get Version from Tag
shell: bash
# https://github.community/t/how-to-get-just-the-tag-name/16241/7#M1027
run: |
echo "PROJECT_VERSION=${GITHUB_REF#refs/tags/v}" >> $GITHUB_ENV
echo "Version is: ${{ env.PROJECT_VERSION }}"
- name: Install Rust
uses: actions-rs/toolchain@v1
with:
toolchain: stable
target: ${{ matrix.target }}
override: true
profile: minimal
- name: Setup Aftman
uses: ok-nick/setup-aftman@v0.1.0
with:
token: ${{ secrets.GITHUB_TOKEN }}
trust-check: false
version: 'v0.2.6'
- name: Install packages
run: |
cd plugin
wally install
cd ..
shell: bash
- name: Build Release
run: cargo build --release --locked --verbose
env:
# Build into a known directory so we can find our build artifact more
# easily.
CARGO_TARGET_DIR: output
# On platforms that use OpenSSL, ensure it is statically linked to
# make binaries more portable.
OPENSSL_STATIC: 1
- name: Create Release Archive
shell: bash
run: |
mkdir staging
if [ "${{ matrix.host }}" = "windows" ]; then
cp "output/release/$BIN.exe" staging/
cd staging
7z a ../release.zip *
else
cp "output/release/$BIN" staging/
cd staging
zip ../release.zip *
fi
- name: Upload Archive to Release
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ needs.create-release.outputs.upload_url }}
asset_path: release.zip
asset_name: ${{ env.BIN }}-${{ env.PROJECT_VERSION }}-${{ matrix.label }}.zip
asset_content_type: application/octet-stream
- name: Upload Archive to Artifacts
uses: actions/upload-artifact@v3
with:
name: ${{ env.BIN }}-${{ env.PROJECT_VERSION }}-${{ matrix.label }}.zip
path: release.zip

6
.gitignore vendored
View File

@@ -13,12 +13,12 @@
# Test places for the Roblox Studio Plugin
/plugin/*.rbxlx
# Packages for the Roblox Studio Plugin
/plugin/*Packages
# Roblox Studio holds 'lock' files on places
*.rbxl.lock
*.rbxlx.lock
# Snapshot files from the 'insta' Rust crate
**/*.snap.new
# Selene generates a roblox.toml file that should not be checked in.
/roblox.toml

15
.gitmodules vendored
View File

@@ -1,15 +0,0 @@
[submodule "plugin/modules/roact"]
path = plugin/modules/roact
url = https://github.com/Roblox/roact.git
[submodule "plugin/modules/testez"]
path = plugin/modules/testez
url = https://github.com/Roblox/testez.git
[submodule "plugin/modules/promise"]
path = plugin/modules/promise
url = https://github.com/LPGhatguy/roblox-lua-promise.git
[submodule "plugin/modules/t"]
path = plugin/modules/t
url = https://github.com/osyrisrblx/t.git
[submodule "plugin/modules/flipper"]
path = plugin/modules/flipper
url = https://github.com/Reselim/Flipper

View File

@@ -1,58 +0,0 @@
stds.roblox = {
read_globals = {
game = {
other_fields = true,
},
-- Roblox globals
"script",
-- Extra functions
"tick", "warn", "spawn",
"wait", "settings", "typeof",
-- Types
"Vector2", "Vector3",
"Vector2int16", "Vector3int16",
"Color3",
"UDim", "UDim2",
"Rect",
"CFrame",
"Enum",
"Instance",
"DockWidgetPluginGuiInfo",
}
}
stds.plugin = {
read_globals = {
"plugin",
}
}
stds.testez = {
read_globals = {
"describe",
"it", "itFOCUS", "itSKIP", "itFIXME",
"FOCUS", "SKIP", "HACK_NO_XPCALL",
"expect",
}
}
ignore = {
"212", -- unused arguments
"421", -- shadowing local variable
"422", -- shadowing argument
"431", -- shadowing upvalue
"432", -- shadowing upvalue argument
}
std = "lua51+roblox"
files["**/*.server.lua"] = {
std = "+plugin",
}
files["**/*.spec.lua"] = {
std = "+testez",
}

View File

@@ -2,21 +2,222 @@
## Unreleased Changes
## [6.2.0][6.2.0] (June 10, 2021)
## [7.3.0] - April 22, 2023
* Added `$attributes` to project format. ([#574])
* Added `--watch` flag to `rojo sourcemap`. ([#602])
* Added support for `init.csv` files. ([#594])
* Added real-time sync status to the Studio plugin. ([#569])
* Added support for copying error messages to the clipboard. ([#614])
* Added sync locking for Team Create. ([#590])
* Added support for specifying HTTP or HTTPS protocol in plugin. ([#642])
* Added tooltips to buttons in the Studio plugin. ([#637])
* Added visual diffs when connecting from the Studio plugin. ([#603])
* Host and port are now saved in the Studio plugin. ([#613])
* Improved padding on notifications in Studio plugin. ([#589])
* Renamed `Common` to `Shared` in the default Rojo project. ([#611])
* Reduced the minimum size of the Studio plugin widget. ([#606])
* Fixed current directory in `rojo fmt-project`. ([#581])
* Fixed errors after a session has already ended. ([#587])
* Fixed an uncommon security permission error ([#619])
[#569]: https://github.com/rojo-rbx/rojo/pull/569
[#574]: https://github.com/rojo-rbx/rojo/pull/574
[#581]: https://github.com/rojo-rbx/rojo/pull/581
[#587]: https://github.com/rojo-rbx/rojo/pull/587
[#589]: https://github.com/rojo-rbx/rojo/pull/589
[#590]: https://github.com/rojo-rbx/rojo/pull/590
[#594]: https://github.com/rojo-rbx/rojo/pull/594
[#602]: https://github.com/rojo-rbx/rojo/pull/602
[#603]: https://github.com/rojo-rbx/rojo/pull/603
[#606]: https://github.com/rojo-rbx/rojo/pull/606
[#611]: https://github.com/rojo-rbx/rojo/pull/611
[#613]: https://github.com/rojo-rbx/rojo/pull/613
[#614]: https://github.com/rojo-rbx/rojo/pull/614
[#619]: https://github.com/rojo-rbx/rojo/pull/619
[#637]: https://github.com/rojo-rbx/rojo/pull/637
[#642]: https://github.com/rojo-rbx/rojo/pull/642
[7.3.0]: https://github.com/rojo-rbx/rojo/releases/tag/v7.3.0
## [7.2.1] - July 8, 2022
* Fixed notification sound by changing it to a generic sound. ([#566])
* Added setting to turn off sound effects. ([#568])
[#566]: https://github.com/rojo-rbx/rojo/pull/566
[#568]: https://github.com/rojo-rbx/rojo/pull/568
[7.2.1]: https://github.com/rojo-rbx/rojo/releases/tag/v7.2.1
## [7.2.0] - June 29, 2022
* Added support for `.luau` files. ([#552])
* Added support for live syncing Attributes and Tags. ([#553])
* Added notification popups in the Roblox Studio plugin. ([#540])
* Fixed `init.meta.json` when used with `init.lua` and related files. ([#549])
* Fixed incorrect output when serving from a non-default address or port ([#556])
* Fixed Linux binaries not running on systems with older glibc. ([#561])
* Added `camelCase` casing for JSON models, deprecating `PascalCase` names. ([#563])
* Switched from structopt to clap for command line argument parsing.
* Significantly improved performance of building and serving. ([#548])
* Increased minimum supported Rust version to 1.57.0. ([#564])
[#540]: https://github.com/rojo-rbx/rojo/pull/540
[#548]: https://github.com/rojo-rbx/rojo/pull/548
[#549]: https://github.com/rojo-rbx/rojo/pull/549
[#552]: https://github.com/rojo-rbx/rojo/pull/552
[#553]: https://github.com/rojo-rbx/rojo/pull/553
[#556]: https://github.com/rojo-rbx/rojo/pull/556
[#561]: https://github.com/rojo-rbx/rojo/pull/561
[#563]: https://github.com/rojo-rbx/rojo/pull/563
[#564]: https://github.com/rojo-rbx/rojo/pull/564
[7.2.0]: https://github.com/rojo-rbx/rojo/releases/tag/v7.2.0
## [7.1.1] - May 26, 2022
* Fixed sourcemap command not stripping paths correctly ([#544])
* Fixed Studio plugin settings not saving correctly.
[#544]: https://github.com/rojo-rbx/rojo/pull/544
[#545]: https://github.com/rojo-rbx/rojo/pull/545
[7.1.1]: https://github.com/rojo-rbx/rojo/releases/tag/v7.1.1
## [7.1.0] - May 22, 2022
* Added support for specifying an address to be used by default in project files. ([#507])
* Added support for optional paths in project files. ([#472])
* Added support for the new Open Cloud API when uploading. ([#504])
* Added `sourcemap` command for generating sourcemaps to feed into other tools. ([#530])
* Added PluginActions for connecting/disconnecting a session ([#537])
* Added changing toolbar icon to indicate state ([#538])
[#472]: https://github.com/rojo-rbx/rojo/pull/472
[#504]: https://github.com/rojo-rbx/rojo/pull/504
[#507]: https://github.com/rojo-rbx/rojo/pull/507
[#530]: https://github.com/rojo-rbx/rojo/pull/530
[#537]: https://github.com/rojo-rbx/rojo/pull/537
[#538]: https://github.com/rojo-rbx/rojo/pull/538
[7.1.0]: https://github.com/rojo-rbx/rojo/releases/tag/v7.1.0
## [7.0.0] - December 10, 2021
* Fixed Rojo's interactions with properties enabled by FFlags that are not yet enabled. ([#493])
* Improved output in Roblox Studio plugin when bad property data is encountered.
* Reintroduced support for CFrame shorthand syntax in Rojo project and `.meta.json` files, matching Rojo 6. ([#430])
* Connection settings are now remembered when reconnecting in Roblox Studio. ([#500])
* Updated reflection database to Roblox v503.
[#430]: https://github.com/rojo-rbx/rojo/issues/430
[#493]: https://github.com/rojo-rbx/rojo/pull/493
[#500]: https://github.com/rojo-rbx/rojo/pull/500
[7.0.0]: https://github.com/rojo-rbx/rojo/releases/tag/v7.0.0
## [7.0.0-rc.3] - October 19, 2021
This is the last release candidate for Rojo 7. In an effort to get Rojo 7 out the door, we'll be freezing features from here on out, something we should've done a couple months ago.
Expect to see Rojo 7 stable soon!
* Added support for writing `Tags` in project files, model files, and meta files. ([#484])
* Adjusted Studio plugin colors to match Roblox Studio palette. ([#482])
* Improved experimental two-way sync feature by batching changes. ([#478])
[#482]: https://github.com/rojo-rbx/rojo/pull/482
[#484]: https://github.com/rojo-rbx/rojo/pull/484
[#478]: https://github.com/rojo-rbx/rojo/pull/478
[7.0.0-rc.3]: https://github.com/rojo-rbx/rojo/releases/tag/v7.0.0-rc.3
## 7.0.0-rc.2 - October 19, 2021
(Botched release due to Git mishap, oops!)
## [7.0.0-rc.1] - August 23, 2021
In Rojo 6 and previous Rojo 7 alphas, an explicit Vector3 property would be written like this:
```json
{
"className": "Part",
"properties": {
"Position": {
"Type": "Vector3",
"Value": [1, 2, 3]
}
}
}
```
For Rojo 7, this will need to be changed to:
```json
{
"className": "Part",
"properties": {
"Position": {
"Vector3": [1, 2, 3]
}
}
}
```
The shorthand property format that most users use is not impacted. For reference, it looks like this:
```json
{
"className": "Part",
"properties": {
"Position": [1, 2, 3]
}
}
```
* Major breaking change: changed property syntax for project files; shorthand syntax is unchanged.
* Added the `fmt-project` subcommand for formatting Rojo project files.
* Improved error output for many subcommands.
* Updated to stable versions of rbx-dom libraries.
* Updated async infrastructure, which should fix a handful of bugs. ([#459])
* Fixed syncing refs in the Roblox Studio plugin ([#462], [#466])
* Added support for long paths on Windows. ([#464])
[#459]: https://github.com/rojo-rbx/rojo/pull/459
[#462]: https://github.com/rojo-rbx/rojo/pull/462
[#464]: https://github.com/rojo-rbx/rojo/pull/464
[#466]: https://github.com/rojo-rbx/rojo/pull/466
[7.0.0-rc.1]: https://github.com/rojo-rbx/rojo/releases/tag/v7.0.0-rc.1
## [7.0.0-alpha.4][7.0.0-alpha.4] (May 5, 2021)
* Added the `gameId` and `placeId` optional properties to project files.
* When connecting from the Rojo Roblox Studio plugin, Rojo will set the game and place ID of the current place to these values, if set.
* This is equivalent to running `game:SetUniverseId(...)` and `game:SetPlaceId(...)` from the command bar in Studio.
* Added "EXPERIMENTAL!" label to two-way sync toggle in Rojo's Roblox Studio plugin.
* Fixed "Open Scripts Externally" feature crashing Studio ([#369][issue-369])
* Updated dependencies, fixing `HumanoidDescription` ID issues.
* Fixed `Name` and `Parent` properties being allowed in Rojo projects. ([#413][pr-413])
* Fixed "Open Scripts Externally" feature crashing Studio. ([#369][issue-369])
* Empty `.model.json` files will no longer cause errors. ([#420][pr-420])
* When specifying `$path` on a service, Rojo now keeps the correct class name. ([#331][issue-331])
* Improved error messages for misconfigured projects.
[issue-331]: https://github.com/rojo-rbx/rojo/issues/331
[issue-369]: https://github.com/rojo-rbx/rojo/issues/369
[6.2.0]: https://github.com/rojo-rbx/rojo/releases/tag/v6.2.0
## [6.1.0][6.1.0] (April 12, 2021)
* Updated dependencies, fixing OptionalCoordinateFrame-related issues.
[pr-420]: https://github.com/rojo-rbx/rojo/pull/420
[pr-413]: https://github.com/rojo-rbx/rojo/pull/413
[7.0.0-alpha.4]: https://github.com/rojo-rbx/rojo/releases/tag/v7.0.0-alpha.4
## [7.0.0-alpha.3][7.0.0-alpha.3] (February 19, 2021)
* Updated dependencies, fixing `OptionalCoordinateFrame`-related issues.
* Added `--address` flag to `rojo serve` to allow for external connections. ([#403][pr-403])
[pr-403]: https://github.com/rojo-rbx/rojo/pull/403
[6.1.0]: https://github.com/rojo-rbx/rojo/releases/tag/v6.1.0
[7.0.0-alpha.3]: https://github.com/rojo-rbx/rojo/releases/tag/v7.0.0-alpha.3
## [7.0.0-alpha.2][7.0.0-alpha.2] (February 19, 2021)
* Fixed incorrect protocol version between the client and server.
[7.0.0-alpha.2]: https://github.com/rojo-rbx/rojo/releases/tag/v7.0.0-alpha.2
## [7.0.0-alpha.1][7.0.0-alpha.1] (February 18, 2021)
This release includes a brand new implementation of the Roblox DOM. It brings performance improvements, much better support for `rbxl` and `rbxm` files, and a better internal API.
* Added support for all remaining property types.
* Added support for the entire Roblox binary model format.
* Changed `rojo upload` to upload binary places and models instead of XML.
* This should make using `rojo upload` much more feasible for large places.
* **Breaking**: Changed format of some types of values in `project.json`, `model.json`, and `meta.json` files.
* This should impact few projects. See [this file][allValues.json] for new examples of each property type.
Formatting of types will change more before the stable release of Rojo 7. We're hoping to use this opportunity to normalize some of the case inconsistency introduced in Rojo 0.5.
[7.0.0-alpha.1]: https://github.com/rojo-rbx/rojo/releases/tag/v7.0.0-alpha.1
[allValues.json]: https://github.com/rojo-rbx/rojo/blob/f4a790eb50b74e482000bad1dcfe22533992fb20/plugin/rbx_dom_lua/src/allValues.json
## [6.0.2](https://github.com/rojo-rbx/rojo/releases/tag/v6.0.2) (February 9, 2021)
* Fixed `rojo upload` to handle CSRF challenges.

