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95 Commits

Author SHA1 Message Date
Lucien Greathouse
5a0a8f5077 Release v7.0.0-alpha.4 2021-05-14 16:37:49 -04:00
Lucien Greathouse
1c281539e0 Update rbx_dom_lua, using subfolder now 2021-05-14 16:36:32 -04:00
Lucien Greathouse
ef41d14f50 Update changelog 2021-05-14 16:29:05 -04:00
Lucien Greathouse
aa29397732 Update changelog 2021-05-14 16:18:54 -04:00
Mixu78
ca8865a3ce Do not validate .model.json files with no content/whitespace only (#420)
* Ignore empty/whitespace-only model.json files

* Ignore no return value from model.json files during snapshot

* Use str::from_utf8 instead of String::from_utf8

* Revert "Ignore no return value from model.json files during snapshot"

This reverts commit 0aef16e30a.

* Add test for empty .model.json files

* Change empty .model.json check method

Co-authored-by: Lucien Greathouse <me@lpghatguy.com>

* Format code with cargo fmt

* Use raw string instead

Co-authored-by: Lucien Greathouse <me@lpghatguy.com>
2021-05-14 16:16:05 -04:00
Lucien Greathouse
7599ef6626 Improve error messages 2021-05-14 15:58:18 -04:00
Lucien Greathouse
43e71f9242 Upgrade Rojo to 6.1.0 (lol) 2021-05-14 15:09:19 -04:00
Lucien Greathouse
aac9b25efe Update dependencies 2021-05-14 15:08:48 -04:00
Lucien Greathouse
532d170585 Fix 'Open Scripts Externally' crashing studio.
Closes #369.
2021-04-23 16:59:59 -04:00
Lucien Greathouse
3dcb14013b Update changelog 2021-04-23 15:45:10 -04:00
Lucien Greathouse
a4c782cd35 Mark two-way sync as experimental in UI 2021-04-23 15:41:17 -04:00
Mixu78
0779baa0ac Block usage of "Name" or "Parent" in $properties (#413)
* Ignore usage of "Name" or "Parent" in $properties

* Use match instead of array

* Add changelog entry

Co-authored-by: Lucien Greathouse <me@lpghatguy.com>
2021-04-23 15:11:17 -04:00
Lucien Greathouse
0849fab644 Commit snapshots from project file change 2021-04-23 14:34:41 -04:00
Mixu78
d85bca2e7e Reword top level model error message (#412) 2021-04-16 12:39:30 -04:00
Lucien Greathouse
c7ab6c435c Add gameId and placeId project properties 2021-04-15 14:27:35 -04:00
Lucien Greathouse
98db3b4f08 Release 7.0.0-alpha.3 2021-04-09 18:06:54 -04:00
MSAA
0e7ba839ed change server bind address (#403)
* web/mod.rs - change server bind address

127.0.0.1 is a loopback interface, and only works on the same host
0.0.0.0 will allow connections from other hosts

ideally, this should be a console arg - but it's a quick fix

* implement --address option, revert default bind address to 127.0.0.1

* revert silly autoformatting

* ok, actually using rustfmt now

* More precise --address flag description

* Use SocketAddr where available, take advantage of const-ness

* Display 'localhost' if address is loopback

* Update Changelog

Co-authored-by: Lucien Greathouse <me@lpghatguy.com>
2021-03-18 22:41:31 -04:00
Lucien Greathouse
2c27691e57 Update dependencies 2021-03-08 22:01:38 -05:00
Lucien Greathouse
934506bdfd Update to latest rbx_binary 2021-03-04 15:11:44 -07:00
Lucien Greathouse
f313fa4ae1 Update dependencies 2021-03-04 12:55:49 -07:00
Lucien Greathouse
78755b6130 Release v7.0.0-alpha.2 2021-02-19 21:47:49 -05:00
Lucien Greathouse
8bf59e5cbb Release v7.0.0-alpha.1 2021-02-19 00:29:59 -05:00
Lucien Greathouse
8f71d13714 Remove unused CFrame constructor alias 2021-02-19 00:03:08 -05:00
Lucien Greathouse
f4a790eb50 Change rojo upload to upload binary files 2021-02-18 23:48:22 -05:00
Lucien Greathouse
0d951c8ad1 Update to latest rbx_dom_lua 2021-02-18 23:41:14 -05:00
Lucien Greathouse
59ef5f05ea Upgrade to rbx_dom_weak 2.0 (#377)
* Mostly mechanical port bits

* Almost there

* It builds again!

* Turn on all the code again

* Tests compiling but not passing

* Stub work for value resolution

* Implement resolution minus enums and derived properties

* Implement property descriptor resolution

* Update referent snapshots

* Update unions test project

Using a place file instead of a model yields better
error messages in Roblox Studio.

* Add easy shortcut to testing with local rbx-dom

* Update rbx-dom

* Add enum resolution

* Update init.meta.json to use UnresolvedValue

* Expand value resolution support, add test

* Filter SharedString values from web API

* Add 'property' builder method to InstanceSnapshot

* Change InstanceSnapshot/InstanceBuilder boundary

* Fix remove_file crash

* rustfmt

* Update to latest rbx_dom_lua

* Update dependencies, including rbx_dom_weak

* Update to latest rbx-dom

* Update dependencies

* Update rbx-dom, fixing more bugs

* Remove experimental warning on binary place builds

* Remove unused imports
2021-02-18 20:56:09 -05:00
Lucien Greathouse
b84aab0960 Release v6.0.2 2021-02-09 11:45:58 -05:00
Lucien Greathouse
0e89b91c38 Implement CSRF challenge support in upload 2021-02-09 11:36:59 -05:00
Lucien Greathouse
7888a704e1 Release 6.0.1 2021-01-22 13:47:39 -07:00
Lucien Greathouse
804fd3de8e Remove Requester header to handle API change 2021-01-22 13:41:55 -07:00
Lucien Greathouse
4992c36f08 Delete ErrorDisplay, use anyhow instead! 2021-01-18 14:54:12 -07:00
Lucien Greathouse
27af0c841b Release 6.0.0 2021-01-16 18:35:27 -07:00
Lucien Greathouse
cc4f4df4f9 Support changing ClassName in Reconciler.diff 2021-01-16 18:26:30 -07:00
Lucien Greathouse
5989ab3b85 Add project to test that plugin skips unwritable properties 2021-01-16 15:34:59 -07:00
Lucien Greathouse
040b9c1452 Delete accidentally committed test bash script 2021-01-14 11:55:24 -07:00
Lucien Greathouse
bb7bd2e27e plugin: Update reflection database 2021-01-13 23:31:57 -07:00
tacheometry
02dbd4ba75 fix hyphen (#378)
This uses an em dash instead of double lines (--)
2021-01-06 13:49:05 -07:00
Lucien Greathouse
3b149cc875 Drop SnapshotError in favor of anyhow::Error 2020-12-18 12:16:05 -08:00
Lucien Greathouse
f3745c68d2 Turn rbxm/rbxmx errors into error variants 2020-12-18 11:39:41 -08:00
Lucien Greathouse
eddbe7d0cf Release 6.0.0-rc.4 2020-12-14 14:15:09 -08:00
Lucien Greathouse
faf86d006a Remove outdated warning from Rojo 0.5.0 alpha 14 2020-12-14 13:16:34 -08:00
Lucien Greathouse
71e4dfeb14 Change logo to be brand color on dark theme 2020-12-14 12:59:53 -08:00
Lucien Greathouse
da8ed6ddf9 Update Changelog 2020-12-14 11:22:43 -08:00
Lucien Greathouse
503e687c55 Fix repository link 2020-12-14 11:20:28 -08:00
Lucien Greathouse
dd667cce0b Add images from plugin rewrite 2020-12-14 11:20:07 -08:00
Lucien Greathouse
f911009752 Remove clibrojo, as it's broken 2020-12-14 11:13:44 -08:00
Reselim
cae4c46669 New UI (#367)
* Add Flipper

* Remove old UI

* Add boilerplate UI

* Change plugin version

* Merge upstream

* Bunch of new UI changes

Too lazy to list them all in individual commits

* Touch ripple for buttons and a few other things

* Make the close button on the PluginGui work

* Set button state to guiEnabled

* Implement Connecting, NotConnected; add Header; don't update plugin button on render

* Replace mapLerpColor with mapLerp

* Update blendAlpha to be 0 without any values

* Add ActionFillTransparency to Theme.Button

* Suffix all Theme entries

* Update Flipper

* Add disconnect button

* Remove cancel button

* Add settings page

* Add scrollbar and dark theme support to settings

* Include settings in startSession

* Set context default value to nil

I always thought this was the name, lol...

* Add Error page

* Fix preloadAssets

* Fix preloadAssets import

* Update checkbox colors a little

* Add setting descriptions

* Fix scrolling frame in settings panel

* Remove .vscode

* Rename Throbber to Spinner

* Update merge

* Move Spinner images to assets

* Change casing of directories

* Remove old directories

* Add comments to getDerivedStateFromProps

* Account for offset in host TextBox size

* Turn width variables into constants

* Attempt to fix the comments

* Add a missing comma in Settings

* Remove a double space

* Remove Dummy object

* Move most of the Studio logic out of render

* Don't truncate port input

* Replace merge with Dictionary.merge

* Replace "Got it!" with "Okay"

* Add projectName to setStatus call

* Add Flipper to build.rs
2020-12-14 11:07:39 -08:00
Lucien Greathouse
a937fc38db Update Changelog 2020-12-14 10:22:45 -08:00
Lucien Greathouse
ff43ffce07 Update to insta 1.3.0 2020-12-14 10:22:40 -08:00
Lucien Greathouse
5bb3dc258a Add projectName to serve output 2020-12-14 10:17:52 -08:00
Lucien Greathouse
98238e4516 Fix longstanding message_queue warning 2020-12-14 10:12:51 -08:00
Lucien Greathouse
23b8308282 Fix lockfile not being updated for 6.0.0-rc.3 2020-11-19 11:50:06 -08:00
Lucien Greathouse
a1f7cdc2b6 Release 6.0.0-rc.3 2020-11-19 11:47:07 -08:00
Lucien Greathouse
dcb30351c5 Fix null referent handling 2020-11-19 11:44:53 -08:00
Lucien Greathouse
1c0dc60071 Update CHANGELOG 2020-11-19 11:31:46 -08:00
Lucien Greathouse
0401c3ac0e Mark HttpEnabled as not scriptable as well 2020-11-19 11:20:30 -08:00
Lucien Greathouse
3b800d1cd7 Patch ReflectionDatabase to turn off SourceAssetId 2020-11-19 11:06:03 -08:00
Lucien Greathouse
35efb464e5 Fix incorrect tag in CHANGELOG 2020-11-19 10:33:09 -08:00
Lucien Greathouse
19a955a327 Release memofs 0.1.3 2020-11-19 10:26:37 -08:00
Lucien Greathouse
836b18e68a Release 6.0.0-rc.2 2020-11-19 10:25:25 -08:00
Lucien Greathouse
046dc0d598 plugin: Fix grammar in comments a bit :) 2020-11-16 11:49:30 -08:00
Lucien Greathouse
039d92ce78 plugin: Support ClassName changes in applyPatch 2020-11-16 11:44:56 -08:00
Lucien Greathouse
2136da15d6 plugin: Ensure InstanceMap deletes existing entries before inserting 2020-11-16 11:44:39 -08:00
Lucien Greathouse
e5041d80ef plugin: Fix warning in applyPatch.lua 2020-11-11 17:11:34 -08:00
Lucien Greathouse
f66860bdfe Break apart plugin reconciler (#332)
* Start splitting apart reconciler, with tests

* Reify children in reify

* Baseline hydrate implementation

* Remove debug print

* Scaffold out diff implementation, just supporting name changes

* invariant -> error in decodeValue

* Flesh out diff and add getProperty

* Clear out top-level reconciler interface, start updating code that touches it

* Address review feedback

* Add (experimental) Selene configuration

* Add emptiness checks to PatchSet, remove unimplement invert method

* Improve descendant destruction behavior in InstanceMap

* Track instanceId on all reify errors

* Base implementation of applyPatch, returning partial patches on failure

* Change reify to accept InstanceMap and insert instances into it

* Start testing applyPatch for removals

* Add test for applyPatch adding instances successfully and not

* Add , which is just error with formatting

* Correctly use new diff and applyPatch APIs

* Improve applyPatch logging and fix field name typo

* Better debug output when reify fails

* Print out unapplied patch in debug mode

* Don't write properties if their values are not different.

This was exposed trying to sync the Rojo plugin, which
has a gigantic ModuleScript in it with the reflection
database. This workaround was present in some form in
many versions of Rojo, and I guess we still need it.

This time, I actually documented why it's here so that
I don't forget for the umpteenth time...

* Add placeholder test that needs to happen still

* Introduce easier plugin testing, write applyPatch properties test

* Delete legacy get/setCanonicalProperty files

* Fix trying to remove numbers instead of instances

* Change applyPatch to return partial patches instead of binary success

* Work towards being able to decode and apply refs

* Add helpers for PatchSet assertions

* Apply refs in reify, test all cases

* Improve diagnostics when patches fail to apply

* Stop logging when destroying untracked instances, it's ok

* Remove read before setting property in applyPatch

* Fix diff thinking all properties are changed
2020-11-11 16:30:23 -08:00
Lucien Greathouse
50f0a2bd2e Update CLI dependencies 2020-10-29 10:36:20 -07:00
Lucien Greathouse
7cd9bd383e Update to latest reflection database 2020-10-29 10:35:55 -07:00
Lucien Greathouse
45a20a1633 Remove outdated notices 2020-09-09 17:39:24 -07:00
Lucien Greathouse
ec5b3f80ef Fix theme component error regression 2020-07-03 12:21:49 -07:00
Lucien Greathouse
3b257ea87a Update repo references after Roblox move 2020-06-23 11:55:46 -07:00
Lucien Greathouse
6b82cead9c Move from rojo-rbx org to Roblox org 2020-06-22 14:14:42 -07:00
cliffchapmanrbx
79ae4c52cd Enable CLA bot (#333) 2020-06-22 14:11:53 -07:00
Lucien Greathouse
a4616cda7d Fix test place's CharacterAutoLoads value 2020-06-20 22:16:35 -07:00
Lucien Greathouse
95648361be Recreate test place, just running in Studio 2020-06-20 21:51:26 -07:00
Lucien Greathouse
0c41e9c10b Depend on latest Rojo release from Rojo 2020-06-20 21:50:25 -07:00
Lucien Greathouse
61c7ef3cb0 plugin: lazily access settings() to help with testing 2020-06-20 21:50:14 -07:00
Lucien Greathouse
65898125d0 Update changelog 2020-06-17 23:14:24 -07:00
Lucien Greathouse
da05078ff3 Load project file from VFS instead of through fs.
Fixes #320.

Previously, the root project file was loaded via methods on Project
(which do not know about the VFS) instead of through the VFS like
all other disk access.

