Compare commits
459 Commits
v0.5.0-alp
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v0.6.0-alp
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be094d5b7c |
@@ -3,16 +3,24 @@ root = true
|
||||
[*]
|
||||
end_of_line = lf
|
||||
charset = utf-8
|
||||
insert_final_newline = false
|
||||
trim_trailing_whitespace = true
|
||||
insert_final_newline = false
|
||||
|
||||
[*.{json,js,css}]
|
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indent_style = space
|
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indent_size = 2
|
||||
|
||||
[*.{md,rs}]
|
||||
[*.md]
|
||||
indent_style = space
|
||||
indent_size = 4
|
||||
|
||||
[*.{rs,toml}]
|
||||
indent_style = space
|
||||
indent_size = 4
|
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insert_final_newline = true
|
||||
|
||||
[*.snap]
|
||||
insert_final_newline = true
|
||||
|
||||
[*.lua]
|
||||
indent_style = tab
|
||||
36
.github/workflows/ci.yml
vendored
Normal file
@@ -0,0 +1,36 @@
|
||||
name: CI
|
||||
|
||||
on: [push]
|
||||
|
||||
jobs:
|
||||
build:
|
||||
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
strategy:
|
||||
matrix:
|
||||
rust_version: [stable, "1.36.0"]
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v1
|
||||
|
||||
- name: Setup Rust toolchain
|
||||
run: rustup default ${{ matrix.rust_version }}
|
||||
|
||||
- name: Build
|
||||
run: cargo build --locked --verbose
|
||||
|
||||
- name: Run tests
|
||||
run: cargo test --locked --verbose
|
||||
|
||||
- name: Rustfmt and Clippy
|
||||
run: |
|
||||
cargo fmt -- --check
|
||||
cargo clippy
|
||||
if: matrix.rust_version == 'stable'
|
||||
|
||||
- name: Build (All Features)
|
||||
run: cargo build --locked --verbose --all-features
|
||||
|
||||
- name: Run tests (All Features)
|
||||
run: cargo test --locked --verbose --all-features
|
||||
60
.github/workflows/release.yml
vendored
Normal file
@@ -0,0 +1,60 @@
|
||||
name: Release
|
||||
|
||||
on:
|
||||
push:
|
||||
tags: ["*"]
|
||||
|
||||
jobs:
|
||||
windows:
|
||||
runs-on: windows-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v1
|
||||
|
||||
- name: Build release binary
|
||||
run: cargo build --verbose --locked --release
|
||||
|
||||
- name: Upload artifacts
|
||||
uses: actions/upload-artifact@v1
|
||||
with:
|
||||
name: rojo-win64
|
||||
path: target/release/rojo.exe
|
||||
|
||||
macos:
|
||||
runs-on: macos-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v1
|
||||
|
||||
- name: Install Rust
|
||||
run: curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh -s -- -y
|
||||
|
||||
- name: Build release binary
|
||||
run: |
|
||||
source $HOME/.cargo/env
|
||||
cargo build --verbose --locked --release
|
||||
env:
|
||||
OPENSSL_STATIC: 1
|
||||
|
||||
- name: Upload artifacts
|
||||
uses: actions/upload-artifact@v1
|
||||
with:
|
||||
name: rojo-macos
|
||||
path: target/release/rojo
|
||||
|
||||
linux:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v1
|
||||
|
||||
- name: Build
|
||||
run: cargo build --locked --verbose --release
|
||||
env:
|
||||
OPENSSL_STATIC: 1
|
||||
|
||||
- name: Upload artifacts
|
||||
uses: actions/upload-artifact@v1
|
||||
with:
|
||||
name: rojo-linux
|
||||
path: target/release/rojo
|
||||
21
.gitignore
vendored
@@ -1,5 +1,18 @@
|
||||
/site
|
||||
# Rust output directory
|
||||
/target
|
||||
/scratch-project
|
||||
**/*.rs.bk
|
||||
/server/failed-snapshots/
|
||||
|
||||
# Headers for clibrojo
|
||||
/include
|
||||
|
||||
# Roblox model and place files in the root, used for debugging
|
||||
/*.rbxm
|
||||
/*.rbxmx
|
||||
/*.rbxl
|
||||
/*.rbxlx
|
||||
|
||||
# Roblox Studio holds 'lock' files on places
|
||||
*.rbxl.lock
|
||||
*.rbxlx.lock
|
||||
|
||||
# Snapshot files from the 'insta' Rust crate
|
||||
**/*.snap.new
|
||||
8
.gitmodules
vendored
@@ -4,12 +4,12 @@
|
||||
[submodule "plugin/modules/testez"]
|
||||
path = plugin/modules/testez
|
||||
url = https://github.com/Roblox/testez.git
|
||||
[submodule "plugin/modules/lemur"]
|
||||
path = plugin/modules/lemur
|
||||
url = https://github.com/LPGhatguy/lemur.git
|
||||
[submodule "plugin/modules/promise"]
|
||||
path = plugin/modules/promise
|
||||
url = https://github.com/LPGhatguy/roblox-lua-promise.git
|
||||
[submodule "plugin/modules/t"]
|
||||
path = plugin/modules/t
|
||||
url = https://github.com/osyrisrblx/t.git
|
||||
url = https://github.com/osyrisrblx/t.git
|
||||
[submodule "plugin/modules/rbx-dom"]
|
||||
path = plugin/modules/rbx-dom
|
||||
url = http://github.com/rojo-rbx/rbx-dom
|
||||
@@ -20,6 +20,7 @@ stds.roblox = {
|
||||
"CFrame",
|
||||
"Enum",
|
||||
"Instance",
|
||||
"DockWidgetPluginGuiInfo",
|
||||
}
|
||||
}
|
||||
|
||||
54
.travis.yml
@@ -1,54 +0,0 @@
|
||||
matrix:
|
||||
include:
|
||||
# Lua tests are currently disabled because of holes in Lemur that are pretty
|
||||
# tedious to fix. It should be fixed by either adding missing features to
|
||||
# Lemur or by migrating to a CI system based on real Roblox instead.
|
||||
|
||||
# - language: python
|
||||
# env:
|
||||
# - LUA="lua=5.1"
|
||||
|
||||
# before_install:
|
||||
# - pip install hererocks
|
||||
# - hererocks lua_install -r^ --$LUA
|
||||
# - export PATH=$PATH:$PWD/lua_install/bin
|
||||
|
||||
# install:
|
||||
# - luarocks install luafilesystem
|
||||
# - luarocks install busted
|
||||
# - luarocks install luacov
|
||||
# - luarocks install luacov-coveralls
|
||||
# - luarocks install luacheck
|
||||
|
||||
# script:
|
||||
# - cd plugin
|
||||
# - luacheck src
|
||||
# - lua -lluacov spec.lua
|
||||
|
||||
# after_success:
|
||||
# - cd plugin
|
||||
# - luacov-coveralls -e $TRAVIS_BUILD_DIR/lua_install
|
||||
|
||||
- language: rust
|
||||
rust: 1.32.0
|
||||
cache: cargo
|
||||
|
||||
script:
|
||||
- cargo test --verbose
|
||||
- cargo test --verbose --all-features
|
||||
|
||||
- language: rust
|
||||
rust: stable
|
||||
cache: cargo
|
||||
|
||||
script:
|
||||
- cargo test --verbose
|
||||
- cargo test --verbose --all-features
|
||||
|
||||
- language: rust
|
||||
rust: beta
|
||||
cache: cargo
|
||||
|
||||
script:
|
||||
- cargo test --verbose
|
||||
- cargo test --verbose --all-features
|
||||
204
CHANGELOG.md
@@ -1,10 +1,108 @@
|
||||
# Rojo Changelog
|
||||
|
||||
## [Unreleased]
|
||||
## Unreleased Changes
|
||||
|
||||
## [0.5.0 Alpha 6](https://github.com/LPGhatguy/rojo/releases/tag/v0.5.0-alpha.6) (March 19, 2019)
|
||||
## [0.6.0 Alpha 1](https://github.com/rojo-rbx/rojo/releases/tag/v0.6.0-alpha.1) (January 22, 2020)
|
||||
|
||||
### General
|
||||
* Added support for nested project files. ([#95](https://github.com/rojo-rbx/rojo/issues/95))
|
||||
* Added project file hot-reloading. ([#10](https://github.com/rojo-rbx/rojo/issues/10)])
|
||||
* Fixed Rojo dropping Ref properties ([#142](https://github.com/rojo-rbx/rojo/issues/142))
|
||||
* This means that properties like `PrimaryPart` now work!
|
||||
* Improved live sync protocol to reduce round-trips and improve syncing consistency.
|
||||
* Improved support for binary model files and places.
|
||||
|
||||
### Command Line
|
||||
* Added `--verbose`/`-v` flag, which can be specified multiple times to increase verbosity.
|
||||
* Added support for automatically finding Roblox Studio's auth cookie for `rojo upload` on Windows.
|
||||
* Added support for building, serving and uploading sources that aren't Rojo projects.
|
||||
* Improved feedback from `rojo serve`.
|
||||
* Removed support for legacy `roblox-project.json` projects, deprecated in an early Rojo 0.5.0 alpha.
|
||||
* Rojo no longer traverses directories upwards looking for project files.
|
||||
* Though undocumented, Rojo 0.5.x will search for a project file contained in any ancestor folders. This feature was removed to better support other 0.6.x features.
|
||||
|
||||
### Roblox Studio Plugin
|
||||
* Added "connecting" state to improve experience when live syncing.
|
||||
* Added "error" state to show errors in a place that isn't the output panel.
|
||||
* Improved diagnostics for when the Rojo plugin cannot create an instance.
|
||||
|
||||
## [0.5.1](https://github.com/rojo-rbx/rojo/releases/tag/v0.5.1) (October 4, 2019)
|
||||
* Fixed an issue where Rojo would drop changes if they happened too quickly ([#252](https://github.com/rojo-rbx/rojo/issues/252))
|
||||
* Improved diagnostics for when the Rojo plugin cannot create an instance.
|
||||
* Updated dependencies
|
||||
* This brings Rojo's reflection database from client release 395 to client release 404.
|
||||
|
||||
## [0.5.0](https://github.com/rojo-rbx/rojo/releases/tag/v0.5.0) (August 27, 2019)
|
||||
* Changed `.model.json` naming, which may require projects to migrate ambiguous cases:
|
||||
* The file name now takes precedence over the `Name` field in the model, like Rojo 0.4.x.
|
||||
* The `Name` field of the top-level instance is now optional. It's recommended that you remove it from your models.
|
||||
* Rojo will emit a warning when `Name` is specified and does not match the name from the file.
|
||||
* Fixed `Rect` values being set to `0, 0, 0, 0` when synced with the Rojo plugin. ([#201](https://github.com/rojo-rbx/rojo/issues/201))
|
||||
* Fixed live-syncing of `PhysicalProperties`, `NumberSequence`, and `ColorSequence` values
|
||||
|
||||
## [0.5.0 Alpha 13](https://github.com/rojo-rbx/rojo/releases/tag/v0.5.0-alpha.13) (August 2, 2019)
|
||||
* Bumped minimum Rust version to 1.34.0.
|
||||
* Fixed default port documentation in `rojo serve --help` ([#219](https://github.com/rojo-rbx/rojo/issues/219))
|
||||
* Fixed BrickColor support by upgrading Roblox-related dependencies
|
||||
|
||||
## [0.5.0 Alpha 12](https://github.com/rojo-rbx/rojo/releases/tag/v0.5.0-alpha.12) (July 2, 2019)
|
||||
* Added `.meta.json` files
|
||||
* `init.meta.json` files replace `init.model.json` files from Rojo 0.4.x ([#183](https://github.com/rojo-rbx/rojo/pull/183))
|
||||
* Other `.meta.json` files allow attaching extra data to other files ([#189](https://github.com/rojo-rbx/rojo/pull/189))
|
||||
* Added support for infinite and NaN values in types like `Vector2` when building models and places.
|
||||
* These types aren't supported for live-syncing yet due to limitations around JSON encoding.
|
||||
* Added support for using `SharedString` values when building XML models and places.
|
||||
* Added support for live-syncing `CollectionService` tags.
|
||||
* Added a warning when building binary place files, since they're still experimental and have bugs.
|
||||
* Added a warning when trying to use Rojo 0.5.x with a Rojo 0.4.x-only project.
|
||||
* Added a warning when a Rojo project contains keys that start with `$`, which are reserved names. ([#191](https://github.com/rojo-rbx/rojo/issues/191))
|
||||
* Rojo now throws an error if unknown keys are found most files.
|
||||
* Added an icon to the plugin's toolbar button
|
||||
* Changed the plugin to use a docking widget for all UI.
|
||||
* Changed the plugin to ignore unknown properties when live-syncing.
|
||||
* Rojo's approach to this problem might change later, like with a strict model mode ([#190](https://github.com/rojo-rbx/rojo/issues/190)) or another approach.
|
||||
* Upgraded to reflection database from client release 388.
|
||||
* Updated Rojo's branding to shift the color palette to make it work better on dark backgrounds
|
||||
|
||||
## [0.5.0 Alpha 11](https://github.com/rojo-rbx/rojo/releases/tag/v0.5.0-alpha.11) (May 29, 2019)
|
||||
* Added support for implicit property values in JSON model files ([#154](https://github.com/rojo-rbx/rojo/pull/154))
|
||||
* `Content` propertyes can now be specified in projects and model files as regular string literals.
|
||||
* Added support for `BrickColor` properties.
|
||||
* Added support for properties added in client release 384, like `Lighting.Technology` being set to `"ShadowMap"`.
|
||||
* Improved performance when working with XML models and places
|
||||
* Fixed serializing empty `Content` properties as XML
|
||||
* Fixed serializing infinite and NaN floating point properties in XML
|
||||
* Improved compatibility with XML models
|
||||
* Plugin should now be able to live-sync more properties, and ignore ones it can't, like `Lighting.Technology`.
|
||||
|
||||
## 0.5.0 Alpha 10
|
||||
* This release was a dud due to [issue #176](https://github.com/rojo-rbx/rojo/issues/176) and was rolled back.
|
||||
|
||||
## [0.5.0 Alpha 9](https://github.com/rojo-rbx/rojo/releases/tag/v0.5.0-alpha.9) (April 4, 2019)
|
||||
* Changed `rojo build` to use buffered I/O, which can make it up to 2x faster in some cases.
|
||||
* Building [*Road Not Taken*](https://github.com/rojo-rbx/roads) to an `rbxlx` file dropped from 150ms to 70ms on my machine
|
||||
* Fixed `LocalizationTable` instances being made from `csv` files incorrectly interpreting empty rows and columns. ([#149](https://github.com/rojo-rbx/rojo/pull/149))
|
||||
* Fixed CSV files with entries that parse as numbers causing Rojo to panic. ([#152](https://github.com/rojo-rbx/rojo/pull/152))
|
||||
* Improved error messages when malformed CSV files are found in a Rojo project.
|
||||
|
||||
## [0.5.0 Alpha 8](https://github.com/rojo-rbx/rojo/releases/tag/v0.5.0-alpha.8) (March 29, 2019)
|
||||
* Added support for a bunch of new types when dealing with XML model/place files:
|
||||
* `ColorSequence`
|
||||
* `Float64`
|
||||
* `Int64`
|
||||
* `NumberRange`
|
||||
* `NumberSequence`
|
||||
* `PhysicalProperties`
|
||||
* `Ray`
|
||||
* `Rect`
|
||||
* `Ref`
|
||||
* Improved server instance ordering behavior when files are added during a live session ([#135](https://github.com/rojo-rbx/rojo/pull/135))
|
||||
* Fixed error being thrown when trying to unload the Rojo plugin.
|
||||
* Added partial fix for [issue #141](https://github.com/rojo-rbx/rojo/issues/141) for `Lighting.Technology`, which should restore live sync functionality for the default project file.
|
||||
|
||||
## [0.5.0 Alpha 6](https://github.com/rojo-rbx/rojo/releases/tag/v0.5.0-alpha.6) (March 19, 2019)
|
||||
* Fixed `rojo init` giving unexpected results by upgrading to `rbx_dom_weak` 1.1.0
|
||||
* Fixed live server not responding when the Rojo plugin is connected ([#133](https://github.com/LPGhatguy/rojo/issues/133))
|
||||
* Fixed live server not responding when the Rojo plugin is connected ([#133](https://github.com/rojo-rbx/rojo/issues/133))
|
||||
* Updated default place file:
|
||||
* Improved default properties to be closer to Studio's built-in 'Baseplate' template
|
||||
* Added a baseplate to the project file (Thanks, [@AmaranthineCodices](https://github.com/AmaranthineCodices/)!)
|
||||
@@ -12,40 +110,40 @@
|
||||
* Fixed some cases where the Rojo plugin would leave around objects that it knows should be deleted
|
||||
* Updated plugin to correctly listen to `Plugin.Unloading` when installing or uninstalling new plugins
|
||||
|
||||
## [0.5.0 Alpha 5](https://github.com/LPGhatguy/rojo/releases/tag/v0.5.0-alpha.5) (March 1, 2019)
|
||||
## [0.5.0 Alpha 5](https://github.com/rojo-rbx/rojo/releases/tag/v0.5.0-alpha.5) (March 1, 2019)
|
||||
* Upgraded core dependencies, which improves compatibility for lots of instance types
|
||||
* Upgraded from `rbx_tree` 0.2.0 to `rbx_dom_weak` 1.0.0
|
||||
* Upgraded from `rbx_xml` 0.2.0 to `rbx_xml` 0.4.0
|
||||
* Upgraded from `rbx_binary` 0.2.0 to `rbx_binary` 0.4.0
|
||||
* Added support for non-primitive types in the Rojo plugin.
|
||||
* Types like `Color3` and `CFrame` can now be updated live!
|
||||
* Fixed plugin assets flashing in on first load ([#121](https://github.com/LPGhatguy/rojo/issues/121))
|
||||
* Fixed plugin assets flashing in on first load ([#121](https://github.com/rojo-rbx/rojo/issues/121))
|
||||
* Changed Rojo's HTTP server from Rouille to Hyper, which reduced the release size by around a megabyte.
|
||||
* Added property type inference to projects, which makes specifying services a lot easier ([#130](https://github.com/LPGhatguy/rojo/pull/130))
|
||||
* Added property type inference to projects, which makes specifying services a lot easier ([#130](https://github.com/rojo-rbx/rojo/pull/130))
|
||||
* Made error messages from invalid and missing files more user-friendly
|
||||
|
||||
## [0.5.0 Alpha 4](https://github.com/LPGhatguy/rojo/releases/tag/v0.5.0-alpha.4) (February 8, 2019)
|
||||
* Added support for nested partitions ([#102](https://github.com/LPGhatguy/rojo/issues/102))
|
||||
* Added support for 'transmuting' partitions ([#112](https://github.com/LPGhatguy/rojo/issues/112))
|
||||
* Added support for aliasing filesystem paths ([#105](https://github.com/LPGhatguy/rojo/issues/105))
|
||||
* Changed Windows builds to statically link the CRT ([#89](https://github.com/LPGhatguy/rojo/issues/89))
|
||||
## [0.5.0 Alpha 4](https://github.com/rojo-rbx/rojo/releases/tag/v0.5.0-alpha.4) (February 8, 2019)
|
||||
* Added support for nested partitions ([#102](https://github.com/rojo-rbx/rojo/issues/102))
|
||||
* Added support for 'transmuting' partitions ([#112](https://github.com/rojo-rbx/rojo/issues/112))
|
||||
* Added support for aliasing filesystem paths ([#105](https://github.com/rojo-rbx/rojo/issues/105))
|
||||
* Changed Windows builds to statically link the CRT ([#89](https://github.com/rojo-rbx/rojo/issues/89))
|
||||
|
||||
## [0.5.0 Alpha 3](https://github.com/LPGhatguy/rojo/releases/tag/v0.5.0-alpha.3) (February 1, 2019)
|
||||
* Changed default project file name from `roblox-project.json` to `default.project.json` ([#120](https://github.com/LPGhatguy/rojo/pull/120))
|
||||
## [0.5.0 Alpha 3](https://github.com/rojo-rbx/rojo/releases/tag/v0.5.0-alpha.3) (February 1, 2019)
|
||||
* Changed default project file name from `roblox-project.json` to `default.project.json` ([#120](https://github.com/rojo-rbx/rojo/pull/120))
|
||||
* The old file name will still be supported until 0.5.0 is fully released.
|
||||
* Added warning when loading project files that don't end in `.project.json`
|
||||
* This new extension enables Rojo to distinguish project files from random JSON files, which is necessary to support nested projects.
|
||||
* Added new (empty) diagnostic page served from the server
|
||||
* Added better error messages for when a file is missing that's referenced by a Rojo project
|
||||
* Added support for visualization endpoints returning GraphViz source when Dot is not available
|
||||
* Fixed an in-memory filesystem regression introduced recently ([#119](https://github.com/LPGhatguy/rojo/pull/119))
|
||||
* Fixed an in-memory filesystem regression introduced recently ([#119](https://github.com/rojo-rbx/rojo/pull/119))
|
||||
|
||||
## [0.5.0 Alpha 2](https://github.com/LPGhatguy/rojo/releases/tag/v0.5.0-alpha.2) (January 28, 2019)
|
||||
## [0.5.0 Alpha 2](https://github.com/rojo-rbx/rojo/releases/tag/v0.5.0-alpha.2) (January 28, 2019)
|
||||
* Added support for `.model.json` files, compatible with 0.4.x
|
||||
* Fixed in-memory filesystem not handling out-of-order filesystem change events
|
||||
* Fixed long-polling error caused by a promise mixup ([#110](https://github.com/LPGhatguy/rojo/issues/110))
|
||||
* Fixed long-polling error caused by a promise mixup ([#110](https://github.com/rojo-rbx/rojo/issues/110))
|
||||
|
||||
## [0.5.0 Alpha 1](https://github.com/LPGhatguy/rojo/releases/tag/v0.5.0-alpha.1) (January 25, 2019)
|
||||
## [0.5.0 Alpha 1](https://github.com/rojo-rbx/rojo/releases/tag/v0.5.0-alpha.1) (January 25, 2019)
|
||||
* Changed plugin UI to be way prettier
|
||||
* Thanks to [Reselim](https://github.com/Reselim) for the design!
|
||||
* Changed plugin error messages to be a little more useful
|
||||
@@ -53,7 +151,7 @@
|
||||
* Fixed bug where bad server responses could cause the plugin to be in a bad state
|
||||
* Upgraded to rbx\_tree, rbx\_xml, and rbx\_binary 0.2.0, which dramatically expands the kinds of properties that Rojo can handle, especially in XML.
|
||||
|
||||
## [0.5.0 Alpha 0](https://github.com/LPGhatguy/rojo/releases/tag/v0.5.0-alpha.0) (January 14, 2019)
|
||||
## [0.5.0 Alpha 0](https://github.com/rojo-rbx/rojo/releases/tag/v0.5.0-alpha.0) (January 14, 2019)
|
||||
* "Epiphany" rewrite, in progress since the beginning of time
|
||||
* New live sync protocol
|
||||
* Uses HTTP long polling to reduce request count and improve responsiveness
|
||||
@@ -78,105 +176,105 @@
|
||||
* Multiple places can be specified, like when building a multi-place game
|
||||
* Added support for specifying properties on services in project files
|
||||
|
||||
## [0.4.13](https://github.com/LPGhatguy/rojo/releases/tag/v0.4.13) (November 12, 2018)
|
||||
## [0.4.13](https://github.com/rojo-rbx/rojo/releases/tag/v0.4.13) (November 12, 2018)
|
||||
* When `rojo.json` points to a file or directory that does not exist, Rojo now issues a warning instead of throwing an error and exiting
|
||||
|
||||
## [0.4.12](https://github.com/LPGhatguy/rojo/releases/tag/v0.4.12) (June 21, 2018)
|
||||
* Fixed obscure assertion failure when renaming or deleting files ([#78](https://github.com/LPGhatguy/rojo/issues/78))
|
||||
* Added a `PluginAction` for the sync in command, which should help with some automation scripts ([#80](https://github.com/LPGhatguy/rojo/pull/80))
|
||||
## [0.4.12](https://github.com/rojo-rbx/rojo/releases/tag/v0.4.12) (June 21, 2018)
|
||||
* Fixed obscure assertion failure when renaming or deleting files ([#78](https://github.com/rojo-rbx/rojo/issues/78))
|
||||
* Added a `PluginAction` for the sync in command, which should help with some automation scripts ([#80](https://github.com/rojo-rbx/rojo/pull/80))
|
||||
|
||||
## [0.4.11](https://github.com/LPGhatguy/rojo/releases/tag/v0.4.11) (June 10, 2018)
|
||||
## [0.4.11](https://github.com/rojo-rbx/rojo/releases/tag/v0.4.11) (June 10, 2018)
|
||||
* Defensively insert existing instances into RouteMap; should fix most duplication cases when syncing into existing trees.
|
||||
* Fixed incorrect synchronization from `Plugin:_pull` that would cause polling to create issues
|
||||
* Fixed incorrect file routes being assigned to `init.lua` and `init.model.json` files
|
||||
* Untangled route handling-internals slightly
|
||||
|
||||
## [0.4.10](https://github.com/LPGhatguy/rojo/releases/tag/v0.4.10) (June 2, 2018)
|
||||
* Added support for `init.model.json` files, which enable versioning `Tool` instances (among other things) with Rojo. ([#66](https://github.com/LPGhatguy/rojo/issues/66))
|
||||
## [0.4.10](https://github.com/rojo-rbx/rojo/releases/tag/v0.4.10) (June 2, 2018)
|
||||
* Added support for `init.model.json` files, which enable versioning `Tool` instances (among other things) with Rojo. ([#66](https://github.com/rojo-rbx/rojo/issues/66))
|
||||
* Fixed obscure error when syncing into an invalid service.
|
||||
* Fixed multiple sync processes occurring when a server ID mismatch is detected.
|
||||
|
||||
## [0.4.9](https://github.com/LPGhatguy/rojo/releases/tag/v0.4.9) (May 26, 2018)
|
||||
* Fixed warning when renaming or removing files that would sometimes corrupt the instance cache ([#72](https://github.com/LPGhatguy/rojo/pull/72))
|
||||
## [0.4.9](https://github.com/rojo-rbx/rojo/releases/tag/v0.4.9) (May 26, 2018)
|
||||
* Fixed warning when renaming or removing files that would sometimes corrupt the instance cache ([#72](https://github.com/rojo-rbx/rojo/pull/72))
|
||||
* JSON models are no longer as strict -- `Children` and `Properties` are now optional.
|
||||
|
||||
## [0.4.8](https://github.com/LPGhatguy/rojo/releases/tag/v0.4.8) (May 26, 2018)
|
||||
## [0.4.8](https://github.com/rojo-rbx/rojo/releases/tag/v0.4.8) (May 26, 2018)
|
||||
* Hotfix to prevent errors from being thrown when objects managed by Rojo are deleted
|
||||
|
||||
## [0.4.7](https://github.com/LPGhatguy/rojo/releases/tag/v0.4.7) (May 25, 2018)
|
||||
* Added icons to the Rojo plugin, made by [@Vorlias](https://github.com/Vorlias)! ([#70](https://github.com/LPGhatguy/rojo/pull/70))
|
||||
* Server will now issue a warning if no partitions are specified in `rojo serve` ([#40](https://github.com/LPGhatguy/rojo/issues/40))
|
||||
## [0.4.7](https://github.com/rojo-rbx/rojo/releases/tag/v0.4.7) (May 25, 2018)
|
||||
* Added icons to the Rojo plugin, made by [@Vorlias](https://github.com/Vorlias)! ([#70](https://github.com/rojo-rbx/rojo/pull/70))
|
||||
* Server will now issue a warning if no partitions are specified in `rojo serve` ([#40](https://github.com/rojo-rbx/rojo/issues/40))
|
||||
|
||||
## [0.4.6](https://github.com/LPGhatguy/rojo/releases/tag/v0.4.6) (May 21, 2018)
|
||||
* Rojo handles being restarted by Roblox Studio more gracefully ([#67](https://github.com/LPGhatguy/rojo/issues/67))
|
||||
## [0.4.6](https://github.com/rojo-rbx/rojo/releases/tag/v0.4.6) (May 21, 2018)
|
||||
* Rojo handles being restarted by Roblox Studio more gracefully ([#67](https://github.com/rojo-rbx/rojo/issues/67))
|
||||
* Folders should no longer get collapsed when syncing occurs.
|
||||
* **Significant** robustness improvements with regards to caching.
|
||||
* **This should catch all existing script duplication bugs.**
|
||||
* If there are any bugs with script duplication or caching in the future, restarting the Rojo server process will fix them for that session.
|
||||
* Fixed message in plugin not being prefixed with `Rojo: `.
|
||||
|
||||
## [0.4.5](https://github.com/LPGhatguy/rojo/releases/tag/v0.4.5) (May 1, 2018)
|
||||
## [0.4.5](https://github.com/rojo-rbx/rojo/releases/tag/v0.4.5) (May 1, 2018)
|
||||
* Rojo messages are now prefixed with `Rojo: ` to make them stand out in the output more.
|
||||
* Fixed server to notice file changes *much* more quickly. (200ms vs 1000ms)
|
||||
* Server now lists name of project when starting up.
|
||||
* Rojo now throws an error if no project file is found. ([#63](https://github.com/LPGhatguy/rojo/issues/63))
|
||||
* Fixed multiple sync operations occuring at the same time. ([#61](https://github.com/LPGhatguy/rojo/issues/61))
|
||||
* Partitions targeting files directly now work as expected. ([#57](https://github.com/LPGhatguy/rojo/issues/57))
|
||||
* Rojo now throws an error if no project file is found. ([#63](https://github.com/rojo-rbx/rojo/issues/63))
|
||||
* Fixed multiple sync operations occuring at the same time. ([#61](https://github.com/rojo-rbx/rojo/issues/61))
|
||||
* Partitions targeting files directly now work as expected. ([#57](https://github.com/rojo-rbx/rojo/issues/57))
|
||||
|
||||
## [0.4.4](https://github.com/LPGhatguy/rojo/releases/tag/v0.4.4) (April 7, 2018)
|
||||
## [0.4.4](https://github.com/rojo-rbx/rojo/releases/tag/v0.4.4) (April 7, 2018)
|
||||
* Fix small regression introduced in 0.4.3
|
||||
|
||||
## [0.4.3](https://github.com/LPGhatguy/rojo/releases/tag/v0.4.3) (April 7, 2018)
|
||||
* Plugin now automatically selects `HttpService` if it determines that HTTP isn't enabled ([#58](https://github.com/LPGhatguy/rojo/pull/58))
|
||||
## [0.4.3](https://github.com/rojo-rbx/rojo/releases/tag/v0.4.3) (April 7, 2018)
|
||||
* Plugin now automatically selects `HttpService` if it determines that HTTP isn't enabled ([#58](https://github.com/rojo-rbx/rojo/pull/58))
|
||||
* Plugin now has much more robust handling and will wipe all state when the server changes.
|
||||
* This should fix issues that would otherwise be solved by restarting Roblox Studio.
|
||||
|
||||
## [0.4.2](https://github.com/LPGhatguy/rojo/releases/tag/v0.4.2) (April 4, 2018)
|
||||
## [0.4.2](https://github.com/rojo-rbx/rojo/releases/tag/v0.4.2) (April 4, 2018)
|
||||
* Fixed final case of duplicated instance insertion, caused by reconciled instances not being inserted into `RouteMap`.
|
||||
* The reconciler is still not a perfect solution, especially if script instances get moved around without being destroyed. I don't think this can be fixed before a big refactor.
|
||||
|
||||
## [0.4.1](https://github.com/LPGhatguy/rojo/releases/tag/v0.4.1) (April 1, 2018)
|
||||
## [0.4.1](https://github.com/rojo-rbx/rojo/releases/tag/v0.4.1) (April 1, 2018)
|
||||
* Merged plugin repository into main Rojo repository for easier tracking.
