Compare commits
23 Commits
v6.0.0-rc.
...
v0.5.4
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4caac5e6cb |
@@ -3,24 +3,16 @@ root = true
|
||||
[*]
|
||||
end_of_line = lf
|
||||
charset = utf-8
|
||||
trim_trailing_whitespace = true
|
||||
insert_final_newline = false
|
||||
trim_trailing_whitespace = true
|
||||
|
||||
[*.{json,js,css}]
|
||||
indent_style = space
|
||||
indent_size = 2
|
||||
|
||||
[*.md]
|
||||
[*.{md,rs}]
|
||||
indent_style = space
|
||||
indent_size = 4
|
||||
|
||||
[*.{rs,toml}]
|
||||
indent_style = space
|
||||
indent_size = 4
|
||||
insert_final_newline = true
|
||||
|
||||
[*.snap]
|
||||
insert_final_newline = true
|
||||
|
||||
[*.lua]
|
||||
indent_style = tab
|
||||
23
.github/workflows/ci.yml
vendored
@@ -1,13 +1,6 @@
|
||||
name: CI
|
||||
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- master
|
||||
|
||||
pull_request:
|
||||
branches:
|
||||
- master
|
||||
on: [push]
|
||||
|
||||
jobs:
|
||||
build:
|
||||
@@ -16,12 +9,10 @@ jobs:
|
||||
|
||||
strategy:
|
||||
matrix:
|
||||
rust_version: [stable, "1.43.1"]
|
||||
rust_version: [stable, "1.40.0"]
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v1
|
||||
with:
|
||||
submodules: true
|
||||
|
||||
- name: Setup Rust toolchain
|
||||
run: rustup default ${{ matrix.rust_version }}
|
||||
@@ -32,8 +23,8 @@ jobs:
|
||||
- name: Run tests
|
||||
run: cargo test --locked --verbose
|
||||
|
||||
- name: Rustfmt and Clippy
|
||||
run: |
|
||||
cargo fmt -- --check
|
||||
cargo clippy
|
||||
if: matrix.rust_version == 'stable'
|
||||
- name: Build (All Features)
|
||||
run: cargo build --locked --verbose --all-features
|
||||
|
||||
- name: Run tests (All Features)
|
||||
run: cargo test --locked --verbose --all-features
|
||||
6
.github/workflows/release.yml
vendored
@@ -10,8 +10,6 @@ jobs:
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v1
|
||||
with:
|
||||
submodules: true
|
||||
|
||||
- name: Build release binary
|
||||
run: cargo build --verbose --locked --release
|
||||
@@ -27,8 +25,6 @@ jobs:
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v1
|
||||
with:
|
||||
submodules: true
|
||||
|
||||
- name: Install Rust
|
||||
run: curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh -s -- -y
|
||||
@@ -51,8 +47,6 @@ jobs:
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v1
|
||||
with:
|
||||
submodules: true
|
||||
|
||||
- name: Build
|
||||
run: cargo build --locked --verbose --release
|
||||
|
||||
23
.gitignore
vendored
@@ -1,24 +1,9 @@
|
||||
# Rust output directory
|
||||
/target
|
||||
|
||||
# Headers for clibrojo
|
||||
/include
|
||||
|
||||
# Roblox model and place files in the root, used for debugging
|
||||
/scratch-project
|
||||
/server/failed-snapshots/
|
||||
**/*.rs.bk
|
||||
/*.rbxm
|
||||
/*.rbxmx
|
||||
/*.rbxl
|
||||
/*.rbxlx
|
||||
|
||||
# Test places for the Roblox Studio Plugin
|
||||
/plugin/*.rbxlx
|
||||
|
||||
# Roblox Studio holds 'lock' files on places
|
||||
*.rbxl.lock
|
||||
*.rbxlx.lock
|
||||
|
||||
# Snapshot files from the 'insta' Rust crate
|
||||
**/*.snap.new
|
||||
|
||||
# Selene generates a roblox.toml file that should not be checked in.
|
||||
/roblox.toml
|
||||
**/*.snap.new
|
||||
8
.gitmodules
vendored
@@ -4,9 +4,15 @@
|
||||
[submodule "plugin/modules/testez"]
|
||||
path = plugin/modules/testez
|
||||
url = https://github.com/Roblox/testez.git
|
||||
[submodule "plugin/modules/lemur"]
|
||||
path = plugin/modules/lemur
|
||||
url = https://github.com/LPGhatguy/lemur.git
|
||||
[submodule "plugin/modules/promise"]
|
||||
path = plugin/modules/promise
|
||||
url = https://github.com/LPGhatguy/roblox-lua-promise.git
|
||||
[submodule "plugin/modules/t"]
|
||||
path = plugin/modules/t
|
||||
url = https://github.com/osyrisrblx/t.git
|
||||
url = https://github.com/osyrisrblx/t.git
|
||||
[submodule "plugin/modules/rbx-dom"]
|
||||
path = plugin/modules/rbx-dom
|
||||
url = http://github.com/rojo-rbx/rbx-dom
|
||||
44
.travis.yml
Normal file
@@ -0,0 +1,44 @@
|
||||
matrix:
|
||||
include:
|
||||
# Lua tests are currently disabled because of holes in Lemur that are pretty
|
||||
# tedious to fix. It should be fixed by either adding missing features to
|
||||
# Lemur or by migrating to a CI system based on real Roblox instead.
|
||||
|
||||
# - language: python
|
||||
# env:
|
||||
# - LUA="lua=5.1"
|
||||
|
||||
# before_install:
|
||||
# - pip install hererocks
|
||||
# - hererocks lua_install -r^ --$LUA
|
||||
# - export PATH=$PATH:$PWD/lua_install/bin
|
||||
|
||||
# install:
|
||||
# - luarocks install luafilesystem
|
||||
# - luarocks install busted
|
||||
# - luarocks install luacov
|
||||
# - luarocks install luacov-coveralls
|
||||
# - luarocks install luacheck
|
||||
|
||||
# script:
|
||||
# - cd plugin
|
||||
# - luacheck src
|
||||
# - lua -lluacov spec.lua
|
||||
|
||||
# after_success:
|
||||
# - cd plugin
|
||||
# - luacov-coveralls -e $TRAVIS_BUILD_DIR/lua_install
|
||||
|
||||
- language: rust
|
||||
rust: 1.34.0
|
||||
cache: cargo
|
||||
|
||||
script:
|
||||
- cargo test --verbose
|
||||
|
||||
- language: rust
|
||||
rust: stable
|
||||
cache: cargo
|
||||
|
||||
script:
|
||||
- cargo test --verbose
|
||||
45
CHANGELOG.md
@@ -2,47 +2,6 @@
|
||||
|
||||
## Unreleased Changes
|
||||
|
||||
## [6.0.0 Release Candidate 2](https://github.com/rojo-rbx/rojo/releases/tag/v6.0.0-rc.1) (November 19, 2020)
|
||||
* Fixed crash when malformed CSV files are put into a project. ([#310](https://github.com/rojo-rbx/rojo/issues/310))
|
||||
* Fixed incorrect string escaping when producing Lua code from JSON files. ([#314](https://github.com/rojo-rbx/rojo/issues/314))
|
||||
* Fixed performance issues introduced in Rojo 6.0.0-rc.1. ([#317](https://github.com/rojo-rbx/rojo/issues/317))
|
||||
* Fixed `rojo plugin install` subcommand failing for everyone except Rojo developers. ([#320](https://github.com/rojo-rbx/rojo/issues/320))
|
||||
* Updated default place template to take advantage of [#210](https://github.com/rojo-rbx/rojo/pull/210).
|
||||
* Enabled glob ignore patterns by default and removed the `unstable_glob_ignore` feature.
|
||||
* `globIgnorePaths` can be set on a project to a list of globs to ignore.
|
||||
* The Rojo plugin now completes as much as it can from a patch without disconnecting. Warnings are shown in the console.
|
||||
* Fixed 6.0.0-rc.1 regression causing instances that changed ClassName to instead... not change ClassName.
|
||||
|
||||
## [6.0.0 Release Candidate 1](https://github.com/rojo-rbx/rojo/releases/tag/v6.0.0-rc.1) (March 29, 2020)
|
||||
This release jumped from 0.6.0 to 6.0.0. Rojo has been in use in production for many users for quite a long times, and so 6.0 is a more accurate reflection of Rojo's version than a pre-1.0 version.
|
||||
|
||||
* Added basic settings panel to plugin, with two settings:
|
||||
* "Open Scripts Externally": When enabled, opening a script in Studio will instead open it in your default text editor.
|
||||
* "Two-Way Sync": When enabled, Rojo will attempt to save changes to your place back to the filesystem. **Very early feature, very broken, beware!**
|
||||
* Added `--color` option to force-enable or force-disable color in Rojo's output.
|
||||
* Added support for turning `.json` files into `ModuleScript` instances ([#308](https://github.com/rojo-rbx/rojo/pull/308))
|
||||
* Added `rojo plugin install` and `rojo plugin uninstall` to allow Rojo to manage its Roblox Studio plugin. ([#304](https://github.com/rojo-rbx/rojo/pull/304))
|
||||
* Class names no longer need to be specified for Roblox services in Rojo projects. ([#210](https://github.com/rojo-rbx/rojo/pull/210))
|
||||
* The server half of **experimental** two-way sync is now enabled by default.
|
||||
* Increased default logging verbosity in commands like `rojo build`.
|
||||
* Rojo now requires a project file again, just like 0.5.4.
|
||||
|
||||
## [0.6.0 Alpha 3](https://github.com/rojo-rbx/rojo/releases/tag/v0.6.0-alpha.3) (March 13, 2020)
|
||||
* Added `--watch` argument to `rojo build`. ([#284](https://github.com/rojo-rbx/rojo/pull/284))
|
||||
* Added dark theme support to plugin. ([#241](https://github.com/rojo-rbx/rojo/issues/241))
|
||||
* Added a revamped `rojo init` command, which will now create more complete projects.
|
||||
* Added the `rojo doc` command, which opens Rojo's documentation in your browser.
|
||||
* Fixed many crashes from malformed projects and filesystem edge cases in `rojo serve`.
|
||||
* Simplified filesystem access code dramatically.
|
||||
* Improved error reporting and logging across the board.
|
||||
* Log messages have a less noisy prefix.
|
||||
* Any thread panicking now causes Rojo to abort instead of existing as a zombie.
|
||||
* Errors now have a list of causes, helping make many errors more clear.
|
||||
|
||||
## [0.6.0 Alpha 2](https://github.com/rojo-rbx/rojo/releases/tag/v0.6.0-alpha.2) (March 6, 2020)
|
||||
* Fixed `rojo upload` command always uploading models.
|
||||
* Removed `--kind` parameter to `rojo upload`; Rojo now automatically uploads the correct kind of asset based on your project file.
|
||||
|
||||
## [0.5.4](https://github.com/rojo-rbx/rojo/releases/tag/v0.5.4) (February 26, 2020)
|
||||
This is a general maintenance release for the Rojo 0.5.x release series.
|
||||
|
||||
@@ -133,7 +92,7 @@ This is a general maintenance release for the Rojo 0.5.x release series.
|
||||
|
||||
## [0.5.0 Alpha 9](https://github.com/rojo-rbx/rojo/releases/tag/v0.5.0-alpha.9) (April 4, 2019)
|
||||
* Changed `rojo build` to use buffered I/O, which can make it up to 2x faster in some cases.
|
||||
* Building [*Road Not Taken*](https://github.com/LPGhatguy/roads) to an `rbxlx` file dropped from 150ms to 70ms on my machine
|
||||
* Building [*Road Not Taken*](https://github.com/rojo-rbx/roads) to an `rbxlx` file dropped from 150ms to 70ms on my machine
|
||||
* Fixed `LocalizationTable` instances being made from `csv` files incorrectly interpreting empty rows and columns. ([#149](https://github.com/rojo-rbx/rojo/pull/149))
|
||||
* Fixed CSV files with entries that parse as numbers causing Rojo to panic. ([#152](https://github.com/rojo-rbx/rojo/pull/152))
|
||||
* Improved error messages when malformed CSV files are found in a Rojo project.
|
||||
@@ -330,4 +289,4 @@ This is a general maintenance release for the Rojo 0.5.x release series.
|
||||
* More robust syncing with a new reconciler
|
||||
|
||||
## [0.1.0](https://github.com/rojo-rbx/rojo/releases/tag/v0.1.0) (November 29, 2017)
|
||||
* Initial release, functionally very similar to [rbxfs](https://github.com/LPGhatguy/rbxfs)
|
||||
* Initial release, functionally very similar to [rbxfs](https://github.com/rojo-rbx/rbxfs)
|
||||
@@ -1,5 +1,5 @@
|
||||
# Contributing to the Rojo Project
|
||||
Rojo is a big project and can always use more help!
|
||||
Rojo is a big project and can always use more help! This guide covers all repositories underneath the [rojo-rbx organization on GitHub](https://github.com/rojo-rbx).
|
||||
|
||||
Some of the repositories covered are:
|
||||
|
||||
@@ -11,12 +11,6 @@ Some of the repositories covered are:
|
||||
## Code
|
||||
Code contributions are welcome for features and bugs that have been reported in the project's bug tracker. We want to make sure that no one wastes their time, so be sure to talk with maintainers about what changes would be accepted before doing any work!
|
||||
|
||||
You'll want these tools to work on Rojo:
|
||||
|
||||
* Latest stable Rust compiler
|
||||
* Latest stable [Rojo](https://github.com/rojo-rbx/rojo)
|
||||
* [Foreman](https://github.com/Roblox/foreman)
|
||||
|
||||
## Documentation
|
||||
Documentation impacts way more people than the individual lines of code we write.
|
||||
|
||||
@@ -32,13 +26,15 @@ Please file issues and we'll try to help figure out what the best way forward is
|
||||
## Pushing a Rojo Release
|
||||
The Rojo release process is pretty manual right now. If you need to do it, here's how:
|
||||
|
||||
1. Bump server version in [`Cargo.toml`](Cargo.toml)
|
||||
1. Bump server version in [`server/Cargo.toml`](server/Cargo.toml)
|
||||
2. Bump plugin version in [`plugin/src/Config.lua`](plugin/src/Config.lua)
|
||||
3. Run `cargo test` to update `Cargo.lock` and double-check tests
|
||||
4. Update [`CHANGELOG.md`](CHANGELOG.md)
|
||||
5. Commit!
|
||||
* `git add . && git commit -m "Release vX.Y.Z"`
|
||||
6. Tag the commit with the version from `Cargo.toml` prepended with a v, like `v0.4.13`
|
||||
7. Build Windows release build of CLI
|
||||
* `cargo build --release`
|
||||
7. Publish the CLI
|
||||
* `cargo publish`
|
||||
8. Build and upload the plugin
|
||||
@@ -49,5 +45,4 @@ The Rojo release process is pretty manual right now. If you need to do it, here'
|
||||
10. Copy GitHub release content from previous release
|
||||
* Update the leading text with a summary about the release
|
||||
* Paste the changelog notes (as-is!) from [`CHANGELOG.md`](CHANGELOG.md)
|
||||
* Write a small summary of each major feature
|
||||
* Attach release artifacts from GitHub Actions for each platform
|
||||
* Write a small summary of each major feature
|
||||
1398
Cargo.lock
generated
114
Cargo.toml
@@ -1,112 +1,8 @@
|
||||
[package]
|
||||
name = "rojo"
|
||||
version = "6.0.0-rc.2"
|
||||
authors = ["Lucien Greathouse <me@lpghatguy.com>"]
|
||||
description = "Enables professional-grade development tools for Roblox developers"
|
||||
license = "MPL-2.0"
|
||||
homepage = "https://rojo.space"
|
||||
documentation = "https://rojo.space/docs"
|
||||
repository = "https://github.com/rojo-rbx/rojo"
|
||||
readme = "README.md"
|
||||
edition = "2018"
|
||||
|
||||
exclude = [
|
||||
"/test-projects/**",
|
||||
[workspace]
|
||||
members = [
|
||||
"server",
|
||||
"rojo-test",
|
||||
]
|
||||
|
||||
[profile.dev]
|
||||
panic = "abort"
|
||||
|
||||
[profile.release]
|
||||
panic = "abort"
|
||||
|
||||
[features]
|
||||
default = []
|
||||
|
||||
# Enable this feature to live-reload assets from the web UI.
|
||||
dev_live_assets = []
|
||||
|
||||
[workspace]
|
||||
members = [
|
||||
"rojo-insta-ext",
|
||||
"clibrojo",
|
||||
"memofs",
|
||||
]
|
||||
|
||||
default-members = [
|
||||
".",
|
||||
"rojo-insta-ext",
|
||||
"memofs",
|
||||
]
|
||||
|
||||
[lib]
|
||||
name = "librojo"
|
||||
path = "src/lib.rs"
|
||||
|
||||
[[bin]]
|
||||
name = "rojo"
|
||||
path = "src/bin.rs"
|
||||
|
||||
[[bench]]
|
||||
name = "build"
|
||||
harness = false
|
||||
|
||||
[dependencies]
|
||||
memofs = { version = "0.1.2", path = "memofs" }
|
||||
|
||||
anyhow = "1.0.27"
|
||||
backtrace = "0.3"
|
||||
bincode = "1.2.1"
|
||||
crossbeam-channel = "0.4.0"
|
||||
csv = "1.1.1"
|
||||
env_logger = "0.7.1"
|
||||
fs-err = "2.2.0"
|
||||
futures = "0.1.29"
|
||||
globset = "0.4.4"
|
||||
humantime = "1.3.0"
|
||||
hyper = "0.12.35"
|
||||
jod-thread = "0.1.0"
|
||||
lazy_static = "1.4.0"
|
||||
log = "0.4.8"
|
||||
maplit = "1.0.1"
|
||||
notify = "4.0.14"
|
||||
opener = "0.4.1"
|
||||
rbx_binary = "0.5.0"
|
||||
rbx_dom_weak = "1.10.1"
|
||||
rbx_reflection = "3.3.408"
|
||||
rbx_xml = "0.11.3"
|
||||
regex = "1.3.1"
|
||||
reqwest = "0.9.20"
|
||||
ritz = "0.1.0"
|
||||
rlua = "0.17.0"
|
||||
roblox_install = "0.2.2"
|
||||
serde = { version = "1.0", features = ["derive", "rc"] }
|
||||
serde_json = "1.0"
|
||||
structopt = "0.3.5"
|
||||
termcolor = "1.0.5"
|
||||
thiserror = "1.0.11"
|
||||
tokio = "0.1.22"
|
||||
uuid = { version = "0.8.1", features = ["v4", "serde"] }
|
||||
|
||||
[target.'cfg(windows)'.dependencies]
|
||||
winreg = "0.6.2"
|
||||
|
||||
[build-dependencies]
|
||||
memofs = { version = "0.1.3", path = "memofs" }
|
||||
|
||||
anyhow = "1.0.27"
|
||||
bincode = "1.2.1"
|
||||
fs-err = "2.3.0"
|
||||
maplit = "1.0.1"
|
||||
|
||||
[dev-dependencies]
|
||||
rojo-insta-ext = { path = "rojo-insta-ext" }
|
||||
|
||||
criterion = "0.3"
|
||||
insta = { version = "0.13.1", features = ["redactions"] }
|
||||
lazy_static = "1.2"
|
||||
paste = "0.1"
|
||||
pretty_assertions = "0.6.1"
|
||||
serde_yaml = "0.8.9"
|
||||
tempfile = "3.0"
|
||||
walkdir = "2.1"
|
||||
opt-level = 1
|
||||
24
README.md
@@ -7,14 +7,17 @@
|
||||
<div> </div>
|
||||
|
||||
<div align="center">
|
||||
<a href="https://github.com/rojo-rbx/rojo/actions">
|
||||
<img src="https://github.com/rojo-rbx/rojo/workflows/CI/badge.svg" alt="Actions status" />
|
||||
<a href="https://travis-ci.org/rojo-rbx/rojo">
|
||||
<img src="https://api.travis-ci.org/rojo-rbx/rojo.svg?branch=master" alt="Travis-CI Build Status" />
|
||||
</a>
|
||||
<a href="https://crates.io/crates/rojo">
|
||||
<img src="https://img.shields.io/crates/v/rojo.svg?label=latest%20release" alt="Latest server version" />
|
||||
<img src="https://img.shields.io/crates/v/rojo.svg?label=version" alt="Latest server version" />
|
||||
</a>
|
||||
<a href="https://rojo.space/docs">
|
||||
<img src="https://img.shields.io/badge/docs-website-brightgreen.svg" alt="Rojo Documentation" />
|
||||
<a href="https://rojo.space/docs/0.4.x">
|
||||
<img src="https://img.shields.io/badge/docs-0.4.x-brightgreen.svg" alt="Rojo 0.4.x Documentation" />
|
||||
</a>
|
||||
<a href="https://rojo.space/docs/0.5.x">
|
||||
<img src="https://img.shields.io/badge/docs-0.5.x-brightgreen.svg" alt="Rojo 0.5.x Documentation" />
|
||||
</a>
|
||||
</div>
|
||||
|
||||
@@ -34,21 +37,22 @@ Rojo enables:
|
||||
* Streaming `rbxmx` and `rbxm` models into your game in real time
|
||||
* Packaging and deploying your project to Roblox.com from the command line
|
||||
|
||||
In the future, Rojo will be able to:
|
||||
Soon, Rojo will be able to:
|
||||
|
||||
* Sync instances from Roblox Studio to the filesystem
|
||||
* Automatically convert your existing game to work with Rojo
|
||||
* Sync instances from Roblox Studio to the filesystem
|
||||
* Automatically manage your assets on Roblox.com, like images and sounds
|
||||
* Import custom instances like MoonScript code
|
||||
|
||||
## [Documentation](https://rojo.space/docs)
|
||||
Documentation is hosted in the [rojo.space repository](https://github.com/rojo-rbx/rojo.space).
|
||||
## [Documentation](https://rojo.space/docs/latest)
|
||||
If you find any mistakes, feel free to make changes in the [docs](https://github.com/rojo-rbx/rojo/tree/master/docs) folder of this repository and submit a pull request!
|
||||
|
||||
## Contributing
|
||||
Check out our [contribution guide](CONTRIBUTING.md) for detailed instructions for helping work on Rojo!
|
||||
|
||||
Pull requests are welcome!
|
||||
|
||||
Rojo supports Rust 1.43.1 and newer. The minimum supported version of Rust is based on the latest versions of the dependencies that Rojo has.