View File

@@ -29,25 +29,29 @@ Sometimes there's something that Rojo doesn't do that it probably should.
Please file issues and we'll try to help figure out what the best way forward is.
## Local Development Gotchas
If your build fails with "Error: failed to open file `D:\code\rojo\plugin\modules\roact\src`" you need to update your Git submodules.
Run the command and try building again: `git submodule update --init --recursive`.
## Pushing a Rojo Release
The Rojo release process is pretty manual right now. If you need to do it, here's how:
1. Bump server version in [`Cargo.toml`](Cargo.toml)
2. Bump plugin version in [`plugin/src/Config.lua`](plugin/src/Config.lua)
3. Run `cargo test` to update `Cargo.lock` and double-check tests
3. Run `cargo test` to update `Cargo.lock` and run tests
4. Update [`CHANGELOG.md`](CHANGELOG.md)
5. Commit!
* `git add . && git commit -m "Release vX.Y.Z"`
6. Tag the commit with the version from `Cargo.toml` prepended with a v, like `v0.4.13`
6. Tag the commit
* `git tag vX.Y.Z`
7. Publish the CLI
* `cargo publish`
8. Build and upload the plugin
* `rojo build plugin -o Rojo.rbxm`
* Upload `Rojo.rbxm` to Roblox.com, keep it for later
8. Publish the Plugin
* `cargo run -- upload plugin --asset_id 6415005344`
9. Push commits and tags
* `git push && git push --tags`
10. Copy GitHub release content from previous release
* Update the leading text with a summary about the release
* Paste the changelog notes (as-is!) from [`CHANGELOG.md`](CHANGELOG.md)
* Write a small summary of each major feature
* Attach release artifacts from GitHub Actions for each platform
* Write a small summary of each major feature

2563
Cargo.lock generated

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View File

@@ -1,6 +1,7 @@
[package]
name = "rojo"
version = "6.2.0"
version = "7.3.0"
rust-version = "1.68.2"
authors = ["Lucien Greathouse <me@lpghatguy.com>"]
description = "Enables professional-grade development tools for Roblox developers"
license = "MPL-2.0"
@@ -8,7 +9,8 @@ homepage = "https://rojo.space"
documentation = "https://rojo.space/docs"
repository = "https://github.com/rojo-rbx/rojo"
readme = "README.md"
edition = "2018"
edition = "2021"
build = "build.rs"
exclude = [
"/test-projects/**",
@@ -26,80 +28,83 @@ default = []
# Enable this feature to live-reload assets from the web UI.
dev_live_assets = []
profile-with-tracy = ["profiling/profile-with-tracy", "tracy-client"]
[workspace]
members = [
"rojo-insta-ext",
"memofs",
]
members = ["crates/*"]
[lib]
name = "librojo"
path = "src/lib.rs"
[[bin]]
name = "rojo"
path = "src/bin.rs"
[[bench]]
name = "build"
harness = false
[dependencies]
memofs = { version = "0.1.2", path = "memofs" }
memofs = { version = "0.2.0", path = "crates/memofs" }
anyhow = "1.0.27"
backtrace = "0.3"
bincode = "1.2.1"
crossbeam-channel = "0.4.0"
csv = "1.1.1"
env_logger = "0.7.1"
fs-err = "2.2.0"
futures = "0.1.29"
globset = "0.4.4"
humantime = "1.3.0"
hyper = "0.12.35"
jod-thread = "0.1.0"
lazy_static = "1.4.0"
log = "0.4.8"
maplit = "1.0.1"
notify = "4.0.14"
opener = "0.4.1"
rbx_binary = "0.5.0"
rbx_dom_weak = "1.10.1"
rbx_reflection = "3.3.408"
rbx_xml = "0.11.3"
regex = "1.3.1"
reqwest = "0.9.20"
# These dependencies can be uncommented when working on rbx-dom simultaneously
# rbx_binary = { path = "../rbx-dom/rbx_binary" }
# rbx_dom_weak = { path = "../rbx-dom/rbx_dom_weak" }
# rbx_reflection = { path = "../rbx-dom/rbx_reflection" }
# rbx_reflection_database = { path = "../rbx-dom/rbx_reflection_database" }
# rbx_xml = { path = "../rbx-dom/rbx_xml" }
rbx_binary = "0.7.0"
rbx_dom_weak = "2.4.0"
rbx_reflection = "4.2.0"
rbx_reflection_database = "0.2.6"
rbx_xml = "0.13.0"
anyhow = "1.0.44"
backtrace = "0.3.61"
bincode = "1.3.3"
crossbeam-channel = "0.5.1"
csv = "1.1.6"
env_logger = "0.9.0"
fs-err = "2.6.0"
futures = "0.3.17"
globset = "0.4.8"
humantime = "2.1.0"
hyper = { version = "0.14.13", features = ["server", "tcp", "http1"] }
jod-thread = "0.1.2"
log = "0.4.14"
maplit = "1.0.2"
notify = "4.0.17"
opener = "0.5.0"
reqwest = { version = "0.11.10", features = ["blocking", "json", "native-tls-vendored"] }
ritz = "0.1.0"
rlua = "0.17.0"
roblox_install = "0.2.2"
serde = { version = "1.0", features = ["derive", "rc"] }
serde_json = "1.0"
structopt = "0.3.5"
termcolor = "1.0.5"
thiserror = "1.0.11"
tokio = "0.1.22"
uuid = { version = "0.8.1", features = ["v4", "serde"] }
roblox_install = "1.0.0"
serde = { version = "1.0.130", features = ["derive", "rc"] }
serde_json = "1.0.68"
termcolor = "1.1.2"
thiserror = "1.0.30"
tokio = { version = "1.12.0", features = ["rt", "rt-multi-thread"] }
uuid = { version = "1.0.0", features = ["v4", "serde"] }
clap = { version = "3.1.18", features = ["derive"] }
profiling = "1.0.6"
tracy-client = { version = "0.13.2", optional = true }
[target.'cfg(windows)'.dependencies]
winreg = "0.6.2"
winreg = "0.10.1"
[build-dependencies]
memofs = { version = "0.1.3", path = "memofs" }
memofs = { version = "0.2.0", path = "crates/memofs" }
anyhow = "1.0.27"
bincode = "1.2.1"
fs-err = "2.3.0"
maplit = "1.0.1"
embed-resource = "1.6.4"
anyhow = "1.0.44"
bincode = "1.3.3"
fs-err = "2.6.0"
maplit = "1.0.2"
[dev-dependencies]
rojo-insta-ext = { path = "rojo-insta-ext" }
rojo-insta-ext = { path = "crates/rojo-insta-ext" }
criterion = "0.3"
insta = { version = "1.3.0", features = ["redactions"] }
lazy_static = "1.2"
paste = "0.1"
pretty_assertions = "0.6.1"
serde_yaml = "0.8.9"
tempfile = "3.0"
walkdir = "2.1"
criterion = "0.3.5"
insta = { version = "1.8.0", features = ["redactions", "yaml"] }
paste = "1.0.5"
pretty_assertions = "1.2.1"
serde_yaml = "0.8.21"
tempfile = "3.2.0"
walkdir = "2.3.2"

View File

@@ -1,21 +1,14 @@
<div align="center">
<a href="https://rojo.space">
<img src="assets/logo-512.png" alt="Rojo" height="217" />
</a>
<a href="https://rojo.space"><img src="assets/logo-512.png" alt="Rojo" height="217" /></a>
</div>
<div>&nbsp;</div>
<div align="center">
<a href="https://github.com/rojo-rbx/rojo/actions">
<img src="https://github.com/rojo-rbx/rojo/workflows/CI/badge.svg" alt="Actions status" />
</a>
<a href="https://crates.io/crates/rojo">
<img src="https://img.shields.io/crates/v/rojo.svg?label=latest%20release" alt="Latest server version" />
</a>
<a href="https://rojo.space/docs">
<img src="https://img.shields.io/badge/docs-website-brightgreen.svg" alt="Rojo Documentation" />
</a>
<a href="https://github.com/rojo-rbx/rojo/actions"><img src="https://github.com/rojo-rbx/rojo/workflows/CI/badge.svg" alt="Actions status" /></a>
<a href="https://crates.io/crates/rojo"><img src="https://img.shields.io/crates/v/rojo.svg?label=latest%20release" alt="Latest server version" /></a>
<a href="https://rojo.space/docs"><img src="https://img.shields.io/badge/docs-website-brightgreen.svg" alt="Rojo Documentation" /></a>
<a href="https://www.patreon.com/lpghatguy"><img src="https://img.shields.io/badge/sponsor-patreon-red" alt="Patreon" /></a>
</div>
<hr />
@@ -48,7 +41,7 @@ Check out our [contribution guide](CONTRIBUTING.md) for detailed instructions fo
Pull requests are welcome!
Rojo supports Rust 1.43.1 and newer. The minimum supported version of Rust is based on the latest versions of the dependencies that Rojo has.
Rojo supports Rust 1.58.1 and newer. The minimum supported version of Rust is based on the latest versions of the dependencies that Rojo has.
## License
Rojo is available under the terms of the Mozilla Public License, Version 2.0. See [LICENSE.txt](LICENSE.txt) for details.

5
aftman.toml Normal file
View File

@@ -0,0 +1,5 @@
[tools]
wally = "UpliftGames/wally@0.3.1"
rojo = "rojo-rbx/rojo@7.2.1"
selene = "Kampfkarren/selene@0.20.0"
run-in-roblox = "rojo-rbx/run-in-roblox@0.3.0"

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@@ -4,7 +4,7 @@
"$className": "DataModel",
"ReplicatedStorage": {
"Common": {
"Shared": {
"$path": "src/shared"
}
},

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After

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@@ -3,7 +3,7 @@ use std::path::Path;
use criterion::{criterion_group, criterion_main, BatchSize, Criterion};
use tempfile::{tempdir, TempDir};
use librojo::cli::{build, BuildCommand};
use librojo::cli::BuildCommand;
pub fn benchmark_small_place(c: &mut Criterion) {
bench_build_place(c, "Small Place", "test-projects/benchmark_small_place")
@@ -20,7 +20,7 @@ fn bench_build_place(c: &mut Criterion, name: &str, path: &str) {
group.bench_function("build", |b| {
b.iter_batched(
|| place_setup(path),
|(_dir, options)| build(options).unwrap(),
|(_dir, options)| options.run().unwrap(),
BatchSize::SmallInput,
)
});

View File

@@ -1,5 +0,0 @@
#!/bin/sh
set -e
watchexec -c -w plugin "sh -c './bin/install-dev-plugin.sh'"

View File

@@ -1,13 +0,0 @@
#!/bin/sh
set -e
DIR="$( mktemp -d )"
PLUGIN_FILE="$DIR/Rojo.rbxm"
TESTEZ_FILE="$DIR/TestEZ.rbxm"
rojo build plugin -o "$PLUGIN_FILE"
rojo build plugin/testez.project.json -o "$TESTEZ_FILE"
remodel bin/mark-plugin-as-dev.lua "$PLUGIN_FILE" "$TESTEZ_FILE" 2>/dev/null
cp "$PLUGIN_FILE" "$LOCALAPPDATA/Roblox/Plugins/Rojo.rbxm"

View File

@@ -1,5 +0,0 @@
#!/bin/sh
set -e
rojo build plugin -o "$LOCALAPPDATA/Roblox/Plugins/Rojo.rbxm"

View File

@@ -1,12 +0,0 @@
local pluginPath, testezPath = ...
local plugin = remodel.readModelFile(pluginPath)[1]
local testez = remodel.readModelFile(testezPath)[1]
local marker = Instance.new("Folder")
marker.Name = "ROJO_DEV_BUILD"
marker.Parent = plugin
testez.Parent = plugin
remodel.writeModelFile(plugin, pluginPath)

View File

@@ -1,8 +0,0 @@
local pluginPath, placePath = ...
local plugin = remodel.readModelFile(pluginPath)[1]
local place = remodel.readPlaceFile(placePath)
plugin.Parent = place:GetService("ReplicatedStorage")
remodel.writePlaceFile(place, placePath)

View File

@@ -1,6 +0,0 @@
#!/bin/sh
set -e
./bin/run-cli-tests.sh
./bin/run-plugin-tests.sh

View File

@@ -1,9 +0,0 @@
#!/bin/sh
set -e
cargo test --all --locked
cargo fmt -- --check
touch src/lib.rs # Nudge Rust source to make Clippy actually check things
cargo clippy

View File

@@ -1,16 +0,0 @@
#!/bin/sh
set -e
DIR="$( mktemp -d )"
PLUGIN_FILE="$DIR/Rojo.rbxmx"
PLACE_FILE="$DIR/RojoTestPlace.rbxlx"
rojo build plugin -o "$PLUGIN_FILE"
rojo build plugin/place.project.json -o "$PLACE_FILE"
remodel bin/put-plugin-in-test-place.lua "$PLUGIN_FILE" "$PLACE_FILE"
run-in-roblox -s plugin/testBootstrap.server.lua "$PLACE_FILE"
luacheck plugin/src plugin/log plugin/http

View File

@@ -21,7 +21,7 @@ fn snapshot_from_fs_path(path: &Path) -> io::Result<VfsSnapshot> {
// We can skip any TestEZ test files since they aren't necessary for
// the plugin to run.
if file_name.ends_with(".spec.lua") {
if file_name.ends_with(".spec.lua") || file_name.ends_with(".spec.luau") {
continue;
}
@@ -43,8 +43,6 @@ fn main() -> Result<(), anyhow::Error> {
let root_dir = env::var_os("CARGO_MANIFEST_DIR").unwrap();
let plugin_root = PathBuf::from(root_dir).join("plugin");
let plugin_modules = plugin_root.join("modules");
let snapshot = VfsSnapshot::dir(hashmap! {
"default.project.json" => snapshot_from_fs_path(&plugin_root.join("default.project.json"))?,
"fmt" => snapshot_from_fs_path(&plugin_root.join("fmt"))?,
@@ -52,20 +50,7 @@ fn main() -> Result<(), anyhow::Error> {
"log" => snapshot_from_fs_path(&plugin_root.join("log"))?,
"rbx_dom_lua" => snapshot_from_fs_path(&plugin_root.join("rbx_dom_lua"))?,
"src" => snapshot_from_fs_path(&plugin_root.join("src"))?,
"modules" => VfsSnapshot::dir(hashmap! {
"roact" => VfsSnapshot::dir(hashmap! {
"src" => snapshot_from_fs_path(&plugin_modules.join("roact").join("src"))?
}),
"promise" => VfsSnapshot::dir(hashmap! {
"lib" => snapshot_from_fs_path(&plugin_modules.join("promise").join("lib"))?
}),
"t" => VfsSnapshot::dir(hashmap! {
"lib" => snapshot_from_fs_path(&plugin_modules.join("t").join("lib"))?
}),
"flipper" => VfsSnapshot::dir(hashmap! {
"src" => snapshot_from_fs_path(&plugin_modules.join("flipper").join("src"))?
}),
}),
"Packages" => snapshot_from_fs_path(&plugin_root.join("Packages"))?,
});
let out_path = Path::new(&out_dir).join("plugin.bincode");
@@ -73,5 +58,9 @@ fn main() -> Result<(), anyhow::Error> {
bincode::serialize_into(out_file, &snapshot)?;
println!("cargo:rerun-if-changed=build/windows/rojo-manifest.rc");
println!("cargo:rerun-if-changed=build/windows/rojo.manifest");
embed_resource::compile("build/windows/rojo-manifest.rc");
Ok(())
}

View File

@@ -0,0 +1,2 @@
#define RT_MANIFEST 24
1 RT_MANIFEST "rojo.manifest"

View File

@@ -0,0 +1,8 @@
<?xml version='1.0' encoding='utf-8' standalone='yes'?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<application xmlns="urn:schemas-microsoft-com:asm.v3">
<windowsSettings xmlns:ws2="http://schemas.microsoft.com/SMI/2016/WindowsSettings">
<ws2:longPathAware>true</ws2:longPathAware>
</windowsSettings>
</application>
</assembly>

View File

@@ -2,6 +2,9 @@
## Unreleased Changes
## 0.2.0 (2021-08-23)
* Updated to `crossbeam-channel` 0.5.1.
## 0.1.3 (2020-11-19)
* Added `set_watch_enabled` to `Vfs` and `VfsLock` to allow turning off file watching.

