boatbomber b5ed952d5c Add visual diffs to syncing (#603)
* Add user confirmation to initial sync

* Use "Accept" instead of "Confirm"

* Draw tree alphabetically for determinism

* Add diff table dropdown

* Add diff table to newly added objects

* Unblock keybind workflow

* Only show reject button when two way is enabled

* Try to patch back to the files when changes are rejected

* Improve text spacing of the prop diff table

* Skip user confirmation of perfect syncs

* Give instances names for debugging UI

* Optimize tree building

* Efficiency: dynamic virtual scrolling & lazy rendering

* Simplify virtual scroller logic and avoid wasteful rerenders

* Remove debug print

* Consistent naming

* Move new patch applied callback into accept

* Pcall archivable

* Keybinds open popup diff window

* Theme rows in diff

* Remove relic of prototype

* Color value visuals and better component name

* changeBatcher is not needed when no sync is active

* Simplify popup roact entrypoint

* Alphabetical prop lists and refactor

* Add a stroke to color blot for contrast

* Make color blots animate transparency with the rest of the page

* StyLua formatting on newly added files

* Remove wasteful table

* Fix diffing custom properties

* Display tables more meaningfully

* Allow children in the button components

* Create a rough tooltip component

* Add tooltips to buttons

* Use provider+trigger schema to avoid tooltip ZIndex issues

* Add triangle point to tooltip

* Tooltip underneath instead of covering

* Cancel hovers when unmounting

* Allow multiple canvases from one provider

* Display above or below depending on available space

* Move patch equality to PatchSet.isEqual

* Use Container

* Remove old submodules

* Reduce false positives in diff

* Add debug log

* Fuzzy equals CFrame in diffs to avoid floating point in

* Fix decodeValue usage

* Support the .changedName patches

* Fix content overlapping border

* Fix tooltip tail alignment

* Fix tooltip text fit

* Whoops, fix it properly

* Move PatchVisualizer to Components

* Provide Connected info with full patch data

* Avoid implicit nil return

* Add patch visualizer to connected page

* Make Current column invisible when visualizing applied patches

* Avoid floating point diffs in a numbers and vectors
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Rojo
 
Actions status Latest server version Rojo Documentation Patreon

Rojo is a tool designed to enable Roblox developers to use professional-grade software engineering tools.

With Rojo, it's possible to use industry-leading tools like Visual Studio Code and Git.

Rojo is designed for power users who want to use the best tools available for building games, libraries, and plugins.

Features

Rojo enables:

  • Working on scripts and models from the filesystem, in your favorite editor
  • Versioning your game, library, or plugin using Git or another VCS
  • Streaming rbxmx and rbxm models into your game in real time
  • Packaging and deploying your project to Roblox.com from the command line

In the future, Rojo will be able to:

  • Sync instances from Roblox Studio to the filesystem
  • Automatically convert your existing game to work with Rojo
  • Import custom instances like MoonScript code

Documentation

Documentation is hosted in the rojo.space repository.

Contributing

Check out our contribution guide for detailed instructions for helping work on Rojo!

Pull requests are welcome!

Rojo supports Rust 1.58.1 and newer. The minimum supported version of Rust is based on the latest versions of the dependencies that Rojo has.

License

Rojo is available under the terms of the Mozilla Public License, Version 2.0. See LICENSE.txt for details.

Description
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Readme 22 MiB
Languages
Rust 57.2%
Luau 42.5%
CSS 0.3%