|
||||
Rojo supports Rust 1.34.0 and newer. The minimum supported version of Rust is based on the latest versions of the dependencies that Rojo has.
|
||||
|
||||
## License
|
||||
Rojo is available under the terms of the Mozilla Public License, Version 2.0. See [LICENSE.txt](LICENSE.txt) for details.
|
||||
@@ -1,11 +0,0 @@
|
||||
# {project_name}
|
||||
Generated by [Rojo](https://github.com/rojo-rbx/rojo) {rojo_version}.
|
||||
|
||||
## Getting Started
|
||||
To build this library or plugin, use:
|
||||
|
||||
```bash
|
||||
rojo build -o "{project_name}.rbxmx"
|
||||
```
|
||||
|
||||
For more help, check out [the Rojo documentation](https://rojo.space/docs).
|
||||
@@ -1,6 +0,0 @@
|
||||
{
|
||||
"name": "{project_name}",
|
||||
"tree": {
|
||||
"$path": "src"
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
# Roblox Studio lock files
|
||||
/*.rbxlx.lock
|
||||
/*.rbxl.lock
|
||||
@@ -1,5 +0,0 @@
|
||||
return {
|
||||
hello = function()
|
||||
print("Hello world, from {project_name}!")
|
||||
end,
|
||||
}
|
||||
@@ -1,17 +0,0 @@
|
||||
# {project_name}
|
||||
Generated by [Rojo](https://github.com/rojo-rbx/rojo) {rojo_version}.
|
||||
|
||||
## Getting Started
|
||||
To build the place from scratch, use:
|
||||
|
||||
```bash
|
||||
rojo build -o "{project_name}.rbxlx"
|
||||
```
|
||||
|
||||
Next, open `{project_name}.rbxlx` in Roblox Studio and start the Rojo server:
|
||||
|
||||
```bash
|
||||
rojo serve
|
||||
```
|
||||
|
||||
For more help, check out [the Rojo documentation](https://rojo.space/docs).
|
||||
@@ -1,6 +0,0 @@
|
||||
# Project place file
|
||||
/{project_name}.rbxlx
|
||||
|
||||
# Roblox Studio lock files
|
||||
/*.rbxlx.lock
|
||||
/*.rbxl.lock
|
||||
|
Before Width: | Height: | Size: 975 B |
181
assets/index.css
@@ -1,181 +0,0 @@
|
||||
* {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
border: none;
|
||||
text-decoration: inherit;
|
||||
color: inherit;
|
||||
font: inherit;
|
||||
box-sizing: inherit;
|
||||
line-height: inherit;
|
||||
}
|
||||
|
||||
html {
|
||||
box-sizing: border-box;
|
||||
font-family: sans-serif;
|
||||
font-size: 18px;
|
||||
text-decoration: none;
|
||||
line-height: 1.4;
|
||||
}
|
||||
|
||||
img {
|
||||
max-width:100%;
|
||||
max-height:100%;
|
||||
height: auto;
|
||||
}
|
||||
|
||||
.path-list > li {
|
||||
margin-left: 1.2em;
|
||||
font-family: monospace;
|
||||
}
|
||||
|
||||
.root {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
margin: 0.5rem auto;
|
||||
width: 100%;
|
||||
max-width: 50rem;
|
||||
background-color: #efefef;
|
||||
border: 1px solid #666;
|
||||
border-radius: 4px;
|
||||
}
|
||||
|
||||
.header {
|
||||
flex: 0 0;
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
align-items: center;
|
||||
border-bottom: 1px solid #666;
|
||||
}
|
||||
|
||||
.main {
|
||||
padding: 1rem;
|
||||
}
|
||||
|
||||
.main-logo {
|
||||
flex: 0 0 10rem;
|
||||
margin: 1rem;
|
||||
}
|
||||
|
||||
.stats {
|
||||
flex: 0 0 20rem;
|
||||
margin: 1rem;
|
||||
}
|
||||
|
||||
.stat {
|
||||
display: block;
|
||||
}
|
||||
|
||||
.stat-name {
|
||||
display: inline;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.main-section:not(:last-of-type) {
|
||||
margin-bottom: 1rem;
|
||||
}
|
||||
|
||||
.section-title {
|
||||
font-size: 1.8rem;
|
||||
}
|
||||
|
||||
.button-list {
|
||||
flex: 0 0;
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
justify-content: space-around;
|
||||
margin: -1rem;
|
||||
}
|
||||
|
||||
.button {
|
||||
display: inline-block;
|
||||
border: 1px solid #666;
|
||||
padding: 0.3em 1em;
|
||||
margin: 1rem;
|
||||
}
|
||||
|
||||
.instance {
|
||||
margin-bottom: 0.5rem;
|
||||
}
|
||||
|
||||
.instance-title {
|
||||
font-size: 1.2rem;
|
||||
padding: 0.5rem;
|
||||
}
|
||||
|
||||
.expandable-section {
|
||||
margin: 0.25rem 0.5rem;
|
||||
}
|
||||
|
||||
.expandable-items {
|
||||
padding: 0.5rem 1rem;
|
||||
}
|
||||
|
||||
.expandable-input {
|
||||
display: none;
|
||||
}
|
||||
|
||||
.expandable-label > label {
|
||||
cursor: pointer;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
align-content: center;
|
||||
}
|
||||
|
||||
.expandable-input ~ .expandable-label .expandable-visualizer {
|
||||
font-family: monospace;
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
align-content: center;
|
||||
text-align: center;
|
||||
width: 1rem;
|
||||
height: 1rem;
|
||||
font-size: 2rem;
|
||||
margin: 0 0.5rem;
|
||||
transition: transform 100ms ease-in-out;
|
||||
transform-origin: 60% 60%;
|
||||
}
|
||||
|
||||
.expandable-visualizer::before {
|
||||
content: "›";
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.expandable-input:checked ~ .expandable-label {
|
||||
border-bottom: 1px solid #bbb;
|
||||
}
|
||||
|
||||
.expandable-input:checked ~ .expandable-label .expandable-visualizer {
|
||||
transform: rotate(90deg);
|
||||
}
|
||||
|
||||
.expandable-input:not(:checked) ~ .expandable-items {
|
||||
display: none;
|
||||
}
|
||||
|
||||
.vfs-entry {
|
||||
}
|
||||
|
||||
.vfs-entry-name {
|
||||
position: relative;
|
||||
font-family: monospace;
|
||||
}
|
||||
|
||||
.vfs-entry-children .vfs-entry-name::before {
|
||||
content: "";
|
||||
width: 0.6em;
|
||||
height: 1px;
|
||||
background-color: #999;
|
||||
position: absolute;
|
||||
top: 50%;
|
||||
left: -0.8em;
|
||||
}
|
||||
|
||||
.vfs-entry-note {
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
.vfs-entry-children {
|
||||
padding-left: 0.8em;
|
||||
margin-left: 0.2em;
|
||||
border-left: 1px solid #999;
|
||||
}
|
||||
BIN
assets/kenney-ui-gray-sheet.png
Normal file
|
After Width: | Height: | Size: 13 KiB |
41
assets/kenney-ui-gray-sheet.xml
Normal file
@@ -0,0 +1,41 @@
|
||||
<TextureAtlas imagePath="sheet.png">
|
||||
<SubTexture name="grey_arrowDownGrey.png" x="78" y="498" width="15" height="10"/>
|
||||
<SubTexture name="grey_arrowDownWhite.png" x="123" y="496" width="15" height="10"/>
|
||||
<SubTexture name="grey_arrowUpGrey.png" x="108" y="498" width="15" height="10"/>
|
||||
<SubTexture name="grey_arrowUpWhite.png" x="93" y="498" width="15" height="10"/>
|
||||
<SubTexture name="grey_box.png" x="147" y="433" width="38" height="36"/>
|
||||
<SubTexture name="grey_boxCheckmark.png" x="147" y="469" width="38" height="36"/>
|
||||
<SubTexture name="grey_boxCross.png" x="185" y="433" width="38" height="36"/>
|
||||
<SubTexture name="grey_boxTick.png" x="190" y="198" width="36" height="36"/>
|
||||
<SubTexture name="grey_button00.png" x="0" y="143" width="190" height="45"/>
|
||||
<SubTexture name="grey_button01.png" x="0" y="188" width="190" height="49"/>
|
||||
<SubTexture name="grey_button02.png" x="0" y="98" width="190" height="45"/>
|
||||
<SubTexture name="grey_button03.png" x="0" y="331" width="190" height="49"/>
|
||||
<SubTexture name="grey_button04.png" x="0" y="286" width="190" height="45"/>
|
||||
<SubTexture name="grey_button05.png" x="0" y="0" width="195" height="49"/>
|
||||
<SubTexture name="grey_button06.png" x="0" y="49" width="191" height="49"/>
|
||||
<SubTexture name="grey_button07.png" x="195" y="0" width="49" height="49"/>
|
||||
<SubTexture name="grey_button08.png" x="240" y="49" width="49" height="49"/>
|
||||
<SubTexture name="grey_button09.png" x="98" y="433" width="49" height="45"/>
|
||||
<SubTexture name="grey_button10.png" x="191" y="49" width="49" height="49"/>
|
||||
<SubTexture name="grey_button11.png" x="0" y="433" width="49" height="45"/>
|
||||
<SubTexture name="grey_button12.png" x="244" y="0" width="49" height="49"/>
|
||||
<SubTexture name="grey_button13.png" x="49" y="433" width="49" height="45"/>
|
||||
<SubTexture name="grey_button14.png" x="0" y="384" width="190" height="49"/>
|
||||
<SubTexture name="grey_button15.png" x="0" y="237" width="190" height="49"/>
|
||||
<SubTexture name="grey_checkmarkGrey.png" x="99" y="478" width="21" height="20"/>
|
||||
<SubTexture name="grey_checkmarkWhite.png" x="78" y="478" width="21" height="20"/>
|
||||
<SubTexture name="grey_circle.png" x="185" y="469" width="36" height="36"/>
|
||||
<SubTexture name="grey_crossGrey.png" x="120" y="478" width="18" height="18"/>
|
||||
<SubTexture name="grey_crossWhite.png" x="190" y="318" width="18" height="18"/>
|
||||
<SubTexture name="grey_panel.png" x="190" y="98" width="100" height="100"/>
|
||||
<SubTexture name="grey_sliderDown.png" x="190" y="234" width="28" height="42"/>
|
||||
<SubTexture name="grey_sliderEnd.png" x="138" y="478" width="8" height="10"/>
|
||||
<SubTexture name="grey_sliderHorizontal.png" x="0" y="380" width="190" height="4"/>
|
||||
<SubTexture name="grey_sliderLeft.png" x="0" y="478" width="39" height="31"/>
|
||||
<SubTexture name="grey_sliderRight.png" x="39" y="478" width="39" height="31"/>
|
||||
<SubTexture name="grey_sliderUp.png" x="190" y="276" width="28" height="42"/>
|
||||
<SubTexture name="grey_sliderVertical.png" x="208" y="318" width="4" height="100"/>
|
||||
<SubTexture name="grey_tickGrey.png" x="190" y="336" width="17" height="17"/>
|
||||
<SubTexture name="grey_tickWhite.png" x="190" y="353" width="17" height="17"/>
|
||||
</TextureAtlas>
|
||||
@@ -1,43 +0,0 @@
|
||||
use std::path::Path;
|
||||
|
||||
use criterion::{criterion_group, criterion_main, BatchSize, Criterion};
|
||||
use tempfile::{tempdir, TempDir};
|
||||
|
||||
use librojo::cli::{build, BuildCommand};
|
||||
|
||||
pub fn benchmark_small_place(c: &mut Criterion) {
|
||||
bench_build_place(c, "Small Place", "test-projects/benchmark_small_place")
|
||||
}
|
||||
|
||||
criterion_group!(benches, benchmark_small_place);
|
||||
criterion_main!(benches);
|
||||
|
||||
fn bench_build_place(c: &mut Criterion, name: &str, path: &str) {
|
||||
let mut group = c.benchmark_group(name);
|
||||
|
||||
// 'rojo build' generally takes a fair bit of time to execute.
|
||||
group.sample_size(10);
|
||||
group.bench_function("build", |b| {
|
||||
b.iter_batched(
|
||||
|| place_setup(path),
|
||||
|(_dir, options)| build(options).unwrap(),
|
||||
BatchSize::SmallInput,
|
||||
)
|
||||
});
|
||||
|
||||
group.finish();
|
||||
}
|
||||
|
||||
fn place_setup<P: AsRef<Path>>(input_path: P) -> (TempDir, BuildCommand) {
|
||||
let dir = tempdir().unwrap();
|
||||
let input = input_path.as_ref().to_path_buf();
|
||||
let output = dir.path().join("output.rbxlx");
|
||||
|
||||
let options = BuildCommand {
|
||||
project: input,
|
||||
watch: false,
|
||||
output,
|
||||
};
|
||||
|
||||
(dir, options)
|
||||
}
|
||||
@@ -1,5 +0,0 @@
|
||||
#!/bin/sh
|
||||
|
||||
set -e
|
||||
|
||||
watchexec -c -w plugin "sh -c './bin/install-dev-plugin.sh'"
|
||||
@@ -1,13 +0,0 @@
|
||||
#!/bin/sh
|
||||
|
||||
set -e
|
||||
|
||||
DIR="$( mktemp -d )"
|
||||
PLUGIN_FILE="$DIR/Rojo.rbxm"
|
||||
TESTEZ_FILE="$DIR/TestEZ.rbxm"
|
||||
|
||||
rojo build plugin -o "$PLUGIN_FILE"
|
||||
rojo build plugin/testez.project.json -o "$TESTEZ_FILE"
|
||||
remodel bin/mark-plugin-as-dev.lua "$PLUGIN_FILE" "$TESTEZ_FILE" 2>/dev/null
|
||||
|
||||
cp "$PLUGIN_FILE" "$LOCALAPPDATA/Roblox/Plugins/Rojo.rbxm"
|
||||
@@ -1,5 +0,0 @@
|
||||
#!/bin/sh
|
||||
|
||||
set -e
|
||||
|
||||
rojo build plugin -o "$LOCALAPPDATA/Roblox/Plugins/Rojo.rbxm"
|
||||
@@ -1,12 +0,0 @@
|
||||
local pluginPath, testezPath = ...
|
||||
|
||||
local plugin = remodel.readModelFile(pluginPath)[1]
|
||||
local testez = remodel.readModelFile(testezPath)[1]
|
||||
|
||||
local marker = Instance.new("Folder")
|
||||
marker.Name = "ROJO_DEV_BUILD"
|
||||
marker.Parent = plugin
|
||||
|
||||
testez.Parent = plugin
|
||||
|
||||
remodel.writeModelFile(plugin, pluginPath)
|
||||
@@ -1,8 +0,0 @@
|
||||
local pluginPath, placePath = ...
|
||||
|
||||
local plugin = remodel.readModelFile(pluginPath)[1]
|
||||
local place = remodel.readPlaceFile(placePath)
|
||||
|
||||
plugin.Parent = place:GetService("ReplicatedStorage")
|
||||
|
||||
remodel.writePlaceFile(place, placePath)
|
||||
@@ -1,6 +0,0 @@
|
||||
#!/bin/sh
|
||||
|
||||
set -e
|
||||
|
||||
./bin/run-cli-tests.sh
|
||||
./bin/run-plugin-tests.sh
|
||||
@@ -1,9 +0,0 @@
|
||||
#!/bin/sh
|
||||
|
||||
set -e
|
||||
|
||||
cargo test --all --locked
|
||||
cargo fmt -- --check
|
||||
|
||||
touch src/lib.rs # Nudge Rust source to make Clippy actually check things
|
||||
cargo clippy
|
||||
@@ -1,16 +0,0 @@
|
||||
#!/bin/sh
|
||||
|
||||
set -e
|
||||
|
||||
DIR="$( mktemp -d )"
|
||||
PLUGIN_FILE="$DIR/Rojo.rbxmx"
|
||||
PLACE_FILE="$DIR/RojoTestPlace.rbxlx"
|
||||
|
||||
rojo build plugin -o "$PLUGIN_FILE"
|
||||
rojo build plugin/place.project.json -o "$PLACE_FILE"
|
||||
|
||||
remodel bin/put-plugin-in-test-place.lua "$PLUGIN_FILE" "$PLACE_FILE"
|
||||
|
||||
run-in-roblox -s plugin/testBootstrap.server.lua "$PLACE_FILE"
|
||||
|
||||
luacheck plugin/src plugin/log plugin/http
|
||||
21
bin/test-scratch-project
Normal file
@@ -0,0 +1,21 @@
|
||||
#!/bin/sh
|
||||
|
||||
# Copies a project from 'test-projects' into a folder that can be messed with
|
||||
# without accidentally checking the results into version control.
|
||||
|
||||
set -e
|
||||
|
||||
if [ ! -d "test-projects/$1" ]
|
||||
then
|
||||
echo "Pick a project that exists!"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if [ -d "scratch-project/$1" ]
|
||||
then
|
||||
rm -rf "scratch-project/$1"
|
||||
fi
|
||||
|
||||
mkdir -p scratch-project
|
||||
cp -r "test-projects/$1" scratch-project
|
||||
cargo run -- serve "scratch-project/$1"
|
||||
74
build.rs
@@ -1,74 +0,0 @@
|
||||
use std::{
|
||||
env, io,
|
||||
path::{Path, PathBuf},
|
||||
};
|
||||
|
||||
use fs_err as fs;
|
||||
use fs_err::File;
|
||||
use maplit::hashmap;
|
||||
use memofs::VfsSnapshot;
|
||||
|
||||
fn snapshot_from_fs_path(path: &Path) -> io::Result<VfsSnapshot> {
|
||||
println!("cargo:rerun-if-changed={}", path.display());
|
||||
|
||||
if path.is_dir() {
|
||||
let mut children = Vec::new();
|
||||
|
||||
for entry in fs::read_dir(path)? {
|
||||
let entry = entry?;
|
||||
|
||||
let file_name = entry.file_name().to_str().unwrap().to_owned();
|
||||
|
||||
// We can skip any TestEZ test files since they aren't necessary for
|
||||
// the plugin to run.
|
||||
if file_name.ends_with(".spec.lua") {
|
||||
continue;
|
||||
}
|
||||
|
||||
let child_snapshot = snapshot_from_fs_path(&entry.path())?;
|
||||
children.push((file_name, child_snapshot));
|
||||
}
|
||||
|
||||
Ok(VfsSnapshot::dir(children))
|
||||
} else {
|
||||
let content = fs::read_to_string(path)?;
|
||||
|
||||
Ok(VfsSnapshot::file(content))
|
||||
}
|
||||
}
|
||||
|
||||
fn main() -> Result<(), anyhow::Error> {
|
||||
let out_dir = env::var_os("OUT_DIR").unwrap();
|
||||
|
||||
let root_dir = env::var_os("CARGO_MANIFEST_DIR").unwrap();
|
||||
let plugin_root = PathBuf::from(root_dir).join("plugin");
|
||||
|
||||
let plugin_modules = plugin_root.join("modules");
|
||||
|
||||
let snapshot = VfsSnapshot::dir(hashmap! {
|
||||
"default.project.json" => snapshot_from_fs_path(&plugin_root.join("default.project.json"))?,
|
||||
"fmt" => snapshot_from_fs_path(&plugin_root.join("fmt"))?,
|
||||
"http" => snapshot_from_fs_path(&plugin_root.join("http"))?,
|
||||
"log" => snapshot_from_fs_path(&plugin_root.join("log"))?,
|
||||
"rbx_dom_lua" => snapshot_from_fs_path(&plugin_root.join("rbx_dom_lua"))?,
|
||||
"src" => snapshot_from_fs_path(&plugin_root.join("src"))?,
|
||||
"modules" => VfsSnapshot::dir(hashmap! {
|
||||
"roact" => VfsSnapshot::dir(hashmap! {
|
||||
"src" => snapshot_from_fs_path(&plugin_modules.join("roact").join("src"))?
|
||||
}),
|
||||
"promise" => VfsSnapshot::dir(hashmap! {
|
||||
"lib" => snapshot_from_fs_path(&plugin_modules.join("promise").join("lib"))?
|
||||
}),
|
||||
"t" => VfsSnapshot::dir(hashmap! {
|
||||
"lib" => snapshot_from_fs_path(&plugin_modules.join("t").join("lib"))?
|
||||
}),
|
||||
}),
|
||||
});
|
||||
|
||||
let out_path = Path::new(&out_dir).join("plugin.bincode");
|
||||
let out_file = File::create(&out_path)?;
|
||||
|
||||
bincode::serialize_into(out_file, &snapshot)?;
|
||||
|
||||
Ok(())
|
||||
}
|
||||
@@ -1,13 +0,0 @@
|
||||
[package]
|
||||
name = "clibrojo"
|
||||
version = "0.1.0"
|
||||
authors = ["Lucien Greathouse <me@lpghatguy.com>"]
|
||||
edition = "2018"
|
||||
|
||||
[lib]
|
||||
crate-type = ["cdylib"]
|
||||
|
||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||
|
||||
[dependencies]
|
||||
rojo = { path = ".." }
|
||||
@@ -1,19 +0,0 @@
|
||||
# Rojo as a C Library
|
||||
This is an experiment to expose a C API for Rojo that would be suitable for embedding it into an existing C/C++ application.
|
||||
|
||||
I'm hoping to expand it to drop the HTTP layer and communicate through a channel, which could make it feasible to embed into an existing Roblox IDE with minimal changes or additional code.
|
||||
|
||||
## Building
|
||||
This project is currently not built by default and could break/disappear at any time.
|
||||
|
||||
```bash
|
||||
cargo build -p clibrojo
|
||||
```
|
||||
|
||||
On Windows, Cargo will generate a `clibrojo.dll` and associated `.lib` file. Link these into your project.