This meant that Rojo was unable to build its own plugin because
there is no project file on the real disk, only in the VFS.
2020-06-17 23:13:29 -07:00
Lucien Greathouse
badb5c3636 Stop redundantly adding ignore paths when starting ServeSession 2020-06-17 22:54:35 -07:00
Lucien Greathouse
9453588ab1 Load built-in plugin from absolute path to make errors more apparent 2020-06-17 22:54:13 -07:00
Lucien Greathouse
4cbb3874a4 Use anyhow error reporting instead of custom 2020-06-17 14:56:09 -07:00
Lucien Greathouse
940aff7ef4 Enable globIgnorePaths by default 2020-06-17 14:42:46 -07:00
Lucien Greathouse
a3edb93273 Update Changelog 2020-06-17 14:38:39 -07:00
Lucien Greathouse
782b054b1a Pass build watch argument into Vfs 2020-06-17 14:11:48 -07:00
Lucien Greathouse
fc27b2911e Allow turning off file watching in memofs.
Also preemptively bumping version to 0.1.3 so I don't forget on next release
2020-06-17 14:06:44 -07:00
Lucien Greathouse
486b067567 Flatten snapshot middleware to be much simpler (#324)
* First take at flattening middleware for simpler code and better perf

* Undo debug prints

* Fix using wrong path in snapshot_from_vfs

* Disable some broken tests

* Re-enable (mistakenly?) disabled CSV test

* Fix some tests

* Update project file tests

* Fix benchmark
2020-06-17 13:47:09 -07:00
Lucien Greathouse
bdd1afea57 Run CI on master and PRs to master only 2020-05-20 15:30:44 -07:00
Lucien Greathouse
5ccd02939b Replace rojo-test with regular tests folder again (#323)
* Replace rojo-test with regular tests folder again

* Bump MSRV to 1.43.1
2020-05-20 15:30:05 -07:00
Lucien Greathouse
ca5b8ab309 Restore improperly tested dependency on rojo from rojo-test 2020-05-20 11:56:34 -07:00
Lucien Greathouse
9481fdd38d Add missing Cargo.lock change 2020-05-02 21:47:36 -07:00
Lucien Greathouse
56bf6d282b Stop building Rojo in rojo-test, since it doesn't work as intended 2020-05-02 21:39:13 -07:00
Lucien Greathouse
5364c9c1bc Fix Lua string escaping.
Closes #314.
2020-04-16 12:00:02 -07:00
Lucien Greathouse
a4d4beeb97 Update default place template 2020-03-30 11:34:41 -07:00
Lucien Greathouse
30a01381be Fix malformed CSV files causing crashes; fixes #310 2020-03-30 11:12:20 -07:00
Lucien Greathouse
def99a9e4d Update release job to fix 6.0.0 release 2020-03-29 17:09:52 -07:00
266 changed files with 53659 additions and 23395 deletions

View File

@@ -1,9 +1,13 @@
name: CI
on:
pull_request:
push:
branches: ["*"]
branches:
- master
pull_request:
branches:
- master
jobs:
build:
@@ -12,7 +16,7 @@ jobs:
strategy:
matrix:
rust_version: [stable, "1.40.0"]
rust_version: [stable, "1.43.1"]
steps:
- uses: actions/checkout@v1
@@ -32,10 +36,4 @@ jobs:
run: |
cargo fmt -- --check
cargo clippy
if: matrix.rust_version == 'stable'
- name: Build (All Features)
run: cargo build --locked --verbose --all-features
- name: Run tests (All Features)
run: cargo test --locked --verbose --all-features
if: matrix.rust_version == 'stable'

View File

@@ -10,6 +10,8 @@ jobs:
steps:
- uses: actions/checkout@v1
with:
submodules: true
- name: Build release binary
run: cargo build --verbose --locked --release
@@ -25,6 +27,8 @@ jobs:
steps:
- uses: actions/checkout@v1
with:
submodules: true
- name: Install Rust
run: curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh -s -- -y
@@ -47,6 +51,8 @@ jobs:
steps:
- uses: actions/checkout@v1
with:
submodules: true
- name: Build
run: cargo build --locked --verbose --release

8
.gitignore vendored
View File

@@ -10,9 +10,15 @@
/*.rbxl
/*.rbxlx
# Test places for the Roblox Studio Plugin
/plugin/*.rbxlx
# Roblox Studio holds 'lock' files on places
*.rbxl.lock
*.rbxlx.lock
# Snapshot files from the 'insta' Rust crate
**/*.snap.new
**/*.snap.new
# Selene generates a roblox.toml file that should not be checked in.
/roblox.toml

5
.gitmodules vendored
View File

@@ -9,4 +9,7 @@
url = https://github.com/LPGhatguy/roblox-lua-promise.git
[submodule "plugin/modules/t"]
path = plugin/modules/t
url = https://github.com/osyrisrblx/t.git
url = https://github.com/osyrisrblx/t.git
[submodule "plugin/modules/flipper"]
path = plugin/modules/flipper
url = https://github.com/Reselim/Flipper

View File

@@ -33,7 +33,7 @@ stds.plugin = {
stds.testez = {
read_globals = {
"describe",
"it", "itFOCUS", "itSKIP",
"it", "itFOCUS", "itSKIP", "itFIXME",
"FOCUS", "SKIP", "HACK_NO_XPCALL",
"expect",
}

View File

@@ -2,6 +2,80 @@
## Unreleased Changes
## [7.0.0-alpha.4][7.0.0-alpha.4] (May 5, 2021)
* Added the `gameId` and `placeId` optional properties to project files.
* When connecting from the Rojo Roblox Studio plugin, Rojo will set the game and place ID of the current place to these values, if set.
* This is equivalent to running `game:SetUniverseId(...)` and `game:SetPlaceId(...)` from the command bar in Studio.
* Added "EXPERIMENTAL!" label to two-way sync toggle in Rojo's Roblox Studio plugin.
* Fixed `Name` and `Parent` properties being allowed in Rojo projects. ([#413][pr-413])
* Fixed "Open Scripts Externally" feature crashing Studio. ([#369][issue-369])
* Empty `.model.json` files will no longer cause errors. ([#420][pr-420])
* When specifying `$path` on a service, Rojo now keeps the correct class name. ([#331][issue-331])
* Improved error messages for misconfigured projects.
[issue-331]: https://github.com/rojo-rbx/rojo/issues/331
[issue-369]: https://github.com/rojo-rbx/rojo/issues/369
[pr-420]: https://github.com/rojo-rbx/rojo/pull/420
[pr-413]: https://github.com/rojo-rbx/rojo/pull/413
[7.0.0-alpha.4]: https://github.com/rojo-rbx/rojo/releases/tag/v7.0.0-alpha.4
## [7.0.0-alpha.3][7.0.0-alpha.3] (February 19, 2021)
* Updated dependencies, fixing `OptionalCoordinateFrame`-related issues.
* Added `--address` flag to `rojo serve` to allow for external connections. ([#403][pr-403])
[pr-403]: https://github.com/rojo-rbx/rojo/pull/403
[7.0.0-alpha.3]: https://github.com/rojo-rbx/rojo/releases/tag/v7.0.0-alpha.3
## [7.0.0-alpha.2][7.0.0-alpha.2] (February 19, 2021)
* Fixed incorrect protocol version between the client and server.
[7.0.0-alpha.2]: https://github.com/rojo-rbx/rojo/releases/tag/v7.0.0-alpha.2
## [7.0.0-alpha.1][7.0.0-alpha.1] (February 18, 2021)
This release includes a brand new implementation of the Roblox DOM. It brings performance improvements, much better support for `rbxl` and `rbxm` files, and a better internal API.
* Added support for all remaining property types.
* Added support for the entire Roblox binary model format.
* Changed `rojo upload` to upload binary places and models instead of XML.
* This should make using `rojo upload` much more feasible for large places.
* **Breaking**: Changed format of some types of values in `project.json`, `model.json`, and `meta.json` files.
* This should impact few projects. See [this file][allValues.json] for new examples of each property type.
Formatting of types will change more before the stable release of Rojo 7. We're hoping to use this opportunity to normalize some of the case inconsistency introduced in Rojo 0.5.
[7.0.0-alpha.1]: https://github.com/rojo-rbx/rojo/releases/tag/v7.0.0-alpha.1
[allValues.json]: https://github.com/rojo-rbx/rojo/blob/f4a790eb50b74e482000bad1dcfe22533992fb20/plugin/rbx_dom_lua/src/allValues.json
## [6.0.2](https://github.com/rojo-rbx/rojo/releases/tag/v6.0.2) (February 9, 2021)
* Fixed `rojo upload` to handle CSRF challenges.
## [6.0.1](https://github.com/rojo-rbx/rojo/releases/tag/v6.0.1) (January 22, 2021)
* Fixed `rojo upload` requests being rejected by Roblox
## [6.0.0](https://github.com/rojo-rbx/rojo/releases/tag/v6.0.0) (January 16, 2021)
* Improved server error messages
* The server will now keep running in more error cases
* Fixed Rojo being unable to diff ClassName changes
## [6.0.0 Release Candidate 4](https://github.com/rojo-rbx/rojo/releases/tag/v6.0.0-rc.4) (December 14, 2020)
* Added brand new Rojo UI ([#367](https://github.com/rojo-rbx/rojo/pull/367))
* Added `projectName` to `/api/rojo` output.
## [6.0.0 Release Candidate 3](https://github.com/rojo-rbx/rojo/releases/tag/v6.0.0-rc.3) (November 19, 2020)
* Fixed the Rojo plugin attempting to write the non-scriptable properties `Instance.SourceAssetId` and `HttpServer.HttpEnabled`.
* Fixed the Rojo plugin's handling of null referents.
## [6.0.0 Release Candidate 2](https://github.com/rojo-rbx/rojo/releases/tag/v6.0.0-rc.2) (November 19, 2020)
* Fixed crash when malformed CSV files are put into a project. ([#310](https://github.com/rojo-rbx/rojo/issues/310))
* Fixed incorrect string escaping when producing Lua code from JSON files. ([#314](https://github.com/rojo-rbx/rojo/issues/314))
* Fixed performance issues introduced in Rojo 6.0.0-rc.1. ([#317](https://github.com/rojo-rbx/rojo/issues/317))
* Fixed `rojo plugin install` subcommand failing for everyone except Rojo developers. ([#320](https://github.com/rojo-rbx/rojo/issues/320))
* Updated default place template to take advantage of [#210](https://github.com/rojo-rbx/rojo/pull/210).
* Enabled glob ignore patterns by default and removed the `unstable_glob_ignore` feature.
* `globIgnorePaths` can be set on a project to a list of globs to ignore.
* The Rojo plugin now completes as much as it can from a patch without disconnecting. Warnings are shown in the console.
* Fixed 6.0.0-rc.1 regression causing instances that changed ClassName to instead... not change ClassName.
## [6.0.0 Release Candidate 1](https://github.com/rojo-rbx/rojo/releases/tag/v6.0.0-rc.1) (March 29, 2020)
This release jumped from 0.6.0 to 6.0.0. Rojo has been in use in production for many users for quite a long times, and so 6.0 is a more accurate reflection of Rojo's version than a pre-1.0 version.
@@ -122,7 +196,7 @@ This is a general maintenance release for the Rojo 0.5.x release series.
## [0.5.0 Alpha 9](https://github.com/rojo-rbx/rojo/releases/tag/v0.5.0-alpha.9) (April 4, 2019)
* Changed `rojo build` to use buffered I/O, which can make it up to 2x faster in some cases.
* Building [*Road Not Taken*](https://github.com/rojo-rbx/roads) to an `rbxlx` file dropped from 150ms to 70ms on my machine
* Building [*Road Not Taken*](https://github.com/LPGhatguy/roads) to an `rbxlx` file dropped from 150ms to 70ms on my machine
* Fixed `LocalizationTable` instances being made from `csv` files incorrectly interpreting empty rows and columns. ([#149](https://github.com/rojo-rbx/rojo/pull/149))
* Fixed CSV files with entries that parse as numbers causing Rojo to panic. ([#152](https://github.com/rojo-rbx/rojo/pull/152))
* Improved error messages when malformed CSV files are found in a Rojo project.
@@ -319,4 +393,4 @@ This is a general maintenance release for the Rojo 0.5.x release series.
* More robust syncing with a new reconciler
## [0.1.0](https://github.com/rojo-rbx/rojo/releases/tag/v0.1.0) (November 29, 2017)
* Initial release, functionally very similar to [rbxfs](https://github.com/rojo-rbx/rbxfs)
* Initial release, functionally very similar to [rbxfs](https://github.com/LPGhatguy/rbxfs)

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@@ -1,5 +1,5 @@
# Contributing to the Rojo Project
Rojo is a big project and can always use more help! This guide covers all repositories underneath the [rojo-rbx organization on GitHub](https://github.com/rojo-rbx).
Rojo is a big project and can always use more help!
Some of the repositories covered are:
@@ -15,8 +15,7 @@ You'll want these tools to work on Rojo:
* Latest stable Rust compiler
* Latest stable [Rojo](https://github.com/rojo-rbx/rojo)
* Latest stable [Remodel](https://github.com/rojo-rbx/remodel)
* Latest stable [run-in-roblox](https://github.com/rojo-rbx/run-in-roblox)
* [Foreman](https://github.com/Roblox/foreman)
## Documentation
Documentation impacts way more people than the individual lines of code we write.
@@ -42,9 +41,9 @@ The Rojo release process is pretty manual right now. If you need to do it, here'
6. Tag the commit with the version from `Cargo.toml` prepended with a v, like `v0.4.13`
7. Publish the CLI
* `cargo publish`
8. Build and upload the plugin
8. Publish the Plugin
* `rojo publish plugin --asset_id 6415005344`
* `rojo build plugin -o Rojo.rbxm`
* Upload `Rojo.rbxm` to Roblox.com, keep it for later
9. Push commits and tags
* `git push && git push --tags`
10. Copy GitHub release content from previous release

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@@ -1,6 +1,6 @@
[package]
name = "rojo"
version = "6.0.0-rc.1"
version = "7.0.0-alpha.4"
authors = ["Lucien Greathouse <me@lpghatguy.com>"]
description = "Enables professional-grade development tools for Roblox developers"
license = "MPL-2.0"
@@ -23,23 +23,11 @@ panic = "abort"
[features]
default = []
# Turn on support for specifying glob ignore path rules in the project format.
unstable_glob_ignore_paths = []
# Enable this feature to live-reload assets from the web UI.
dev_live_assets = []
[workspace]
members = [
"rojo-test",
"rojo-insta-ext",
"clibrojo",
"memofs",
]
default-members = [
".",
"rojo-test",
"rojo-insta-ext",
"memofs",
]
@@ -59,6 +47,19 @@ harness = false
[dependencies]
memofs = { version = "0.1.2", path = "memofs" }
# These dependencies can be uncommented when working on rbx-dom simultaneously
# rbx_binary = { path = "../rbx-dom/rbx_binary" }
# rbx_dom_weak = { path = "../rbx-dom/rbx_dom_weak" }
# rbx_reflection = { path = "../rbx-dom/rbx_reflection" }
# rbx_reflection_database = { path = "../rbx-dom/rbx_reflection_database" }
# rbx_xml = { path = "../rbx-dom/rbx_xml" }
rbx_binary = "0.6.0-alpha.1"
rbx_dom_weak = "2.0.0-alpha.1"
rbx_reflection = "4.0.0-alpha.1"
rbx_reflection_database = "0.1.0"
rbx_xml = "0.12.0-alpha.1"
anyhow = "1.0.27"
backtrace = "0.3"
bincode = "1.2.1"
@@ -76,10 +77,6 @@ log = "0.4.8"
maplit = "1.0.1"
notify = "4.0.14"
opener = "0.4.1"
rbx_binary = "0.5.0"
rbx_dom_weak = "1.10.1"
rbx_reflection = "3.3.408"
rbx_xml = "0.11.3"
regex = "1.3.1"
reqwest = "0.9.20"
ritz = "0.1.0"
@@ -97,7 +94,7 @@ uuid = { version = "0.8.1", features = ["v4", "serde"] }
winreg = "0.6.2"
[build-dependencies]
memofs = { version = "0.1.0", path = "memofs" }
memofs = { version = "0.1.3", path = "memofs" }
anyhow = "1.0.27"
bincode = "1.2.1"
@@ -108,7 +105,7 @@ maplit = "1.0.1"
rojo-insta-ext = { path = "rojo-insta-ext" }
criterion = "0.3"
insta = { version = "0.13.1", features = ["redactions"] }
insta = { version = "1.3.0", features = ["redactions"] }
lazy_static = "1.2"
paste = "0.1"
pretty_assertions = "0.6.1"

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@@ -48,7 +48,7 @@ Check out our [contribution guide](CONTRIBUTING.md) for detailed instructions fo
Pull requests are welcome!
Rojo supports Rust 1.40.0 and newer. The minimum supported version of Rust is based on the latest versions of the dependencies that Rojo has.
Rojo supports Rust 1.43.1 and newer. The minimum supported version of Rust is based on the latest versions of the dependencies that Rojo has.
## License
Rojo is available under the terms of the Mozilla Public License, Version 2.0. See [LICENSE.txt](LICENSE.txt) for details.