|
||||
* Improved `RouteMap` object tracking; this should fix some cases of duplicated instances being synced into the tree.
|
||||
|
||||
## [0.4.0](https://github.com/LPGhatguy/rojo/releases/tag/v0.4.0) (March 27, 2018)
|
||||
## [0.4.0](https://github.com/rojo-rbx/rojo/releases/tag/v0.4.0) (March 27, 2018)
|
||||
* Protocol version 1, which shifts more responsibility onto the server
|
||||
* This is a **major breaking** change!
|
||||
* The server now has a content of 'filter plugins', which transform data at various stages in the pipeline
|
||||
* The server now exposes Roblox instance objects instead of file contents, which lines up with how `rojo pack` will work, and paves the way for more robust syncing.
|
||||
* Added `*.model.json` files, which let you embed small Roblox objects into your Rojo tree.
|
||||
* Improved error messages in some cases ([#46](https://github.com/LPGhatguy/rojo/issues/46))
|
||||
* Improved error messages in some cases ([#46](https://github.com/rojo-rbx/rojo/issues/46))
|
||||
|
||||
## [0.3.2](https://github.com/LPGhatguy/rojo/releases/tag/v0.3.2) (December 20, 2017)
|
||||
## [0.3.2](https://github.com/rojo-rbx/rojo/releases/tag/v0.3.2) (December 20, 2017)
|
||||
* Fixed `rojo serve` failing to correctly construct an absolute root path when passed as an argument
|
||||
* Fixed intense CPU usage when running `rojo serve`
|
||||
|
||||
## [0.3.1](https://github.com/LPGhatguy/rojo/releases/tag/v0.3.1) (December 14, 2017)
|
||||
## [0.3.1](https://github.com/rojo-rbx/rojo/releases/tag/v0.3.1) (December 14, 2017)
|
||||
* Improved error reporting when invalid JSON is found in a `rojo.json` project
|
||||
* These messages are passed on from Serde
|
||||
|
||||
## [0.3.0](https://github.com/LPGhatguy/rojo/releases/tag/v0.3.0) (December 12, 2017)
|
||||
## [0.3.0](https://github.com/rojo-rbx/rojo/releases/tag/v0.3.0) (December 12, 2017)
|
||||
* Factored out the plugin into a separate repository
|
||||
* Fixed server when using a file as a partition
|
||||
* Previously, trailing slashes were put on the end of a partition even if the read request was an empty string. This broke file reading on Windows when a partition pointed to a file instead of a directory!
|
||||
* Started running automatic tests on Travis CI (#9)
|
||||
|
||||
## [0.2.3](https://github.com/LPGhatguy/rojo/releases/tag/v0.2.3) (December 4, 2017)
|
||||
## [0.2.3](https://github.com/rojo-rbx/rojo/releases/tag/v0.2.3) (December 4, 2017)
|
||||
* Plugin only release
|
||||
* Tightened `init` file rules to only match script files
|
||||
* Previously, Rojo would sometimes pick up the wrong file when syncing
|
||||
|
||||
## [0.2.2](https://github.com/LPGhatguy/rojo/releases/tag/v0.2.2) (December 1, 2017)
|
||||
## [0.2.2](https://github.com/rojo-rbx/rojo/releases/tag/v0.2.2) (December 1, 2017)
|
||||
* Plugin only release
|
||||
* Fixed broken reconciliation behavior with `init` files
|
||||
|
||||
## [0.2.1](https://github.com/LPGhatguy/rojo/releases/tag/v0.2.1) (December 1, 2017)
|
||||
## [0.2.1](https://github.com/rojo-rbx/rojo/releases/tag/v0.2.1) (December 1, 2017)
|
||||
* Plugin only release
|
||||
* Changes default port to 8000
|
||||
|
||||
## [0.2.0](https://github.com/LPGhatguy/rojo/releases/tag/v0.2.0) (December 1, 2017)
|
||||
## [0.2.0](https://github.com/rojo-rbx/rojo/releases/tag/v0.2.0) (December 1, 2017)
|
||||
* Support for `init.lua` like rbxfs and rbxpacker
|
||||
* More robust syncing with a new reconciler
|
||||
|
||||
## [0.1.0](https://github.com/LPGhatguy/rojo/releases/tag/v0.1.0) (November 29, 2017)
|
||||
* Initial release, functionally very similar to [rbxfs](https://github.com/LPGhatguy/rbxfs)
|
||||
## [0.1.0](https://github.com/rojo-rbx/rojo/releases/tag/v0.1.0) (November 29, 2017)
|
||||
* Initial release, functionally very similar to [rbxfs](https://github.com/rojo-rbx/rbxfs)
|
||||
55
CONTRIBUTING.md
Normal file
@@ -0,0 +1,55 @@
|
||||
# Contributing to the Rojo Project
|
||||
Rojo is a big project and can always use more help! This guide covers all repositories underneath the [rojo-rbx organization on GitHub](https://github.com/rojo-rbx).
|
||||
|
||||
Some of the repositories covered are:
|
||||
|
||||
* https://github.com/rojo-rbx/rojo
|
||||
* https://github.com/rojo-rbx/rbx-dom
|
||||
* https://github.com/rojo-rbx/vscode-rojo
|
||||
* https://github.com/rojo-rbx/rbxlx-to-rojo
|
||||
|
||||
## Code
|
||||
Code contributions are welcome for features and bugs that have been reported in the project's bug tracker. We want to make sure that no one wastes their time, so be sure to talk with maintainers about what changes would be accepted before doing any work!
|
||||
|
||||
You'll want these tools to work on Rojo:
|
||||
|
||||
* Latest stable Rust compiler
|
||||
* Latest stable [Rojo](https://github.com/rojo-rbx/rojo)
|
||||
* Latest stable [Remodel](https://github.com/rojo-rbx/remodel)
|
||||
* Latest stable [run-in-roblox](https://github.com/rojo-rbx/run-in-roblox)
|
||||
|
||||
## Documentation
|
||||
Documentation impacts way more people than the individual lines of code we write.
|
||||
|
||||
If you find any problems in documentation, including typos, bad grammar, misleading phrasing, or missing content, feel free to file issues and pull requests to fix them.
|
||||
|
||||
## Bug Reports and Feature Requests
|
||||
Most of the tools around Rojo try to be clear when an issue is a bug. Even if they aren't, sometimes things don't work quite right.
|
||||
|
||||
Sometimes there's something that Rojo doesn't do that it probably should.
|
||||
|
||||
Please file issues and we'll try to help figure out what the best way forward is.
|
||||
|
||||
## Pushing a Rojo Release
|
||||
The Rojo release process is pretty manual right now. If you need to do it, here's how:
|
||||
|
||||
1. Bump server version in [`server/Cargo.toml`](server/Cargo.toml)
|
||||
2. Bump plugin version in [`plugin/src/Config.lua`](plugin/src/Config.lua)
|
||||
3. Run `cargo test` to update `Cargo.lock` and double-check tests
|
||||
4. Update [`CHANGELOG.md`](CHANGELOG.md)
|
||||
5. Commit!
|
||||
* `git add . && git commit -m "Release vX.Y.Z"`
|
||||
6. Tag the commit with the version from `Cargo.toml` prepended with a v, like `v0.4.13`
|
||||
7. Build Windows release build of CLI
|
||||
* `cargo build --release`
|
||||
7. Publish the CLI
|
||||
* `cargo publish`
|
||||
8. Build and upload the plugin
|
||||
* `rojo build plugin -o Rojo.rbxm`
|
||||
* Upload `Rojo.rbxm` to Roblox.com, keep it for later
|
||||
9. Push commits and tags
|
||||
* `git push && git push --tags`
|
||||
10. Copy GitHub release content from previous release
|
||||
* Update the leading text with a summary about the release
|
||||
* Paste the changelog notes (as-is!) from [`CHANGELOG.md`](CHANGELOG.md)
|
||||
* Write a small summary of each major feature
|
||||
2143
Cargo.lock
generated
98
Cargo.toml
@@ -1,5 +1,97 @@
|
||||
[package]
|
||||
name = "rojo"
|
||||
version = "0.6.0-alpha.1"
|
||||
authors = ["Lucien Greathouse <me@lpghatguy.com>"]
|
||||
description = "Enables professional-grade development tools for Roblox developers"
|
||||
license = "MPL-2.0"
|
||||
homepage = "https://rojo.space"
|
||||
documentation = "https://rojo.space/docs"
|
||||
repository = "https://github.com/rojo-rbx/rojo"
|
||||
readme = "README.md"
|
||||
edition = "2018"
|
||||
|
||||
exclude = [
|
||||
"/plugin/**",
|
||||
"/test-projects/**",
|
||||
]
|
||||
|
||||
[features]
|
||||
default = []
|
||||
|
||||
# Turn on support for specifying glob ignore path rules in the project format.
|
||||
unstable_glob_ignore_paths = []
|
||||
|
||||
# Turn on the server half of Rojo's unstable two-way sync feature.
|
||||
unstable_two_way_sync = []
|
||||
|
||||
# Enable this feature to live-reload assets from the web UI.
|
||||
dev_live_assets = []
|
||||
|
||||
[workspace]
|
||||
members = [
|
||||
"server",
|
||||
"rojo-e2e",
|
||||
]
|
||||
"rojo-test",
|
||||
"rojo-insta-ext",
|
||||
"clibrojo",
|
||||
]
|
||||
|
||||
default-members = [
|
||||
".",
|
||||
"rojo-test",
|
||||
"rojo-insta-ext",
|
||||
]
|
||||
|
||||
[lib]
|
||||
name = "librojo"
|
||||
path = "src/lib.rs"
|
||||
|
||||
[[bin]]
|
||||
name = "rojo"
|
||||
path = "src/bin.rs"
|
||||
|
||||
[[bench]]
|
||||
name = "build"
|
||||
harness = false
|
||||
|
||||
[dependencies]
|
||||
crossbeam-channel = "0.4.0"
|
||||
csv = "1.1.1"
|
||||
env_logger = "0.7.1"
|
||||
futures = "0.1.29"
|
||||
globset = "0.4.4"
|
||||
humantime = "1.3.0"
|
||||
hyper = "0.12.35"
|
||||
jod-thread = "0.1.0"
|
||||
lazy_static = "1.4.0"
|
||||
log = "0.4.8"
|
||||
maplit = "1.0.1"
|
||||
notify = "4.0.14"
|
||||
rbx_binary = "0.5.0"
|
||||
rbx_dom_weak = "1.10.1"
|
||||
rbx_reflection = "3.3.408"
|
||||
rbx_xml = "0.11.3"
|
||||
regex = "1.3.1"
|
||||
reqwest = "0.9.20"
|
||||
ritz = "0.1.0"
|
||||
rlua = "0.17.0"
|
||||
serde = { version = "1.0", features = ["derive", "rc"] }
|
||||
serde_json = "1.0"
|
||||
snafu = "0.6.0"
|
||||
structopt = "0.3.5"
|
||||
termcolor = "1.0.5"
|
||||
uuid = { version = "0.8.1", features = ["v4", "serde"] }
|
||||
|
||||
[target.'cfg(windows)'.dependencies]
|
||||
winreg = "0.6.2"
|
||||
|
||||
[dev-dependencies]
|
||||
rojo-insta-ext = { path = "rojo-insta-ext" }
|
||||
|
||||
criterion = "0.3"
|
||||
insta = { version = "0.12.0", features = ["redactions"] }
|
||||
lazy_static = "1.2"
|
||||
paste = "0.1"
|
||||
pretty_assertions = "0.6.1"
|
||||
serde_yaml = "0.8.9"
|
||||
tempfile = "3.0"
|
||||
tokio = "0.1.22"
|
||||
walkdir = "2.1"
|
||||
|
||||
61
README.md
@@ -1,68 +1,55 @@
|
||||
<div align="center">
|
||||
<img src="assets/rojo-logo.png" alt="Rojo" height="217" />
|
||||
<a href="https://rojo.space">
|
||||
<img src="assets/logo-512.png" alt="Rojo" height="217" />
|
||||
</a>
|
||||
</div>
|
||||
|
||||
<div> </div>
|
||||
|
||||
<div align="center">
|
||||
<a href="https://travis-ci.org/LPGhatguy/rojo">
|
||||
<img src="https://api.travis-ci.org/LPGhatguy/rojo.svg?branch=master" alt="Travis-CI Build Status" />
|
||||
<a href="https://github.com/rojo-rbx/rojo/actions">
|
||||
<img src="https://github.com/rojo-rbx/rojo/workflows/CI/badge.svg" alt="Actions status" />
|
||||
</a>
|
||||
<a href="https://crates.io/crates/rojo">
|
||||
<img src="https://img.shields.io/crates/v/rojo.svg?label=version" alt="Latest server version" />
|
||||
<img src="https://img.shields.io/crates/v/rojo.svg?label=latest%20release" alt="Latest server version" />
|
||||
</a>
|
||||
<a href="https://lpghatguy.github.io/rojo/0.4.x">
|
||||
<img src="https://img.shields.io/badge/docs-0.4.x-brightgreen.svg" alt="Rojo Documentation" />
|
||||
</a>
|
||||
<a href="https://lpghatguy.github.io/rojo/0.5.x">
|
||||
<img src="https://img.shields.io/badge/docs-0.5.x-brightgreen.svg" alt="Rojo Documentation" />
|
||||
<a href="https://rojo.space/docs/0.5.x">
|
||||
<img src="https://img.shields.io/badge/docs-0.5.x-brightgreen.svg" alt="Rojo 0.5.x Documentation" />
|
||||
</a>
|
||||
</div>
|
||||
|
||||
<hr />
|
||||
|
||||
**Rojo** is a flexible multi-tool designed for creating robust Roblox projects.
|
||||
**Rojo** is a tool designed to enable Roblox developers to use professional-grade software engineering tools.
|
||||
|
||||
It lets Roblox developers use industry-leading tools like Git and VS Code, and crucial utilities like Luacheck.
|
||||
With Rojo, it's possible to use industry-leading tools like **Visual Studio Code** and **Git**.
|
||||
|
||||
Rojo is designed for **power users** who want to use the **best tools available** for building games, libraries, and plugins.
|
||||
Rojo is designed for power users who want to use the best tools available for building games, libraries, and plugins.
|
||||
|
||||
## Features
|
||||
Rojo lets you:
|
||||
Rojo enables:
|
||||
|
||||
* Work on scripts from the filesystem, in your favorite editor
|
||||
* Version your place, model, or plugin using Git or another VCS
|
||||
* Sync `rbxmx` and `rbxm` models into your game in real time
|
||||
* Package and deploy your project to Roblox.com from the command line
|
||||
* Working on scripts and models from the filesystem, in your favorite editor
|
||||
* Versioning your game, library, or plugin using Git or another VCS
|
||||
* Streaming `rbxmx` and `rbxm` models into your game in real time
|
||||
* Packaging and deploying your project to Roblox.com from the command line
|
||||
|
||||
Soon, Rojo will be able to:
|
||||
|
||||
* Automatically convert your existing game to work with Rojo
|
||||
* Sync instances from Roblox Studio to the filesystem
|
||||
* Compile MoonScript and other custom things for your project
|
||||
* Automatically manage your assets on Roblox.com, like images and sounds
|
||||
* Import custom instances like MoonScript code
|
||||
|
||||
## [Documentation](https://lpghatguy.github.io/rojo)
|
||||
You can also view the documentation by browsing the [docs](https://github.com/LPGhatguy/rojo/tree/master/docs) folder of the repository, but because it uses a number of Markdown extensions, it may not be very readable.
|
||||
|
||||
## Inspiration and Alternatives
|
||||
There are lots of other tools that sync scripts into Roblox or provide other tools for working with Roblox places.
|
||||
|
||||
Here are a few, if you're looking for alternatives or supplements to Rojo:
|
||||
|
||||
* [rbxmk by Anaminus](https://github.com/anaminus/rbxmk)
|
||||
* [Rofresh by Osyris](https://github.com/osyrisrblx/rofresh)
|
||||
* [RbxRefresh by Osyris](https://github.com/osyrisrblx/RbxRefresh)
|
||||
* [Studio Bridge by Vocksel](https://github.com/vocksel/studio-bridge)
|
||||
* [Elixir by Vocksel](https://github.com/vocksel/elixir)
|
||||
* [RbxSync by evaera](https://github.com/evaera/RbxSync)
|
||||
* [CodeSync by MemoryPenguin](https://github.com/MemoryPenguin/CodeSync)
|
||||
* [rbx-exteditor by MemoryPenguin](https://github.com/MemoryPenguin/rbx-exteditor)
|
||||
|
||||
If you use a plugin that _isn't_ Rojo for syncing code, open an issue and let me know why! I'd like Rojo to be the end-all tool so that people stop reinventing solutions to this problem.
|
||||
## [Documentation](https://rojo.space/docs)
|
||||
If you find any mistakes, feel free to make changes in the [docs](https://github.com/rojo-rbx/rojo/tree/master/docs) folder of this repository and submit a pull request!
|
||||
|
||||
## Contributing
|
||||
Check out our [contribution guide](CONTRIBUTING.md) for detailed instructions for helping work on Rojo!
|
||||
|
||||
Pull requests are welcome!
|
||||
|
||||
Rojo supports Rust 1.32 and newer. Any changes to the minimum required compiler version require a _minor_ version bump.
|
||||
Rojo supports Rust 1.36.0 and newer. The minimum supported version of Rust is based on the latest versions of the dependencies that Rojo has.
|
||||
|
||||
## License
|
||||
Rojo is available under the terms of the Mozilla Public License, Version 2.0. See [LICENSE.txt](LICENSE.txt) for details.
|
||||
BIN
assets/icon-32.png
Normal file
|
After Width: | Height: | Size: 975 B |
181
assets/index.css
Normal file
@@ -0,0 +1,181 @@
|
||||
* {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
border: none;
|
||||
text-decoration: inherit;
|
||||
color: inherit;
|
||||
font: inherit;
|
||||
box-sizing: inherit;
|
||||
line-height: inherit;
|
||||
}
|
||||
|
||||
html {
|
||||
box-sizing: border-box;
|
||||
font-family: sans-serif;
|
||||
font-size: 18px;
|
||||
text-decoration: none;
|
||||
line-height: 1.4;
|
||||
}
|
||||
|
||||
img {
|
||||
max-width:100%;
|
||||
max-height:100%;
|
||||
height: auto;
|
||||
}
|
||||
|
||||
.path-list > li {
|
||||
margin-left: 1.2em;
|
||||
font-family: monospace;
|
||||
}
|
||||
|
||||
.root {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
margin: 0.5rem auto;
|
||||
width: 100%;
|
||||
max-width: 50rem;
|
||||
background-color: #efefef;
|
||||
border: 1px solid #666;
|
||||
border-radius: 4px;
|
||||
}
|
||||
|
||||
.header {
|
||||
flex: 0 0;
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
align-items: center;
|
||||
border-bottom: 1px solid #666;
|
||||
}
|
||||
|
||||
.main {
|
||||
padding: 1rem;
|
||||
}
|
||||
|
||||
.main-logo {
|
||||
flex: 0 0 10rem;
|
||||
margin: 1rem;
|
||||
}
|
||||
|
||||
.stats {
|
||||
flex: 0 0 20rem;
|
||||
margin: 1rem;
|
||||
}
|
||||
|
||||
.stat {
|
||||
display: block;
|
||||
}
|
||||
|
||||
.stat-name {
|
||||
display: inline;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.main-section:not(:last-of-type) {
|
||||
margin-bottom: 1rem;
|
||||
}
|
||||
|
||||
.section-title {
|
||||
font-size: 1.8rem;
|
||||
}
|
||||
|
||||
.button-list {
|
||||
flex: 0 0;
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
justify-content: space-around;
|
||||
margin: -1rem;
|
||||
}
|
||||
|
||||
.button {
|
||||
display: inline-block;
|
||||
border: 1px solid #666;
|
||||
padding: 0.3em 1em;
|
||||
margin: 1rem;
|
||||
}
|
||||
|
||||
.instance {
|
||||
margin-bottom: 0.5rem;
|
||||
}
|
||||
|
||||
.instance-title {
|
||||
font-size: 1.2rem;
|
||||
padding: 0.5rem;
|
||||
}
|
||||
|
||||
.expandable-section {
|
||||
margin: 0.25rem 0.5rem;
|
||||
}
|
||||
|
||||
.expandable-items {
|
||||
padding: 0.5rem 1rem;
|
||||
}
|
||||
|
||||
.expandable-input {
|
||||
display: none;
|
||||
}
|
||||
|
||||
.expandable-label > label {
|
||||
cursor: pointer;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
align-content: center;
|
||||
}
|
||||
|
||||
.expandable-input ~ .expandable-label .expandable-visualizer {
|
||||
font-family: monospace;
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
align-content: center;
|
||||
text-align: center;
|
||||
width: 1rem;
|
||||
height: 1rem;
|
||||
font-size: 2rem;
|
||||
margin: 0 0.5rem;
|
||||
transition: transform 100ms ease-in-out;
|
||||
transform-origin: 60% 60%;
|
||||
}
|
||||
|
||||
.expandable-visualizer::before {
|
||||
content: "›";
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.expandable-input:checked ~ .expandable-label {
|
||||
border-bottom: 1px solid #bbb;
|
||||
}
|
||||
|
||||
.expandable-input:checked ~ .expandable-label .expandable-visualizer {
|
||||
transform: rotate(90deg);
|
||||
}
|
||||
|
||||
.expandable-input:not(:checked) ~ .expandable-items {
|
||||
display: none;
|
||||
}
|
||||
|
||||
.vfs-entry {
|
||||
}
|
||||
|
||||
.vfs-entry-name {
|
||||
position: relative;
|
||||
font-family: monospace;
|
||||
}
|
||||
|
||||
.vfs-entry-children .vfs-entry-name::before {
|
||||
content: "";
|
||||
width: 0.6em;
|
||||
height: 1px;
|
||||
background-color: #999;
|
||||
position: absolute;
|
||||
top: 50%;
|
||||
left: -0.8em;
|
||||
}
|
||||
|
||||
.vfs-entry-note {
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
.vfs-entry-children {
|
||||
padding-left: 0.8em;
|
||||
margin-left: 0.2em;
|
||||
border-left: 1px solid #999;
|
||||
}
|
||||
|
Before Width: | Height: | Size: 13 KiB |
@@ -1,41 +0,0 @@
|
||||
<TextureAtlas imagePath="sheet.png">
|
||||
<SubTexture name="grey_arrowDownGrey.png" x="78" y="498" width="15" height="10"/>
|
||||
<SubTexture name="grey_arrowDownWhite.png" x="123" y="496" width="15" height="10"/>
|
||||
<SubTexture name="grey_arrowUpGrey.png" x="108" y="498" width="15" height="10"/>
|
||||
<SubTexture name="grey_arrowUpWhite.png" x="93" y="498" width="15" height="10"/>
|
||||
<SubTexture name="grey_box.png" x="147" y="433" width="38" height="36"/>
|
||||
<SubTexture name="grey_boxCheckmark.png" x="147" y="469" width="38" height="36"/>
|
||||
<SubTexture name="grey_boxCross.png" x="185" y="433" width="38" height="36"/>
|
||||
<SubTexture name="grey_boxTick.png" x="190" y="198" width="36" height="36"/>
|
||||
<SubTexture name="grey_button00.png" x="0" y="143" width="190" height="45"/>
|
||||
<SubTexture name="grey_button01.png" x="0" y="188" width="190" height="49"/>
|
||||
<SubTexture name="grey_button02.png" x="0" y="98" width="190" height="45"/>
|
||||
<SubTexture name="grey_button03.png" x="0" y="331" width="190" height="49"/>
|
||||
<SubTexture name="grey_button04.png" x="0" y="286" width="190" height="45"/>
|
||||
<SubTexture name="grey_button05.png" x="0" y="0" width="195" height="49"/>
|
||||
<SubTexture name="grey_button06.png" x="0" y="49" width="191" height="49"/>
|
||||
<SubTexture name="grey_button07.png" x="195" y="0" width="49" height="49"/>
|
||||
<SubTexture name="grey_button08.png" x="240" y="49" width="49" height="49"/>
|
||||
<SubTexture name="grey_button09.png" x="98" y="433" width="49" height="45"/>
|
||||
<SubTexture name="grey_button10.png" x="191" y="49" width="49" height="49"/>
|
||||
<SubTexture name="grey_button11.png" x="0" y="433" width="49" height="45"/>
|
||||
<SubTexture name="grey_button12.png" x="244" y="0" width="49" height="49"/>
|
||||
<SubTexture name="grey_button13.png" x="49" y="433" width="49" height="45"/>
|
||||
<SubTexture name="grey_button14.png" x="0" y="384" width="190" height="49"/>
|
||||
<SubTexture name="grey_button15.png" x="0" y="237" width="190" height="49"/>
|
||||
<SubTexture name="grey_checkmarkGrey.png" x="99" y="478" width="21" height="20"/>
|
||||
<SubTexture name="grey_checkmarkWhite.png" x="78" y="478" width="21" height="20"/>
|
||||
<SubTexture name="grey_circle.png" x="185" y="469" width="36" height="36"/>
|
||||
<SubTexture name="grey_crossGrey.png" x="120" y="478" width="18" height="18"/>
|
||||
<SubTexture name="grey_crossWhite.png" x="190" y="318" width="18" height="18"/>
|
||||
<SubTexture name="grey_panel.png" x="190" y="98" width="100" height="100"/>
|
||||
<SubTexture name="grey_sliderDown.png" x="190" y="234" width="28" height="42"/>
|
||||
<SubTexture name="grey_sliderEnd.png" x="138" y="478" width="8" height="10"/>
|
||||
<SubTexture name="grey_sliderHorizontal.png" x="0" y="380" width="190" height="4"/>
|
||||
<SubTexture name="grey_sliderLeft.png" x="0" y="478" width="39" height="31"/>
|
||||
<SubTexture name="grey_sliderRight.png" x="39" y="478" width="39" height="31"/>
|
||||
<SubTexture name="grey_sliderUp.png" x="190" y="276" width="28" height="42"/>
|
||||
<SubTexture name="grey_sliderVertical.png" x="208" y="318" width="4" height="100"/>
|
||||
<SubTexture name="grey_tickGrey.png" x="190" y="336" width="17" height="17"/>
|
||||
<SubTexture name="grey_tickWhite.png" x="190" y="353" width="17" height="17"/>
|
||||
</TextureAtlas>
|
||||
BIN
assets/logo-512.png
Normal file
|
After Width: | Height: | Size: 33 KiB |
|
Before Width: | Height: | Size: 42 KiB |
|
Before Width: | Height: | Size: 43 KiB |
|
Before Width: | Height: | Size: 375 B |
|
Before Width: | Height: | Size: 382 B |
|
Before Width: | Height: | Size: 430 B |
BIN
assets/test-folder.rbxm
Normal file
42
benches/build.rs
Normal file
@@ -0,0 +1,42 @@
|
||||
use std::path::Path;
|
||||
|
||||
use criterion::{criterion_group, criterion_main, BatchSize, Criterion};
|
||||
use tempfile::{tempdir, TempDir};
|
||||
|
||||
use librojo::cli::{build, BuildCommand};
|
||||
|
||||
pub fn benchmark_small_place(c: &mut Criterion) {
|
||||
bench_build_place(c, "Small Place", "test-projects/benchmark_small_place")
|
||||
}
|
||||
|
||||
criterion_group!(benches, benchmark_small_place);
|
||||
criterion_main!(benches);
|
||||
|
||||
fn bench_build_place(c: &mut Criterion, name: &str, path: &str) {
|
||||
let mut group = c.benchmark_group(name);
|
||||
|
||||
// 'rojo build' generally takes a fair bit of time to execute.
|
||||
group.sample_size(10);
|
||||
group.bench_function("build", |b| {
|
||||
b.iter_batched(
|
||||
|| place_setup(path),
|
||||
|(_dir, options)| build(options).unwrap(),
|
||||
BatchSize::SmallInput,
|
||||
)
|
||||
});
|
||||
|
||||
group.finish();
|
||||
}
|
||||
|
||||
fn place_setup<P: AsRef<Path>>(input_path: P) -> (TempDir, BuildCommand) {
|
||||
let dir = tempdir().unwrap();
|
||||
let input = input_path.as_ref().to_path_buf();
|
||||
let output = dir.path().join("output.rbxlx");
|
||||
|
||||
let options = BuildCommand {
|
||||
project: input,
|
||||
output,
|
||||
};
|
||||
|
||||
(dir, options)
|
||||
}
|
||||
5
bin/dev-plugin.sh
Executable file
@@ -0,0 +1,5 @@
|
||||
#!/bin/sh
|
||||
|
||||
set -e
|
||||
|
||||
watchexec -c -w plugin "sh -c './bin/install-dev-plugin.sh'"
|
||||
13
bin/install-dev-plugin.sh
Executable file
@@ -0,0 +1,13 @@
|
||||
#!/bin/sh
|
||||
|
||||
set -e
|
||||
|
||||
DIR="$( mktemp -d )"
|
||||
PLUGIN_FILE="$DIR/Rojo.rbxm"
|
||||
TESTEZ_FILE="$DIR/TestEZ.rbxm"
|
||||
|
||||
rojo build plugin -o "$PLUGIN_FILE"
|
||||
rojo build plugin/testez.project.json -o "$TESTEZ_FILE"
|
||||
remodel bin/mark-plugin-as-dev.lua "$PLUGIN_FILE" "$TESTEZ_FILE" 2>/dev/null
|
||||
|
||||
cp "$PLUGIN_FILE" "$LOCALAPPDATA/Roblox/Plugins/Rojo.rbxm"
|
||||
5
bin/install-release-plugin.sh
Executable file
@@ -0,0 +1,5 @@
|
||||
#!/bin/sh
|
||||
|
||||
set -e
|
||||
|
||||
rojo build plugin -o "$LOCALAPPDATA/Roblox/Plugins/Rojo.rbxm"
|
||||
12
bin/mark-plugin-as-dev.lua
Normal file
@@ -0,0 +1,12 @@
|
||||
local pluginPath, testezPath = ...
|
||||
|
||||
local plugin = remodel.readModelFile(pluginPath)[1]
|
||||
local testez = remodel.readModelFile(testezPath)[1]
|
||||
|
||||
local marker = Instance.new("Folder")
|
||||
marker.Name = "ROJO_DEV_BUILD"
|
||||
marker.Parent = plugin
|
||||
|
||||
testez.Parent = plugin
|
||||
|
||||
remodel.writeModelFile(plugin, pluginPath)
|
||||
8
bin/put-plugin-in-test-place.lua
Normal file
@@ -0,0 +1,8 @@
|
||||
local pluginPath, placePath = ...
