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18 Commits
v7.4.0-rc3
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v0.4.x
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1
.gitignore
vendored
1
.gitignore
vendored
@@ -1 +1,2 @@
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/site
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/generate-docs
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@@ -3,6 +3,13 @@
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## Current master
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* *No changes*
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## 0.4.13 (November 12, 2018)
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* When `rojo.json` points to a file or directory that does not exist, Rojo now issues a warning instead of throwing an error and exiting
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## 0.4.12 (June 21, 2018)
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* Fixed obscure assertion failure when renaming or deleting files ([#78](https://github.com/LPGhatguy/rojo/issues/78))
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* Added a `PluginAction` for the sync in command, which should help with some automation scripts ([#80](https://github.com/LPGhatguy/rojo/pull/80))
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## 0.4.11 (June 10, 2018)
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* Defensively insert existing instances into RouteMap; should fix most duplication cases when syncing into existing trees.
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* Fixed incorrect synchronization from `Plugin:_pull` that would cause polling to create issues
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@@ -8,7 +8,7 @@
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<a href="https://travis-ci.org/LPGhatguy/rojo">
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<img src="https://api.travis-ci.org/LPGhatguy/rojo.svg?branch=master" alt="Travis-CI Build Status" />
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</a>
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<img src="https://img.shields.io/badge/latest_version-0.4.11-brightgreen.svg" alt="Current server version" />
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<img src="https://img.shields.io/badge/latest_version-0.4.13-brightgreen.svg" alt="Current server version" />
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<a href="https://lpghatguy.github.io/rojo">
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<img src="https://img.shields.io/badge/documentation-website-brightgreen.svg" alt="Rojo Documentation" />
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</a>
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@@ -56,7 +56,7 @@ If your project is in the right place, Rojo will let you know that it was found
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In Roblox Studio, open the plugins tab and find Rojo's buttons.
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{: align="center" }
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Press **Test Connection** to verify that the plugin can communicate with the dev server. Watch the Output panel for the results.
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@@ -64,7 +64,7 @@ Press **Test Connection** to verify that the plugin can communicate with the dev
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!!! info
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If you see an error message, return to the previous steps and make sure that the Rojo dev server is running.
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{: align="center" }
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After your connection was successful, press **Sync In** to move code from the filesystem into Studio, or use **Toggle Polling** to have Rojo automatically sync in changes as they happen.
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@@ -1,6 +1,16 @@
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# Home
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This is the documentation home for Rojo.
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This is the documentation home for **Rojo 0.4.x**.
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**Rojo** is a flexible multi-tool designed for creating robust Roblox projects.
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!!! warning
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Rojo 0.4.x has reached end-of-life as of the release of Rojo 0.5.0 on August 27, 2019.
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This documentation is a work in progress, and is incomplete.
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Upgrading to Rojo 0.5.0 is strongly recommended to get new features and continue getting support.
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Available versions of these docs:
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* [Latest version from `master` branch](https://rojo.space/docs/latest)
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* [0.5.x](https://rojo.space/docs/0.5.x)
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* [0.4.x](https://rojo.space/docs/0.4.x)
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**Rojo** is a tool designed to enable Roblox developers to use professional-grade software engineering tools.
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This documentation is a continual work in progress. If you find any issues, please file an issue on [Rojo's issue tracker](https://github.com/rojo-rbx/rojo/issues)!
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@@ -5,7 +5,7 @@ This page aims to describe how Rojo turns files on the filesystem into Roblox ob
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Any directory on the filesystem will turn into a `Folder` instance in Roblox, unless that folder matches the name of a service or other existing instance. In those cases, that instance will be preserved.
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## Scripts
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Rojo can represent `ModuleScript`, `Script`, and `LocalScript` objects. The default script type is `ModuleScript`, since most scripts in well-structued Roblox projects will be modules.
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Rojo can represent `ModuleScript`, `Script`, and `LocalScript` objects. The default script type is `ModuleScript`, since most scripts in well-structured Roblox projects will be modules.
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| File Name | Instance Type |
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| -------------- | -------------- |
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@@ -13,7 +13,7 @@ Rojo can represent `ModuleScript`, `Script`, and `LocalScript` objects. The defa
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| `*.client.lua` | `LocalScript` |
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| `*.lua` | `ModuleScript` |
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If a directory contains a file named `init.server.lua`, `init.client.lua`, or `init.lua`, that folder will be transformed into a `*Script` instance with the conents of the `init` file. This can be used to create scripts inside of scripts.