View File

@@ -1,7 +1,7 @@
[package]
name = "memofs"
description = "Virtual filesystem with configurable backends."
version = "0.1.3"
version = "0.2.0"
authors = ["Lucien Greathouse <me@lpghatguy.com>"]
edition = "2018"
readme = "README.md"
@@ -11,7 +11,7 @@ homepage = "https://github.com/rojo-rbx/rojo/tree/master/memofs"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
crossbeam-channel = "0.4.0"
crossbeam-channel = "0.5.1"
fs-err = "2.3.0"
notify = "4.0.15"
serde = { version = "1.0", features = ["derive"] }

View File

@@ -1,3 +0,0 @@
[tools]
rojo = { source = "rojo-rbx/rojo", version = "6.0.0-rc.3" }
run-in-roblox = { source = "rojo-rbx/run-in-roblox", version = "0.3.0" }

View File

@@ -1,33 +1,25 @@
{
"name": "Rojo",
"tree": {
"$className": "Folder",
"Plugin": {
"$path": "src"
},
"Log": {
"$path": "log"
},
"Http": {
"$path": "http"
},
"Fmt": {
"$path": "fmt"
},
"RbxDom": {
"$path": "rbx_dom_lua"
},
"Roact": {
"$path": "modules/roact/src"
},
"Promise": {
"$path": "modules/promise/lib"
},
"t": {
"$path": "modules/t/lib"
},
"Flipper": {
"$path": "modules/flipper/src"
}
}
}
"name": "Rojo",
"tree": {
"$className": "Folder",
"Plugin": {
"$path": "src"
},
"Packages": {
"$path": "Packages",
"Log": {
"$path": "log"
},
"Http": {
"$path": "http"
},
"Fmt": {
"$path": "fmt"
},
"RbxDom": {
"$path": "rbx_dom_lua"
}
}
}
}

Submodule plugin/modules/t deleted from f643b50682

View File

@@ -1,44 +0,0 @@
stds.roblox = {
read_globals = {
game = {
other_fields = true,
},
-- Roblox globals
"script",
-- Extra functions
"tick", "warn",
"wait", "typeof",
-- Types
"CFrame",
"Color3",
"Enum",
"Instance",
"NumberRange",
"Rect",
"UDim", "UDim2",
"Vector2", "Vector3",
"Vector2int16", "Vector3int16",
}
}
stds.testez = {
read_globals = {
"describe",
"it", "itFOCUS", "itSKIP",
"FOCUS", "SKIP", "HACK_NO_XPCALL",
"expect",
}
}
ignore = {
"212", -- unused arguments
}
std = "lua51+roblox"
files["**/*.spec.lua"] = {
std = "+testez",
}

View File

@@ -0,0 +1,529 @@
local base64 = require(script.Parent.base64)
local function identity(...)
return ...
end
local function unpackDecoder(f)
return function(value)
return f(unpack(value))
end
end
local function serializeFloat(value)
-- TODO: Figure out a better way to serialize infinity and NaN, neither of
-- which fit into JSON.
if value == math.huge or value == -math.huge then
return 999999999 * math.sign(value)
end
return value
end
local ALL_AXES = {"X", "Y", "Z"}
local ALL_FACES = {"Right", "Top", "Back", "Left", "Bottom", "Front"}
local EncodedValue = {}
local types
types = {
Attributes = {
fromPod = function(pod)
local output = {}
for key, value in pairs(pod) do
local ok, result = EncodedValue.decode(value)
if ok then
output[key] = result
else
local warning = ("Could not decode attribute value of type %q: %s"):format(typeof(value), tostring(result))
warn(warning)
end
end
return output
end,
toPod = function(roblox)
local output = {}
for key, value in pairs(roblox) do
local ok, result = EncodedValue.encodeNaive(value)
if ok then
output[key] = result
else
local warning = ("Could not encode attribute value of type %q: %s"):format(typeof(value), tostring(result))
warn(warning)
end
end
return output
end,
},
Axes = {
fromPod = function(pod)
local axes = {}
for index, axisName in ipairs(pod) do
axes[index] = Enum.Axis[axisName]
end
return Axes.new(unpack(axes))
end,
toPod = function(roblox)
local json = {}
for _, axis in ipairs(ALL_AXES) do
if roblox[axis] then
table.insert(json, axis)
end
end
return json
end,
},
BinaryString = {
fromPod = base64.decode,
toPod = base64.encode,
},
Bool = {
fromPod = identity,
toPod = identity,
},
BrickColor = {
fromPod = function(pod)
return BrickColor.new(pod)
end,
toPod = function(roblox)
return roblox.Number
end,
},
CFrame = {
fromPod = function(pod)
local pos = pod.position
local orient = pod.orientation
return CFrame.new(
pos[1], pos[2], pos[3],
orient[1][1], orient[1][2], orient[1][3],
orient[2][1], orient[2][2], orient[2][3],
orient[3][1], orient[3][2], orient[3][3]
)
end,
toPod = function(roblox)
local x, y, z,
r00, r01, r02,
r10, r11, r12,
r20, r21, r22 = roblox:GetComponents()
return {
position = {x, y, z},
orientation = {
{r00, r01, r02},
{r10, r11, r12},
{r20, r21, r22},
},
}
end,
},
Color3 = {
fromPod = unpackDecoder(Color3.new),
toPod = function(roblox)
return {roblox.r, roblox.g, roblox.b}
end,
},
Color3uint8 = {
fromPod = unpackDecoder(Color3.fromRGB),
toPod = function(roblox)
return {
math.round(roblox.R * 255),
math.round(roblox.G * 255),
math.round(roblox.B * 255),
}
end,
},
ColorSequence = {
fromPod = function(pod)
local keypoints = {}
for index, keypoint in ipairs(pod.keypoints) do
keypoints[index] = ColorSequenceKeypoint.new(
keypoint.time,
types.Color3.fromPod(keypoint.color)
)
end
return ColorSequence.new(keypoints)
end,
toPod = function(roblox)
local keypoints = {}
for index, keypoint in ipairs(roblox.Keypoints) do
keypoints[index] = {
time = keypoint.Time,
color = types.Color3.toPod(keypoint.Value),
}
end
return {
keypoints = keypoints,
}
end,
},
Content = {
fromPod = identity,
toPod = identity,
},
Enum = {
fromPod = identity,
toPod = function(roblox)
-- FIXME: More robust handling of enums
if typeof(roblox) == "number" then
return roblox
else
return roblox.Value
end
end,
},
Faces = {
fromPod = function(pod)
local faces = {}
for index, faceName in ipairs(pod) do
faces[index] = Enum.NormalId[faceName]
end
return Faces.new(unpack(faces))
end,
toPod = function(roblox)
local pod = {}
for _, face in ipairs(ALL_FACES) do
if roblox[face] then
table.insert(pod, face)
end
end
return pod
end,
},
Float32 = {
fromPod = identity,
toPod = serializeFloat,
},
Float64 = {
fromPod = identity,
toPod = serializeFloat,
},
Font = {
fromPod = function(pod)
return Font.new(
pod.family,
if pod.weight ~= nil then Enum.FontWeight[pod.weight] else nil,
if pod.style ~= nil then Enum.FontStyle[pod.style] else nil
)
end,
toPod = function(roblox)
return {
family = roblox.Family,
weight = roblox.Weight.Name,
style = roblox.Style.Name,
}
end,
},
Int32 = {
fromPod = identity,
toPod = identity,
},
Int64 = {
fromPod = identity,
toPod = identity,
},
NumberRange = {
fromPod = unpackDecoder(NumberRange.new),
toPod = function(roblox)
return {roblox.Min, roblox.Max}
end,
},
NumberSequence = {
fromPod = function(pod)
local keypoints = {}
for index, keypoint in ipairs(pod.keypoints) do
keypoints[index] = NumberSequenceKeypoint.new(
keypoint.time,
keypoint.value,
keypoint.envelope
)
end
return NumberSequence.new(keypoints)
end,
toPod = function(roblox)
local keypoints = {}
for index, keypoint in ipairs(roblox.Keypoints) do
keypoints[index] = {
time = keypoint.Time,
value = keypoint.Value,
envelope = keypoint.Envelope,
}
end
return {
keypoints = keypoints,
}
end,
},
PhysicalProperties = {
fromPod = function(pod)
if pod == "Default" then
return nil
else
return PhysicalProperties.new(
pod.density,
pod.friction,
pod.elasticity,
pod.frictionWeight,
pod.elasticityWeight
)
end
end,
toPod = function(roblox)
if roblox == nil then
return "Default"
else
return {
density = roblox.Density,
friction = roblox.Friction,
elasticity = roblox.Elasticity,
frictionWeight = roblox.FrictionWeight,
elasticityWeight = roblox.ElasticityWeight,
}
end
end,
},
Ray = {
fromPod = function(pod)
return Ray.new(
types.Vector3.fromPod(pod.origin),
types.Vector3.fromPod(pod.direction)
)
end,
toPod = function(roblox)
return {
origin = types.Vector3.toPod(roblox.Origin),
direction = types.Vector3.toPod(roblox.Direction),
}
end,
},
Rect = {
fromPod = function(pod)
return Rect.new(
types.Vector2.fromPod(pod[1]),
types.Vector2.fromPod(pod[2])
)
end,
toPod = function(roblox)
return {
types.Vector2.toPod(roblox.Min),
types.Vector2.toPod(roblox.Max),
}
end,
},
Ref = {
fromPod = function(_pod)
error("Ref cannot be decoded on its own")
end,
toPod = function(_roblox)
error("Ref can not be encoded on its own")
end,
},
Region3 = {
fromPod = function(pod)
error("Region3 is not implemented")
end,
toPod = function(roblox)
error("Region3 is not implemented")
end,
},
Region3int16 = {
fromPod = function(pod)
return Region3int16.new(
types.Vector3int16.fromPod(pod[1]),
types.Vector3int16.fromPod(pod[2])
)
end,
toPod = function(roblox)
return {
types.Vector3int16.toPod(roblox.Min),
types.Vector3int16.toPod(roblox.Max),
}
end,
},
SharedString = {
fromPod = function(pod)
error("SharedString is not supported")
end,
toPod = function(roblox)
error("SharedString is not supported")
end,
},
String = {
fromPod = identity,
toPod = identity,
},
UDim = {
fromPod = unpackDecoder(UDim.new),
toPod = function(roblox)
return {roblox.Scale, roblox.Offset}
end,
},
UDim2 = {
fromPod = function(pod)
return UDim2.new(
types.UDim.fromPod(pod[1]),
types.UDim.fromPod(pod[2])
)
end,
toPod = function(roblox)
return {
types.UDim.toPod(roblox.X),
types.UDim.toPod(roblox.Y),
}
end,
},
Tags = {
fromPod = identity,
toPod = identity,
},
Vector2 = {
fromPod = unpackDecoder(Vector2.new),
toPod = function(roblox)
return {
serializeFloat(roblox.X),
serializeFloat(roblox.Y),
}
end,
},
Vector2int16 = {
fromPod = unpackDecoder(Vector2int16.new),
toPod = function(roblox)
return {roblox.X, roblox.Y}
end,
},
Vector3 = {
fromPod = unpackDecoder(Vector3.new),
toPod = function(roblox)
return {
serializeFloat(roblox.X),
serializeFloat(roblox.Y),
serializeFloat(roblox.Z),
}
end,
},
Vector3int16 = {
fromPod = unpackDecoder(Vector3int16.new),
toPod = function(roblox)
return {roblox.X, roblox.Y, roblox.Z}
end,
},
}
function EncodedValue.decode(encodedValue)
local ty, value = next(encodedValue)
local typeImpl = types[ty]
if typeImpl == nil then
return false, "Couldn't decode value " .. tostring(ty)
end
return true, typeImpl.fromPod(value)
end
function EncodedValue.encode(rbxValue, propertyType)
assert(propertyType ~= nil, "Property type descriptor is required")
local typeImpl = types[propertyType]
if typeImpl == nil then
return false, ("Missing encoder for property type %q"):format(propertyType)
end
return true, {
[propertyType] = typeImpl.toPod(rbxValue),
}
end
local propertyTypeRenames = {
number = "Float64",
boolean = "Bool",
string = "String",
}
function EncodedValue.encodeNaive(rbxValue)
local propertyType = typeof(rbxValue)
if propertyTypeRenames[propertyType] ~= nil then
propertyType = propertyTypeRenames[propertyType]
end
return EncodedValue.encode(rbxValue, propertyType)
end
return EncodedValue

View File

@@ -0,0 +1,72 @@
return function()
local HttpService = game:GetService("HttpService")
local EncodedValue = require(script.Parent.EncodedValue)
local allValues = require(script.Parent.allValues)
local function deepEq(a, b)
if typeof(a) ~= typeof(b) then
return false
end
local ty = typeof(a)
if ty == "table" then
local visited = {}
for key, valueA in pairs(a) do
visited[key] = true
if not deepEq(valueA, b[key]) then
return false
end
end
for key, valueB in pairs(b) do
if visited[key] then
continue
end
if not deepEq(valueB, a[key]) then
return false
end
end
return true
else
return a == b
end
end
local extraAssertions = {
CFrame = function(value)
expect(value).to.equal(CFrame.new(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12))
end,
}
for testName, testEntry in pairs(allValues) do
it("round trip " .. testName, function()
local ok, decoded = EncodedValue.decode(testEntry.value)
assert(ok, decoded)
if extraAssertions[testName] ~= nil then
extraAssertions[testName](decoded)
end
local ok, encoded = EncodedValue.encode(decoded, testEntry.ty)
assert(ok, encoded)
if not deepEq(encoded, testEntry.value) then
local expected = HttpService:JSONEncode(testEntry.value)
local actual = HttpService:JSONEncode(encoded)
local message = string.format(
"Round-trip results did not match.\nExpected:\n%s\nActual:\n%s",
expected, actual
)
error(message)
end
end)
end
end

View File

@@ -20,8 +20,22 @@ local function set(container, key, value)
end
function PropertyDescriptor.fromRaw(data, className, propertyName)
local key, value = next(data.DataType)
return setmetatable({
scriptability = data.scriptability,
-- The meanings of the key and value in DataType differ when the type of
-- the property is Enum. When the property is of type Enum, the key is
-- the name of the type:
--
-- { Enum = "<name of enum>" }
--
-- When the property is not of type Enum, the value is the name of the
-- type:
--
-- { Value = "<data type>" }
dataType = key == "Enum" and key or value,
scriptability = data.Scriptability,
className = className,
name = propertyName,
}, PropertyDescriptor)
@@ -39,6 +53,11 @@ function PropertyDescriptor:read(instance)
end
if self.scriptability == "Custom" then
if customProperties[self.className] == nil then
local fullName = ("%s.%s"):format(instance.className, self.name)
return false, Error.new(Error.Kind.PropertyNotReadable, fullName)
end
local interface = customProperties[self.className][self.name]
return interface.read(instance, self.name)
@@ -65,6 +84,11 @@ function PropertyDescriptor:write(instance, value)
end
if self.scriptability == "Custom" then
if customProperties[self.className] == nil then
local fullName = ("%s.%s"):format(instance.className, self.name)
return false, Error.new(Error.Kind.PropertyNotWritable, fullName)
end
local interface = customProperties[self.className][self.name]
return interface.write(instance, self.name, value)
@@ -77,4 +101,4 @@ function PropertyDescriptor:write(instance, value)
end
end
return PropertyDescriptor
return PropertyDescriptor

View File

@@ -1,2 +0,0 @@
# rbx_dom_lua
Roblox Lua implementation of rbx-dom mechanisms, intended to work with rbx_dom_weak and friends.

View File

@@ -0,0 +1,406 @@
{
"Attributes": {
"value": {
"Attributes": {
"TestBool": {
"Bool": true
},
"TestBrickColor": {
"BrickColor": 24
},
"TestColor3": {
"Color3": [
1.0,
0.5,
0.0
]
},
"TestNumber": {
"Float64": 1337.0
},
"TestRect": {
"Rect": [
[
1.0,
2.0
],
[
3.0,
4.0
]
]
},
"TestString": {
"String": "Test"
},
"TestUDim": {
"UDim": [
1.0,
2
]
},
"TestUDim2": {
"UDim2": [
[
1.0,
2
],
[
3.0,
4
]
]
},
"TestVector2": {
"Vector2": [
1.0,
2.0
]
},
"TestVector3": {
"Vector3": [
1.0,
2.0,
3.0
]
}
}
},
"ty": "Attributes"
},
"Axes": {
"value": {
"Axes": [
"X",
"Y",
"Z"
]
},
"ty": "Axes"
},
"BinaryString": {
"value": {
"BinaryString": "SGVsbG8h"
},
"ty": "BinaryString"
},
"Bool": {
"value": {
"Bool": true
},
"ty": "Bool"
},
"BrickColor": {
"value": {
"BrickColor": 1004
},
"ty": "BrickColor"
},
"CFrame": {
"value": {
"CFrame": {
"position": [
1.0,
2.0,
3.0
],
"orientation": [
[
4.0,
5.0,
6.0
],
[
7.0,
8.0,
9.0
],
[
10.0,
11.0,
12.0
]
]
}
},
"ty": "CFrame"
},
"Color3": {
"value": {
"Color3": [
1.0,
2.0,
3.0
]
},
"ty": "Color3"
},
"Color3uint8": {
"value": {
"Color3uint8": [
0,
128,
255
]
},
"ty": "Color3uint8"
},
"ColorSequence": {
"value": {
"ColorSequence": {
"keypoints": [
{
"time": 0.0,
"color": [
1.0,
1.0,
0.5
]
},
{
"time": 1.0,
"color": [
0.0,
0.0,
0.0
]
}
]
}
},
"ty": "ColorSequence"
},
"Content": {
"value": {
"Content": "rbxassetid://12345"
},
"ty": "Content"
},
"Enum": {
"value": {
"Enum": 1234
},
"ty": "Enum"
},
"Faces": {
"value": {
"Faces": [
"Right",
"Top",
"Back",
"Left",
"Bottom",
"Front"
]
},
"ty": "Faces"
},
"Float32": {
"value": {
"Float32": 15.0
},
"ty": "Float32"
},
"Float64": {
"value": {
"Float64": 15123.0
},
"ty": "Float64"
},
"Font": {
"value": {
"Font": {
"family": "rbxasset://fonts/families/SourceSansPro.json",
"weight": "Regular",
"style": "Normal",
"cachedFaceId": null
}
},
"ty": "Font"
},
"Int32": {
"value": {
"Int32": 6014
},
"ty": "Int32"
},
"Int64": {
"value": {
"Int64": 23491023
},
"ty": "Int64"
},
"NumberRange": {
"value": {
"NumberRange": [
-36.0,
94.0
]
},
"ty": "NumberRange"
},
"NumberSequence": {
"value": {
"NumberSequence": {
"keypoints": [
{
"time": 0.0,
"value": 5.0,
"envelope": 2.0
},
{
"time": 1.0,
"value": 22.0,
"envelope": 0.0
}
]
}
},
"ty": "NumberSequence"
},
"PhysicalProperties-Custom": {
"value": {
"PhysicalProperties": {
"density": 0.5,
"friction": 1.0,
"elasticity": 0.0,
"frictionWeight": 50.0,
"elasticityWeight": 25.0
}
},
"ty": "PhysicalProperties"
},
"PhysicalProperties-Default": {
"value": {
"PhysicalProperties": "Default"
},
"ty": "PhysicalProperties"
},
"Ray": {
"value": {
"Ray": {
"origin": [
1.0,
2.0,
3.0
],
"direction": [
4.0,
5.0,
6.0
]
}
},
"ty": "Ray"
},
"Rect": {
"value": {
"Rect": [
[
0.0,
5.0
],
[
10.0,
15.0
]
]
},
"ty": "Rect"
},
"Region3int16": {
"value": {
"Region3int16": [
[
-10,
-5,
0
],
[
5,
10,
15
]
]
},
"ty": "Region3int16"
},
"String": {
"value": {
"String": "Hello, world!"
},
"ty": "String"
},
"Tags": {
"value": {
"Tags": [
"foo",
"con'fusion?!",
"bar"
]
},
"ty": "Tags"
},
"UDim": {
"value": {
"UDim": [
1.0,
32
]
},
"ty": "UDim"
},
"UDim2": {
"value": {
"UDim2": [
[
-1.0,
100
],
[
1.0,
-100
]
]
},
"ty": "UDim2"
},
"Vector2": {
"value": {
"Vector2": [
-50.0,
50.0
]
},
"ty": "Vector2"
},
"Vector2int16": {
"value": {
"Vector2int16": [
-300,
300
]
},
"ty": "Vector2int16"
},
"Vector3": {
"value": {
"Vector3": [
-300.0,
0.0,
1500.0
]
},
"ty": "Vector3"
},
"Vector3int16": {
"value": {
"Vector3int16": [
60,
37,
-450
]
},
"ty": "Vector3int16"
}
}