|
||||
|
||||
To generate the associated C header file to include in the project, use [cbindgen](https://github.com/eqrion/cbindgen):
|
||||
|
||||
```bash
|
||||
cbindgen --crate clibrojo --output include/rojo.h
|
||||
```
|
||||
@@ -1,14 +0,0 @@
|
||||
use std::{ffi::CStr, os::raw::c_char, path::PathBuf};
|
||||
|
||||
use librojo::commands::{serve, ServeOptions};
|
||||
|
||||
#[no_mangle]
|
||||
pub extern "C" fn rojo_serve(path: *const c_char) {
|
||||
let path = unsafe { PathBuf::from(CStr::from_ptr(path).to_str().unwrap()) };
|
||||
|
||||
serve(&ServeOptions {
|
||||
fuzzy_project_path: path,
|
||||
port: None,
|
||||
})
|
||||
.unwrap();
|
||||
}
|
||||
13
docs/extra.css
Normal file
@@ -0,0 +1,13 @@
|
||||
.md-typeset__table {
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.feature-image img {
|
||||
border: 1px solid rgba(0, 0, 0, 0.2);
|
||||
box-shadow: 1px 1px 4px rgba(0, 0, 0, 0.2);
|
||||
}
|
||||
|
||||
.codehilite {
|
||||
border: 1px solid rgba(0, 0, 0, 0.2);
|
||||
box-shadow: 1px 1px 4px rgba(0, 0, 0, 0.2);
|
||||
}
|
||||
11
docs/guide/existing-game.md
Normal file
@@ -0,0 +1,11 @@
|
||||
**This page is under construction!**
|
||||
|
||||
## Summary
|
||||
* Tools to port existing games are in progress!
|
||||
* [rbxlx-to-rojo](https://github.com/rojo-rbx/rbxlx-to-rojo)
|
||||
* `rojo export` ([issue #208](https://github.com/rojo-rbx/rojo/issues/208))
|
||||
* Can port as much or as little of your game as you like
|
||||
* Rojo can manage just a slice of your game!
|
||||
* Some Roblox idioms aren't very well supported
|
||||
* Redundant copies of scripts don't work well with files
|
||||
* Having only a couple places with scripts simplifies your project dramatically!
|
||||
48
docs/guide/installation.md
Normal file
@@ -0,0 +1,48 @@
|
||||
This is this installation guide for Rojo **0.5.x**.
|
||||
|
||||
[TOC]
|
||||
|
||||
## Overview
|
||||
Rojo has two components:
|
||||
|
||||
* The command line interface (CLI)
|
||||
* The Roblox Studio plugin
|
||||
|
||||
!!! info
|
||||
It's important that your installed version of the plugin and CLI are compatible.
|
||||
|
||||
The plugin will show errors in the Roblox Studio output window if there is a version mismatch.
|
||||
|
||||
## Visual Studio Code Extension
|
||||
If you use Visual Studio Code, you can install [the Rojo VS Code extension](https://marketplace.visualstudio.com/items?itemName=evaera.vscode-rojo), which will install both halves of Rojo for you. It even has a nifty UI to sync files and start/stop the Rojo server!
|
||||
|
||||
## Installing the CLI
|
||||
|
||||
### Installing from GitHub
|
||||
If you're on Windows, there are pre-built binaries available from Rojo's [GitHub Releases page](https://github.com/LPGhatguy/rojo/releases).
|
||||
|
||||
The Rojo CLI must be run from the command line, like Terminal.app on MacOS or `cmd.exe` on Windows. It's recommended that you put the Rojo CLI executable on your `PATH` to make this easier.
|
||||
|
||||
### Installing from Cargo
|
||||
If you have Rust installed, the easiest way to get Rojo is with Cargo!
|
||||
|
||||
To install the latest 0.5.x release, use:
|
||||
|
||||
```sh
|
||||
cargo install rojo
|
||||
```
|
||||
|
||||
If you're upgrading from a previous version of Rojo, you may need to pass `--force` to tell Cargo to overwrite your existing version.
|
||||
|
||||
## Installing the Plugin
|
||||
|
||||
### Installing from GitHub
|
||||
The Rojo Roblox Studio plugin is available from Rojo's [GitHub Releases page](https://github.com/LPGhatguy/rojo/releases).
|
||||
|
||||
Download the attached `rbxm` file and put it into your Roblox Studio plugins folder. You can find that folder by pressing **Plugins Folder** from your Plugins toolbar in Roblox Studio:
|
||||
|
||||

|
||||
{: align="center" }
|
||||
|
||||
### Installing from Roblox.com
|
||||
Visit [Rojo's Roblox.com Plugin page](https://www.roblox.com/library/1997686364) in Roblox Studio and press **Install**.
|
||||
63
docs/guide/migrating-to-epiphany.md
Normal file
@@ -0,0 +1,63 @@
|
||||
Rojo underwent a large refactor during most of 2018 to enable a bunch of new features and lay groundwork for lots more in 2019. As such, Rojo **0.5.x** projects are not compatible with Rojo **0.4.x** projects.
|
||||
|
||||
[TOC]
|
||||
|
||||
## Supporting Both 0.4.x and 0.5.x
|
||||
Rojo 0.5.x uses a different name for its project format. While 0.4.x used `rojo.json`, 0.5.x uses `default.project.json`, which allows them to coexist.
|
||||
|
||||
If you aren't sure about upgrading or want to upgrade gradually, it's possible to keep both files in the same project without causing problems.
|
||||
|
||||
## Upgrading Your Project File
|
||||
Project files in 0.5.x are more explicit and flexible than they were in 0.4.x. Project files can now describe models and plugins in addition to places.
|
||||
|
||||
This new project file format also guards against two of the biggest pitfalls when writing a config file:
|
||||
|
||||
* Using a service as a partition target directly, which often wiped away extra instances
|
||||
* Defining two partitions that overlapped, which made Rojo act unpredictably
|
||||
|
||||
The biggest change is that the `partitions` field has been replaced with a new field, `tree`, that describes the entire hierarchy of your project from the top-down.
|
||||
|
||||
A project for 0.4.x that syncs from the `src` directory into `ReplicatedStorage.Source` would look like this:
|
||||
|
||||
```json
|
||||
{
|
||||
"name": "Rojo 0.4.x Example",
|
||||
"partitions": {
|
||||
"path": "src",
|
||||
"target": "ReplicatedStorage.Source"
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
In 0.5.x, the project format is more explicit:
|
||||
|
||||
```json
|
||||
{
|
||||
"name": "Rojo 0.5.x Example",
|
||||
"tree": {
|
||||
"$className": "DataModel",
|
||||
"ReplicatedStorage": {
|
||||
"$className": "ReplicatedStorage",
|
||||
"Source": {
|
||||
"$path": "src"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
For each object in the tree, we define *metadata* and *children*.
|
||||
|
||||
Metadata begins with a dollar sign (`$`), like `$className`. This is so that children and metadata can coexist without creating too many nested layers.
|
||||
|
||||
All other values are considered children, where the key is the instance's name, and the value is an object, repeating the process.
|
||||
|
||||
## Migrating Unknown Files
|
||||
If you used Rojo to sync in files as `StringValue` objects, you'll need to make sure those files end with the `txt` extension to preserve this in Rojo 0.5.x.
|
||||
|
||||
Unknown files are now ignored in Rojo instead of being converted to `StringValue` objects.
|
||||
|
||||
## Migrating `init.model.json` files
|
||||
In Rojo 0.4.x, it's possible to create a file named `init.model.json` that lets you describe a model that becomes the container for all of the other files in the folder, just like `init.lua`.
|
||||
|
||||
In Rojo 0.5.x, this feature has been replaced with `init.meta.json` files. See [Sync Details](../../reference/sync-details) for more information about these new files.
|
||||
90
docs/guide/new-game.md
Normal file
@@ -0,0 +1,90 @@
|
||||
[TOC]
|
||||
|
||||
## Creating the Rojo Project
|
||||
To use Rojo to build a game, you'll need to create a new project file, which tells Rojo how to turn your files into a Roblox place.
|
||||
|
||||
First, create a new folder to contain the files for your game and open up a new terminal inside of it, like cmd.exe or Bash.
|
||||
|
||||
It's convenient to make the folder from the command line:
|
||||
|
||||
```sh
|
||||
mkdir my-new-project
|
||||
cd my-new-project
|
||||
```
|
||||
|
||||
Inside the folder, initialize a new Rojo project:
|
||||
|
||||
```sh
|
||||
rojo init
|
||||
```
|
||||
|
||||
Rojo will make a small project file in your directory, named `default.project.json`. It matches the "Baseplate" template from Roblox Studio, except that it'll take any files you put in a folder called `src` and put it into `ReplicatedStorage.Source`.
|
||||
|
||||
Speaking of files, make sure to create a directory named `src` in this folder, or Rojo will be upset about missing files!
|
||||
|
||||
```sh
|
||||
mkdir src
|
||||
```
|
||||
|
||||
Let's also add a Lua file, `hello.lua` to the `src` folder, so that we can make this project our own.
|
||||
|
||||
```sh
|
||||
echo 'return "Hello, Rojo!"' > src/hello.lua
|
||||
```
|
||||
|
||||
## Building Your Place
|
||||
Now that we have a project, one thing we can do is build a Roblox place file for our project. This is a great way to get started with a project quickly with no fuss.
|
||||
|
||||
All we have to do is call `rojo build`:
|
||||
|
||||
```sh
|
||||
rojo build -o MyNewProject.rbxlx
|
||||
```
|
||||
|
||||
If you open `MyNewProject.rbxlx` in Roblox Studio now, you should see a `Folder` named "Source" containing a `ModuleScript` under `ReplicatedStorage`.
|
||||
|
||||
!!! info
|
||||
To generate a binary place file instead, use `rbxl`. Note that support for binary model/place files (`rbxm` and `rbxl`) is very limited in Rojo presently.
|
||||
|
||||
## Live-Syncing into Studio
|
||||
Building a place file is great for starting to work on a game, but for active iteration, you'll want something faster.
|
||||
|
||||
In Roblox Studio, make sure the Rojo plugin is installed. If you need it, check out [the installation guide](../installation) to learn how to install it.
|
||||
|
||||
To expose your project to the plugin, you'll need to start a new **live sync session** from the command line:
|
||||
|
||||
```sh
|
||||
rojo serve
|
||||
```
|
||||
|
||||
You should see output like this in your terminal:
|
||||
|
||||
```sh
|
||||
$ rojo serve
|
||||
Rojo server listening on port 34872
|
||||
```
|
||||
|
||||
Switch into Roblox Studio and press the **Connect** button on the Rojo plugin toolbar. A dialog should appear:
|
||||
|
||||

|
||||
{: class="feature-image" align="center" }
|
||||
|
||||
If the port number doesn't match the output from the command line, change it, and then press **Connect**.
|
||||
|
||||
If all went well, you should now be able to change files in the `src` directory and watch them sync into Roblox Studio in real time!
|
||||
|
||||
## Uploading Your Place
|
||||
Aimed at teams that want serious levels of automation, Rojo can upload places to Roblox.com automatically.
|
||||
|
||||
You'll need an existing game on Roblox.com as well as the `.ROBLOSECURITY` cookie of an account that has write access to that game.
|
||||
|
||||
!!! warning
|
||||
It's recommended that you set up a Roblox account dedicated to deploying your game instead of your personal account in case your security cookie is compromised.
|
||||
|
||||
Generating and publishing your game is as simple as:
|
||||
|
||||
```sh
|
||||
rojo upload --asset_id [PLACE ID] --cookie "[SECURITY COOKIE]"
|
||||
```
|
||||
|
||||
An example project is available on GitHub that deploys to Roblox.com from GitHub and Travis-CI automatically: [https://github.com/LPGhatguy/roads](https://github.com/LPGhatguy/roads)
|
||||
7
docs/help.md
Normal file
@@ -0,0 +1,7 @@
|
||||
Rojo is a fairly complex tool to adopt, but there's a community willing to help!
|
||||
|
||||
The [Roblox Open Source Community Discord](https://discord.gg/wH5ncNS) currently hosts a Rojo support channel, **#rojo**, that is a great place to get help as problems come up.
|
||||
|
||||
If you find anything that looks like a bug or have ideas for how to improve Rojo, feel free to file an issue on [Rojo's GitHub issue tracker](https://github.com/rojo-rbx/rojo/issues).
|
||||
|
||||
Rojo's primary maintainer is also available on Twitter, [@LPGhatguy](https://twitter.com/LPGhatguy).
|
||||
BIN
docs/images/connection-dialog.png
Normal file
|
After Width: | Height: | Size: 13 KiB |
BIN
docs/images/plugins-folder-in-studio.png
Normal file
|
After Width: | Height: | Size: 19 KiB |
17
docs/images/sync-example-files.gv
Normal file
@@ -0,0 +1,17 @@
|
||||
digraph "Sync Files" {
|
||||
graph [
|
||||
ranksep = "0.7",
|
||||
nodesep = "0.5",
|
||||
];
|
||||
node [
|
||||
fontname = "monospace",
|
||||
shape = "record",
|
||||
];
|
||||
|
||||
my_model [label = "MyModel"]
|
||||
init_server [label = "init.server.lua"]
|
||||
foo [label = "foo.lua"]
|
||||
|
||||
my_model -> init_server
|
||||
my_model -> foo
|
||||
}
|
||||
38
docs/images/sync-example-files.svg
Normal file
@@ -0,0 +1,38 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN"
|
||||
"http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
|
||||
<!-- Generated by graphviz version 2.38.0 (20140413.2041)
|
||||
-->
|
||||
<!-- Title: Sync Files Pages: 1 -->
|
||||
<svg width="258pt" height="132pt"
|
||||
viewBox="0.00 0.00 258.00 132.00" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink">
|
||||
<g id="graph0" class="graph" transform="scale(1 1) rotate(0) translate(4 128)">
|
||||
<title>Sync Files</title>
|
||||
<polygon fill="white" stroke="none" points="-4,4 -4,-128 254,-128 254,4 -4,4"/>
|
||||
<!-- my_model -->
|
||||
<g id="node1" class="node"><title>my_model</title>
|
||||
<polygon fill="none" stroke="black" points="104,-87.5 104,-123.5 178,-123.5 178,-87.5 104,-87.5"/>
|
||||
<text text-anchor="middle" x="141" y="-101.8" font-family="monospace" font-size="14.00">MyModel</text>
|
||||
</g>
|
||||
<!-- init_server -->
|
||||
<g id="node2" class="node"><title>init_server</title>
|
||||
<polygon fill="none" stroke="black" points="0,-0.5 0,-36.5 140,-36.5 140,-0.5 0,-0.5"/>
|
||||
<text text-anchor="middle" x="70" y="-14.8" font-family="monospace" font-size="14.00">init.server.lua</text>
|
||||
</g>
|
||||
<!-- my_model->init_server -->
|
||||
<g id="edge1" class="edge"><title>my_model->init_server</title>
|
||||
<path fill="none" stroke="black" d="M126.632,-87.299C116.335,-74.9713 102.308,-58.1787 90.7907,-44.3902"/>
|
||||
<polygon fill="black" stroke="black" points="93.4435,-42.1065 84.3465,-36.6754 88.0711,-46.594 93.4435,-42.1065"/>
|
||||
</g>
|
||||
<!-- foo -->
|
||||
<g id="node3" class="node"><title>foo</title>
|
||||
<polygon fill="none" stroke="black" points="176,-0.5 176,-36.5 250,-36.5 250,-0.5 176,-0.5"/>
|
||||
<text text-anchor="middle" x="213" y="-14.8" font-family="monospace" font-size="14.00">foo.lua</text>
|
||||
</g>
|
||||
<!-- my_model->foo -->
|
||||
<g id="edge2" class="edge"><title>my_model->foo</title>
|
||||
<path fill="none" stroke="black" d="M155.57,-87.299C166.013,-74.9713 180.237,-58.1787 191.917,-44.3902"/>
|
||||
<polygon fill="black" stroke="black" points="194.659,-46.5681 198.451,-36.6754 189.317,-42.0437 194.659,-46.5681"/>
|
||||
</g>
|
||||
</g>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 2.0 KiB |
15
docs/images/sync-example-instances.gv
Normal file
@@ -0,0 +1,15 @@
|
||||
digraph "Sync Files" {
|
||||
graph [
|
||||
ranksep = "0.7",
|
||||
nodesep = "0.5",
|
||||
];
|
||||
node [
|
||||
fontname = "monospace",
|
||||
shape = "record",
|
||||
];
|
||||
|
||||
my_model [label = "MyModel (Script)"]
|
||||
foo [label = "foo (ModuleScript)"]
|
||||
|
||||
my_model -> foo
|
||||
}
|
||||
28
docs/images/sync-example-instances.svg
Normal file
@@ -0,0 +1,28 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN"
|
||||
"http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
|
||||
<!-- Generated by graphviz version 2.38.0 (20140413.2041)
|
||||
-->
|
||||
<!-- Title: Sync Files Pages: 1 -->
|
||||
<svg width="173pt" height="132pt"
|
||||
viewBox="0.00 0.00 173.00 132.00" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink">
|
||||
<g id="graph0" class="graph" transform="scale(1 1) rotate(0) translate(4 128)">
|
||||
<title>Sync Files</title>
|
||||
<polygon fill="white" stroke="none" points="-4,4 -4,-128 169,-128 169,4 -4,4"/>
|
||||
<!-- my_model -->
|
||||
<g id="node1" class="node"><title>my_model</title>
|
||||
<polygon fill="none" stroke="black" points="8,-87.5 8,-123.5 157,-123.5 157,-87.5 8,-87.5"/>
|
||||
<text text-anchor="middle" x="82.5" y="-101.8" font-family="monospace" font-size="14.00">MyModel (Script)</text>
|
||||
</g>
|
||||
<!-- foo -->
|
||||
<g id="node2" class="node"><title>foo</title>
|
||||
<polygon fill="none" stroke="black" points="0,-0.5 0,-36.5 165,-36.5 165,-0.5 0,-0.5"/>
|
||||
<text text-anchor="middle" x="82.5" y="-14.8" font-family="monospace" font-size="14.00">foo (ModuleScript)</text>
|
||||
</g>
|
||||
<!-- my_model->foo -->
|
||||
<g id="edge1" class="edge"><title>my_model->foo</title>
|
||||
<path fill="none" stroke="black" d="M82.5,-87.299C82.5,-75.6626 82.5,-60.0479 82.5,-46.7368"/>
|
||||
<polygon fill="black" stroke="black" points="86.0001,-46.6754 82.5,-36.6754 79.0001,-46.6755 86.0001,-46.6754"/>
|
||||
</g>
|
||||
</g>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 1.4 KiB |
17
docs/images/sync-example-json-model.gv
Normal file
@@ -0,0 +1,17 @@
|
||||
digraph "Sync Files" {
|
||||
graph [
|
||||
ranksep = "0.7",
|
||||
nodesep = "0.5",
|
||||
];
|
||||
node [
|
||||
fontname = "monospace",
|
||||
shape = "record",
|
||||
];
|
||||
|
||||
model [label = "My Cool Model (Folder)"]
|
||||
root_part [label = "RootPart (Part)"]
|
||||
send_money [label = "SendMoney (RemoteEvent)"]
|
||||
|
||||
model -> root_part
|
||||
model -> send_money
|
||||
}
|
||||
38
docs/images/sync-example-json-model.svg
Normal file
@@ -0,0 +1,38 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN"
|
||||
"http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
|
||||
<!-- Generated by graphviz version 2.38.0 (20140413.2041)
|
||||
-->
|
||||
<!-- Title: Sync Files Pages: 1 -->
|
||||
<svg width="390pt" height="132pt"
|
||||
viewBox="0.00 0.00 390.00 132.00" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink">
|
||||
<g id="graph0" class="graph" transform="scale(1 1) rotate(0) translate(4 128)">
|
||||
<title>Sync Files</title>
|
||||
<polygon fill="white" stroke="none" points="-4,4 -4,-128 386,-128 386,4 -4,4"/>
|
||||
<!-- model -->
|
||||
<g id="node1" class="node"><title>model</title>
|
||||
<polygon fill="none" stroke="black" points="75,-87.5 75,-123.5 273,-123.5 273,-87.5 75,-87.5"/>
|
||||
<text text-anchor="middle" x="174" y="-101.8" font-family="monospace" font-size="14.00">My Cool Model (Folder)</text>
|
||||
</g>
|
||||
<!-- root_part -->
|
||||
<g id="node2" class="node"><title>root_part</title>
|
||||
<polygon fill="none" stroke="black" points="0,-0.5 0,-36.5 140,-36.5 140,-0.5 0,-0.5"/>
|
||||
<text text-anchor="middle" x="70" y="-14.8" font-family="monospace" font-size="14.00">RootPart (Part)</text>
|
||||
</g>
|
||||
<!-- model->root_part -->
|
||||
<g id="edge1" class="edge"><title>model->root_part</title>
|
||||
<path fill="none" stroke="black" d="M152.954,-87.299C137.448,-74.6257 116.168,-57.2335 99.0438,-43.2377"/>
|
||||
<polygon fill="black" stroke="black" points="100.972,-40.2938 91.0147,-36.6754 96.5426,-45.7138 100.972,-40.2938"/>
|
||||
</g>
|
||||
<!-- send_money -->
|
||||
<g id="node3" class="node"><title>send_money</title>
|
||||
<polygon fill="none" stroke="black" points="176,-0.5 176,-36.5 382,-36.5 382,-0.5 176,-0.5"/>
|
||||
<text text-anchor="middle" x="279" y="-14.8" font-family="monospace" font-size="14.00">SendMoney (RemoteEvent)</text>
|
||||
</g>
|
||||
<!-- model->send_money -->
|
||||
<g id="edge2" class="edge"><title>model->send_money</title>
|
||||
<path fill="none" stroke="black" d="M195.248,-87.299C210.904,-74.6257 232.388,-57.2335 249.677,-43.2377"/>
|
||||
<polygon fill="black" stroke="black" points="252.213,-45.6878 257.783,-36.6754 247.809,-40.2471 252.213,-45.6878"/>
|
||||
</g>
|
||||
</g>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 2.1 KiB |
11
docs/index.md
Normal file
@@ -0,0 +1,11 @@
|
||||
This is the documentation home for **Rojo 0.5.x**.
|
||||
|
||||
Available versions of these docs:
|
||||
|
||||
* [Latest version from `master` branch](https://rojo.space/docs/latest)
|
||||
* [0.5.x](https://rojo.space/docs/0.5.x)
|
||||
* [0.4.x](https://rojo.space/docs/0.4.x)
|
||||
|
||||
**Rojo** is a tool designed to enable Roblox developers to use professional-grade software engineering tools.
|
||||
|
||||
This documentation is a continual work in progress. If you find any issues, please file an issue on [Rojo's issue tracker](https://github.com/rojo-rbx/rojo/issues)!
|
||||
45
docs/internals/overview.md
Normal file
@@ -0,0 +1,45 @@
|
||||
This document aims to give a general overview of how Rojo works. It's intended for people who want to contribute to the project as well as anyone who's just curious how the tool works!
