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https://github.com/rojo-rbx/rojo.git
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@@ -4,9 +4,11 @@
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* Added the `gameId` and `placeId` optional properties to project files.
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* When connecting from the Rojo Roblox Studio plugin, Rojo will set the game and place ID of the current place to these values, if set.
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* This is equivalent to running `game:SetUniverseId(...)` and `game:SetPlaceId(...)` from the command bar in Studio.
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* Fixed `Name` and `Parent` properties being allowed in Rojo projects. ([#413](pr-413))
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* Added "EXPERIMENTAL!" label to two-way sync toggle in Rojo's Roblox Studio plugin.
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* Fixed `Name` and `Parent` properties being allowed in Rojo projects. ([#413][pr-413])
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* Fixed "Open Scripts Externally" feature crashing Studio ([#369][issue-369])
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[issue-369]: https://github.com/rojo-rbx/rojo/issues/369
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[pr-413]: https://github.com/rojo-rbx/rojo/pull/413
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## [7.0.0-alpha.3][7.0.0-alpha.3] (February 19, 2021)
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@@ -1,4 +1,5 @@
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local StudioService = game:GetService("StudioService")
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local RunService = game:GetService("RunService")
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local Log = require(script.Parent.Parent.Log)
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local Fmt = require(script.Parent.Parent.Fmt)
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@@ -161,10 +162,18 @@ function ServeSession:__onActiveScriptChanged(activeScript)
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Log.debug("Trying to open script {} externally...", activeScript)
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-- Force-close the script inside Studio
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local existingParent = activeScript.Parent
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activeScript.Parent = nil
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activeScript.Parent = existingParent
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-- Force-close the script inside Studio... with a small delay in the middle
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-- to prevent Studio from crashing.
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spawn(function()
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local existingParent = activeScript.Parent
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activeScript.Parent = nil
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for i = 1, 3 do
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RunService.Heartbeat:Wait()
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end
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activeScript.Parent = existingParent
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end)
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-- Notify the Rojo server to open this script
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self.__apiContext:open(scriptId)
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