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Fix up docs on model/place files a little
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@@ -28,13 +28,13 @@ Now that we have a project, one thing we can do is build a Roblox place file for
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All we have to do is call `rojo build`:
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```sh
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rojo build -o MyNewProject.rbxl
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rojo build -o MyNewProject.rbxlx
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```
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If you open `MyNewProject.rbxl` in Roblox Studio now, you should see a `Folder` containing a `ModuleScript` under `ReplicatedStorage`!
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If you open `MyNewProject.rbxlx` in Roblox Studio now, you should see a `Folder` containing a `ModuleScript` under `ReplicatedStorage`!
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!!! info
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To generate an XML place file instead, like if you're checking the place file into version control, just use `rbxlx` as the extension on the output file instead.
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To generate a binary place file instead, use `rbxl`. Note that support for binary model/place files (`rbxm` and `rbxl`) is very limited in Rojo presently.
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## Live-Syncing into Studio
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Building a place file is great for the initial build, but for actively working on your place, you'll want something quicker.
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@@ -86,6 +86,6 @@ It would turn into instances in this shape:
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## Binary and XML Models
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Rojo supports both binary (`.rbxm`) and XML (`.rbxmx`) models generated by Roblox Studio or another tool.
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Not all property types are supported for all formats!
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Support for the `rbxmx` is very good, while support for `rbxm` is still very early, buggy, and lacking features.
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For a rundown of supported types, check out [rbx_tree's type coverage chart](https://github.com/LPGhatguy/rbx-tree#property-type-coverage).
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For a rundown of supported types, check out [rbx-dom's type coverage chart](https://github.com/LPGhatguy/rbx-dom#property-type-coverage).
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