|
||||
|
||||
[TOC]
|
||||
|
||||
## CLI
|
||||
|
||||
### RbxTree
|
||||
Rojo uses a library named [`rbx_tree`](https://github.com/LPGhatguy/rbx-tree) as its implementation of the Roblox DOM. It serves as a common format for serialization to all the formats Rojo supports!
|
||||
|
||||
Rojo uses two related libraries to deserialize instances from Roblox's file formats, `rbx_xml` and `rbx_binary`.
|
||||
|
||||
### In-Memory Filesystem (IMFS)
|
||||
Relevant source files:
|
||||
|
||||
* [`server/src/imfs.rs`](https://github.com/LPGhatguy/rojo/blob/master/server/src/imfs.rs)
|
||||
* [`server/src/fs_watcher.rs`](https://github.com/LPGhatguy/rojo/blob/master/server/src/fs_watcher.rs)
|
||||
|
||||
Rojo keeps an in-memory copy of all files that it needs reasons about. This enables taking fast, stateless, tear-tree snapshots of files to turn them into instances.
|
||||
|
||||
Keeping an in-memory copy of file contents will also enable Rojo to debounce changes that are caused by Rojo itself. This'll happen when two-way sync finally happens.
|
||||
|
||||
### Snapshot Reconciler
|
||||
Relevant source files:
|
||||
|
||||
* [`server/src/snapshot_reconciler.rs`](https://github.com/LPGhatguy/rojo/blob/master/server/src/snapshot_reconciler.rs)
|
||||
* [`server/src/rbx_snapshot.rs`](https://github.com/LPGhatguy/rojo/blob/master/server/src/rbx_snapshot.rs)
|
||||
* [`server/src/rbx_session.rs`](https://github.com/LPGhatguy/rojo/blob/master/server/src/rbx_session.rs)
|
||||
|
||||
To simplify incremental updates of instances, Rojo generates lightweight snapshots describing how files map to instances. This means that Rojo can treat file change events similarly to damage painting as opposed to trying to surgically update the correct instances.
|
||||
|
||||
This approach reduces the number of desynchronization bugs, reduces the complexity of important pieces of the codebase, and makes writing plugins a lot easier.
|
||||
|
||||
### HTTP API
|
||||
Relevant source files:
|
||||
|
||||
* [`server/src/web.rs`](https://github.com/LPGhatguy/rojo/blob/master/server/src/web.rs)
|
||||
|
||||
The Rojo live-sync server and Roblox Studio plugin communicate via HTTP.
|
||||
|
||||
Requests sent from the plugin to the server are regular HTTP requests.
|
||||
|
||||
Messages sent from the server to the plugin are delivered via HTTP long-polling. This is an approach that uses long-lived HTTP requests that restart on timeout. It's largely been replaced by WebSockets, but Roblox doesn't have support for them.
|
||||
|
||||
## Roblox Studio Plugin
|
||||
TODO
|
||||
37
docs/reference/full-vs-partial.md
Normal file
@@ -0,0 +1,37 @@
|
||||
Rojo is designed to be adopted incrementally. How much of your project Rojo manages is up to you!
|
||||
|
||||
There are two primary categories of ways to use Rojo: *Fully Managed*, where everything is managed by Rojo, and *Partially Managed*, where Rojo only manages a slice of your project.
|
||||
|
||||
## Fully Managed
|
||||
In a fully managed game project, Rojo controls every instance. A fully managed Rojo project can be built from scratch using `rojo build`.
|
||||
|
||||
Fully managed projects are most practical for libraries, plugins, and simple games.
|
||||
|
||||
Rojo's goal is to make it practical and easy for _every_ project to be fully managed, but we're not quite there yet!
|
||||
|
||||
### Pros
|
||||
* Fully reproducible builds from scratch
|
||||
* Everything checked into version control
|
||||
|
||||
### Cons
|
||||
* Without two-way sync, models have to be saved manually
|
||||
* This can be done with the 'Save to File...' menu in Roblox Studio
|
||||
* This will be solved by Two-Way Sync ([issue #164](https://github.com/LPGhatguy/rojo/issues/164))
|
||||
* Rojo can't manage everything yet
|
||||
* Refs are currently broken ([issue #142](https://github.com/LPGhatguy/rojo/issues/142))
|
||||
|
||||
## Partially Managed
|
||||
In a partially managed project, Rojo only handles a slice of the game. This could be as small as a couple scripts, or as large as everything except `Workspace`!
|
||||
|
||||
The rest of the place's content can be versioned using Team Create or checked into source control.
|
||||
|
||||
Partially managed projects are most practical for complicated games, or games that are migrating to use Rojo.
|
||||
|
||||
### Pros
|
||||
* Easier to adopt gradually
|
||||
* Integrates with Team Create
|
||||
|
||||
### Cons
|
||||
* Not everything is in version control, which makes merges tougher
|
||||
* Rojo can't live-sync instances like Terrain, MeshPart, or CSG operations yet
|
||||
* Will be fixed with plugin escalation ([issue #169](https://github.com/LPGhatguy/rojo/issues/169))
|
||||
151
docs/reference/project-format.md
Normal file
@@ -0,0 +1,151 @@
|
||||
[TOC]
|
||||
|
||||
## Project File
|
||||
Rojo projects are JSON files that have the `.project.json` extension. They have the following fields:
|
||||
|
||||
* `name`: A string indicating the name of the project. This name is used when building the project into a model or place file.
|
||||
* **Required**
|
||||
* `tree`: An [Instance Description](#instance-description) describing the root instance of the project.
|
||||
* **Required**
|
||||
* `servePort`: The port that `rojo serve` should listen on. Passing `--port` will override this setting.
|
||||
* **Optional**
|
||||
* Default is `34872`
|
||||
* `servePlaceIds`: A list of place IDs that this project may be live-synced to. This feature can help prevent overwriting the wrong game with source from Rojo.
|
||||
* **Optional**
|
||||
* Default is `null`
|
||||
|
||||
## Instance Description
|
||||
Instance Descriptions correspond one-to-one with the actual Roblox Instances in the project.
|
||||
|
||||
* `$className`: The ClassName of the Instance being described.
|
||||
* **Optional if `$path` is specified.**
|
||||
* `$path`: The path on the filesystem to pull files from into the project.
|
||||
* **Optional if `$className` is specified.**
|
||||
* Paths are relative to the folder containing the project file.
|
||||
* `$properties`: Properties to apply to the instance. Values should be [Instance Property Values](#instance-property-value).
|
||||
* **Optional**
|
||||
* `$ignoreUnknownInstances`: Whether instances that Rojo doesn't know about should be deleted.
|
||||
* **Optional**
|
||||
* Default is `false` if `$path` is specified, otherwise `true`.
|
||||
|
||||
All other fields in an Instance Description are turned into instances whose name is the key. These values should also be Instance Descriptions!
|
||||
|
||||
Instance Descriptions are fairly verbose and strict. In the future, it'll be possible for Rojo to [infer class names for known services like `Workspace`](https://github.com/LPGhatguy/rojo/issues/179).
|
||||
|
||||
## Instance Property Value
|
||||
There are two kinds of property values on instances, **implicit** and **explicit**.
|
||||
|
||||
In the vast majority of cases, you should be able to use **implicit** property values. To use them, just use a value that's the same shape as the type that the property has:
|
||||
|
||||
```json
|
||||
"MyPart": {
|
||||
"$className": "Part",
|
||||
"$properties": {
|
||||
"Size": [3, 5, 3],
|
||||
"Color": [0.5, 0, 0.5],
|
||||
"Anchored": true,
|
||||
"Material": "Granite"
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
`Vector3` and `Color3` properties can just be arrays of numbers, as can types like `Vector2`, `CFrame`, and more!
|
||||
|
||||
Enums can be set to a string containing the enum variant. Rojo will raise an error if the string isn't a valid variant for the enum.
|
||||
|
||||
There are some cases where this syntax for assigning properties _doesn't_ work. In these cases, Rojo requires you to use the **explicit** property syntax.
|
||||
|
||||
Some reasons why you might need to use an **explicit** property:
|
||||
|
||||
* Using exotic property types like `BinaryString`
|
||||
* Using properties added to Roblox recently that Rojo doesn't know about yet
|
||||
|
||||
The shape of explicit property values is defined by the [rbx-dom](https://github.com/LPGhatguy/rbx-dom) library, so it uses slightly different conventions than the rest of Rojo.
|
||||
|
||||
Each value should be an object with the following required fields:
|
||||
|
||||
* `Type`: The type of property to represent.
|
||||
* [Supported types can be found here](https://github.com/LPGhatguy/rbx-tree#property-type-coverage).
|
||||
* `Value`: The value of the property.
|
||||
* The shape of this field depends on which property type is being used. `Vector3` and `Color3` values are both represented as a list of numbers, while `BinaryString` expects a base64-encoded string, for example.
|
||||
|
||||
Here's the same object, but with explicit properties:
|
||||
|
||||
```json
|
||||
"MyPart": {
|
||||
"$className": "Part",
|
||||
"$properties": {
|
||||
"Size": {
|
||||
"Type": "Vector3",
|
||||
"Value": [3, 5, 3]
|
||||
},
|
||||
"Color": {
|
||||
"Type": "Color3",
|
||||
"Value": [0.5, 0, 0.5]
|
||||
},
|
||||
"Anchored": {
|
||||
"Type": "Bool",
|
||||
"Value": true
|
||||
},
|
||||
"Material": {
|
||||
"Type": "Enum",
|
||||
"Value": 832
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## Example Projects
|
||||
This project bundles up everything in the `src` directory. It'd be suitable for making a plugin or model:
|
||||
|
||||
```json
|
||||
{
|
||||
"name": "AwesomeLibrary",
|
||||
"tree": {
|
||||
"$path": "src"
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
This project describes the layout you might use if you were making the next hit simulator game, *Sisyphus Simulator*:
|
||||
|
||||
```json
|
||||
{
|
||||
"name": "Sisyphus Simulator",
|
||||
"tree": {
|
||||
"$className": "DataModel",
|
||||
|
||||
"HttpService": {
|
||||
"$className": "HttpService",
|
||||
"$properties": {
|
||||
"HttpEnabled": true
|
||||
}
|
||||
},
|
||||
|
||||
"ReplicatedStorage": {
|
||||
"$className": "ReplicatedStorage",
|
||||
"$path": "src/ReplicatedStorage"
|
||||
},
|
||||
|
||||
"StarterPlayer": {
|
||||
"$className": "StarterPlayer",
|
||||
|
||||
"StarterPlayerScripts": {
|
||||
"$className": "StarterPlayerScripts",
|
||||
"$path": "src/StarterPlayerScripts"
|
||||
}
|
||||
},
|
||||
|
||||
"Workspace": {
|
||||
"$className": "Workspace",
|
||||
"$properties": {
|
||||
"Gravity": 67.3
|
||||
},
|
||||
|
||||
"Terrain": {
|
||||
"$path": "Terrain.rbxm"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
157
docs/reference/sync-details.md
Normal file
@@ -0,0 +1,157 @@
|
||||
This page aims to describe how Rojo turns files on the filesystem into Roblox objects.
|
||||
|
||||
[TOC]
|
||||
|
||||
## Overview
|
||||
| File Name | Instance Type |
|
||||
| -------------- | ------------------------- |
|
||||
| any directory | `Folder` |
|
||||
| `*.server.lua` | `Script` |
|
||||
| `*.client.lua` | `LocalScript` |
|
||||
| `*.lua` | `ModuleScript` |
|
||||
| `*.csv` | `LocalizationTable` |
|
||||
| `*.txt` | `StringValue` |
|
||||
| `*.model.json` | Any |
|
||||
| `*.rbxm` | Any |
|
||||
| `*.rbxmx` | Any |
|
||||
| `*.meta.json` | Modifies another instance |
|
||||
|
||||
## Limitations
|
||||
Not all property types can be synced by Rojo in real-time due to limitations of the Roblox Studio plugin API. In these cases, you can usually generate a place file and open it when you start working on a project.
|
||||
|
||||
Some common cases you might hit are:
|
||||
|
||||
* Binary data (Terrain, CSG, CollectionService tags)
|
||||
* `MeshPart.MeshId`
|
||||
* `HttpService.HttpEnabled`
|
||||
|
||||
For a list of all property types that Rojo can reason about, both when live-syncing and when building place files, look at [rbx-dom's type coverage chart](https://github.com/rojo-rbx/rbx-dom#property-type-coverage).
|
||||
|
||||
This limitation may be solved by [issue #205](https://github.com/rojo-rbx/rojo/issues/205) in the future.
|
||||
|
||||
## Folders
|
||||
Any directory on the filesystem will turn into a `Folder` instance unless it contains an 'init' script, described below.
|
||||
|
||||
## Scripts
|
||||
The default script type in Rojo projects is `ModuleScript`, since most scripts in well-structued Roblox projects will be modules.
|
||||
|
||||
If a directory contains a file named `init.server.lua`, `init.client.lua`, or `init.lua`, that folder will be transformed into a `*Script` instance with the contents of the 'init' file. This can be used to create scripts inside of scripts.
|
||||
|
||||
For example, these files:
|
||||
|
||||

|
||||
{: align="center" }
|
||||
|
||||
Will turn into these instances in Roblox:
|
||||
|
||||

|
||||
{: align="center" }
|
||||
|
||||
## Localization Tables
|
||||
Any CSV files are transformed into `LocalizationTable` instances. Rojo expects these files to follow the same format that Roblox does when importing and exporting localization information.
|
||||
|
||||
## Plain Text Files
|
||||
Plain text files (`.txt`) files are transformed into `StringValue` instances. This is useful for bringing in text data that can be read by scripts at runtime.
|
||||
|
||||
## JSON Models
|
||||
Files ending in `.model.json` can be used to describe simple models. They're designed to be hand-written and are useful for instances like `RemoteEvent`.
|
||||
|
||||
A JSON model describing a folder containing a `Part` and a `RemoteEvent` could be described as:
|
||||
|
||||
```json
|
||||
{
|
||||
"Name": "My Cool Model",
|
||||
"ClassName": "Folder",
|
||||
"Children": [
|
||||
{
|
||||
"Name": "RootPart",
|
||||
"ClassName": "Part",
|
||||
"Properties": {
|
||||
"Size": {
|
||||
"Type": "Vector3",
|
||||
"Value": [4, 4, 4]
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"Name": "SendMoney",
|
||||
"ClassName": "RemoteEvent"
|
||||
}
|
||||
]
|
||||
}
|
||||
```
|
||||
|
||||
It would turn into instances in this shape:
|
||||
|
||||

|
||||
{: align="center" }
|
||||
|
||||
!!! warning
|
||||
Starting in Rojo 0.5.0 (stable), the `Name` field is no longer required. The name of the top-level instance in a JSON model is now based on its file name, and the `Name` field is now ignored.
|
||||
|
||||
Rojo will emit a warning if the `Name` field is specified and does not match the file's name.
|
||||
|
||||
## Binary and XML Models
|
||||
Rojo supports both binary (`.rbxm`) and XML (`.rbxmx`) models generated by Roblox Studio or another tool.
|
||||
|
||||
Support for the `rbxmx` is very good, while support for `rbxm` is still very early, buggy, and lacking features.
|
||||
|
||||
For a rundown of supported types, check out [rbx-dom's type coverage chart](https://github.com/rojo-rbx/rbx-dom#property-type-coverage).
|
||||
|
||||
## Meta Files
|
||||
New in Rojo 0.5.0-alpha.12 are meta files, named `.meta.json`.
|
||||
|
||||
Meta files allow attaching extra Rojo data to models defined in other formats, like Roblox's `rbxm` and `rbxmx` model formats, or even Lua scripts.
|
||||
|
||||
This can be used to set Rojo-specific settings like `ignoreUnknownInstances`, or can be used to set properties like `Disabled` on a script.
|
||||
|
||||
Meta files can contain:
|
||||
|
||||
* `className`: Changes the `className` of a containing `Folder` into something else.
|
||||
* Usable only in `init.meta.json` files
|
||||
* `properties`: A map of properties to set on the instance, just like projects
|
||||
* Usable on anything except `.rbxmx`, `.rbxm`, and `.model.json` files, which already have properties
|
||||
* `ignoreUnknownInstances`: Works just like `$ignoreUnknownInstances` in project files
|
||||
|
||||
### Meta Files to set Rojo metadata
|
||||
Sometimes it's useful to apply properties like `ignoreUnknownInstances` on instances that are defined on the filesystem instead of within the project itself.
|
||||
|
||||
If your project has `hello.txt` and there are instances underneath it that you want Rojo to ignore when live-syncing, you could create `hello.meta.json` with:
|
||||
|
||||
```json
|
||||
{
|
||||
"ignoreUnknownInstances": true
|
||||
}
|
||||
```
|
||||
|
||||
### Meta Files for Disabled Scripts
|
||||
Meta files can be used to set properties on `Script` instances, like `Disabled`.
|
||||
|
||||
If your project has `foo.server.lua` and you want to make sure it would be disabled, you could create a `foo.meta.json` next to it with:
|
||||
|
||||
```json
|
||||
{
|
||||
"properties": {
|
||||
"Disabled": true
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### Meta Files for Tools
|
||||
If you wanted to represent a tool containing a script and a model for its handle, create a directory with an `init.meta.json` file in it:
|
||||
|
||||
```json
|
||||
{
|
||||
"className": "Tool",
|
||||
"properties": {
|
||||
"Grip": [
|
||||
0, 0, 0,
|
||||
1, 0, 0,
|
||||
0, 1, 0,
|
||||
0, 0, 1
|
||||
]
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
Instead of a `Folder` instance, you'll end up with a `Tool` instance with the `Grip` property set!
|
||||
3
docs/requirements.txt
Normal file
@@ -0,0 +1,3 @@
|
||||
mkdocs
|
||||
mkdocs-material
|
||||
pymdown-extensions
|
||||
23
docs/rojo-alternatives.md
Normal file
@@ -0,0 +1,23 @@
|
||||
There are a number of existing plugins for Roblox that move code from the filesystem into Roblox.
|
||||
|
||||
Besides Rojo, you might consider:
|
||||
|
||||
* [rbxmk by Anaminus](https://github.com/anaminus/rbxmk)
|
||||
* [Rofresh by Osyris](https://github.com/osyrisrblx/rofresh)
|
||||
* [RbxRefresh by Osyris](https://github.com/osyrisrblx/RbxRefresh)
|
||||
* [Studio Bridge by Vocksel](https://github.com/vocksel/studio-bridge)
|
||||
* [Elixir by Vocksel](https://github.com/vocksel/elixir)
|
||||
* [RbxSync by evaera](https://github.com/evaera/RbxSync)
|
||||
* [CodeSync by MemoryPenguin](https://github.com/MemoryPenguin/CodeSync)
|
||||
* [rbx-exteditor by MemoryPenguin](https://github.com/MemoryPenguin/rbx-exteditor)
|
||||
|
||||
So why did I build Rojo?
|
||||
|
||||
Each of these tools solves what is essentially the same problem from a few different angles. The goal of Rojo is to take all of the lessons and ideas learned from these projects and build a tool that can solve this problem for good.
|
||||
|
||||
Additionally:
|
||||
|
||||
* I think that this tool needs to be built in a compiled language without a runtime, for easy distribution and good performance.
|
||||
* I think that the conventions promoted by other sync plugins (`.module.lua` for modules, as well a single sync point) are sub-optimal.
|
||||
* I think that I have a good enough understanding of the problem to build something robust.
|
||||
* I think that Rojo should be able to do more than just sync code.
|
||||
44
docs/why-rojo.md
Normal file
@@ -0,0 +1,44 @@
|
||||
Adding a tool like Rojo to your Roblox workflow can be daunting, but it comes with some key advantages.
|
||||
|
||||
[TOC]
|
||||
|
||||
## Rojo at RDC 2019
|
||||
Nathan Riemer (Kampfkarren) gave a talk at RDC 2019 talking about some of the benefits of using a tool like Rojo.
|
||||
|
||||
<iframe style="margin: 0 auto; max-width: 100%" width="560" height="315" src="https://www.youtube-nocookie.com/embed/czlvzEyhaBc" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
|
||||
|
||||
## External Text Editors
|
||||
Rojo opens the door to use the absolute best text editors in the world and their rich plugin ecosystems.
|
||||
|
||||
Some very popular editors include [Visual Studio Code](https://code.visualstudio.com) and [Sublime Text](https://www.sublimetext.com).
|
||||
|
||||
These advanced text editors have features like multi-cursor editing, goto symbol, multi-file regex find and replace, bookmarks and much more.
|
||||
|
||||
Many Rojo VS Code users also use extensions like:
|
||||
|
||||
* [vscode-rbxlua](https://marketplace.visualstudio.com/items?itemName=AmaranthineCodices.vscode-rbxlua)
|
||||
* [Roblox Lua Autocompletes](https://marketplace.visualstudio.com/items?itemName=Kampfkarren.roblox-lua-autofills)
|
||||
* [TabNine](https://tabnine.com)
|
||||
|
||||
## Version Control
|
||||
By building your game (or just the scripts) as individual files on the filesystem, it becomes easy to start using professional-grade version control tools like [Git](https://git-scm.com) and [GitHub](https://github.com).
|
||||
|
||||
Hundreds of thousands of companies and individual developers use Git to version their software projects. With Rojo, Roblox developers can take advantage of the best collaboration tool around.
|
||||
|
||||
Using a repository hosting service like GitHub or GitLab brings powerful features to Roblox developers like code reviews and issue tracking that professional engineers can't live without.
|
||||
|
||||
## TypeScript
|
||||
TypeScript enables static type safety, which helps prevent typos and adds unparalleled autocompletion. It also brings features like arrow functions, object destructuring, functional programming methods, and more!
|
||||
|
||||
With Rojo, you can use [roblox-ts](https://roblox-ts.github.io) to compile TypeScript to Lua and take advantage of a huge ecosystem of TypeScript tooling.
|
||||
|
||||
It's also possible to use other languages that compile to Lua like [MoonScript](https://moonscript.org) and [Haxe](https://haxe.org).
|
||||
|
||||
## Other Tools
|
||||
There are decades of excellent tools available that operate on files. With Rojo, it's possible to take advantage of any of them!
