diff --git a/docs/guide/new-game.md b/docs/guide/new-game.md index 74c967be..638d4263 100644 --- a/docs/guide/new-game.md +++ b/docs/guide/new-game.md @@ -41,7 +41,7 @@ All we have to do is call `rojo build`: rojo build -o MyNewProject.rbxlx ``` -If you open `MyNewProject.rbxlx` in Roblox Studio now, you should see a `Folder` containing a `ModuleScript` under `ReplicatedStorage`! +If you open `MyNewProject.rbxlx` in Roblox Studio now, you should see a `Folder` named "Source" containing a `ModuleScript` under `ReplicatedStorage`. !!! info To generate a binary place file instead, use `rbxl`. Note that support for binary model/place files (`rbxm` and `rbxl`) is very limited in Rojo presently. @@ -87,4 +87,4 @@ Generating and publishing your game is as simple as: rojo upload --asset_id [PLACE ID] --cookie "[SECURITY COOKIE]" ``` -An example project is available on GitHub that deploys to Roblox.com from GitHub and Travis-CI automatically: [https://github.com/LPGhatguy/roads](https://github.com/LPGhatguy/roads) \ No newline at end of file +An example project is available on GitHub that deploys to Roblox.com from GitHub and Travis-CI automatically: [https://github.com/LPGhatguy/roads](https://github.com/LPGhatguy/roads)