View File

@@ -5,13 +5,31 @@ local CollectionService = game:GetService("CollectionService")
-- The reflection database refers to these as having scriptability = "Custom"
return {
Instance = {
Tags = {
read = function(instance, key)
local tagList = CollectionService:GetTags(instance)
return true, table.concat(tagList, "\0")
Attributes = {
read = function(instance)
return true, instance:GetAttributes()
end,
write = function(instance, key, value)
write = function(instance, _, value)
local existing = instance:GetAttributes()
for key, attr in pairs(value) do
instance:SetAttribute(key, attr)
end
for key in pairs(existing) do
if value[key] == nil then
instance:SetAttribute(key, nil)
end
end
return true
end,
},
Tags = {
read = function(instance)
return true, CollectionService:GetTags(instance)
end,
write = function(instance, _, value)
local existingTags = CollectionService:GetTags(instance)
local unseenTags = {}
@@ -19,8 +37,7 @@ return {
unseenTags[tag] = true
end
local tagList = string.split(value, "\0")
for _, tag in ipairs(tagList) do
for _, tag in ipairs(value) do
unseenTags[tag] = nil
CollectionService:AddTag(instance, tag)
end
@@ -44,4 +61,14 @@ return {
end,
},
},
}
Model = {
Scale = {
read = function(instance, _, _)
return true, instance:GetScale()
end,
write = function(instance, _, value)
return true, instance:ScaleTo(value)
end,
},
},
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,4 +1,4 @@
local ReflectionDatabase = require(script.ReflectionDatabase)
local database = require(script.database)
local Error = require(script.Error)
local PropertyDescriptor = require(script.PropertyDescriptor)
@@ -6,29 +6,31 @@ local function findCanonicalPropertyDescriptor(className, propertyName)
local currentClassName = className
repeat
local currentClass = ReflectionDatabase.classes[currentClassName]
local currentClass = database.Classes[currentClassName]
if currentClass == nil then
return currentClass
end
local propertyData = currentClass.properties[propertyName]
local propertyData = currentClass.Properties[propertyName]
if propertyData ~= nil then
if propertyData.isCanonical then
local canonicalData = propertyData.Kind.Canonical
if canonicalData ~= nil then
return PropertyDescriptor.fromRaw(propertyData, currentClassName, propertyName)
end
if propertyData.canonicalName ~= nil then
local aliasData = propertyData.Kind.Alias
if aliasData ~= nil then
return PropertyDescriptor.fromRaw(
currentClass.properties[propertyData.canonicalName],
currentClass.Properties[aliasData.AliasFor],
currentClassName,
propertyData.canonicalName)
aliasData.AliasFor)
end
return nil
end
currentClassName = currentClass.superclass
currentClassName = currentClass.Superclass
until currentClassName == nil
return nil
@@ -64,4 +66,4 @@ return {
findCanonicalPropertyDescriptor = findCanonicalPropertyDescriptor,
Error = Error,
EncodedValue = require(script.EncodedValue),
}
}

View File

@@ -1,242 +0,0 @@
local base64 = require(script.Parent.base64)
local function identity(...)
return ...
end
local function unpackDecoder(f)
return function(value)
return f(unpack(value))
end
end
local function serializeFloat(value)
-- TODO: Figure out a better way to serialize infinity and NaN, neither of
-- which fit into JSON.
if value == math.huge or value == -math.huge then
return 999999999 * math.sign(value)
end
return value
end
local encoders
encoders = {
Bool = identity,
Content = identity,
Float32 = serializeFloat,
Float64 = serializeFloat,
Int32 = identity,
Int64 = identity,
String = identity,
BinaryString = base64.encode,
SharedString = base64.encode,
BrickColor = function(value)
return value.Number
end,
CFrame = function(value)
return {value:GetComponents()}
end,
Color3 = function(value)
return {value.r, value.g, value.b}
end,
NumberRange = function(value)
return {value.Min, value.Max}
end,
NumberSequence = function(value)
local keypoints = {}
for index, keypoint in ipairs(value.Keypoints) do
keypoints[index] = {
Time = keypoint.Time,
Value = keypoint.Value,
Envelope = keypoint.Envelope,
}
end
return {
Keypoints = keypoints,
}
end,
ColorSequence = function(value)
local keypoints = {}
for index, keypoint in ipairs(value.Keypoints) do
keypoints[index] = {
Time = keypoint.Time,
Color = encoders.Color3(keypoint.Value),
}
end
return {
Keypoints = keypoints,
}
end,
Rect = function(value)
return {
Min = {value.Min.X, value.Min.Y},
Max = {value.Max.X, value.Max.Y},
}
end,
UDim = function(value)
return {value.Scale, value.Offset}
end,
UDim2 = function(value)
return {value.X.Scale, value.X.Offset, value.Y.Scale, value.Y.Offset}
end,
Vector2 = function(value)
return {
serializeFloat(value.X),
serializeFloat(value.Y),
}
end,
Vector2int16 = function(value)
return {value.X, value.Y}
end,
Vector3 = function(value)
return {
serializeFloat(value.X),
serializeFloat(value.Y),
serializeFloat(value.Z),
}
end,
Vector3int16 = function(value)
return {value.X, value.Y, value.Z}
end,
PhysicalProperties = function(value)
if value == nil then
return nil
else
return {
Density = value.Density,
Friction = value.Friction,
Elasticity = value.Elasticity,
FrictionWeight = value.FrictionWeight,
ElasticityWeight = value.ElasticityWeight,
}
end
end,
Ref = function(value)
return nil
end,
}
local decoders = {
Bool = identity,
Content = identity,
Enum = identity,
Float32 = identity,
Float64 = identity,
Int32 = identity,
Int64 = identity,
String = identity,
BinaryString = base64.decode,
SharedString = base64.decode,
BrickColor = BrickColor.new,
CFrame = unpackDecoder(CFrame.new),
Color3 = unpackDecoder(Color3.new),
Color3uint8 = unpackDecoder(Color3.fromRGB),
NumberRange = unpackDecoder(NumberRange.new),
UDim = unpackDecoder(UDim.new),
UDim2 = unpackDecoder(UDim2.new),
Vector2 = unpackDecoder(Vector2.new),
Vector2int16 = unpackDecoder(Vector2int16.new),
Vector3 = unpackDecoder(Vector3.new),
Vector3int16 = unpackDecoder(Vector3int16.new),
Rect = function(value)
return Rect.new(value.Min[1], value.Min[2], value.Max[1], value.Max[2])
end,
NumberSequence = function(value)
local keypoints = {}
for index, keypoint in ipairs(value.Keypoints) do
keypoints[index] = NumberSequenceKeypoint.new(
keypoint.Time,
keypoint.Value,
keypoint.Envelope
)
end
return NumberSequence.new(keypoints)
end,
ColorSequence = function(value)
local keypoints = {}
for index, keypoint in ipairs(value.Keypoints) do
keypoints[index] = ColorSequenceKeypoint.new(
keypoint.Time,
Color3.new(unpack(keypoint.Color))
)
end
return ColorSequence.new(keypoints)
end,
PhysicalProperties = function(properties)
if properties == nil then
return nil
else
return PhysicalProperties.new(
properties.Density,
properties.Friction,
properties.Elasticity,
properties.FrictionWeight,
properties.ElasticityWeight
)
end
end,
Ref = function()
return nil
end,
}
local EncodedValue = {}
function EncodedValue.decode(encodedValue)
local decoder = decoders[encodedValue.Type]
if decoder ~= nil then
return true, decoder(encodedValue.Value)
end
return false, "Couldn't decode value " .. tostring(encodedValue.Type)
end
function EncodedValue.encode(rbxValue, propertyType)
assert(propertyType ~= nil, "Property type descriptor is required")
if propertyType.type == "Data" then
local encoder = encoders[propertyType.name]
if encoder == nil then
return false, ("Missing encoder for property type %q"):format(propertyType.name)
end
if encoder ~= nil then
return true, {
Type = propertyType.name,
Value = encoder(rbxValue),
}
end
elseif propertyType.type == "Enum" then
return true, {
Type = "Enum",
Value = rbxValue.Value,
}
end
return false, ("Unknown property descriptor type %q"):format(tostring(propertyType.type))
end
return EncodedValue

View File

@@ -1,127 +0,0 @@
return function()
local RbxDom = require(script.Parent)
local EncodedValue = require(script.Parent.EncodedValue)
it("should decode Rect values", function()
local input = {
Type = "Rect",
Value = {
Min = {1, 2},
Max = {3, 4},
},
}
local output = Rect.new(1, 2, 3, 4)
local ok, decoded = EncodedValue.decode(input)
assert(ok, decoded)
expect(decoded).to.equal(output)
end)
it("should decode ColorSequence values", function()
local input = {
Type = "ColorSequence",
Value = {
Keypoints = {
{
Time = 0,
Color = { 0.12, 0.34, 0.56 },
},
{
Time = 1,
Color = { 0.13, 0.33, 0.37 },
},
}
},
}
local output = ColorSequence.new({
ColorSequenceKeypoint.new(0, Color3.new(0.12, 0.34, 0.56)),
ColorSequenceKeypoint.new(1, Color3.new(0.13, 0.33, 0.37)),
})
local ok, decoded = EncodedValue.decode(input)
assert(ok, decoded)
expect(decoded).to.equal(output)
end)
it("should decode NumberSequence values", function()
local input = {
Type = "NumberSequence",
Value = {
Keypoints = {
{
Time = 0,
Value = 0.5,
Envelope = 0,
},
{
Time = 1,
Value = 0.5,
Envelope = 0,
},
}
},
}
local output = NumberSequence.new({
NumberSequenceKeypoint.new(0, 0.5, 0),
NumberSequenceKeypoint.new(1, 0.5, 0),
})
local ok, decoded = EncodedValue.decode(input)
assert(ok, decoded)
expect(decoded).to.equal(output)
end)
it("should decode PhysicalProperties values", function()
local input = {
Type = "PhysicalProperties",
Value = {
Density = 0.1,
Friction = 0.2,
Elasticity = 0.3,
FrictionWeight = 0.4,
ElasticityWeight = 0.5,
},
}
local output = PhysicalProperties.new(
0.1,
0.2,
0.3,
0.4,
0.5
)
local ok, decoded = EncodedValue.decode(input)
assert(ok, decoded)
expect(decoded).to.equal(output)
end)
-- This part of rbx_dom_lua needs some work still.
itSKIP("should encode Rect values", function()
local input = Rect.new(10, 20, 30, 40)
local output = {
Type = "Rect",
Value = {
Min = {10, 20},
Max = {30, 40},
},
}
local descriptor = RbxDom.findCanonicalPropertyDescriptor("ImageLabel", "SliceCenter")
local ok, encoded = EncodedValue.encode(input, descriptor)
assert(ok, encoded)
expect(encoded.Type).to.equal(output.Type)
expect(encoded.Value.Min[1]).to.equal(output.Value.Min[1])
expect(encoded.Value.Min[2]).to.equal(output.Value.Min[2])
expect(encoded.Value.Max[1]).to.equal(output.Value.Max[1])
expect(encoded.Value.Max[2]).to.equal(output.Value.Max[2])
end)
end

File diff suppressed because it is too large Load Diff

View File

@@ -1,3 +0,0 @@
return {
classes = require(script.classes)
}

View File

@@ -1,35 +0,0 @@
{
"name": "rbx_dom_lua test place",
"tree": {
"$className": "DataModel",
"ReplicatedStorage": {
"$className": "ReplicatedStorage",
"RbxDom": {
"$path": "src"
},
"TestEZ": {
"$path": "modules/testez/lib"
}
},
"ServerScriptService": {
"$className": "ServerScriptService",
"Run Tests": {
"$path": "test.server.lua"
}
},
"Players": {
"$className": "Players",
"$properties": {
"CharacterAutoLoads": false
}
},
"HttpService": {
"$className": "HttpService",
"$properties": {
"HttpEnabled": true
}
}
}
}

View File

@@ -1,7 +0,0 @@
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local LIB_ROOT = ReplicatedStorage.RbxDom
local TestEZ = require(ReplicatedStorage.TestEZ)
TestEZ.TestBootstrap:run({LIB_ROOT})

View File

@@ -1,19 +1,11 @@
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local TestEZ = require(ReplicatedStorage.TestEZ)
local TestEZ = require(ReplicatedStorage.Packages.TestEZ)
local Rojo = ReplicatedStorage.Rojo
local DevSettings = require(Rojo.Plugin.DevSettings)
local setDevSettings = not DevSettings:hasChangedValues()
if setDevSettings then
DevSettings:createTestSettings()
end
local Settings = require(Rojo.Plugin.Settings)
Settings:set("logLevel", "Trace")
Settings:set("typecheckingEnabled", true)
require(Rojo.Plugin.runTests)(TestEZ)
if setDevSettings then
DevSettings:resetValues()
end

View File

@@ -1,6 +1,7 @@
local Http = require(script.Parent.Parent.Http)
local Log = require(script.Parent.Parent.Log)
local Promise = require(script.Parent.Parent.Promise)
local Packages = script.Parent.Parent.Packages
local Http = require(Packages.Http)
local Log = require(Packages.Log)
local Promise = require(Packages.Promise)
local Config = require(script.Parent.Config)
local Types = require(script.Parent.Types)
@@ -85,7 +86,7 @@ local ApiContext = {}
ApiContext.__index = ApiContext
function ApiContext.new(baseUrl)
assert(type(baseUrl) == "string")
assert(type(baseUrl) == "string", "baseUrl must be a string")
local self = {
__baseUrl = baseUrl,
@@ -248,4 +249,4 @@ function ApiContext:open(id)
end)
end
return ApiContext
return ApiContext

View File

@@ -1,7 +1,8 @@
local Rojo = script:FindFirstAncestor("Rojo")
local Plugin = Rojo.Plugin
local Packages = Rojo.Packages
local Roact = require(Rojo.Roact)
local Roact = require(Packages.Roact)
local Theme = require(Plugin.App.Theme)
local Assets = require(Plugin.Assets)
@@ -23,8 +24,10 @@ local function BorderedContainer(props)
layoutOrder = props.layoutOrder,
}, {
Content = e("Frame", {
Size = UDim2.new(1, 0, 1, 0),
Size = UDim2.new(1, -2, 1, -2),
Position = UDim2.new(0, 1, 0, 1),
BackgroundTransparency = 1,
ZIndex = 2,
}, props[Roact.Children]),
Border = e(SlicedImage, {
@@ -38,4 +41,4 @@ local function BorderedContainer(props)
end)
end
return BorderedContainer
return BorderedContainer

View File

@@ -1,14 +1,16 @@
local Rojo = script:FindFirstAncestor("Rojo")
local Plugin = Rojo.Plugin
local Packages = Rojo.Packages
local Roact = require(Rojo.Roact)
local Flipper = require(Rojo.Flipper)
local Roact = require(Packages.Roact)
local Flipper = require(Packages.Flipper)
local Assets = require(Plugin.Assets)
local Theme = require(Plugin.App.Theme)
local bindingUtil = require(Plugin.App.bindingUtil)
local SlicedImage = require(script.Parent.SlicedImage)
local Tooltip = require(script.Parent.Tooltip)
local e = Roact.createElement
@@ -51,6 +53,10 @@ function Checkbox:render()
[Roact.Event.Activated] = self.props.onClick,
}, {
StateTip = e(Tooltip.Trigger, {
text = if self.props.active then "Enabled" else "Disabled",
}),
Active = e(SlicedImage, {
slice = Assets.Slices.RoundedBackground,
color = theme.Active.BackgroundColor,
@@ -93,4 +99,4 @@ function Checkbox:render()
end)
end
return Checkbox
return Checkbox