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@@ -4,27 +4,19 @@
"$className": "DataModel",
"ReplicatedStorage": {
"$className": "ReplicatedStorage",
"Common": {
"$path": "src/shared"
}
},
"ServerScriptService": {
"$className": "ServerScriptService",
"Server": {
"$path": "src/server"
}
},
"StarterPlayer": {
"$className": "StarterPlayer",
"StarterPlayerScripts": {
"$className": "StarterPlayerScripts",
"Client": {
"$path": "src/client"
}
@@ -32,7 +24,6 @@
},
"Workspace": {
"$className": "Workspace",
"$properties": {
"FilteringEnabled": true
},
@@ -60,7 +51,6 @@
}
},
"Lighting": {
"$className": "Lighting",
"$properties": {
"Ambient": [
0,
@@ -74,16 +64,9 @@
}
},
"SoundService": {
"$className": "SoundService",
"$properties": {
"RespectFilteringEnabled": true
}
},
"HttpService": {
"$className": "HttpService",
"$properties": {
"HttpEnabled": true
}
}
}
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<path d="M24,0C37.246,0 48,10.754 48,24C48,37.246 37.246,48 24,48C10.754,48 0,37.246 0,24C0,10.754 10.754,0 24,0ZM24,8.4C32.61,8.4 39.6,15.39 39.6,24C39.6,32.61 32.61,39.6 24,39.6C15.39,39.6 8.4,32.61 8.4,24C8.4,15.39 15.39,8.4 24,8.4Z" style="fill:white;"/>
</g>
</svg>

After

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Binary file not shown.

After

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@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
<svg width="100%" height="100%" viewBox="0 0 24 24" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" xmlns:serif="http://www.serif.com/" style="fill-rule:evenodd;clip-rule:evenodd;stroke-linejoin:round;stroke-miterlimit:2;">
<g id="Artboard1" transform="matrix(0.5,0,0,0.5,0,0)">
<rect x="0" y="0" width="48" height="48" style="fill:none;"/>
<path d="M48,24C48,10.745 37.255,0 24,0L24,8.4C32.616,8.4 39.6,15.384 39.6,24L48,24Z" style="fill:white;"/>
</g>
</svg>

After

Width:  |  Height:  |  Size: 704 B

View File

@@ -35,6 +35,7 @@ fn place_setup<P: AsRef<Path>>(input_path: P) -> (TempDir, BuildCommand) {
let options = BuildCommand {
project: input,
watch: false,
output,
};

View File

@@ -62,6 +62,9 @@ fn main() -> Result<(), anyhow::Error> {
"t" => VfsSnapshot::dir(hashmap! {
"lib" => snapshot_from_fs_path(&plugin_modules.join("t").join("lib"))?
}),
"flipper" => VfsSnapshot::dir(hashmap! {
"src" => snapshot_from_fs_path(&plugin_modules.join("flipper").join("src"))?
}),
}),
});

View File

@@ -1,13 +0,0 @@
[package]
name = "clibrojo"
version = "0.1.0"
authors = ["Lucien Greathouse <me@lpghatguy.com>"]
edition = "2018"
[lib]
crate-type = ["cdylib"]
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
rojo = { path = ".." }

View File

@@ -1,19 +0,0 @@
# Rojo as a C Library
This is an experiment to expose a C API for Rojo that would be suitable for embedding it into an existing C/C++ application.
I'm hoping to expand it to drop the HTTP layer and communicate through a channel, which could make it feasible to embed into an existing Roblox IDE with minimal changes or additional code.
## Building
This project is currently not built by default and could break/disappear at any time.
```bash
cargo build -p clibrojo
```
On Windows, Cargo will generate a `clibrojo.dll` and associated `.lib` file. Link these into your project.
To generate the associated C header file to include in the project, use [cbindgen](https://github.com/eqrion/cbindgen):
```bash
cbindgen --crate clibrojo --output include/rojo.h
```

View File

@@ -1,14 +0,0 @@
use std::{ffi::CStr, os::raw::c_char, path::PathBuf};
use librojo::commands::{serve, ServeOptions};
#[no_mangle]
pub extern "C" fn rojo_serve(path: *const c_char) {
let path = unsafe { PathBuf::from(CStr::from_ptr(path).to_str().unwrap()) };
serve(&ServeOptions {
fuzzy_project_path: path,
port: None,
})
.unwrap();
}

3
foreman.toml Normal file
View File

@@ -0,0 +1,3 @@
[tools]
rojo = { source = "rojo-rbx/rojo", version = "6.1.0" }
run-in-roblox = { source = "rojo-rbx/run-in-roblox", version = "0.3.0" }

View File

@@ -2,6 +2,12 @@
## Unreleased Changes
## 0.1.3 (2020-11-19)
* Added `set_watch_enabled` to `Vfs` and `VfsLock` to allow turning off file watching.
## 0.1.2 (2020-03-29)
* `VfsSnapshot` now implements Serde's `Serialize` and `Deserialize` traits.
## 0.1.1 (2020-03-18)
* Improved error messages using the [fs-err](https://crates.io/crates/fs-err) crate.

View File

@@ -1,7 +1,7 @@
[package]
name = "memofs"
description = "Virtual filesystem with configurable backends."
version = "0.1.2"
version = "0.1.3"
authors = ["Lucien Greathouse <me@lpghatguy.com>"]
edition = "2018"
readme = "README.md"

View File

@@ -19,4 +19,4 @@ memofs is currently an unstable minimum viable library. Its primary consumer is
* Configurable caching (write-through, write-around, write-back)
## License
memofs is available under the terms of the MIT license. See [LICENSE.txt](LICENSE.txt) or <https://opensource.org/licenses/MIT> for more details.
memofs is available under the terms of the MIT license. See [LICENSE.txt](LICENSE.txt) or <https://opensource.org/licenses/MIT> for more details.

View File

@@ -140,13 +140,18 @@ pub enum VfsEvent {
/// the public interfaces to this type.
struct VfsInner {
backend: Box<dyn VfsBackend>,
watch_enabled: bool,
}
impl VfsInner {
fn read<P: AsRef<Path>>(&mut self, path: P) -> io::Result<Arc<Vec<u8>>> {
let path = path.as_ref();
let contents = self.backend.read(path)?;
self.backend.watch(path)?;
if self.watch_enabled {
self.backend.watch(path)?;
}
Ok(Arc::new(contents))
}
@@ -159,7 +164,11 @@ impl VfsInner {
fn read_dir<P: AsRef<Path>>(&mut self, path: P) -> io::Result<ReadDir> {
let path = path.as_ref();
let dir = self.backend.read_dir(path)?;
self.backend.watch(path)?;
if self.watch_enabled {
self.backend.watch(path)?;
}
Ok(dir)
}
@@ -215,6 +224,7 @@ impl Vfs {
pub fn new<B: VfsBackend>(backend: B) -> Self {
let lock = VfsInner {
backend: Box::new(backend),
watch_enabled: true,
};
Self {
@@ -229,6 +239,16 @@ impl Vfs {
}
}
/// Turns automatic file watching on or off. Enabled by default.
///
/// Turning off file watching may be useful for single-use cases, especially
/// on platforms like macOS where registering file watches has significant
/// performance cost.
pub fn set_watch_enabled(&self, enabled: bool) {
let mut inner = self.inner.lock().unwrap();
inner.watch_enabled = enabled;
}
/// Read a file from the VFS, or the underlying backend if it isn't
/// resident.
///
@@ -318,6 +338,15 @@ pub struct VfsLock<'a> {
}
impl VfsLock<'_> {
/// Turns automatic file watching on or off. Enabled by default.
///
/// Turning off file watching may be useful for single-use cases, especially
/// on platforms like macOS where registering file watches has significant
/// performance cost.
pub fn set_watch_enabled(&mut self, enabled: bool) {
self.inner.watch_enabled = enabled;
}
/// Read a file from the VFS, or the underlying backend if it isn't
/// resident.
///

View File

@@ -25,6 +25,9 @@
},
"t": {
"$path": "modules/t/lib"
},
"Flipper": {
"$path": "modules/flipper/src"
}
}
}

View File

@@ -8,7 +8,7 @@ Error.Kind = {
},
ConnectFailed = {
message = "Couldn't connect to the Rojo server.\n" ..
"Make sure the server is running -- use 'rojo serve' to run it!",
"Make sure the server is running use 'rojo serve' to run it!",
},
Timeout = {
message = "HTTP request timed out.",
@@ -63,4 +63,4 @@ function Error.fromRobloxErrorString(message)
return Error.new(Error.Kind.Unknown, message)
end
return Error
return Error

View File

@@ -53,4 +53,8 @@ function Log.warn(template, ...)
end
end
function Log.error(template, ...)
error(Fmt.fmt(template, ...))
end
return Log

View File

@@ -1,44 +0,0 @@
stds.roblox = {
read_globals = {
game = {
other_fields = true,
},
-- Roblox globals
"script",
-- Extra functions
"tick", "warn",
"wait", "typeof",
-- Types
"CFrame",
"Color3",
"Enum",
"Instance",
"NumberRange",
"Rect",
"UDim", "UDim2",
"Vector2", "Vector3",
"Vector2int16", "Vector3int16",
}
}
stds.testez = {
read_globals = {
"describe",
"it", "itFOCUS", "itSKIP",
"FOCUS", "SKIP", "HACK_NO_XPCALL",
"expect",
}
}
ignore = {
"212", -- unused arguments
}
std = "lua51+roblox"
files["**/*.spec.lua"] = {
std = "+testez",
}

View File

@@ -0,0 +1,456 @@
local base64 = require(script.Parent.base64)
local function identity(...)
return ...
end
local function unpackDecoder(f)
return function(value)
return f(unpack(value))
end
end
local function serializeFloat(value)
-- TODO: Figure out a better way to serialize infinity and NaN, neither of
-- which fit into JSON.
if value == math.huge or value == -math.huge then
return 999999999 * math.sign(value)
end
return value
end
local ALL_AXES = {"X", "Y", "Z"}
local ALL_FACES = {"Right", "Top", "Back", "Left", "Bottom", "Front"}
local types
types = {
Axes = {
fromPod = function(pod)
local axes = {}
for index, axisName in ipairs(pod) do
axes[index] = Enum.Axis[axisName]
end
return Axes.new(unpack(axes))
end,
toPod = function(roblox)
local json = {}
for _, axis in ipairs(ALL_AXES) do
if roblox[axis] then
table.insert(json, axis)
end
end
return json
end,
},
BinaryString = {
fromPod = base64.decode,
toPod = base64.encode,
},
Bool = {
fromPod = identity,
toPod = identity,
},
BrickColor = {
fromPod = function(pod)
return BrickColor.new(pod)
end,
toPod = function(roblox)
return roblox.Number
end,
},
CFrame = {
fromPod = function(pod)
local pos = pod.Position
local orient = pod.Orientation
return CFrame.new(
pos[1], pos[2], pos[3],
orient[1][1], orient[1][2], orient[1][3],
orient[2][1], orient[2][2], orient[2][3],
orient[3][1], orient[3][2], orient[3][3]
)
end,
toPod = function(roblox)
local x, y, z,
r00, r01, r02,
r10, r11, r12,
r20, r21, r22 = roblox:GetComponents()
return {
Position = {x, y, z},
Orientation = {
{r00, r01, r02},
{r10, r11, r12},
{r20, r21, r22},
},
}
end,
},
Color3 = {
fromPod = unpackDecoder(Color3.new),
toPod = function(roblox)
return {roblox.r, roblox.g, roblox.b}
end,
},
Color3uint8 = {
fromPod = unpackDecoder(Color3.fromRGB),
toPod = function(roblox)
return {
math.round(roblox.R * 255),
math.round(roblox.G * 255),
math.round(roblox.B * 255),
}
end,
},
ColorSequence = {
fromPod = function(pod)
local keypoints = {}
for index, keypoint in ipairs(pod.Keypoints) do
keypoints[index] = ColorSequenceKeypoint.new(
keypoint.Time,
types.Color3.fromPod(keypoint.Color)
)
end
return ColorSequence.new(keypoints)
end,
toPod = function(roblox)
local keypoints = {}
for index, keypoint in ipairs(roblox.Keypoints) do
keypoints[index] = {
Time = keypoint.Time,
Color = types.Color3.toPod(keypoint.Value),
}
end
return {
Keypoints = keypoints,
}
end,
},
Content = {
fromPod = identity,
toPod = identity,
},
Enum = {
fromPod = identity,
toPod = function(roblox)
-- FIXME: More robust handling of enums
if typeof(roblox) == "number" then
return roblox
else
return roblox.Value
end
end,
},
Faces = {
fromPod = function(pod)
local faces = {}
for index, faceName in ipairs(pod) do
faces[index] = Enum.NormalId[faceName]
end
return Faces.new(unpack(faces))
end,
toPod = function(roblox)
local pod = {}
for _, face in ipairs(ALL_FACES) do
if roblox[face] then
table.insert(pod, face)
end
end
return pod
end,
},
Float32 = {
fromPod = identity,
toPod = serializeFloat,
},
Float64 = {
fromPod = identity,
toPod = serializeFloat,
},
Int32 = {
fromPod = identity,
toPod = identity,
},
Int64 = {
fromPod = identity,
toPod = identity,
},
NumberRange = {
fromPod = unpackDecoder(NumberRange.new),
toPod = function(roblox)
return {roblox.Min, roblox.Max}
end,
},
NumberSequence = {
fromPod = function(pod)
local keypoints = {}
for index, keypoint in ipairs(pod.Keypoints) do
keypoints[index] = NumberSequenceKeypoint.new(
keypoint.Time,
keypoint.Value,
keypoint.Envelope
)
end
return NumberSequence.new(keypoints)
end,
toPod = function(roblox)
local keypoints = {}
for index, keypoint in ipairs(roblox.Keypoints) do
keypoints[index] = {
Time = keypoint.Time,
Value = keypoint.Value,
Envelope = keypoint.Envelope,
}
end
return {
Keypoints = keypoints,
}
end,
},
PhysicalProperties = {
fromPod = function(pod)
if pod == "Default" then
return nil
else
return PhysicalProperties.new(
pod.Density,
pod.Friction,
pod.Elasticity,
pod.FrictionWeight,
pod.ElasticityWeight
)
end
end,
toPod = function(roblox)
if roblox == nil then
return "Default"
else
return {
Density = roblox.Density,
Friction = roblox.Friction,
Elasticity = roblox.Elasticity,
FrictionWeight = roblox.FrictionWeight,
ElasticityWeight = roblox.ElasticityWeight,
}
end
end,
},
Ray = {
fromPod = function(pod)
return Ray.new(
types.Vector3.fromPod(pod.Origin),
types.Vector3.fromPod(pod.Direction)
)
end,
toPod = function(roblox)
return {
Origin = types.Vector3.toPod(roblox.Origin),
Direction = types.Vector3.toPod(roblox.Direction),
}
end,
},
Rect = {
fromPod = function(pod)
return Rect.new(
types.Vector2.fromPod(pod[1]),
types.Vector2.fromPod(pod[2])
)
end,
toPod = function(roblox)
return {
types.Vector2.toPod(roblox.Min),
types.Vector2.toPod(roblox.Max),
}
end,
},
Ref = {
fromPod = function(_pod)
error("Ref cannot be decoded on its own")
end,
toPod = function(_roblox)
error("Ref can not be encoded on its own")
end,
},
Region3 = {
fromPod = function(pod)
error("Region3 is not implemented")
end,
toPod = function(roblox)
error("Region3 is not implemented")
end,
},
Region3int16 = {
fromPod = function(pod)
return Region3int16.new(
types.Vector3int16.fromPod(pod[1]),
types.Vector3int16.fromPod(pod[2])
)
end,
toPod = function(roblox)
return {
types.Vector3int16.toPod(roblox.Min),
types.Vector3int16.toPod(roblox.Max),
}
end,
},
SharedString = {
fromPod = function(pod)
error("SharedString is not supported")
end,
toPod = function(roblox)
error("SharedString is not supported")
end,
},
String = {
fromPod = identity,
toPod = identity,
},
UDim = {
fromPod = unpackDecoder(UDim.new),
toPod = function(roblox)
return {roblox.Scale, roblox.Offset}
end,
},
UDim2 = {
fromPod = function(pod)
return UDim2.new(
types.UDim.fromPod(pod[1]),
types.UDim.fromPod(pod[2])
)
end,
toPod = function(roblox)
return {
types.UDim.toPod(roblox.X),
types.UDim.toPod(roblox.Y),
}
end,
},
Vector2 = {
fromPod = unpackDecoder(Vector2.new),
toPod = function(roblox)
return {
serializeFloat(roblox.X),
serializeFloat(roblox.Y),
}
end,
},
Vector2int16 = {
fromPod = unpackDecoder(Vector2int16.new),
toPod = function(roblox)
return {roblox.X, roblox.Y}
end,
},
Vector3 = {
fromPod = unpackDecoder(Vector3.new),
toPod = function(roblox)
return {
serializeFloat(roblox.X),
serializeFloat(roblox.Y),
serializeFloat(roblox.Z),
}
end,
},
Vector3int16 = {
fromPod = unpackDecoder(Vector3int16.new),
toPod = function(roblox)
return {roblox.X, roblox.Y, roblox.Z}
end,
},
}
local EncodedValue = {}
function EncodedValue.decode(encodedValue)
local typeImpl = types[encodedValue.Type]
if typeImpl == nil then
return false, "Couldn't decode value " .. tostring(encodedValue.Type)
end
return true, typeImpl.fromPod(encodedValue.Value)
end
function EncodedValue.encode(rbxValue, propertyType)
assert(propertyType ~= nil, "Property type descriptor is required")
local typeImpl = types[propertyType]
if typeImpl == nil then
return false, ("Missing encoder for property type %q"):format(propertyType)
end
return true, {
Type = propertyType,
Value = typeImpl.toPod(rbxValue),
}
end
return EncodedValue