|
||||
|
||||
Popular tools include:
|
||||
|
||||
* [luacheck](https://github.com/mpeterv/luacheck), a static analysis tool to help you write better Lua
|
||||
* [ripgrep](https://github.com/BurntSushi/ripgrep), an extremely fast code search tool
|
||||
* [Tokei](https://github.com/XAMPPRocky/tokei), a tool for statistics like lines of code
|
||||
@@ -1,3 +0,0 @@
|
||||
[tools]
|
||||
rojo = { source = "rojo-rbx/rojo", version = "6.0.0-rc.1" }
|
||||
run-in-roblox = { source = "rojo-rbx/run-in-roblox", version = "0.3.0" }
|
||||
@@ -1,13 +0,0 @@
|
||||
# memofs Changelog
|
||||
|
||||
## Unreleased Changes
|
||||
* Added `set_watch_enabled` to `Vfs` and `VfsLock` to allow turning off file watching.
|
||||
|
||||
## 0.1.2 (2020-03-29)
|
||||
* `VfsSnapshot` now implements Serde's `Serialize` and `Deserialize` traits.
|
||||
|
||||
## 0.1.1 (2020-03-18)
|
||||
* Improved error messages using the [fs-err](https://crates.io/crates/fs-err) crate.
|
||||
|
||||
## 0.1.0 (2020-03-10)
|
||||
* Initial release
|
||||
@@ -1,17 +0,0 @@
|
||||
[package]
|
||||
name = "memofs"
|
||||
description = "Virtual filesystem with configurable backends."
|
||||
version = "0.1.3"
|
||||
authors = ["Lucien Greathouse <me@lpghatguy.com>"]
|
||||
edition = "2018"
|
||||
readme = "README.md"
|
||||
license = "MIT"
|
||||
homepage = "https://github.com/rojo-rbx/rojo/tree/master/memofs"
|
||||
|
||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||
|
||||
[dependencies]
|
||||
crossbeam-channel = "0.4.0"
|
||||
fs-err = "2.3.0"
|
||||
notify = "4.0.15"
|
||||
serde = { version = "1.0", features = ["derive"] }
|
||||
@@ -1,7 +0,0 @@
|
||||
Copyright 2020 The Rojo Developers
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
@@ -1,22 +0,0 @@
|
||||
# memofs
|
||||
[](https://crates.io/crates/memofs)
|
||||
|
||||
Implementation of a virtual filesystem with a configurable backend and file
|
||||
watching.
|
||||
|
||||
memofs is currently an unstable minimum viable library. Its primary consumer is
|
||||
[Rojo](https://github.com/rojo-rbx/rojo), a build system for Roblox.
|
||||
|
||||
### Current Features
|
||||
* API similar to `std::fs`
|
||||
* Configurable backends
|
||||
* `StdBackend`, which uses `std::fs` and the `notify` crate
|
||||
* `NoopBackend`, which always throws errors
|
||||
* `InMemoryFs`, a simple in-memory filesystem useful for testing
|
||||
|
||||
### Future Features
|
||||
* Hash-based hierarchical memoization keys (hence the name)
|
||||
* Configurable caching (write-through, write-around, write-back)
|
||||
|
||||
## License
|
||||
memofs is available under the terms of the MIT license. See [LICENSE.txt](LICENSE.txt) or <https://opensource.org/licenses/MIT> for more details.
|
||||
@@ -1,7 +0,0 @@
|
||||
# {{crate}}
|
||||
[](https://crates.io/crates/memofs)
|
||||
|
||||
{{readme}}
|
||||
|
||||
## License
|
||||
memofs is available under the terms of the MIT license. See [LICENSE.txt](LICENSE.txt) or <https://opensource.org/licenses/MIT> for more details.
|
||||
@@ -1,249 +0,0 @@
|
||||
use std::collections::{BTreeSet, HashMap, VecDeque};
|
||||
use std::io;
|
||||
use std::path::{Path, PathBuf};
|
||||
use std::sync::{Arc, Mutex};
|
||||
|
||||
use crossbeam_channel::{Receiver, Sender};
|
||||
|
||||
use crate::{DirEntry, Metadata, ReadDir, VfsBackend, VfsEvent, VfsSnapshot};
|
||||
|
||||
/// In-memory filesystem that can be used as a VFS backend.
|
||||
///
|
||||
/// Internally reference counted to enable giving a copy to
|
||||
/// [`Vfs`](struct.Vfs.html) and keeping the original to mutate the filesystem's
|
||||
/// state with.
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct InMemoryFs {
|
||||
inner: Arc<Mutex<InMemoryFsInner>>,
|
||||
}
|
||||
|
||||
impl InMemoryFs {
|
||||
/// Create a new empty `InMemoryFs`.
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
inner: Arc::new(Mutex::new(InMemoryFsInner::new())),
|
||||
}
|
||||
}
|
||||
|
||||
/// Load a [`VfsSnapshot`](enum.VfsSnapshot.html) into a subtree of the
|
||||
/// in-memory filesystem.
|
||||
///
|
||||
/// This function will return an error if the operations required to apply
|
||||
/// the snapshot result in errors, like trying to create a file inside a
|
||||
/// file.
|
||||
pub fn load_snapshot<P: Into<PathBuf>>(
|
||||
&mut self,
|
||||
path: P,
|
||||
snapshot: VfsSnapshot,
|
||||
) -> io::Result<()> {
|
||||
let mut inner = self.inner.lock().unwrap();
|
||||
inner.load_snapshot(path.into(), snapshot)
|
||||
}
|
||||
|
||||
/// Raises a filesystem change event.
|
||||
///
|
||||
/// If this `InMemoryFs` is being used as the backend of a
|
||||
/// [`Vfs`](struct.Vfs.html), then any listeners be notified of this event.
|
||||
pub fn raise_event(&mut self, event: VfsEvent) {
|
||||
let inner = self.inner.lock().unwrap();
|
||||
inner.event_sender.send(event).unwrap();
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
struct InMemoryFsInner {
|
||||
entries: HashMap<PathBuf, Entry>,
|
||||
orphans: BTreeSet<PathBuf>,
|
||||
|
||||
event_receiver: Receiver<VfsEvent>,
|
||||
event_sender: Sender<VfsEvent>,
|
||||
}
|
||||
|
||||
impl InMemoryFsInner {
|
||||
fn new() -> Self {
|
||||
let (event_sender, event_receiver) = crossbeam_channel::unbounded();
|
||||
|
||||
Self {
|
||||
entries: HashMap::new(),
|
||||
orphans: BTreeSet::new(),
|
||||
event_receiver,
|
||||
event_sender,
|
||||
}
|
||||
}
|
||||
|
||||
fn load_snapshot(&mut self, path: PathBuf, snapshot: VfsSnapshot) -> io::Result<()> {
|
||||
if let Some(parent_path) = path.parent() {
|
||||
if let Some(parent_entry) = self.entries.get_mut(parent_path) {
|
||||
if let Entry::Dir { children } = parent_entry {
|
||||
children.insert(path.clone());
|
||||
} else {
|
||||
return must_be_dir(parent_path);
|
||||
}
|
||||
} else {
|
||||
self.orphans.insert(path.clone());
|
||||
}
|
||||
} else {
|
||||
self.orphans.insert(path.clone());
|
||||
}
|
||||
|
||||
match snapshot {
|
||||
VfsSnapshot::File { contents } => {
|
||||
self.entries.insert(path, Entry::File { contents });
|
||||
}
|
||||
VfsSnapshot::Dir { children } => {
|
||||
self.entries.insert(
|
||||
path.clone(),
|
||||
Entry::Dir {
|
||||
children: BTreeSet::new(),
|
||||
},
|
||||
);
|
||||
|
||||
for (child_name, child) in children {
|
||||
let full_path = path.join(child_name);
|
||||
self.load_snapshot(full_path, child)?;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn remove(&mut self, root_path: PathBuf) {
|
||||
self.orphans.remove(&root_path);
|
||||
|
||||
let mut to_remove = VecDeque::new();
|
||||
to_remove.push_back(root_path);
|
||||
|
||||
while let Some(path) = to_remove.pop_front() {
|
||||
if let Some(Entry::Dir { children }) = self.entries.remove(&path) {
|
||||
to_remove.extend(children);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
enum Entry {
|
||||
File { contents: Vec<u8> },
|
||||
|
||||
Dir { children: BTreeSet<PathBuf> },
|
||||
}
|
||||
|
||||
impl VfsBackend for InMemoryFs {
|
||||
fn read(&mut self, path: &Path) -> io::Result<Vec<u8>> {
|
||||
let inner = self.inner.lock().unwrap();
|
||||
|
||||
match inner.entries.get(path) {
|
||||
Some(Entry::File { contents }) => Ok(contents.clone()),
|
||||
Some(Entry::Dir { .. }) => must_be_file(path),
|
||||
None => not_found(path),
|
||||
}
|
||||
}
|
||||
|
||||
fn write(&mut self, path: &Path, data: &[u8]) -> io::Result<()> {
|
||||
let mut inner = self.inner.lock().unwrap();
|
||||
|
||||
inner.load_snapshot(
|
||||
path.to_path_buf(),
|
||||
VfsSnapshot::File {
|
||||
contents: data.to_owned(),
|
||||
},
|
||||
)
|
||||
}
|
||||
|
||||
fn read_dir(&mut self, path: &Path) -> io::Result<ReadDir> {
|
||||
let inner = self.inner.lock().unwrap();
|
||||
|
||||
match inner.entries.get(path) {
|
||||
Some(Entry::Dir { children }) => {
|
||||
let iter = children
|
||||
.clone()
|
||||
.into_iter()
|
||||
.map(|path| Ok(DirEntry { path }));
|
||||
|
||||
Ok(ReadDir {
|
||||
inner: Box::new(iter),
|
||||
})
|
||||
}
|
||||
Some(Entry::File { .. }) => must_be_dir(path),
|
||||
None => not_found(path),
|
||||
}
|
||||
}
|
||||
|
||||
fn remove_file(&mut self, path: &Path) -> io::Result<()> {
|
||||
let mut inner = self.inner.lock().unwrap();
|
||||
|
||||
match inner.entries.get(path) {
|
||||
Some(Entry::File { .. }) => {
|
||||
inner.remove(path.to_owned());
|
||||
Ok(())
|
||||
}
|
||||
Some(Entry::Dir { .. }) => must_be_file(path),
|
||||
None => not_found(path),
|
||||
}
|
||||
}
|
||||
|
||||
fn remove_dir_all(&mut self, path: &Path) -> io::Result<()> {
|
||||
let mut inner = self.inner.lock().unwrap();
|
||||
|
||||
match inner.entries.get(path) {
|
||||
Some(Entry::Dir { .. }) => {
|
||||
inner.remove(path.to_owned());
|
||||
Ok(())
|
||||
}
|
||||
Some(Entry::File { .. }) => must_be_dir(path),
|
||||
None => not_found(path),
|
||||
}
|
||||
}
|
||||
|
||||
fn metadata(&mut self, path: &Path) -> io::Result<Metadata> {
|
||||
let inner = self.inner.lock().unwrap();
|
||||
|
||||
match inner.entries.get(path) {
|
||||
Some(Entry::File { .. }) => Ok(Metadata { is_file: true }),
|
||||
Some(Entry::Dir { .. }) => Ok(Metadata { is_file: false }),
|
||||
None => not_found(path),
|
||||
}
|
||||
}
|
||||
|
||||
fn event_receiver(&self) -> crossbeam_channel::Receiver<VfsEvent> {
|
||||
let inner = self.inner.lock().unwrap();
|
||||
|
||||
inner.event_receiver.clone()
|
||||
}
|
||||
|
||||
fn watch(&mut self, _path: &Path) -> io::Result<()> {
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn unwatch(&mut self, _path: &Path) -> io::Result<()> {
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
fn must_be_file<T>(path: &Path) -> io::Result<T> {
|
||||
Err(io::Error::new(
|
||||
io::ErrorKind::Other,
|
||||
format!(
|
||||
"path {} was a directory, but must be a file",
|
||||
path.display()
|
||||
),
|
||||
))
|
||||
}
|
||||
|
||||
fn must_be_dir<T>(path: &Path) -> io::Result<T> {
|
||||
Err(io::Error::new(
|
||||
io::ErrorKind::Other,
|
||||
format!(
|
||||
"path {} was a file, but must be a directory",
|
||||
path.display()
|
||||
),
|
||||
))
|
||||
}
|
||||
|
||||
fn not_found<T>(path: &Path) -> io::Result<T> {
|
||||
Err(io::Error::new(
|
||||
io::ErrorKind::NotFound,
|
||||
format!("path {} not found", path.display()),
|
||||
))
|
||||
}
|
||||
@@ -1,433 +0,0 @@
|
||||
/*!
|
||||
Implementation of a virtual filesystem with a configurable backend and file
|
||||
watching.
|
||||
|
||||
memofs is currently an unstable minimum viable library. Its primary consumer is
|
||||
[Rojo](https://github.com/rojo-rbx/rojo), a build system for Roblox.
|
||||
|
||||
## Current Features
|
||||
* API similar to `std::fs`
|
||||
* Configurable backends
|
||||
* `StdBackend`, which uses `std::fs` and the `notify` crate
|
||||
* `NoopBackend`, which always throws errors
|
||||
* `InMemoryFs`, a simple in-memory filesystem useful for testing
|
||||
|
||||
## Future Features
|
||||
* Hash-based hierarchical memoization keys (hence the name)
|
||||
* Configurable caching (write-through, write-around, write-back)
|
||||
*/
|
||||
|
||||
mod in_memory_fs;
|
||||
mod noop_backend;
|
||||
mod snapshot;
|
||||
mod std_backend;
|
||||
|
||||
use std::io;
|
||||
use std::path::{Path, PathBuf};
|
||||
use std::sync::{Arc, Mutex, MutexGuard};
|
||||
|
||||
pub use in_memory_fs::InMemoryFs;
|
||||
pub use noop_backend::NoopBackend;
|
||||
pub use snapshot::VfsSnapshot;
|
||||
pub use std_backend::StdBackend;
|
||||
|
||||
mod sealed {
|
||||
use super::*;
|
||||
|
||||
/// Sealing trait for VfsBackend.
|
||||
pub trait Sealed {}
|
||||
|
||||
impl Sealed for NoopBackend {}
|
||||
impl Sealed for StdBackend {}
|
||||
impl Sealed for InMemoryFs {}
|
||||
}
|
||||
|
||||
/// Trait that transforms `io::Result<T>` into `io::Result<Option<T>>`.
|
||||
///
|
||||
/// `Ok(None)` takes the place of IO errors whose `io::ErrorKind` is `NotFound`.
|
||||
pub trait IoResultExt<T> {
|
||||
fn with_not_found(self) -> io::Result<Option<T>>;
|
||||
}
|
||||
|
||||
impl<T> IoResultExt<T> for io::Result<T> {
|
||||
fn with_not_found(self) -> io::Result<Option<T>> {
|
||||
match self {
|
||||
Ok(v) => Ok(Some(v)),
|
||||
Err(err) => {
|
||||
if err.kind() == io::ErrorKind::NotFound {
|
||||
Ok(None)
|
||||
} else {
|
||||
Err(err)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Backend that can be used to create a `Vfs`.
|
||||
///
|
||||
/// This trait is sealed and cannot not be implemented outside this crate.
|
||||
pub trait VfsBackend: sealed::Sealed + Send + 'static {
|
||||
fn read(&mut self, path: &Path) -> io::Result<Vec<u8>>;
|
||||
fn write(&mut self, path: &Path, data: &[u8]) -> io::Result<()>;
|
||||
fn read_dir(&mut self, path: &Path) -> io::Result<ReadDir>;
|
||||
fn metadata(&mut self, path: &Path) -> io::Result<Metadata>;
|
||||
fn remove_file(&mut self, path: &Path) -> io::Result<()>;
|
||||
fn remove_dir_all(&mut self, path: &Path) -> io::Result<()>;
|
||||
|
||||
fn event_receiver(&self) -> crossbeam_channel::Receiver<VfsEvent>;
|
||||
fn watch(&mut self, path: &Path) -> io::Result<()>;
|
||||
fn unwatch(&mut self, path: &Path) -> io::Result<()>;
|
||||
}
|
||||
|
||||
/// Vfs equivalent to [`std::fs::DirEntry`][std::fs::DirEntry].
|
||||
///
|
||||
/// [std::fs::DirEntry]: https://doc.rust-lang.org/stable/std/fs/struct.DirEntry.html
|
||||
pub struct DirEntry {
|
||||
pub(crate) path: PathBuf,
|
||||
}
|
||||
|
||||
impl DirEntry {
|
||||
pub fn path(&self) -> &Path {
|
||||
&self.path
|
||||
}
|
||||
}
|
||||
|
||||
/// Vfs equivalent to [`std::fs::ReadDir`][std::fs::ReadDir].
|
||||
///
|
||||
/// [std::fs::ReadDir]: https://doc.rust-lang.org/stable/std/fs/struct.ReadDir.html
|
||||
pub struct ReadDir {
|
||||
pub(crate) inner: Box<dyn Iterator<Item = io::Result<DirEntry>>>,
|
||||
}
|
||||
|
||||
impl Iterator for ReadDir {
|
||||
type Item = io::Result<DirEntry>;
|
||||
|
||||
fn next(&mut self) -> Option<Self::Item> {
|
||||
self.inner.next()
|
||||
}
|
||||
}
|
||||
|
||||
/// Vfs equivalent to [`std::fs::Metadata`][std::fs::Metadata].
|
||||
///
|
||||
/// [std::fs::Metadata]: https://doc.rust-lang.org/stable/std/fs/struct.Metadata.html
|
||||
#[derive(Debug)]
|
||||
pub struct Metadata {
|
||||
pub(crate) is_file: bool,
|
||||
}
|
||||
|
||||
impl Metadata {
|
||||
pub fn is_file(&self) -> bool {
|
||||
self.is_file
|
||||
}
|
||||
|
||||
pub fn is_dir(&self) -> bool {
|
||||
!self.is_file
|
||||
}
|
||||
}
|
||||
|
||||
/// Represents an event that a filesystem can raise that might need to be
|
||||
/// handled.
|
||||
#[derive(Debug)]
|
||||
#[non_exhaustive]
|
||||
pub enum VfsEvent {
|
||||
Create(PathBuf),
|
||||
Write(PathBuf),
|
||||
Remove(PathBuf),
|
||||
}
|
||||
|
||||
/// Contains implementation details of the Vfs, wrapped by `Vfs` and `VfsLock`,
|
||||
/// the public interfaces to this type.
|
||||
struct VfsInner {
|
||||
backend: Box<dyn VfsBackend>,
|
||||
watch_enabled: bool,
|
||||
}
|
||||
|
||||
impl VfsInner {
|
||||
fn read<P: AsRef<Path>>(&mut self, path: P) -> io::Result<Arc<Vec<u8>>> {
|
||||
let path = path.as_ref();
|
||||
let contents = self.backend.read(path)?;
|
||||
|
||||
if self.watch_enabled {
|
||||
self.backend.watch(path)?;
|
||||
}
|
||||
|
||||
Ok(Arc::new(contents))
|
||||
}
|
||||
|
||||
fn write<P: AsRef<Path>, C: AsRef<[u8]>>(&mut self, path: P, contents: C) -> io::Result<()> {
|
||||
let path = path.as_ref();
|
||||
let contents = contents.as_ref();
|
||||
self.backend.write(path, contents)
|
||||
}
|
||||
|
||||
fn read_dir<P: AsRef<Path>>(&mut self, path: P) -> io::Result<ReadDir> {
|
||||
let path = path.as_ref();
|
||||
let dir = self.backend.read_dir(path)?;
|
||||
|
||||
if self.watch_enabled {
|
||||
self.backend.watch(path)?;
|
||||
}
|
||||
|
||||
Ok(dir)
|
||||
}
|
||||
|
||||
fn remove_file<P: AsRef<Path>>(&mut self, path: P) -> io::Result<()> {
|
||||
let path = path.as_ref();
|
||||
let _ = self.backend.unwatch(path);
|
||||
self.backend.remove_file(path)
|
||||
}
|
||||
|
||||
fn remove_dir_all<P: AsRef<Path>>(&mut self, path: P) -> io::Result<()> {
|
||||
let path = path.as_ref();
|
||||
let _ = self.backend.unwatch(path);
|
||||
self.backend.remove_dir_all(path)
|
||||
}
|
||||
|
||||
fn metadata<P: AsRef<Path>>(&mut self, path: P) -> io::Result<Metadata> {
|
||||
let path = path.as_ref();
|
||||
self.backend.metadata(path)
|
||||
}
|
||||
|
||||
fn event_receiver(&self) -> crossbeam_channel::Receiver<VfsEvent> {
|
||||
self.backend.event_receiver()
|
||||
}
|
||||
|
||||
fn commit_event(&mut self, event: &VfsEvent) -> io::Result<()> {
|
||||
match event {
|
||||
VfsEvent::Remove(path) => {
|
||||
let _ = self.backend.unwatch(&path);
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
/// A virtual filesystem with a configurable backend.
|
||||
///
|
||||
/// All operations on the Vfs take a lock on an internal backend. For performing
|
||||
/// large batches of operations, it might be more performant to call `lock()`
|
||||
/// and use [`VfsLock`](struct.VfsLock.html) instead.
|
||||
pub struct Vfs {
|
||||
inner: Mutex<VfsInner>,
|
||||
}
|
||||
|
||||
impl Vfs {
|
||||
/// Creates a new `Vfs` with the default backend, `StdBackend`.
|
||||
pub fn new_default() -> Self {
|
||||
Self::new(StdBackend::new())
|
||||
}
|
||||
|
||||
/// Creates a new `Vfs` with the given backend.
|
||||
pub fn new<B: VfsBackend>(backend: B) -> Self {
|
||||
let lock = VfsInner {
|
||||
backend: Box::new(backend),
|
||||
watch_enabled: true,
|
||||
};
|
||||
|
||||
Self {
|
||||
inner: Mutex::new(lock),
|
||||
}
|
||||
}
|
||||
|
||||
/// Manually lock the Vfs, useful for large batches of operations.
|
||||
pub fn lock(&self) -> VfsLock<'_> {
|
||||
VfsLock {
|
||||
inner: self.inner.lock().unwrap(),
|
||||
}
|
||||
}
|
||||
|
||||
/// Turns automatic file watching on or off. Enabled by default.
|
||||
///
|
||||
/// Turning off file watching may be useful for single-use cases, especially
|
||||
/// on platforms like macOS where registering file watches has significant
|
||||
/// performance cost.
|
||||
pub fn set_watch_enabled(&self, enabled: bool) {
|
||||
let mut inner = self.inner.lock().unwrap();
|
||||
inner.watch_enabled = enabled;
|
||||
}
|
||||
|
||||
/// Read a file from the VFS, or the underlying backend if it isn't
|
||||
/// resident.