View File

@@ -0,0 +1,169 @@
local TextService = game:GetService("TextService")
local Rojo = script:FindFirstAncestor("Rojo")
local Plugin = Rojo.Plugin
local Packages = Rojo.Packages
local Roact = require(Packages.Roact)
local Flipper = require(Packages.Flipper)
local Assets = require(Plugin.Assets)
local Theme = require(Plugin.App.Theme)
local bindingUtil = require(Plugin.App.bindingUtil)
local SlicedImage = require(script.Parent.SlicedImage)
local ScrollingFrame = require(script.Parent.ScrollingFrame)
local e = Roact.createElement
local Dropdown = Roact.Component:extend("Dropdown")
function Dropdown:init()
self.openMotor = Flipper.SingleMotor.new(0)
self.openBinding = bindingUtil.fromMotor(self.openMotor)
self.contentSize, self.setContentSize = Roact.createBinding(Vector2.new(0, 0))
self:setState({
open = false,
})
end
function Dropdown:didUpdate()
self.openMotor:setGoal(
Flipper.Spring.new(self.state.open and 1 or 0, {
frequency = 6,
dampingRatio = 1.1,
})
)
end
function Dropdown:render()
return Theme.with(function(theme)
theme = theme.Dropdown
local optionButtons = {}
local width = -1
for i, option in self.props.options do
local text = tostring(option or "")
local textSize = TextService:GetTextSize(
text, 15, Enum.Font.GothamMedium,
Vector2.new(math.huge, 20)
)
if textSize.X > width then
width = textSize.X
end
optionButtons[text] = e("TextButton", {
Text = text,
LayoutOrder = i,
Size = UDim2.new(1, 0, 0, 24),
BackgroundColor3 = theme.BackgroundColor,
TextTransparency = self.props.transparency,
BackgroundTransparency = self.props.transparency,
BorderSizePixel = 0,
TextColor3 = theme.TextColor,
TextXAlignment = Enum.TextXAlignment.Left,
TextSize = 15,
Font = Enum.Font.GothamMedium,
[Roact.Event.Activated] = function()
self:setState({
open = false,
})
self.props.onClick(option)
end,
}, {
Padding = e("UIPadding", {
PaddingLeft = UDim.new(0, 6),
}),
})
end
return e("ImageButton", {
Size = UDim2.new(0, width+50, 0, 28),
Position = self.props.position,
AnchorPoint = self.props.anchorPoint,
LayoutOrder = self.props.layoutOrder,
ZIndex = self.props.zIndex,
BackgroundTransparency = 1,
[Roact.Event.Activated] = function()
self:setState({
open = not self.state.open,
})
end,
}, {
Border = e(SlicedImage, {
slice = Assets.Slices.RoundedBorder,
color = theme.BorderColor,
transparency = self.props.transparency,
size = UDim2.new(1, 0, 1, 0),
}, {
DropArrow = e("ImageLabel", {
Image = Assets.Images.Dropdown.Arrow,
ImageColor3 = self.openBinding:map(function(a)
return theme.Closed.IconColor:Lerp(theme.Open.IconColor, a)
end),
ImageTransparency = self.props.transparency,
Size = UDim2.new(0, 18, 0, 18),
Position = UDim2.new(1, -6, 0.5, 0),
AnchorPoint = Vector2.new(1, 0.5),
Rotation = self.openBinding:map(function(a)
return a * 180
end),
BackgroundTransparency = 1,
}),
Active = e("TextLabel", {
Size = UDim2.new(1, -30, 1, 0),
Position = UDim2.new(0, 6, 0, 0),
BackgroundTransparency = 1,
Text = self.props.active,
Font = Enum.Font.GothamMedium,
TextSize = 15,
TextColor3 = theme.TextColor,
TextXAlignment = Enum.TextXAlignment.Left,
TextTransparency = self.props.transparency,
}),
}),
Options = if self.state.open then e(SlicedImage, {
slice = Assets.Slices.RoundedBackground,
color = theme.BackgroundColor,
position = UDim2.new(1, 0, 1, 3),
size = self.openBinding:map(function(a)
return UDim2.new(1, 0, a*math.min(3, #self.props.options), 0)
end),
anchorPoint = Vector2.new(1, 0),
}, {
Border = e(SlicedImage, {
slice = Assets.Slices.RoundedBorder,
color = theme.BorderColor,
transparency = self.props.transparency,
size = UDim2.new(1, 0, 1, 0),
}),
ScrollingFrame = e(ScrollingFrame, {
size = UDim2.new(1, -4, 1, -4),
position = UDim2.new(0, 2, 0, 2),
transparency = self.props.transparency,
contentSize = self.contentSize,
}, {
Layout = e("UIListLayout", {
VerticalAlignment = Enum.VerticalAlignment.Top,
FillDirection = Enum.FillDirection.Vertical,
SortOrder = Enum.SortOrder.LayoutOrder,
Padding = UDim.new(0, 0),
[Roact.Change.AbsoluteContentSize] = function(object)
self.setContentSize(object.AbsoluteContentSize)
end,
}),
Roact.createFragment(optionButtons),
}),
}) else nil,
})
end)
end
return Dropdown

View File

@@ -1,7 +1,8 @@
local Rojo = script:FindFirstAncestor("Rojo")
local Plugin = Rojo.Plugin
local Packages = Rojo.Packages
local Roact = require(Rojo.Roact)
local Roact = require(Packages.Roact)
local Theme = require(Plugin.App.Theme)
local Assets = require(Plugin.Assets)
@@ -52,4 +53,4 @@ local function Header(props)
end)
end
return Header
return Header

View File

@@ -1,8 +1,9 @@
local Rojo = script:FindFirstAncestor("Rojo")
local Plugin = Rojo.Plugin
local Packages = Rojo.Packages
local Roact = require(Rojo.Roact)
local Flipper = require(Rojo.Flipper)
local Roact = require(Packages.Roact)
local Flipper = require(Packages.Flipper)
local Assets = require(Plugin.Assets)
local bindingUtil = require(Plugin.App.bindingUtil)
@@ -29,6 +30,7 @@ function IconButton:render()
Position = self.props.position,
AnchorPoint = self.props.anchorPoint,
Visible = self.props.visible,
LayoutOrder = self.props.layoutOrder,
ZIndex = self.props.zIndex,
BackgroundTransparency = 1,
@@ -73,7 +75,9 @@ function IconButton:render()
BackgroundTransparency = 1,
}),
Children = Roact.createFragment(self.props[Roact.Children]),
})
end
return IconButton
return IconButton

View File

@@ -0,0 +1,181 @@
local Rojo = script:FindFirstAncestor("Rojo")
local Plugin = Rojo.Plugin
local Packages = Rojo.Packages
local Roact = require(Packages.Roact)
local Theme = require(Plugin.App.Theme)
local ScrollingFrame = require(Plugin.App.Components.ScrollingFrame)
local DisplayValue = require(script.Parent.DisplayValue)
local e = Roact.createElement
local ChangeList = Roact.Component:extend("ChangeList")
function ChangeList:init()
self.contentSize, self.setContentSize = Roact.createBinding(Vector2.new(0, 0))
end
function ChangeList:render()
return Theme.with(function(theme)
local props = self.props
local changes = props.changes
-- Color alternating rows for readability
local rowTransparency = props.transparency:map(function(t)
return 0.93 + (0.07 * t)
end)
local columnVisibility = props.columnVisibility
local rows = {}
local pad = {
PaddingLeft = UDim.new(0, 5),
PaddingRight = UDim.new(0, 5),
}
local headers = e("Frame", {
Size = UDim2.new(1, 0, 0, 30),
BackgroundTransparency = rowTransparency,
BackgroundColor3 = theme.Diff.Row,
LayoutOrder = 0,
}, {
Padding = e("UIPadding", pad),
Layout = e("UIListLayout", {
FillDirection = Enum.FillDirection.Horizontal,
SortOrder = Enum.SortOrder.LayoutOrder,
HorizontalAlignment = Enum.HorizontalAlignment.Left,
VerticalAlignment = Enum.VerticalAlignment.Center,
}),
A = e("TextLabel", {
Visible = columnVisibility[1],
Text = tostring(changes[1][1]),
BackgroundTransparency = 1,
Font = Enum.Font.GothamBold,
TextSize = 14,
TextColor3 = theme.Settings.Setting.DescriptionColor,
TextXAlignment = Enum.TextXAlignment.Left,
TextTransparency = props.transparency,
TextTruncate = Enum.TextTruncate.AtEnd,
Size = UDim2.new(0.3, 0, 1, 0),
LayoutOrder = 1,
}),
B = e("TextLabel", {
Visible = columnVisibility[2],
Text = tostring(changes[1][2]),
BackgroundTransparency = 1,
Font = Enum.Font.GothamBold,
TextSize = 14,
TextColor3 = theme.Settings.Setting.DescriptionColor,
TextXAlignment = Enum.TextXAlignment.Left,
TextTransparency = props.transparency,
TextTruncate = Enum.TextTruncate.AtEnd,
Size = UDim2.new(0.35, 0, 1, 0),
LayoutOrder = 2,
}),
C = e("TextLabel", {
Visible = columnVisibility[3],
Text = tostring(changes[1][3]),
BackgroundTransparency = 1,
Font = Enum.Font.GothamBold,
TextSize = 14,
TextColor3 = theme.Settings.Setting.DescriptionColor,
TextXAlignment = Enum.TextXAlignment.Left,
TextTransparency = props.transparency,
TextTruncate = Enum.TextTruncate.AtEnd,
Size = UDim2.new(0.35, 0, 1, 0),
LayoutOrder = 3,
}),
})
for row, values in changes do
if row == 1 then
continue -- Skip headers, already handled above
end
rows[row] = e("Frame", {
Size = UDim2.new(1, 0, 0, 30),
BackgroundTransparency = row % 2 ~= 0 and rowTransparency or 1,
BackgroundColor3 = theme.Diff.Row,
BorderSizePixel = 0,
LayoutOrder = row,
}, {
Padding = e("UIPadding", pad),
Layout = e("UIListLayout", {
FillDirection = Enum.FillDirection.Horizontal,
SortOrder = Enum.SortOrder.LayoutOrder,
HorizontalAlignment = Enum.HorizontalAlignment.Left,
VerticalAlignment = Enum.VerticalAlignment.Center,
}),
A = e("TextLabel", {
Visible = columnVisibility[1],
Text = tostring(values[1]),
BackgroundTransparency = 1,
Font = Enum.Font.GothamMedium,
TextSize = 14,
TextColor3 = theme.Settings.Setting.DescriptionColor,
TextXAlignment = Enum.TextXAlignment.Left,
TextTransparency = props.transparency,
TextTruncate = Enum.TextTruncate.AtEnd,
Size = UDim2.new(0.3, 0, 1, 0),
LayoutOrder = 1,
}),
B = e(
"Frame",
{
Visible = columnVisibility[2],
BackgroundTransparency = 1,
Size = UDim2.new(0.35, 0, 1, 0),
LayoutOrder = 2,
},
e(DisplayValue, {
value = values[2],
transparency = props.transparency,
})
),
C = e(
"Frame",
{
Visible = columnVisibility[3],
BackgroundTransparency = 1,
Size = UDim2.new(0.35, 0, 1, 0),
LayoutOrder = 3,
},
e(DisplayValue, {
value = values[3],
transparency = props.transparency,
})
),
})
end
table.insert(
rows,
e("UIListLayout", {
FillDirection = Enum.FillDirection.Vertical,
SortOrder = Enum.SortOrder.LayoutOrder,
HorizontalAlignment = Enum.HorizontalAlignment.Right,
VerticalAlignment = Enum.VerticalAlignment.Top,
[Roact.Change.AbsoluteContentSize] = function(object)
self.setContentSize(object.AbsoluteContentSize)
end,
})
)
return e("Frame", {
Size = UDim2.new(1, 0, 1, 0),
BackgroundTransparency = 1,
}, {
Headers = headers,
Values = e(ScrollingFrame, {
size = UDim2.new(1, 0, 1, -30),
position = UDim2.new(0, 0, 0, 30),
contentSize = self.contentSize,
transparency = props.transparency,
}, rows),
})
end)
end
return ChangeList

View File

@@ -0,0 +1,107 @@
local Rojo = script:FindFirstAncestor("Rojo")
local Plugin = Rojo.Plugin
local Packages = Rojo.Packages
local Roact = require(Packages.Roact)
local Theme = require(Plugin.App.Theme)
local e = Roact.createElement
local function DisplayValue(props)
return Theme.with(function(theme)
local t = typeof(props.value)
if t == "Color3" then
-- Colors get a blot that shows the color
return Roact.createFragment({
Blot = e("Frame", {
BackgroundTransparency = props.transparency,
BackgroundColor3 = props.value,
Size = UDim2.new(0, 20, 0, 20),
Position = UDim2.new(0, 0, 0.5, 0),
AnchorPoint = Vector2.new(0, 0.5),
}, {
Corner = e("UICorner", {
CornerRadius = UDim.new(0, 4),
}),
Stroke = e("UIStroke", {
Color = theme.BorderedContainer.BorderColor,
Transparency = props.transparency,
}),
}),
Label = e("TextLabel", {
Text = string.format("%d,%d,%d", props.value.R * 255, props.value.G * 255, props.value.B * 255),
BackgroundTransparency = 1,
Font = Enum.Font.GothamMedium,
TextSize = 14,
TextColor3 = theme.Settings.Setting.DescriptionColor,
TextXAlignment = Enum.TextXAlignment.Left,
TextTransparency = props.transparency,
TextTruncate = Enum.TextTruncate.AtEnd,
Size = UDim2.new(1, -25, 1, 0),
Position = UDim2.new(0, 25, 0, 0),
}),
})
elseif t == "table" then
-- Showing a memory address for tables is useless, so we want to show the best we can
local textRepresentation = nil
local meta = getmetatable(props.value)
if meta and meta.__tostring then
-- If the table has a tostring metamethod, use that
textRepresentation = tostring(props.value)
elseif next(props.value) == nil then
-- If it's empty, show empty braces
textRepresentation = "{}"
else
-- If it has children, list them out
local out, i = {}, 0
for k, v in pairs(props.value) do
i += 1
-- Wrap strings in quotes
if type(k) == "string" then
k = "\"" .. k .. "\""
end
if type(v) == "string" then
v = "\"" .. v .. "\""
end
out[i] = string.format("[%s] = %s", tostring(k), tostring(v))
end
textRepresentation = "{ " .. table.concat(out, ", ") .. " }"
end
return e("TextLabel", {
Text = textRepresentation,
BackgroundTransparency = 1,
Font = Enum.Font.GothamMedium,
TextSize = 14,
TextColor3 = theme.Settings.Setting.DescriptionColor,
TextXAlignment = Enum.TextXAlignment.Left,
TextTransparency = props.transparency,
TextTruncate = Enum.TextTruncate.AtEnd,
Size = UDim2.new(1, 0, 1, 0),
})
end
-- TODO: Maybe add visualizations to other datatypes?
-- Or special text handling tostring for some?
-- Will add as needed, let's see what cases arise.
return e("TextLabel", {
Text = string.gsub(tostring(props.value), "%s", " "),
BackgroundTransparency = 1,
Font = Enum.Font.GothamMedium,
TextSize = 14,
TextColor3 = theme.Settings.Setting.DescriptionColor,
TextXAlignment = Enum.TextXAlignment.Left,
TextTransparency = props.transparency,
TextTruncate = Enum.TextTruncate.AtEnd,
Size = UDim2.new(1, 0, 1, 0),
})
end)
end
return DisplayValue

View File

@@ -0,0 +1,180 @@
local StudioService = game:GetService("StudioService")
local Rojo = script:FindFirstAncestor("Rojo")
local Plugin = Rojo.Plugin
local Packages = Rojo.Packages
local Roact = require(Packages.Roact)
local Flipper = require(Packages.Flipper)
local Assets = require(Plugin.Assets)
local Theme = require(Plugin.App.Theme)
local bindingUtil = require(Plugin.App.bindingUtil)
local e = Roact.createElement
local ChangeList = require(script.Parent.ChangeList)
local Expansion = Roact.Component:extend("Expansion")
function Expansion:render()
local props = self.props
if not props.rendered then
return nil
end
return e("Frame", {
BackgroundTransparency = 1,
Size = UDim2.new(1, -props.indent, 1, -30),
Position = UDim2.new(0, props.indent, 0, 30),
}, {
ChangeList = e(ChangeList, {
changes = props.changeList,
transparency = props.transparency,
columnVisibility = props.columnVisibility,
}),
})
end
local DomLabel = Roact.Component:extend("DomLabel")
function DomLabel:init()
self.maxElementHeight = 0
if self.props.changeList then
self.maxElementHeight = math.clamp(#self.props.changeList * 30, 30, 30 * 6)
end
local initHeight = self.props.elementHeight:getValue()
self.expanded = initHeight > 30
self.motor = Flipper.SingleMotor.new(initHeight)
self.binding = bindingUtil.fromMotor(self.motor)
self:setState({
renderExpansion = self.expanded,
})
self.motor:onStep(function(value)
local renderExpansion = value > 30
self.props.setElementHeight(value)
if self.props.updateEvent then
self.props.updateEvent:Fire()
end
self:setState(function(state)
if state.renderExpansion == renderExpansion then
return nil
end
return {
renderExpansion = renderExpansion,
}
end)
end)
end
function DomLabel:render()
local props = self.props
return Theme.with(function(theme)
local iconProps = StudioService:GetClassIcon(props.className)
local indent = (props.depth or 0) * 20 + 25
-- Line guides help indent depth remain readable
local lineGuides = {}
for i = 1, props.depth or 0 do
table.insert(
lineGuides,
e("Frame", {
Name = "Line_" .. i,
Size = UDim2.new(0, 2, 1, 2),
Position = UDim2.new(0, (20 * i) + 15, 0, -1),
BorderSizePixel = 0,
BackgroundTransparency = props.transparency,
BackgroundColor3 = theme.BorderedContainer.BorderColor,
})
)
end
return e("Frame", {
Name = "Change",
ClipsDescendants = true,
BackgroundColor3 = if props.patchType then theme.Diff[props.patchType] else nil,
BorderSizePixel = 0,
BackgroundTransparency = props.patchType and props.transparency or 1,
Size = self.binding:map(function(expand)
return UDim2.new(1, 0, 0, expand)
end),
}, {
Padding = e("UIPadding", {
PaddingLeft = UDim.new(0, 10),
PaddingRight = UDim.new(0, 10),
}),
ExpandButton = if props.changeList
then e("TextButton", {
BackgroundTransparency = 1,
Text = "",
Size = UDim2.new(1, 0, 1, 0),
[Roact.Event.Activated] = function()
self.expanded = not self.expanded
self.motor:setGoal(Flipper.Spring.new((self.expanded and self.maxElementHeight or 0) + 30, {
frequency = 5,
dampingRatio = 1,
}))
end,
})
else nil,
Expansion = if props.changeList
then e(Expansion, {
rendered = self.state.renderExpansion,
indent = indent,
transparency = props.transparency,
changeList = props.changeList,
columnVisibility = props.columnVisibility,
})
else nil,
DiffIcon = if props.patchType
then e("ImageLabel", {
Image = Assets.Images.Diff[props.patchType],
ImageColor3 = theme.AddressEntry.PlaceholderColor,
ImageTransparency = props.transparency,
BackgroundTransparency = 1,
Size = UDim2.new(0, 20, 0, 20),
Position = UDim2.new(0, 0, 0, 15),
AnchorPoint = Vector2.new(0, 0.5),
})
else nil,
ClassIcon = e("ImageLabel", {
Image = iconProps.Image,
ImageTransparency = props.transparency,
ImageRectOffset = iconProps.ImageRectOffset,
ImageRectSize = iconProps.ImageRectSize,
BackgroundTransparency = 1,
Size = UDim2.new(0, 20, 0, 20),
Position = UDim2.new(0, indent, 0, 15),
AnchorPoint = Vector2.new(0, 0.5),
}),
InstanceName = e("TextLabel", {
Text = props.name .. (props.hint and string.format(
' <font color="#%s">%s</font>',
theme.AddressEntry.PlaceholderColor:ToHex(),
props.hint
) or ""),
RichText = true,
BackgroundTransparency = 1,
Font = Enum.Font.GothamMedium,
TextSize = 14,
TextColor3 = theme.Settings.Setting.DescriptionColor,
TextXAlignment = Enum.TextXAlignment.Left,
TextTransparency = props.transparency,
TextTruncate = Enum.TextTruncate.AtEnd,
Size = UDim2.new(1, -indent - 50, 0, 30),
Position = UDim2.new(0, indent + 30, 0, 0),
}),
LineGuides = e("Folder", nil, lineGuides),
})
end)
end
return DomLabel

