* Add Flipper * Remove old UI * Add boilerplate UI * Change plugin version * Merge upstream * Bunch of new UI changes Too lazy to list them all in individual commits * Touch ripple for buttons and a few other things * Make the close button on the PluginGui work * Set button state to guiEnabled * Implement Connecting, NotConnected; add Header; don't update plugin button on render * Replace mapLerpColor with mapLerp * Update blendAlpha to be 0 without any values * Add ActionFillTransparency to Theme.Button * Suffix all Theme entries * Update Flipper * Add disconnect button * Remove cancel button * Add settings page * Add scrollbar and dark theme support to settings * Include settings in startSession * Set context default value to nil I always thought this was the name, lol... * Add Error page * Fix preloadAssets * Fix preloadAssets import * Update checkbox colors a little * Add setting descriptions * Fix scrolling frame in settings panel * Remove .vscode * Rename Throbber to Spinner * Update merge * Move Spinner images to assets * Change casing of directories * Remove old directories * Add comments to getDerivedStateFromProps * Account for offset in host TextBox size * Turn width variables into constants * Attempt to fix the comments * Add a missing comma in Settings * Remove a double space * Remove Dummy object * Move most of the Studio logic out of render * Don't truncate port input * Replace merge with Dictionary.merge * Replace "Got it!" with "Okay" * Add projectName to setStatus call * Add Flipper to build.rs
Rojo is a tool designed to enable Roblox developers to use professional-grade software engineering tools.
With Rojo, it's possible to use industry-leading tools like Visual Studio Code and Git.
Rojo is designed for power users who want to use the best tools available for building games, libraries, and plugins.
Features
Rojo enables:
- Working on scripts and models from the filesystem, in your favorite editor
- Versioning your game, library, or plugin using Git or another VCS
- Streaming
rbxmxandrbxmmodels into your game in real time - Packaging and deploying your project to Roblox.com from the command line
In the future, Rojo will be able to:
- Sync instances from Roblox Studio to the filesystem
- Automatically convert your existing game to work with Rojo
- Import custom instances like MoonScript code
Documentation
Documentation is hosted in the rojo.space repository.
Contributing
Check out our contribution guide for detailed instructions for helping work on Rojo!
Pull requests are welcome!
Rojo supports Rust 1.43.1 and newer. The minimum supported version of Rust is based on the latest versions of the dependencies that Rojo has.
License
Rojo is available under the terms of the Mozilla Public License, Version 2.0. See LICENSE.txt for details.