View File

@@ -0,0 +1,72 @@
return function()
local HttpService = game:GetService("HttpService")
local EncodedValue = require(script.Parent.EncodedValue)
local allValues = require(script.Parent.allValues)
local function deepEq(a, b)
if typeof(a) ~= typeof(b) then
return false
end
local ty = typeof(a)
if ty == "table" then
local visited = {}
for key, valueA in pairs(a) do
visited[key] = true
if not deepEq(valueA, b[key]) then
return false
end
end
for key, valueB in pairs(b) do
if visited[key] then
continue
end
if not deepEq(valueB, a[key]) then
return false
end
end
return true
else
return a == b
end
end
local extraAssertions = {
CFrame = function(value)
expect(value).to.equal(CFrame.new(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12))
end,
}
for testName, testEntry in pairs(allValues) do
it("round trip " .. testName, function()
local ok, decoded = EncodedValue.decode(testEntry.value)
assert(ok, decoded)
if extraAssertions[testName] ~= nil then
extraAssertions[testName](decoded)
end
local ok, encoded = EncodedValue.encode(decoded, testEntry.ty)
assert(ok, encoded)
if not deepEq(encoded, testEntry.value) then
local expected = HttpService:JSONEncode(testEntry.value)
local actual = HttpService:JSONEncode(encoded)
local message = string.format(
"Round-trip results did not match.\nExpected:\n%s\nActual:\n%s",
expected, actual
)
error(message)
end
end)
end
end

View File

@@ -21,7 +21,7 @@ end
function PropertyDescriptor.fromRaw(data, className, propertyName)
return setmetatable({
scriptability = data.scriptability,
scriptability = data.Scriptability,
className = className,
name = propertyName,
}, PropertyDescriptor)

View File

@@ -1,2 +0,0 @@
# rbx\_dom\_lua
Roblox Lua implementation of rbx-dom mechanisms, intended to work with rbx\_dom\_weak and friends.

View File

@@ -0,0 +1,345 @@
{
"Axes": {
"value": {
"Type": "Axes",
"Value": [
"X",
"Y",
"Z"
]
},
"ty": "Axes"
},
"BinaryString": {
"value": {
"Type": "BinaryString",
"Value": "SGVsbG8h"
},
"ty": "BinaryString"
},
"Bool": {
"value": {
"Type": "Bool",
"Value": true
},
"ty": "Bool"
},
"BrickColor": {
"value": {
"Type": "BrickColor",
"Value": 1004
},
"ty": "BrickColor"
},
"CFrame": {
"value": {
"Type": "CFrame",
"Value": {
"Position": [
1.0,
2.0,
3.0
],
"Orientation": [
[
4.0,
5.0,
6.0
],
[
7.0,
8.0,
9.0
],
[
10.0,
11.0,
12.0
]
]
}
},
"ty": "CFrame"
},
"Color3": {
"value": {
"Type": "Color3",
"Value": [
1.0,
2.0,
3.0
]
},
"ty": "Color3"
},
"Color3uint8": {
"value": {
"Type": "Color3uint8",
"Value": [
0,
128,
255
]
},
"ty": "Color3uint8"
},
"ColorSequence": {
"value": {
"Type": "ColorSequence",
"Value": {
"Keypoints": [
{
"Time": 0.0,
"Color": [
1.0,
1.0,
0.5
]
},
{
"Time": 1.0,
"Color": [
0.0,
0.0,
0.0
]
}
]
}
},
"ty": "ColorSequence"
},
"Content": {
"value": {
"Type": "Content",
"Value": "rbxassetid://12345"
},
"ty": "Content"
},
"Enum": {
"value": {
"Type": "Enum",
"Value": 1234
},
"ty": "Enum"
},
"Faces": {
"value": {
"Type": "Faces",
"Value": [
"Right",
"Top",
"Back",
"Left",
"Bottom",
"Front"
]
},
"ty": "Faces"
},
"Float32": {
"value": {
"Type": "Float32",
"Value": 15.0
},
"ty": "Float32"
},
"Float64": {
"value": {
"Type": "Float64",
"Value": 15123.0
},
"ty": "Float64"
},
"Int32": {
"value": {
"Type": "Int32",
"Value": 6014
},
"ty": "Int32"
},
"Int64": {
"value": {
"Type": "Int64",
"Value": 23491023
},
"ty": "Int64"
},
"NumberRange": {
"value": {
"Type": "NumberRange",
"Value": [
-36.0,
94.0
]
},
"ty": "NumberRange"
},
"NumberSequence": {
"value": {
"Type": "NumberSequence",
"Value": {
"Keypoints": [
{
"Time": 0.0,
"Value": 5.0,
"Envelope": 2.0
},
{
"Time": 1.0,
"Value": 22.0,
"Envelope": 0.0
}
]
}
},
"ty": "NumberSequence"
},
"PhysicalProperties-Custom": {
"value": {
"Type": "PhysicalProperties",
"Value": {
"Density": 0.5,
"Friction": 1.0,
"Elasticity": 0.0,
"FrictionWeight": 50.0,
"ElasticityWeight": 25.0
}
},
"ty": "PhysicalProperties"
},
"PhysicalProperties-Default": {
"value": {
"Type": "PhysicalProperties",
"Value": "Default"
},
"ty": "PhysicalProperties"
},
"Ray": {
"value": {
"Type": "Ray",
"Value": {
"Origin": [
1.0,
2.0,
3.0
],
"Direction": [
4.0,
5.0,
6.0
]
}
},
"ty": "Ray"
},
"Rect": {
"value": {
"Type": "Rect",
"Value": [
[
0.0,
5.0
],
[
10.0,
15.0
]
]
},
"ty": "Rect"
},
"Region3int16": {
"value": {
"Type": "Region3int16",
"Value": [
[
-10,
-5,
0
],
[
5,
10,
15
]
]
},
"ty": "Region3int16"
},
"String": {
"value": {
"Type": "String",
"Value": "Hello, world!"
},
"ty": "String"
},
"UDim": {
"value": {
"Type": "UDim",
"Value": [
1.0,
32
]
},
"ty": "UDim"
},
"UDim2": {
"value": {
"Type": "UDim2",
"Value": [
[
-1.0,
100
],
[
1.0,
-100
]
]
},
"ty": "UDim2"
},
"Vector2": {
"value": {
"Type": "Vector2",
"Value": [
-50.0,
50.0
]
},
"ty": "Vector2"
},
"Vector2int16": {
"value": {
"Type": "Vector2int16",
"Value": [
-300,
300
]
},
"ty": "Vector2int16"
},
"Vector3": {
"value": {
"Type": "Vector3",
"Value": [
-300.0,
0.0,
1500.0
]
},
"ty": "Vector3"
},
"Vector3int16": {
"value": {
"Type": "Vector3int16",
"Value": [
60,
37,
-450
]
},
"ty": "Vector3int16"
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,4 +1,4 @@
local ReflectionDatabase = require(script.ReflectionDatabase)
local database = require(script.database)
local Error = require(script.Error)
local PropertyDescriptor = require(script.PropertyDescriptor)
@@ -6,29 +6,31 @@ local function findCanonicalPropertyDescriptor(className, propertyName)
local currentClassName = className
repeat
local currentClass = ReflectionDatabase.classes[currentClassName]
local currentClass = database.Classes[currentClassName]
if currentClass == nil then
return currentClass
end
local propertyData = currentClass.properties[propertyName]
local propertyData = currentClass.Properties[propertyName]
if propertyData ~= nil then
if propertyData.isCanonical then
local canonicalData = propertyData.Kind.Canonical
if canonicalData ~= nil then
return PropertyDescriptor.fromRaw(propertyData, currentClassName, propertyName)
end
if propertyData.canonicalName ~= nil then
local aliasData = propertyData.Kind.Alias
if aliasData ~= nil then
return PropertyDescriptor.fromRaw(
currentClass.properties[propertyData.canonicalName],
currentClass.properties[aliasData.AliasFor],
currentClassName,
propertyData.canonicalName)
aliasData.AliasFor)
end
return nil
end
currentClassName = currentClass.superclass
currentClassName = currentClass.Superclass
until currentClassName == nil
return nil

View File

@@ -1,242 +0,0 @@
local base64 = require(script.Parent.base64)
local function identity(...)
return ...
end
local function unpackDecoder(f)
return function(value)
return f(unpack(value))
end
end
local function serializeFloat(value)
-- TODO: Figure out a better way to serialize infinity and NaN, neither of
-- which fit into JSON.
if value == math.huge or value == -math.huge then
return 999999999 * math.sign(value)
end
return value
end
local encoders
encoders = {
Bool = identity,
Content = identity,
Float32 = serializeFloat,
Float64 = serializeFloat,
Int32 = identity,
Int64 = identity,
String = identity,
BinaryString = base64.encode,
SharedString = base64.encode,
BrickColor = function(value)
return value.Number
end,
CFrame = function(value)
return {value:GetComponents()}
end,
Color3 = function(value)
return {value.r, value.g, value.b}
end,
NumberRange = function(value)
return {value.Min, value.Max}
end,
NumberSequence = function(value)
local keypoints = {}
for index, keypoint in ipairs(value.Keypoints) do
keypoints[index] = {
Time = keypoint.Time,
Value = keypoint.Value,
Envelope = keypoint.Envelope,
}
end
return {
Keypoints = keypoints,
}
end,
ColorSequence = function(value)
local keypoints = {}
for index, keypoint in ipairs(value.Keypoints) do
keypoints[index] = {
Time = keypoint.Time,
Color = encoders.Color3(keypoint.Value),
}
end
return {
Keypoints = keypoints,
}
end,
Rect = function(value)
return {
Min = {value.Min.X, value.Min.Y},
Max = {value.Max.X, value.Max.Y},
}
end,
UDim = function(value)
return {value.Scale, value.Offset}
end,
UDim2 = function(value)
return {value.X.Scale, value.X.Offset, value.Y.Scale, value.Y.Offset}
end,
Vector2 = function(value)
return {
serializeFloat(value.X),
serializeFloat(value.Y),
}
end,
Vector2int16 = function(value)
return {value.X, value.Y}
end,
Vector3 = function(value)
return {
serializeFloat(value.X),
serializeFloat(value.Y),
serializeFloat(value.Z),
}
end,
Vector3int16 = function(value)
return {value.X, value.Y, value.Z}
end,
PhysicalProperties = function(value)
if value == nil then
return nil
else
return {
Density = value.Density,
Friction = value.Friction,
Elasticity = value.Elasticity,
FrictionWeight = value.FrictionWeight,
ElasticityWeight = value.ElasticityWeight,
}
end
end,
Ref = function(value)
return nil
end,
}
local decoders = {
Bool = identity,
Content = identity,
Enum = identity,
Float32 = identity,
Float64 = identity,
Int32 = identity,
Int64 = identity,
String = identity,
BinaryString = base64.decode,
SharedString = base64.decode,
BrickColor = BrickColor.new,
CFrame = unpackDecoder(CFrame.new),
Color3 = unpackDecoder(Color3.new),
Color3uint8 = unpackDecoder(Color3.fromRGB),
NumberRange = unpackDecoder(NumberRange.new),
UDim = unpackDecoder(UDim.new),
UDim2 = unpackDecoder(UDim2.new),
Vector2 = unpackDecoder(Vector2.new),
Vector2int16 = unpackDecoder(Vector2int16.new),
Vector3 = unpackDecoder(Vector3.new),
Vector3int16 = unpackDecoder(Vector3int16.new),
Rect = function(value)
return Rect.new(value.Min[1], value.Min[2], value.Max[1], value.Max[2])
end,
NumberSequence = function(value)
local keypoints = {}
for index, keypoint in ipairs(value.Keypoints) do
keypoints[index] = NumberSequenceKeypoint.new(
keypoint.Time,
keypoint.Value,
keypoint.Envelope
)
end
return NumberSequence.new(keypoints)
end,
ColorSequence = function(value)
local keypoints = {}
for index, keypoint in ipairs(value.Keypoints) do
keypoints[index] = ColorSequenceKeypoint.new(
keypoint.Time,
Color3.new(unpack(keypoint.Color))
)
end
return ColorSequence.new(keypoints)
end,
PhysicalProperties = function(properties)
if properties == nil then
return nil
else
return PhysicalProperties.new(
properties.Density,
properties.Friction,
properties.Elasticity,
properties.FrictionWeight,
properties.ElasticityWeight
)
end
end,
Ref = function()
return nil
end,
}
local EncodedValue = {}
function EncodedValue.decode(encodedValue)
local decoder = decoders[encodedValue.Type]
if decoder ~= nil then
return true, decoder(encodedValue.Value)
end
return false, "Couldn't decode value " .. tostring(encodedValue.Type)
end
function EncodedValue.encode(rbxValue, propertyType)
assert(propertyType ~= nil, "Property type descriptor is required")
if propertyType.type == "Data" then
local encoder = encoders[propertyType.name]
if encoder == nil then
return false, ("Missing encoder for property type %q"):format(propertyType.name)
end
if encoder ~= nil then
return true, {
Type = propertyType.name,
Value = encoder(rbxValue),
}
end
elseif propertyType.type == "Enum" then
return true, {
Type = "Enum",
Value = rbxValue.Value,
}
end
return false, ("Unknown property descriptor type %q"):format(tostring(propertyType.type))
end
return EncodedValue

View File

@@ -1,127 +0,0 @@
return function()
local RbxDom = require(script.Parent)
local EncodedValue = require(script.Parent.EncodedValue)
it("should decode Rect values", function()
local input = {
Type = "Rect",
Value = {
Min = {1, 2},
Max = {3, 4},
},
}
local output = Rect.new(1, 2, 3, 4)
local ok, decoded = EncodedValue.decode(input)
assert(ok, decoded)
expect(decoded).to.equal(output)
end)
it("should decode ColorSequence values", function()
local input = {
Type = "ColorSequence",
Value = {
Keypoints = {
{
Time = 0,
Color = { 0.12, 0.34, 0.56 },
},
{
Time = 1,
Color = { 0.13, 0.33, 0.37 },
},
}
},
}
local output = ColorSequence.new({
ColorSequenceKeypoint.new(0, Color3.new(0.12, 0.34, 0.56)),
ColorSequenceKeypoint.new(1, Color3.new(0.13, 0.33, 0.37)),
})
local ok, decoded = EncodedValue.decode(input)
assert(ok, decoded)
expect(decoded).to.equal(output)
end)
it("should decode NumberSequence values", function()
local input = {
Type = "NumberSequence",
Value = {
Keypoints = {
{
Time = 0,
Value = 0.5,
Envelope = 0,
},
{
Time = 1,
Value = 0.5,
Envelope = 0,
},
}
},
}
local output = NumberSequence.new({
NumberSequenceKeypoint.new(0, 0.5, 0),
NumberSequenceKeypoint.new(1, 0.5, 0),
})
local ok, decoded = EncodedValue.decode(input)
assert(ok, decoded)
expect(decoded).to.equal(output)
end)
it("should decode PhysicalProperties values", function()
local input = {
Type = "PhysicalProperties",
Value = {
Density = 0.1,
Friction = 0.2,
Elasticity = 0.3,
FrictionWeight = 0.4,
ElasticityWeight = 0.5,
},
}
local output = PhysicalProperties.new(
0.1,
0.2,
0.3,
0.4,
0.5
)
local ok, decoded = EncodedValue.decode(input)
assert(ok, decoded)
expect(decoded).to.equal(output)
end)
-- This part of rbx_dom_lua needs some work still.
itSKIP("should encode Rect values", function()
local input = Rect.new(10, 20, 30, 40)
local output = {
Type = "Rect",
Value = {
Min = {10, 20},
Max = {30, 40},
},
}
local descriptor = RbxDom.findCanonicalPropertyDescriptor("ImageLabel", "SliceCenter")
local ok, encoded = EncodedValue.encode(input, descriptor)
assert(ok, encoded)
expect(encoded.Type).to.equal(output.Type)
expect(encoded.Value.Min[1]).to.equal(output.Value.Min[1])
expect(encoded.Value.Min[2]).to.equal(output.Value.Min[2])
expect(encoded.Value.Max[1]).to.equal(output.Value.Max[1])
expect(encoded.Value.Max[2]).to.equal(output.Value.Max[2])
end)
end