|
||||
|
||||
local plugin = remodel.readModelFile(pluginPath)[1]
|
||||
local place = remodel.readPlaceFile(placePath)
|
||||
|
||||
plugin.Parent = place:GetService("ReplicatedStorage")
|
||||
|
||||
remodel.writePlaceFile(place, placePath)
|
||||
6
bin/run-all-tests.sh
Executable file
@@ -0,0 +1,6 @@
|
||||
#!/bin/sh
|
||||
|
||||
set -e
|
||||
|
||||
./bin/run-cli-tests.sh
|
||||
./bin/run-plugin-tests.sh
|
||||
9
bin/run-cli-tests.sh
Executable file
@@ -0,0 +1,9 @@
|
||||
#!/bin/sh
|
||||
|
||||
set -e
|
||||
|
||||
cargo test --all --locked
|
||||
cargo fmt -- --check
|
||||
|
||||
touch src/lib.rs # Nudge Rust source to make Clippy actually check things
|
||||
cargo clippy
|
||||
16
bin/run-plugin-tests.sh
Executable file
@@ -0,0 +1,16 @@
|
||||
#!/bin/sh
|
||||
|
||||
set -e
|
||||
|
||||
DIR="$( mktemp -d )"
|
||||
PLUGIN_FILE="$DIR/Rojo.rbxmx"
|
||||
PLACE_FILE="$DIR/RojoTestPlace.rbxlx"
|
||||
|
||||
rojo build plugin -o "$PLUGIN_FILE"
|
||||
rojo build plugin/place.project.json -o "$PLACE_FILE"
|
||||
|
||||
remodel bin/put-plugin-in-test-place.lua "$PLUGIN_FILE" "$PLACE_FILE"
|
||||
|
||||
run-in-roblox -s plugin/testBootstrap.server.lua "$PLACE_FILE"
|
||||
|
||||
luacheck plugin/src plugin/log plugin/http
|
||||
13
clibrojo/Cargo.toml
Normal file
@@ -0,0 +1,13 @@
|
||||
[package]
|
||||
name = "clibrojo"
|
||||
version = "0.1.0"
|
||||
authors = ["Lucien Greathouse <me@lpghatguy.com>"]
|
||||
edition = "2018"
|
||||
|
||||
[lib]
|
||||
crate-type = ["cdylib"]
|
||||
|
||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||
|
||||
[dependencies]
|
||||
rojo = { path = ".." }
|
||||
19
clibrojo/README.md
Normal file
@@ -0,0 +1,19 @@
|
||||
# Rojo as a C Library
|
||||
This is an experiment to expose a C API for Rojo that would be suitable for embedding it into an existing C/C++ application.
|
||||
|
||||
I'm hoping to expand it to drop the HTTP layer and communicate through a channel, which could make it feasible to embed into an existing Roblox IDE with minimal changes or additional code.
|
||||
|
||||
## Building
|
||||
This project is currently not built by default and could break/disappear at any time.
|
||||
|
||||
```bash
|
||||
cargo build -p clibrojo
|
||||
```
|
||||
|
||||
On Windows, Cargo will generate a `clibrojo.dll` and associated `.lib` file. Link these into your project.
|
||||
|
||||
To generate the associated C header file to include in the project, use [cbindgen](https://github.com/eqrion/cbindgen):
|
||||
|
||||
```bash
|
||||
cbindgen --crate clibrojo --output include/rojo.h
|
||||
```
|
||||
14
clibrojo/src/lib.rs
Normal file
@@ -0,0 +1,14 @@
|
||||
use std::{ffi::CStr, os::raw::c_char, path::PathBuf};
|
||||
|
||||
use librojo::commands::{serve, ServeOptions};
|
||||
|
||||
#[no_mangle]
|
||||
pub extern "C" fn rojo_serve(path: *const c_char) {
|
||||
let path = unsafe { PathBuf::from(CStr::from_ptr(path).to_str().unwrap()) };
|
||||
|
||||
serve(&ServeOptions {
|
||||
fuzzy_project_path: path,
|
||||
port: None,
|
||||
})
|
||||
.unwrap();
|
||||
}
|
||||
63
design.gv
@@ -1,39 +1,30 @@
|
||||
digraph G {
|
||||
graph [
|
||||
ranksep = "0.7",
|
||||
nodesep = "1.0",
|
||||
];
|
||||
node [
|
||||
fontname = "Hack",
|
||||
shape = "record",
|
||||
];
|
||||
digraph Rojo {
|
||||
concentrate = true;
|
||||
node [fontname = "sans-serif"];
|
||||
|
||||
roblox_studio -> plugin [dir = "both"];
|
||||
plugin -> web_server [style = "dashed", dir = "both"];
|
||||
plugin [label="Roblox Studio Plugin"]
|
||||
session [label="Session"]
|
||||
rbx_tree [label="Instance Tree"]
|
||||
imfs [label="In-Memory Filesystem"]
|
||||
fs_impl [label="Filesystem Implementation\n(stubbed in tests)"]
|
||||
fs [label="Real Filesystem"]
|
||||
snapshot_subsystem [label="Snapshot Subsystem\n(reconciler)"]
|
||||
snapshot_generator [label="Snapshot Generator"]
|
||||
user_middleware [label="User Middleware\n(MoonScript, etc.)"]
|
||||
builtin_middleware [label="Built-in Middleware\n(.lua, .rbxm, etc.)"]
|
||||
api [label="Web API"]
|
||||
file_watcher [label="File Watcher"]
|
||||
|
||||
web_server -> session;
|
||||
|
||||
session -> rbx_session;
|
||||
session -> fs_watcher;
|
||||
session -> message_queue;
|
||||
|
||||
fs_watcher -> imfs [weight = "10"];
|
||||
fs_watcher -> rbx_session [constraint = "false"];
|
||||
|
||||
imfs -> fs;
|
||||
|
||||
rbx_session -> imfs;
|
||||
rbx_session -> middlewares [weight = "10"];
|
||||
rbx_session -> message_queue [constraint = "false"];
|
||||
|
||||
plugin [label = "Studio Plugin"];
|
||||
roblox_studio [label = "Roblox Studio"];
|
||||
fs [label = "Filesystem"];
|
||||
fs_watcher [label = "Filesystem Watcher"];
|
||||
session [label = "Session"];
|
||||
web_server [label = "Web API"];
|
||||
imfs [label = "In-Memory Filesystem"];
|
||||
rbx_session [label = "RbxSession"];
|
||||
message_queue [label = "MessageQueue"];
|
||||
middlewares [label = "Middlewares"];
|
||||
session -> imfs
|
||||
session -> rbx_tree
|
||||
session -> snapshot_subsystem
|
||||
session -> snapshot_generator
|
||||
session -> file_watcher [dir="both"]
|
||||
file_watcher -> imfs
|
||||
snapshot_generator -> user_middleware
|
||||
snapshot_generator -> builtin_middleware
|
||||
plugin -> api [style="dotted"; dir="both"; minlen=2]
|
||||
api -> session
|
||||
imfs -> fs_impl
|
||||
fs_impl -> fs
|
||||
}
|
||||
@@ -1,68 +0,0 @@
|
||||
[TOC]
|
||||
|
||||
## Creating the Rojo Project
|
||||
|
||||
To use Rojo to build a place, you'll need to create a new project file, which tells Rojo how your project is structured on-disk and in Roblox.
|
||||
|
||||
Create a new folder, then run `rojo init` inside that folder to initialize an empty project.
|
||||
|
||||
```sh
|
||||
mkdir my-new-project
|
||||
cd my-new-project
|
||||
|
||||
rojo init
|
||||
```
|
||||
|
||||
Rojo will make a small project file in your directory, named `default.project.json`. It'll make sure that any code in the directory `src` will get put into `ReplicatedStorage.Source`.
|
||||
|
||||
Speaking of, let's make sure we create a directory named `src`, and maybe a Lua file inside of it:
|
||||
|
||||
```sh
|
||||
mkdir src
|
||||
echo 'print("Hello, world!")' > src/hello.lua
|
||||
```
|
||||
|
||||
## Building Your Place
|
||||
Now that we have a project, one thing we can do is build a Roblox place file for our project. This is a great way to get started with a project quickly with no fuss.
|
||||
|
||||
All we have to do is call `rojo build`:
|
||||
|
||||
```sh
|
||||
rojo build -o MyNewProject.rbxl
|
||||
```
|
||||
|
||||
If you open `MyNewProject.rbxl` in Roblox Studio now, you should see a `Folder` containing a `ModuleScript` under `ReplicatedStorage`!
|
||||
|
||||
!!! info
|
||||
To generate an XML place file instead, like if you're checking the place file into version control, just use `rbxlx` as the extension on the output file instead.
|
||||
|
||||
## Live-Syncing into Studio
|
||||
Building a place file is great for the initial build, but for actively working on your place, you'll want something quicker.
|
||||
|
||||
In Roblox Studio, make sure the Rojo plugin is installed. If you need it, check out [the installation guide](installation) to learn how to install it.
|
||||
|
||||
To expose your project to the plugin, you'll need to _serve_ it from the command line:
|
||||
|
||||
```sh
|
||||
rojo serve
|
||||
```
|
||||
|
||||
This will start up a web server that tells Roblox Studio what instances are in your project and sends notifications if any of them change.
|
||||
|
||||
Note the port number, then switch into Roblox Studio and press the Rojo **Connect** button in the plugins tab. Type in the port number, if necessary, and press **Start**.
|
||||
|
||||
If everything went well, you should now be able to change files in the `src` directory and watch them sync into Roblox Studio in real time!
|
||||
|
||||
## Uploading Your Place
|
||||
Aimed at teams that want serious levels of automation, Rojo can upload places to Roblox.com automatically.
|
||||
|
||||
You'll need an existing place on Roblox.com as well as the `.ROBLOSECURITY` cookie of an account that has write access to that place.
|
||||
|
||||
!!! warning
|
||||
It's recommended that you set up a Roblox account dedicated to deploying your place instead of your personal account in case your security cookie is compromised.
|
||||
|
||||
Generating and uploading your place file is as simple as:
|
||||
|
||||
```sh
|
||||
rojo upload --asset_id [PLACE ID] --cookie "[SECURITY COOKIE]"
|
||||
```
|
||||
@@ -1,3 +1,13 @@
|
||||
.md-typeset__table {
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.feature-image img {
|
||||
border: 1px solid rgba(0, 0, 0, 0.2);
|
||||
box-shadow: 1px 1px 4px rgba(0, 0, 0, 0.2);
|
||||
}
|
||||
|
||||
.codehilite {
|
||||
border: 1px solid rgba(0, 0, 0, 0.2);
|
||||
box-shadow: 1px 1px 4px rgba(0, 0, 0, 0.2);
|
||||
}
|
||||
11
docs/guide/existing-game.md
Normal file
@@ -0,0 +1,11 @@
|
||||
**This page is under construction!**
|
||||
|
||||
## Summary
|
||||
* Tools to port existing games are in progress!
|
||||
* [rbxlx-to-rojo](https://github.com/rojo-rbx/rbxlx-to-rojo)
|
||||
* `rojo export` ([issue #208](https://github.com/rojo-rbx/rojo/issues/208))
|
||||
* Can port as much or as little of your game as you like
|
||||
* Rojo can manage just a slice of your game!
|
||||
* Some Roblox idioms aren't very well supported
|
||||
* Redundant copies of scripts don't work well with files
|
||||
* Having only a couple places with scripts simplifies your project dramatically!
|
||||
@@ -1,7 +1,8 @@
|
||||
This is this installation guide for Rojo **0.5.x**.
|
||||
|
||||
[TOC]
|
||||
|
||||
## Overview
|
||||
|
||||
Rojo has two components:
|
||||
|
||||
* The command line interface (CLI)
|
||||
@@ -12,6 +13,9 @@ Rojo has two components:
|
||||
|
||||
The plugin will show errors in the Roblox Studio output window if there is a version mismatch.
|
||||
|
||||
## Visual Studio Code Extension
|
||||
If you use Visual Studio Code, you can install [the Rojo VS Code extension](https://marketplace.visualstudio.com/items?itemName=evaera.vscode-rojo), which will install both halves of Rojo for you. It even has a nifty UI to sync files and start/stop the Rojo server!
|
||||
|
||||
## Installing the CLI
|
||||
|
||||
### Installing from GitHub
|
||||
@@ -22,24 +26,23 @@ The Rojo CLI must be run from the command line, like Terminal.app on MacOS or `c
|
||||
### Installing from Cargo
|
||||
If you have Rust installed, the easiest way to get Rojo is with Cargo!
|
||||
|
||||
To install the latest 0.5.0 alpha, use:
|
||||
To install the latest 0.5.x release, use:
|
||||
|
||||
```sh
|
||||
cargo install rojo --version 0.5.0-alpha.6
|
||||
cargo install rojo
|
||||
```
|
||||
|
||||
If you're upgrading from a previous version of Rojo, you may need to pass `--force` to tell Cargo to overwrite your existing version.
|
||||
|
||||
## Installing the Plugin
|
||||
|
||||
### Installing from GitHub
|
||||
The Rojo Roblox Studio plugin is available available from Rojo's [GitHub Releases page](https://github.com/LPGhatguy/rojo/releases).
|
||||
The Rojo Roblox Studio plugin is available from Rojo's [GitHub Releases page](https://github.com/LPGhatguy/rojo/releases).
|
||||
|
||||
Download the attached `rbxm` file and put it into your Roblox Studio plugins folder. You can find that folder by pressing **Plugins Folder** from your Plugins toolbar in Roblox Studio:
|
||||
|
||||

|
||||

|
||||
{: align="center" }
|
||||
|
||||
### Installing from Roblox.com
|
||||
Visit [Rojo's Roblox.com Plugin page](https://www.roblox.com/library/1997686364/Rojo-0-5-0-alpha-3) in Roblox Studio and press **Install**.
|
||||
|
||||
## Visual Studio Code Extension
|
||||
If you use Visual Studio Code on Windows, you can install [Evaera's unofficial Rojo extension](https://marketplace.visualstudio.com/items?itemName=evaera.vscode-rojo), which will install both halves of Rojo for you. It even has a nifty UI to add partitions and start/stop the Rojo server!
|
||||
Visit [Rojo's Roblox.com Plugin page](https://www.roblox.com/library/1997686364) in Roblox Studio and press **Install**.
|
||||
@@ -55,4 +55,9 @@ All other values are considered children, where the key is the instance's name,
|
||||
## Migrating Unknown Files
|
||||
If you used Rojo to sync in files as `StringValue` objects, you'll need to make sure those files end with the `txt` extension to preserve this in Rojo 0.5.x.
|
||||
|
||||
Unknown files are now ignored in Rojo instead of being converted to `StringValue` objects.
|
||||
Unknown files are now ignored in Rojo instead of being converted to `StringValue` objects.
|
||||
|
||||
## Migrating `init.model.json` files
|
||||
In Rojo 0.4.x, it's possible to create a file named `init.model.json` that lets you describe a model that becomes the container for all of the other files in the folder, just like `init.lua`.
|
||||
|
||||
In Rojo 0.5.x, this feature has been replaced with `init.meta.json` files. See [Sync Details](../../reference/sync-details) for more information about these new files.
|
||||
90
docs/guide/new-game.md
Normal file
@@ -0,0 +1,90 @@
|
||||
[TOC]
|
||||
|
||||
## Creating the Rojo Project
|
||||
To use Rojo to build a game, you'll need to create a new project file, which tells Rojo how to turn your files into a Roblox place.
|
||||
|
||||
First, create a new folder to contain the files for your game and open up a new terminal inside of it, like cmd.exe or Bash.
|
||||
|
||||
It's convenient to make the folder from the command line:
|
||||
|
||||
```sh
|
||||
mkdir my-new-project
|
||||
cd my-new-project
|
||||
```
|
||||
|
||||
Inside the folder, initialize a new Rojo project:
|
||||
|
||||
```sh
|
||||
rojo init
|
||||
```
|
||||
|
||||
Rojo will make a small project file in your directory, named `default.project.json`. It matches the "Baseplate" template from Roblox Studio, except that it'll take any files you put in a folder called `src` and put it into `ReplicatedStorage.Source`.
|
||||
|
||||
Speaking of files, make sure to create a directory named `src` in this folder, or Rojo will be upset about missing files!
|
||||
|
||||
```sh
|
||||
mkdir src
|
||||
```
|
||||
|
||||
Let's also add a Lua file, `hello.lua` to the `src` folder, so that we can make this project our own.
|
||||
|
||||
```sh
|
||||
echo 'return "Hello, Rojo!"' > src/hello.lua
|
||||
```
|
||||
|
||||
## Building Your Place
|
||||
Now that we have a project, one thing we can do is build a Roblox place file for our project. This is a great way to get started with a project quickly with no fuss.
|
||||
|
||||
All we have to do is call `rojo build`:
|
||||
|
||||
```sh
|
||||
rojo build -o MyNewProject.rbxlx
|
||||
```
|
||||
|
||||
If you open `MyNewProject.rbxlx` in Roblox Studio now, you should see a `Folder` named "Source" containing a `ModuleScript` under `ReplicatedStorage`.
|
||||
|
||||
!!! info
|
||||
To generate a binary place file instead, use `rbxl`. Note that support for binary model/place files (`rbxm` and `rbxl`) is very limited in Rojo presently.
|
||||
|
||||
## Live-Syncing into Studio
|
||||
Building a place file is great for starting to work on a game, but for active iteration, you'll want something faster.
|
||||
|
||||
In Roblox Studio, make sure the Rojo plugin is installed. If you need it, check out [the installation guide](../installation) to learn how to install it.
|
||||
|
||||
To expose your project to the plugin, you'll need to start a new **live sync session** from the command line:
|
||||
|
||||
```sh
|
||||
rojo serve
|
||||
```
|
||||
|
||||
You should see output like this in your terminal:
|
||||
|
||||
```sh
|
||||
$ rojo serve
|
||||
Rojo server listening on port 34872
|
||||
```
|
||||
|
||||
Switch into Roblox Studio and press the **Connect** button on the Rojo plugin toolbar. A dialog should appear:
|
||||
|
||||

|
||||
{: class="feature-image" align="center" }
|
||||
|
||||
If the port number doesn't match the output from the command line, change it, and then press **Connect**.
|
||||
|
||||
If all went well, you should now be able to change files in the `src` directory and watch them sync into Roblox Studio in real time!
|
||||
|
||||
## Uploading Your Place
|
||||
Aimed at teams that want serious levels of automation, Rojo can upload places to Roblox.com automatically.
|
||||
|
||||
You'll need an existing game on Roblox.com as well as the `.ROBLOSECURITY` cookie of an account that has write access to that game.
|
||||
|
||||
!!! warning
|
||||
It's recommended that you set up a Roblox account dedicated to deploying your game instead of your personal account in case your security cookie is compromised.
|
||||
|
||||
Generating and publishing your game is as simple as:
|
||||
|
||||
```sh
|
||||
rojo upload --asset_id [PLACE ID] --cookie "[SECURITY COOKIE]"
|
||||
```
|
||||
|
||||
An example project is available on GitHub that deploys to roblox.com from GitHub and Travis-CI automatically: [https://github.com/LPGhatguy/roads](https://github.com/LPGhatguy/roads)
|
||||
7
docs/help.md
Normal file
@@ -0,0 +1,7 @@
|
||||
Rojo is a fairly complex tool to adopt, but there's a community willing to help!
|
||||
|
||||
The [Roblox Open Source Community Discord](https://discord.gg/wH5ncNS) currently hosts a Rojo support channel, **#rojo**, that is a great place to get help as problems come up.
|
||||
|
||||
If you find anything that looks like a bug or have ideas for how to improve Rojo, feel free to file an issue on [Rojo's GitHub issue tracker](https://github.com/rojo-rbx/rojo/issues).
|
||||
|
||||
Rojo's primary maintainer is also available on Twitter, [@LPGhatguy](https://twitter.com/LPGhatguy).
|
||||
BIN
docs/images/connection-dialog.png
Normal file
|
After Width: | Height: | Size: 13 KiB |
@@ -1,11 +1,18 @@
|
||||
This is the documentation home for Rojo 0.5.x.
|
||||
This is the documentation home for **the Rojo `master` branch**.
|
||||
|
||||
!!! warning
|
||||
Documentation here may not apply to the latest release of Rojo yet.
|
||||
|
||||
For documentation for the latest stable release series, 0.5.x, go to:
|
||||
|
||||
[https://rojo.space/docs/0.5.x](https://rojo.space/docs/0.5.x)
|
||||
|
||||
Available versions of these docs:
|
||||
|
||||
* [Latest version (currently 0.5.x)](https://lpghatguy.github.io/rojo)
|
||||
* [0.5.x](https://lpghatguy.github.io/rojo/0.5.x)
|
||||
* [0.4.x](https://lpghatguy.github.io/rojo/0.4.x)
|
||||
* [Latest version from `master` branch](https://rojo.space/docs/latest)
|
||||
* [0.5.x](https://rojo.space/docs/0.5.x)
|
||||
* [0.4.x](https://rojo.space/docs/0.4.x)
|
||||
|
||||
**Rojo** is a flexible multi-tool designed for creating robust Roblox projects.
|
||||
**Rojo** is a tool designed to enable Roblox developers to use professional-grade software engineering tools.
|
||||
|
||||
This documentation is a continual work in progress. If you find any issues, please file an issue on [Rojo's issue tracker](https://github.com/LPGhatguy/rojo/issues)!
|
||||
This documentation is a continual work in progress. If you find any issues, please file an issue on [Rojo's issue tracker](https://github.com/rojo-rbx/rojo/issues)!
|
||||
@@ -1,100 +0,0 @@
|
||||
[TOC]
|
||||
|
||||
## Project File
|
||||
|
||||
Rojo projects are JSON files that have the `.project.json` extension. They have these fields:
|
||||
|
||||
* `name`: A string indicating the name of the project.
|
||||
* This is only used for diagnostics.
|
||||
* `tree`: An [Instance Description](#instance-description) describing the root instance of the project.
|
||||
|
||||
## Instance Description
|
||||
Instance Descriptions correspond one-to-one with the actual Roblox Instances in the project. They can be specified directly in the project file or be pulled from the filesystem.
|
||||
|
||||
* `$className`: The ClassName of the Instance being described.
|
||||
* Optional if `$path` is specified.
|
||||
* `$path`: The path on the filesystem to pull files from into the project.
|
||||
* Optional if `$className` is specified.
|
||||
* Paths are relative to the folder containing the project file.
|
||||
* `$properties`: Properties to apply to the instance. Values should be [Instance Property Values](#instance-property-value).
|
||||
* Optional
|
||||
* `$ignoreUnknownInstances`: Whether instances that Rojo doesn't know about should be deleted.
|
||||
* Optional
|
||||
* Default is `false` if `$path` is specified, otherwise `true`.
|
||||
|
||||
All other fields in an Instance Description are turned into instances whose name is the key. These values should also be Instance Descriptions!
|
||||
|
||||
Instance Descriptions are fairly verbose and strict. In the future, it'll be possible for Rojo to infer class names for known services like `Workspace`.
|
||||
|
||||
## Instance Property Value
|
||||
The shape of Instance Property Values is defined by the [rbx_tree](https://github.com/LPGhatguy/rbx-tree) library, so it uses slightly different conventions than the rest of Rojo.
|
||||
|
||||
Each value should be an object with the following required fields:
|
||||
|
||||
* `Type`: The type of property to represent.
|
||||
* [Supported types can be found here](https://github.com/LPGhatguy/rbx-tree#property-type-coverage).
|
||||
* `Value`: The value of the property.
|
||||
* The shape of this field depends on which property type is being used. `Vector3` and `Color3` values are both represented as a list of numbers, for example.
|
||||
|
||||
Instance Property Values are intentionally very strict. Rojo will eventually be able to infer types for you!
|
||||
|
||||
## Example Projects
|
||||
This project bundles up everything in the `src` directory. It'd be suitable for making a plugin or model:
|
||||
|
||||
```json
|
||||
{
|
||||
"name": "AwesomeLibrary",
|
||||
"tree": {
|
||||
"$path": "src"
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
This project describes the layout you might use if you were making the next hit simulator game, *Sisyphus Simulator*:
|
||||
|
||||
```json
|
||||
{
|
||||
"name": "Sisyphus Simulator",
|
||||
"tree": {
|
||||
"$className": "DataModel",
|
||||
|
||||
"HttpService": {
|
||||
"$className": "HttpService",
|
||||
"$properties": {
|
||||
"HttpEnabled": {
|
||||
"Type": "Bool",
|
||||
"Value": true
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
"ReplicatedStorage": {
|
||||
"$className": "ReplicatedStorage",
|
||||
"$path": "src/ReplicatedStorage"
|
||||
},
|
||||
|
||||
"StarterPlayer": {
|
||||
"$className": "StarterPlayer",
|
||||
|
||||
"StarterPlayerScripts": {
|
||||
"$className": "StarterPlayerScripts",
|
||||
"$path": "src/StarterPlayerScripts"
|
||||
}
|
||||
},
|
||||
|
||||
"Workspace": {
|
||||
"$className": "Workspace",
|
||||
"$properties": {
|
||||
"Gravity": {
|
||||
"Type": "Float32",
|
||||
"Value": 67.3
|
||||
}
|
||||
},
|
||||
|
||||
"Terrain": {
|
||||
"$path": "Terrain.rbxm"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
37
docs/reference/full-vs-partial.md
Normal file
@@ -0,0 +1,37 @@
|
||||
Rojo is designed to be adopted incrementally. How much of your project Rojo manages is up to you!
|
||||
|
||||
There are two primary categories of ways to use Rojo: *Fully Managed*, where everything is managed by Rojo, and *Partially Managed*, where Rojo only manages a slice of your project.
|
||||
|
||||
## Fully Managed
|
||||
In a fully managed game project, Rojo controls every instance. A fully managed Rojo project can be built from scratch using `rojo build`.
|
||||
|
||||
Fully managed projects are most practical for libraries, plugins, and simple games.
|
||||
|
||||
Rojo's goal is to make it practical and easy for _every_ project to be fully managed, but we're not quite there yet!
|
||||
|
||||
### Pros
|
||||
* Fully reproducible builds from scratch
|
||||
* Everything checked into version control
|
||||
|
||||
### Cons
|
||||
* Without two-way sync, models have to be saved manually
|
||||
* This can be done with the 'Save to File...' menu in Roblox Studio
|
||||
* This will be solved by Two-Way Sync ([issue #164](https://github.com/LPGhatguy/rojo/issues/164))
|
||||
* Rojo can't manage everything yet
|
||||
* Refs are currently broken ([issue #142](https://github.com/LPGhatguy/rojo/issues/142))
|
||||
|
||||
## Partially Managed
|
||||
In a partially managed project, Rojo only handles a slice of the game. This could be as small as a couple scripts, or as large as everything except `Workspace`!
|
||||
|
||||
The rest of the place's content can be versioned using Team Create or checked into source control.
|
||||
|
||||
Partially managed projects are most practical for complicated games, or games that are migrating to use Rojo.
|
||||
|
||||
### Pros
|
||||
* Easier to adopt gradually
|
||||
* Integrates with Team Create
|
||||
|
||||
### Cons
|
||||
* Not everything is in version control, which makes merges tougher
|
||||
* Rojo can't live-sync instances like Terrain, MeshPart, or CSG operations yet
|
||||
* Will be fixed with plugin escalation ([issue #169](https://github.com/LPGhatguy/rojo/issues/169))
|
||||
151
docs/reference/project-format.md
Normal file
@@ -0,0 +1,151 @@
|
||||
[TOC]
|
||||
|
||||
## Project File
|
||||
Rojo projects are JSON files that have the `.project.json` extension. They have the following fields:
|
||||
|
||||
* `name`: A string indicating the name of the project. This name is used when building the project into a model or place file.
|
||||
* **Required**
|
||||
* `tree`: An [Instance Description](#instance-description) describing the root instance of the project.
|
||||
* **Required**
|
||||
* `servePort`: The port that `rojo serve` should listen on. Passing `--port` will override this setting.
|
||||
* **Optional**
|
||||
* Default is `34872`
|
||||
* `servePlaceIds`: A list of place IDs that this project may be live-synced to. This feature can help prevent overwriting the wrong game with source from Rojo.
|
||||
* **Optional**
|
||||
* Default is `null`
|
||||
|
||||
## Instance Description
|
||||
Instance Descriptions correspond one-to-one with the actual Roblox Instances in the project.
|
||||
|
||||
* `$className`: The ClassName of the Instance being described.
|
||||
* **Optional if `$path` is specified.**
|
||||
* `$path`: The path on the filesystem to pull files from into the project.
|
||||
* **Optional if `$className` is specified.**
|
||||
* Paths are relative to the folder containing the project file.
|
||||
* `$properties`: Properties to apply to the instance. Values should be [Instance Property Values](#instance-property-value).
|
||||
* **Optional**
|
||||
* `$ignoreUnknownInstances`: Whether instances that Rojo doesn't know about should be deleted.
|
||||
* **Optional**
|
||||
* Default is `false` if `$path` is specified, otherwise `true`.
|
||||
|
||||
All other fields in an Instance Description are turned into instances whose name is the key. These values should also be Instance Descriptions!
|
||||
|
||||
Instance Descriptions are fairly verbose and strict. In the future, it'll be possible for Rojo to [infer class names for known services like `Workspace`](https://github.com/LPGhatguy/rojo/issues/179).
|
||||
|
||||
## Instance Property Value
|
||||
There are two kinds of property values on instances, **implicit** and **explicit**.
|
||||
|
||||
In the vast majority of cases, you should be able to use **implicit** property values. To use them, just use a value that's the same shape as the type that the property has:
|
||||
|
||||
```json
|
||||
"MyPart": {
|
||||
"$className": "Part",
|
||||
"$properties": {
|
||||
"Size": [3, 5, 3],
|
||||
"Color": [0.5, 0, 0.5],
|
||||
"Anchored": true,
|
||||
"Material": "Granite"
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
`Vector3` and `Color3` properties can just be arrays of numbers, as can types like `Vector2`, `CFrame`, and more!
|
||||
|
||||
Enums can be set to a string containing the enum variant. Rojo will raise an error if the string isn't a valid variant for the enum.
|
||||
|
||||
There are some cases where this syntax for assigning properties _doesn't_ work. In these cases, Rojo requires you to use the **explicit** property syntax.
|
||||
|
||||
Some reasons why you might need to use an **explicit** property:
|
||||
|
||||
* Using exotic property types like `BinaryString`
|
||||
* Using properties added to Roblox recently that Rojo doesn't know about yet
|
||||
|
||||
The shape of explicit property values is defined by the [rbx-dom](https://github.com/LPGhatguy/rbx-dom) library, so it uses slightly different conventions than the rest of Rojo.
|
||||
|
||||
Each value should be an object with the following required fields:
|
||||
|
||||
* `Type`: The type of property to represent.
|
||||
* [Supported types can be found here](https://github.com/LPGhatguy/rbx-tree#property-type-coverage).
|
||||
* `Value`: The value of the property.
|
||||
* The shape of this field depends on which property type is being used. `Vector3` and `Color3` values are both represented as a list of numbers, while `BinaryString` expects a base64-encoded string, for example.
|
||||
|
||||
Here's the same object, but with explicit properties:
|
||||
|
||||
```json
|
||||
"MyPart": {
|
||||
"$className": "Part",
|
||||
"$properties": {
|
||||
"Size": {
|
||||
"Type": "Vector3",
|
||||
"Value": [3, 5, 3]
|
||||
},
|
||||
"Color": {
|
||||
"Type": "Color3",
|
||||
"Value": [0.5, 0, 0.5]
|
||||
},
|
||||
"Anchored": {
|
||||
"Type": "Bool",
|
||||
"Value": true
|
||||
},
|
||||
"Material": {
|
||||
"Type": "Enum",
|
||||
"Value": 832
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## Example Projects
|
||||
This project bundles up everything in the `src` directory. It'd be suitable for making a plugin or model:
|
||||
|
||||
```json
|
||||
{
|
||||
"name": "AwesomeLibrary",
|
||||
"tree": {
|
||||
"$path": "src"
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
This project describes the layout you might use if you were making the next hit simulator game, *Sisyphus Simulator*:
|
||||
|
||||
```json
|
||||
{
|
||||
"name": "Sisyphus Simulator",
|
||||
"tree": {
|
||||
"$className": "DataModel",
|
||||
|
||||
"HttpService": {
|
||||
"$className": "HttpService",
|
||||
"$properties": {
|
||||
"HttpEnabled": true
|
||||
}
|
||||
},
|
||||
|
||||
"ReplicatedStorage": {
|
||||
"$className": "ReplicatedStorage",
|
||||
"$path": "src/ReplicatedStorage"
|
||||
},
|
||||
|
||||
"StarterPlayer": {
|
||||
"$className": "StarterPlayer",
|
||||
|
||||
"StarterPlayerScripts": {
|
||||
"$className": "StarterPlayerScripts",
|
||||
"$path": "src/StarterPlayerScripts"
|
||||
}
|
||||
},
|
||||
|
||||
"Workspace": {
|
||||
"$className": "Workspace",
|
||||
"$properties": {
|
||||
"Gravity": 67.3
|
||||
},
|
||||
|
||||
"Terrain": {
|
||||
"$path": "Terrain.rbxm"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
157
docs/reference/sync-details.md
Normal file
@@ -0,0 +1,157 @@
|
||||
This page aims to describe how Rojo turns files on the filesystem into Roblox objects.
