mirror of
https://github.com/rojo-rbx/rojo.git
synced 2026-04-20 20:55:50 +00:00
Corrected folder name. (#220)
* Corrected folder name. * Update docs/guide/new-game.md Co-Authored-By: Lucien Greathouse <me@lpghatguy.com>
This commit is contained in:
committed by
Lucien Greathouse
parent
a4a6e3b8f6
commit
972338d86a
@@ -41,7 +41,7 @@ All we have to do is call `rojo build`:
|
||||
rojo build -o MyNewProject.rbxlx
|
||||
```
|
||||
|
||||
If you open `MyNewProject.rbxlx` in Roblox Studio now, you should see a `Folder` containing a `ModuleScript` under `ReplicatedStorage`!
|
||||
If you open `MyNewProject.rbxlx` in Roblox Studio now, you should see a `Folder` named "Source" containing a `ModuleScript` under `ReplicatedStorage`.
|
||||
|
||||
!!! info
|
||||
To generate a binary place file instead, use `rbxl`. Note that support for binary model/place files (`rbxm` and `rbxl`) is very limited in Rojo presently.
|
||||
@@ -87,4 +87,4 @@ Generating and publishing your game is as simple as:
|
||||
rojo upload --asset_id [PLACE ID] --cookie "[SECURITY COOKIE]"
|
||||
```
|
||||
|
||||
An example project is available on GitHub that deploys to Roblox.com from GitHub and Travis-CI automatically: [https://github.com/LPGhatguy/roads](https://github.com/LPGhatguy/roads)
|
||||
An example project is available on GitHub that deploys to Roblox.com from GitHub and Travis-CI automatically: [https://github.com/LPGhatguy/roads](https://github.com/LPGhatguy/roads)
|
||||
|
||||
Reference in New Issue
Block a user