|
||||
///
|
||||
/// Roughly equivalent to [`std::fs::read`][std::fs::read].
|
||||
///
|
||||
/// [std::fs::read]: https://doc.rust-lang.org/stable/std/fs/fn.read.html
|
||||
#[inline]
|
||||
pub fn read<P: AsRef<Path>>(&self, path: P) -> io::Result<Arc<Vec<u8>>> {
|
||||
let path = path.as_ref();
|
||||
self.inner.lock().unwrap().read(path)
|
||||
}
|
||||
|
||||
/// Write a file to the VFS and the underlying backend.
|
||||
///
|
||||
/// Roughly equivalent to [`std::fs::write`][std::fs::write].
|
||||
///
|
||||
/// [std::fs::write]: https://doc.rust-lang.org/stable/std/fs/fn.write.html
|
||||
#[inline]
|
||||
pub fn write<P: AsRef<Path>, C: AsRef<[u8]>>(&self, path: P, contents: C) -> io::Result<()> {
|
||||
let path = path.as_ref();
|
||||
let contents = contents.as_ref();
|
||||
self.inner.lock().unwrap().write(path, contents)
|
||||
}
|
||||
|
||||
/// Read all of the children of a directory.
|
||||
///
|
||||
/// Roughly equivalent to [`std::fs::read_dir`][std::fs::read_dir].
|
||||
///
|
||||
/// [std::fs::read_dir]: https://doc.rust-lang.org/stable/std/fs/fn.read_dir.html
|
||||
#[inline]
|
||||
pub fn read_dir<P: AsRef<Path>>(&self, path: P) -> io::Result<ReadDir> {
|
||||
let path = path.as_ref();
|
||||
self.inner.lock().unwrap().read_dir(path)
|
||||
}
|
||||
|
||||
/// Remove a file.
|
||||
///
|
||||
/// Roughly equivalent to [`std::fs::remove_file`][std::fs::remove_file].
|
||||
///
|
||||
/// [std::fs::remove_file]: https://doc.rust-lang.org/stable/std/fs/fn.remove_file.html
|
||||
#[inline]
|
||||
pub fn remove_file<P: AsRef<Path>>(&self, path: P) -> io::Result<()> {
|
||||
let path = path.as_ref();
|
||||
self.inner.lock().unwrap().remove_file(path)
|
||||
}
|
||||
|
||||
/// Remove a directory and all of its descendants.
|
||||
///
|
||||
/// Roughly equivalent to [`std::fs::remove_dir_all`][std::fs::remove_dir_all].
|
||||
///
|
||||
/// [std::fs::remove_dir_all]: https://doc.rust-lang.org/stable/std/fs/fn.remove_dir_all.html
|
||||
#[inline]
|
||||
pub fn remove_dir_all<P: AsRef<Path>>(&self, path: P) -> io::Result<()> {
|
||||
let path = path.as_ref();
|
||||
self.inner.lock().unwrap().remove_dir_all(path)
|
||||
}
|
||||
|
||||
/// Query metadata about the given path.
|
||||
///
|
||||
/// Roughly equivalent to [`std::fs::metadata`][std::fs::metadata].
|
||||
///
|
||||
/// [std::fs::metadata]: https://doc.rust-lang.org/stable/std/fs/fn.metadata.html
|
||||
#[inline]
|
||||
pub fn metadata<P: AsRef<Path>>(&self, path: P) -> io::Result<Metadata> {
|
||||
let path = path.as_ref();
|
||||
self.inner.lock().unwrap().metadata(path)
|
||||
}
|
||||
|
||||
/// Retrieve a handle to the event receiver for this `Vfs`.
|
||||
#[inline]
|
||||
pub fn event_receiver(&self) -> crossbeam_channel::Receiver<VfsEvent> {
|
||||
self.inner.lock().unwrap().event_receiver()
|
||||
}
|
||||
|
||||
/// Commit an event to this `Vfs`.
|
||||
#[inline]
|
||||
pub fn commit_event(&self, event: &VfsEvent) -> io::Result<()> {
|
||||
self.inner.lock().unwrap().commit_event(event)
|
||||
}
|
||||
}
|
||||
|
||||
/// A locked handle to a [`Vfs`](struct.Vfs.html), created by `Vfs::lock`.
|
||||
///
|
||||
/// Implements roughly the same API as [`Vfs`](struct.Vfs.html).
|
||||
pub struct VfsLock<'a> {
|
||||
inner: MutexGuard<'a, VfsInner>,
|
||||
}
|
||||
|
||||
impl VfsLock<'_> {
|
||||
/// Turns automatic file watching on or off. Enabled by default.
|
||||
///
|
||||
/// Turning off file watching may be useful for single-use cases, especially
|
||||
/// on platforms like macOS where registering file watches has significant
|
||||
/// performance cost.
|
||||
pub fn set_watch_enabled(&mut self, enabled: bool) {
|
||||
self.inner.watch_enabled = enabled;
|
||||
}
|
||||
|
||||
/// Read a file from the VFS, or the underlying backend if it isn't
|
||||
/// resident.
|
||||
///
|
||||
/// Roughly equivalent to [`std::fs::read`][std::fs::read].
|
||||
///
|
||||
/// [std::fs::read]: https://doc.rust-lang.org/stable/std/fs/fn.read.html
|
||||
#[inline]
|
||||
pub fn read<P: AsRef<Path>>(&mut self, path: P) -> io::Result<Arc<Vec<u8>>> {
|
||||
let path = path.as_ref();
|
||||
self.inner.read(path)
|
||||
}
|
||||
|
||||
/// Write a file to the VFS and the underlying backend.
|
||||
///
|
||||
/// Roughly equivalent to [`std::fs::write`][std::fs::write].
|
||||
///
|
||||
/// [std::fs::write]: https://doc.rust-lang.org/stable/std/fs/fn.write.html
|
||||
#[inline]
|
||||
pub fn write<P: AsRef<Path>, C: AsRef<[u8]>>(
|
||||
&mut self,
|
||||
path: P,
|
||||
contents: C,
|
||||
) -> io::Result<()> {
|
||||
let path = path.as_ref();
|
||||
let contents = contents.as_ref();
|
||||
self.inner.write(path, contents)
|
||||
}
|
||||
|
||||
/// Read all of the children of a directory.
|
||||
///
|
||||
/// Roughly equivalent to [`std::fs::read_dir`][std::fs::read_dir].
|
||||
///
|
||||
/// [std::fs::read_dir]: https://doc.rust-lang.org/stable/std/fs/fn.read_dir.html
|
||||
#[inline]
|
||||
pub fn read_dir<P: AsRef<Path>>(&mut self, path: P) -> io::Result<ReadDir> {
|
||||
let path = path.as_ref();
|
||||
self.inner.read_dir(path)
|
||||
}
|
||||
|
||||
/// Remove a file.
|
||||
///
|
||||
/// Roughly equivalent to [`std::fs::remove_file`][std::fs::remove_file].
|
||||
///
|
||||
/// [std::fs::remove_file]: https://doc.rust-lang.org/stable/std/fs/fn.remove_file.html
|
||||
#[inline]
|
||||
pub fn remove_file<P: AsRef<Path>>(&mut self, path: P) -> io::Result<()> {
|
||||
let path = path.as_ref();
|
||||
self.inner.remove_file(path)
|
||||
}
|
||||
|
||||
/// Remove a directory and all of its descendants.
|
||||
///
|
||||
/// Roughly equivalent to [`std::fs::remove_dir_all`][std::fs::remove_dir_all].
|
||||
///
|
||||
/// [std::fs::remove_dir_all]: https://doc.rust-lang.org/stable/std/fs/fn.remove_dir_all.html
|
||||
#[inline]
|
||||
pub fn remove_dir_all<P: AsRef<Path>>(&mut self, path: P) -> io::Result<()> {
|
||||
let path = path.as_ref();
|
||||
self.inner.remove_dir_all(path)
|
||||
}
|
||||
|
||||
/// Query metadata about the given path.
|
||||
///
|
||||
/// Roughly equivalent to [`std::fs::metadata`][std::fs::metadata].
|
||||
///
|
||||
/// [std::fs::metadata]: https://doc.rust-lang.org/stable/std/fs/fn.metadata.html
|
||||
#[inline]
|
||||
pub fn metadata<P: AsRef<Path>>(&mut self, path: P) -> io::Result<Metadata> {
|
||||
let path = path.as_ref();
|
||||
self.inner.metadata(path)
|
||||
}
|
||||
|
||||
/// Retrieve a handle to the event receiver for this `Vfs`.
|
||||
#[inline]
|
||||
pub fn event_receiver(&self) -> crossbeam_channel::Receiver<VfsEvent> {
|
||||
self.inner.event_receiver()
|
||||
}
|
||||
|
||||
/// Commit an event to this `Vfs`.
|
||||
#[inline]
|
||||
pub fn commit_event(&mut self, event: &VfsEvent) -> io::Result<()> {
|
||||
self.inner.commit_event(event)
|
||||
}
|
||||
}
|
||||
@@ -1,76 +0,0 @@
|
||||
use std::io;
|
||||
use std::path::Path;
|
||||
|
||||
use crate::{Metadata, ReadDir, VfsBackend, VfsEvent};
|
||||
|
||||
/// `VfsBackend` that returns an error on every operation.
|
||||
#[non_exhaustive]
|
||||
pub struct NoopBackend;
|
||||
|
||||
impl NoopBackend {
|
||||
pub fn new() -> Self {
|
||||
Self
|
||||
}
|
||||
}
|
||||
|
||||
impl VfsBackend for NoopBackend {
|
||||
fn read(&mut self, _path: &Path) -> io::Result<Vec<u8>> {
|
||||
Err(io::Error::new(
|
||||
io::ErrorKind::Other,
|
||||
"NoopBackend doesn't do anything",
|
||||
))
|
||||
}
|
||||
|
||||
fn write(&mut self, _path: &Path, _data: &[u8]) -> io::Result<()> {
|
||||
Err(io::Error::new(
|
||||
io::ErrorKind::Other,
|
||||
"NoopBackend doesn't do anything",
|
||||
))
|
||||
}
|
||||
|
||||
fn read_dir(&mut self, _path: &Path) -> io::Result<ReadDir> {
|
||||
Err(io::Error::new(
|
||||
io::ErrorKind::Other,
|
||||
"NoopBackend doesn't do anything",
|
||||
))
|
||||
}
|
||||
|
||||
fn remove_file(&mut self, _path: &Path) -> io::Result<()> {
|
||||
Err(io::Error::new(
|
||||
io::ErrorKind::Other,
|
||||
"NoopBackend doesn't do anything",
|
||||
))
|
||||
}
|
||||
|
||||
fn remove_dir_all(&mut self, _path: &Path) -> io::Result<()> {
|
||||
Err(io::Error::new(
|
||||
io::ErrorKind::Other,
|
||||
"NoopBackend doesn't do anything",
|
||||
))
|
||||
}
|
||||
|
||||
fn metadata(&mut self, _path: &Path) -> io::Result<Metadata> {
|
||||
Err(io::Error::new(
|
||||
io::ErrorKind::Other,
|
||||
"NoopBackend doesn't do anything",
|
||||
))
|
||||
}
|
||||
|
||||
fn event_receiver(&self) -> crossbeam_channel::Receiver<VfsEvent> {
|
||||
crossbeam_channel::never()
|
||||
}
|
||||
|
||||
fn watch(&mut self, _path: &Path) -> io::Result<()> {
|
||||
Err(io::Error::new(
|
||||
io::ErrorKind::Other,
|
||||
"NoopBackend doesn't do anything",
|
||||
))
|
||||
}
|
||||
|
||||
fn unwatch(&mut self, _path: &Path) -> io::Result<()> {
|
||||
Err(io::Error::new(
|
||||
io::ErrorKind::Other,
|
||||
"NoopBackend doesn't do anything",
|
||||
))
|
||||
}
|
||||
}
|
||||
@@ -1,45 +0,0 @@
|
||||
use serde::{Deserialize, Serialize};
|
||||
use std::collections::BTreeMap;
|
||||
|
||||
/// A slice of a tree of files. Can be loaded into an
|
||||
/// [`InMemoryFs`](struct.InMemoryFs.html).
|
||||
#[derive(Debug, Serialize, Deserialize)]
|
||||
#[non_exhaustive]
|
||||
pub enum VfsSnapshot {
|
||||
File {
|
||||
contents: Vec<u8>,
|
||||
},
|
||||
|
||||
Dir {
|
||||
children: BTreeMap<String, VfsSnapshot>,
|
||||
},
|
||||
}
|
||||
|
||||
impl VfsSnapshot {
|
||||
pub fn file<C: Into<Vec<u8>>>(contents: C) -> Self {
|
||||
Self::File {
|
||||
contents: contents.into(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn dir<K: Into<String>, I: IntoIterator<Item = (K, VfsSnapshot)>>(children: I) -> Self {
|
||||
Self::Dir {
|
||||
children: children
|
||||
.into_iter()
|
||||
.map(|(key, value)| (key.into(), value))
|
||||
.collect(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn empty_file() -> Self {
|
||||
Self::File {
|
||||
contents: Vec::new(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn empty_dir() -> Self {
|
||||
Self::Dir {
|
||||
children: BTreeMap::new(),
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,110 +0,0 @@
|
||||
use std::io;
|
||||
use std::path::Path;
|
||||
use std::sync::mpsc;
|
||||
use std::thread;
|
||||
use std::time::Duration;
|
||||
|
||||
use crossbeam_channel::Receiver;
|
||||
use notify::{watcher, DebouncedEvent, RecommendedWatcher, RecursiveMode, Watcher};
|
||||
|
||||
use crate::{DirEntry, Metadata, ReadDir, VfsBackend, VfsEvent};
|
||||
|
||||
/// `VfsBackend` that uses `std::fs` and the `notify` crate.
|
||||
pub struct StdBackend {
|
||||
watcher: RecommendedWatcher,
|
||||
watcher_receiver: Receiver<VfsEvent>,
|
||||
}
|
||||
|
||||
impl StdBackend {
|
||||
pub fn new() -> StdBackend {
|
||||
let (notify_tx, notify_rx) = mpsc::channel();
|
||||
let watcher = watcher(notify_tx, Duration::from_millis(50)).unwrap();
|
||||
|
||||
let (tx, rx) = crossbeam_channel::unbounded();
|
||||
|
||||
thread::spawn(move || {
|
||||
for event in notify_rx {
|
||||
match event {
|
||||
DebouncedEvent::Create(path) => {
|
||||
tx.send(VfsEvent::Create(path))?;
|
||||
}
|
||||
DebouncedEvent::Write(path) => {
|
||||
tx.send(VfsEvent::Write(path))?;
|
||||
}
|
||||
DebouncedEvent::Remove(path) => {
|
||||
tx.send(VfsEvent::Remove(path))?;
|
||||
}
|
||||
DebouncedEvent::Rename(from, to) => {
|
||||
tx.send(VfsEvent::Remove(from))?;
|
||||
tx.send(VfsEvent::Create(to))?;
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
Result::<(), crossbeam_channel::SendError<VfsEvent>>::Ok(())
|
||||
});
|
||||
|
||||
Self {
|
||||
watcher,
|
||||
watcher_receiver: rx,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl VfsBackend for StdBackend {
|
||||
fn read(&mut self, path: &Path) -> io::Result<Vec<u8>> {
|
||||
fs_err::read(path)
|
||||
}
|
||||
|
||||
fn write(&mut self, path: &Path, data: &[u8]) -> io::Result<()> {
|
||||
fs_err::write(path, data)
|
||||
}
|
||||
|
||||
fn read_dir(&mut self, path: &Path) -> io::Result<ReadDir> {
|
||||
let entries: Result<Vec<_>, _> = fs_err::read_dir(path)?.collect();
|
||||
let mut entries = entries?;
|
||||
|
||||
entries.sort_by_cached_key(|entry| entry.file_name());
|
||||
|
||||
let inner = entries
|
||||
.into_iter()
|
||||
.map(|entry| Ok(DirEntry { path: entry.path() }));
|
||||
|
||||
Ok(ReadDir {
|
||||
inner: Box::new(inner),
|
||||
})
|
||||
}
|
||||
|
||||
fn remove_file(&mut self, path: &Path) -> io::Result<()> {
|
||||
fs_err::remove_file(path)
|
||||
}
|
||||
|
||||
fn remove_dir_all(&mut self, path: &Path) -> io::Result<()> {
|
||||
fs_err::remove_dir_all(path)
|
||||
}
|
||||
|
||||
fn metadata(&mut self, path: &Path) -> io::Result<Metadata> {
|
||||
let inner = fs_err::metadata(path)?;
|
||||
|
||||
Ok(Metadata {
|
||||
is_file: inner.is_file(),
|
||||
})
|
||||
}
|
||||
|
||||
fn event_receiver(&self) -> crossbeam_channel::Receiver<VfsEvent> {
|
||||
self.watcher_receiver.clone()
|
||||
}
|
||||
|
||||
fn watch(&mut self, path: &Path) -> io::Result<()> {
|
||||
self.watcher
|
||||
.watch(path, RecursiveMode::NonRecursive)
|
||||
.map_err(|inner| io::Error::new(io::ErrorKind::Other, inner))
|
||||
}
|
||||
|
||||
fn unwatch(&mut self, path: &Path) -> io::Result<()> {
|
||||
self.watcher
|
||||
.unwatch(path)
|
||||
.map_err(|inner| io::Error::new(io::ErrorKind::Other, inner))
|
||||
}
|
||||
}
|
||||
37
mkdocs.yml
Normal file
@@ -0,0 +1,37 @@
|
||||
site_name: Rojo Documentation
|
||||
repo_name: rojo-rbx/rojo
|
||||
repo_url: https://github.com/rojo-rbx/rojo
|
||||
|
||||
theme:
|
||||
name: material
|
||||
palette:
|
||||
primary: 'Red'
|
||||
accent: 'Red'
|
||||
|
||||
nav:
|
||||
- Home: index.md
|
||||
- Why Rojo?: why-rojo.md
|
||||
- Get Help with Rojo: help.md
|
||||
- Guide:
|
||||
- Installation: guide/installation.md
|
||||
- Creating a Game with Rojo: guide/new-game.md
|
||||
- Porting an Existing Game to Rojo: guide/existing-game.md
|
||||
- Migrating from 0.4.x to 0.5.x: guide/migrating-to-epiphany.md
|
||||
- Reference:
|
||||
- Fully vs Partially Managed Rojo: reference/full-vs-partial.md
|
||||
- Project Format: reference/project-format.md
|
||||
- Sync Details: reference/sync-details.md
|
||||
- Rojo Alternatives: rojo-alternatives.md
|
||||
- Rojo Internals:
|
||||
- Internals Overview: internals/overview.md
|
||||
|
||||
extra_css:
|
||||
- extra.css
|
||||
|
||||
markdown_extensions:
|
||||
- attr_list
|
||||
- admonition
|
||||
- codehilite:
|
||||
guess_lang: false
|
||||
- toc:
|
||||
permalink: true
|
||||
10
perf-test.sh
@@ -1,10 +0,0 @@
|
||||
#!/bin/sh
|
||||
set -e
|
||||
|
||||
cargo build --release
|
||||
|
||||
echo "Known good:"
|
||||
time rojo build ../uiblox/test-place.project.json -o UIBlox.rbxlx
|
||||
|
||||
echo "Current:"
|
||||
time ./target/release/rojo build ../uiblox/test-place.project.json -o UIBlox.rbxlx
|
||||
1
plugin/.gitignore
vendored
Normal file
@@ -0,0 +1 @@
|
||||
/luacov.*
|
||||
@@ -20,7 +20,6 @@ stds.roblox = {
|
||||
"CFrame",
|
||||
"Enum",
|
||||
"Instance",
|
||||
"DockWidgetPluginGuiInfo",
|
||||
}
|
||||
}
|
||||
|
||||
@@ -33,7 +32,7 @@ stds.plugin = {
|
||||
stds.testez = {
|
||||
read_globals = {
|
||||
"describe",
|
||||
"it", "itFOCUS", "itSKIP", "itFIXME",
|
||||
"it", "itFOCUS", "itSKIP",
|
||||
"FOCUS", "SKIP", "HACK_NO_XPCALL",
|
||||
"expect",
|
||||
}
|
||||
8
plugin/.luacov
Normal file
@@ -0,0 +1,8 @@
|
||||
return {
|
||||
include = {
|
||||
"^src",
|
||||
},
|
||||
exclude = {
|
||||
"%.spec$",
|
||||
},
|
||||
}
|
||||
@@ -5,18 +5,6 @@
|
||||
"Plugin": {
|
||||
"$path": "src"
|
||||
},
|
||||
"Log": {
|
||||
"$path": "log"
|
||||
},
|
||||
"Http": {
|
||||
"$path": "http"
|
||||
},
|
||||
"Fmt": {
|
||||
"$path": "fmt"
|
||||
},
|
||||
"RbxDom": {
|
||||
"$path": "rbx_dom_lua"
|
||||
},
|
||||
"Roact": {
|
||||
"$path": "modules/roact/src"
|
||||
},
|
||||
@@ -25,6 +13,9 @@
|
||||
},
|
||||
"t": {
|
||||
"$path": "modules/t/lib"
|
||||
},
|
||||
"RbxDom": {
|
||||
"$path": "modules/rbx-dom/rbx_dom_lua/src"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,245 +0,0 @@
|
||||
--[[
|
||||
This library describes a formatting mechanism akin to Rust's std::fmt.
|
||||
|
||||
It has a couple building blocks:
|
||||
|
||||
* A new syntax for formatting strings, taken verbatim from Rust. It'd also
|
||||
be possible to use printf-style formatting specifiers to integrate with
|
||||
the existing string.format utility.
|
||||
|
||||
* An equivalent to Rust's `Display` trait. We're mapping the semantics of
|
||||
tostring and the __tostring metamethod onto this trait. A lot of types
|
||||
should already have __tostring implementations, too!
|
||||
|
||||
* An equivalent to Rust's `Debug` trait. This library Lua-ifies that idea by
|
||||
inventing a new metamethod, `__fmtDebug`. We pass along the "extended
|
||||
form" attribute which is the equivalent of the "alternate mode" in Rust's
|
||||
Debug trait since it's the author's opinion that treating it as a
|
||||
verbosity flag is semantically accurate.
|
||||
]]
|
||||
|
||||
--[[
|
||||
The default implementation of __fmtDebug for tables when the extended option
|
||||
is not set.