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If a directory contains a file named `init.server.lua`, `init.client.lua`, or `init.lua`, that folder will be transformed into a `*Script` instance with the contents of the `init` file. This can be used to create scripts inside of scripts.
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For example, this file tree:
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@@ -23,7 +23,7 @@ For example, this file tree:
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Will turn into these instances in Roblox:
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## Models
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Rojo supports a JSON model format for representing simple models. It's designed for instance types like `BindableEvent` or `Value` objects, and is not suitable for larger models.
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@@ -62,4 +62,4 @@ JSON model files are fairly strict; any syntax errors will cause the model to fa
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}
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]
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}
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```
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```
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@@ -1,5 +1,5 @@
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site_name: Rojo Documentation
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site_url: https://lpghatguy.github.io/rojo/
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site_url: https://lpghatguy.github.io/rojo/0.4.x
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repo_name: LPGhatguy/rojo
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repo_url: https://github.com/LPGhatguy/rojo
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@@ -9,7 +9,7 @@ theme:
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primary: 'Red'
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accent: 'Red'
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pages:
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nav:
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- Home: index.md
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- Why Rojo?: why-rojo.md
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- Getting Started:
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@@ -1,6 +1,6 @@
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return {
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pollingRate = 0.2,
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version = {0, 4, 11},
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pollingRate = 0.3,
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version = {0, 4, 13},
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expectedServerVersionString = "0.4.x",
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protocolVersion = 1,
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icons = {
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@@ -55,15 +55,20 @@ local function main()
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end)
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end)
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toolbar:CreateButton("Sync In", "Sync into Roblox Studio", Config.icons.syncIn)
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.Click:Connect(function()
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checkUpgrade()
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local function syncIn()
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checkUpgrade()
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pluginInstance:syncIn()
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:catch(function(err)
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warn(err)
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end)
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end)
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pluginInstance:syncIn()
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:catch(function(err)
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warn(err)
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end)
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end
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local shortDescription = "Sync In"
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local longDescription = "Sync into Roblox Studio"
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toolbar:CreateButton(shortDescription, longDescription, Config.icons.syncIn).Click:Connect(syncIn)
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plugin:CreatePluginAction("RojoSyncIn", shortDescription, longDescription).Triggered:Connect(syncIn)
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toolbar:CreateButton("Toggle Polling", "Poll server for changes", Config.icons.togglePolling)
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.Click:Connect(function()
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@@ -170,6 +170,8 @@ function Reconciler:reconcile(rbx, item)
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-- Item was deleted
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if item == nil then
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if rbx ~= nil then
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-- TODO: If this is a partition root, should we leave it alone?
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self._routeMap:removeByRbx(rbx)
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rbx:Destroy()
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end
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@@ -240,7 +242,9 @@ function Reconciler:reconcileRoute(rbxRoute, item, fileRoute)
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rbx = self:reconcile(rbx, item)
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reparent(rbx, parent)
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if rbx ~= nil then
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reparent(rbx, parent)
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end
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end
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return Reconciler
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2
server/Cargo.lock
generated
2
server/Cargo.lock
generated
@@ -636,7 +636,7 @@ dependencies = [
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[[package]]
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name = "rojo"
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version = "0.4.11"
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version = "0.4.13"
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dependencies = [
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"clap 2.31.2 (registry+https://github.com/rust-lang/crates.io-index)",
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"lazy_static 1.0.0 (registry+https://github.com/rust-lang/crates.io-index)",
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@@ -1,6 +1,6 @@
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[package]
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name = "rojo"
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version = "0.4.11"
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version = "0.4.13"
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authors = ["Lucien Greathouse <me@lpghatguy.com>"]
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description = "A tool to create robust Roblox projects"
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license = "MIT"
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@@ -83,7 +83,8 @@ impl VfsWatcher {
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match watcher.watch(&root_path, RecursiveMode::Recursive) {
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Ok(_) => (),
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Err(_) => {
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panic!("Unable to watch partition {}, with path {}! Make sure that it's a file or directory.", partition_name, root_path.display());
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eprintln!("WARNING: Unable to watch partition {}, with path {}\nMake sure that it's a file or directory.", partition_name, root_path.display());
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continue;
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},
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}
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@@ -9,6 +9,10 @@
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"extra": {
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"path": "extra-script.lua",
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"target": "ReplicatedStorage.ExtraScript"
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},
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"does-not-exist": {
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"path": "hahah",
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"target": "ReplicatedStorage.Never"
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}
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}
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}
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