View File

@@ -0,0 +1,402 @@
local HttpService = game:GetService("HttpService")
local Rojo = script:FindFirstAncestor("Rojo")
local Plugin = Rojo.Plugin
local Packages = Rojo.Packages
local Roact = require(Packages.Roact)
local Log = require(Packages.Log)
local PatchSet = require(Plugin.PatchSet)
local decodeValue = require(Plugin.Reconciler.decodeValue)
local getProperty = require(Plugin.Reconciler.getProperty)
local BorderedContainer = require(Plugin.App.Components.BorderedContainer)
local VirtualScroller = require(Plugin.App.Components.VirtualScroller)
local e = Roact.createElement
local function alphabeticalNext(t, state)
-- Equivalent of the next function, but returns the keys in the alphabetic
-- order of node names. We use a temporary ordered key table that is stored in the
-- table being iterated.
local key = nil
if state == nil then
-- First iteration, generate the index
local orderedIndex, i = table.create(5), 0
for k in t do
i += 1
orderedIndex[i] = k
end
table.sort(orderedIndex, function(a, b)
local nodeA, nodeB = t[a], t[b]
return (nodeA.name or "") < (nodeB.name or "")
end)
t.__orderedIndex = orderedIndex
key = orderedIndex[1]
else
-- Fetch the next value
for i, orderedState in t.__orderedIndex do
if orderedState == state then
key = t.__orderedIndex[i + 1]
break
end
end
end
if key then
return key, t[key]
end
-- No more value to return, cleanup
t.__orderedIndex = nil
return
end
local function alphabeticalPairs(t)
-- Equivalent of the pairs() iterator, but sorted
return alphabeticalNext, t, nil
end
local function Tree()
local tree = {
idToNode = {},
ROOT = {
className = "DataModel",
name = "ROOT",
children = {},
},
}
-- Add ROOT to idToNode or it won't be found by getNode since that searches *within* ROOT
tree.idToNode["ROOT"] = tree.ROOT
function tree:getNode(id, target)
if self.idToNode[id] then
return self.idToNode[id]
end
for nodeId, node in target or tree.ROOT.children do
if nodeId == id then
self.idToNode[id] = node
return node
end
local descendant = self:getNode(id, node.children)
if descendant then
return descendant
end
end
return nil
end
function tree:addNode(parent, props)
parent = parent or "ROOT"
local node = self:getNode(props.id)
if node then
for k, v in props do
node[k] = v
end
return node
end
node = table.clone(props)
node.children = {}
local parentNode = self:getNode(parent)
if not parentNode then
Log.warn("Failed to create node since parent doesnt exist: {}, {}", parent, props)
return
end
parentNode.children[node.id] = node
self.idToNode[node.id] = node
return node
end
function tree:buildAncestryNodes(ancestry, patch, instanceMap)
-- Build nodes for ancestry by going up the tree
local previousId = "ROOT"
for _, ancestorId in ancestry do
local value = instanceMap.fromIds[ancestorId] or patch.added[ancestorId]
if not value then
Log.warn("Failed to find ancestor object for " .. ancestorId)
continue
end
self:addNode(previousId, {
id = ancestorId,
className = value.ClassName,
name = value.Name,
})
previousId = ancestorId
end
end
return tree
end
local DomLabel = require(script.DomLabel)
local PatchVisualizer = Roact.Component:extend("PatchVisualizer")
function PatchVisualizer:init()
self.contentSize, self.setContentSize = Roact.createBinding(Vector2.new(0, 0))
self.updateEvent = Instance.new("BindableEvent")
end
function PatchVisualizer:willUnmount()
self.updateEvent:Destroy()
end
function PatchVisualizer:shouldUpdate(nextProps)
local currentPatch, nextPatch = self.props.patch, nextProps.patch
return not PatchSet.isEqual(currentPatch, nextPatch)
end
function PatchVisualizer:buildTree(patch, instanceMap)
local tree = Tree()
for _, change in patch.updated do
local instance = instanceMap.fromIds[change.id]
if not instance then
continue
end
-- Gather ancestors from existing DOM
local ancestry = {}
local parentObject = instance.Parent
local parentId = instanceMap.fromInstances[parentObject]
while parentObject do
table.insert(ancestry, 1, parentId)
parentObject = parentObject.Parent
parentId = instanceMap.fromInstances[parentObject]
end
tree:buildAncestryNodes(ancestry, patch, instanceMap)
-- Gather detail text
local changeList, hint = nil, nil
if next(change.changedProperties) or change.changedName then
changeList = {}
local hintBuffer, i = {}, 0
local function addProp(prop: string, current: any?, incoming: any?)
i += 1
hintBuffer[i] = prop
changeList[i] = { prop, current, incoming }
end
-- Gather the changes
if change.changedName then
addProp("Name", instance.Name, change.changedName)
end
for prop, incoming in change.changedProperties do
local incomingSuccess, incomingValue = decodeValue(incoming, instanceMap)
local currentSuccess, currentValue = getProperty(instance, prop)
addProp(
prop,
if currentSuccess then currentValue else "[Error]",
if incomingSuccess then incomingValue else next(incoming)
)
end
-- Finalize detail values
-- Trim hint to top 3
table.sort(hintBuffer)
if #hintBuffer > 3 then
hintBuffer = {
hintBuffer[1],
hintBuffer[2],
hintBuffer[3],
i - 3 .. " more",
}
end
hint = table.concat(hintBuffer, ", ")
-- Sort changes and add header
table.sort(changeList, function(a, b)
return a[1] < b[1]
end)
table.insert(changeList, 1, { "Property", "Current", "Incoming" })
end
-- Add this node to tree
tree:addNode(instanceMap.fromInstances[instance.Parent], {
id = change.id,
patchType = "Edit",
className = instance.ClassName,
name = instance.Name,
hint = hint,
changeList = changeList,
})
end
for _, instance in patch.removed do
-- Gather ancestors from existing DOM
-- (note that they may have no ID if they're being removed as unknown)
local ancestry = {}
local parentObject = instance.Parent
local parentId = instanceMap.fromInstances[parentObject] or HttpService:GenerateGUID(false)
while parentObject do
instanceMap:insert(parentId, parentObject)
table.insert(ancestry, 1, parentId)
parentObject = parentObject.Parent
parentId = instanceMap.fromInstances[parentObject] or HttpService:GenerateGUID(false)
end
tree:buildAncestryNodes(ancestry, patch, instanceMap)
-- Add this node to tree
local nodeId = instanceMap.fromInstances[instance] or HttpService:GenerateGUID(false)
instanceMap:insert(nodeId, instance)
tree:addNode(instanceMap.fromInstances[instance.Parent], {
id = nodeId,
patchType = "Remove",
className = instance.ClassName,
name = instance.Name,
})
end
for _, change in patch.added do
-- Gather ancestors from existing DOM or future additions
local ancestry = {}
local parentId = change.Parent
local parentData = patch.added[parentId]
local parentObject = instanceMap.fromIds[parentId]
while parentId do
table.insert(ancestry, 1, parentId)
parentId = nil
if parentData then
parentId = parentData.Parent
parentData = patch.added[parentId]
parentObject = instanceMap.fromIds[parentId]
elseif parentObject then
parentObject = parentObject.Parent
parentId = instanceMap.fromInstances[parentObject]
parentData = patch.added[parentId]
end
end
tree:buildAncestryNodes(ancestry, patch, instanceMap)
-- Gather detail text
local changeList, hint = nil, nil
if next(change.Properties) then
changeList = {}
local hintBuffer, i = {}, 0
for prop, incoming in change.Properties do
i += 1
hintBuffer[i] = prop
local success, incomingValue = decodeValue(incoming, instanceMap)
if success then
table.insert(changeList, { prop, "N/A", incomingValue })
else
table.insert(changeList, { prop, "N/A", next(incoming) })
end
end
-- Finalize detail values
-- Trim hint to top 3
table.sort(hintBuffer)
if #hintBuffer > 3 then
hintBuffer = {
hintBuffer[1],
hintBuffer[2],
hintBuffer[3],
i - 3 .. " more",
}
end
hint = table.concat(hintBuffer, ", ")
-- Sort changes and add header
table.sort(changeList, function(a, b)
return a[1] < b[1]
end)
table.insert(changeList, 1, { "Property", "Current", "Incoming" })
end
-- Add this node to tree
tree:addNode(change.Parent, {
id = change.Id,
patchType = "Add",
className = change.ClassName,
name = change.Name,
hint = hint,
changeList = changeList,
})
end
return tree
end
function PatchVisualizer:render()
local patch = self.props.patch
local instanceMap = self.props.instanceMap
local tree = self:buildTree(patch, instanceMap)
-- Recusively draw tree
local scrollElements, elementHeights = {}, {}
local function drawNode(node, depth)
local elementHeight, setElementHeight = Roact.createBinding(30)
table.insert(elementHeights, elementHeight)
table.insert(
scrollElements,
e(DomLabel, {
columnVisibility = self.props.columnVisibility,
updateEvent = self.updateEvent,
elementHeight = elementHeight,
setElementHeight = setElementHeight,
patchType = node.patchType,
className = node.className,
name = node.name,
hint = node.hint,
changeList = node.changeList,
depth = depth,
transparency = self.props.transparency,
})
)
for _, childNode in alphabeticalPairs(node.children) do
drawNode(childNode, depth + 1)
end
end
for _, node in alphabeticalPairs(tree.ROOT.children) do
drawNode(node, 0)
end
return e(BorderedContainer, {
transparency = self.props.transparency,
size = self.props.size,
position = self.props.position,
layoutOrder = self.props.layoutOrder,
}, {
VirtualScroller = e(VirtualScroller, {
size = UDim2.new(1, 0, 1, 0),
transparency = self.props.transparency,
count = #scrollElements,
updateEvent = self.updateEvent.Event,
render = function(i)
return scrollElements[i]
end,
getHeightBinding = function(i)
return elementHeights[i]
end,
}),
})
end
return PatchVisualizer

View File

@@ -1,7 +1,8 @@
local Rojo = script:FindFirstAncestor("Rojo")
local Plugin = Rojo.Plugin
local Packages = Rojo.Packages
local Roact = require(Rojo.Roact)
local Roact = require(Packages.Roact)
local Assets = require(Plugin.Assets)
local Theme = require(Plugin.App.Theme)
@@ -39,4 +40,4 @@ local function ScrollingFrame(props)
end)
end
return ScrollingFrame
return ScrollingFrame

View File

@@ -1,6 +1,7 @@
local Rojo = script:FindFirstAncestor("Rojo")
local Packages = Rojo.Packages
local Roact = require(Rojo.Roact)
local Roact = require(Packages.Roact)
local e = Roact.createElement
@@ -26,4 +27,4 @@ local function SlicedImage(props)
}, props[Roact.Children])
end
return SlicedImage
return SlicedImage

View File

@@ -2,8 +2,9 @@ local RunService = game:GetService("RunService")
local Rojo = script:FindFirstAncestor("Rojo")
local Plugin = Rojo.Plugin
local Packages = Rojo.Packages
local Roact = require(Rojo.Roact)
local Roact = require(Packages.Roact)
local Theme = require(Plugin.App.Theme)
local Assets = require(Plugin.Assets)
@@ -63,4 +64,4 @@ function Spinner:willUnmount()
self.stepper:Disconnect()
end
return Spinner
return Spinner

View File

@@ -0,0 +1,41 @@
local Rojo = script:FindFirstAncestor("Rojo")
local Plugin = Rojo.Plugin
local Packages = Rojo.Packages
local Roact = require(Packages.Roact)
local Dictionary = require(Plugin.Dictionary)
local StudioPluginContext = require(script.Parent.StudioPluginContext)
local e = Roact.createElement
local StudioPluginAction = Roact.Component:extend("StudioPluginAction")
function StudioPluginAction:init()
self.pluginAction = self.props.plugin:CreatePluginAction(
self.props.name, self.props.title, self.props.description, self.props.icon, self.props.bindable
)
self.pluginAction.Triggered:Connect(self.props.onTriggered)
end
function StudioPluginAction:render()
return nil
end
function StudioPluginAction:willUnmount()
self.pluginAction:Destroy()
end
local function StudioPluginActionWrapper(props)
return e(StudioPluginContext.Consumer, {
render = function(plugin)
return e(StudioPluginAction, Dictionary.merge(props, {
plugin = plugin,
}))
end,
})
end
return StudioPluginActionWrapper

View File

@@ -1,7 +1,8 @@
local Rojo = script:FindFirstAncestor("Rojo")
local Packages = Rojo.Packages
local Roact = require(Rojo.Roact)
local Roact = require(Packages.Roact)
local StudioPluginContext = Roact.createContext(nil)
return StudioPluginContext
return StudioPluginContext

View File

@@ -1,9 +1,11 @@
local Rojo = script:FindFirstAncestor("Rojo")
local Plugin = Rojo.Plugin
local Packages = Rojo.Packages
local Roact = require(Rojo.Roact)
local Roact = require(Packages.Roact)
local Dictionary = require(Plugin.Dictionary)
local Theme = require(Plugin.App.Theme)
local StudioPluginContext = require(script.Parent.StudioPluginContext)
@@ -28,8 +30,10 @@ function StudioPluginGui:init()
self.props.initDockState,
self.props.active,
self.props.overridePreviousState,
floatingSize.X, floatingSize.Y,
minimumSize.X, minimumSize.Y
floatingSize.X,
floatingSize.Y,
minimumSize.X,
minimumSize.Y
)
local pluginGui = self.props.plugin:CreateDockWidgetPluginGui(self.props.id, dockWidgetPluginGuiInfo)
@@ -56,7 +60,16 @@ end
function StudioPluginGui:render()
return e(Roact.Portal, {
target = self.pluginGui,
}, self.props[Roact.Children])
}, {
Background = Theme.with(function(theme)
return e("Frame", {
Size = UDim2.new(1, 0, 1, 0),
BackgroundColor3 = theme.BackgroundColor,
ZIndex = 0,
BorderSizePixel = 0,
}, self.props[Roact.Children])
end),
})
end
function StudioPluginGui:didUpdate(lastProps)
@@ -74,11 +87,14 @@ end
local function StudioPluginGuiWrapper(props)
return e(StudioPluginContext.Consumer, {
render = function(plugin)
return e(StudioPluginGui, Dictionary.merge(props, {
plugin = plugin,
}))
return e(
StudioPluginGui,
Dictionary.merge(props, {
plugin = plugin,
})
)
end,
})
end
return StudioPluginGuiWrapper
return StudioPluginGuiWrapper

View File

@@ -1,7 +1,8 @@
local Rojo = script:FindFirstAncestor("Rojo")
local Plugin = Rojo.Plugin
local Packages = Rojo.Packages
local Roact = require(Rojo.Roact)
local Roact = require(Packages.Roact)
local Dictionary = require(Plugin.Dictionary)
@@ -44,6 +45,10 @@ function StudioToggleButton:didUpdate(lastProps)
self.button.Enabled = self.props.enabled
end
if self.props.icon ~= lastProps.icon then
self.button.Icon = self.props.icon
end
if self.props.active ~= lastProps.active then
self.button:SetActive(self.props.active)
end
@@ -63,4 +68,4 @@ local function StudioToggleButtonWrapper(props)
})
end
return StudioToggleButtonWrapper
return StudioToggleButtonWrapper