File diff suppressed because it is too large Load Diff

View File

@@ -1,3 +0,0 @@
return {
classes = require(script.classes)
}

View File

@@ -1,35 +0,0 @@
{
"name": "rbx_dom_lua test place",
"tree": {
"$className": "DataModel",
"ReplicatedStorage": {
"$className": "ReplicatedStorage",
"RbxDom": {
"$path": "src"
},
"TestEZ": {
"$path": "modules/testez/lib"
}
},
"ServerScriptService": {
"$className": "ServerScriptService",
"Run Tests": {
"$path": "test.server.lua"
}
},
"Players": {
"$className": "Players",
"$properties": {
"CharacterAutoLoads": false
}
},
"HttpService": {
"$className": "HttpService",
"$properties": {
"HttpEnabled": true
}
}
}
}

View File

@@ -1,7 +0,0 @@
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local LIB_ROOT = ReplicatedStorage.RbxDom
local TestEZ = require(ReplicatedStorage.TestEZ)
TestEZ.TestBootstrap:run({LIB_ROOT})

View File

@@ -0,0 +1,41 @@
local Rojo = script:FindFirstAncestor("Rojo")
local Plugin = Rojo.Plugin
local Roact = require(Rojo.Roact)
local Theme = require(Plugin.App.Theme)
local Assets = require(Plugin.Assets)
local SlicedImage = require(script.Parent.SlicedImage)
local e = Roact.createElement
local function BorderedContainer(props)
return Theme.with(function(theme)
return e(SlicedImage, {
slice = Assets.Slices.RoundedBackground,
color = theme.BorderedContainer.BackgroundColor,
transparency = props.transparency,
size = props.size,
position = props.position,
anchorPoint = props.anchorPoint,
layoutOrder = props.layoutOrder,
}, {
Content = e("Frame", {
Size = UDim2.new(1, 0, 1, 0),
BackgroundTransparency = 1,
}, props[Roact.Children]),
Border = e(SlicedImage, {
slice = Assets.Slices.RoundedBorder,
color = theme.BorderedContainer.BorderColor,
transparency = props.transparency,
size = UDim2.new(1, 0, 1, 0),
}),
})
end)
end
return BorderedContainer

View File

@@ -0,0 +1,96 @@
local Rojo = script:FindFirstAncestor("Rojo")
local Plugin = Rojo.Plugin
local Roact = require(Rojo.Roact)
local Flipper = require(Rojo.Flipper)
local Assets = require(Plugin.Assets)
local Theme = require(Plugin.App.Theme)
local bindingUtil = require(Plugin.App.bindingUtil)
local SlicedImage = require(script.Parent.SlicedImage)
local e = Roact.createElement
local Checkbox = Roact.Component:extend("Checkbox")
function Checkbox:init()
self.motor = Flipper.SingleMotor.new(self.props.active and 1 or 0)
self.binding = bindingUtil.fromMotor(self.motor)
end
function Checkbox:didUpdate(lastProps)
if lastProps.active ~= self.props.active then
self.motor:setGoal(
Flipper.Spring.new(self.props.active and 1 or 0, {
frequency = 6,
dampingRatio = 1.1,
})
)
end
end
function Checkbox:render()
return Theme.with(function(theme)
theme = theme.Checkbox
local activeTransparency = Roact.joinBindings({
self.binding:map(function(value)
return 1 - value
end),
self.props.transparency,
}):map(bindingUtil.blendAlpha)
return e("ImageButton", {
Size = UDim2.new(0, 28, 0, 28),
Position = self.props.position,
AnchorPoint = self.props.anchorPoint,
LayoutOrder = self.props.layoutOrder,
ZIndex = self.props.zIndex,
BackgroundTransparency = 1,
[Roact.Event.Activated] = self.props.onClick,
}, {
Active = e(SlicedImage, {
slice = Assets.Slices.RoundedBackground,
color = theme.Active.BackgroundColor,
transparency = activeTransparency,
size = UDim2.new(1, 0, 1, 0),
zIndex = 2,
}, {
Icon = e("ImageLabel", {
Image = Assets.Images.Checkbox.Active,
ImageColor3 = theme.Active.IconColor,
ImageTransparency = activeTransparency,
Size = UDim2.new(0, 16, 0, 16),
Position = UDim2.new(0.5, 0, 0.5, 0),
AnchorPoint = Vector2.new(0.5, 0.5),
BackgroundTransparency = 1,
}),
}),
Inactive = e(SlicedImage, {
slice = Assets.Slices.RoundedBorder,
color = theme.Inactive.BorderColor,
transparency = self.props.transparency,
size = UDim2.new(1, 0, 1, 0),
}, {
Icon = e("ImageLabel", {
Image = Assets.Images.Checkbox.Inactive,
ImageColor3 = theme.Inactive.IconColor,
ImageTransparency = self.props.transparency,
Size = UDim2.new(0, 16, 0, 16),
Position = UDim2.new(0.5, 0, 0.5, 0),
AnchorPoint = Vector2.new(0.5, 0.5),
BackgroundTransparency = 1,
}),
}),
})
end)
end
return Checkbox

View File

@@ -0,0 +1,55 @@
local Rojo = script:FindFirstAncestor("Rojo")
local Plugin = Rojo.Plugin
local Roact = require(Rojo.Roact)
local Theme = require(Plugin.App.Theme)
local Assets = require(Plugin.Assets)
local Config = require(Plugin.Config)
local Version = require(Plugin.Version)
local e = Roact.createElement
local function Header(props)
return Theme.with(function(theme)
return e("Frame", {
Size = UDim2.new(1, 0, 0, 32),
LayoutOrder = props.layoutOrder,
BackgroundTransparency = 1,
}, {
Logo = e("ImageLabel", {
Image = Assets.Images.Logo,
ImageColor3 = theme.Header.LogoColor,
ImageTransparency = props.transparency,
Size = UDim2.new(0, 60, 0, 27),
LayoutOrder = 1,
BackgroundTransparency = 1,
}),
Version = e("TextLabel", {
Text = Version.display(Config.version),
Font = Enum.Font.Gotham,
TextSize = 14,
TextColor3 = theme.Header.VersionColor,
TextXAlignment = Enum.TextXAlignment.Left,
TextTransparency = props.transparency,
Size = UDim2.new(1, 0, 0, 14),
LayoutOrder = 2,
BackgroundTransparency = 1,
}),
Layout = e("UIListLayout", {
VerticalAlignment = Enum.VerticalAlignment.Center,
FillDirection = Enum.FillDirection.Horizontal,
SortOrder = Enum.SortOrder.LayoutOrder,
Padding = UDim.new(0, 15),
}),
})
end)
end
return Header

View File

@@ -0,0 +1,79 @@
local Rojo = script:FindFirstAncestor("Rojo")
local Plugin = Rojo.Plugin
local Roact = require(Rojo.Roact)
local Flipper = require(Rojo.Flipper)
local Assets = require(Plugin.Assets)
local bindingUtil = require(Plugin.App.bindingUtil)
local HOVER_SPRING_PROPS = {
frequency = 5,
dampingRatio = 1.1,
}
local e = Roact.createElement
local IconButton = Roact.Component:extend("IconButton")
function IconButton:init()
self.motor = Flipper.SingleMotor.new(0)
self.binding = bindingUtil.fromMotor(self.motor)
end
function IconButton:render()
local iconSize = self.props.iconSize
return e("ImageButton", {
Size = UDim2.new(0, iconSize * 1.5, 0, iconSize * 1.5),
Position = self.props.position,
AnchorPoint = self.props.anchorPoint,
LayoutOrder = self.props.layoutOrder,
ZIndex = self.props.zIndex,
BackgroundTransparency = 1,
[Roact.Event.Activated] = self.props.onClick,
[Roact.Event.MouseEnter] = function()
self.motor:setGoal(
Flipper.Spring.new(1, HOVER_SPRING_PROPS)
)
end,
[Roact.Event.MouseLeave] = function()
self.motor:setGoal(
Flipper.Spring.new(0, HOVER_SPRING_PROPS)
)
end,
}, {
Icon = e("ImageLabel", {
Image = self.props.icon,
ImageColor3 = self.props.color,
ImageTransparency = self.props.transparency,
Size = UDim2.new(0, iconSize, 0, iconSize),
Position = UDim2.new(0.5, 0, 0.5, 0),
AnchorPoint = Vector2.new(0.5, 0.5),
BackgroundTransparency = 1,
}),
HoverCircle = e("ImageLabel", {
Image = Assets.Images.Circles[128],
ImageColor3 = self.props.color,
ImageTransparency = Roact.joinBindings({
hover = self.binding,
transparency = self.props.transparency,
}):map(function(values)
return bindingUtil.blendAlpha({ 0.85, 1 - values.hover, values.transparency })
end),
Size = UDim2.new(1, 0, 1, 0),
BackgroundTransparency = 1,
}),
})
end
return IconButton

View File

@@ -0,0 +1,42 @@
local Rojo = script:FindFirstAncestor("Rojo")
local Plugin = Rojo.Plugin
local Roact = require(Rojo.Roact)
local Assets = require(Plugin.Assets)
local Theme = require(Plugin.App.Theme)
local bindingUtil = require(Plugin.App.bindingUtil)
local e = Roact.createElement
local function ScrollingFrame(props)
return Theme.with(function(theme)
return e("ScrollingFrame", {
ScrollBarThickness = 9,
ScrollBarImageColor3 = theme.ScrollBarColor,
ScrollBarImageTransparency = props.transparency:map(function(value)
return bindingUtil.blendAlpha({ 0.65, value })
end),
TopImage = Assets.Images.ScrollBar.Top,
MidImage = Assets.Images.ScrollBar.Middle,
BottomImage = Assets.Images.ScrollBar.Bottom,
ElasticBehavior = Enum.ElasticBehavior.Always,
ScrollingDirection = Enum.ScrollingDirection.Y,
Size = props.size,
Position = props.position,
AnchorPoint = props.anchorPoint,
CanvasSize = props.contentSize:map(function(value)
return UDim2.new(0, 0, 0, value.Y)
end),
BorderSizePixel = 0,
BackgroundTransparency = 1,
[Roact.Change.AbsoluteSize] = props[Roact.Change.AbsoluteSize]
}, props[Roact.Children])
end)
end
return ScrollingFrame

View File

@@ -0,0 +1,29 @@
local Rojo = script:FindFirstAncestor("Rojo")
local Roact = require(Rojo.Roact)
local e = Roact.createElement
local function SlicedImage(props)
local slice = props.slice
return e("ImageLabel", {
Image = slice.Image,
ImageColor3 = props.color,
ImageTransparency = props.transparency,
ScaleType = Enum.ScaleType.Slice,
SliceCenter = slice.Center,
SliceScale = slice.Scale,
Size = props.size,
Position = props.position,
AnchorPoint = props.anchorPoint,
ZIndex = props.zIndex,
LayoutOrder = props.layoutOrder,
BackgroundTransparency = 1,
}, props[Roact.Children])
end
return SlicedImage

View File

@@ -0,0 +1,66 @@
local RunService = game:GetService("RunService")
local Rojo = script:FindFirstAncestor("Rojo")
local Plugin = Rojo.Plugin
local Roact = require(Rojo.Roact)
local Theme = require(Plugin.App.Theme)
local Assets = require(Plugin.Assets)
local ROTATIONS_PER_SECOND = 1.75
local e = Roact.createElement
local Spinner = Roact.PureComponent:extend("Spinner")
function Spinner:init()
self.rotation, self.setRotation = Roact.createBinding(0)
end
function Spinner:render()
return Theme.with(function(theme)
return e("ImageLabel", {
Image = Assets.Images.Spinner.Background,
ImageColor3 = theme.Spinner.BackgroundColor,
ImageTransparency = self.props.transparency,
Size = UDim2.new(0, 24, 0, 24),
Position = self.props.position,
AnchorPoint = self.props.anchorPoint,
LayoutOrder = self.props.layoutOrder,
BackgroundTransparency = 1,
}, {
Foreground = e("ImageLabel", {
Image = Assets.Images.Spinner.Foreground,
ImageColor3 = theme.Spinner.ForegroundColor,
ImageTransparency = self.props.transparency,
Size = UDim2.new(1, 0, 1, 0),
Rotation = self.rotation:map(function(value)
return value * 360
end),
BackgroundTransparency = 1,
}),
})
end)
end
function Spinner:didMount()
self.stepper = RunService.RenderStepped:Connect(function(deltaTime)
local rotation = self.rotation:getValue()
rotation = rotation + deltaTime * ROTATIONS_PER_SECOND
rotation = rotation % 1
self.setRotation(rotation)
end)
end
function Spinner:willUnmount()
self.stepper:Disconnect()
end
return Spinner

View File

@@ -0,0 +1,7 @@
local Rojo = script:FindFirstAncestor("Rojo")
local Roact = require(Rojo.Roact)
local StudioPluginContext = Roact.createContext(nil)
return StudioPluginContext

View File

@@ -0,0 +1,84 @@
local Rojo = script:FindFirstAncestor("Rojo")
local Plugin = Rojo.Plugin
local Roact = require(Rojo.Roact)
local Dictionary = require(Plugin.Dictionary)
local StudioPluginContext = require(script.Parent.StudioPluginContext)
local e = Roact.createElement
local StudioPluginGui = Roact.PureComponent:extend("StudioPluginGui")
StudioPluginGui.defaultProps = {
initDockState = Enum.InitialDockState.Right,
active = false,
overridePreviousState = false,
floatingSize = Vector2.new(0, 0),
minimumSize = Vector2.new(0, 0),
zIndexBehavior = Enum.ZIndexBehavior.Sibling,
}
function StudioPluginGui:init()
local floatingSize = self.props.floatingSize
local minimumSize = self.props.minimumSize
local dockWidgetPluginGuiInfo = DockWidgetPluginGuiInfo.new(
self.props.initDockState,
self.props.active,
self.props.overridePreviousState,
floatingSize.X, floatingSize.Y,
minimumSize.X, minimumSize.Y
)
local pluginGui = self.props.plugin:CreateDockWidgetPluginGui(self.props.id, dockWidgetPluginGuiInfo)
pluginGui.Name = self.props.id
pluginGui.Title = self.props.title
pluginGui.ZIndexBehavior = self.props.zIndexBehavior
if self.props.onInitialState then
self.props.onInitialState(pluginGui.Enabled)
end
pluginGui:BindToClose(function()
if self.props.onClose then
self.props.onClose()
else
pluginGui.Enabled = false
end
end)
self.pluginGui = pluginGui
end
function StudioPluginGui:render()
return e(Roact.Portal, {
target = self.pluginGui,
}, self.props[Roact.Children])
end
function StudioPluginGui:didUpdate(lastProps)
if self.props.active ~= lastProps.active then
-- This is intentionally in didUpdate to make sure the initial active state
-- (if the PluginGui is open initially) is preserved.
self.pluginGui.Enabled = self.props.active
end
end
function StudioPluginGui:willUnmount()
self.pluginGui:Destroy()
end
local function StudioPluginGuiWrapper(props)
return e(StudioPluginContext.Consumer, {
render = function(plugin)
return e(StudioPluginGui, Dictionary.merge(props, {
plugin = plugin,
}))
end,
})
end
return StudioPluginGuiWrapper