|
||||
|
||||
[TOC]
|
||||
|
||||
## Overview
|
||||
| File Name | Instance Type |
|
||||
| -------------- | ------------------------- |
|
||||
| any directory | `Folder` |
|
||||
| `*.server.lua` | `Script` |
|
||||
| `*.client.lua` | `LocalScript` |
|
||||
| `*.lua` | `ModuleScript` |
|
||||
| `*.csv` | `LocalizationTable` |
|
||||
| `*.txt` | `StringValue` |
|
||||
| `*.model.json` | Any |
|
||||
| `*.rbxm` | Any |
|
||||
| `*.rbxmx` | Any |
|
||||
| `*.meta.json` | Modifies another instance |
|
||||
|
||||
## Limitations
|
||||
Not all property types can be synced by Rojo in real-time due to limitations of the Roblox Studio plugin API. In these cases, you can usually generate a place file and open it when you start working on a project.
|
||||
|
||||
Some common cases you might hit are:
|
||||
|
||||
* Binary data (Terrain, CSG, CollectionService tags)
|
||||
* `MeshPart.MeshId`
|
||||
* `HttpService.HttpEnabled`
|
||||
|
||||
For a list of all property types that Rojo can reason about, both when live-syncing and when building place files, look at [rbx-dom's type coverage chart](https://github.com/rojo-rbx/rbx-dom#property-type-coverage).
|
||||
|
||||
This limitation may be solved by [issue #205](https://github.com/rojo-rbx/rojo/issues/205) in the future.
|
||||
|
||||
## Folders
|
||||
Any directory on the filesystem will turn into a `Folder` instance unless it contains an 'init' script, described below.
|
||||
|
||||
## Scripts
|
||||
The default script type in Rojo projects is `ModuleScript`, since most scripts in well-structued Roblox projects will be modules.
|
||||
|
||||
If a directory contains a file named `init.server.lua`, `init.client.lua`, or `init.lua`, that folder will be transformed into a `*Script` instance with the contents of the 'init' file. This can be used to create scripts inside of scripts.
|
||||
|
||||
For example, these files:
|
||||
|
||||

|
||||
{: align="center" }
|
||||
|
||||
Will turn into these instances in Roblox:
|
||||
|
||||

|
||||
{: align="center" }
|
||||
|
||||
## Localization Tables
|
||||
Any CSV files are transformed into `LocalizationTable` instances. Rojo expects these files to follow the same format that Roblox does when importing and exporting localization information.
|
||||
|
||||
## Plain Text Files
|
||||
Plain text files (`.txt`) files are transformed into `StringValue` instances. This is useful for bringing in text data that can be read by scripts at runtime.
|
||||
|
||||
## JSON Models
|
||||
Files ending in `.model.json` can be used to describe simple models. They're designed to be hand-written and are useful for instances like `RemoteEvent`.
|
||||
|
||||
A JSON model describing a folder containing a `Part` and a `RemoteEvent` could be described as:
|
||||
|
||||
```json
|
||||
{
|
||||
"Name": "My Cool Model",
|
||||
"ClassName": "Folder",
|
||||
"Children": [
|
||||
{
|
||||
"Name": "RootPart",
|
||||
"ClassName": "Part",
|
||||
"Properties": {
|
||||
"Size": {
|
||||
"Type": "Vector3",
|
||||
"Value": [4, 4, 4]
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"Name": "SendMoney",
|
||||
"ClassName": "RemoteEvent"
|
||||
}
|
||||
]
|
||||
}
|
||||
```
|
||||
|
||||
It would turn into instances in this shape:
|
||||
|
||||

|
||||
{: align="center" }
|
||||
|
||||
!!! warning
|
||||
Starting in Rojo 0.5.0 (stable), the `Name` field is no longer required. The name of the top-level instance in a JSON model is now based on its file name, and the `Name` field is now ignored.
|
||||
|
||||
Rojo will emit a warning if the `Name` field is specified and does not match the file's name.
|
||||
|
||||
## Binary and XML Models
|
||||
Rojo supports both binary (`.rbxm`) and XML (`.rbxmx`) models generated by Roblox Studio or another tool.
|
||||
|
||||
Support for the `rbxmx` is very good, while support for `rbxm` is still very early, buggy, and lacking features.
|
||||
|
||||
For a rundown of supported types, check out [rbx-dom's type coverage chart](https://github.com/rojo-rbx/rbx-dom#property-type-coverage).
|
||||
|
||||
## Meta Files
|
||||
New in Rojo 0.5.0-alpha.12 are meta files, named `.meta.json`.
|
||||
|
||||
Meta files allow attaching extra Rojo data to models defined in other formats, like Roblox's `rbxm` and `rbxmx` model formats, or even Lua scripts.
|
||||
|
||||
This can be used to set Rojo-specific settings like `ignoreUnknownInstances`, or can be used to set properties like `Disabled` on a script.
|
||||
|
||||
Meta files can contain:
|
||||
|
||||
* `className`: Changes the `className` of a containing `Folder` into something else.
|
||||
* Usable only in `init.meta.json` files
|
||||
* `properties`: A map of properties to set on the instance, just like projects
|
||||
* Usable on anything except `.rbxmx`, `.rbxm`, and `.model.json` files, which already have properties
|
||||
* `ignoreUnknownInstances`: Works just like `$ignoreUnknownInstances` in project files
|
||||
|
||||
### Meta Files to set Rojo metadata
|
||||
Sometimes it's useful to apply properties like `ignoreUnknownInstances` on instances that are defined on the filesystem instead of within the project itself.
|
||||
|
||||
If your project has `hello.txt` and there are instances underneath it that you want Rojo to ignore when live-syncing, you could create `hello.meta.json` with:
|
||||
|
||||
```json
|
||||
{
|
||||
"ignoreUnknownInstances": true
|
||||
}
|
||||
```
|
||||
|
||||
### Meta Files for Disabled Scripts
|
||||
Meta files can be used to set properties on `Script` instances, like `Disabled`.
|
||||
|
||||
If your project has `foo.server.lua` and you want to make sure it would be disabled, you could create a `foo.meta.json` next to it with:
|
||||
|
||||
```json
|
||||
{
|
||||
"properties": {
|
||||
"Disabled": true
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### Meta Files for Tools
|
||||
If you wanted to represent a tool containing a script and a model for its handle, create a directory with an `init.meta.json` file in it:
|
||||
|
||||
```json
|
||||
{
|
||||
"className": "Tool",
|
||||
"properties": {
|
||||
"Grip": [
|
||||
0, 0, 0,
|
||||
1, 0, 0,
|
||||
0, 1, 0,
|
||||
0, 0, 1
|
||||
]
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
Instead of a `Folder` instance, you'll end up with a `Tool` instance with the `Grip` property set!
|
||||
23
docs/rojo-alternatives.md
Normal file
@@ -0,0 +1,23 @@
|
||||
There are a number of existing plugins for Roblox that move code from the filesystem into Roblox.
|
||||
|
||||
Besides Rojo, you might consider:
|
||||
|
||||
* [rbxmk by Anaminus](https://github.com/anaminus/rbxmk)
|
||||
* [Rofresh by Osyris](https://github.com/osyrisrblx/rofresh)
|
||||
* [RbxRefresh by Osyris](https://github.com/osyrisrblx/RbxRefresh)
|
||||
* [Studio Bridge by Vocksel](https://github.com/vocksel/studio-bridge)
|
||||
* [Elixir by Vocksel](https://github.com/vocksel/elixir)
|
||||
* [RbxSync by evaera](https://github.com/evaera/RbxSync)
|
||||
* [CodeSync by MemoryPenguin](https://github.com/MemoryPenguin/CodeSync)
|
||||
* [rbx-exteditor by MemoryPenguin](https://github.com/MemoryPenguin/rbx-exteditor)
|
||||
|
||||
So why did I build Rojo?
|
||||
|
||||
Each of these tools solves what is essentially the same problem from a few different angles. The goal of Rojo is to take all of the lessons and ideas learned from these projects and build a tool that can solve this problem for good.
|
||||
|
||||
Additionally:
|
||||
|
||||
* I think that this tool needs to be built in a compiled language without a runtime, for easy distribution and good performance.
|
||||
* I think that the conventions promoted by other sync plugins (`.module.lua` for modules, as well a single sync point) are sub-optimal.
|
||||
* I think that I have a good enough understanding of the problem to build something robust.
|
||||
* I think that Rojo should be able to do more than just sync code.
|
||||
@@ -1,91 +0,0 @@
|
||||
This page aims to describe how Rojo turns files on the filesystem into Roblox objects.
|
||||
|
||||
[TOC]
|
||||
|
||||
## Overview
|
||||
| File Name | Instance Type |
|
||||
| -------------- | ------------------- |
|
||||
| any directory | `Folder` |
|
||||
| `*.server.lua` | `Script` |
|
||||
| `*.client.lua` | `LocalScript` |
|
||||
| `*.lua` | `ModuleScript` |
|
||||
| `*.csv` | `LocalizationTable` |
|
||||
| `*.txt` | `StringValue` |
|
||||
| `*.model.json` | Any |
|
||||
| `*.rbxm` | Any |
|
||||
| `*.rbxmx` | Any |
|
||||
|
||||
## Limitations
|
||||
Not all property types can be synced by Rojo in real-time due to limitations of the Roblox Studio plugin API. In these cases, you can usually generate a place file and open it when you start working on a project.
|
||||
|
||||
Some common cases you might hit are:
|
||||
|
||||
* Binary data (Terrain, CSG, CollectionService tags)
|
||||
* `MeshPart.MeshId`
|
||||
* `HttpService.HttpEnabled`
|
||||
|
||||
For a list of all property types that Rojo can reason about, both when live-syncing and when building place files, look at [rbx_tree's type coverage chart](https://github.com/LPGhatguy/rbx-tree#property-type-coverage).
|
||||
|
||||
## Folders
|
||||
Any directory on the filesystem will turn into a `Folder` instance unless it contains an 'init' script, described below.
|
||||
|
||||
## Scripts
|
||||
The default script type in Rojo projects is `ModuleScript`, since most scripts in well-structued Roblox projects will be modules.
|
||||
|
||||
If a directory contains a file named `init.server.lua`, `init.client.lua`, or `init.lua`, that folder will be transformed into a `*Script` instance with the contents of the 'init' file. This can be used to create scripts inside of scripts.
|
||||
|
||||
For example, these files:
|
||||
|
||||

|
||||
{: align="center" }
|
||||
|
||||
Will turn into these instances in Roblox:
|
||||
|
||||

|
||||
{: align="center" }
|
||||
|
||||
## Localization Tables
|
||||
Any CSV files are transformed into `LocalizationTable` instances. Rojo expects these files to follow the same format that Roblox does when importing and exporting localization information.
|
||||
|
||||
## Plain Text Files
|
||||
Plain text files (`.txt`) files are transformed into `StringValue` instances. This is useful for bringing in text data that can be read by scripts at runtime.
|
||||
|
||||
## JSON Models
|
||||
Files ending in `.model.json` can be used to describe simple models. They're designed to be hand-written and are useful for instances like `RemoteEvent`.
|
||||
|
||||
A JSON model describing a folder containing a `Part` and a `RemoteEvent` could be described as:
|
||||
|
||||
```json
|
||||
{
|
||||
"Name": "My Cool Model",
|
||||
"ClassName": "Folder",
|
||||
"Children": [
|
||||
{
|
||||
"Name": "RootPart",
|
||||
"ClassName": "Part",
|
||||
"Properties": {
|
||||
"Size": {
|
||||
"Type": "Vector3",
|
||||
"Value": [4, 4, 4]
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"Name": "SendMoney",
|
||||
"ClassName": "RemoteEvent"
|
||||
}
|
||||
]
|
||||
}
|
||||
```
|
||||
|
||||
It would turn into instances in this shape:
|
||||
|
||||

|
||||
{: align="center" }
|
||||
|
||||
## Binary and XML Models
|
||||
Rojo supports both binary (`.rbxm`) and XML (`.rbxmx`) models generated by Roblox Studio or another tool.
|
||||
|
||||
Not all property types are supported for all formats!
|
||||
|
||||
For a rundown of supported types, check out [rbx_tree's type coverage chart](https://github.com/LPGhatguy/rbx-tree#property-type-coverage).
|
||||
@@ -1,23 +1,44 @@
|
||||
There are a number of existing plugins for Roblox that move code from the filesystem into Roblox.
|
||||
Adding a tool like Rojo to your Roblox workflow can be daunting, but it comes with some key advantages.
|
||||
|
||||
Besides Rojo, you might consider:
|
||||
[TOC]
|
||||
|
||||
* [rbxmk by Anaminus](https://github.com/anaminus/rbxmk)
|
||||
* [Rofresh by Osyris](https://github.com/osyrisrblx/rofresh)
|
||||
* [RbxRefresh by Osyris](https://github.com/osyrisrblx/RbxRefresh)
|
||||
* [Studio Bridge by Vocksel](https://github.com/vocksel/studio-bridge)
|
||||
* [Elixir by Vocksel](https://github.com/vocksel/elixir)
|
||||
* [RbxSync by evaera](https://github.com/evaera/RbxSync)
|
||||
* [CodeSync by MemoryPenguin](https://github.com/MemoryPenguin/CodeSync)
|
||||
* [rbx-exteditor by MemoryPenguin](https://github.com/MemoryPenguin/rbx-exteditor)
|
||||
## Rojo at RDC 2019
|
||||
Nathan Riemer (Kampfkarren) gave a talk at RDC 2019 talking about some of the benefits of using a tool like Rojo.
|
||||
|
||||
So why did I build Rojo?
|
||||
<iframe style="margin: 0 auto; max-width: 100%" width="560" height="315" src="https://www.youtube-nocookie.com/embed/czlvzEyhaBc" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
|
||||
|
||||
Each of these tools solves what is essentially the same problem from a few different angles. The goal of Rojo is to take all of the lessons and ideas learned from these projects and build a tool that can solve this problem for good.
|
||||
## External Text Editors
|
||||
Rojo opens the door to use the absolute best text editors in the world and their rich plugin ecosystems.
|
||||
|
||||
Additionally:
|
||||
Some very popular editors include [Visual Studio Code](https://code.visualstudio.com) and [Sublime Text](https://www.sublimetext.com).
|
||||
|
||||
* I think that this tool needs to be built in a compiled language without a runtime, for easy distribution and good performance.
|
||||
* I think that the conventions promoted by other sync plugins (`.module.lua` for modules, as well a single sync point) are sub-optimal.
|
||||
* I think that I have a good enough understanding of the problem to build something robust.
|
||||
* I think that Rojo should be able to do more than just sync code.
|
||||
These advanced text editors have features like multi-cursor editing, go-to symbol, multi-file regex find and replace, bookmarks and much more.
|
||||
|
||||
Many Rojo VS Code users also use extensions like:
|
||||
|
||||
* [vscode-rbxlua](https://marketplace.visualstudio.com/items?itemName=AmaranthineCodices.vscode-rbxlua)
|
||||
* [Roblox Lua Autocompletes](https://marketplace.visualstudio.com/items?itemName=Kampfkarren.roblox-lua-autofills)
|
||||
* [TabNine](https://tabnine.com)
|
||||
|
||||
## Version Control
|
||||
By building your game (or just the scripts) as individual files on the filesystem, it becomes easy to start using professional-grade version control tools like [Git](https://git-scm.com) and [GitHub](https://github.com).
|
||||
|
||||
Hundreds of thousands of companies and individual developers use Git to version their software projects. With Rojo, Roblox developers can take advantage of the best collaboration tool around.
|
||||
|
||||
Using a repository hosting service like GitHub or GitLab brings powerful features to Roblox developers like code reviews and issue tracking that professional engineers can't live without.
|
||||
|
||||
## TypeScript
|
||||
TypeScript enables static type safety, which helps prevent typos and adds unparalleled autocompletion. It also brings features like arrow functions, object destructuring, functional programming methods, and more!
|
||||
|
||||
With Rojo, you can use [roblox-ts](https://roblox-ts.github.io) to compile TypeScript to Lua and take advantage of a huge ecosystem of TypeScript tooling.
|
||||
|
||||
It's also possible to use other languages that compile to Lua like [MoonScript](https://moonscript.org) and [Haxe](https://haxe.org).
|
||||
|
||||
## Other Tools
|
||||
There are decades of excellent tools available that operate on files. With Rojo, it's possible to take advantage of any of them!
|
||||
|
||||
Popular tools include:
|
||||
|
||||
* [luacheck](https://github.com/mpeterv/luacheck), a static analysis tool to help you write better Lua
|
||||
* [ripgrep](https://github.com/BurntSushi/ripgrep), an extremely fast code search tool
|
||||
* [Tokei](https://github.com/XAMPPRocky/tokei), a tool for statistics like lines of code
|
||||
|
||||
@@ -1,35 +0,0 @@
|
||||
#!/bin/sh
|
||||
|
||||
# Kludged documentation generator to support multiple versions.
|
||||
# Make sure the `site` folder is a checkout of this repository's `gh-pages`
|
||||
# branch.
|
||||
|
||||
set -e
|
||||
|
||||
REMOTE=$(git remote get-url origin)
|
||||
CHECKOUT="$(mktemp -d)"
|
||||
OUTPUT="$(pwd)/site"
|
||||
|
||||
if [ -d site ]
|
||||
then
|
||||
cd site
|
||||
git pull
|
||||
else
|
||||
git clone "$REMOTE" site
|
||||
cd site
|
||||
git checkout gh-pages
|
||||
fi
|
||||
|
||||
git clone "$REMOTE" "$CHECKOUT"
|
||||
cd "$CHECKOUT"
|
||||
|
||||
echo "Building master"
|
||||
git checkout master
|
||||
mkdocs build --site-dir "$OUTPUT"
|
||||
|
||||
echo "Building 0.5.x"
|
||||
mkdocs build --site-dir "$OUTPUT/0.5.x"
|
||||
|
||||
echo "Building 0.4.x"
|
||||
git checkout v0.4.x
|
||||
mkdocs build --site-dir "$OUTPUT/0.4.x"
|
||||
20
mkdocs.yml
@@ -1,6 +1,6 @@
|
||||
site_name: Rojo Documentation
|
||||
repo_name: LPGhatguy/rojo
|
||||
repo_url: https://github.com/LPGhatguy/rojo
|
||||
repo_name: rojo-rbx/rojo
|
||||
repo_url: https://github.com/rojo-rbx/rojo
|
||||
|
||||
theme:
|
||||
name: material
|
||||
@@ -11,11 +11,17 @@ theme:
|
||||
nav:
|
||||
- Home: index.md
|
||||
- Why Rojo?: why-rojo.md
|
||||
- Installation: installation.md
|
||||
- Creating a Place with Rojo: creating-a-place.md
|
||||
- Migrating from 0.4.x to 0.5.x: migrating-to-epiphany.md
|
||||
- Project Format: project-format.md
|
||||
- Sync Details: sync-details.md
|
||||
- Get Help with Rojo: help.md
|
||||
- Guide:
|
||||
- Installation: guide/installation.md
|
||||
- Creating a Game with Rojo: guide/new-game.md
|
||||
- Porting an Existing Game to Rojo: guide/existing-game.md
|
||||
- Migrating from 0.4.x to 0.5.x: guide/migrating-to-epiphany.md
|
||||
- Reference:
|
||||
- Fully vs Partially Managed Rojo: reference/full-vs-partial.md
|
||||
- Project Format: reference/project-format.md
|
||||
- Sync Details: reference/sync-details.md
|
||||
- Rojo Alternatives: rojo-alternatives.md
|
||||
- Rojo Internals:
|
||||
- Internals Overview: internals/overview.md
|
||||
|
||||
|
||||
1
plugin/.gitignore
vendored
@@ -1 +0,0 @@
|
||||
/luacov.*
|
||||
@@ -1,8 +0,0 @@
|
||||
return {
|
||||
include = {
|
||||
"^src",
|
||||
},
|
||||
exclude = {
|
||||
"%.spec$",
|
||||
},
|
||||
}
|
||||
@@ -1,5 +0,0 @@
|
||||
# Rojo Plugin
|
||||
|
||||
This is the source to the Rojo Roblox Studio plugin.
|
||||
|
||||
Documentation is WIP.
|
||||
@@ -5,14 +5,26 @@
|
||||
"Plugin": {
|
||||
"$path": "src"
|
||||
},
|
||||
"Log": {
|
||||
"$path": "log"
|
||||
},
|
||||
"Http": {
|
||||
"$path": "http"
|
||||
},
|
||||
"Fmt": {
|
||||
"$path": "fmt"
|
||||
},
|
||||
"Roact": {
|
||||
"$path": "modules/roact/lib"
|
||||
"$path": "modules/roact/src"
|
||||
},
|
||||
"Promise": {
|
||||
"$path": "modules/promise/lib"
|
||||
},
|
||||
"t": {
|
||||
"$path": "modules/t/lib/t.lua"
|
||||
"$path": "modules/t/lib"
|
||||
},
|
||||
"RbxDom": {
|
||||
"$path": "modules/rbx-dom/rbx_dom_lua/src"
|
||||
}
|
||||
}
|
||||
}
|
||||
245
plugin/fmt/init.lua
Normal file
@@ -0,0 +1,245 @@
|
||||
--[[
|
||||
This library describes a formatting mechanism akin to Rust's std::fmt.
|
||||
|
||||
It has a couple building blocks:
|
||||
|
||||
* A new syntax for formatting strings, taken verbatim from Rust. It'd also
|
||||
be possible to use printf-style formatting specifiers to integrate with
|
||||
the existing string.format utility.
|
||||
|
||||
* An equivalent to Rust's `Display` trait. We're mapping the semantics of
|
||||
tostring and the __tostring metamethod onto this trait. A lot of types
|
||||
should already have __tostring implementations, too!
|
||||
|
||||
* An equivalent to Rust's `Debug` trait. This library Lua-ifies that idea by
|
||||
inventing a new metamethod, `__fmtDebug`. We pass along the "extended
|
||||
form" attribute which is the equivalent of the "alternate mode" in Rust's
|
||||
Debug trait since it's the author's opinion that treating it as a
|
||||
verbosity flag is semantically accurate.
|
||||
]]
|
||||
|
||||
--[[
|
||||
The default implementation of __fmtDebug for tables when the extended option
|
||||
is not set.
|
||||
]]
|
||||
local function defaultTableDebug(buffer, input)
|
||||
buffer:writeRaw("{")
|
||||
|
||||
for key, value in pairs(input) do
|
||||
buffer:write("[{:?}] = {:?}", key, value)
|
||||
|
||||
if next(input, key) ~= nil then
|
||||
buffer:writeRaw(", ")
|
||||
end
|
||||
end
|
||||
|
||||
buffer:writeRaw("}")
|
||||
end
|
||||
|
||||
--[[
|
||||
The default implementation of __fmtDebug for tables with the extended option
|
||||
set.
|
||||
]]
|
||||
local function defaultTableDebugExtended(buffer, input)
|
||||
-- Special case for empty tables.
|
||||
if next(input) == nil then
|
||||
buffer:writeRaw("{}")
|
||||
return
|
||||
end
|
||||
|
||||
buffer:writeLineRaw("{")
|
||||
buffer:indent()
|
||||
|
||||
for key, value in pairs(input) do
|
||||
buffer:writeLine("[{:?}] = {:#?},", key, value)
|
||||
end
|
||||
|
||||
buffer:unindent()
|
||||
buffer:writeRaw("}")
|
||||
end
|
||||
|
||||
--[[
|
||||
The default debug representation for all types.
|
||||
]]
|
||||
local function debugImpl(buffer, value, extendedForm)
|
||||
local valueType = typeof(value)
|
||||
|
||||
if valueType == "string" then
|
||||
local formatted = string.format("%q", value)
|
||||
buffer:writeRaw(formatted)
|
||||
elseif valueType == "table" then
|
||||
local valueMeta = getmetatable(value)
|
||||
|
||||
if valueMeta ~= nil and valueMeta.__fmtDebug ~= nil then
|
||||
-- This type implement's the metamethod we made up to line up with
|
||||
-- Rust's 'Debug' trait.
|
||||
|
||||
valueMeta.__fmtDebug(value, buffer, extendedForm)
|
||||
else
|
||||
if extendedForm then
|
||||
defaultTableDebugExtended(buffer, value)
|
||||
else
|
||||
defaultTableDebug(buffer, value)
|
||||
end
|
||||
end
|
||||
elseif valueType == "Instance" then
|
||||
buffer:writeRaw(value:GetFullName())
|
||||
else
|
||||
buffer:writeRaw(tostring(value))
|
||||
end
|
||||
end
|
||||
|
||||
--[[
|
||||
Defines and implements the library's template syntax.
|
||||
]]
|
||||
local function writeFmt(buffer, template, ...)
|
||||
local currentArg = 0
|
||||
local i = 1
|
||||
local len = #template
|
||||
|
||||
while i <= len do
|
||||
local openBrace = template:find("{", i)
|
||||
|
||||
if openBrace == nil then
|
||||
-- There are no remaining open braces in this string, so we can
|
||||
-- write the rest of the string to the buffer.
|
||||
|
||||
buffer:writeRaw(template:sub(i))
|
||||
break
|
||||
else
|
||||
-- We found an open brace! This could be:
|
||||
-- - A literal '{', written as '{{'
|
||||
-- - The beginning of an interpolation, like '{}'
|
||||
-- - An error, if there's no matching '}'
|
||||
|
||||
local charAfterBrace = template:sub(openBrace + 1, openBrace + 1)
|
||||
if charAfterBrace == "{" then
|
||||
-- This is a literal brace, so we'll write everything up to this
|
||||
-- point (including the first brace), and then skip over the
|
||||
-- second brace.
|
||||
|
||||
buffer:writeRaw(template:sub(i, openBrace))
|
||||
i = openBrace + 2
|
||||
else
|
||||
-- This SHOULD be an interpolation. We'll find our matching
|
||||
-- brace and treat the contents as the formatting specifier.
|
||||
|
||||
-- If there were any unwritten characters before this
|
||||
-- interpolation, write them to the buffer.
|
||||
if openBrace - i > 0 then
|
||||
buffer:writeRaw(template:sub(i, openBrace - 1))
|
||||
end
|
||||
|
||||
local closeBrace = template:find("}", openBrace + 1)
|
||||
assert(closeBrace ~= nil, "Unclosed formatting specifier. Use '{{' to write an open brace.")
|
||||
|
||||
local formatSpecifier = template:sub(openBrace + 1, closeBrace - 1)
|
||||
currentArg = currentArg + 1
|
||||
local arg = select(currentArg, ...)
|
||||
|
||||
if formatSpecifier == "" then
|
||||
-- This should use the equivalent of Rust's 'Display', ie
|
||||
-- tostring and the __tostring metamethod.
|
||||
|
||||
buffer:writeRaw(tostring(arg))
|
||||
elseif formatSpecifier == ":?" then
|
||||
-- This should use the equivalent of Rust's 'Debug',
|
||||
-- invented for this library as __fmtDebug.
|
||||
|
||||
debugImpl(buffer, arg, false)
|
||||
elseif formatSpecifier == ":#?" then
|
||||
-- This should use the equivlant of Rust's 'Debug' with the
|
||||
-- 'alternate' (ie expanded) flag set.
|
||||
|
||||
debugImpl(buffer, arg, true)
|
||||
else
|
||||
error("unsupported format specifier " .. formatSpecifier, 2)
|
||||
end
|
||||
|
||||
i = closeBrace + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function debugOutputBuffer()
|
||||
local buffer = {}
|
||||
local startOfLine = true
|
||||
local indentLevel = 0
|
||||
local indentation = ""
|
||||
|
||||
function buffer:writeLine(template, ...)
|
||||
writeFmt(self, template, ...)
|
||||
self:nextLine()
|
||||
end
|
||||
|
||||
function buffer:writeLineRaw(value)
|
||||
self:writeRaw(value)
|
||||
self:nextLine()
|
||||
end
|
||||
|
||||
function buffer:write(template, ...)
|
||||
return writeFmt(self, template, ...)
|
||||
end
|
||||
|
||||
function buffer:writeRaw(value)
|
||||
if #value > 0 then
|
||||
if startOfLine and #indentation > 0 then
|
||||
startOfLine = false
|
||||
table.insert(self, indentation)
|
||||
end
|
||||
|
||||
table.insert(self, value)
|
||||
startOfLine = false
|
||||
end
|
||||
end
|
||||
|
||||
function buffer:nextLine()
|
||||
table.insert(self, "\n")
|
||||
startOfLine = true
|
||||
end
|
||||
|
||||
function buffer:indent()
|
||||
indentLevel = indentLevel + 1
|
||||
indentation = string.rep(" ", indentLevel)
|
||||
end
|
||||
|
||||
function buffer:unindent()
|
||||
indentLevel = math.max(0, indentLevel - 1)
|
||||
indentation = string.rep(" ", indentLevel)
|
||||
end
|
||||
|
||||
function buffer:finish()
|
||||
return table.concat(self, "")
|
||||
end
|
||||
|
||||
return buffer
|
||||
end
|
||||
|
||||
local function fmt(template, ...)
|
||||
local buffer = debugOutputBuffer()
|
||||
writeFmt(buffer, template, ...)
|
||||
return buffer:finish()
|
||||
end
|
||||
|
||||
--[[
|
||||
Wrap the given object in a type that implements the given function as its
|
||||
Debug implementation, and forwards __tostring to the type's underlying
|
||||
tostring implementation.
|
||||
]]
|
||||
local function debugify(object, fmtFunc)
|
||||
return setmetatable({}, {
|
||||
__fmtDebug = function(_, ...)
|
||||
return fmtFunc(object, ...)
|
||||
end,
|
||||
__tostring = function()
|
||||
return tostring(object)
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
return {
|
||||
debugOutputBuffer = debugOutputBuffer,
|
||||
fmt = fmt,
|
||||
debugify = debugify,
|
||||
}
|
||||
@@ -1,9 +1,7 @@
|
||||
local Logging = require(script.Parent.Logging)
|
||||
local Error = {}
|
||||
Error.__index = Error
|
||||
|
||||
local HttpError = {}
|
||||
HttpError.__index = HttpError
|
||||
|
||||
HttpError.Error = {
|
||||
Error.Kind = {
|
||||
HttpNotEnabled = {
|
||||
message = "Rojo requires HTTP access, which is not enabled.\n" ..
|
||||
"Check your game settings, located in the 'Home' tab of Studio.",
|
||||
@@ -13,20 +11,20 @@ HttpError.Error = {
|
||||
"Make sure the server is running -- use 'rojo serve' to run it!",
|
||||
},
|
||||
Timeout = {
|
||||
message = "Request timed out.",
|
||||
message = "HTTP request timed out.",
|
||||
},
|
||||
Unknown = {
|
||||
message = "Unknown error: {{message}}",
|
||||
message = "Unknown HTTP error: {{message}}",
|
||||
},
|
||||
}
|
||||
|
||||
setmetatable(HttpError.Error, {
|
||||
setmetatable(Error.Kind, {
|
||||
__index = function(_, key)
|
||||
error(("%q is not a valid member of HttpError.Error"):format(tostring(key)), 2)
|
||||
error(("%q is not a valid member of Http.Error.Kind"):format(tostring(key)), 2)
|
||||
end,
|
||||
})
|
||||
|
||||
function HttpError.new(type, extraMessage)
|
||||
function Error.new(type, extraMessage)
|
||||
extraMessage = extraMessage or ""
|
||||
local message = type.message:gsub("{{message}}", extraMessage)
|
||||
|
||||
@@ -35,38 +33,34 @@ function HttpError.new(type, extraMessage)
|
||||
message = message,
|
||||
}
|
||||
|
||||
setmetatable(err, HttpError)
|
||||
setmetatable(err, Error)
|
||||
|
||||
return err
|
||||
end
|
||||
|
||||
function HttpError:__tostring()
|
||||
function Error:__tostring()
|
||||
return self.message
|
||||
end
|
||||
|
||||
--[[
|
||||
This method shouldn't have to exist. Ugh.