View File

@@ -1,7 +1,8 @@
local Rojo = script:FindFirstAncestor("Rojo")
local Plugin = Rojo.Plugin
local Packages = Rojo.Packages
local Roact = require(Rojo.Roact)
local Roact = require(Packages.Roact)
local Dictionary = require(Plugin.Dictionary)
@@ -42,4 +43,4 @@ local function StudioToolbarWrapper(props)
})
end
return StudioToolbarWrapper
return StudioToolbarWrapper

View File

@@ -1,7 +1,8 @@
local Rojo = script:FindFirstAncestor("Rojo")
local Packages = Rojo.Packages
local Roact = require(Rojo.Roact)
local Roact = require(Packages.Roact)
local StudioToolbarContext = Roact.createContext(nil)
return StudioToolbarContext
return StudioToolbarContext

View File

@@ -2,9 +2,10 @@ local TextService = game:GetService("TextService")
local Rojo = script:FindFirstAncestor("Rojo")
local Plugin = Rojo.Plugin
local Packages = Rojo.Packages
local Roact = require(Rojo.Roact)
local Flipper = require(Rojo.Flipper)
local Roact = require(Packages.Roact)
local Flipper = require(Packages.Flipper)
local Theme = require(Plugin.App.Theme)
local Assets = require(Plugin.Assets)
@@ -130,8 +131,10 @@ function TextButton:render()
zIndex = -2,
}),
Children = Roact.createFragment(self.props[Roact.Children]),
})
end)
end
return TextButton
return TextButton

View File

@@ -0,0 +1,226 @@
local TextService = game:GetService("TextService")
local HttpService = game:GetService("HttpService")
local Rojo = script:FindFirstAncestor("Rojo")
local Plugin = Rojo.Plugin
local Packages = Rojo.Packages
local Roact = require(Packages.Roact)
local Theme = require(Plugin.App.Theme)
local BorderedContainer = require(Plugin.App.Components.BorderedContainer)
local e = Roact.createElement
local DELAY = 0.75 -- How long to hover before a popup is shown (seconds)
local TEXT_PADDING = Vector2.new(8 * 2, 6 * 2) -- Padding for the popup text containers
local TAIL_SIZE = 16 -- Size of the triangle tail piece
local X_OFFSET = 30 -- How far right (from left) the tail will be (assuming enough space)
local Y_OVERLAP = 10 -- Let the triangle tail piece overlap the target a bit to help "connect" it
local TooltipContext = Roact.createContext({})
local function Popup(props)
local textSize = TextService:GetTextSize(
props.Text, 16, Enum.Font.GothamMedium, Vector2.new(math.min(props.parentSize.X, 160), math.huge)
) + TEXT_PADDING + (Vector2.one * 2)
local trigger = props.Trigger:getValue()
local spaceBelow = props.parentSize.Y - (trigger.AbsolutePosition.Y + trigger.AbsoluteSize.Y - Y_OVERLAP + TAIL_SIZE)
local spaceAbove = trigger.AbsolutePosition.Y + Y_OVERLAP - TAIL_SIZE
-- If there's not enough space below, and there's more space above, then show the tooltip above the trigger
local displayAbove = spaceBelow < textSize.Y and spaceAbove > spaceBelow
local X = math.clamp(props.Position.X - X_OFFSET, 0, props.parentSize.X - textSize.X)
local Y = 0
if displayAbove then
Y = math.max(trigger.AbsolutePosition.Y - TAIL_SIZE - textSize.Y + Y_OVERLAP, 0)
else
Y = math.min(trigger.AbsolutePosition.Y + trigger.AbsoluteSize.Y + TAIL_SIZE - Y_OVERLAP, props.parentSize.Y - textSize.Y)
end
return Theme.with(function(theme)
return e(BorderedContainer, {
position = UDim2.fromOffset(X, Y),
size = UDim2.fromOffset(textSize.X, textSize.Y),
transparency = props.transparency,
}, {
Label = e("TextLabel", {
BackgroundTransparency = 1,
Position = UDim2.fromScale(0.5, 0.5),
Size = UDim2.new(1, -TEXT_PADDING.X, 1, -TEXT_PADDING.Y),
AnchorPoint = Vector2.new(0.5, 0.5),
Text = props.Text,
TextSize = 16,
Font = Enum.Font.GothamMedium,
TextWrapped = true,
TextXAlignment = Enum.TextXAlignment.Left,
TextColor3 = theme.Button.Bordered.Enabled.TextColor,
TextTransparency = props.transparency,
}),
Tail = e("ImageLabel", {
ZIndex = 100,
Position =
if displayAbove then
UDim2.new(
0, math.clamp(props.Position.X - X, 6, textSize.X-6),
1, -1
)
else
UDim2.new(
0, math.clamp(props.Position.X - X, 6, textSize.X-6),
0, -TAIL_SIZE+1
),
Size = UDim2.fromOffset(TAIL_SIZE, TAIL_SIZE),
AnchorPoint = Vector2.new(0.5, 0),
Rotation = if displayAbove then 180 else 0,
BackgroundTransparency = 1,
Image = "rbxassetid://10983945016",
ImageColor3 = theme.BorderedContainer.BackgroundColor,
ImageTransparency = props.transparency,
}, {
Border = e("ImageLabel", {
Size = UDim2.fromScale(1, 1),
BackgroundTransparency = 1,
Image = "rbxassetid://10983946430",
ImageColor3 = theme.BorderedContainer.BorderColor,
ImageTransparency = props.transparency,
}),
})
})
end)
end
local Provider = Roact.Component:extend("TooltipManager")
function Provider:init()
self:setState({
tips = {},
addTip = function(id: string, data: { Text: string, Position: Vector2, Trigger: any })
self:setState(function(state)
state.tips[id] = data
return state
end)
end,
removeTip = function(id: string)
self:setState(function(state)
state.tips[id] = nil
return state
end)
end,
})
end
function Provider:render()
return Roact.createElement(TooltipContext.Provider, {
value = self.state,
}, self.props[Roact.Children])
end
local Container = Roact.Component:extend("TooltipContainer")
function Container:init()
self:setState({
size = Vector2.new(200, 100),
})
end
function Container:render()
return Roact.createElement(TooltipContext.Consumer, {
render = function(context)
local tips = context.tips
local popups = {}
for key, value in tips do
popups[key] = e(Popup, {
Text = value.Text or "",
Position = value.Position or Vector2.zero,
Trigger = value.Trigger,
parentSize = self.state.size,
})
end
return e("Frame", {
[Roact.Change.AbsoluteSize] = function(rbx)
self:setState({
size = rbx.AbsoluteSize,
})
end,
ZIndex = 100,
BackgroundTransparency = 1,
Size = UDim2.fromScale(1, 1),
}, popups)
end,
})
end
local Trigger = Roact.Component:extend("TooltipTrigger")
function Trigger:init()
self.id = HttpService:GenerateGUID(false)
self.ref = Roact.createRef()
self.mousePos = Vector2.zero
self.destroy = function()
self.props.context.removeTip(self.id)
end
end
function Trigger:willUnmount()
if self.showDelayThread then
task.cancel(self.showDelayThread)
end
if self.destroy then
self.destroy()
end
end
function Trigger:render()
return e("Frame", {
Size = UDim2.fromScale(1, 1),
BackgroundTransparency = 1,
ZIndex = self.props.zIndex or 100,
[Roact.Ref] = self.ref,
[Roact.Event.MouseMoved] = function(_rbx, x, y)
self.mousePos = Vector2.new(x, y)
end,
[Roact.Event.MouseEnter] = function()
self.showDelayThread = task.delay(DELAY, function()
self.props.context.addTip(self.id, {
Text = self.props.text,
Position = self.mousePos,
Trigger = self.ref,
})
end)
end,
[Roact.Event.MouseLeave] = function()
if self.showDelayThread then
task.cancel(self.showDelayThread)
end
self.props.context.removeTip(self.id)
end,
})
end
local function TriggerConsumer(props)
return Roact.createElement(TooltipContext.Consumer, {
render = function(context)
local innerProps = table.clone(props)
innerProps.context = context
return e(Trigger, innerProps)
end,
})
end
return {
Provider = Provider,
Container = Container,
Trigger = TriggerConsumer,
}

View File

@@ -1,8 +1,9 @@
local Rojo = script:FindFirstAncestor("Rojo")
local Plugin = Rojo.Plugin
local Packages = Rojo.Packages
local Roact = require(Rojo.Roact)
local Flipper = require(Rojo.Flipper)
local Roact = require(Packages.Roact)
local Flipper = require(Packages.Flipper)
local Assets = require(Plugin.Assets)
local bindingUtil = require(Plugin.App.bindingUtil)
@@ -142,4 +143,4 @@ function TouchRipple:render()
})
end
return TouchRipple
return TouchRipple

View File

@@ -0,0 +1,156 @@
local Rojo = script:FindFirstAncestor("Rojo")
local Plugin = Rojo.Plugin
local Packages = Rojo.Packages
local Roact = require(Packages.Roact)
local Assets = require(Plugin.Assets)
local Theme = require(Plugin.App.Theme)
local bindingUtil = require(Plugin.App.bindingUtil)
local e = Roact.createElement
local VirtualScroller = Roact.Component:extend("VirtualScroller")
function VirtualScroller:init()
self.scrollFrameRef = Roact.createRef()
self:setState({
WindowSize = Vector2.new(),
CanvasPosition = Vector2.new(),
})
self.totalCanvas, self.setTotalCanvas = Roact.createBinding(0)
self.padding, self.setPadding = Roact.createBinding(0)
self:refresh()
if self.props.updateEvent then
self.connection = self.props.updateEvent:Connect(function()
self:refresh()
end)
end
end
function VirtualScroller:didMount()
local rbx = self.scrollFrameRef:getValue()
local windowSizeSignal = rbx:GetPropertyChangedSignal("AbsoluteWindowSize")
self.windowSizeChanged = windowSizeSignal:Connect(function()
self:setState({ WindowSize = rbx.AbsoluteWindowSize })
self:refresh()
end)
local canvasPositionSignal = rbx:GetPropertyChangedSignal("CanvasPosition")
self.canvasPositionChanged = canvasPositionSignal:Connect(function()
if math.abs(rbx.CanvasPosition.Y - self.state.CanvasPosition.Y) > 5 then
self:setState({ CanvasPosition = rbx.CanvasPosition })
self:refresh()
end
end)
self:refresh()
end
function VirtualScroller:willUnmount()
self.windowSizeChanged:Disconnect()
self.canvasPositionChanged:Disconnect()
if self.connection then
self.connection:Disconnect()
self.connection = nil
end
end
function VirtualScroller:refresh()
local props = self.props
local state = self.state
local count = props.count
local windowSize, canvasPosition = state.WindowSize.Y, state.CanvasPosition.Y
local bottom = canvasPosition + windowSize
local minIndex, maxIndex = 1, count
local padding, canvasSize = 0, 0
local pos = 0
for i = 1, count do
local height = props.getHeightBinding(i):getValue()
canvasSize += height
if pos > bottom then
-- Below window
if maxIndex > i then
maxIndex = i
end
end
pos += height
if pos < canvasPosition then
-- Above window
minIndex = i
padding = pos - height
end
end
self.setPadding(padding)
self.setTotalCanvas(canvasSize)
self:setState({
Start = minIndex,
End = maxIndex,
})
end
function VirtualScroller:render()
local props, state = self.props, self.state
local items = {}
for i = state.Start, state.End do
items["Item" .. i] = e("Frame", {
LayoutOrder = i,
Size = props.getHeightBinding(i):map(function(height)
return UDim2.new(1, 0, 0, height)
end),
BackgroundTransparency = 1,
}, props.render(i))
end
return Theme.with(function(theme)
return e("ScrollingFrame", {
Size = props.size,
Position = props.position,
AnchorPoint = props.anchorPoint,
BackgroundTransparency = props.backgroundTransparency or 1,
BackgroundColor3 = props.backgroundColor3,
BorderColor3 = props.borderColor3,
CanvasSize = self.totalCanvas:map(function(s)
return UDim2.fromOffset(0, s)
end),
ScrollBarThickness = 9,
ScrollBarImageColor3 = theme.ScrollBarColor,
ScrollBarImageTransparency = props.transparency:map(function(value)
return bindingUtil.blendAlpha({ 0.65, value })
end),
TopImage = Assets.Images.ScrollBar.Top,
MidImage = Assets.Images.ScrollBar.Middle,
BottomImage = Assets.Images.ScrollBar.Bottom,
ElasticBehavior = Enum.ElasticBehavior.Always,
ScrollingDirection = Enum.ScrollingDirection.Y,
VerticalScrollBarInset = Enum.ScrollBarInset.ScrollBar,
[Roact.Ref] = self.scrollFrameRef,
}, {
Layout = e("UIListLayout", {
Padding = UDim.new(0, 0),
SortOrder = Enum.SortOrder.LayoutOrder,
FillDirection = Enum.FillDirection.Vertical,
}),
Padding = e("UIPadding", {
PaddingTop = self.padding:map(function(p)
return UDim.new(0, p)
end),
}),
Content = Roact.createFragment(items),
})
end)
end
return VirtualScroller

View File

@@ -0,0 +1,199 @@
local TextService = game:GetService("TextService")
local StudioService = game:GetService("StudioService")
local Rojo = script:FindFirstAncestor("Rojo")
local Plugin = Rojo.Plugin
local Packages = Rojo.Packages
local Roact = require(Packages.Roact)
local Flipper = require(Packages.Flipper)
local bindingUtil = require(script.Parent.bindingUtil)
local Theme = require(Plugin.App.Theme)
local Assets = require(Plugin.Assets)
local BorderedContainer = require(Plugin.App.Components.BorderedContainer)
local baseClock = DateTime.now().UnixTimestampMillis
local e = Roact.createElement
local Notification = Roact.Component:extend("Notification")
function Notification:init()
self.motor = Flipper.SingleMotor.new(0)
self.binding = bindingUtil.fromMotor(self.motor)
self.lifetime = self.props.timeout
self.motor:onStep(function(value)
if value <= 0 then
if self.props.onClose then
self.props.onClose()
end
end
end)
end
function Notification:dismiss()
self.motor:setGoal(
Flipper.Spring.new(0, {
frequency = 5,
dampingRatio = 1,
})
)
end
function Notification:didMount()
self.motor:setGoal(
Flipper.Spring.new(1, {
frequency = 3,
dampingRatio = 1,
})
)
self.props.soundPlayer:play(Assets.Sounds.Notification)
self.timeout = task.spawn(function()
local clock = os.clock()
local seen = false
while task.wait(1/10) do
local now = os.clock()
local dt = now - clock
clock = now
if not seen then
seen = StudioService.ActiveScript == nil
end
if not seen then
-- Don't run down timer before being viewed
continue
end
self.lifetime -= dt
if self.lifetime <= 0 then
self:dismiss()
break
end
end
end)
end
function Notification:willUnmount()
task.cancel(self.timeout)
end
function Notification:render()
local time = DateTime.fromUnixTimestampMillis(self.props.timestamp)
local textBounds = TextService:GetTextSize(
self.props.text,
15,
Enum.Font.GothamSemibold,
Vector2.new(350, 700)
)
local transparency = self.binding:map(function(value)
return 1 - value
end)
local size = self.binding:map(function(value)
return UDim2.fromOffset(
(35+40+textBounds.X)*value,
math.max(14+20+textBounds.Y, 32+20)
)
end)
return Theme.with(function(theme)
return e("TextButton", {
BackgroundTransparency = 1,
Size = size,
LayoutOrder = self.props.layoutOrder,
Text = "",
ClipsDescendants = true,
[Roact.Event.Activated] = function()
self:dismiss()
end,
}, {
e(BorderedContainer, {
transparency = transparency,
size = UDim2.new(1, 0, 1, 0),
}, {
TextContainer = e("Frame", {
Size = UDim2.new(0, 35+textBounds.X, 1, -20),
Position = UDim2.new(0, 0, 0, 10),
BackgroundTransparency = 1
}, {
Logo = e("ImageLabel", {
ImageTransparency = transparency,
Image = Assets.Images.PluginButton,
BackgroundTransparency = 1,
Size = UDim2.new(0, 32, 0, 32),
Position = UDim2.new(0, 0, 0.5, 0),
AnchorPoint = Vector2.new(0, 0.5),
}),
Info = e("TextLabel", {
Text = self.props.text,
Font = Enum.Font.GothamSemibold,
TextSize = 15,
TextColor3 = theme.Notification.InfoColor,
TextTransparency = transparency,
TextXAlignment = Enum.TextXAlignment.Left,
TextWrapped = true,
Size = UDim2.new(0, textBounds.X, 0, textBounds.Y),
Position = UDim2.fromOffset(35, 0),
LayoutOrder = 1,
BackgroundTransparency = 1,
}),
Time = e("TextLabel", {
Text = time:FormatLocalTime("LTS", "en-us"),
Font = Enum.Font.Code,
TextSize = 12,
TextColor3 = theme.Notification.InfoColor,
TextTransparency = transparency,
TextXAlignment = Enum.TextXAlignment.Left,
Size = UDim2.new(1, -35, 0, 14),
Position = UDim2.new(0, 35, 1, -14),
LayoutOrder = 1,
BackgroundTransparency = 1,
}),
}),
Padding = e("UIPadding", {
PaddingLeft = UDim.new(0, 17),
PaddingRight = UDim.new(0, 15),
}),
})
})
end)
end
local Notifications = Roact.Component:extend("Notifications")
function Notifications:render()
local notifs = {}
for index, notif in ipairs(self.props.notifications) do
notifs[notif] = e(Notification, {
soundPlayer = self.props.soundPlayer,
text = notif.text,
timestamp = notif.timestamp,
timeout = notif.timeout,
layoutOrder = (notif.timestamp - baseClock),
onClose = function()
self.props.onClose(index)
end,
})
end
return Roact.createFragment(notifs)
end
return Notifications