|
||||
]]
|
||||
local function defaultTableDebug(buffer, input)
|
||||
buffer:writeRaw("{")
|
||||
|
||||
for key, value in pairs(input) do
|
||||
buffer:write("[{:?}] = {:?}", key, value)
|
||||
|
||||
if next(input, key) ~= nil then
|
||||
buffer:writeRaw(", ")
|
||||
end
|
||||
end
|
||||
|
||||
buffer:writeRaw("}")
|
||||
end
|
||||
|
||||
--[[
|
||||
The default implementation of __fmtDebug for tables with the extended option
|
||||
set.
|
||||
]]
|
||||
local function defaultTableDebugExtended(buffer, input)
|
||||
-- Special case for empty tables.
|
||||
if next(input) == nil then
|
||||
buffer:writeRaw("{}")
|
||||
return
|
||||
end
|
||||
|
||||
buffer:writeLineRaw("{")
|
||||
buffer:indent()
|
||||
|
||||
for key, value in pairs(input) do
|
||||
buffer:writeLine("[{:?}] = {:#?},", key, value)
|
||||
end
|
||||
|
||||
buffer:unindent()
|
||||
buffer:writeRaw("}")
|
||||
end
|
||||
|
||||
--[[
|
||||
The default debug representation for all types.
|
||||
]]
|
||||
local function debugImpl(buffer, value, extendedForm)
|
||||
local valueType = typeof(value)
|
||||
|
||||
if valueType == "string" then
|
||||
local formatted = string.format("%q", value)
|
||||
buffer:writeRaw(formatted)
|
||||
elseif valueType == "table" then
|
||||
local valueMeta = getmetatable(value)
|
||||
|
||||
if valueMeta ~= nil and valueMeta.__fmtDebug ~= nil then
|
||||
-- This type implement's the metamethod we made up to line up with
|
||||
-- Rust's 'Debug' trait.
|
||||
|
||||
valueMeta.__fmtDebug(value, buffer, extendedForm)
|
||||
else
|
||||
if extendedForm then
|
||||
defaultTableDebugExtended(buffer, value)
|
||||
else
|
||||
defaultTableDebug(buffer, value)
|
||||
end
|
||||
end
|
||||
elseif valueType == "Instance" then
|
||||
buffer:writeRaw(value:GetFullName())
|
||||
else
|
||||
buffer:writeRaw(tostring(value))
|
||||
end
|
||||
end
|
||||
|
||||
--[[
|
||||
Defines and implements the library's template syntax.
|
||||
]]
|
||||
local function writeFmt(buffer, template, ...)
|
||||
local currentArg = 0
|
||||
local i = 1
|
||||
local len = #template
|
||||
|
||||
while i <= len do
|
||||
local openBrace = template:find("{", i)
|
||||
|
||||
if openBrace == nil then
|
||||
-- There are no remaining open braces in this string, so we can
|
||||
-- write the rest of the string to the buffer.
|
||||
|
||||
buffer:writeRaw(template:sub(i))
|
||||
break
|
||||
else
|
||||
-- We found an open brace! This could be:
|
||||
-- - A literal '{', written as '{{'
|
||||
-- - The beginning of an interpolation, like '{}'
|
||||
-- - An error, if there's no matching '}'
|
||||
|
||||
local charAfterBrace = template:sub(openBrace + 1, openBrace + 1)
|
||||
if charAfterBrace == "{" then
|
||||
-- This is a literal brace, so we'll write everything up to this
|
||||
-- point (including the first brace), and then skip over the
|
||||
-- second brace.
|
||||
|
||||
buffer:writeRaw(template:sub(i, openBrace))
|
||||
i = openBrace + 2
|
||||
else
|
||||
-- This SHOULD be an interpolation. We'll find our matching
|
||||
-- brace and treat the contents as the formatting specifier.
|
||||
|
||||
-- If there were any unwritten characters before this
|
||||
-- interpolation, write them to the buffer.
|
||||
if openBrace - i > 0 then
|
||||
buffer:writeRaw(template:sub(i, openBrace - 1))
|
||||
end
|
||||
|
||||
local closeBrace = template:find("}", openBrace + 1)
|
||||
assert(closeBrace ~= nil, "Unclosed formatting specifier. Use '{{' to write an open brace.")
|
||||
|
||||
local formatSpecifier = template:sub(openBrace + 1, closeBrace - 1)
|
||||
currentArg = currentArg + 1
|
||||
local arg = select(currentArg, ...)
|
||||
|
||||
if formatSpecifier == "" then
|
||||
-- This should use the equivalent of Rust's 'Display', ie
|
||||
-- tostring and the __tostring metamethod.
|
||||
|
||||
buffer:writeRaw(tostring(arg))
|
||||
elseif formatSpecifier == ":?" then
|
||||
-- This should use the equivalent of Rust's 'Debug',
|
||||
-- invented for this library as __fmtDebug.
|
||||
|
||||
debugImpl(buffer, arg, false)
|
||||
elseif formatSpecifier == ":#?" then
|
||||
-- This should use the equivlant of Rust's 'Debug' with the
|
||||
-- 'alternate' (ie expanded) flag set.
|
||||
|
||||
debugImpl(buffer, arg, true)
|
||||
else
|
||||
error("unsupported format specifier " .. formatSpecifier, 2)
|
||||
end
|
||||
|
||||
i = closeBrace + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function debugOutputBuffer()
|
||||
local buffer = {}
|
||||
local startOfLine = true
|
||||
local indentLevel = 0
|
||||
local indentation = ""
|
||||
|
||||
function buffer:writeLine(template, ...)
|
||||
writeFmt(self, template, ...)
|
||||
self:nextLine()
|
||||
end
|
||||
|
||||
function buffer:writeLineRaw(value)
|
||||
self:writeRaw(value)
|
||||
self:nextLine()
|
||||
end
|
||||
|
||||
function buffer:write(template, ...)
|
||||
return writeFmt(self, template, ...)
|
||||
end
|
||||
|
||||
function buffer:writeRaw(value)
|
||||
if #value > 0 then
|
||||
if startOfLine and #indentation > 0 then
|
||||
startOfLine = false
|
||||
table.insert(self, indentation)
|
||||
end
|
||||
|
||||
table.insert(self, value)
|
||||
startOfLine = false
|
||||
end
|
||||
end
|
||||
|
||||
function buffer:nextLine()
|
||||
table.insert(self, "\n")
|
||||
startOfLine = true
|
||||
end
|
||||
|
||||
function buffer:indent()
|
||||
indentLevel = indentLevel + 1
|
||||
indentation = string.rep(" ", indentLevel)
|
||||
end
|
||||
|
||||
function buffer:unindent()
|
||||
indentLevel = math.max(0, indentLevel - 1)
|
||||
indentation = string.rep(" ", indentLevel)
|
||||
end
|
||||
|
||||
function buffer:finish()
|
||||
return table.concat(self, "")
|
||||
end
|
||||
|
||||
return buffer
|
||||
end
|
||||
|
||||
local function fmt(template, ...)
|
||||
local buffer = debugOutputBuffer()
|
||||
writeFmt(buffer, template, ...)
|
||||
return buffer:finish()
|
||||
end
|
||||
|
||||
--[[
|
||||
Wrap the given object in a type that implements the given function as its
|
||||
Debug implementation, and forwards __tostring to the type's underlying
|
||||
tostring implementation.
|
||||
]]
|
||||
local function debugify(object, fmtFunc)
|
||||
return setmetatable({}, {
|
||||
__fmtDebug = function(_, ...)
|
||||
return fmtFunc(object, ...)
|
||||
end,
|
||||
__tostring = function()
|
||||
return tostring(object)
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
return {
|
||||
debugOutputBuffer = debugOutputBuffer,
|
||||
fmt = fmt,
|
||||
debugify = debugify,
|
||||
}
|
||||
@@ -1,66 +0,0 @@
|
||||
local HttpService = game:GetService("HttpService")
|
||||
|
||||
local Promise = require(script.Parent.Promise)
|
||||
local Log = require(script.Parent.Log)
|
||||
|
||||
local HttpError = require(script.Error)
|
||||
local HttpResponse = require(script.Response)
|
||||
|
||||
local lastRequestId = 0
|
||||
|
||||
local Http = {}
|
||||
|
||||
Http.Error = HttpError
|
||||
Http.Response = HttpResponse
|
||||
|
||||
local function performRequest(requestParams)
|
||||
local requestId = lastRequestId + 1
|
||||
lastRequestId = requestId
|
||||
|
||||
Log.trace("HTTP {}({}) {}", requestParams.Method, requestId, requestParams.Url)
|
||||
|
||||
if requestParams.Body ~= nil then
|
||||
Log.trace("{}", requestParams.Body)
|
||||
end
|
||||
|
||||
return Promise.new(function(resolve, reject)
|
||||
coroutine.wrap(function()
|
||||
local success, response = pcall(function()
|
||||
return HttpService:RequestAsync(requestParams)
|
||||
end)
|
||||
|
||||
if success then
|
||||
Log.trace("Request {} success, status code {}", requestId, response.StatusCode)
|
||||
resolve(HttpResponse.fromRobloxResponse(response))
|
||||
else
|
||||
Log.trace("Request {} failure: {:?}", requestId, response)
|
||||
reject(HttpError.fromRobloxErrorString(response))
|
||||
end
|
||||
end)()
|
||||
end)
|
||||
end
|
||||
|
||||
function Http.get(url)
|
||||
return performRequest({
|
||||
Url = url,
|
||||
Method = "GET",
|
||||
})
|
||||
end
|
||||
|
||||
function Http.post(url, body)
|
||||
return performRequest({
|
||||
Url = url,
|
||||
Method = "POST",
|
||||
Body = body,
|
||||
})
|
||||
end
|
||||
|
||||
function Http.jsonEncode(object)
|
||||
return HttpService:JSONEncode(object)
|
||||
end
|
||||
|
||||
function Http.jsonDecode(source)
|
||||
return HttpService:JSONDecode(source)
|
||||
end
|
||||
|
||||
return Http
|
||||
@@ -1,5 +0,0 @@
|
||||
return function()
|
||||
it("should load", function()
|
||||
require(script.Parent)
|
||||
end)
|
||||
end
|
||||
37
plugin/loadEnvironment.lua
Normal file
@@ -0,0 +1,37 @@
|
||||
--[[
|
||||
Loads the Rojo plugin and all of its dependencies.
|
||||
]]
|
||||
|
||||
local function loadEnvironment()
|
||||
-- If you add any dependencies, add them to this table so they'll be loaded!
|
||||
local LOAD_MODULES = {
|
||||
{"src", "Rojo"},
|
||||
{"modules/promise/lib", "Promise"},
|
||||
{"modules/testez/lib", "TestEZ"},
|
||||
}
|
||||
|
||||
-- This makes sure we can load Lemur and other libraries that depend on init.lua
|
||||
package.path = package.path .. ";?/init.lua"
|
||||
|
||||
-- If this fails, make sure you've run `lua bin/install-dependencies.lua` first!
|
||||
local lemur = require("modules.lemur")
|
||||
|
||||
-- Create a virtual Roblox tree
|
||||
local habitat = lemur.Habitat.new()
|
||||
|
||||
-- We'll put all of our library code and dependencies here
|
||||
local modules = lemur.Instance.new("Folder")
|
||||
modules.Name = "Modules"
|
||||
modules.Parent = habitat.game:GetService("ReplicatedStorage")
|
||||
|
||||
-- Load all of the modules specified above
|
||||
for _, module in ipairs(LOAD_MODULES) do
|
||||
local container = habitat:loadFromFs(module[1])
|
||||
container.Name = module[2]
|
||||
container.Parent = modules
|
||||
end
|
||||
|
||||
return habitat, modules
|
||||
end
|
||||
|
||||
return loadEnvironment
|
||||
@@ -1,5 +0,0 @@
|
||||
return function()
|
||||
it("should load", function()
|
||||
require(script.Parent)
|
||||
end)
|
||||
end
|
||||
1
plugin/modules/lemur
Submodule
1
plugin/modules/rbx-dom
Submodule
48
plugin/place.project.json
Normal file
@@ -0,0 +1,48 @@
|
||||
{
|
||||
"name": "rojo",
|
||||
"tree": {
|
||||
"$className": "DataModel",
|
||||
|
||||
"ReplicatedStorage": {
|
||||
"$className": "ReplicatedStorage",
|
||||
|
||||
"Rojo": {
|
||||
"$className": "Folder",
|
||||
|
||||
"Plugin": {
|
||||
"$path": "src"
|
||||
},
|
||||
"Roact": {
|
||||
"$path": "modules/roact/src"
|
||||
},
|
||||
"Promise": {
|
||||
"$path": "modules/promise/lib"
|
||||
},
|
||||
"t": {
|
||||
"$path": "modules/t/lib"
|
||||
}
|
||||
},
|
||||
"TestEZ": {
|
||||
"$path": "modules/testez/lib"
|
||||
}
|
||||
},
|
||||
|
||||
"HttpService": {
|
||||
"$className": "HttpService",
|
||||
"$properties": {
|
||||
"HttpEnabled": {
|
||||
"Type": "Bool",
|
||||
"Value": true
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
"ServerScriptService": {
|
||||
"$className": "ServerScriptService",
|
||||
|
||||
"TestBootstrap": {
|
||||
"$path": "testBootstrap.server.lua"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,44 +0,0 @@
|
||||
stds.roblox = {
|
||||
read_globals = {
|
||||
game = {
|
||||
other_fields = true,
|
||||
},
|
||||
|
||||
-- Roblox globals
|
||||
"script",
|
||||
|
||||
-- Extra functions
|
||||
"tick", "warn",
|
||||
"wait", "typeof",
|
||||
|
||||
-- Types
|
||||
"CFrame",
|
||||
"Color3",
|
||||
"Enum",
|
||||
"Instance",
|
||||
"NumberRange",
|
||||
"Rect",
|
||||
"UDim", "UDim2",
|
||||
"Vector2", "Vector3",
|
||||
"Vector2int16", "Vector3int16",
|
||||
}
|
||||
}
|
||||
|
||||
stds.testez = {
|
||||
read_globals = {
|
||||
"describe",
|
||||
"it", "itFOCUS", "itSKIP",
|
||||
"FOCUS", "SKIP", "HACK_NO_XPCALL",
|
||||
"expect",
|
||||
}
|
||||
}
|
||||
|
||||
ignore = {
|
||||
"212", -- unused arguments
|
||||
}
|
||||
|
||||
std = "lua51+roblox"
|
||||
|
||||
files["**/*.spec.lua"] = {
|
||||
std = "+testez",
|
||||
}
|
||||
@@ -1,2 +0,0 @@
|
||||
# rbx_dom_lua
|
||||
Roblox Lua implementation of rbx-dom mechanisms, intended to work with rbx_dom_weak and friends.
|
||||
@@ -1,6 +0,0 @@
|
||||
{
|
||||
"name": "rbx_dom_lua",
|
||||
"tree": {
|
||||
"$path": "src"
|
||||
}
|
||||
}
|
||||
@@ -1,242 +0,0 @@
|
||||
local base64 = require(script.Parent.base64)
|
||||
|
||||
local function identity(...)
|
||||
return ...
|
||||
end
|
||||
|
||||
local function unpackDecoder(f)
|
||||
return function(value)
|
||||
return f(unpack(value))
|
||||
end
|
||||
end
|
||||
|
||||
local function serializeFloat(value)
|
||||
-- TODO: Figure out a better way to serialize infinity and NaN, neither of
|
||||
-- which fit into JSON.
|
||||
if value == math.huge or value == -math.huge then
|
||||
return 999999999 * math.sign(value)
|
||||
end
|
||||
|
||||
return value
|
||||
end
|
||||
|
||||
local encoders
|
||||
encoders = {
|
||||
Bool = identity,
|
||||
Content = identity,
|
||||
Float32 = serializeFloat,
|
||||
Float64 = serializeFloat,
|
||||
Int32 = identity,
|
||||
Int64 = identity,
|
||||
String = identity,
|
||||
|
||||
BinaryString = base64.encode,
|
||||
SharedString = base64.encode,
|
||||
|
||||
BrickColor = function(value)
|
||||
return value.Number
|
||||
end,
|
||||
|
||||
CFrame = function(value)
|
||||
return {value:GetComponents()}
|
||||
end,
|
||||
Color3 = function(value)
|
||||
return {value.r, value.g, value.b}
|
||||
end,
|
||||
NumberRange = function(value)
|
||||
return {value.Min, value.Max}
|
||||
end,
|
||||
NumberSequence = function(value)
|
||||
local keypoints = {}
|
||||
|
||||
for index, keypoint in ipairs(value.Keypoints) do
|
||||
keypoints[index] = {
|
||||
Time = keypoint.Time,
|
||||
Value = keypoint.Value,
|
||||
Envelope = keypoint.Envelope,
|
||||
}
|
||||
end
|
||||
|
||||
return {
|
||||
Keypoints = keypoints,
|
||||
}
|
||||
end,
|
||||
ColorSequence = function(value)
|
||||
local keypoints = {}
|
||||
|
||||
for index, keypoint in ipairs(value.Keypoints) do
|
||||
keypoints[index] = {
|
||||
Time = keypoint.Time,
|
||||
Color = encoders.Color3(keypoint.Value),
|
||||
}
|
||||
end
|
||||
|
||||
return {
|
||||
Keypoints = keypoints,
|
||||
}
|
||||
end,
|
||||
Rect = function(value)
|
||||
return {
|
||||
Min = {value.Min.X, value.Min.Y},
|
||||
Max = {value.Max.X, value.Max.Y},
|
||||
}
|
||||
end,
|
||||
UDim = function(value)
|
||||
return {value.Scale, value.Offset}
|
||||
end,
|
||||
UDim2 = function(value)
|
||||
return {value.X.Scale, value.X.Offset, value.Y.Scale, value.Y.Offset}
|
||||
end,
|
||||
Vector2 = function(value)
|
||||
return {
|
||||
serializeFloat(value.X),
|
||||
serializeFloat(value.Y),
|
||||
}
|
||||
end,
|
||||
Vector2int16 = function(value)
|
||||
return {value.X, value.Y}
|
||||
end,
|
||||
Vector3 = function(value)
|
||||
return {
|
||||
serializeFloat(value.X),
|
||||
serializeFloat(value.Y),
|
||||
serializeFloat(value.Z),
|
||||
}
|
||||
end,
|
||||
Vector3int16 = function(value)
|
||||
return {value.X, value.Y, value.Z}
|
||||
end,
|
||||
|
||||
PhysicalProperties = function(value)
|
||||
if value == nil then
|
||||
return nil
|
||||
else
|
||||
return {
|
||||
Density = value.Density,
|
||||
Friction = value.Friction,
|
||||
Elasticity = value.Elasticity,
|
||||
FrictionWeight = value.FrictionWeight,
|
||||
ElasticityWeight = value.ElasticityWeight,
|
||||
}
|
||||
end
|
||||
end,
|
||||
|
||||
Ref = function(value)
|
||||
return nil
|
||||
end,
|
||||
}
|
||||
|
||||
local decoders = {
|
||||
Bool = identity,
|
||||
Content = identity,
|
||||
Enum = identity,
|
||||
Float32 = identity,
|
||||
Float64 = identity,
|
||||
Int32 = identity,
|
||||
Int64 = identity,
|
||||
String = identity,
|
||||
|
||||
BinaryString = base64.decode,
|
||||
SharedString = base64.decode,
|
||||
|
||||
BrickColor = BrickColor.new,
|
||||
|
||||
CFrame = unpackDecoder(CFrame.new),
|
||||
Color3 = unpackDecoder(Color3.new),
|
||||
Color3uint8 = unpackDecoder(Color3.fromRGB),
|
||||
NumberRange = unpackDecoder(NumberRange.new),
|
||||
UDim = unpackDecoder(UDim.new),
|
||||
UDim2 = unpackDecoder(UDim2.new),
|
||||
Vector2 = unpackDecoder(Vector2.new),
|
||||
Vector2int16 = unpackDecoder(Vector2int16.new),
|
||||
Vector3 = unpackDecoder(Vector3.new),
|
||||
Vector3int16 = unpackDecoder(Vector3int16.new),
|
||||
|
||||
Rect = function(value)
|
||||
return Rect.new(value.Min[1], value.Min[2], value.Max[1], value.Max[2])
|
||||
end,
|
||||
|
||||
NumberSequence = function(value)
|
||||
local keypoints = {}
|
||||
|
||||
for index, keypoint in ipairs(value.Keypoints) do
|
||||
keypoints[index] = NumberSequenceKeypoint.new(
|
||||
keypoint.Time,
|
||||
keypoint.Value,
|
||||
keypoint.Envelope
|
||||
)
|
||||
end
|
||||
|
||||
return NumberSequence.new(keypoints)
|
||||
end,
|
||||
|
||||
ColorSequence = function(value)
|
||||
local keypoints = {}
|
||||
|
||||
for index, keypoint in ipairs(value.Keypoints) do
|
||||
keypoints[index] = ColorSequenceKeypoint.new(
|
||||
keypoint.Time,
|
||||
Color3.new(unpack(keypoint.Color))
|
||||
)
|
||||
end
|
||||
|
||||
return ColorSequence.new(keypoints)
|
||||
end,
|
||||
|
||||
PhysicalProperties = function(properties)
|
||||
if properties == nil then
|
||||
return nil
|
||||
else
|
||||
return PhysicalProperties.new(
|
||||
properties.Density,
|
||||
properties.Friction,
|
||||
properties.Elasticity,
|
||||
properties.FrictionWeight,
|
||||
properties.ElasticityWeight
|
||||
)
|
||||
end
|
||||
end,
|
||||
|
||||
Ref = function()
|
||||
return nil
|
||||
end,
|
||||
}
|
||||
|
||||
local EncodedValue = {}
|
||||
|
||||
function EncodedValue.decode(encodedValue)
|
||||
local decoder = decoders[encodedValue.Type]
|
||||
if decoder ~= nil then
|
||||
return true, decoder(encodedValue.Value)
|
||||
end
|
||||
|
||||
return false, "Couldn't decode value " .. tostring(encodedValue.Type)
|
||||
end
|
||||
|
||||
function EncodedValue.encode(rbxValue, propertyType)
|
||||
assert(propertyType ~= nil, "Property type descriptor is required")
|
||||
|
||||
if propertyType.type == "Data" then
|
||||
local encoder = encoders[propertyType.name]
|
||||
|
||||
if encoder == nil then
|
||||
return false, ("Missing encoder for property type %q"):format(propertyType.name)
|
||||
end
|
||||
|
||||
if encoder ~= nil then
|
||||
return true, {
|
||||
Type = propertyType.name,
|
||||
Value = encoder(rbxValue),
|
||||
}
|
||||
end
|
||||
elseif propertyType.type == "Enum" then
|
||||
return true, {
|
||||
Type = "Enum",
|
||||
Value = rbxValue.Value,
|
||||
}
|
||||
end
|
||||
|
||||
return false, ("Unknown property descriptor type %q"):format(tostring(propertyType.type))
|
||||
end
|
||||
|
||||
return EncodedValue
|
||||
@@ -1,127 +0,0 @@
|
||||
return function()
|
||||
local RbxDom = require(script.Parent)
|
||||
local EncodedValue = require(script.Parent.EncodedValue)
|
||||
|
||||
it("should decode Rect values", function()
|
||||
local input = {
|
||||
Type = "Rect",
|
||||
Value = {
|
||||
Min = {1, 2},
|
||||
Max = {3, 4},
|
||||
},
|
||||
}
|
||||
|
||||
local output = Rect.new(1, 2, 3, 4)
|
||||
|
||||
local ok, decoded = EncodedValue.decode(input)
|
||||
|
||||
assert(ok, decoded)
|
||||
expect(decoded).to.equal(output)
|
||||
end)
|
||||
|
||||
it("should decode ColorSequence values", function()
|
||||
local input = {
|
||||
Type = "ColorSequence",
|
||||
Value = {
|
||||
Keypoints = {
|
||||
{
|
||||
Time = 0,
|
||||
Color = { 0.12, 0.34, 0.56 },
|
||||
},
|
||||
|
||||
{
|
||||
Time = 1,
|
||||
Color = { 0.13, 0.33, 0.37 },
|
||||
},
|
||||
}
|
||||
},
|
||||
}
|
||||
|
||||
local output = ColorSequence.new({
|
||||
ColorSequenceKeypoint.new(0, Color3.new(0.12, 0.34, 0.56)),
|
||||
ColorSequenceKeypoint.new(1, Color3.new(0.13, 0.33, 0.37)),
|
||||
})
|
||||
|
||||
local ok, decoded = EncodedValue.decode(input)
|
||||
assert(ok, decoded)
|
||||
expect(decoded).to.equal(output)
|
||||
end)
|
||||
|
||||
it("should decode NumberSequence values", function()
|
||||
local input = {
|
||||
Type = "NumberSequence",
|
||||
Value = {
|
||||
Keypoints = {
|
||||
{
|
||||
Time = 0,
|
||||
Value = 0.5,
|
||||
Envelope = 0,
|
||||
},
|
||||
|
||||
{
|
||||
Time = 1,
|
||||
Value = 0.5,
|
||||
Envelope = 0,
|
||||
},
|
||||
}
|
||||
},
|
||||
}
|
||||
|
||||
local output = NumberSequence.new({
|
||||
NumberSequenceKeypoint.new(0, 0.5, 0),
|
||||
NumberSequenceKeypoint.new(1, 0.5, 0),
|
||||
})
|
||||
|
||||
local ok, decoded = EncodedValue.decode(input)
|
||||
assert(ok, decoded)
|
||||
expect(decoded).to.equal(output)
|
||||
end)
|
||||
|
||||
it("should decode PhysicalProperties values", function()
|
||||
local input = {
|
||||
Type = "PhysicalProperties",
|
||||
Value = {
|
||||
Density = 0.1,
|
||||
Friction = 0.2,
|
||||
Elasticity = 0.3,
|
||||
FrictionWeight = 0.4,
|
||||
ElasticityWeight = 0.5,
|
||||
},
|
||||
}
|
||||
|
||||
local output = PhysicalProperties.new(
|
||||
0.1,
|
||||
0.2,
|
||||
0.3,
|
||||
0.4,
|
||||
0.5
|
||||
)
|
||||
|
||||
local ok, decoded = EncodedValue.decode(input)
|
||||
assert(ok, decoded)
|
||||
expect(decoded).to.equal(output)
|
||||
end)
|
||||
|
||||
-- This part of rbx_dom_lua needs some work still.