|
||||
]]
|
||||
function HttpError.fromErrorString(message)
|
||||
function Error.fromRobloxErrorString(message)
|
||||
local lower = message:lower()
|
||||
|
||||
if lower:find("^http requests are not enabled") then
|
||||
return HttpError.new(HttpError.Error.HttpNotEnabled)
|
||||
return Error.new(Error.Kind.HttpNotEnabled)
|
||||
end
|
||||
|
||||
if lower:find("^httperror: timedout") then
|
||||
return HttpError.new(HttpError.Error.Timeout)
|
||||
return Error.new(Error.Kind.Timeout)
|
||||
end
|
||||
|
||||
if lower:find("^httperror: connectfail") then
|
||||
return HttpError.new(HttpError.Error.ConnectFailed)
|
||||
return Error.new(Error.Kind.ConnectFailed)
|
||||
end
|
||||
|
||||
return HttpError.new(HttpError.Error.Unknown, message)
|
||||
return Error.new(Error.Kind.Unknown, message)
|
||||
end
|
||||
|
||||
function HttpError:report()
|
||||
Logging.warn(self.message)
|
||||
end
|
||||
|
||||
return HttpError
|
||||
return Error
|
||||
@@ -1,34 +1,34 @@
|
||||
local HttpService = game:GetService("HttpService")
|
||||
|
||||
local stringTemplate = [[
|
||||
HttpResponse {
|
||||
Http.Response {
|
||||
code: %d
|
||||
body: %s
|
||||
}]]
|
||||
|
||||
local HttpResponse = {}
|
||||
HttpResponse.__index = HttpResponse
|
||||
local Response = {}
|
||||
Response.__index = Response
|
||||
|
||||
function HttpResponse:__tostring()
|
||||
function Response:__tostring()
|
||||
return stringTemplate:format(self.code, self.body)
|
||||
end
|
||||
|
||||
function HttpResponse.fromRobloxResponse(response)
|
||||
function Response.fromRobloxResponse(response)
|
||||
local self = {
|
||||
body = response.Body,
|
||||
code = response.StatusCode,
|
||||
headers = response.Headers,
|
||||
}
|
||||
|
||||
return setmetatable(self, HttpResponse)
|
||||
return setmetatable(self, Response)
|
||||
end
|
||||
|
||||
function HttpResponse:isSuccess()
|
||||
function Response:isSuccess()
|
||||
return self.code >= 200 and self.code < 300
|
||||
end
|
||||
|
||||
function HttpResponse:json()
|
||||
function Response:json()
|
||||
return HttpService:JSONDecode(self.body)
|
||||
end
|
||||
|
||||
return HttpResponse
|
||||
return Response
|
||||
66
plugin/http/init.lua
Normal file
@@ -0,0 +1,66 @@
|
||||
local HttpService = game:GetService("HttpService")
|
||||
|
||||
local Promise = require(script.Parent.Promise)
|
||||
local Log = require(script.Parent.Log)
|
||||
|
||||
local HttpError = require(script.Error)
|
||||
local HttpResponse = require(script.Response)
|
||||
|
||||
local lastRequestId = 0
|
||||
|
||||
local Http = {}
|
||||
|
||||
Http.Error = HttpError
|
||||
Http.Response = HttpResponse
|
||||
|
||||
local function performRequest(requestParams)
|
||||
local requestId = lastRequestId + 1
|
||||
lastRequestId = requestId
|
||||
|
||||
Log.trace("HTTP {}({}) {}", requestParams.Method, requestId, requestParams.Url)
|
||||
|
||||
if requestParams.Body ~= nil then
|
||||
Log.trace("{}", requestParams.Body)
|
||||
end
|
||||
|
||||
return Promise.new(function(resolve, reject)
|
||||
coroutine.wrap(function()
|
||||
local success, response = pcall(function()
|
||||
return HttpService:RequestAsync(requestParams)
|
||||
end)
|
||||
|
||||
if success then
|
||||
Log.trace("Request {} success, status code {}", requestId, response.StatusCode)
|
||||
resolve(HttpResponse.fromRobloxResponse(response))
|
||||
else
|
||||
Log.trace("Request {} failure: {:?}", requestId, response)
|
||||
reject(HttpError.fromRobloxErrorString(response))
|
||||
end
|
||||
end)()
|
||||
end)
|
||||
end
|
||||
|
||||
function Http.get(url)
|
||||
return performRequest({
|
||||
Url = url,
|
||||
Method = "GET",
|
||||
})
|
||||
end
|
||||
|
||||
function Http.post(url, body)
|
||||
return performRequest({
|
||||
Url = url,
|
||||
Method = "POST",
|
||||
Body = body,
|
||||
})
|
||||
end
|
||||
|
||||
function Http.jsonEncode(object)
|
||||
return HttpService:JSONEncode(object)
|
||||
end
|
||||
|
||||
function Http.jsonDecode(source)
|
||||
return HttpService:JSONDecode(source)
|
||||
end
|
||||
|
||||
return Http
|
||||
5
plugin/http/init.spec.lua
Normal file
@@ -0,0 +1,5 @@
|
||||
return function()
|
||||
it("should load", function()
|
||||
require(script.Parent)
|
||||
end)
|
||||
end
|
||||
@@ -1,37 +0,0 @@
|
||||
--[[
|
||||
Loads the Rojo plugin and all of its dependencies.
|
||||
]]
|
||||
|
||||
local function loadEnvironment()
|
||||
-- If you add any dependencies, add them to this table so they'll be loaded!
|
||||
local LOAD_MODULES = {
|
||||
{"src", "Rojo"},
|
||||
{"modules/promise/lib", "Promise"},
|
||||
{"modules/testez/lib", "TestEZ"},
|
||||
}
|
||||
|
||||
-- This makes sure we can load Lemur and other libraries that depend on init.lua
|
||||
package.path = package.path .. ";?/init.lua"
|
||||
|
||||
-- If this fails, make sure you've run `lua bin/install-dependencies.lua` first!
|
||||
local lemur = require("modules.lemur")
|
||||
|
||||
-- Create a virtual Roblox tree
|
||||
local habitat = lemur.Habitat.new()
|
||||
|
||||
-- We'll put all of our library code and dependencies here
|
||||
local modules = lemur.Instance.new("Folder")
|
||||
modules.Name = "Modules"
|
||||
modules.Parent = habitat.game:GetService("ReplicatedStorage")
|
||||
|
||||
-- Load all of the modules specified above
|
||||
for _, module in ipairs(LOAD_MODULES) do
|
||||
local container = habitat:loadFromFs(module[1])
|
||||
container.Name = module[2]
|
||||
container.Parent = modules
|
||||
end
|
||||
|
||||
return habitat, modules
|
||||
end
|
||||
|
||||
return loadEnvironment
|
||||
@@ -1,49 +1,55 @@
|
||||
local DevSettings = require(script.Parent.DevSettings)
|
||||
local Fmt = require(script.Parent.Fmt)
|
||||
|
||||
local Level = {
|
||||
Error = 0,
|
||||
Warning = 1,
|
||||
Info = 2,
|
||||
Trace = 3,
|
||||
Debug = 3,
|
||||
Trace = 4,
|
||||
}
|
||||
|
||||
local testLogLevel = nil
|
||||
|
||||
local function getLogLevel()
|
||||
if testLogLevel ~= nil then
|
||||
return testLogLevel
|
||||
end
|
||||
|
||||
return DevSettings:getLogLevel()
|
||||
return Level.Info
|
||||
end
|
||||
|
||||
local function addTags(tag, message)
|
||||
return tag .. message:gsub("\n", "\n" .. tag)
|
||||
end
|
||||
|
||||
local INFO_TAG = (" "):rep(15) .. "[Rojo-Info] "
|
||||
local TRACE_TAG = (" "):rep(15) .. "[Rojo-Trace] "
|
||||
local INFO_TAG = (" "):rep(15) .. "[Rojo-Info] "
|
||||
local DEBUG_TAG = (" "):rep(15) .. "[Rojo-Debug] "
|
||||
local WARN_TAG = "[Rojo-Warn] "
|
||||
|
||||
local Log = {}
|
||||
|
||||
Log.Level = Level
|
||||
|
||||
function Log.setLogLevelThunk(thunk)
|
||||
getLogLevel = thunk
|
||||
end
|
||||
|
||||
function Log.trace(template, ...)
|
||||
if getLogLevel() >= Level.Trace then
|
||||
print(addTags(TRACE_TAG, string.format(template, ...)))
|
||||
print(addTags(TRACE_TAG, Fmt.fmt(template, ...)))
|
||||
end
|
||||
end
|
||||
|
||||
function Log.info(template, ...)
|
||||
if getLogLevel() >= Level.Info then
|
||||
print(addTags(INFO_TAG, string.format(template, ...)))
|
||||
print(addTags(INFO_TAG, Fmt.fmt(template, ...)))
|
||||
end
|
||||
end
|
||||
|
||||
function Log.debug(template, ...)
|
||||
if getLogLevel() >= Level.Debug then
|
||||
print(addTags(DEBUG_TAG, Fmt.fmt(template, ...)))
|
||||
end
|
||||
end
|
||||
|
||||
function Log.warn(template, ...)
|
||||
if getLogLevel() >= Level.Warning then
|
||||
warn(addTags(WARN_TAG, string.format(template, ...)))
|
||||
warn(addTags(WARN_TAG, Fmt.fmt(template, ...)))
|
||||
end
|
||||
end
|
||||
|
||||
5
plugin/log/init.spec.lua
Normal file
@@ -0,0 +1,5 @@
|
||||
return function()
|
||||
it("should load", function()
|
||||
require(script.Parent)
|
||||
end)
|
||||
end
|
||||
1
plugin/modules/rbx-dom
Submodule
@@ -1,48 +0,0 @@
|
||||
{
|
||||
"name": "rojo",
|
||||
"tree": {
|
||||
"$className": "DataModel",
|
||||
|
||||
"ReplicatedStorage": {
|
||||
"$className": "ReplicatedStorage",
|
||||
|
||||
"Rojo": {
|
||||
"$className": "Folder",
|
||||
|
||||
"Plugin": {
|
||||
"$path": "src"
|
||||
},
|
||||
"Roact": {
|
||||
"$path": "modules/roact/lib"
|
||||
},
|
||||
"Promise": {
|
||||
"$path": "modules/promise/lib"
|
||||
},
|
||||
"t": {
|
||||
"$path": "modules/t/lib/t.lua"
|
||||
}
|
||||
},
|
||||
"TestEZ": {
|
||||
"$path": "modules/testez/lib"
|
||||
}
|
||||
},
|
||||
|
||||
"HttpService": {
|
||||
"$className": "HttpService",
|
||||
"$properties": {
|
||||
"HttpEnabled": {
|
||||
"Type": "Bool",
|
||||
"Value": true
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
"ServerScriptService": {
|
||||
"$className": "ServerScriptService",
|
||||
|
||||
"TestBootstrap": {
|
||||
"$path": "testBootstrap.server.lua"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,34 +0,0 @@
|
||||
{
|
||||
"name": "rojo",
|
||||
"servePort": 8000,
|
||||
"partitions": {
|
||||
"plugin": {
|
||||
"path": "src",
|
||||
"target": "ReplicatedStorage.Rojo.Plugin"
|
||||
},
|
||||
"modules/roact": {
|
||||
"path": "modules/roact/lib",
|
||||
"target": "ReplicatedStorage.Rojo.Roact"
|
||||
},
|
||||
"modules/rodux": {
|
||||
"path": "modules/rodux/lib",
|
||||
"target": "ReplicatedStorage.Rojo.Rodux"
|
||||
},
|
||||
"modules/roact-rodux": {
|
||||
"path": "modules/roact-rodux/lib",
|
||||
"target": "ReplicatedStorage.Rojo.RoactRodux"
|
||||
},
|
||||
"modules/promise": {
|
||||
"path": "modules/promise/lib",
|
||||
"target": "ReplicatedStorage.Rojo.Promise"
|
||||
},
|
||||
"modules/testez": {
|
||||
"path": "modules/testez/lib",
|
||||
"target": "ReplicatedStorage.TestEZ"
|
||||
},
|
||||
"tests": {
|
||||
"path": "testBootstrap.server.lua",
|
||||
"target": "TestService.testBootstrap"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,15 +0,0 @@
|
||||
local loadEnvironment = require("loadEnvironment")
|
||||
|
||||
local testPath = assert((...), "Please specify a path to a test file.")
|
||||
|
||||
local habitat = loadEnvironment()
|
||||
|
||||
local testModule = habitat:loadFromFs(testPath)
|
||||
|
||||
if testModule == nil then
|
||||
error("Couldn't find test file at " .. testPath)
|
||||
end
|
||||
|
||||
print("Starting test module.")
|
||||
|
||||
habitat:require(testModule)
|
||||
@@ -1,17 +0,0 @@
|
||||
--[[
|
||||
Loads our library and all of its dependencies, then runs tests using TestEZ.
|
||||
]]
|
||||
|
||||
local loadEnvironment = require("loadEnvironment")
|
||||
|
||||
local habitat, modules = loadEnvironment()
|
||||
|
||||
-- Load TestEZ and run our tests
|
||||
local TestEZ = habitat:require(modules.TestEZ)
|
||||
|
||||
local results = TestEZ.TestBootstrap:run({modules.Rojo}, TestEZ.Reporters.TextReporter)
|
||||
|
||||
-- Did something go wrong?
|
||||
if results.failureCount > 0 then
|
||||
os.exit(1)
|
||||
end
|
||||
@@ -1,150 +1,200 @@
|
||||
local Http = require(script.Parent.Parent.Http)
|
||||
local Log = require(script.Parent.Parent.Log)
|
||||
local Promise = require(script.Parent.Parent.Promise)
|
||||
|
||||
local Config = require(script.Parent.Config)
|
||||
local Types = require(script.Parent.Types)
|
||||
local Version = require(script.Parent.Version)
|
||||
local Http = require(script.Parent.Http)
|
||||
local HttpError = require(script.Parent.HttpError)
|
||||
|
||||
local ApiContext = {}
|
||||
ApiContext.__index = ApiContext
|
||||
local validateApiInfo = Types.ifEnabled(Types.ApiInfoResponse)
|
||||
local validateApiRead = Types.ifEnabled(Types.ApiReadResponse)
|
||||
local validateApiSubscribe = Types.ifEnabled(Types.ApiSubscribeResponse)
|
||||
|
||||
-- TODO: Audit cases of errors and create enum values for each of them.
|
||||
ApiContext.Error = {
|
||||
ServerIdMismatch = "ServerIdMismatch",
|
||||
|
||||
-- The server gave an unexpected 400-category error, which may be the
|
||||
-- client's fault.
|
||||
ClientError = "ClientError",
|
||||
|
||||
-- The server gave an unexpected 500-category error, which may be the
|
||||
-- server's fault.
|
||||
ServerError = "ServerError",
|
||||
}
|
||||
|
||||
setmetatable(ApiContext.Error, {
|
||||
__index = function(_, key)
|
||||
error("Invalid ApiContext.Error name " .. key, 2)
|
||||
end
|
||||
})
|
||||
--[[
|
||||
Returns a promise that will never resolve nor reject.
|
||||
]]
|
||||
local function hangingPromise()
|
||||
return Promise.new(function() end)
|
||||
end
|
||||
|
||||
local function rejectFailedRequests(response)
|
||||
if response.code >= 400 then
|
||||
if response.code < 500 then
|
||||
return Promise.reject(ApiContext.Error.ClientError)
|
||||
else
|
||||
return Promise.reject(ApiContext.Error.ServerError)
|
||||
end
|
||||
local message = string.format("HTTP %s:\n%s", tostring(response.code), response.body)
|
||||
|
||||
return Promise.reject(message)
|
||||
end
|
||||
|
||||
return response
|
||||
end
|
||||
|
||||
local function rejectWrongProtocolVersion(infoResponseBody)
|
||||
if infoResponseBody.protocolVersion ~= Config.protocolVersion then
|
||||
local message = (
|
||||
"Found a Rojo dev server, but it's using a different protocol version, and is incompatible." ..
|
||||
"\nMake sure you have matching versions of both the Rojo plugin and server!" ..
|
||||
"\n\nYour client is version %s, with protocol version %s. It expects server version %s." ..
|
||||
"\nYour server is version %s, with protocol version %s." ..
|
||||
"\n\nGo to https://github.com/rojo-rbx/rojo for more details."
|
||||
):format(
|
||||
Version.display(Config.version), Config.protocolVersion,
|
||||
Config.expectedServerVersionString,
|
||||
infoResponseBody.serverVersion, infoResponseBody.protocolVersion
|
||||
)
|
||||
|
||||
return Promise.reject(message)
|
||||
end
|
||||
|
||||
return Promise.resolve(infoResponseBody)
|
||||
end
|
||||
|
||||
local function rejectWrongPlaceId(infoResponseBody)
|
||||
if infoResponseBody.expectedPlaceIds ~= nil then
|
||||
local foundId = false
|
||||
|
||||
for _, id in ipairs(infoResponseBody.expectedPlaceIds) do
|
||||
if id == game.PlaceId then
|
||||
foundId = true
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if not foundId then
|
||||
local idList = {}
|
||||
for _, id in ipairs(infoResponseBody.expectedPlaceIds) do
|
||||
table.insert(idList, "- " .. tostring(id))
|
||||
end
|
||||
|
||||
local message = (
|
||||
"Found a Rojo server, but its project is set to only be used with a specific list of places." ..
|
||||
"\nYour place ID is %s, but needs to be one of these:" ..
|
||||
"\n%s" ..
|
||||
"\n\nTo change this list, edit 'servePlaceIds' in your .project.json file."
|
||||
):format(
|
||||
tostring(game.PlaceId),
|
||||
table.concat(idList, "\n")
|
||||
)
|
||||
|
||||
return Promise.reject(message)
|
||||
end
|
||||
end
|
||||
|
||||
return Promise.resolve(infoResponseBody)
|
||||
end
|
||||
|
||||
local ApiContext = {}
|
||||
ApiContext.__index = ApiContext
|
||||
|
||||
function ApiContext.new(baseUrl)
|
||||
assert(type(baseUrl) == "string")
|
||||
|
||||
local self = {
|
||||
baseUrl = baseUrl,
|
||||
serverId = nil,
|
||||
rootInstanceId = nil,
|
||||
messageCursor = -1,
|
||||
partitionRoutes = nil,
|
||||
__baseUrl = baseUrl,
|
||||
__sessionId = nil,
|
||||
__messageCursor = -1,
|
||||
__connected = true,
|
||||
}
|
||||
|
||||
setmetatable(self, ApiContext)
|
||||
|
||||
return self
|
||||
return setmetatable(self, ApiContext)
|
||||
end
|
||||
|
||||
function ApiContext:onMessage(callback)
|
||||
self.onMessageCallback = callback
|
||||
function ApiContext:__fmtDebug(output)
|
||||
output:writeLine("ApiContext {{")
|
||||
output:indent()
|
||||
|
||||
output:writeLine("Connected: {}", self.__connected)
|
||||
output:writeLine("Base URL: {}", self.__baseUrl)
|
||||
output:writeLine("Session ID: {}", self.__sessionId)
|
||||
output:writeLine("Message Cursor: {}", self.__messageCursor)
|
||||
|
||||
output:unindent()
|
||||
output:write("}")
|
||||
end
|
||||
|
||||
function ApiContext:disconnect()
|
||||
self.__connected = false
|
||||
end
|
||||
|
||||
function ApiContext:setMessageCursor(index)
|
||||
self.__messageCursor = index
|
||||
end
|
||||
|
||||
function ApiContext:connect()
|
||||
local url = ("%s/api/rojo"):format(self.baseUrl)
|
||||
local url = ("%s/api/rojo"):format(self.__baseUrl)
|
||||
|
||||
return Http.get(url)
|
||||
:andThen(rejectFailedRequests)
|
||||
:andThen(function(response)
|
||||
local body = response:json()
|
||||
:andThen(Http.Response.json)
|
||||
:andThen(rejectWrongProtocolVersion)
|
||||
:andThen(function(body)
|
||||
assert(validateApiInfo(body))
|
||||
|
||||
if body.protocolVersion ~= Config.protocolVersion then
|
||||
local message = (
|
||||
"Found a Rojo dev server, but it's using a different protocol version, and is incompatible." ..
|
||||
"\nMake sure you have matching versions of both the Rojo plugin and server!" ..
|
||||
"\n\nYour client is version %s, with protocol version %s. It expects server version %s." ..
|
||||
"\nYour server is version %s, with protocol version %s." ..
|
||||
"\n\nGo to https://github.com/LPGhatguy/rojo for more details."
|
||||
):format(
|
||||
Version.display(Config.version), Config.protocolVersion,
|
||||
Config.expectedApiContextVersionString,
|
||||
body.serverVersion, body.protocolVersion
|
||||
)
|
||||
return body
|
||||
end)
|
||||
:andThen(rejectWrongPlaceId)
|
||||
:andThen(function(body)
|
||||
self.__sessionId = body.sessionId
|
||||
|
||||
return Promise.reject(message)
|
||||
end
|
||||
|
||||
if body.expectedPlaceIds ~= nil then
|
||||
local foundId = false
|
||||
|
||||
for _, id in ipairs(body.expectedPlaceIds) do
|
||||
if id == game.PlaceId then
|
||||
foundId = true
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if not foundId then
|
||||
local idList = {}
|
||||
for _, id in ipairs(body.expectedPlaceIds) do
|
||||
table.insert(idList, "- " .. tostring(id))
|
||||
end
|
||||
|
||||
local message = (
|
||||
"Found a Rojo server, but its project is set to only be used with a specific list of places." ..
|
||||
"\nYour place ID is %s, but needs to be one of these:" ..
|
||||
"\n%s" ..
|
||||
"\n\nTo change this list, edit 'servePlaceIds' in roblox-project.json"
|
||||
):format(
|
||||
tostring(game.PlaceId),
|
||||
table.concat(idList, "\n")
|
||||
)
|
||||
|
||||
return Promise.reject(message)
|
||||
end
|
||||
end
|
||||
|
||||
self.serverId = body.serverId
|
||||
self.partitionRoutes = body.partitions
|
||||
self.rootInstanceId = body.rootInstanceId
|
||||
return body
|
||||
end)
|
||||
end
|
||||
|
||||
function ApiContext:read(ids)
|
||||
local url = ("%s/api/read/%s"):format(self.baseUrl, table.concat(ids, ","))
|
||||
local url = ("%s/api/read/%s"):format(self.__baseUrl, table.concat(ids, ","))
|
||||
|
||||
return Http.get(url)
|
||||
:andThen(rejectFailedRequests)
|
||||
:andThen(function(response)
|
||||
local body = response:json()
|
||||
|
||||
if body.serverId ~= self.serverId then
|
||||
:andThen(Http.Response.json)
|
||||
:andThen(function(body)
|
||||
if body.sessionId ~= self.__sessionId then
|
||||
return Promise.reject("Server changed ID")
|
||||
end
|
||||
|
||||
self.messageCursor = body.messageCursor
|
||||
assert(validateApiRead(body))
|
||||
|
||||
return body
|
||||
end)
|
||||
end
|
||||
|
||||
function ApiContext:write(patch)
|
||||
local url = ("%s/api/write"):format(self.__baseUrl)
|
||||
|
||||
local body = {
|
||||
sessionId = self.__sessionId,
|
||||
removed = patch.removed,
|
||||
updated = patch.updated,
|
||||
}
|
||||
|
||||
-- Only add the 'added' field if the table is non-empty, or else Roblox's
|
||||
-- JSON implementation will turn the table into an array instead of an
|
||||
-- object, causing API validation to fail.
|
||||
if next(patch.added) ~= nil then
|
||||
body.added = patch.added
|
||||
end
|
||||
|
||||
body = Http.jsonEncode(body)
|
||||
|
||||
return Http.post(url, body)
|
||||
:andThen(rejectFailedRequests)
|
||||
:andThen(Http.Response.json)
|
||||
:andThen(function(body)
|
||||
Log.info("Write response: {:?}", body)
|
||||
|
||||
return body
|
||||
end)
|
||||
end
|
||||
|
||||
function ApiContext:retrieveMessages()
|
||||
local url = ("%s/api/subscribe/%s"):format(self.baseUrl, self.messageCursor)
|
||||
local url = ("%s/api/subscribe/%s"):format(self.__baseUrl, self.__messageCursor)
|
||||
|
||||
local function sendRequest()
|
||||
return Http.get(url)
|
||||
:catch(function(err)
|
||||
if err.type == HttpError.Error.Timeout then
|
||||
return sendRequest()
|
||||
if err.type == Http.Error.Kind.Timeout then
|
||||
if self.__connected then
|
||||
return sendRequest()
|
||||
else
|
||||
return hangingPromise()
|
||||
end
|
||||
end
|
||||
|
||||
return Promise.reject(err)
|
||||
@@ -153,14 +203,15 @@ function ApiContext:retrieveMessages()
|
||||
|
||||
return sendRequest()
|
||||
:andThen(rejectFailedRequests)
|
||||
:andThen(function(response)
|
||||
local body = response:json()
|
||||
|
||||
if body.serverId ~= self.serverId then
|
||||
:andThen(Http.Response.json)
|
||||
:andThen(function(body)
|
||||
if body.sessionId ~= self.__sessionId then
|
||||
return Promise.reject("Server changed ID")
|
||||
end
|
||||
|
||||
self.messageCursor = body.messageCursor
|
||||
assert(validateApiSubscribe(body))
|
||||
|
||||
self:setMessageCursor(body.messageCursor)
|
||||
|
||||
return body.messages
|
||||
end)
|
||||
|
||||
@@ -1,11 +1,7 @@
|
||||
local strict = require(script.Parent.strict)
|
||||
|
||||
local Assets = {
|
||||
Sprites = {
|
||||
WhiteCross = {
|
||||
asset = "rbxassetid://2738712459",
|
||||
offset = Vector2.new(190, 318),
|
||||
size = Vector2.new(18, 18),
|
||||
},
|
||||
},
|
||||
Sprites = {},
|
||||
Slices = {
|
||||
RoundBox = {
|
||||
asset = "rbxassetid://2773204550",
|
||||
@@ -15,7 +11,8 @@ local Assets = {
|
||||
},
|
||||
},
|
||||
Images = {
|
||||
Logo = "rbxassetid://2773210620",
|
||||
Logo = "rbxassetid://3405346157",
|
||||
Icon = "rbxassetid://3405341609",
|
||||
},
|
||||
StartSession = "",
|
||||
SessionActive = "",
|
||||
@@ -23,11 +20,7 @@ local Assets = {
|
||||
}
|
||||
|
||||
local function guardForTypos(name, map)
|
||||
setmetatable(map, {
|
||||
__index = function(_, key)
|
||||
error(("%q is not a valid member of %s"):format(tostring(key), name), 2)
|
||||
end
|
||||
})
|
||||
strict(name, map)
|
||||
|
||||
for key, child in pairs(map) do
|
||||
if type(child) == "table" then
|
||||
|
||||
@@ -1,17 +1,22 @@
|
||||
local Roact = require(script:FindFirstAncestor("Rojo").Roact)
|
||||
local Rojo = script:FindFirstAncestor("Rojo")
|
||||
local Plugin = Rojo.Plugin
|
||||
|
||||
local Plugin = script:FindFirstAncestor("Plugin")
|
||||
local Roact = require(Rojo.Roact)
|
||||
local Log = require(Rojo.Log)
|
||||
|
||||
local ApiContext = require(Plugin.ApiContext)
|
||||
local Assets = require(Plugin.Assets)
|
||||
local Session = require(Plugin.Session)
|
||||
local Config = require(Plugin.Config)
|
||||
local Version = require(Plugin.Version)
|
||||
local Logging = require(Plugin.Logging)
|
||||
local DevSettings = require(Plugin.DevSettings)
|
||||
local ServeSession = require(Plugin.ServeSession)
|
||||
local Version = require(Plugin.Version)
|
||||
local preloadAssets = require(Plugin.preloadAssets)
|
||||
local strict = require(Plugin.strict)
|
||||
|
||||
local ConnectPanel = require(Plugin.Components.ConnectPanel)
|
||||
local ConnectingPanel = require(Plugin.Components.ConnectingPanel)
|
||||
local ConnectionActivePanel = require(Plugin.Components.ConnectionActivePanel)
|
||||
local ErrorPanel = require(Plugin.Components.ErrorPanel)
|
||||
|
||||
local e = Roact.createElement
|
||||
|
||||
@@ -25,7 +30,7 @@ local function showUpgradeMessage(lastVersion)
|
||||
Version.display(Config.version), Config.expectedServerVersionString
|
||||
)
|
||||
|
||||
Logging.info(message)
|
||||
Log.info(message)
|
||||
end
|
||||
|
||||
--[[
|
||||
@@ -51,154 +56,169 @@ local function checkUpgrade(plugin)
|
||||
plugin:SetSetting("LastRojoVersion", Config.version)
|
||||
end
|
||||
|
||||
local SessionStatus = {
|
||||
Disconnected = "Disconnected",
|
||||
local AppStatus = strict("AppStatus", {
|
||||
NotStarted = "NotStarted",
|
||||
Connecting = "Connecting",
|
||||
Connected = "Connected",
|
||||
ConfiguringSession = "ConfiguringSession",
|
||||
-- TODO: Error?
|
||||
}
|
||||
|
||||
setmetatable(SessionStatus, {
|
||||
__index = function(_, key)
|
||||
error(("%q is not a valid member of SessionStatus"):format(tostring(key)), 2)
|
||||
end,
|
||||
Error = "Error",
|
||||
})
|
||||
|
||||
local App = Roact.Component:extend("App")
|
||||
|
||||
function App:init()
|
||||
self:setState({
|
||||
sessionStatus = SessionStatus.Disconnected,
|
||||
appStatus = AppStatus.NotStarted,
|
||||
errorMessage = nil,
|
||||
})
|
||||
|
||||
self.connectButton = nil
|
||||
self.currentSession = nil
|
||||
self.signals = {}
|
||||
self.serveSession = nil
|
||||
|
||||
self.displayedVersion = DevSettings:isEnabled()
|
||||
and Config.codename
|
||||
or Version.display(Config.version)
|
||||
|
||||
local toolbar = self.props.plugin:CreateToolbar("Rojo " .. self.displayedVersion)
|
||||
|
||||
self.toggleButton = toolbar:CreateButton(
|
||||
"Rojo",
|
||||
"Show or hide the Rojo panel",
|
||||
Assets.Images.Icon)
|
||||
self.toggleButton.ClickableWhenViewportHidden = true
|
||||
self.toggleButton.Click:Connect(function()
|
||||
self.dockWidget.Enabled = not self.dockWidget.Enabled
|
||||
end)
|
||||
|
||||
local widgetInfo = DockWidgetPluginGuiInfo.new(
|
||||
Enum.InitialDockState.Right,
|
||||
false, -- Initially enabled state
|
||||
false, -- Whether to override the widget's previous state
|
||||
360, 190, -- Floating size
|
||||
360, 190 -- Minimum size
|
||||
)
|
||||
|
||||
self.dockWidget = self.props.plugin:CreateDockWidgetPluginGui("Rojo-" .. self.displayedVersion, widgetInfo)
|
||||
self.dockWidget.Name = "Rojo " .. self.displayedVersion
|
||||
self.dockWidget.Title = "Rojo " .. self.displayedVersion
|
||||
self.dockWidget.AutoLocalize = false
|
||||
self.dockWidget.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
|
||||
|
||||
self.signals.dockWidgetEnabled = self.dockWidget:GetPropertyChangedSignal("Enabled"):Connect(function()
|
||||
self.toggleButton:SetActive(self.dockWidget.Enabled)
|
||||
end)
|
||||
end
|
||||
|
||||
function App:startSession(address, port)
|
||||
Log.trace("Starting new session")
|
||||
|
||||
local baseUrl = ("http://%s:%s"):format(address, port)
|
||||
self.serveSession = ServeSession.new({
|
||||
apiContext = ApiContext.new(baseUrl),
|
||||
})
|
||||
|
||||
self.serveSession:onStatusChanged(function(status, details)
|
||||
if status == ServeSession.Status.Connecting then
|
||||
self:setState({
|
||||
appStatus = AppStatus.Connecting,
|
||||
})
|
||||
elseif status == ServeSession.Status.Connected then
|
||||
self:setState({
|
||||
appStatus = AppStatus.Connected,
|
||||
})
|
||||
elseif status == ServeSession.Status.Disconnected then
|
||||
self.serveSession = nil
|
||||
|
||||
-- Details being present indicates that this
|
||||
-- disconnection was from an error.