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local Rojo = script:FindFirstAncestor("Rojo")
local Plugin = Rojo.Plugin
local Roact = require(Rojo.Roact)
local Dictionary = require(Plugin.Dictionary)
local StudioToolbarContext = require(script.Parent.StudioToolbarContext)
local e = Roact.createElement
local StudioToggleButton = Roact.Component:extend("StudioToggleButton")
StudioToggleButton.defaultProps = {
enabled = true,
active = false,
}
function StudioToggleButton:init()
local button = self.props.toolbar:CreateButton(
self.props.name,
self.props.tooltip,
self.props.icon,
self.props.text
)
button.Click:Connect(function()
if self.props.onClick then
self.props.onClick()
end
end)
button.ClickableWhenViewportHidden = true
self.button = button
end
function StudioToggleButton:render()
return nil
end
function StudioToggleButton:didUpdate(lastProps)
if self.props.enabled ~= lastProps.enabled then
self.button.Enabled = self.props.enabled
end
if self.props.active ~= lastProps.active then
self.button:SetActive(self.props.active)
end
end
function StudioToggleButton:willUnmount()
self.button:Destroy()
end
local function StudioToggleButtonWrapper(props)
return e(StudioToolbarContext.Consumer, {
render = function(toolbar)
return e(StudioToggleButton, Dictionary.merge(props, {
toolbar = toolbar,
}))
end,
})
end
return StudioToggleButtonWrapper

View File

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local Rojo = script:FindFirstAncestor("Rojo")
local Plugin = Rojo.Plugin
local Roact = require(Rojo.Roact)
local Dictionary = require(Plugin.Dictionary)
local StudioToolbarContext = require(script.Parent.StudioToolbarContext)
local StudioPluginContext = require(script.Parent.StudioPluginContext)
local e = Roact.createElement
local StudioToolbar = Roact.Component:extend("StudioToolbar")
function StudioToolbar:init()
self.toolbar = self.props.plugin:CreateToolbar(self.props.name)
end
function StudioToolbar:render()
return e(StudioToolbarContext.Provider, {
value = self.toolbar,
}, self.props[Roact.Children])
end
function StudioToolbar:didUpdate(lastProps)
if self.props.name ~= lastProps.name then
self.toolbar.Name = self.props.name
end
end
function StudioToolbar:willUnmount()
self.toolbar:Destroy()
end
local function StudioToolbarWrapper(props)
return e(StudioPluginContext.Consumer, {
render = function(plugin)
return e(StudioToolbar, Dictionary.merge(props, {
plugin = plugin,
}))
end,
})
end
return StudioToolbarWrapper

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local Rojo = script:FindFirstAncestor("Rojo")
local Roact = require(Rojo.Roact)
local StudioToolbarContext = Roact.createContext(nil)
return StudioToolbarContext

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local TextService = game:GetService("TextService")
local Rojo = script:FindFirstAncestor("Rojo")
local Plugin = Rojo.Plugin
local Roact = require(Rojo.Roact)
local Flipper = require(Rojo.Flipper)
local Theme = require(Plugin.App.Theme)
local Assets = require(Plugin.Assets)
local bindingUtil = require(Plugin.App.bindingUtil)
local SlicedImage = require(script.Parent.SlicedImage)
local TouchRipple = require(script.Parent.TouchRipple)
local SPRING_PROPS = {
frequency = 5,
dampingRatio = 1,
}
local e = Roact.createElement
local TextButton = Roact.Component:extend("TextButton")
function TextButton:init()
self.motor = Flipper.GroupMotor.new({
hover = 0,
enabled = self.props.enabled and 1 or 0,
})
self.binding = bindingUtil.fromMotor(self.motor)
end
function TextButton:didUpdate(lastProps)
if lastProps.enabled ~= self.props.enabled then
self.motor:setGoal({
enabled = Flipper.Spring.new(self.props.enabled and 1 or 0),
})
end
end
function TextButton:render()
return Theme.with(function(theme)
local textSize = TextService:GetTextSize(
self.props.text, 18, Enum.Font.GothamSemibold,
Vector2.new(math.huge, math.huge)
)
local style = self.props.style
theme = theme.Button[style]
local bindingHover = bindingUtil.deriveProperty(self.binding, "hover")
local bindingEnabled = bindingUtil.deriveProperty(self.binding, "enabled")
return e("ImageButton", {
Size = UDim2.new(0, 15 + textSize.X + 15, 0, 34),
Position = self.props.position,
AnchorPoint = self.props.anchorPoint,
LayoutOrder = self.props.layoutOrder,
BackgroundTransparency = 1,
[Roact.Event.Activated] = self.props.onClick,
[Roact.Event.MouseEnter] = function()
self.motor:setGoal({
hover = Flipper.Spring.new(1, SPRING_PROPS),
})
end,
[Roact.Event.MouseLeave] = function()
self.motor:setGoal({
hover = Flipper.Spring.new(0, SPRING_PROPS),
})
end,
}, {
TouchRipple = e(TouchRipple, {
color = theme.ActionFillColor,
transparency = self.props.transparency:map(function(value)
return bindingUtil.blendAlpha({ theme.ActionFillTransparency, value })
end),
zIndex = 2,
}),
Text = e("TextLabel", {
Text = self.props.text,
Font = Enum.Font.GothamSemibold,
TextSize = 18,
TextColor3 = bindingUtil.mapLerp(bindingEnabled, theme.Enabled.TextColor, theme.Disabled.TextColor),
TextTransparency = self.props.transparency,
Size = UDim2.new(1, 0, 1, 0),
BackgroundTransparency = 1,
}),
Border = style == "Bordered" and e(SlicedImage, {
slice = Assets.Slices.RoundedBorder,
color = bindingUtil.mapLerp(bindingEnabled, theme.Enabled.BorderColor, theme.Disabled.BorderColor),
transparency = self.props.transparency,
size = UDim2.new(1, 0, 1, 0),
zIndex = 0,
}),
HoverOverlay = e(SlicedImage, {
slice = Assets.Slices.RoundedBackground,
color = theme.ActionFillColor,
transparency = Roact.joinBindings({
hover = bindingHover:map(function(value)
return 1 - value
end),
transparency = self.props.transparency,
}):map(function(values)
return bindingUtil.blendAlpha({ theme.ActionFillTransparency, values.hover, values.transparency })
end),
size = UDim2.new(1, 0, 1, 0),
zIndex = -1,
}),
Background = style == "Solid" and e(SlicedImage, {
slice = Assets.Slices.RoundedBackground,
color = bindingUtil.mapLerp(bindingEnabled, theme.Enabled.BackgroundColor, theme.Disabled.BackgroundColor),
transparency = self.props.transparency,
size = UDim2.new(1, 0, 1, 0),
zIndex = -2,
}),
})
end)
end
return TextButton

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local Rojo = script:FindFirstAncestor("Rojo")
local Plugin = Rojo.Plugin
local Roact = require(Rojo.Roact)
local Flipper = require(Rojo.Flipper)
local Assets = require(Plugin.Assets)
local bindingUtil = require(Plugin.App.bindingUtil)
local EXPAND_SPRING = {
frequency = 7,
dampingRatio = 2,
}
local TouchRipple = Roact.Component:extend("TouchRipple")
function TouchRipple:init()
self.ref = Roact.createRef()
self.motor = Flipper.GroupMotor.new({
scale = 0,
opacity = 0,
})
self.binding = bindingUtil.fromMotor(self.motor)
self.position, self.setPosition = Roact.createBinding(
Vector2.new(0, 0)
)
end
function TouchRipple:reset()
self.motor:setGoal({
scale = Flipper.Instant.new(0),
opacity = Flipper.Instant.new(0),
})
-- Forces motor to update
self.motor:step(0)
end
function TouchRipple:calculateRadius(position)
local container = self.ref.current
if container then
local corner = Vector2.new(
math.floor((1 - position.X) + 0.5),
math.floor((1 - position.Y) + 0.5)
)
local size = container.AbsoluteSize
local ratio = size / math.min(size.X, size.Y)
return ((corner * ratio) - (position * ratio)).Magnitude
else
return 0
end
end
function TouchRipple:render()
local scale = bindingUtil.deriveProperty(self.binding, "scale")
local transparency = bindingUtil.deriveProperty(self.binding, "opacity"):map(function(value)
return 1 - value
end)
transparency = Roact.joinBindings({
transparency,
self.props.transparency,
}):map(bindingUtil.blendAlpha)
return Roact.createElement("Frame", {
ClipsDescendants = true,
Size = UDim2.new(1, 0, 1, 0),
ZIndex = self.props.zIndex,
BackgroundTransparency = 1,
[Roact.Ref] = self.ref,
[Roact.Event.InputBegan] = function(object, input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
self:reset()
local position = Vector2.new(input.Position.X, input.Position.Y)
local relativePosition = (position - object.AbsolutePosition) / object.AbsoluteSize
self.setPosition(relativePosition)
self.motor:setGoal({
scale = Flipper.Spring.new(1, EXPAND_SPRING),
opacity = Flipper.Spring.new(1, EXPAND_SPRING),
})
input:GetPropertyChangedSignal("UserInputState"):Connect(function()
local userInputState = input.UserInputState
if
userInputState == Enum.UserInputState.Cancel
or userInputState == Enum.UserInputState.End
then
self.motor:setGoal({
opacity = Flipper.Spring.new(0, {
frequency = 5,
dampingRatio = 1,
}),
})
end
end)
end
end,
}, {
Circle = Roact.createElement("ImageLabel", {
Image = Assets.Images.Circles[500],
ImageColor3 = self.props.color,
ImageTransparency = transparency,
Size = Roact.joinBindings({
scale = scale,
position = self.position,
}):map(function(values)
local targetSize = self:calculateRadius(values.position) * 2
local currentSize = targetSize * values.scale
local container = self.ref.current
if container then
local containerSize = container.AbsoluteSize
local containerAspect = containerSize.X / containerSize.Y
return UDim2.new(
currentSize / math.max(containerAspect, 1), 0,
currentSize * math.min(containerAspect, 1), 0
)
end
end),
Position = self.position:map(function(value)
return UDim2.new(value.X, 0, value.Y, 0)
end),
AnchorPoint = Vector2.new(0.5, 0.5),
BackgroundTransparency = 1,
}),
})
end
return TouchRipple

70
plugin/src/App/Page.lua Normal file
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local Rojo = script:FindFirstAncestor("Rojo")
local Plugin = Rojo.Plugin
local Roact = require(Rojo.Roact)
local Flipper = require(Rojo.Flipper)
local Dictionary = require(Plugin.Dictionary)
local bindingUtil = require(script.Parent.bindingUtil)
local e = Roact.createElement
local Page = Roact.Component:extend("Page")
function Page:init()
self:setState({
rendered = self.props.active
})
self.motor = Flipper.SingleMotor.new(self.props.active and 1 or 0)
self.binding = bindingUtil.fromMotor(self.motor)
self.motor:onStep(function(value)
local rendered = value > 0
self:setState(function(state)
if state.rendered ~= rendered then
return {
rendered = rendered,
}
end
end)
end)
end
function Page:render()
if not self.state.rendered then
return nil
end
local transparency = self.binding:map(function(value)
return 1 - value
end)
return e("Frame", {
Position = transparency:map(function(value)
value = self.props.active and value or -value
return UDim2.new(0, value * 30, 0, 0)
end),
Size = UDim2.new(1, 0, 1, 0),
BackgroundTransparency = 1,
}, {
Component = e(self.props.component, Dictionary.merge(self.props, {
transparency = transparency,
}))
})
end
function Page:didUpdate(lastProps)
if self.props.active ~= lastProps.active then
self.motor:setGoal(
Flipper.Spring.new(self.props.active and 1 or 0, {
frequency = 6,
dampingRatio = 1,
})
)
end
end
return Page

View File

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local Rojo = script:FindFirstAncestor("Rojo")
local Plugin = Rojo.Plugin
local Roact = require(Rojo.Roact)
local Theme = require(Plugin.App.Theme)
local Assets = require(Plugin.Assets)
local Header = require(Plugin.App.Components.Header)
local IconButton = require(Plugin.App.Components.IconButton)
local BorderedContainer = require(Plugin.App.Components.BorderedContainer)
local e = Roact.createElement
local function ConnectionDetails(props)
return Theme.with(function(theme)
return e(BorderedContainer, {
transparency = props.transparency,
size = UDim2.new(1, 0, 0, 70),
layoutOrder = props.layoutOrder,
}, {
TextContainer = e("Frame", {
Size = UDim2.new(1, 0, 1, 0),
BackgroundTransparency = 1
}, {
ProjectName = e("TextLabel", {
Text = props.projectName,
Font = Enum.Font.GothamBold,
TextSize = 20,
TextColor3 = theme.ConnectionDetails.ProjectNameColor,
TextTransparency = props.transparency,
TextXAlignment = Enum.TextXAlignment.Left,
Size = UDim2.new(1, 0, 0, 20),
LayoutOrder = 1,
BackgroundTransparency = 1,
}),
Address = e("TextLabel", {
Text = props.address,
Font = Enum.Font.Code,
TextSize = 15,
TextColor3 = theme.ConnectionDetails.AddressColor,
TextTransparency = props.transparency,
TextXAlignment = Enum.TextXAlignment.Left,
Size = UDim2.new(1, 0, 0, 15),
LayoutOrder = 2,
BackgroundTransparency = 1,
}),
Layout = e("UIListLayout", {
VerticalAlignment = Enum.VerticalAlignment.Center,
FillDirection = Enum.FillDirection.Vertical,
SortOrder = Enum.SortOrder.LayoutOrder,
Padding = UDim.new(0, 6),
}),
}),
Disconnect = e(IconButton, {
icon = Assets.Images.Icons.Close,
iconSize = 24,
color = theme.ConnectionDetails.DisconnectColor,
transparency = props.transparency,
position = UDim2.new(1, 0, 0.5, 0),
anchorPoint = Vector2.new(1, 0.5),
onClick = props.onDisconnect,
}),
Padding = e("UIPadding", {
PaddingLeft = UDim.new(0, 17),
PaddingRight = UDim.new(0, 15),
}),
})
end)
end
local ConnectedPage = Roact.Component:extend("ConnectedPage")
function ConnectedPage:render()
return Roact.createFragment({
Header = e(Header, {
transparency = self.props.transparency,
layoutOrder = 1,
}),
ConnectionDetails = e(ConnectionDetails, {
projectName = self.state.projectName,
address = self.state.address,
transparency = self.props.transparency,
layoutOrder = 2,
onDisconnect = self.props.onDisconnect,
}),
Layout = e("UIListLayout", {
VerticalAlignment = Enum.VerticalAlignment.Center,
FillDirection = Enum.FillDirection.Vertical,
SortOrder = Enum.SortOrder.LayoutOrder,
Padding = UDim.new(0, 10),
}),
Padding = e("UIPadding", {
PaddingLeft = UDim.new(0, 20),
PaddingRight = UDim.new(0, 20),
}),
})
end
function ConnectedPage.getDerivedStateFromProps(props)
-- If projectName or address ever get removed from props, make sure we still have
-- the properties! The component still needs to have its data for it to be properly
-- animated out without the labels changing.
return {
projectName = props.projectName,
address = props.address,
}
end
return ConnectedPage

View File

@@ -0,0 +1,20 @@
local Rojo = script:FindFirstAncestor("Rojo")
local Plugin = Rojo.Plugin
local Roact = require(Rojo.Roact)
local Spinner = require(Plugin.App.Components.Spinner)
local e = Roact.createElement
local ConnectingPage = Roact.Component:extend("ConnectingPage")
function ConnectingPage:render()
return e(Spinner, {
position = UDim2.new(0.5, 0, 0.5, 0),
anchorPoint = Vector2.new(0.5, 0.5),
transparency = self.props.transparency,
})
end
return ConnectingPage

