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* Change Notification sound to generic sound The notification sound causes the game to summon an error due to no experience permissions with no way to grant permission. This is due to the new audio policy update. * Update Notification sound
69 lines
1.5 KiB
Lua
69 lines
1.5 KiB
Lua
local strict = require(script.Parent.strict)
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local Assets = {
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Sprites = {},
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Slices = {
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RoundedBackground = {
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Image = "rbxassetid://5981360418",
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Center = Rect.new(10, 10, 10, 10),
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Scale = 0.5,
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},
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RoundedBorder = {
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Image = "rbxassetid://5981360137",
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Center = Rect.new(10, 10, 10, 10),
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Scale = 0.5,
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},
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},
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Images = {
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Logo = "rbxassetid://5990772764",
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PluginButton = "rbxassetid://3405341609",
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PluginButtonConnected = "rbxassetid://9529783993",
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PluginButtonWarning = "rbxassetid://9529784530",
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Icons = {
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Close = "rbxassetid://6012985953",
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Back = "rbxassetid://6017213752",
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},
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Checkbox = {
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Active = "rbxassetid://6016251644",
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Inactive = "rbxassetid://6016251963",
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},
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Spinner = {
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Foreground = "rbxassetid://3222731032",
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Background = "rbxassetid://3222730627",
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},
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ScrollBar = {
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Top = "rbxassetid://6017290134",
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Middle = "rbxassetid://6017289904",
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Bottom = "rbxassetid://6017289712",
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},
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Circles = {
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[16] = "rbxassetid://3056541177",
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[32] = "rbxassetid://3088713341",
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[64] = "rbxassetid://4918677124",
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[128] = "rbxassetid://2600845734",
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[500] = "rbxassetid://2609138523"
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},
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},
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Sounds = {
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Notification = "rbxassetid://203785492",
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},
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StartSession = "",
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SessionActive = "",
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Configure = "",
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}
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local function guardForTypos(name, map)
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strict(name, map)
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for key, child in pairs(map) do
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if type(child) == "table" then
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guardForTypos(("%s.%s"):format(name, key), child)
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end
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end
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end
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guardForTypos("Assets", Assets)
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return Assets
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