|
||||
if details ~= nil then
|
||||
Log.warn("Disconnected from an error: {}", details)
|
||||
|
||||
self:setState({
|
||||
appStatus = AppStatus.Error,
|
||||
errorMessage = tostring(details),
|
||||
})
|
||||
else
|
||||
self:setState({
|
||||
appStatus = AppStatus.NotStarted,
|
||||
})
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
self.serveSession:start()
|
||||
end
|
||||
|
||||
function App:render()
|
||||
local children
|
||||
|
||||
if self.state.sessionStatus == SessionStatus.Connected then
|
||||
children = {
|
||||
ConnectionActivePanel = e(ConnectionActivePanel, {
|
||||
stopSession = function()
|
||||
Logging.trace("Disconnecting session")
|
||||
|
||||
self.currentSession:disconnect()
|
||||
self.currentSession = nil
|
||||
self:setState({
|
||||
sessionStatus = SessionStatus.Disconnected,
|
||||
})
|
||||
|
||||
Logging.trace("Session terminated by user")
|
||||
end,
|
||||
}),
|
||||
}
|
||||
elseif self.state.sessionStatus == SessionStatus.ConfiguringSession then
|
||||
if self.state.appStatus == AppStatus.NotStarted then
|
||||
children = {
|
||||
ConnectPanel = e(ConnectPanel, {
|
||||
startSession = function(address, port)
|
||||
Logging.trace("Starting new session")
|
||||
|
||||
local success, session = Session.new({
|
||||
address = address,
|
||||
port = port,
|
||||
onError = function(message)
|
||||
Logging.warn("Rojo session terminated because of an error:\n%s", tostring(message))
|
||||
self.currentSession = nil
|
||||
|
||||
self:setState({
|
||||
sessionStatus = SessionStatus.Disconnected,
|
||||
})
|
||||
end
|
||||
})
|
||||
|
||||
if success then
|
||||
self.currentSession = session
|
||||
self:setState({
|
||||
sessionStatus = SessionStatus.Connected,
|
||||
})
|
||||
end
|
||||
self:startSession(address, port)
|
||||
end,
|
||||
cancel = function()
|
||||
Logging.trace("Canceling session configuration")
|
||||
Log.trace("Canceling session configuration")
|
||||
|
||||
self:setState({
|
||||
sessionStatus = SessionStatus.Disconnected,
|
||||
appStatus = AppStatus.NotStarted,
|
||||
})
|
||||
end,
|
||||
}),
|
||||
}
|
||||
elseif self.state.appStatus == AppStatus.Connecting then
|
||||
children = {
|
||||
ConnectingPanel = Roact.createElement(ConnectingPanel),
|
||||
}
|
||||
elseif self.state.appStatus == AppStatus.Connected then
|
||||
children = {
|
||||
ConnectionActivePanel = e(ConnectionActivePanel, {
|
||||
stopSession = function()
|
||||
Log.trace("Disconnecting session")
|
||||
|
||||
self.serveSession:stop()
|
||||
self.serveSession = nil
|
||||
self:setState({
|
||||
appStatus = AppStatus.NotStarted,
|
||||
})
|
||||
|
||||
Log.trace("Session terminated by user")
|
||||
end,
|
||||
}),
|
||||
}
|
||||
elseif self.state.appStatus == AppStatus.Error then
|
||||
children = {
|
||||
ErrorPanel = Roact.createElement(ErrorPanel, {
|
||||
errorMessage = self.state.errorMessage,
|
||||
onDismiss = function()
|
||||
self:setState({
|
||||
appStatus = AppStatus.NotStarted,
|
||||
})
|
||||
end,
|
||||
}),
|
||||
}
|
||||
end
|
||||
|
||||
return e("ScreenGui", {
|
||||
AutoLocalize = false,
|
||||
ZIndexBehavior = Enum.ZIndexBehavior.Sibling,
|
||||
return Roact.createElement(Roact.Portal, {
|
||||
target = self.dockWidget,
|
||||
}, children)
|
||||
end
|
||||
|
||||
function App:didMount()
|
||||
Logging.trace("Rojo %s initializing", self.displayedVersion)
|
||||
|
||||
local toolbar = self.props.plugin:CreateToolbar("Rojo " .. self.displayedVersion)
|
||||
|
||||
self.connectButton = toolbar:CreateButton(
|
||||
"Connect",
|
||||
"Connect to a running Rojo session",
|
||||
Assets.StartSession)
|
||||
self.connectButton.ClickableWhenViewportHidden = false
|
||||
self.connectButton.Click:Connect(function()
|
||||
checkUpgrade(self.props.plugin)
|
||||
|
||||
if self.state.sessionStatus == SessionStatus.Connected then
|
||||
Logging.trace("Disconnecting session")
|
||||
|
||||
self.currentSession:disconnect()
|
||||
self.currentSession = nil
|
||||
self:setState({
|
||||
sessionStatus = SessionStatus.Disconnected,
|
||||
})
|
||||
|
||||
Logging.trace("Session terminated by user")
|
||||
elseif self.state.sessionStatus == SessionStatus.Disconnected then
|
||||
Logging.trace("Starting session configuration")
|
||||
|
||||
self:setState({
|
||||
sessionStatus = SessionStatus.ConfiguringSession,
|
||||
})
|
||||
elseif self.state.sessionStatus == SessionStatus.ConfiguringSession then
|
||||
Logging.trace("Canceling session configuration")
|
||||
|
||||
self:setState({
|
||||
sessionStatus = SessionStatus.Disconnected,
|
||||
})
|
||||
end
|
||||
end)
|
||||
Log.trace("Rojo {} initializing", self.displayedVersion)
|
||||
|
||||
checkUpgrade(self.props.plugin)
|
||||
preloadAssets()
|
||||
end
|
||||
|
||||
function App:willUnmount()
|
||||
if self.currentSession ~= nil then
|
||||
self.currentSession:disconnect()
|
||||
self.currentSession = nil
|
||||
if self.serveSession ~= nil then
|
||||
self.serveSession:stop()
|
||||
self.serveSession = nil
|
||||
end
|
||||
end
|
||||
|
||||
function App:didUpdate()
|
||||
local connectActive = self.state.sessionStatus == SessionStatus.ConfiguringSession
|
||||
or self.state.sessionStatus == SessionStatus.Connected
|
||||
|
||||
self.connectButton:SetActive(connectActive)
|
||||
|
||||
if self.state.sessionStatus == SessionStatus.Connected then
|
||||
self.connectButton.Icon = Assets.SessionActive
|
||||
else
|
||||
self.connectButton.Icon = Assets.StartSession
|
||||
for _, signal in pairs(self.signals) do
|
||||
signal:Disconnect()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@@ -4,39 +4,19 @@ local Plugin = Rojo.Plugin
|
||||
local Roact = require(Rojo.Roact)
|
||||
|
||||
local Config = require(Plugin.Config)
|
||||
local Version = require(Plugin.Version)
|
||||
local Assets = require(Plugin.Assets)
|
||||
local Theme = require(Plugin.Theme)
|
||||
local joinBindings = require(Plugin.joinBindings)
|
||||
|
||||
local Panel = require(Plugin.Components.Panel)
|
||||
local FitList = require(Plugin.Components.FitList)
|
||||
local FitText = require(Plugin.Components.FitText)
|
||||
local FormButton = require(Plugin.Components.FormButton)
|
||||
local FormTextInput = require(Plugin.Components.FormTextInput)
|
||||
|
||||
local RoundBox = Assets.Slices.RoundBox
|
||||
|
||||
local e = Roact.createElement
|
||||
|
||||
local ConnectPanel = Roact.Component:extend("ConnectPanel")
|
||||
|
||||
function ConnectPanel:init()
|
||||
self.footerSize, self.setFooterSize = Roact.createBinding(Vector2.new())
|
||||
self.footerVersionSize, self.setFooterVersionSize = Roact.createBinding(Vector2.new())
|
||||
|
||||
-- This is constructed in init because 'joinBindings' is a hack and we'd
|
||||
-- leak memory constructing it every render. When this kind of feature lands
|
||||
-- in Roact properly, we can do this inline in render without fear.
|
||||
self.footerRestSize = joinBindings(
|
||||
{
|
||||
self.footerSize,
|
||||
self.footerVersionSize,
|
||||
},
|
||||
function(container, other)
|
||||
return UDim2.new(0, container.X - other.X - 16, 0, 32)
|
||||
end
|
||||
)
|
||||
|
||||
self:setState({
|
||||
address = "",
|
||||
port = "",
|
||||
@@ -45,24 +25,14 @@ end
|
||||
|
||||
function ConnectPanel:render()
|
||||
local startSession = self.props.startSession
|
||||
local cancel = self.props.cancel
|
||||
|
||||
return e(FitList, {
|
||||
containerKind = "ImageLabel",
|
||||
containerProps = {
|
||||
Image = RoundBox.asset,
|
||||
ImageRectOffset = RoundBox.offset,
|
||||
ImageRectSize = RoundBox.size,
|
||||
SliceCenter = RoundBox.center,
|
||||
ScaleType = Enum.ScaleType.Slice,
|
||||
BackgroundTransparency = 1,
|
||||
Position = UDim2.new(0.5, 0, 0.5, 0),
|
||||
AnchorPoint = Vector2.new(0.5, 0.5),
|
||||
},
|
||||
layoutProps = {
|
||||
return e(Panel, nil, {
|
||||
Layout = e("UIListLayout", {
|
||||
SortOrder = Enum.SortOrder.LayoutOrder,
|
||||
HorizontalAlignment = Enum.HorizontalAlignment.Center,
|
||||
},
|
||||
}, {
|
||||
VerticalAlignment = Enum.VerticalAlignment.Center,
|
||||
}),
|
||||
|
||||
Inputs = e(FitList, {
|
||||
containerProps = {
|
||||
BackgroundTransparency = 1,
|
||||
@@ -96,7 +66,7 @@ function ConnectPanel:render()
|
||||
Font = Theme.TitleFont,
|
||||
TextSize = 20,
|
||||
Text = "Address",
|
||||
TextColor3 = Theme.AccentColor,
|
||||
TextColor3 = Theme.PrimaryColor,
|
||||
}),
|
||||
|
||||
Input = e(FormTextInput, {
|
||||
@@ -129,7 +99,7 @@ function ConnectPanel:render()
|
||||
Font = Theme.TitleFont,
|
||||
TextSize = 20,
|
||||
Text = "Port",
|
||||
TextColor3 = Theme.AccentColor,
|
||||
TextColor3 = Theme.PrimaryColor,
|
||||
}),
|
||||
|
||||
Input = e(FormTextInput, {
|
||||
@@ -165,17 +135,6 @@ function ConnectPanel:render()
|
||||
PaddingRight = UDim.new(0, 24),
|
||||
},
|
||||
}, {
|
||||
e(FormButton, {
|
||||
layoutOrder = 1,
|
||||
text = "Cancel",
|
||||
onClick = function()
|
||||
if cancel ~= nil then
|
||||
cancel()
|
||||
end
|
||||
end,
|
||||
secondary = true,
|
||||
}),
|
||||
|
||||
e(FormButton, {
|
||||
layoutOrder = 2,
|
||||
text = "Connect",
|
||||
@@ -196,65 +155,6 @@ function ConnectPanel:render()
|
||||
end,
|
||||
}),
|
||||
}),
|
||||
|
||||
Footer = e(FitList, {
|
||||
fitAxes = "Y",
|
||||
containerKind = "ImageLabel",
|
||||
containerProps = {
|
||||
Image = RoundBox.asset,
|
||||
ImageRectOffset = RoundBox.offset + Vector2.new(0, RoundBox.size.Y / 2),
|
||||
ImageRectSize = RoundBox.size * Vector2.new(1, 0.5),
|
||||
SliceCenter = RoundBox.center,
|
||||
ScaleType = Enum.ScaleType.Slice,
|
||||
ImageColor3 = Theme.SecondaryColor,
|
||||
Size = UDim2.new(1, 0, 0, 0),
|
||||
LayoutOrder = 3,
|
||||
BackgroundTransparency = 1,
|
||||
|
||||
[Roact.Change.AbsoluteSize] = function(rbx)
|
||||
self.setFooterSize(rbx.AbsoluteSize)
|
||||
end,
|
||||
},
|
||||
layoutProps = {
|
||||
FillDirection = Enum.FillDirection.Horizontal,
|
||||
HorizontalAlignment = Enum.HorizontalAlignment.Center,
|
||||
VerticalAlignment = Enum.VerticalAlignment.Center,
|
||||
},
|
||||
paddingProps = {
|
||||
PaddingTop = UDim.new(0, 4),
|
||||
PaddingBottom = UDim.new(0, 4),
|
||||
PaddingLeft = UDim.new(0, 8),
|
||||
PaddingRight = UDim.new(0, 8),
|
||||
},
|
||||
}, {
|
||||
LogoContainer = e("Frame", {
|
||||
BackgroundTransparency = 1,
|
||||
|
||||
Size = self.footerRestSize,
|
||||
}, {
|
||||
Logo = e("ImageLabel", {
|
||||
Image = Assets.Images.Logo,
|
||||
Size = UDim2.new(0, 80, 0, 40),
|
||||
ScaleType = Enum.ScaleType.Fit,
|
||||
BackgroundTransparency = 1,
|
||||
Position = UDim2.new(0, 0, 1, -10),
|
||||
AnchorPoint = Vector2.new(0, 1),
|
||||
}),
|
||||
}),
|
||||
|
||||
Version = e(FitText, {
|
||||
Font = Theme.TitleFont,
|
||||
TextSize = 18,
|
||||
Text = Version.display(Config.version),
|
||||
TextXAlignment = Enum.TextXAlignment.Right,
|
||||
TextColor3 = Theme.LightTextColor,
|
||||
BackgroundTransparency = 1,
|
||||
|
||||
[Roact.Change.AbsoluteSize] = function(rbx)
|
||||
self.setFooterVersionSize(rbx.AbsoluteSize)
|
||||
end,
|
||||
}),
|
||||
}),
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
34
plugin/src/Components/ConnectingPanel.lua
Normal file
@@ -0,0 +1,34 @@
|
||||
local Roact = require(script:FindFirstAncestor("Rojo").Roact)
|
||||
|
||||
local Plugin = script:FindFirstAncestor("Plugin")
|
||||
|
||||
local Theme = require(Plugin.Theme)
|
||||
|
||||
local Panel = require(Plugin.Components.Panel)
|
||||
local FitText = require(Plugin.Components.FitText)
|
||||
|
||||
local e = Roact.createElement
|
||||
|
||||
local ConnectingPanel = Roact.Component:extend("ConnectingPanel")
|
||||
|
||||
function ConnectingPanel:render()
|
||||
return e(Panel, nil, {
|
||||
Layout = Roact.createElement("UIListLayout", {
|
||||
HorizontalAlignment = Enum.HorizontalAlignment.Center,
|
||||
VerticalAlignment = Enum.VerticalAlignment.Center,
|
||||
SortOrder = Enum.SortOrder.LayoutOrder,
|
||||
Padding = UDim.new(0, 8),
|
||||
}),
|
||||
|
||||
Text = e(FitText, {
|
||||
Padding = Vector2.new(12, 6),
|
||||
Font = Theme.ButtonFont,
|
||||
TextSize = 18,
|
||||
Text = "Connecting...",
|
||||
TextColor3 = Theme.PrimaryColor,
|
||||
BackgroundTransparency = 1,
|
||||
}),
|
||||
})
|
||||
end
|
||||
|
||||
return ConnectingPanel
|
||||
@@ -3,63 +3,42 @@ local Roact = require(script:FindFirstAncestor("Rojo").Roact)
|
||||
local Plugin = script:FindFirstAncestor("Plugin")
|
||||
|
||||
local Theme = require(Plugin.Theme)
|
||||
local Assets = require(Plugin.Assets)
|
||||
|
||||
local FitList = require(Plugin.Components.FitList)
|
||||
local Panel = require(Plugin.Components.Panel)
|
||||
local FitText = require(Plugin.Components.FitText)
|
||||
local FormButton = require(Plugin.Components.FormButton)
|
||||
|
||||
local e = Roact.createElement
|
||||
|
||||
local RoundBox = Assets.Slices.RoundBox
|
||||
local WhiteCross = Assets.Sprites.WhiteCross
|
||||
local ConnectionActivePanel = Roact.Component:extend("ConnectionActivePanel")
|
||||
|
||||
local function ConnectionActivePanel(props)
|
||||
local stopSession = props.stopSession
|
||||
function ConnectionActivePanel:render()
|
||||
local stopSession = self.props.stopSession
|
||||
|
||||
return e(FitList, {
|
||||
containerKind = "ImageLabel",
|
||||
containerProps = {
|
||||
Image = RoundBox.asset,
|
||||
ImageRectOffset = RoundBox.offset + Vector2.new(0, RoundBox.size.Y / 2),
|
||||
ImageRectSize = RoundBox.size * Vector2.new(1, 0.5),
|
||||
SliceCenter = Rect.new(4, 4, 4, 4),
|
||||
ScaleType = Enum.ScaleType.Slice,
|
||||
BackgroundTransparency = 1,
|
||||
Position = UDim2.new(0.5, 0, 0, 0),
|
||||
AnchorPoint = Vector2.new(0.5, 0),
|
||||
},
|
||||
layoutProps = {
|
||||
FillDirection = Enum.FillDirection.Horizontal,
|
||||
return e(Panel, nil, {
|
||||
Layout = Roact.createElement("UIListLayout", {
|
||||
HorizontalAlignment = Enum.HorizontalAlignment.Center,
|
||||
VerticalAlignment = Enum.VerticalAlignment.Center,
|
||||
},
|
||||
}, {
|
||||
SortOrder = Enum.SortOrder.LayoutOrder,
|
||||
Padding = UDim.new(0, 8),
|
||||
}),
|
||||
|
||||
Text = e(FitText, {
|
||||
Padding = Vector2.new(12, 6),
|
||||
Font = Theme.ButtonFont,
|
||||
TextSize = 18,
|
||||
Text = "Rojo Connected",
|
||||
Text = "Connected to Live-Sync Server",
|
||||
TextColor3 = Theme.PrimaryColor,
|
||||
BackgroundTransparency = 1,
|
||||
}),
|
||||
|
||||
CloseContainer = e("ImageButton", {
|
||||
Size = UDim2.new(0, 30, 0, 30),
|
||||
BackgroundTransparency = 1,
|
||||
|
||||
[Roact.Event.Activated] = function()
|
||||
DisconnectButton = e(FormButton, {
|
||||
layoutOrder = 2,
|
||||
text = "Disconnect",
|
||||
secondary = true,
|
||||
onClick = function()
|
||||
stopSession()
|
||||
end,
|
||||
}, {
|
||||
CloseImage = e("ImageLabel", {
|
||||
Size = UDim2.new(0, 16, 0, 16),
|
||||
Position = UDim2.new(0.5, 0, 0.5, 0),
|
||||
AnchorPoint = Vector2.new(0.5, 0.5),
|
||||
Image = WhiteCross.asset,
|
||||
ImageRectOffset = WhiteCross.offset,
|
||||
ImageRectSize = WhiteCross.size,
|
||||
ImageColor3 = Theme.PrimaryColor,
|
||||
BackgroundTransparency = 1,
|
||||
}),
|
||||
}),
|
||||
})
|
||||
end
|
||||
|
||||
69
plugin/src/Components/ErrorPanel.lua
Normal file
@@ -0,0 +1,69 @@
|
||||
local Roact = require(script:FindFirstAncestor("Rojo").Roact)
|
||||
|
||||
local Plugin = script:FindFirstAncestor("Plugin")
|
||||
|
||||
local Theme = require(Plugin.Theme)
|
||||
|
||||
local Panel = require(Plugin.Components.Panel)
|
||||
local FitText = require(Plugin.Components.FitText)
|
||||
local FitScrollingFrame = require(Plugin.Components.FitScrollingFrame)
|
||||
local FormButton = require(Plugin.Components.FormButton)
|
||||
|
||||
local e = Roact.createElement
|
||||
|
||||
local BUTTON_HEIGHT = 60
|
||||
local HOR_PADDING = 8
|
||||
|
||||
local ErrorPanel = Roact.Component:extend("ErrorPanel")
|
||||
|
||||
function ErrorPanel:render()
|
||||
local errorMessage = self.props.errorMessage
|
||||
local onDismiss = self.props.onDismiss
|
||||
|
||||
return e(Panel, nil, {
|
||||
Layout = Roact.createElement("UIListLayout", {
|
||||
HorizontalAlignment = Enum.HorizontalAlignment.Center,
|
||||
VerticalAlignment = Enum.VerticalAlignment.Center,
|
||||
SortOrder = Enum.SortOrder.LayoutOrder,
|
||||
Padding = UDim.new(0, 8),
|
||||
}),
|
||||
|
||||
ErrorContainer = e(FitScrollingFrame, {
|
||||
containerProps = {
|
||||
BackgroundTransparency = 1,
|
||||
BorderSizePixel = 0,
|
||||
Size = UDim2.new(1, -HOR_PADDING * 2, 1, -BUTTON_HEIGHT),
|
||||
Position = UDim2.new(0, HOR_PADDING, 0, 0),
|
||||
ScrollBarImageColor3 = Theme.PrimaryColor,
|
||||
VerticalScrollBarInset = Enum.ScrollBarInset.ScrollBar,
|
||||
ScrollingDirection = Enum.ScrollingDirection.Y,
|
||||
},
|
||||
}, {
|
||||
Text = e(FitText, {
|
||||
Size = UDim2.new(1, 0, 0, 0),
|
||||
|
||||
LayoutOrder = 1,
|
||||
TextXAlignment = Enum.TextXAlignment.Left,
|
||||
TextYAlignment = Enum.TextYAlignment.Top,
|
||||
FitAxis = "Y",
|
||||
Font = Theme.ButtonFont,
|
||||
TextSize = 18,
|
||||
Text = errorMessage,
|
||||
TextWrap = true,
|
||||
TextColor3 = Theme.PrimaryColor,
|
||||
BackgroundTransparency = 1,
|
||||
}),
|
||||
}),
|
||||
|
||||
DismissButton = e(FormButton, {
|
||||
layoutOrder = 2,
|
||||
text = "Dismiss",
|
||||
secondary = true,
|
||||
onClick = function()
|
||||
onDismiss()
|
||||
end,
|
||||
}),
|
||||
})
|
||||
end
|
||||
|
||||
return ErrorPanel
|
||||
33
plugin/src/Components/FitScrollingFrame.lua
Normal file
@@ -0,0 +1,33 @@
|
||||
local Roact = require(script:FindFirstAncestor("Rojo").Roact)
|
||||
|
||||
local Dictionary = require(script.Parent.Parent.Dictionary)
|
||||
|
||||
local e = Roact.createElement
|
||||
|
||||
local FitScrollingFrame = Roact.Component:extend("FitScrollingFrame")
|
||||
|
||||
function FitScrollingFrame:init()
|
||||
self.sizeBinding, self.setSize = Roact.createBinding(UDim2.new())
|
||||
end
|
||||
|
||||
function FitScrollingFrame:render()
|
||||
local containerProps = self.props.containerProps
|
||||
local layoutProps = self.props.layoutProps
|
||||
|
||||
local children = Dictionary.merge(self.props[Roact.Children], {
|
||||
["$Layout"] = e("UIListLayout", Dictionary.merge({
|
||||
SortOrder = Enum.SortOrder.LayoutOrder,
|
||||
[Roact.Change.AbsoluteContentSize] = function(instance)
|
||||
self.setSize(UDim2.new(0, 0, 0, instance.AbsoluteContentSize.Y))
|
||||
end,
|
||||
}, layoutProps)),
|
||||
})
|
||||
|
||||
local fullContainerProps = Dictionary.merge(containerProps, {
|
||||
CanvasSize = self.sizeBinding,
|
||||
})
|
||||
|
||||
return e("ScrollingFrame", fullContainerProps, children)
|
||||
end
|
||||
|
||||
return FitScrollingFrame
|
||||
@@ -9,6 +9,7 @@ local e = Roact.createElement
|
||||
local FitText = Roact.Component:extend("FitText")
|
||||
|
||||
function FitText:init()
|
||||
self.ref = Roact.createRef()
|
||||
self.sizeBinding, self.setSize = Roact.createBinding(UDim2.new())
|
||||
end
|
||||
|
||||
@@ -16,10 +17,15 @@ function FitText:render()
|
||||
local kind = self.props.Kind or "TextLabel"
|
||||
|
||||
local containerProps = Dictionary.merge(self.props, {
|
||||
FitAxis = Dictionary.None,
|
||||
Kind = Dictionary.None,
|
||||
Padding = Dictionary.None,
|
||||
MinSize = Dictionary.None,
|
||||
Size = self.sizeBinding
|
||||
Size = self.sizeBinding,
|
||||
[Roact.Ref] = self.ref,
|
||||
[Roact.Change.AbsoluteSize] = function()
|
||||
self:updateTextMeasurements()
|
||||
end
|
||||
})
|
||||
|
||||
return e(kind, containerProps)
|
||||
@@ -36,15 +42,45 @@ end
|
||||
function FitText:updateTextMeasurements()
|
||||
local minSize = self.props.MinSize or Vector2.new(0, 0)
|
||||
local padding = self.props.Padding or Vector2.new(0, 0)
|
||||
local fitAxis = self.props.FitAxis or "XY"
|
||||
local baseSize = self.props.Size
|
||||
|
||||
local text = self.props.Text or ""
|
||||
local font = self.props.Font or Enum.Font.Legacy
|
||||
local textSize = self.props.TextSize or 12
|
||||
|
||||
local measuredText = TextService:GetTextSize(text, textSize, font, Vector2.new(9e6, 9e6))
|
||||
local totalSize = UDim2.new(
|
||||
0, math.max(minSize.X, padding.X * 2 + measuredText.X),
|
||||
0, math.max(minSize.Y, padding.Y * 2 + measuredText.Y))
|
||||
local containerSize = self.ref.current.AbsoluteSize
|
||||
|
||||
local textBounds
|
||||
|
||||
if fitAxis == "XY" then
|
||||
textBounds = Vector2.new(9e6, 9e6)
|
||||
elseif fitAxis == "X" then
|
||||
textBounds = Vector2.new(9e6, containerSize.Y - padding.Y * 2)
|
||||
elseif fitAxis == "Y" then
|
||||
textBounds = Vector2.new(containerSize.X - padding.X * 2, 9e6)
|
||||
end
|
||||
|
||||
local measuredText = TextService:GetTextSize(text, textSize, font, textBounds)
|
||||
|
||||
local computedX = math.max(minSize.X, padding.X * 2 + measuredText.X)
|
||||
local computedY = math.max(minSize.Y, padding.Y * 2 + measuredText.Y)
|
||||
|
||||
local totalSize
|
||||
|
||||
if fitAxis == "XY" then
|
||||
totalSize = UDim2.new(
|
||||
0, computedX,
|
||||
0, computedY)
|
||||
elseif fitAxis == "X" then
|
||||
totalSize = UDim2.new(
|
||||
0, computedX,
|
||||
baseSize.Y.Scale, baseSize.Y.Offset)
|
||||
elseif fitAxis == "Y" then
|
||||
totalSize = UDim2.new(
|
||||
baseSize.X.Scale, baseSize.X.Offset,
|
||||
0, computedY)
|
||||
end
|
||||
|
||||
self.setSize(totalSize)
|
||||
end
|
||||
|
||||
@@ -57,8 +57,8 @@ function FormTextInput:render()
|
||||
TextSize = TEXT_SIZE,
|
||||
Text = value,
|
||||
PlaceholderText = shownPlaceholder,
|
||||
PlaceholderColor3 = Theme.AccentLightColor,
|
||||
TextColor3 = Theme.AccentColor,
|
||||
PlaceholderColor3 = Theme.LightTextColor,
|
||||
TextColor3 = Theme.PrimaryColor,
|
||||
|
||||
[Roact.Change.Text] = function(rbx)
|
||||
onValueChange(rbx.Text)
|
||||
|
||||
34
plugin/src/Components/Panel.lua
Normal file
@@ -0,0 +1,34 @@
|
||||
local Roact = require(script:FindFirstAncestor("Rojo").Roact)
|
||||
|
||||
local Plugin = script:FindFirstAncestor("Plugin")
|
||||
|
||||
local RojoFooter = require(Plugin.Components.RojoFooter)
|
||||
|
||||
local e = Roact.createElement
|
||||
|
||||
local Panel = Roact.Component:extend("Panel")
|
||||
|
||||
function Panel:init()
|
||||
self.footerSize, self.setFooterSize = Roact.createBinding(Vector2.new())
|
||||
end
|
||||
|
||||
function Panel:render()
|
||||
return e("Frame", {
|
||||
Size = UDim2.new(1, 0, 1, 0),
|
||||
BackgroundTransparency = 1,
|
||||
}, {
|
||||
Layout = Roact.createElement("UIListLayout", {
|
||||
HorizontalAlignment = Enum.HorizontalAlignment.Center,
|
||||
SortOrder = Enum.SortOrder.LayoutOrder,
|
||||
}),
|
||||
|
||||
Body = e("Frame", {
|
||||
Size = UDim2.new(0, 360, 1, -32),
|
||||
BackgroundTransparency = 1,
|
||||
}, self.props[Roact.Children]),
|
||||
|
||||
Footer = e(RojoFooter),
|
||||
})
|
||||
end
|
||||
|
||||
return Panel
|
||||
67
plugin/src/Components/RojoFooter.lua
Normal file
@@ -0,0 +1,67 @@
|
||||
local Rojo = script:FindFirstAncestor("Rojo")
|
||||
local Plugin = Rojo.Plugin
|
||||
|
||||
local Roact = require(Rojo.Roact)
|
||||
|
||||
local Config = require(Plugin.Config)
|
||||
local Version = require(Plugin.Version)
|
||||
local Assets = require(Plugin.Assets)
|
||||
local Theme = require(Plugin.Theme)
|
||||
|
||||
local e = Roact.createElement
|
||||
|
||||
local RojoFooter = Roact.Component:extend("RojoFooter")
|
||||
|
||||
function RojoFooter:init()
|
||||
self.footerSize, self.setFooterSize = Roact.createBinding(Vector2.new())
|
||||
self.footerVersionSize, self.setFooterVersionSize = Roact.createBinding(Vector2.new())
|
||||
end
|
||||
|
||||
function RojoFooter:render()
|
||||
return e("Frame", {
|
||||
LayoutOrder = 3,
|
||||
Size = UDim2.new(1, 0, 0, 32),
|
||||
BackgroundColor3 = Theme.SecondaryColor,
|
||||
BorderSizePixel = 0,
|
||||
}, {
|
||||
Padding = e("UIPadding", {
|
||||
PaddingTop = UDim.new(0, 4),
|
||||
PaddingBottom = UDim.new(0, 4),
|
||||
PaddingLeft = UDim.new(0, 8),
|
||||
PaddingRight = UDim.new(0, 8),
|
||||
}),
|
||||
|
||||
LogoContainer = e("Frame", {
|
||||
BackgroundTransparency = 1,
|
||||
|
||||
Size = UDim2.new(0, 0, 0, 32),
|
||||
}, {
|
||||
Logo = e("ImageLabel", {
|
||||
Image = Assets.Images.Logo,
|
||||
Size = UDim2.new(0, 80, 0, 40),
|
||||
ScaleType = Enum.ScaleType.Fit,
|
||||
BackgroundTransparency = 1,
|
||||
Position = UDim2.new(0, 0, 1, -10),
|
||||
AnchorPoint = Vector2.new(0, 1),
|
||||
}),
|
||||
}),
|
||||
|
||||
Version = e("TextLabel", {
|
||||
Position = UDim2.new(1, 0, 0, 0),
|
||||
Size = UDim2.new(0, 0, 1, 0),
|
||||
AnchorPoint = Vector2.new(1, 0),
|
||||
Font = Theme.TitleFont,
|
||||
TextSize = 18,
|
||||
Text = Version.display(Config.version),
|
||||
TextXAlignment = Enum.TextXAlignment.Right,
|
||||
TextColor3 = Theme.LightTextColor,
|
||||
BackgroundTransparency = 1,
|
||||
|
||||
[Roact.Change.AbsoluteSize] = function(rbx)
|
||||
self.setFooterVersionSize(rbx.AbsoluteSize)
|
||||
end,
|
||||
}),
|
||||
})
|
||||
end
|
||||
|
||||
return RojoFooter
|
||||
@@ -1,8 +1,13 @@
|
||||
return {
|
||||
local strict = require(script.Parent.strict)
|
||||
|
||||
local isDevBuild = script.Parent.Parent:FindFirstChild("ROJO_DEV_BUILD") ~= nil
|
||||
|
||||
return strict("Config", {
|
||||
isDevBuild = isDevBuild,
|
||||
codename = "Epiphany",
|
||||
version = {0, 5, 0, "-alpha.6"},
|
||||
expectedServerVersionString = "0.5.0 or newer",
|
||||
protocolVersion = 2,
|
||||
version = {0, 6, 0, "-alpha.1"},
|
||||
expectedServerVersionString = "0.6.0 or newer",
|
||||
protocolVersion = 3,
|
||||
defaultHost = "localhost",
|
||||
defaultPort = 34872,
|
||||
}
|
||||
})
|
||||
@@ -6,13 +6,15 @@ local Environment = {
|
||||
Test = "Test",
|
||||
}
|
||||
|
||||
local DEFAULT_ENVIRONMENT = Config.isDevBuild and Environment.Dev or Environment.User
|
||||
|
||||
local VALUES = {
|
||||
LogLevel = {
|
||||
type = "IntValue",
|
||||
values = {
|
||||
[Environment.User] = 2,
|
||||
[Environment.Dev] = 3,
|
||||
[Environment.Test] = 3,
|
||||
[Environment.Dev] = 4,
|
||||
[Environment.Test] = 4,
|
||||
},
|
||||
},
|
||||
TypecheckingEnabled = {
|
||||
@@ -23,6 +25,14 @@ local VALUES = {
|
||||
[Environment.Test] = true,
|
||||
},
|
||||
},
|
||||
UnstableTwoWaySync = {
|
||||
type = "BoolValue",
|
||||
values = {
|
||||
[Environment.User] = false,
|
||||
[Environment.Dev] = false,
|
||||
[Environment.Test] = false,
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
local CONTAINER_NAME = "RojoDevSettings" .. Config.codename
|
||||
@@ -33,6 +43,16 @@ end
|
||||
|
||||
local valueContainer = getValueContainer()
|
||||
|
||||
game.ChildAdded:Connect(function(child)
|
||||
local success, name = pcall(function()
|
||||
return child.Name
|
||||
end)
|
||||
|
||||
if success and name == CONTAINER_NAME then
|
||||
valueContainer = child
|
||||
end
|
||||
end)
|
||||
|
||||
local function getStoredValue(name)
|
||||
if valueContainer == nil then
|
||||
return nil
|
||||
@@ -84,7 +104,7 @@ local function getValue(name)
|
||||
return stored
|
||||
end
|
||||
|
||||
return VALUES[name].values[Environment.User]
|
||||
return VALUES[name].values[DEFAULT_ENVIRONMENT]
|
||||
end
|
||||
|
||||
local DevSettings = {}
|
||||
@@ -120,6 +140,10 @@ function DevSettings:shouldTypecheck()
|
||||
return getValue("TypecheckingEnabled")
|
||||
end
|
||||
|
||||
function DevSettings:twoWaySyncEnabled()
|
||||
return getValue("UnstableTwoWaySync")
|
||||
end
|
||||
|
||||
function _G.ROJO_DEV_CREATE()
|
||||
DevSettings:createDevSettings()
|
||||
end
|
||||
|
||||
@@ -1,75 +0,0 @@
|
||||
local HttpService = game:GetService("HttpService")
|
||||
|
||||
local Promise = require(script.Parent.Parent.Promise)
|
||||
|
||||
local Logging = require(script.Parent.Logging)
|
||||
local HttpError = require(script.Parent.HttpError)
|
||||
local HttpResponse = require(script.Parent.HttpResponse)
|
||||
|
||||
local lastRequestId = 0
|
||||
|
||||
-- TODO: Factor out into separate library, especially error handling
|
||||
local Http = {}
|
||||
|
||||
function Http.get(url)
|
||||
local requestId = lastRequestId + 1
|
||||
lastRequestId = requestId
|
||||
|
||||
Logging.trace("GET(%d) %s", requestId, url)
|
||||
|
||||
return Promise.new(function(resolve, reject)
|
||||
coroutine.wrap(function()
|
||||
local success, response = pcall(function()
|
||||
return HttpService:RequestAsync({
|
||||
Url = url,
|
||||
Method = "GET",
|
||||
})
|
||||
end)
|
||||
|
||||
if success then
|
||||
Logging.trace("Request %d success: status code %s", requestId, response.StatusCode)
|
||||
resolve(HttpResponse.fromRobloxResponse(response))
|
||||
else
|
||||
Logging.trace("Request %d failure: %s", requestId, response)
|
||||
reject(HttpError.fromErrorString(response))
|
||||
end
|
||||
end)()
|
||||
end)
|
||||
end
|
||||
|
||||
function Http.post(url, body)
|
||||
local requestId = lastRequestId + 1
|
||||
lastRequestId = requestId
|
||||
|
||||
Logging.trace("POST(%d) %s\n%s", requestId, url, body)
|
||||
|
||||
return Promise.new(function(resolve, reject)
|
||||
coroutine.wrap(function()
|
||||
local success, response = pcall(function()
|
||||
return HttpService:RequestAsync({
|
||||
Url = url,
|
||||
Method = "POST",
|
||||
Body = body,
|
||||
})
|
||||
end)
|
||||
|
||||
if success then
|
||||
Logging.trace("Request %d success: status code %s", requestId, response.StatusCode)
|
||||
resolve(HttpResponse.fromRobloxResponse(response))
|
||||
else
|
||||
Logging.trace("Request %d failure: %s", requestId, response)
|
||||
reject(HttpError.fromErrorString(response))
|
||||
end
|
||||
end)()
|
||||
end)
|
||||
end
|
||||
|
||||
function Http.jsonEncode(object)
|
||||
return HttpService:JSONEncode(object)
|
||||
end
|
||||
|
||||
function Http.jsonDecode(source)
|
||||
return HttpService:JSONDecode(source)
|
||||
end
|
||||
|
||||
return Http
|
||||
@@ -1,4 +1,4 @@
|
||||
local Logging = require(script.Parent.Logging)
|
||||
local Log = require(script.Parent.Parent.Log)
|
||||
|
||||
--[[
|
||||
A bidirectional map between instance IDs and Roblox instances. It lets us
|
||||
@@ -9,39 +9,79 @@ local Logging = require(script.Parent.Logging)
|
||||
local InstanceMap = {}
|
||||
InstanceMap.__index = InstanceMap
|
||||
|
||||
function InstanceMap.new()
|
||||
function InstanceMap.new(onInstanceChanged)
|
||||
local self = {
|
||||
fromIds = {},
|
||||
fromInstances = {},
|
||||
instancesToSignal = {},
|
||||
onInstanceChanged = onInstanceChanged,
|
||||
}
|
||||
|
||||
return setmetatable(self, InstanceMap)
|
||||
end
|
||||
|
||||
--[[
|
||||
Disconnect all connections and release all instance references.