View File

@@ -1,8 +1,9 @@
local Rojo = script:FindFirstAncestor("Rojo")
local Plugin = Rojo.Plugin
local Packages = Rojo.Packages
local Roact = require(Rojo.Roact)
local Flipper = require(Rojo.Flipper)
local Roact = require(Packages.Roact)
local Flipper = require(Packages.Flipper)
local Dictionary = require(Plugin.Dictionary)
@@ -67,4 +68,4 @@ function Page:didUpdate(lastProps)
end
end
return Page
return Page

View File

@@ -1,121 +0,0 @@
--[[
Persistent plugin settings that can be accessed via Roact context.
]]
local Rojo = script:FindFirstAncestor("Rojo")
local Roact = require(Rojo.Roact)
local defaultSettings = {
openScriptsExternally = false,
twoWaySync = false,
}
local Settings = {}
Settings.__index = Settings
function Settings.fromPlugin(plugin)
local values = {}
for name, defaultValue in pairs(defaultSettings) do
local savedValue = plugin:GetSetting("Rojo_" .. name)
if savedValue == nil then
plugin:SetSetting("Rojo_" .. name, defaultValue)
values[name] = defaultValue
else
values[name] = savedValue
end
end
return setmetatable({
__values = values,
__plugin = plugin,
__updateListeners = {},
}, Settings)
end
function Settings:get(name)
if defaultSettings[name] == nil then
error("Invalid setings name " .. tostring(name), 2)
end
return self.__values[name]
end
function Settings:set(name, value)
self.__plugin:SetSetting("Rojo_" .. name, value)
self.__values[name] = value
for callback in pairs(self.__updateListeners) do
callback(name, value)
end
end
function Settings:onUpdate(newCallback)
local newListeners = {}
for callback in pairs(self.__updateListeners) do
newListeners[callback] = true
end
newListeners[newCallback] = true
self.__updateListeners = newListeners
return function()
local newListeners = {}
for callback in pairs(self.__updateListeners) do
if callback ~= newCallback then
newListeners[callback] = true
end
end
self.__updateListeners = newListeners
end
end
local Context = Roact.createContext(nil)
local StudioProvider = Roact.Component:extend("StudioProvider")
function StudioProvider:init()
self.settings = Settings.fromPlugin(self.props.plugin)
end
function StudioProvider:render()
return Roact.createElement(Context.Provider, {
value = self.settings,
}, self.props[Roact.Children])
end
local InternalConsumer = Roact.Component:extend("InternalConsumer")
function InternalConsumer:render()
return self.props.render(self.props.settings)
end
function InternalConsumer:didMount()
self.disconnect = self.props.settings:onUpdate(function()
-- Trigger a dummy state update to update the settings consumer.
self:setState({})
end)
end
function InternalConsumer:willUnmount()
self.disconnect()
end
local function with(callback)
return Roact.createElement(Context.Consumer, {
render = function(settings)
return Roact.createElement(InternalConsumer, {
settings = settings,
render = callback,
})
end,
})
end
return {
StudioProvider = StudioProvider,
with = with,
}

View File

@@ -0,0 +1,156 @@
local TextService = game:GetService("TextService")
local Rojo = script:FindFirstAncestor("Rojo")
local Plugin = Rojo.Plugin
local Packages = Rojo.Packages
local Roact = require(Packages.Roact)
local Settings = require(Plugin.Settings)
local Theme = require(Plugin.App.Theme)
local TextButton = require(Plugin.App.Components.TextButton)
local Header = require(Plugin.App.Components.Header)
local StudioPluginGui = require(Plugin.App.Components.Studio.StudioPluginGui)
local Tooltip = require(Plugin.App.Components.Tooltip)
local PatchVisualizer = require(Plugin.App.Components.PatchVisualizer)
local e = Roact.createElement
local ConfirmingPage = Roact.Component:extend("ConfirmingPage")
function ConfirmingPage:init()
self.contentSize, self.setContentSize = Roact.createBinding(0)
self.containerSize, self.setContainerSize = Roact.createBinding(Vector2.new(0, 0))
end
function ConfirmingPage:render()
return Theme.with(function(theme)
local pageContent = Roact.createFragment({
Header = e(Header, {
transparency = self.props.transparency,
layoutOrder = 1,
}),
Title = e("TextLabel", {
Text = string.format(
"Sync changes for project '%s':",
self.props.confirmData.serverInfo.projectName or "UNKNOWN"
),
LayoutOrder = 2,
Font = Enum.Font.Gotham,
LineHeight = 1.2,
TextSize = 14,
TextColor3 = theme.Settings.Setting.DescriptionColor,
TextXAlignment = Enum.TextXAlignment.Left,
TextTransparency = self.props.transparency,
Size = UDim2.new(1, 0, 0, 20),
BackgroundTransparency = 1,
}),
PatchVisualizer = e(PatchVisualizer, {
size = UDim2.new(1, 0, 1, -150),
transparency = self.props.transparency,
layoutOrder = 3,
columnVisibility = {true, true, true},
patch = self.props.confirmData.patch,
instanceMap = self.props.confirmData.instanceMap,
}),
Buttons = e("Frame", {
Size = UDim2.new(1, 0, 0, 34),
LayoutOrder = 4,
BackgroundTransparency = 1,
}, {
Abort = e(TextButton, {
text = "Abort",
style = "Bordered",
transparency = self.props.transparency,
layoutOrder = 1,
onClick = self.props.onAbort,
}, {
Tip = e(Tooltip.Trigger, {
text = "Stop the connection process"
}),
}),
Reject = if Settings:get("twoWaySync")
then e(TextButton, {
text = "Reject",
style = "Bordered",
transparency = self.props.transparency,
layoutOrder = 2,
onClick = self.props.onReject,
}, {
Tip = e(Tooltip.Trigger, {
text = "Push Studio changes to the Rojo server"
}),
})
else nil,
Accept = e(TextButton, {
text = "Accept",
style = "Solid",
transparency = self.props.transparency,
layoutOrder = 3,
onClick = self.props.onAccept,
}, {
Tip = e(Tooltip.Trigger, {
text = "Pull Rojo server changes to Studio"
}),
}),
Layout = e("UIListLayout", {
HorizontalAlignment = Enum.HorizontalAlignment.Right,
FillDirection = Enum.FillDirection.Horizontal,
SortOrder = Enum.SortOrder.LayoutOrder,
Padding = UDim.new(0, 10),
}),
}),
Layout = e("UIListLayout", {
HorizontalAlignment = Enum.HorizontalAlignment.Center,
VerticalAlignment = Enum.VerticalAlignment.Center,
FillDirection = Enum.FillDirection.Vertical,
SortOrder = Enum.SortOrder.LayoutOrder,
Padding = UDim.new(0, 10),
}),
Padding = e("UIPadding", {
PaddingLeft = UDim.new(0, 20),
PaddingRight = UDim.new(0, 20),
}),
})
if self.props.createPopup then
return e(StudioPluginGui, {
id = "Rojo_DiffSync",
title = string.format(
"Confirm sync for project '%s':",
self.props.confirmData.serverInfo.projectName or "UNKNOWN"
),
active = true,
initDockState = Enum.InitialDockState.Float,
initEnabled = true,
overridePreviousState = true,
floatingSize = Vector2.new(500, 350),
minimumSize = Vector2.new(400, 250),
zIndexBehavior = Enum.ZIndexBehavior.Sibling,
onClose = self.props.onAbort,
}, {
Tooltips = e(Tooltip.Container, nil),
Content = e("Frame", {
Size = UDim2.fromScale(1, 1),
BackgroundTransparency = 1,
}, pageContent),
})
end
return pageContent
end)
end
return ConfirmingPage

View File

@@ -1,17 +1,87 @@
local Rojo = script:FindFirstAncestor("Rojo")
local Plugin = Rojo.Plugin
local Packages = Rojo.Packages
local Roact = require(Rojo.Roact)
local Roact = require(Packages.Roact)
local Flipper = require(Packages.Flipper)
local bindingUtil = require(Plugin.App.bindingUtil)
local Theme = require(Plugin.App.Theme)
local Assets = require(Plugin.Assets)
local PatchSet = require(Plugin.PatchSet)
local Header = require(Plugin.App.Components.Header)
local IconButton = require(Plugin.App.Components.IconButton)
local BorderedContainer = require(Plugin.App.Components.BorderedContainer)
local Tooltip = require(Plugin.App.Components.Tooltip)
local PatchVisualizer = require(Plugin.App.Components.PatchVisualizer)
local e = Roact.createElement
local AGE_UNITS = { {31556909, "year"}, {2629743, "month"}, {604800, "week"}, {86400, "day"}, {3600, "hour"}, {60, "minute"}, }
function timeSinceText(elapsed: number): string
if elapsed < 3 then
return "just now"
end
local ageText = string.format("%d seconds ago", elapsed)
for _,UnitData in ipairs(AGE_UNITS) do
local UnitSeconds, UnitName = UnitData[1], UnitData[2]
if elapsed > UnitSeconds then
local c = math.floor(elapsed/UnitSeconds)
ageText = string.format("%d %s%s ago", c, UnitName, c>1 and "s" or "")
break
end
end
return ageText
end
local function ChangesDrawer(props)
if props.rendered == false then
return nil
end
return Theme.with(function(theme)
return e(BorderedContainer, {
transparency = props.transparency,
size = props.height:map(function(y)
return UDim2.new(1, 0, y, -180 * y)
end),
position = UDim2.new(0, 0, 1, 0),
anchorPoint = Vector2.new(0, 1),
layoutOrder = props.layoutOrder,
}, {
Close = e(IconButton, {
icon = Assets.Images.Icons.Close,
iconSize = 24,
color = theme.ConnectionDetails.DisconnectColor,
transparency = props.transparency,
position = UDim2.new(1, 0, 0, 0),
anchorPoint = Vector2.new(1, 0),
onClick = props.onClose,
}, {
Tip = e(Tooltip.Trigger, {
text = "Close the patch visualizer"
}),
}),
PatchVisualizer = e(PatchVisualizer, {
size = UDim2.new(1, 0, 1, 0),
transparency = props.transparency,
layoutOrder = 3,
columnVisibility = {true, false, true},
patch = props.patchInfo:getValue().patch,
instanceMap = props.serveSession.__instanceMap,
}),
})
end)
end
local function ConnectionDetails(props)
return Theme.with(function(theme)
return e(BorderedContainer, {
@@ -69,6 +139,10 @@ local function ConnectionDetails(props)
anchorPoint = Vector2.new(1, 0.5),
onClick = props.onDisconnect,
}, {
Tip = e(Tooltip.Trigger, {
text = "Disconnect from the Rojo sync server"
}),
}),
Padding = e("UIPadding", {
@@ -81,36 +155,116 @@ end
local ConnectedPage = Roact.Component:extend("ConnectedPage")
function ConnectedPage:render()
return Roact.createFragment({
Header = e(Header, {
transparency = self.props.transparency,
layoutOrder = 1,
}),
function ConnectedPage:init()
self.changeDrawerMotor = Flipper.SingleMotor.new(0)
self.changeDrawerHeight = bindingUtil.fromMotor(self.changeDrawerMotor)
ConnectionDetails = e(ConnectionDetails, {
projectName = self.state.projectName,
address = self.state.address,
transparency = self.props.transparency,
layoutOrder = 2,
self.changeDrawerMotor:onStep(function(value)
local renderChanges = value > 0.05
onDisconnect = self.props.onDisconnect,
}),
self:setState(function(state)
if state.renderChanges == renderChanges then
return nil
end
Layout = e("UIListLayout", {
VerticalAlignment = Enum.VerticalAlignment.Center,
FillDirection = Enum.FillDirection.Vertical,
SortOrder = Enum.SortOrder.LayoutOrder,
Padding = UDim.new(0, 10),
}),
return {
renderChanges = renderChanges,
}
end)
end)
Padding = e("UIPadding", {
PaddingLeft = UDim.new(0, 20),
PaddingRight = UDim.new(0, 20),
}),
self:setState({
renderChanges = false,
})
end
function ConnectedPage:render()
return Theme.with(function(theme)
return Roact.createFragment({
Padding = e("UIPadding", {
PaddingLeft = UDim.new(0, 20),
PaddingRight = UDim.new(0, 20),
}),
Layout = e("UIListLayout", {
VerticalAlignment = Enum.VerticalAlignment.Center,
FillDirection = Enum.FillDirection.Vertical,
SortOrder = Enum.SortOrder.LayoutOrder,
Padding = UDim.new(0, 10),
}),
Header = e(Header, {
transparency = self.props.transparency,
layoutOrder = 1,
}),
ConnectionDetails = e(ConnectionDetails, {
projectName = self.state.projectName,
address = self.state.address,
transparency = self.props.transparency,
layoutOrder = 2,
onDisconnect = self.props.onDisconnect,
}),
ChangeInfo = e("TextButton", {
Text = self.props.patchInfo:map(function(info)
local changes = PatchSet.countChanges(info.patch)
return string.format(
"<i>Synced %d change%s %s</i>",
changes,
changes == 1 and "" or "s",
timeSinceText(os.time() - info.timestamp)
)
end),
Font = Enum.Font.Gotham,
TextSize = 14,
TextWrapped = true,
RichText = true,
TextColor3 = theme.Header.VersionColor,
TextXAlignment = Enum.TextXAlignment.Left,
TextYAlignment = Enum.TextYAlignment.Top,
TextTransparency = self.props.transparency,
Size = UDim2.new(1, 0, 0, 28),
LayoutOrder = 3,
BackgroundTransparency = 1,
[Roact.Event.Activated] = function()
if self.state.renderChanges then
self.changeDrawerMotor:setGoal(Flipper.Spring.new(0, {
frequency = 4,
dampingRatio = 1,
}))
else
self.changeDrawerMotor:setGoal(Flipper.Spring.new(1, {
frequency = 3,
dampingRatio = 1,
}))
end
end,
}),
ChangesDrawer = e(ChangesDrawer, {
rendered = self.state.renderChanges,
transparency = self.props.transparency,
patchInfo = self.props.patchInfo,
serveSession = self.props.serveSession,
height = self.changeDrawerHeight,
layoutOrder = 4,
onClose = function()
self.changeDrawerMotor:setGoal(Flipper.Spring.new(0, {
frequency = 4,
dampingRatio = 1,
}))
end,
}),
})
end)
end
function ConnectedPage.getDerivedStateFromProps(props)
-- If projectName or address ever get removed from props, make sure we still have
-- the properties! The component still needs to have its data for it to be properly
@@ -122,4 +276,4 @@ function ConnectedPage.getDerivedStateFromProps(props)
}
end
return ConnectedPage
return ConnectedPage

View File

@@ -1,7 +1,8 @@
local Rojo = script:FindFirstAncestor("Rojo")
local Plugin = Rojo.Plugin
local Packages = Rojo.Packages
local Roact = require(Rojo.Roact)
local Roact = require(Packages.Roact)
local Spinner = require(Plugin.App.Components.Spinner)
@@ -17,4 +18,4 @@ function ConnectingPage:render()
})
end
return ConnectingPage
return ConnectingPage

View File

@@ -2,14 +2,16 @@ local TextService = game:GetService("TextService")
local Rojo = script:FindFirstAncestor("Rojo")
local Plugin = Rojo.Plugin
local Packages = Rojo.Packages
local Roact = require(Rojo.Roact)
local Roact = require(Packages.Roact)
local Theme = require(Plugin.App.Theme)
local TextButton = require(Plugin.App.Components.TextButton)
local BorderedContainer = require(Plugin.App.Components.BorderedContainer)
local ScrollingFrame = require(Plugin.App.Components.ScrollingFrame)
local Tooltip = require(Plugin.App.Components.Tooltip)
local e = Roact.createElement
@@ -56,8 +58,16 @@ function Error:render()
end,
}, {
ErrorMessage = Theme.with(function(theme)
return e("TextLabel", {
return e("TextBox", {
[Roact.Event.InputBegan] = function(rbx, input)
if input.UserInputType ~= Enum.UserInputType.MouseButton1 then return end
rbx.SelectionStart = 0
rbx.CursorPosition = #rbx.Text+1
end,
Text = self.props.errorMessage,
TextEditable = false,
Font = Enum.Font.Code,
TextSize = 16,
TextColor3 = theme.ErrorColor,
@@ -65,10 +75,9 @@ function Error:render()
TextYAlignment = Enum.TextYAlignment.Top,
TextTransparency = self.props.transparency,
TextWrapped = true,
Size = UDim2.new(1, 0, 1, 0),
ClearTextOnFocus = false,
BackgroundTransparency = 1,
Size = UDim2.new(1, 0, 1, 0),
})
end),
@@ -115,6 +124,10 @@ function ErrorPage:render()
transparency = self.props.transparency,
layoutOrder = 1,
onClick = self.props.onClose,
}, {
Tip = e(Tooltip.Trigger, {
text = "Dismiss message"
}),
}),
Layout = e("UIListLayout", {
@@ -150,4 +163,4 @@ function ErrorPage.getDerivedStateFromProps(props)
}
end
return ErrorPage
return ErrorPage

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