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local TextService = game:GetService("TextService")
local Rojo = script:FindFirstAncestor("Rojo")
local Plugin = Rojo.Plugin
local Roact = require(Rojo.Roact)
local Theme = require(Plugin.App.Theme)
local TextButton = require(Plugin.App.Components.TextButton)
local BorderedContainer = require(Plugin.App.Components.BorderedContainer)
local ScrollingFrame = require(Plugin.App.Components.ScrollingFrame)
local e = Roact.createElement
local ERROR_PADDING = Vector2.new(13, 10)
local Error = Roact.Component:extend("Error")
function Error:init()
self.contentSize, self.setContentSize = Roact.createBinding(Vector2.new(0, 0))
end
function Error:render()
return e(BorderedContainer, {
size = Roact.joinBindings({
containerSize = self.props.containerSize,
contentSize = self.contentSize,
}):map(function(values)
local maximumSize = values.containerSize
maximumSize -= Vector2.new(14, 14) * 2 -- Page padding
maximumSize -= Vector2.new(0, 34 + 10) -- Buttons and spacing
local outerSize = values.contentSize + ERROR_PADDING * 2
return UDim2.new(1, 0, 0, math.min(outerSize.Y, maximumSize.Y))
end),
transparency = self.props.transparency,
}, {
ScrollingFrame = e(ScrollingFrame, {
size = UDim2.new(1, 0, 1, 0),
contentSize = self.contentSize:map(function(value)
return value + ERROR_PADDING * 2
end),
transparency = self.props.transparency,
[Roact.Change.AbsoluteSize] = function(object)
local containerSize = object.AbsoluteSize - ERROR_PADDING * 2
local textBounds = TextService:GetTextSize(
self.props.errorMessage, 16, Enum.Font.Code,
Vector2.new(containerSize.X, math.huge)
)
self.setContentSize(Vector2.new(containerSize.X, textBounds.Y))
end,
}, {
ErrorMessage = Theme.with(function(theme)
return e("TextLabel", {
Text = self.props.errorMessage,
Font = Enum.Font.Code,
TextSize = 16,
TextColor3 = theme.ErrorColor,
TextXAlignment = Enum.TextXAlignment.Left,
TextYAlignment = Enum.TextYAlignment.Top,
TextTransparency = self.props.transparency,
TextWrapped = true,
Size = UDim2.new(1, 0, 1, 0),
BackgroundTransparency = 1,
})
end),
Padding = e("UIPadding", {
PaddingLeft = UDim.new(0, ERROR_PADDING.X),
PaddingRight = UDim.new(0, ERROR_PADDING.X),
PaddingTop = UDim.new(0, ERROR_PADDING.Y),
PaddingBottom = UDim.new(0, ERROR_PADDING.Y),
}),
}),
})
end
local ErrorPage = Roact.Component:extend("ErrorPage")
function ErrorPage:init()
self.containerSize, self.setContainerSize = Roact.createBinding(Vector2.new(0, 0))
end
function ErrorPage:render()
return Roact.createElement("Frame", {
Size = UDim2.new(1, 0, 1, 0),
BackgroundTransparency = 1,
[Roact.Change.AbsoluteSize] = function(object)
self.setContainerSize(object.AbsoluteSize)
end,
}, {
Error = e(Error, {
errorMessage = self.state.errorMessage,
containerSize = self.containerSize,
transparency = self.props.transparency,
layoutOrder = 1,
}),
Buttons = e("Frame", {
Size = UDim2.new(1, 0, 0, 35),
LayoutOrder = 2,
BackgroundTransparency = 1,
}, {
Close = e(TextButton, {
text = "Okay",
style = "Bordered",
transparency = self.props.transparency,
layoutOrder = 1,
onClick = self.props.onClose,
}),
Layout = e("UIListLayout", {
HorizontalAlignment = Enum.HorizontalAlignment.Right,
FillDirection = Enum.FillDirection.Horizontal,
SortOrder = Enum.SortOrder.LayoutOrder,
}),
}),
Layout = e("UIListLayout", {
VerticalAlignment = Enum.VerticalAlignment.Center,
FillDirection = Enum.FillDirection.Vertical,
SortOrder = Enum.SortOrder.LayoutOrder,
Padding = UDim.new(0, 10),
}),
Padding = e("UIPadding", {
PaddingLeft = UDim.new(0, 14),
PaddingRight = UDim.new(0, 14),
PaddingTop = UDim.new(0, 14),
PaddingBottom = UDim.new(0, 14),
}),
})
end
function ErrorPage.getDerivedStateFromProps(props)
-- If errorMessage ever gets removed from props, make sure we still have the
-- property! The component still needs to have its data for it to be properly
-- animated out without the labels changing.
return {
errorMessage = props.errorMessage,
}
end
return ErrorPage

View File

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local Rojo = script:FindFirstAncestor("Rojo")
local Plugin = Rojo.Plugin
local Roact = require(Rojo.Roact)
local Config = require(Plugin.Config)
local Theme = require(Plugin.App.Theme)
local BorderedContainer = require(Plugin.App.Components.BorderedContainer)
local TextButton = require(Plugin.App.Components.TextButton)
local Header = require(Plugin.App.Components.Header)
local PORT_WIDTH = 74
local DIVIDER_WIDTH = 1
local HOST_OFFSET = 12
local e = Roact.createElement
local function AddressEntry(props)
return Theme.with(function(theme)
return e(BorderedContainer, {
transparency = props.transparency,
size = UDim2.new(1, 0, 0, 36),
layoutOrder = props.layoutOrder,
}, {
Host = e("TextBox", {
Text = "",
Font = Enum.Font.Code,
TextSize = 18,
TextColor3 = theme.AddressEntry.TextColor,
TextXAlignment = Enum.TextXAlignment.Left,
TextTransparency = props.transparency,
PlaceholderText = Config.defaultHost,
PlaceholderColor3 = theme.AddressEntry.PlaceholderColor,
Size = UDim2.new(1, -(HOST_OFFSET + DIVIDER_WIDTH + PORT_WIDTH), 1, 0),
Position = UDim2.new(0, HOST_OFFSET, 0, 0),
ClipsDescendants = true,
BackgroundTransparency = 1,
[Roact.Ref] = props.hostRef,
}),
Port = e("TextBox", {
Text = "",
Font = Enum.Font.Code,
TextSize = 18,
TextColor3 = theme.AddressEntry.TextColor,
TextTransparency = props.transparency,
PlaceholderText = Config.defaultPort,
PlaceholderColor3 = theme.AddressEntry.PlaceholderColor,
Size = UDim2.new(0, PORT_WIDTH, 1, 0),
Position = UDim2.new(1, 0, 0, 0),
AnchorPoint = Vector2.new(1, 0),
ClipsDescendants = true,
BackgroundTransparency = 1,
[Roact.Ref] = props.portRef,
[Roact.Change.Text] = function(object)
local text = object.Text
text = text:gsub("%D", "")
object.Text = text
end,
}, {
Divider = e("Frame", {
BackgroundColor3 = theme.BorderedContainer.BorderColor,
BackgroundTransparency = props.transparency,
Size = UDim2.new(0, DIVIDER_WIDTH, 1, 0),
AnchorPoint = Vector2.new(1, 0),
BorderSizePixel = 0,
}),
}),
})
end)
end
local NotConnectedPage = Roact.Component:extend("NotConnectedPage")
function NotConnectedPage:init()
self.hostRef = Roact.createRef()
self.portRef = Roact.createRef()
end
function NotConnectedPage:render()
return Roact.createFragment({
Header = e(Header, {
transparency = self.props.transparency,
layoutOrder = 1,
}),
AddressEntry = e(AddressEntry, {
hostRef = self.hostRef,
portRef = self.portRef,
transparency = self.props.transparency,
layoutOrder = 2,
}),
Buttons = e("Frame", {
Size = UDim2.new(1, 0, 0, 34),
LayoutOrder = 3,
BackgroundTransparency = 1,
}, {
Settings = e(TextButton, {
text = "Settings",
style = "Bordered",
transparency = self.props.transparency,
layoutOrder = 1,
onClick = self.props.onNavigateSettings,
}),
Connect = e(TextButton, {
text = "Connect",
style = "Solid",
transparency = self.props.transparency,
layoutOrder = 2,
onClick = function()
local hostText = self.hostRef.current.Text
local portText = self.portRef.current.Text
self.props.onConnect(
#hostText > 0 and hostText or Config.defaultHost,
#portText > 0 and portText or Config.defaultPort
)
end,
}),
Layout = e("UIListLayout", {
HorizontalAlignment = Enum.HorizontalAlignment.Right,
FillDirection = Enum.FillDirection.Horizontal,
SortOrder = Enum.SortOrder.LayoutOrder,
Padding = UDim.new(0, 10),
}),
}),
Layout = e("UIListLayout", {
HorizontalAlignment = Enum.HorizontalAlignment.Center,
VerticalAlignment = Enum.VerticalAlignment.Center,
FillDirection = Enum.FillDirection.Vertical,
SortOrder = Enum.SortOrder.LayoutOrder,
Padding = UDim.new(0, 10),
}),
Padding = e("UIPadding", {
PaddingLeft = UDim.new(0, 20),
PaddingRight = UDim.new(0, 20),
}),
})
end
return NotConnectedPage

View File

@@ -0,0 +1,230 @@
local TextService = game:GetService("TextService")
local Rojo = script:FindFirstAncestor("Rojo")
local Plugin = Rojo.Plugin
local Roact = require(Rojo.Roact)
local Assets = require(Plugin.Assets)
local Theme = require(Plugin.App.Theme)
local PluginSettings = require(Plugin.App.PluginSettings)
local Checkbox = require(Plugin.App.Components.Checkbox)
local IconButton = require(Plugin.App.Components.IconButton)
local ScrollingFrame = require(Plugin.App.Components.ScrollingFrame)
local e = Roact.createElement
local DIVIDER_FADE_SIZE = 0.1
local function getTextBounds(text, textSize, font, lineHeight, bounds)
local textBounds = TextService:GetTextSize(text, textSize, font, bounds)
local lineCount = textBounds.Y / textSize
local lineHeightAbsolute = textSize * lineHeight
return Vector2.new(textBounds.X, lineHeightAbsolute * lineCount - (lineHeightAbsolute - textSize))
end
local function Navbar(props)
return Theme.with(function(theme)
theme = theme.Settings.Navbar
return e("Frame", {
Size = UDim2.new(1, 0, 0, 46),
LayoutOrder = props.layoutOrder,
BackgroundTransparency = 1,
}, {
Back = e(IconButton, {
icon = Assets.Images.Icons.Back,
iconSize = 24,
color = theme.BackButtonColor,
transparency = props.transparency,
position = UDim2.new(0, 0, 0.5, 0),
anchorPoint = Vector2.new(0, 0.5),
onClick = props.onBack,
}),
Text = e("TextLabel", {
Text = "Settings",
Font = Enum.Font.Gotham,
TextSize = 18,
TextColor3 = theme.TextColor,
TextTransparency = props.transparency,
Size = UDim2.new(1, 0, 1, 0),
BackgroundTransparency = 1,
})
})
end)
end
local Setting = Roact.Component:extend("Setting")
function Setting:init()
self.contentSize, self.setContentSize = Roact.createBinding(Vector2.new(0, 0))
self.containerSize, self.setContainerSize = Roact.createBinding(Vector2.new(0, 0))
end
function Setting:render()
return Theme.with(function(theme)
theme = theme.Settings
return PluginSettings.with(function(settings)
return e("Frame", {
Size = self.contentSize:map(function(value)
return UDim2.new(1, 0, 0, 20 + value.Y + 20)
end),
LayoutOrder = self.props.layoutOrder,
BackgroundTransparency = 1,
[Roact.Change.AbsoluteSize] = function(object)
self.setContainerSize(object.AbsoluteSize)
end,
}, {
Checkbox = e(Checkbox, {
active = settings:get(self.props.id),
transparency = self.props.transparency,
position = UDim2.new(1, 0, 0.5, 0),
anchorPoint = Vector2.new(1, 0.5),
onClick = function()
local currentValue = settings:get(self.props.id)
settings:set(self.props.id, not currentValue)
end,
}),
Text = e("Frame", {
Size = UDim2.new(1, 0, 1, 0),
BackgroundTransparency = 1,
}, {
Name = e("TextLabel", {
Text = self.props.name,
Font = Enum.Font.GothamBold,
TextSize = 17,
TextColor3 = theme.Setting.NameColor,
TextXAlignment = Enum.TextXAlignment.Left,
TextTransparency = self.props.transparency,
Size = UDim2.new(1, 0, 0, 17),
LayoutOrder = 1,
BackgroundTransparency = 1,
}),
Description = e("TextLabel", {
Text = self.props.description,
Font = Enum.Font.Gotham,
LineHeight = 1.2,
TextSize = 14,
TextColor3 = theme.Setting.DescriptionColor,
TextXAlignment = Enum.TextXAlignment.Left,
TextTransparency = self.props.transparency,
TextWrapped = true,
Size = self.containerSize:map(function(value)
local textBounds = getTextBounds(
self.props.description, 14, Enum.Font.Gotham, 1.2,
Vector2.new(value.X - 50, math.huge)
)
return UDim2.new(1, -50, 0, textBounds.Y)
end),
LayoutOrder = 2,
BackgroundTransparency = 1,
}),
Layout = e("UIListLayout", {
VerticalAlignment = Enum.VerticalAlignment.Center,
FillDirection = Enum.FillDirection.Vertical,
SortOrder = Enum.SortOrder.LayoutOrder,
Padding = UDim.new(0, 6),
[Roact.Change.AbsoluteContentSize] = function(object)
self.setContentSize(object.AbsoluteContentSize)
end,
}),
Padding = e("UIPadding", {
PaddingTop = UDim.new(0, 20),
PaddingBottom = UDim.new(0, 20),
}),
}),
Divider = e("Frame", {
BackgroundColor3 = theme.DividerColor,
BackgroundTransparency = self.props.transparency,
Size = UDim2.new(1, 0, 0, 1),
BorderSizePixel = 0,
}, {
Gradient = e("UIGradient", {
Transparency = NumberSequence.new({
NumberSequenceKeypoint.new(0, 1),
NumberSequenceKeypoint.new(DIVIDER_FADE_SIZE, 0),
NumberSequenceKeypoint.new(1 - DIVIDER_FADE_SIZE, 0),
NumberSequenceKeypoint.new(1, 1),
}),
}),
}),
})
end)
end)
end
local SettingsPage = Roact.Component:extend("SettingsPage")
function SettingsPage:init()
self.contentSize, self.setContentSize = Roact.createBinding(Vector2.new(0, 0))
end
function SettingsPage:render()
return Theme.with(function(theme)
theme = theme.Settings
return e(ScrollingFrame, {
size = UDim2.new(1, 0, 1, 0),
contentSize = self.contentSize,
transparency = self.props.transparency,
}, {
Navbar = e(Navbar, {
onBack = self.props.onBack,
transparency = self.props.transparency,
layoutOrder = 0,
}),
OpenScriptsExternally = e(Setting, {
id = "openScriptsExternally",
name = "Open Scripts Externally",
description = "Attempt to open scripts in an external editor",
transparency = self.props.transparency,
layoutOrder = 1,
}),
TwoWaySync = e(Setting, {
id = "twoWaySync",
name = "Two-Way Sync",
description = "EXPERIMENTAL! Editing files in Studio will sync them into the filesystem",
transparency = self.props.transparency,
layoutOrder = 2,
}),
Layout = e("UIListLayout", {
FillDirection = Enum.FillDirection.Vertical,
SortOrder = Enum.SortOrder.LayoutOrder,
[Roact.Change.AbsoluteContentSize] = function(object)
self.setContentSize(object.AbsoluteContentSize)
end,
}),
Padding = e("UIPadding", {
PaddingLeft = UDim.new(0, 20),
PaddingRight = UDim.new(0, 20),
}),
})
end)
end
return SettingsPage

View File

@@ -0,0 +1,7 @@
return {
NotConnected = require(script.NotConnected),
Settings = require(script.Settings),
Connecting = require(script.Connecting),
Connected = require(script.Connected),
Error = require(script.Error),
}