|
||||
]]
|
||||
function InstanceMap:stop()
|
||||
-- I think this is safe.
|
||||
for instance in pairs(self.fromInstances) do
|
||||
self:removeInstance(instance)
|
||||
end
|
||||
end
|
||||
|
||||
function InstanceMap:__fmtDebug(output)
|
||||
output:writeLine("InstanceMap {{")
|
||||
output:indent()
|
||||
|
||||
-- Collect all of the entries in the InstanceMap and sort them by their
|
||||
-- label, which helps make our output deterministic.
|
||||
local entries = {}
|
||||
for id, instance in pairs(self.fromIds) do
|
||||
local label = string.format("%s (%s)", instance:GetFullName(), instance.ClassName)
|
||||
|
||||
table.insert(entries, {id, label})
|
||||
end
|
||||
|
||||
table.sort(entries, function(a, b)
|
||||
return a[2] < b[2]
|
||||
end)
|
||||
|
||||
for _, entry in ipairs(entries) do
|
||||
output:writeLine("{}: {}", entry[1], entry[2])
|
||||
end
|
||||
|
||||
output:unindent()
|
||||
output:write("}")
|
||||
end
|
||||
|
||||
function InstanceMap:insert(id, instance)
|
||||
self.fromIds[id] = instance
|
||||
self.fromInstances[instance] = id
|
||||
self:__connectSignals(instance)
|
||||
end
|
||||
|
||||
function InstanceMap:removeId(id)
|
||||
local instance = self.fromIds[id]
|
||||
|
||||
if instance ~= nil then
|
||||
self:__disconnectSignals(instance)
|
||||
self.fromIds[id] = nil
|
||||
self.fromInstances[instance] = nil
|
||||
else
|
||||
Logging.warn("Attempted to remove nonexistant ID %s", tostring(id))
|
||||
Log.warn("Attempted to remove nonexistant ID {}", id)
|
||||
end
|
||||
end
|
||||
|
||||
function InstanceMap:removeInstance(instance)
|
||||
local id = self.fromInstances[instance]
|
||||
self:__disconnectSignals(instance)
|
||||
|
||||
if id ~= nil then
|
||||
self.fromInstances[instance] = nil
|
||||
self.fromIds[id] = nil
|
||||
else
|
||||
Logging.warn("Attempted to remove nonexistant instance %s", tostring(instance))
|
||||
Log.warn("Attempted to remove nonexistant instance {}", instance)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -51,7 +91,7 @@ function InstanceMap:destroyInstance(instance)
|
||||
if id ~= nil then
|
||||
self:destroyId(id)
|
||||
else
|
||||
Logging.warn("Attempted to destroy untracked instance %s", tostring(instance))
|
||||
Log.warn("Attempted to destroy untracked instance {}", instance)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -74,7 +114,59 @@ function InstanceMap:destroyId(id)
|
||||
|
||||
instance:Destroy()
|
||||
else
|
||||
Logging.warn("Attempted to destroy nonexistant ID %s", tostring(id))
|
||||
Log.warn("Attempted to destroy nonexistant ID {}", id)
|
||||
end
|
||||
end
|
||||
|
||||
function InstanceMap:__connectSignals(instance)
|
||||
-- ValueBase instances have an overriden version of the Changed signal that
|
||||
-- only detects changes to their Value property.
|
||||
--
|
||||
-- We can instead connect listener to each individual property that we care
|
||||
-- about on those objects (Name and Value) to emulate the same idea.
|
||||
if instance:IsA("ValueBase") then
|
||||
local signals = {
|
||||
instance:GetPropertyChangedSignal("Name"):Connect(function()
|
||||
self:__maybeFireInstanceChanged(instance, "Name")
|
||||
end),
|
||||
|
||||
instance:GetPropertyChangedSignal("Value"):Connect(function()
|
||||
self:__maybeFireInstanceChanged(instance, "Value")
|
||||
end),
|
||||
}
|
||||
|
||||
self.instancesToSignal[instance] = signals
|
||||
else
|
||||
self.instancesToSignal[instance] = instance.Changed:Connect(function(propertyName)
|
||||
self:__maybeFireInstanceChanged(instance, propertyName)
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
function InstanceMap:__maybeFireInstanceChanged(instance, propertyName)
|
||||
Log.trace("{}.{} changed", instance:GetFullName(), propertyName)
|
||||
|
||||
if self.onInstanceChanged ~= nil then
|
||||
self.onInstanceChanged(instance, propertyName)
|
||||
end
|
||||
end
|
||||
|
||||
function InstanceMap:__disconnectSignals(instance)
|
||||
local signals = self.instancesToSignal[instance]
|
||||
|
||||
if signals ~= nil then
|
||||
-- In most cases, we only have a single signal, so we avoid keeping
|
||||
-- around the extra table. ValueBase objects force us to use multiple
|
||||
-- signals to emulate the Instance.Changed event, however.
|
||||
if typeof(signals) == "table" then
|
||||
for _, signal in ipairs(signals) do
|
||||
signal:Disconnect()
|
||||
end
|
||||
else
|
||||
signals:Disconnect()
|
||||
end
|
||||
|
||||
self.instancesToSignal[instance] = nil
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@@ -1,216 +1,401 @@
|
||||
local t = require(script.Parent.Parent.t)
|
||||
--[[
|
||||
This module defines the meat of the Rojo plugin and how it manages tracking
|
||||
and mutating the Roblox DOM.
|
||||
]]
|
||||
|
||||
local RbxDom = require(script.Parent.Parent.RbxDom)
|
||||
local t = require(script.Parent.Parent.t)
|
||||
local Log = require(script.Parent.Parent.Log)
|
||||
|
||||
local InstanceMap = require(script.Parent.InstanceMap)
|
||||
local Logging = require(script.Parent.Logging)
|
||||
local setCanonicalProperty = require(script.Parent.setCanonicalProperty)
|
||||
local rojoValueToRobloxValue = require(script.Parent.rojoValueToRobloxValue)
|
||||
local Types = require(script.Parent.Types)
|
||||
local invariant = require(script.Parent.invariant)
|
||||
local getCanonicalProperty = require(script.Parent.getCanonicalProperty)
|
||||
local setCanonicalProperty = require(script.Parent.setCanonicalProperty)
|
||||
|
||||
--[[
|
||||
This interface represents either a patch created by the hydrate method, or a
|
||||
patch returned from the API.
|
||||
|
||||
This type should be a subset of Types.ApiInstanceUpdate.
|
||||
]]
|
||||
local IPatch = t.interface({
|
||||
removed = t.array(t.union(Types.RbxId, t.Instance)),
|
||||
added = t.map(Types.RbxId, Types.ApiInstance),
|
||||
updated = t.array(Types.ApiInstanceUpdate),
|
||||
})
|
||||
|
||||
--[[
|
||||
Attempt to safely set the parent of an instance.
|
||||
|
||||
This function will always succeed, even if the actual set failed. This is
|
||||
important for some types like services that will throw even if their current
|
||||
parent is already set to the requested parent.
|
||||
|
||||
TODO: See if we can eliminate this by being more nuanced with property
|
||||
assignment?
|
||||
]]
|
||||
local function safeSetParent(instance, newParent)
|
||||
pcall(function()
|
||||
instance.Parent = newParent
|
||||
end)
|
||||
end
|
||||
|
||||
--[[
|
||||
Similar to setting Parent, some instances really don't like being renamed.
|
||||
|
||||
TODO: Should we be throwing away these results or can we be more careful?
|
||||
]]
|
||||
local function safeSetName(instance, name)
|
||||
pcall(function()
|
||||
instance.Name = name
|
||||
end)
|
||||
end
|
||||
|
||||
local Reconciler = {}
|
||||
Reconciler.__index = Reconciler
|
||||
|
||||
function Reconciler.new()
|
||||
function Reconciler.new(instanceMap)
|
||||
local self = {
|
||||
instanceMap = InstanceMap.new(),
|
||||
-- Tracks all of the instances known by the reconciler by ID.
|
||||
__instanceMap = instanceMap,
|
||||
}
|
||||
|
||||
return setmetatable(self, Reconciler)
|
||||
end
|
||||
|
||||
function Reconciler:applyUpdate(requestedIds, virtualInstancesById)
|
||||
-- This function may eventually be asynchronous; it will require calls to
|
||||
-- the server to resolve instances that don't exist yet.
|
||||
local visitedIds = {}
|
||||
--[[
|
||||
See Reconciler:__hydrateInternal().
|
||||
]]
|
||||
function Reconciler:hydrate(apiInstances, id, instance)
|
||||
local hydratePatch = {
|
||||
removed = {},
|
||||
added = {},
|
||||
updated = {},
|
||||
}
|
||||
|
||||
for _, id in ipairs(requestedIds) do
|
||||
self:__applyUpdatePiece(id, visitedIds, virtualInstancesById)
|
||||
self:__hydrateInternal(apiInstances, id, instance, hydratePatch)
|
||||
|
||||
return hydratePatch
|
||||
end
|
||||
|
||||
--[[
|
||||
Applies a patch to the Roblox DOM using the reconciler's internal state.
|
||||
|
||||
TODO: This function might only apply some of the patch in the future and
|
||||
require content negotiation with the Rojo server to handle types that aren't
|
||||
editable by scripts.
|
||||
]]
|
||||
local applyPatchSchema = Types.ifEnabled(t.tuple(
|
||||
IPatch
|
||||
))
|
||||
function Reconciler:applyPatch(patch)
|
||||
assert(applyPatchSchema(patch))
|
||||
|
||||
for _, removedIdOrInstance in ipairs(patch.removed) do
|
||||
local removedInstance
|
||||
|
||||
if Types.RbxId(removedIdOrInstance) then
|
||||
-- If this value is an ID, it's assumed to be an instance that the
|
||||
-- Rojo server knows about.
|
||||
removedInstance = self.__instanceMap.fromIds[removedIdOrInstance]
|
||||
self.__instanceMap:removeId(removedIdOrInstance)
|
||||
end
|
||||
|
||||
-- If this entry was an ID that we didn't know about, removedInstance
|
||||
-- will be nil, which we guard against in case of minor tree desync.
|
||||
if removedInstance ~= nil then
|
||||
-- Ensure that if any descendants are tracked by Rojo, that we
|
||||
-- properly un-track them.
|
||||
for _, descendantInstance in ipairs(removedInstance:GetDescendants()) do
|
||||
self.__instanceMap:removeInstance(descendantInstance)
|
||||
end
|
||||
|
||||
removedInstance:Destroy()
|
||||
end
|
||||
end
|
||||
|
||||
-- TODO: This loop assumes that apiInstance.ParentId is never nil. The Rojo
|
||||
-- plugin can't create a new top-level DataModel anyways, so this should
|
||||
-- only be violated in cases that are already erroneous.
|
||||
for id, apiInstance in pairs(patch.added) do
|
||||
if self.__instanceMap.fromIds[id] == nil then
|
||||
-- Find the first ancestor of this instance that is marked for an
|
||||
-- addition.
|
||||
--
|
||||
-- This helps us make sure we only reify each instance once, and we
|
||||
-- start from the top.
|
||||
while patch.added[apiInstance.Parent] ~= nil do
|
||||
id = apiInstance.Parent
|
||||
apiInstance = patch.added[id]
|
||||
end
|
||||
|
||||
local parentInstance = self.__instanceMap.fromIds[apiInstance.Parent]
|
||||
|
||||
if parentInstance == nil then
|
||||
invariant(
|
||||
"Cannot add an instance from a patch that has no parent.\nInstance {} with parent {}.\nState: {:#?}",
|
||||
id,
|
||||
apiInstance.Parent,
|
||||
self.__instanceMap
|
||||
)
|
||||
end
|
||||
|
||||
self:__reifyInstance(patch.added, id, parentInstance)
|
||||
end
|
||||
end
|
||||
|
||||
for _, update in ipairs(patch.updated) do
|
||||
local instance = self.__instanceMap.fromIds[update.id]
|
||||
|
||||
if instance == nil then
|
||||
invariant(
|
||||
"Cannot update an instance that does not exist in the reconciler's state.\nInstance {}\nState: {:#?}",
|
||||
update.id,
|
||||
self.__instanceMap
|
||||
)
|
||||
end
|
||||
|
||||
if update.changedClassName ~= nil then
|
||||
error("TODO: Support changing class name by destroying + recreating instance.")
|
||||
end
|
||||
|
||||
if update.changedName ~= nil then
|
||||
instance.Name = update.changedName
|
||||
end
|
||||
|
||||
if update.changedMetadata ~= nil then
|
||||
print("TODO: Support changing metadata, if necessary.")
|
||||
end
|
||||
|
||||
if update.changedProperties ~= nil then
|
||||
for propertyName, propertyValue in pairs(update.changedProperties) do
|
||||
-- TODO: Gracefully handle this error instead?
|
||||
assert(setCanonicalProperty(instance, propertyName, self:__decodeApiValue(propertyValue)))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local reconcileSchema = Types.ifEnabled(t.tuple(
|
||||
t.map(t.string, Types.VirtualInstance),
|
||||
t.string,
|
||||
t.Instance
|
||||
))
|
||||
--[[
|
||||
Update an existing instance, including its properties and children, to match
|
||||
the given information.
|
||||
Transforms a value into one that can be sent over the network back to the
|
||||
Rojo server.
|
||||
|
||||
This operation can fail, and so it returns bool, value.
|
||||
]]
|
||||
function Reconciler:reconcile(virtualInstancesById, id, instance)
|
||||
assert(reconcileSchema(virtualInstancesById, id, instance))
|
||||
|
||||
local virtualInstance = virtualInstancesById[id]
|
||||
|
||||
-- If an instance changes ClassName, we assume it's very different. That's
|
||||
-- not always the case!
|
||||
if virtualInstance.ClassName ~= instance.ClassName then
|
||||
-- TODO: Preserve existing children instead?
|
||||
local parent = instance.Parent
|
||||
self.instanceMap:destroyId(id)
|
||||
return self:__reify(virtualInstancesById, id, parent)
|
||||
function Reconciler:encodeApiValue(value)
|
||||
if typeof(value) == "string" then
|
||||
return true, {
|
||||
Type = "String",
|
||||
Value = value,
|
||||
}
|
||||
end
|
||||
|
||||
self.instanceMap:insert(id, instance)
|
||||
return false
|
||||
end
|
||||
|
||||
-- Some instances don't like being named, even if their name already matches
|
||||
setCanonicalProperty(instance, "Name", virtualInstance.Name)
|
||||
--[[
|
||||
Transforms a value encoded by rbx_dom_weak on the server side into a value
|
||||
usable by Rojo's reconciler, potentially using RbxDom.
|
||||
]]
|
||||
function Reconciler:__decodeApiValue(apiValue)
|
||||
assert(Types.ApiValue(apiValue))
|
||||
|
||||
for key, value in pairs(virtualInstance.Properties) do
|
||||
setCanonicalProperty(instance, key, rojoValueToRobloxValue(value))
|
||||
-- Refs are represented as IDs in the same space that Rojo's protocol uses.
|
||||
if apiValue.Type == "Ref" then
|
||||
-- TODO: This ref could be pointing at an instance we haven't created
|
||||
-- yet!
|
||||
|
||||
return self.__instanceMap.fromIds[apiValue.Value]
|
||||
end
|
||||
|
||||
local success, decodedValue = RbxDom.EncodedValue.decode(apiValue)
|
||||
|
||||
if not success then
|
||||
error(decodedValue, 2)
|
||||
end
|
||||
|
||||
return decodedValue
|
||||
end
|
||||
|
||||
--[[
|
||||
Constructs an instance from an ApiInstance without any of its children.
|
||||
]]
|
||||
local reifySingleInstanceSchema = Types.ifEnabled(t.tuple(
|
||||
Types.ApiInstance
|
||||
))
|
||||
function Reconciler:__reifySingleInstance(apiInstance)
|
||||
assert(reifySingleInstanceSchema(apiInstance))
|
||||
|
||||
-- Instance.new can fail if we're passing in something that can't be
|
||||
-- created, like a service, something enabled with a feature flag, or
|
||||
-- something that requires higher security than we have.
|
||||
local ok, instance = pcall(Instance.new, apiInstance.ClassName)
|
||||
if not ok then
|
||||
return false, instance
|
||||
end
|
||||
|
||||
-- TODO: When can setting Name fail here?
|
||||
safeSetName(instance, apiInstance.Name)
|
||||
|
||||
for key, value in pairs(apiInstance.Properties) do
|
||||
setCanonicalProperty(instance, key, self:__decodeApiValue(value))
|
||||
end
|
||||
|
||||
return true, instance
|
||||
end
|
||||
|
||||
--[[
|
||||
Construct an instance and all of its descendants, parent it to the given
|
||||
instance, and insert it into the reconciler's internal state.
|
||||
]]
|
||||
local reifyInstanceSchema = Types.ifEnabled(t.tuple(
|
||||
t.map(Types.RbxId, Types.VirtualInstance),
|
||||
Types.RbxId,
|
||||
t.Instance
|
||||
))
|
||||
function Reconciler:__reifyInstance(apiInstances, id, parentInstance)
|
||||
assert(reifyInstanceSchema(apiInstances, id, parentInstance))
|
||||
|
||||
local apiInstance = apiInstances[id]
|
||||
local ok, instance = self:__reifySingleInstance(apiInstance)
|
||||
|
||||
-- TODO: Propagate this error upward to handle it elsewhere?
|
||||
if not ok then
|
||||
error(("Couldn't create an instance of type %q, a child of %s"):format(
|
||||
apiInstance.ClassName,
|
||||
parentInstance:GetFullName()
|
||||
))
|
||||
end
|
||||
|
||||
self.__instanceMap:insert(id, instance)
|
||||
|
||||
for _, childId in ipairs(apiInstance.Children) do
|
||||
self:__reifyInstance(apiInstances, childId, instance)
|
||||
end
|
||||
|
||||
safeSetParent(instance, parentInstance)
|
||||
|
||||
return instance
|
||||
end
|
||||
|
||||
--[[
|
||||
Populates the reconciler's internal state, maps IDs to instances that the
|
||||
Rojo plugin knows about, and generates a patch that would update the Roblox
|
||||
tree to match Rojo's view of the tree.
|
||||
]]
|
||||
local hydrateSchema = Types.ifEnabled(t.tuple(
|
||||
t.map(Types.RbxId, Types.VirtualInstance),
|
||||
Types.RbxId,
|
||||
t.Instance,
|
||||
IPatch
|
||||
))
|
||||
function Reconciler:__hydrateInternal(apiInstances, id, instance, hydratePatch)
|
||||
assert(hydrateSchema(apiInstances, id, instance, hydratePatch))
|
||||
|
||||
self.__instanceMap:insert(id, instance)
|
||||
|
||||
local apiInstance = apiInstances[id]
|
||||
|
||||
local function markIdAdded(id)
|
||||
local apiInstance = apiInstances[id]
|
||||
hydratePatch.added[id] = apiInstance
|
||||
|
||||
for _, childId in ipairs(apiInstance.Children) do
|
||||
markIdAdded(childId)
|
||||
end
|
||||
end
|
||||
|
||||
local changedName = nil
|
||||
local changedProperties = {}
|
||||
|
||||
if apiInstance.Name ~= instance.Name then
|
||||
changedName = apiInstance.Name
|
||||
end
|
||||
|
||||
for propertyName, virtualValue in pairs(apiInstance.Properties) do
|
||||
local success, existingValue = getCanonicalProperty(instance, propertyName)
|
||||
|
||||
if success then
|
||||
local decodedValue = self:__decodeApiValue(virtualValue)
|
||||
|
||||
if existingValue ~= decodedValue then
|
||||
changedProperties[propertyName] = virtualValue
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- If any properties differed from the virtual instance we read, add it to
|
||||
-- the hydrate patch so that we can catch up.
|
||||
if changedName ~= nil or next(changedProperties) ~= nil then
|
||||
table.insert(hydratePatch.updated, {
|
||||
id = id,
|
||||
changedName = changedName,
|
||||
changedClassName = nil,
|
||||
changedProperties = changedProperties,
|
||||
changedMetadata = nil,
|
||||
})
|
||||
end
|
||||
|
||||
local existingChildren = instance:GetChildren()
|
||||
|
||||
local unvisitedExistingChildren = {}
|
||||
for _, child in ipairs(existingChildren) do
|
||||
unvisitedExistingChildren[child] = true
|
||||
-- For each existing child, we'll track whether it's been paired with an
|
||||
-- instance that the Rojo server knows about.
|
||||
local isExistingChildVisited = {}
|
||||
for i = 1, #existingChildren do
|
||||
isExistingChildVisited[i] = false
|
||||
end
|
||||
|
||||
for _, childId in ipairs(virtualInstance.Children) do
|
||||
local childData = virtualInstancesById[childId]
|
||||
for _, childId in ipairs(apiInstance.Children) do
|
||||
local apiChild = apiInstances[childId]
|
||||
|
||||
local existingChildInstance
|
||||
for instance in pairs(unvisitedExistingChildren) do
|
||||
local ok, name, className = pcall(function()
|
||||
return instance.Name, instance.ClassName
|
||||
end)
|
||||
local childInstance
|
||||
|
||||
if ok then
|
||||
if name == childData.Name and className == childData.ClassName then
|
||||
existingChildInstance = instance
|
||||
for childIndex, instance in ipairs(existingChildren) do
|
||||
if not isExistingChildVisited[childIndex] then
|
||||
-- We guard accessing Name and ClassName in order to avoid
|
||||
-- tripping over children of DataModel that Rojo won't have
|
||||
-- permissions to access at all.
|
||||
local ok, name, className = pcall(function()
|
||||
return instance.Name, instance.ClassName
|
||||
end)
|
||||
|
||||
-- This rule is very conservative and could be loosened in the
|
||||
-- future, or more heuristics could be introduced.
|
||||
if ok and name == apiChild.Name and className == apiChild.ClassName then
|
||||
childInstance = instance
|
||||
isExistingChildVisited[childIndex] = true
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if existingChildInstance ~= nil then
|
||||
unvisitedExistingChildren[existingChildInstance] = nil
|
||||
self:reconcile(virtualInstancesById, childId, existingChildInstance)
|
||||
if childInstance ~= nil then
|
||||
-- We found an instance that matches the instance from the API, yay!
|
||||
self:__hydrateInternal(apiInstances, childId, childInstance, hydratePatch)
|
||||
else
|
||||
self:__reify(virtualInstancesById, childId, instance)
|
||||
markIdAdded(childId)
|
||||
end
|
||||
end
|
||||
|
||||
local shouldClearUnknown = self:__shouldClearUnknownChildren(virtualInstance)
|
||||
|
||||
for existingChildInstance in pairs(unvisitedExistingChildren) do
|
||||
local childId = self.instanceMap.fromInstances[existingChildInstance]
|
||||
|
||||
if childId == nil then
|
||||
if shouldClearUnknown then
|
||||
existingChildInstance:Destroy()
|
||||
-- Any unvisited children at this point aren't known by Rojo and we can
|
||||
-- destroy them unless the user has explicitly asked us to preserve children
|
||||
-- of this instance.