|
||||
itSKIP("should encode Rect values", function()
|
||||
local input = Rect.new(10, 20, 30, 40)
|
||||
|
||||
local output = {
|
||||
Type = "Rect",
|
||||
Value = {
|
||||
Min = {10, 20},
|
||||
Max = {30, 40},
|
||||
},
|
||||
}
|
||||
|
||||
local descriptor = RbxDom.findCanonicalPropertyDescriptor("ImageLabel", "SliceCenter")
|
||||
local ok, encoded = EncodedValue.encode(input, descriptor)
|
||||
|
||||
assert(ok, encoded)
|
||||
expect(encoded.Type).to.equal(output.Type)
|
||||
expect(encoded.Value.Min[1]).to.equal(output.Value.Min[1])
|
||||
expect(encoded.Value.Min[2]).to.equal(output.Value.Min[2])
|
||||
expect(encoded.Value.Max[1]).to.equal(output.Value.Max[1])
|
||||
expect(encoded.Value.Max[2]).to.equal(output.Value.Max[2])
|
||||
end)
|
||||
end
|
||||
@@ -1,28 +0,0 @@
|
||||
local Error = {}
|
||||
Error.__index = Error
|
||||
|
||||
Error.Kind = {
|
||||
UnknownProperty = "UnknownProperty",
|
||||
PropertyNotReadable = "PropertyNotReadable",
|
||||
PropertyNotWritable = "PropertyNotWritable",
|
||||
Roblox = "Roblox",
|
||||
}
|
||||
|
||||
setmetatable(Error.Kind, {
|
||||
__index = function(_, key)
|
||||
error(("%q is not a valid member of Error.Kind"):format(tostring(key)), 2)
|
||||
end,
|
||||
})
|
||||
|
||||
function Error.new(kind, extra)
|
||||
return setmetatable({
|
||||
kind = kind,
|
||||
extra = extra,
|
||||
}, Error)
|
||||
end
|
||||
|
||||
function Error:__tostring()
|
||||
return ("Error(%s: %s)"):format(self.kind, tostring(self.extra))
|
||||
end
|
||||
|
||||
return Error
|
||||
@@ -1,80 +0,0 @@
|
||||
local Error = require(script.Parent.Error)
|
||||
local customProperties = require(script.Parent.customProperties)
|
||||
|
||||
-- A wrapper around a property descriptor from the reflection database with some
|
||||
-- extra convenience methods.
|
||||
--
|
||||
-- The aim of this API is to facilitate looking up a property once, then reading
|
||||
-- from it or writing to it multiple times. It's also useful when a consumer
|
||||
-- wants to check additional constraints on the property before trying to use
|
||||
-- it, like scriptability.
|
||||
local PropertyDescriptor = {}
|
||||
PropertyDescriptor.__index = PropertyDescriptor
|
||||
|
||||
local function get(container, key)
|
||||
return container[key]
|
||||
end
|
||||
|
||||
local function set(container, key, value)
|
||||
container[key] = value
|
||||
end
|
||||
|
||||
function PropertyDescriptor.fromRaw(data, className, propertyName)
|
||||
return setmetatable({
|
||||
scriptability = data.scriptability,
|
||||
className = className,
|
||||
name = propertyName,
|
||||
}, PropertyDescriptor)
|
||||
end
|
||||
|
||||
function PropertyDescriptor:read(instance)
|
||||
if self.scriptability == "ReadWrite" or self.scriptability == "Read" then
|
||||
local success, value = xpcall(get, debug.traceback, instance, self.name)
|
||||
|
||||
if success then
|
||||
return success, value
|
||||
else
|
||||
return false, Error.new(Error.Kind.Roblox, value)
|
||||
end
|
||||
end
|
||||
|
||||
if self.scriptability == "Custom" then
|
||||
local interface = customProperties[self.className][self.name]
|
||||
|
||||
return interface.read(instance, self.name)
|
||||
end
|
||||
|
||||
if self.scriptability == "None" or self.scriptability == "Write" then
|
||||
local fullName = ("%s.%s"):format(instance.className, self.name)
|
||||
|
||||
return false, Error.new(Error.Kind.PropertyNotReadable, fullName)
|
||||
end
|
||||
|
||||
error(("Internal error: unexpected value of 'scriptability': %s"):format(tostring(self.scriptability)), 2)
|
||||
end
|
||||
|
||||
function PropertyDescriptor:write(instance, value)
|
||||
if self.scriptability == "ReadWrite" or self.scriptability == "Write" then
|
||||
local success, err = xpcall(set, debug.traceback, instance, self.name, value)
|
||||
|
||||
if success then
|
||||
return success
|
||||
else
|
||||
return false, Error.new(Error.Kind.Roblox, err)
|
||||
end
|
||||
end
|
||||
|
||||
if self.scriptability == "Custom" then
|
||||
local interface = customProperties[self.className][self.name]
|
||||
|
||||
return interface.write(instance, self.name, value)
|
||||
end
|
||||
|
||||
if self.scriptability == "None" or self.scriptability == "Read" then
|
||||
local fullName = ("%s.%s"):format(instance.className, self.name)
|
||||
|
||||
return false, Error.new(Error.Kind.PropertyNotWritable, fullName)
|
||||
end
|
||||
end
|
||||
|
||||
return PropertyDescriptor
|
||||
@@ -1,3 +0,0 @@
|
||||
return {
|
||||
classes = require(script.classes)
|
||||
}
|
||||
@@ -1,139 +0,0 @@
|
||||
-- Thanks to Tiffany352 for this base64 implementation!
|
||||
|
||||
local floor = math.floor
|
||||
local char = string.char
|
||||
|
||||
local function encodeBase64(str)
|
||||
local out = {}
|
||||
local nOut = 0
|
||||
local alphabet = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"
|
||||
local strLen = #str
|
||||
|
||||
-- 3 octets become 4 hextets
|
||||
for i = 1, strLen - 2, 3 do
|
||||
local b1, b2, b3 = str:byte(i, i + 3)
|
||||
local word = b3 + b2 * 256 + b1 * 256 * 256
|
||||
|
||||
local h4 = word % 64 + 1
|
||||
word = floor(word / 64)
|
||||
local h3 = word % 64 + 1
|
||||
word = floor(word / 64)
|
||||
local h2 = word % 64 + 1
|
||||
word = floor(word / 64)
|
||||
local h1 = word % 64 + 1
|
||||
|
||||
out[nOut + 1] = alphabet:sub(h1, h1)
|
||||
out[nOut + 2] = alphabet:sub(h2, h2)
|
||||
out[nOut + 3] = alphabet:sub(h3, h3)
|
||||
out[nOut + 4] = alphabet:sub(h4, h4)
|
||||
nOut = nOut + 4
|
||||
end
|
||||
|
||||
local remainder = strLen % 3
|
||||
|
||||
if remainder == 2 then
|
||||
-- 16 input bits -> 3 hextets (2 full, 1 partial)
|
||||
local b1, b2 = str:byte(-2, -1)
|
||||
-- partial is 4 bits long, leaving 2 bits of zero padding ->
|
||||
-- offset = 4
|
||||
local word = b2 * 4 + b1 * 4 * 256
|
||||
|
||||
local h3 = word % 64 + 1
|
||||
word = floor(word / 64)
|
||||
local h2 = word % 64 + 1
|
||||
word = floor(word / 64)
|
||||
local h1 = word % 64 + 1
|
||||
|
||||
out[nOut + 1] = alphabet:sub(h1, h1)
|
||||
out[nOut + 2] = alphabet:sub(h2, h2)
|
||||
out[nOut + 3] = alphabet:sub(h3, h3)
|
||||
out[nOut + 4] = "="
|
||||
elseif remainder == 1 then
|
||||
-- 8 input bits -> 2 hextets (2 full, 1 partial)
|
||||
local b1 = str:byte(-1, -1)
|
||||
-- partial is 2 bits long, leaving 4 bits of zero padding ->
|
||||
-- offset = 16
|
||||
local word = b1 * 16
|
||||
|
||||
local h2 = word % 64 + 1
|
||||
word = floor(word / 64)
|
||||
local h1 = word % 64 + 1
|
||||
|
||||
out[nOut + 1] = alphabet:sub(h1, h1)
|
||||
out[nOut + 2] = alphabet:sub(h2, h2)
|
||||
out[nOut + 3] = "="
|
||||
out[nOut + 4] = "="
|
||||
end
|
||||
-- if the remainder is 0, then no work is needed
|
||||
|
||||
return table.concat(out, "")
|
||||
end
|
||||
|
||||
local function decodeBase64(str)
|
||||
local out = {}
|
||||
local nOut = 0
|
||||
local alphabet = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"
|
||||
local strLen = #str
|
||||
local acc = 0
|
||||
local nAcc = 0
|
||||
|
||||
local alphabetLut = {}
|
||||
for i = 1, #alphabet do
|
||||
alphabetLut[alphabet:sub(i, i)] = i - 1
|
||||
end
|
||||
|
||||
-- 4 hextets become 3 octets
|
||||
for i = 1, strLen do
|
||||
local ch = str:sub(i, i)
|
||||
local byte = alphabetLut[ch]
|
||||
if byte then
|
||||
acc = acc * 64 + byte
|
||||
nAcc = nAcc + 1
|
||||
end
|
||||
|
||||
if nAcc == 4 then
|
||||
local b3 = acc % 256
|
||||
acc = floor(acc / 256)
|
||||
local b2 = acc % 256
|
||||
acc = floor(acc / 256)
|
||||
local b1 = acc % 256
|
||||
|
||||
out[nOut + 1] = char(b1)
|
||||
out[nOut + 2] = char(b2)
|
||||
out[nOut + 3] = char(b3)
|
||||
nOut = nOut + 3
|
||||
nAcc = 0
|
||||
acc = 0
|
||||
end
|
||||
end
|
||||
|
||||
if nAcc == 3 then
|
||||
-- 3 hextets -> 16 bit output
|
||||
acc = acc * 64
|
||||
acc = floor(acc / 256)
|
||||
local b2 = acc % 256
|
||||
acc = floor(acc / 256)
|
||||
local b1 = acc % 256
|
||||
|
||||
out[nOut + 1] = char(b1)
|
||||
out[nOut + 2] = char(b2)
|
||||
elseif nAcc == 2 then
|
||||
-- 2 hextets -> 8 bit output
|
||||
acc = acc * 64
|
||||
acc = floor(acc / 256)
|
||||
acc = acc * 64
|
||||
acc = floor(acc / 256)
|
||||
local b1 = acc % 256
|
||||
|
||||
out[nOut + 1] = char(b1)
|
||||
elseif nAcc == 1 then
|
||||
error("Base64 has invalid length")
|
||||
end
|
||||
|
||||
return table.concat(out, "")
|
||||
end
|
||||
|
||||
return {
|
||||
decode = decodeBase64,
|
||||
encode = encodeBase64,
|
||||
}
|
||||
@@ -1,29 +0,0 @@
|
||||
return function()
|
||||
local base64 = require(script.Parent.base64)
|
||||
|
||||
it("should encode and decode", function()
|
||||
local function try(str, expected)
|
||||
local encoded = base64.encode(str)
|
||||
expect(encoded).to.equal(expected)
|
||||
expect(base64.decode(encoded)).to.equal(str)
|
||||
end
|
||||
|
||||
try("Man", "TWFu")
|
||||
try("Ma", "TWE=")
|
||||
try("M", "TQ==")
|
||||
try("ManM", "TWFuTQ==")
|
||||
try(
|
||||
[[Man is distinguished, not only by his reason, but by this ]]..
|
||||
[[singular passion from other animals, which is a lust of the ]]..
|
||||
[[mind, that by a perseverance of delight in the continued and ]]..
|
||||
[[indefatigable generation of knowledge, exceeds the short ]]..
|
||||
[[vehemence of any carnal pleasure.]],
|
||||
[[TWFuIGlzIGRpc3Rpbmd1aXNoZWQsIG5vdCBvbmx5IGJ5IGhpcyByZWFzb24sI]]..
|
||||
[[GJ1dCBieSB0aGlzIHNpbmd1bGFyIHBhc3Npb24gZnJvbSBvdGhlciBhbmltYW]]..
|
||||
[[xzLCB3aGljaCBpcyBhIGx1c3Qgb2YgdGhlIG1pbmQsIHRoYXQgYnkgYSBwZXJ]]..
|
||||
[[zZXZlcmFuY2Ugb2YgZGVsaWdodCBpbiB0aGUgY29udGludWVkIGFuZCBpbmRl]]..
|
||||
[[ZmF0aWdhYmxlIGdlbmVyYXRpb24gb2Yga25vd2xlZGdlLCBleGNlZWRzIHRoZ]]..
|
||||
[[SBzaG9ydCB2ZWhlbWVuY2Ugb2YgYW55IGNhcm5hbCBwbGVhc3VyZS4=]]
|
||||
)
|
||||
end)
|
||||
end
|
||||
@@ -1,47 +0,0 @@
|
||||
local CollectionService = game:GetService("CollectionService")
|
||||
|
||||
-- Defines how to read and write properties that aren't directly scriptable.
|
||||
--
|
||||
-- The reflection database refers to these as having scriptability = "Custom"
|
||||
return {
|
||||
Instance = {
|
||||
Tags = {
|
||||
read = function(instance, key)
|
||||
local tagList = CollectionService:GetTags(instance)
|
||||
|
||||
return true, table.concat(tagList, "\0")
|
||||
end,
|
||||
write = function(instance, key, value)
|
||||
local existingTags = CollectionService:GetTags(instance)
|
||||
|
||||
local unseenTags = {}
|
||||
for _, tag in ipairs(existingTags) do
|
||||
unseenTags[tag] = true
|
||||
end
|
||||
|
||||
local tagList = string.split(value, "\0")
|
||||
for _, tag in ipairs(tagList) do
|
||||
unseenTags[tag] = nil
|
||||
CollectionService:AddTag(instance, tag)
|
||||
end
|
||||
|
||||
for tag in pairs(unseenTags) do
|
||||
CollectionService:RemoveTag(instance, tag)
|
||||
end
|
||||
|
||||
return true
|
||||
end,
|
||||
},
|
||||
},
|
||||
LocalizationTable = {
|
||||
Contents = {
|
||||
read = function(instance, key)
|
||||
return true, instance:GetContents()
|
||||
end,
|
||||
write = function(instance, key, value)
|
||||
instance:SetContents(value)
|
||||
return true
|
||||
end,
|
||||
},
|
||||
},
|
||||
}
|
||||
@@ -1,67 +0,0 @@
|
||||
local ReflectionDatabase = require(script.ReflectionDatabase)
|
||||
local Error = require(script.Error)
|
||||
local PropertyDescriptor = require(script.PropertyDescriptor)
|
||||
|
||||
local function findCanonicalPropertyDescriptor(className, propertyName)
|
||||
local currentClassName = className
|
||||
|
||||
repeat
|
||||
local currentClass = ReflectionDatabase.classes[currentClassName]
|
||||
|
||||
if currentClass == nil then
|
||||
return currentClass
|
||||
end
|
||||
|
||||
local propertyData = currentClass.properties[propertyName]
|
||||
if propertyData ~= nil then
|
||||
if propertyData.isCanonical then
|
||||
return PropertyDescriptor.fromRaw(propertyData, currentClassName, propertyName)
|
||||
end
|
||||
|
||||
if propertyData.canonicalName ~= nil then
|
||||
return PropertyDescriptor.fromRaw(
|
||||
currentClass.properties[propertyData.canonicalName],
|
||||
currentClassName,
|
||||
propertyData.canonicalName)
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
currentClassName = currentClass.superclass
|
||||
until currentClassName == nil
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
local function readProperty(instance, propertyName)
|
||||
local descriptor = findCanonicalPropertyDescriptor(instance.ClassName, propertyName)
|
||||
|
||||
if descriptor == nil then
|
||||
local fullName = ("%s.%s"):format(instance.className, propertyName)
|
||||
|
||||
return false, Error.new(Error.Kind.UnknownProperty, fullName)
|
||||
end
|
||||
|
||||
return descriptor:read(instance)
|
||||
end
|
||||
|
||||
local function writeProperty(instance, propertyName, value)
|
||||
local descriptor = findCanonicalPropertyDescriptor(instance.ClassName, propertyName)
|
||||
|
||||
if descriptor == nil then
|
||||
local fullName = ("%s.%s"):format(instance.className, propertyName)
|
||||
|
||||
return false, Error.new(Error.Kind.UnknownProperty, fullName)
|
||||
end
|
||||
|
||||
return descriptor:write(instance, value)
|
||||
end
|
||||
|
||||
return {
|
||||
readProperty = readProperty,
|
||||
writeProperty = writeProperty,
|
||||
findCanonicalPropertyDescriptor = findCanonicalPropertyDescriptor,
|
||||
Error = Error,
|
||||
EncodedValue = require(script.EncodedValue),
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
return function()
|
||||
local RbxDom = require(script.Parent)
|
||||
|
||||
it("should load", function()
|
||||
expect(RbxDom).to.be.ok()
|
||||
end)
|
||||
end
|
||||
@@ -1,35 +0,0 @@
|
||||
{
|
||||
"name": "rbx_dom_lua test place",
|
||||
"tree": {
|
||||
"$className": "DataModel",
|
||||
"ReplicatedStorage": {
|
||||
"$className": "ReplicatedStorage",
|
||||
|
||||
"RbxDom": {
|
||||
"$path": "src"
|
||||
},
|
||||
"TestEZ": {
|
||||
"$path": "modules/testez/lib"
|
||||
}
|
||||
},
|
||||
"ServerScriptService": {
|
||||
"$className": "ServerScriptService",
|
||||
|
||||
"Run Tests": {
|
||||
"$path": "test.server.lua"
|
||||
}
|
||||
},
|
||||
"Players": {
|
||||
"$className": "Players",
|
||||
"$properties": {
|
||||
"CharacterAutoLoads": false
|
||||
}
|
||||
},
|
||||
"HttpService": {
|
||||
"$className": "HttpService",
|
||||
"$properties": {
|
||||
"HttpEnabled": true
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
local ReplicatedStorage = game:GetService("ReplicatedStorage")
|
||||
|
||||
local LIB_ROOT = ReplicatedStorage.RbxDom
|
||||
|
||||
local TestEZ = require(ReplicatedStorage.TestEZ)
|
||||
|
||||
TestEZ.TestBootstrap:run({LIB_ROOT})
|
||||