jeparlefrancais 3cf82e112f Install plugin from CLI (#304)
* add install command

* cargo fmt

* filter spec files

* Update src/cli/plugin.rs

Co-Authored-By: Lucien Greathouse <me@lpghatguy.com>

* Update src/cli/plugin.rs

Co-Authored-By: Lucien Greathouse <me@lpghatguy.com>

* fix comments

* encode plugin with rbx_binary

* update build script

* refactor pathbuf error into io error

* fix rojo typo

* remove snafu

* Update `snapshot_from_fs_path`

* Print `rerun-if-changed` even for directories, in order to run the
  build.rs script when files are added.

* Switch `filter_map` loop to a regular for loop. I like the FP-style
  iterator stuff in Rust, but I think Result handling is easier in a
  normal loop. Also, I don't believe the result of read_dir implements
  `ExactSizedIterator`, so some of the wins of map+collect aren't there.

* Replace Result::unwrap with ? in build.rs

* Simplify error handling code in runtime

* Checkout with submodules

Co-authored-by: Lucien Greathouse <me@lpghatguy.com>
2020-03-29 13:41:54 -07:00
2020-03-29 12:21:55 -07:00
2020-03-29 13:41:54 -07:00
2020-03-29 13:41:54 -07:00
2020-03-29 13:41:54 -07:00
2020-03-29 13:41:54 -07:00
2020-03-29 13:41:54 -07:00
2020-03-29 13:41:54 -07:00
2020-03-18 11:40:12 -07:00
2020-03-18 11:36:50 -07:00

 

Rojo is a tool designed to enable Roblox developers to use professional-grade software engineering tools.

With Rojo, it's possible to use industry-leading tools like Visual Studio Code and Git.

Rojo is designed for power users who want to use the best tools available for building games, libraries, and plugins.

Features

Rojo enables:

  • Working on scripts and models from the filesystem, in your favorite editor
  • Versioning your game, library, or plugin using Git or another VCS
  • Streaming rbxmx and rbxm models into your game in real time
  • Packaging and deploying your project to Roblox.com from the command line

In the future, Rojo will be able to:

  • Sync instances from Roblox Studio to the filesystem
  • Automatically convert your existing game to work with Rojo
  • Import custom instances like MoonScript code

Documentation

Documentation is hosted in the rojo.space repository.

Contributing

Check out our contribution guide for detailed instructions for helping work on Rojo!

Pull requests are welcome!

Rojo supports Rust 1.40.0 and newer. The minimum supported version of Rust is based on the latest versions of the dependencies that Rojo has.

License

Rojo is available under the terms of the Mozilla Public License, Version 2.0. See LICENSE.txt for details.

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