This represents an evolution in how I've been thinking about Lua -- using boolean coercion is generally a bad idea I think because it obscures the underlying types. It also makes it so that if a boolean is eronneously passed into a function, and it happens to be a 'false' value, it will be coerced into the nil case instead of being reported as an error, no matter how unintuitive the resulting error might be.
Rojo is a flexible multi-tool designed for creating robust Roblox projects.
It's designed for power users who want to use the best tools available for building games, libraries, and plugins.
Features
Rojo lets you:
- Work on scripts from the filesystem, in your favorite editor
- Version your place, library, or plugin using Git or another VCS
- Sync JSON-format models from the filesystem into your game
Later this year, Rojo will be able to:
- Sync
rbxmxmodels between the filesystem and Roblox Studio - Package projects into
rbxmxfiles from the command line
Documentation Website
You can also view the documentation by browsing the docs folder of the repository, but because it uses a number of Markdown extensions, it may not be very readable.
Inspiration
There are lots of other tools that sync scripts into Roblox or provide other tools for working with Roblox places.
Here are a few, if you're looking for alternatives or supplements to Rojo:
- Studio Bridge by Vocksel
- RbxRefresh by Osyris
- RbxSync by evaera
- CodeSync and rbx-exteditor by MemoryPenguin
- rbxmk by Anaminus
I also have a couple tools that Rojo intends to replace:
Contributing
Pull requests are welcome!
All pull requests are run against a test suite on Travis CI. That test suite should always pass!
License
Rojo is available under the terms of the Mozilla Public License, Version 2.0. See LICENSE for details.