|
||||
local shouldClearUnknown = self:__shouldClearUnknownChildren(apiInstance)
|
||||
if shouldClearUnknown then
|
||||
for childIndex, visited in ipairs(isExistingChildVisited) do
|
||||
if not visited then
|
||||
table.insert(hydratePatch.removed, existingChildren[childIndex])
|
||||
end
|
||||
else
|
||||
self.instanceMap:destroyInstance(existingChildInstance)
|
||||
end
|
||||
end
|
||||
|
||||
-- The root instance of a project won't have a parent, like the DataModel,
|
||||
-- so we need to be careful here.
|
||||
if virtualInstance.Parent ~= nil then
|
||||
local parent = self.instanceMap.fromIds[virtualInstance.Parent]
|
||||
|
||||
if parent == nil then
|
||||
Logging.info("Instance %s wanted parent of %s", tostring(id), tostring(virtualInstance.Parent))
|
||||
error("Rojo bug: During reconciliation, an instance referred to an instance ID as parent that does not exist.")
|
||||
end
|
||||
|
||||
-- Some instances, like services, don't like having their Parent
|
||||
-- property poked, even if we're setting it to the same value.
|
||||
setCanonicalProperty(instance, "Parent", parent)
|
||||
end
|
||||
|
||||
return instance
|
||||
end
|
||||
|
||||
function Reconciler:__shouldClearUnknownChildren(virtualInstance)
|
||||
if virtualInstance.Metadata ~= nil then
|
||||
return not virtualInstance.Metadata.ignoreUnknownInstances
|
||||
function Reconciler:__shouldClearUnknownChildren(apiInstance)
|
||||
if apiInstance.Metadata ~= nil then
|
||||
return not apiInstance.Metadata.ignoreUnknownInstances
|
||||
else
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
local reifySchema = Types.ifEnabled(t.tuple(
|
||||
t.map(t.string, Types.VirtualInstance),
|
||||
t.string,
|
||||
t.Instance
|
||||
))
|
||||
|
||||
function Reconciler:__reify(virtualInstancesById, id, parent)
|
||||
assert(reifySchema(virtualInstancesById, id, parent))
|
||||
|
||||
local virtualInstance = virtualInstancesById[id]
|
||||
|
||||
local instance = Instance.new(virtualInstance.ClassName)
|
||||
|
||||
for key, value in pairs(virtualInstance.Properties) do
|
||||
setCanonicalProperty(instance, key, rojoValueToRobloxValue(value))
|
||||
end
|
||||
|
||||
setCanonicalProperty(instance, "Name", virtualInstance.Name)
|
||||
|
||||
for _, childId in ipairs(virtualInstance.Children) do
|
||||
self:__reify(virtualInstancesById, childId, instance)
|
||||
end
|
||||
|
||||
setCanonicalProperty(instance, "Parent", parent)
|
||||
self.instanceMap:insert(id, instance)
|
||||
|
||||
return instance
|
||||
end
|
||||
|
||||
local applyUpdatePieceSchema = Types.ifEnabled(t.tuple(
|
||||
t.string,
|
||||
t.map(t.string, t.boolean),
|
||||
t.map(t.string, Types.VirtualInstance)
|
||||
))
|
||||
|
||||
function Reconciler:__applyUpdatePiece(id, visitedIds, virtualInstancesById)
|
||||
assert(applyUpdatePieceSchema(id, visitedIds, virtualInstancesById))
|
||||
|
||||
if visitedIds[id] then
|
||||
return
|
||||
end
|
||||
|
||||
visitedIds[id] = true
|
||||
|
||||
local virtualInstance = virtualInstancesById[id]
|
||||
local instance = self.instanceMap.fromIds[id]
|
||||
|
||||
-- The instance was deleted in this update
|
||||
if virtualInstance == nil then
|
||||
self.instanceMap:destroyId(id)
|
||||
return
|
||||
end
|
||||
|
||||
-- An instance we know about was updated
|
||||
if instance ~= nil then
|
||||
self:reconcile(virtualInstancesById, id, instance)
|
||||
return instance
|
||||
end
|
||||
|
||||
-- If the instance's parent already exists, we can stick it there
|
||||
local parentInstance = self.instanceMap.fromIds[virtualInstance.Parent]
|
||||
if parentInstance ~= nil then
|
||||
self:__reify(virtualInstancesById, id, parentInstance)
|
||||
return
|
||||
end
|
||||
|
||||
-- Otherwise, we can check if this response payload contained the parent and
|
||||
-- work from there instead.
|
||||
local parentData = virtualInstancesById[virtualInstance.Parent]
|
||||
if parentData ~= nil then
|
||||
if visitedIds[virtualInstance.Parent] then
|
||||
error("Rojo bug: An instance was present and marked as visited but its instance was missing")
|
||||
end
|
||||
|
||||
self:__applyUpdatePiece(virtualInstance.Parent, visitedIds, virtualInstancesById)
|
||||
return
|
||||
end
|
||||
|
||||
Logging.trace("Instance ID %s, parent ID %s", tostring(id), tostring(virtualInstance.Parent))
|
||||
error("Rojo NYI: Instances with parents that weren't mentioned in an update payload")
|
||||
end
|
||||
|
||||
return Reconciler
|
||||
@@ -1,218 +0,0 @@
|
||||
local Reconciler = require(script.Parent.Reconciler)
|
||||
|
||||
return function()
|
||||
it("should leave instances alone if there's nothing specified", function()
|
||||
local instance = Instance.new("Folder")
|
||||
instance.Name = "TestFolder"
|
||||
|
||||
local instanceId = "test-id"
|
||||
local virtualInstancesById = {
|
||||
[instanceId] = {
|
||||
Name = "TestFolder",
|
||||
ClassName = "Folder",
|
||||
Children = {},
|
||||
Properties = {},
|
||||
},
|
||||
}
|
||||
|
||||
local reconciler = Reconciler.new()
|
||||
reconciler:reconcile(virtualInstancesById, instanceId, instance)
|
||||
end)
|
||||
|
||||
it("should assign names from virtual instances", function()
|
||||
local instance = Instance.new("Folder")
|
||||
instance.Name = "InitialName"
|
||||
|
||||
local instanceId = "test-id"
|
||||
local virtualInstancesById = {
|
||||
[instanceId] = {
|
||||
Name = "NewName",
|
||||
ClassName = "Folder",
|
||||
Children = {},
|
||||
Properties = {},
|
||||
},
|
||||
}
|
||||
|
||||
local reconciler = Reconciler.new()
|
||||
reconciler:reconcile(virtualInstancesById, instanceId, instance)
|
||||
|
||||
expect(instance.Name).to.equal("NewName")
|
||||
end)
|
||||
|
||||
it("should assign properties from virtual instances", function()
|
||||
local instance = Instance.new("IntValue")
|
||||
instance.Name = "TestValue"
|
||||
instance.Value = 5
|
||||
|
||||
local instanceId = "test-id"
|
||||
local virtualInstancesById = {
|
||||
[instanceId] = {
|
||||
Name = "TestValue",
|
||||
ClassName = "IntValue",
|
||||
Children = {},
|
||||
Properties = {
|
||||
Value = {
|
||||
Type = "Int32",
|
||||
Value = 9
|
||||
}
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
local reconciler = Reconciler.new()
|
||||
reconciler:reconcile(virtualInstancesById, instanceId, instance)
|
||||
|
||||
expect(instance.Value).to.equal(9)
|
||||
end)
|
||||
|
||||
it("should wipe unknown children by default", function()
|
||||
local parent = Instance.new("Folder")
|
||||
parent.Name = "Parent"
|
||||
|
||||
local child = Instance.new("Folder")
|
||||
child.Name = "Child"
|
||||
|
||||
local parentId = "test-id"
|
||||
local virtualInstancesById = {
|
||||
[parentId] = {
|
||||
Name = "Parent",
|
||||
ClassName = "Folder",
|
||||
Children = {},
|
||||
Properties = {},
|
||||
},
|
||||
}
|
||||
|
||||
local reconciler = Reconciler.new()
|
||||
reconciler:reconcile(virtualInstancesById, parentId, parent)
|
||||
|
||||
expect(#parent:GetChildren()).to.equal(0)
|
||||
end)
|
||||
|
||||
it("should preserve unknown children if ignoreUnknownInstances is set", function()
|
||||
local parent = Instance.new("Folder")
|
||||
parent.Name = "Parent"
|
||||
|
||||
local child = Instance.new("Folder")
|
||||
child.Parent = parent
|
||||
child.Name = "Child"
|
||||
|
||||
local parentId = "test-id"
|
||||
local virtualInstancesById = {
|
||||
[parentId] = {
|
||||
Name = "Parent",
|
||||
ClassName = "Folder",
|
||||
Children = {},
|
||||
Properties = {},
|
||||
Metadata = {
|
||||
ignoreUnknownInstances = true,
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
local reconciler = Reconciler.new()
|
||||
reconciler:reconcile(virtualInstancesById, parentId, parent)
|
||||
|
||||
expect(child.Parent).to.equal(parent)
|
||||
expect(#parent:GetChildren()).to.equal(1)
|
||||
end)
|
||||
|
||||
it("should remove known removed children", function()
|
||||
local parent = Instance.new("Folder")
|
||||
parent.Name = "Parent"
|
||||
|
||||
local child = Instance.new("Folder")
|
||||
child.Parent = parent
|
||||
child.Name = "Child"
|
||||
|
||||
local parentId = "parent-id"
|
||||
local childId = "child-id"
|
||||
|
||||
local reconciler = Reconciler.new()
|
||||
|
||||
local virtualInstancesById = {
|
||||
[parentId] = {
|
||||
Name = "Parent",
|
||||
ClassName = "Folder",
|
||||
Children = {childId},
|
||||
Properties = {},
|
||||
},
|
||||
[childId] = {
|
||||
Name = "Child",
|
||||
ClassName = "Folder",
|
||||
Children = {},
|
||||
Properties = {},
|
||||
},
|
||||
}
|
||||
reconciler:reconcile(virtualInstancesById, parentId, parent)
|
||||
|
||||
expect(child.Parent).to.equal(parent)
|
||||
expect(#parent:GetChildren()).to.equal(1)
|
||||
|
||||
local newVirtualInstances = {
|
||||
[parentId] = {
|
||||
Name = "Parent",
|
||||
ClassName = "Folder",
|
||||
Children = {},
|
||||
Properties = {},
|
||||
},
|
||||
[childId] = nil,
|
||||
}
|
||||
reconciler:reconcile(newVirtualInstances, parentId, parent)
|
||||
|
||||
expect(child.Parent).to.equal(nil)
|
||||
expect(#parent:GetChildren()).to.equal(0)
|
||||
end)
|
||||
|
||||
it("should remove known removed children if ignoreUnknownInstances is set", function()
|
||||
local parent = Instance.new("Folder")
|
||||
parent.Name = "Parent"
|
||||
|
||||
local child = Instance.new("Folder")
|
||||
child.Parent = parent
|
||||
child.Name = "Child"
|
||||
|
||||
local parentId = "parent-id"
|
||||
local childId = "child-id"
|
||||
|
||||
local reconciler = Reconciler.new()
|
||||
|
||||
local virtualInstancesById = {
|
||||
[parentId] = {
|
||||
Name = "Parent",
|
||||
ClassName = "Folder",
|
||||
Children = {childId},
|
||||
Properties = {},
|
||||
Metadata = {
|
||||
ignoreUnknownInstances = true,
|
||||
},
|
||||
},
|
||||
[childId] = {
|
||||
Name = "Child",
|
||||
ClassName = "Folder",
|
||||
Children = {},
|
||||
Properties = {},
|
||||
},
|
||||
}
|
||||
reconciler:reconcile(virtualInstancesById, parentId, parent)
|
||||
|
||||
expect(child.Parent).to.equal(parent)
|
||||
expect(#parent:GetChildren()).to.equal(1)
|
||||
|
||||
local newVirtualInstances = {
|
||||
[parentId] = {
|
||||
Name = "Parent",
|
||||
ClassName = "Folder",
|
||||
Children = {},
|
||||
Properties = {},
|
||||
Metadata = {
|
||||
ignoreUnknownInstances = true,
|
||||
},
|
||||
},
|
||||
[childId] = nil,
|
||||
}
|
||||
reconciler:reconcile(newVirtualInstances, parentId, parent)
|
||||
|
||||
expect(child.Parent).to.equal(nil)
|
||||
expect(#parent:GetChildren()).to.equal(0)
|
||||
end)
|
||||
end
|
||||
203
plugin/src/ServeSession.lua
Normal file
@@ -0,0 +1,203 @@
|
||||
local Log = require(script.Parent.Parent.Log)
|
||||
local Fmt = require(script.Parent.Parent.Fmt)
|
||||
local t = require(script.Parent.Parent.t)
|
||||
|
||||
local DevSettings = require(script.Parent.DevSettings)
|
||||
local InstanceMap = require(script.Parent.InstanceMap)
|
||||
local Reconciler = require(script.Parent.Reconciler)
|
||||
local strict = require(script.Parent.strict)
|
||||
|
||||
local Status = strict("Session.Status", {
|
||||
NotStarted = "NotStarted",
|
||||
Connecting = "Connecting",
|
||||
Connected = "Connected",
|
||||
Disconnected = "Disconnected",
|
||||
})
|
||||
|
||||
local function debugPatch(patch)
|
||||
return Fmt.debugify(patch, function(patch, output)
|
||||
output:writeLine("Patch {{")
|
||||
output:indent()
|
||||
|
||||
for removed in ipairs(patch.removed) do
|
||||
output:writeLine("Remove ID {}", removed)
|
||||
end
|
||||
|
||||
for id, added in pairs(patch.added) do
|
||||
output:writeLine("Add ID {} {:#?}", id, added)
|
||||
end
|
||||
|
||||
for _, updated in ipairs(patch.updated) do
|
||||
output:writeLine("Update ID {} {:#?}", updated.id, updated)
|
||||
end
|
||||
|
||||
output:unindent()
|
||||
output:write("}")
|
||||
end)
|
||||
end
|
||||
|
||||
local ServeSession = {}
|
||||
ServeSession.__index = ServeSession
|
||||
|
||||
ServeSession.Status = Status
|
||||
|
||||
local validateServeOptions = t.strictInterface({
|
||||
apiContext = t.table,
|
||||
})
|
||||
|
||||
function ServeSession.new(options)
|
||||
assert(validateServeOptions(options))
|
||||
|
||||
-- Declare self ahead of time to capture it in a closure
|
||||
local self
|
||||
local function onInstanceChanged(instance, propertyName)
|
||||
self:__onInstanceChanged(instance, propertyName)
|
||||
end
|
||||
|
||||
local instanceMap = InstanceMap.new(onInstanceChanged)
|
||||
local reconciler = Reconciler.new(instanceMap)
|
||||
|
||||
self = {
|
||||
__status = Status.NotStarted,
|
||||
__apiContext = options.apiContext,
|
||||
__reconciler = reconciler,
|
||||
__instanceMap = instanceMap,
|
||||
__statusChangedCallback = nil,
|
||||
}
|
||||
|
||||
setmetatable(self, ServeSession)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
function ServeSession:__fmtDebug(output)
|
||||
output:writeLine("ServeSession {{")
|
||||
output:indent()
|
||||
|
||||
output:writeLine("API Context: {:#?}", self.__apiContext)
|
||||
output:writeLine("Instances: {:#?}", self.__instanceMap)
|
||||
|
||||
output:unindent()
|
||||
output:write("}")
|
||||
end
|
||||
|
||||
function ServeSession:onStatusChanged(callback)
|
||||
self.__statusChangedCallback = callback
|
||||
end
|
||||
|
||||
function ServeSession:start()
|
||||
self:__setStatus(Status.Connecting)
|
||||
|
||||
self.__apiContext:connect()
|
||||
:andThen(function(serverInfo)
|
||||
self:__setStatus(Status.Connected)
|
||||
|
||||
local rootInstanceId = serverInfo.rootInstanceId
|
||||
|
||||
return self:__initialSync(rootInstanceId)
|
||||
:andThen(function()
|
||||
return self:__mainSyncLoop()
|
||||
end)
|
||||
end)
|
||||
:catch(function(err)
|
||||
self:__stopInternal(err)
|
||||
end)
|
||||
end
|
||||
|
||||
function ServeSession:stop()
|
||||
self:__stopInternal()
|
||||
end
|
||||
|
||||
function ServeSession:__onInstanceChanged(instance, propertyName)
|
||||
if not DevSettings:twoWaySyncEnabled() then
|
||||
return
|
||||
end
|
||||
|
||||
local instanceId = self.__instanceMap.fromInstances[instance]
|
||||
|
||||
if instanceId == nil then
|
||||
Log.warn("Ignoring change for instance {:?} as it is unknown to Rojo", instance)
|
||||
return
|
||||
end
|
||||
|
||||
local update = {
|
||||
id = instanceId,
|
||||
changedProperties = {},
|
||||
}
|
||||
|
||||
if propertyName == "Name" then
|
||||
update.changedName = instance.Name
|
||||
else
|
||||
local success, encoded = self.__reconciler:encodeApiValue(instance[propertyName])
|
||||
|
||||
if not success then
|
||||
Log.warn("Could not sync back property {:?}.{}", instance, propertyName)
|
||||
return
|
||||
end
|
||||
|
||||
update.changedProperties[propertyName] = encoded
|
||||
end
|
||||
|
||||
local patch = {
|
||||
removed = {},
|
||||
added = {},
|
||||
updated = {update},
|
||||
}
|
||||
|
||||
self.__apiContext:write(patch)
|
||||
end
|
||||
|
||||
function ServeSession:__initialSync(rootInstanceId)
|
||||
return self.__apiContext:read({ rootInstanceId })
|
||||
:andThen(function(readResponseBody)
|
||||
-- Tell the API Context that we're up-to-date with the version of
|
||||
-- the tree defined in this response.
|
||||
self.__apiContext:setMessageCursor(readResponseBody.messageCursor)
|
||||
|
||||
Log.trace("Computing changes that plugin needs to make to catch up to server...")
|
||||
|
||||
-- Calculate the initial patch to apply to the DataModel to catch us
|
||||
-- up to what Rojo thinks the place should look like.
|
||||
local hydratePatch = self.__reconciler:hydrate(
|
||||
readResponseBody.instances,
|
||||
rootInstanceId,
|
||||
game
|
||||
)
|
||||
|
||||
Log.trace("Computed hydration patch: {:#?}", debugPatch(hydratePatch))
|
||||
|
||||
-- TODO: Prompt user to notify them of this patch, since it's
|
||||
-- effectively a conflict between the Rojo server and the client.
|
||||
|
||||
self.__reconciler:applyPatch(hydratePatch)
|
||||
end)
|
||||
end
|
||||
|
||||
function ServeSession:__mainSyncLoop()
|
||||
return self.__apiContext:retrieveMessages()
|
||||
:andThen(function(messages)
|
||||
for _, message in ipairs(messages) do
|
||||
self.__reconciler:applyPatch(message)
|
||||
end
|
||||
|
||||
if self.__status ~= Status.Disconnected then
|
||||
return self:__mainSyncLoop()
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
function ServeSession:__stopInternal(err)
|
||||
self:__setStatus(Status.Disconnected, err)
|
||||
self.__apiContext:disconnect()
|
||||
self.__instanceMap:stop()
|
||||
end
|
||||
|
||||
function ServeSession:__setStatus(status, detail)
|
||||
self.__status = status
|
||||
|
||||
if self.__statusChangedCallback ~= nil then
|
||||
self.__statusChangedCallback(status, detail)
|
||||
end
|
||||
end
|
||||
|
||||
return ServeSession
|
||||
@@ -1,97 +0,0 @@
|
||||
local Rojo = script:FindFirstAncestor("Rojo")
|
||||
|
||||
local Promise = require(Rojo.Promise)
|
||||
|
||||
local ApiContext = require(script.Parent.ApiContext)
|
||||
local Reconciler = require(script.Parent.Reconciler)
|
||||
|
||||
local Session = {}
|
||||
Session.__index = Session
|
||||
|
||||
function Session.new(config)
|
||||
local remoteUrl = ("http://%s:%s"):format(config.address, config.port)
|
||||
local api = ApiContext.new(remoteUrl)
|
||||
|
||||
local self = {
|
||||
onError = config.onError,
|
||||
disconnected = false,
|
||||
reconciler = Reconciler.new(),
|
||||
api = api,
|
||||
}
|
||||
|
||||
api:connect()
|
||||
:andThen(function()
|
||||
if self.disconnected then
|
||||
return
|
||||
end
|
||||
|
||||
return api:read({api.rootInstanceId})
|
||||
end)
|
||||
:andThen(function(response)
|
||||
if self.disconnected then
|
||||
return
|
||||
end
|
||||
|
||||
self.reconciler:reconcile(response.instances, api.rootInstanceId, game)
|
||||
return self:__processMessages()
|
||||
end)
|
||||
:catch(function(message)
|
||||
self.disconnected = true
|
||||
self.onError(message)
|
||||
end)
|
||||
|
||||
return not self.disconnected, setmetatable(self, Session)
|
||||
end
|
||||
|
||||
function Session:__processMessages()
|
||||
if self.disconnected then
|
||||
return Promise.resolve()
|
||||
end
|
||||
|
||||
return self.api:retrieveMessages()
|
||||
:andThen(function(messages)
|
||||
local promise = Promise.resolve(nil)
|
||||
|
||||
for _, message in ipairs(messages) do
|
||||
promise = promise:andThen(function()
|
||||
return self:__onMessage(message)
|
||||
end)
|
||||
end
|
||||
|
||||
return promise
|
||||
end)
|
||||
:andThen(function()
|
||||
return self:__processMessages()
|
||||
end)
|
||||
end
|
||||
|
||||
function Session:__onMessage(message)
|
||||
if self.disconnected then
|
||||
return Promise.resolve()
|
||||
end
|
||||
|
||||
local requestedIds = {}
|
||||
|
||||
for _, id in ipairs(message.added) do
|
||||
table.insert(requestedIds, id)
|
||||
end
|
||||
|
||||
for _, id in ipairs(message.updated) do
|
||||
table.insert(requestedIds, id)
|
||||
end
|
||||
|
||||
for _, id in ipairs(message.removed) do
|
||||
table.insert(requestedIds, id)
|
||||
end
|
||||
|
||||
return self.api:read(requestedIds)
|
||||
:andThen(function(response)
|
||||
return self.reconciler:applyUpdate(requestedIds, response.instances)
|
||||
end)
|
||||
end
|
||||
|
||||
function Session:disconnect()
|
||||
self.disconnected = true
|
||||
end
|
||||
|
||||
return Session
|
||||
@@ -1,20 +1,14 @@
|
||||
local Theme = {
|
||||
local strict = require(script.Parent.strict)
|
||||
|
||||
return strict("Theme", {
|
||||
ButtonFont = Enum.Font.GothamSemibold,
|
||||
InputFont = Enum.Font.Code,
|
||||
TitleFont = Enum.Font.GothamBold,
|
||||
MainFont = Enum.Font.Gotham,
|
||||
|
||||
AccentColor = Color3.fromRGB(136, 0, 27),
|
||||
AccentLightColor = Color3.fromRGB(210, 145, 157),
|
||||
PrimaryColor = Color3.fromRGB(20, 20, 20),
|
||||
AccentColor = Color3.fromRGB(225, 56, 53),
|
||||
AccentLightColor = Color3.fromRGB(255, 146, 145),
|
||||
PrimaryColor = Color3.fromRGB(64, 64, 64),
|
||||
SecondaryColor = Color3.fromRGB(235, 235, 235),
|
||||
LightTextColor = Color3.fromRGB(140, 140, 140),
|
||||
}
|
||||
|
||||
setmetatable(Theme, {
|
||||
__index = function(_, key)
|
||||
error(("%s is not a valid member of Theme"):format(key), 2)
|
||||
end
|
||||
})
|
||||
|
||||
return Theme
|
||||
LightTextColor = Color3.fromRGB(160, 160, 160),
|
||||
})
|
||||
@@ -1,21 +1,70 @@
|
||||
local t = require(script.Parent.Parent.t)
|
||||
|
||||
local DevSettings = require(script.Parent.DevSettings)
|
||||
local strict = require(script.Parent.strict)
|
||||
|
||||
local VirtualValue = t.interface({
|
||||
local RbxId = t.string
|
||||
|
||||
local ApiValue = t.interface({
|
||||
Type = t.string,
|
||||
Value = t.optional(t.any),
|
||||
})
|
||||
|
||||
local VirtualMetadata = t.interface({
|
||||
local ApiInstanceMetadata = t.interface({
|
||||
ignoreUnknownInstances = t.optional(t.boolean),
|
||||
})
|
||||
|
||||
local VirtualInstance = t.interface({
|
||||
local ApiInstance = t.interface({
|
||||
Id = RbxId,
|
||||
Parent = t.optional(RbxId),
|
||||
Name = t.string,
|
||||
ClassName = t.string,
|
||||
Properties = t.map(t.string, VirtualValue),
|
||||
Metadata = t.optional(VirtualMetadata)
|
||||
Properties = t.map(t.string, ApiValue),
|
||||
Metadata = t.optional(ApiInstanceMetadata),
|
||||
Children = t.array(RbxId),
|
||||
})
|
||||
|
||||
local ApiInstanceUpdate = t.interface({
|
||||
id = RbxId,
|
||||
changedName = t.optional(t.string),
|
||||
changedClassName = t.optional(t.string),
|
||||
changedProperties = t.map(t.string, ApiValue),
|
||||
changedMetadata = t.optional(ApiInstanceMetadata),
|
||||
})
|
||||
|
||||
local ApiSubscribeMessage = t.interface({
|
||||
removed = t.array(RbxId),
|
||||
added = t.map(RbxId, ApiInstance),
|
||||
updated = t.array(ApiInstanceUpdate),
|
||||
})
|
||||
|
||||
local ApiInfoResponse = t.interface({
|
||||
sessionId = t.string,
|
||||
serverVersion = t.string,
|
||||
protocolVersion = t.number,
|
||||
expectedPlaceIds = t.optional(t.array(t.number)),
|
||||
rootInstanceId = RbxId,
|
||||
})
|
||||
|
||||
local ApiReadResponse = t.interface({
|
||||
sessionId = t.string,
|
||||
messageCursor = t.number,
|
||||
instances = t.map(RbxId, ApiInstance),
|
||||
})
|
||||
|
||||
local ApiSubscribeResponse = t.interface({
|
||||
sessionId = t.string,
|
||||
messageCursor = t.number,
|
||||
messages = t.array(ApiSubscribeMessage),
|
||||
})
|
||||
|
||||
local ApiError = t.interface({
|
||||
kind = t.union(
|
||||
t.literal("NotFound"),
|
||||
t.literal("BadRequest"),
|
||||
t.literal("InternalError")
|
||||
),
|
||||
details = t.string,
|
||||
})
|
||||
|
||||
local function ifEnabled(innerCheck)
|
||||
@@ -28,9 +77,23 @@ local function ifEnabled(innerCheck)
|
||||
end
|
||||
end
|
||||
|
||||
return {
|
||||
return strict("Types", {
|
||||
ifEnabled = ifEnabled,
|
||||
VirtualInstance = VirtualInstance,
|
||||
VirtualMetadata = VirtualMetadata,
|
||||
VirtualValue = VirtualValue,
|
||||
}
|
||||
|
||||
ApiInfoResponse = ApiInfoResponse,
|
||||
ApiReadResponse = ApiReadResponse,
|
||||
ApiSubscribeResponse = ApiSubscribeResponse,
|
||||
ApiError = ApiError,
|
||||
|
||||
ApiInstance = ApiInstance,
|
||||
ApiInstanceUpdate = ApiInstanceUpdate,
|
||||
ApiInstanceMetadata = ApiInstanceMetadata,
|
||||
ApiSubscribeMessage = ApiSubscribeMessage,
|
||||
ApiValue = ApiValue,
|
||||
RbxId = RbxId,
|
||||
|
||||
-- Deprecated aliases during transition
|
||||
VirtualInstance = ApiInstance,
|
||||
VirtualMetadata = ApiInstanceMetadata,
|
||||
VirtualValue = ApiValue,
|
||||
})
|
||||
39
plugin/src/getCanonicalProperty.lua
Normal file
@@ -0,0 +1,39 @@
|
||||
local RbxDom = require(script.Parent.Parent.RbxDom)
|
||||
|
||||
--[[
|
||||
Attempts to set a property on the given instance.
|
||||
]]
|
||||
local function getCanonincalProperty(instance, propertyName)
|
||||
local descriptor = RbxDom.findCanonicalPropertyDescriptor(instance.ClassName, propertyName)
|
||||
|
||||
-- We can skip unknown properties; they're not likely reflected to Lua.
|
||||
--
|
||||
-- A good example of a property like this is `Model.ModelInPrimary`, which
|
||||
-- is serialized but not reflected to Lua.
|
||||
if descriptor == nil then
|
||||
return false, "unknown property"
|
||||
end
|
||||
|
||||
if descriptor.scriptability == "None" or descriptor.scriptability == "Write" then
|
||||
return false, "unreadable property"
|
||||
end
|
||||
|
||||
local success, valueOrErr = descriptor:read(instance)
|
||||
|
||||
if not success then
|
||||
local err = valueOrErr
|
||||
|
||||
-- If we don't have permission to read a property, we can chalk that up
|
||||
-- to our database being out of date and the engine being right.
|
||||
if err.kind == RbxDom.Error.Kind.Roblox and err.extra:find("lacking permission") then
|
||||
return false, "permission error"
|
||||
end
|
||||
|
||||
local message = ("Invalid property %s.%s: %s"):format(descriptor.className, descriptor.name, tostring(err))
|
||||
error(message, 2)
|
||||
end
|
||||
|
||||
return true, valueOrErr
|
||||
end
|
||||
|
||||
return getCanonincalProperty
|
||||
@@ -2,16 +2,31 @@ if not plugin then
|
||||
return
|
||||
end
|
||||
|
||||
local Log = require(script.Parent.Log)
|
||||
|
||||
local DevSettings = require(script.DevSettings)
|
||||
|
||||
Log.setLogLevelThunk(function()
|
||||
return DevSettings:getLogLevel()
|
||||
end)
|
||||
|
||||
local Roact = require(script.Parent.Roact)
|
||||
|
||||
local Config = require(script.Config)
|
||||
local App = require(script.Components.App)
|
||||
|
||||
local app = Roact.createElement(App, {
|
||||
plugin = plugin,
|
||||
})
|
||||
|
||||
Roact.mount(app, game:GetService("CoreGui"), "Rojo UI")
|
||||
local tree = Roact.mount(app, game:GetService("CoreGui"), "Rojo UI")
|
||||
|
||||
plugin.Unloading:Connect(function()
|
||||
Roact.unmount(app)
|
||||
end)
|
||||
Roact.unmount(tree)
|
||||
end)
|
||||
|
||||
if Config.isDevBuild then
|
||||
local TestEZ = require(script.Parent.TestEZ)
|
||||
|
||||
require(script.runTests)(TestEZ)
|
||||
end
|
||||
15
plugin/src/init.spec.lua
Normal file
@@ -0,0 +1,15 @@
|
||||
return function()
|
||||
it("should load all submodules", function()
|
||||
local function loadRecursive(container)
|
||||
if container:IsA("ModuleScript") and not container.Name:find("%.spec$") then
|
||||
require(container)
|
||||
end
|
||||
|
||||
for _, child in ipairs(container:GetChildren()) do
|
||||
loadRecursive(child)
|
||||
end
|
||||
end
|
||||
|
||||
loadRecursive(script.Parent)
|
||||
end)
|
||||
end
|
||||