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Fix typos (#239)
This commit is contained in:
committed by
Lucien Greathouse
parent
9b6ce57c79
commit
d147ae7bb6
@@ -5,7 +5,7 @@ This page aims to describe how Rojo turns files on the filesystem into Roblox ob
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Any directory on the filesystem will turn into a `Folder` instance in Roblox, unless that folder matches the name of a service or other existing instance. In those cases, that instance will be preserved.
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## Scripts
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Rojo can represent `ModuleScript`, `Script`, and `LocalScript` objects. The default script type is `ModuleScript`, since most scripts in well-structued Roblox projects will be modules.
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Rojo can represent `ModuleScript`, `Script`, and `LocalScript` objects. The default script type is `ModuleScript`, since most scripts in well-structured Roblox projects will be modules.
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| File Name | Instance Type |
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| -------------- | -------------- |
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@@ -13,7 +13,7 @@ Rojo can represent `ModuleScript`, `Script`, and `LocalScript` objects. The defa
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| `*.client.lua` | `LocalScript` |
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| `*.lua` | `ModuleScript` |
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If a directory contains a file named `init.server.lua`, `init.client.lua`, or `init.lua`, that folder will be transformed into a `*Script` instance with the conents of the `init` file. This can be used to create scripts inside of scripts.
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If a directory contains a file named `init.server.lua`, `init.client.lua`, or `init.lua`, that folder will be transformed into a `*Script` instance with the contents of the `init` file. This can be used to create scripts inside of scripts.
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For example, this file tree:
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@@ -62,4 +62,4 @@ JSON model files are fairly strict; any syntax errors will cause the model to fa
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}
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]
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}
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```
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```
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