239
plugin/src/App/Theme.lua Normal file
View File

@@ -0,0 +1,239 @@
--[[
Theming system taking advantage of Roact's new context API.
Doesn't use colors provided by Studio and instead just branches on theme
name. This isn't exactly best practice.
]]
-- Studio does not exist outside Roblox Studio, so we'll lazily initialize it
-- when possible.
local _Studio
local function getStudio()
if _Studio == nil then
_Studio = settings():GetService("Studio")
end
return _Studio
end
local Rojo = script:FindFirstAncestor("Rojo")
local Roact = require(Rojo.Roact)
local Log = require(Rojo.Log)
local strict = require(script.Parent.Parent.strict)
-- Copying hex colors back and forth from design programs is faster
local function hexColor(decimal)
local red = bit32.band(bit32.rshift(decimal, 16), 2^8 - 1)
local green = bit32.band(bit32.rshift(decimal, 8), 2^8 - 1)
local blue = bit32.band(decimal, 2^8 - 1)
return Color3.fromRGB(red, green, blue)
end
local BRAND_COLOR = hexColor(0xE13835)
local lightTheme = strict("LightTheme", {
BackgroundColor = hexColor(0xF0F0F0),
Button = {
Solid = {
ActionFillColor = hexColor(0xFFFFFF),
ActionFillTransparency = 0.8,
Enabled = {
TextColor = hexColor(0xFFFFFF),
BackgroundColor = BRAND_COLOR,
},
Disabled = {
TextColor = hexColor(0xFFFFFF),
BackgroundColor = BRAND_COLOR,
},
},
Bordered = {
ActionFillColor = hexColor(0x000000),
ActionFillTransparency = 0.9,
Enabled = {
TextColor = hexColor(0x393939),
BorderColor = hexColor(0xACACAC),
},
Disabled = {
TextColor = hexColor(0x393939),
BorderColor = hexColor(0xACACAC),
},
},
},
Checkbox = {
Active = {
IconColor = hexColor(0xFFFFFF),
BackgroundColor = BRAND_COLOR,
},
Inactive = {
IconColor = hexColor(0xCACACA),
BorderColor = hexColor(0xAFAFAF),
},
},
AddressEntry = {
TextColor = hexColor(0x000000),
PlaceholderColor = hexColor(0x8C8C8C)
},
BorderedContainer = {
BorderColor = hexColor(0xCBCBCB),
BackgroundColor = hexColor(0xE0E0E0),
},
Spinner = {
ForegroundColor = BRAND_COLOR,
BackgroundColor = hexColor(0xE0E0E0),
},
ConnectionDetails = {
ProjectNameColor = hexColor(0x00000),
AddressColor = hexColor(0x00000),
DisconnectColor = BRAND_COLOR,
},
Settings = {
DividerColor = hexColor(0xCBCBCB),
Navbar = {
BackButtonColor = hexColor(0x000000),
TextColor = hexColor(0x000000),
},
Setting = {
NameColor = hexColor(0x000000),
DescriptionColor = hexColor(0x5F5F5F),
},
},
Header = {
LogoColor = BRAND_COLOR,
VersionColor = hexColor(0x727272),
},
ErrorColor = hexColor(0x000000),
ScrollBarColor = hexColor(0x000000),
})
local darkTheme = strict("DarkTheme", {
BackgroundColor = hexColor(0x272727),
Button = {
Solid = {
ActionFillColor = hexColor(0xFFFFFF),
ActionFillTransparency = 0.8,
Enabled = {
TextColor = hexColor(0xFFFFFF),
BackgroundColor = BRAND_COLOR,
},
Disabled = {
TextColor = hexColor(0xFFFFFF),
BackgroundColor = BRAND_COLOR,
},
},
Bordered = {
ActionFillColor = hexColor(0xFFFFFF),
ActionFillTransparency = 0.9,
Enabled = {
TextColor = hexColor(0xDBDBDB),
BorderColor = hexColor(0x535353),
},
Disabled = {
TextColor = hexColor(0xDBDBDB),
BorderColor = hexColor(0x535353),
},
},
},
Checkbox = {
Active = {
IconColor = hexColor(0xFFFFFF),
BackgroundColor = BRAND_COLOR,
},
Inactive = {
IconColor = hexColor(0x484848),
BorderColor = hexColor(0x5A5A5A),
},
},
AddressEntry = {
TextColor = hexColor(0xFFFFFF),
PlaceholderColor = hexColor(0x717171)
},
BorderedContainer = {
BorderColor = hexColor(0x535353),
BackgroundColor = hexColor(0x323232),
},
Spinner = {
ForegroundColor = BRAND_COLOR,
BackgroundColor = hexColor(0x323232),
},
ConnectionDetails = {
ProjectNameColor = hexColor(0xFFFFFF),
AddressColor = hexColor(0xFFFFFF),
DisconnectColor = hexColor(0xFFFFFF),
},
Settings = {
DividerColor = hexColor(0x535353),
Navbar = {
BackButtonColor = hexColor(0xFFFFFF),
TextColor = hexColor(0xFFFFFF),
},
Setting = {
NameColor = hexColor(0xFFFFFF),
DescriptionColor = hexColor(0xD3D3D3),
},
},
Header = {
LogoColor = BRAND_COLOR,
VersionColor = hexColor(0xD3D3D3)
},
ErrorColor = hexColor(0xFFFFFF),
ScrollBarColor = hexColor(0xFFFFFF),
})
local Context = Roact.createContext(lightTheme)
local StudioProvider = Roact.Component:extend("StudioProvider")
-- Pull the current theme from Roblox Studio and update state with it.
function StudioProvider:updateTheme()
local studioTheme = getStudio().Theme
if studioTheme.Name == "Light" then
self:setState({
theme = lightTheme,
})
elseif studioTheme.Name == "Dark" then
self:setState({
theme = darkTheme,
})
else
Log.warn("Unexpected theme '{}'' -- falling back to light theme!", studioTheme.Name)
self:setState({
theme = lightTheme,
})
end
end
function StudioProvider:init()
self:updateTheme()
end
function StudioProvider:render()
return Roact.createElement(Context.Provider, {
value = self.state.theme,
}, self.props[Roact.Children])
end
function StudioProvider:didMount()
self.connection = getStudio().ThemeChanged:Connect(function()
self:updateTheme()
end)
end
function StudioProvider:willUnmount()
self.connection:Disconnect()
end
local function with(callback)
return Roact.createElement(Context.Consumer, {
render = callback,
})
end
return {
StudioProvider = StudioProvider,
Consumer = Context.Consumer,
with = with,
}

View File

@@ -0,0 +1,58 @@
local Rojo = script:FindFirstAncestor("Rojo")
local Roact = require(Rojo.Roact)
local Log = require(Rojo.Log)
local LERP_DATA_TYPES = {
Color3 = true,
UDim = true,
UDim2 = true,
Vector2 = true,
Vector3 = true,
}
local function fromMotor(motor)
local motorBinding, setMotorBinding = Roact.createBinding(motor:getValue())
motor:onStep(setMotorBinding)
return motorBinding
end
local function mapLerp(binding, value1, value2)
local valueType = typeof(value1)
if valueType ~= typeof(value2) then
Log.error("Type mismatch between values ({}, {}})", valueType, typeof(value2))
end
return binding:map(function(position)
if valueType == "number" then
return value1 - (value2 - value1) * position
elseif LERP_DATA_TYPES[valueType] then
return value1:lerp(value2, position)
else
Log.error("Unable to interpolate type {}", valueType)
end
end)
end
local function deriveProperty(binding, propertyName)
return binding:map(function(values)
return values[propertyName]
end)
end
local function blendAlpha(alphaValues)
local alpha = 0
for _, value in pairs(alphaValues) do
alpha = alpha + (1 - alpha) * value
end
return alpha
end
return {
fromMotor = fromMotor,
mapLerp = mapLerp,
deriveProperty = deriveProperty,
blendAlpha = blendAlpha,
}

226
plugin/src/App/init.lua Normal file
View File

@@ -0,0 +1,226 @@
local Rojo = script:FindFirstAncestor("Rojo")
local Plugin = Rojo.Plugin
local Roact = require(Rojo.Roact)
local Log = require(Rojo.Log)
local Assets = require(Plugin.Assets)
local Version = require(Plugin.Version)
local Config = require(Plugin.Config)
local strict = require(Plugin.strict)
local Dictionary = require(Plugin.Dictionary)
local ServeSession = require(Plugin.ServeSession)
local ApiContext = require(Plugin.ApiContext)
local preloadAssets = require(Plugin.preloadAssets)
local Theme = require(script.Theme)
local PluginSettings = require(script.PluginSettings)
local Page = require(script.Page)
local StudioToolbar = require(script.Components.Studio.StudioToolbar)
local StudioToggleButton = require(script.Components.Studio.StudioToggleButton)
local StudioPluginGui = require(script.Components.Studio.StudioPluginGui)
local StudioPluginContext = require(script.Components.Studio.StudioPluginContext)
local StatusPages = require(script.StatusPages)
local AppStatus = strict("AppStatus", {
NotConnected = "NotConnected",
Settings = "Settings",
Connecting = "Connecting",
Connected = "Connected",
Error = "Error",
})
local e = Roact.createElement
local App = Roact.Component:extend("App")
function App:init()
preloadAssets()
self:setState({
appStatus = AppStatus.NotConnected,
guiEnabled = false,
})
end
function App:startSession(host, port, sessionOptions)
local baseUrl = ("http://%s:%s"):format(host, port)
local apiContext = ApiContext.new(baseUrl)
local serveSession = ServeSession.new({
apiContext = apiContext,
openScriptsExternally = sessionOptions.openScriptsExternally,
twoWaySync = sessionOptions.twoWaySync,
})
serveSession:onStatusChanged(function(status, details)
if status == ServeSession.Status.Connecting then
self:setState({
appStatus = AppStatus.Connecting,
})
elseif status == ServeSession.Status.Connected then
local address = ("%s:%s"):format(host, port)
self:setState({
appStatus = AppStatus.Connected,
projectName = details,
address = address,
})
elseif status == ServeSession.Status.Disconnected then
self.serveSession = nil
-- Details being present indicates that this
-- disconnection was from an error.
if details ~= nil then
Log.warn("Disconnected from an error: {}", details)
self:setState({
appStatus = AppStatus.Error,
errorMessage = tostring(details),
})
else
self:setState({
appStatus = AppStatus.NotConnected,
})
end
end
end)
serveSession:start()
self.serveSession = serveSession
end
function App:render()
local pluginName = "Rojo " .. Version.display(Config.version)
local function createPageElement(appStatus, additionalProps)
additionalProps = additionalProps or {}
local props = Dictionary.merge(additionalProps, {
component = StatusPages[appStatus],
active = self.state.appStatus == appStatus,
})
return e(Page, props)
end
return e(StudioPluginContext.Provider, {
value = self.props.plugin,
}, {
e(Theme.StudioProvider, nil, {
e(PluginSettings.StudioProvider, {
plugin = self.props.plugin,
}, {
gui = e(StudioPluginGui, {
id = pluginName,
title = pluginName,
active = self.state.guiEnabled,
initDockState = Enum.InitialDockState.Right,
initEnabled = false,
overridePreviousState = false,
floatingSize = Vector2.new(300, 200),
minimumSize = Vector2.new(300, 200),
zIndexBehavior = Enum.ZIndexBehavior.Sibling,
onInitialState = function(initialState)
self:setState({
guiEnabled = initialState,
})
end,
onClose = function()
self:setState({
guiEnabled = false,
})
end,
}, {
NotConnectedPage = PluginSettings.with(function(settings)
return createPageElement(AppStatus.NotConnected, {
onConnect = function(host, port)
self:startSession(host, port, {
openScriptsExternally = settings:get("openScriptsExternally"),
twoWaySync = settings:get("twoWaySync"),
})
end,
onNavigateSettings = function()
self:setState({
appStatus = AppStatus.Settings,
})
end,
})
end),
Connecting = createPageElement(AppStatus.Connecting),
Connected = createPageElement(AppStatus.Connected, {
projectName = self.state.projectName,
address = self.state.address,
onDisconnect = function()
Log.trace("Disconnecting session")
self.serveSession:stop()
self.serveSession = nil
self:setState({
appStatus = AppStatus.NotConnected,
})
Log.trace("Session terminated by user")
end,
}),
Settings = createPageElement(AppStatus.Settings, {
onBack = function()
self:setState({
appStatus = AppStatus.NotConnected,
})
end,
}),
Error = createPageElement(AppStatus.Error, {
errorMessage = self.state.errorMessage,
onClose = function()
self:setState({
appStatus = AppStatus.NotConnected,
})
end,
}),
Background = Theme.with(function(theme)
return e("Frame", {
Size = UDim2.new(1, 0, 1, 0),
BackgroundColor3 = theme.BackgroundColor,
ZIndex = 0,
BorderSizePixel = 0,
})
end),
}),
toolbar = e(StudioToolbar, {
name = pluginName,
}, {
button = e(StudioToggleButton, {
name = "Rojo",
tooltip = "Show or hide the Rojo panel",
icon = Assets.Images.PluginButton,
active = self.state.guiEnabled,
enabled = true,
onClick = function()
self:setState(function(state)
return {
guiEnabled = not state.guiEnabled,
}
end)
end,
})
}),
}),
}),
})
end
return App

View File

@@ -3,16 +3,45 @@ local strict = require(script.Parent.strict)
local Assets = {
Sprites = {},
Slices = {
RoundBox = {
asset = "rbxassetid://2773204550",
offset = Vector2.new(0, 0),
size = Vector2.new(32, 32),
center = Rect.new(4, 4, 4, 4),
RoundedBackground = {
Image = "rbxassetid://5981360418",
Center = Rect.new(10, 10, 10, 10),
Scale = 0.5,
},
RoundedBorder = {
Image = "rbxassetid://5981360137",
Center = Rect.new(10, 10, 10, 10),
Scale = 0.5,
},
},
Images = {
Logo = "rbxassetid://3405346157",
Icon = "rbxassetid://3405341609",
Logo = "rbxassetid://5990772764",
PluginButton = "rbxassetid://3405341609",
Icons = {
Close = "rbxassetid://6012985953",
Back = "rbxassetid://6017213752",
},
Checkbox = {
Active = "rbxassetid://6016251644",
Inactive = "rbxassetid://6016251963",
},
Spinner = {
Foreground = "rbxassetid://3222731032",
Background = "rbxassetid://3222730627",
},
ScrollBar = {
Top = "rbxassetid://6017290134",
Middle = "rbxassetid://6017289904",
Bottom = "rbxassetid://6017289712",
},
Circles = {
[16] = "rbxassetid://3056541177",
[32] = "rbxassetid://3088713341",
[64] = "rbxassetid://4918677124",
[128] = "rbxassetid://2600845734",
[500] = "rbxassetid://2609138523"
},
},
StartSession = "",
SessionActive = "",

View File

@@ -1,241 +0,0 @@
local Rojo = script:FindFirstAncestor("Rojo")
local Plugin = Rojo.Plugin
local Roact = require(Rojo.Roact)
local Log = require(Rojo.Log)
local ApiContext = require(Plugin.ApiContext)
local Assets = require(Plugin.Assets)
local Config = require(Plugin.Config)
local DevSettings = require(Plugin.DevSettings)
local ServeSession = require(Plugin.ServeSession)
local Version = require(Plugin.Version)
local preloadAssets = require(Plugin.preloadAssets)
local strict = require(Plugin.strict)
local ConnectPanel = require(Plugin.Components.ConnectPanel)
local ConnectingPanel = require(Plugin.Components.ConnectingPanel)
local ConnectionActivePanel = require(Plugin.Components.ConnectionActivePanel)
local ErrorPanel = require(Plugin.Components.ErrorPanel)
local SettingsPanel = require(Plugin.Components.SettingsPanel)
local e = Roact.createElement
local function showUpgradeMessage(lastVersion)
local message = (
"Rojo detected an upgrade from version %s to version %s." ..
"\nMake sure you have also upgraded your server!" ..
"\n\nRojo plugin version %s is intended for use with server version %s."
):format(
Version.display(lastVersion), Version.display(Config.version),
Version.display(Config.version), Config.expectedServerVersionString
)
Log.info(message)
end
--[[
Check if the user is using a newer version of Rojo than last time. If they
are, show them a reminder to make sure they check their server version.
]]
local function checkUpgrade(plugin)
-- When developing Rojo, there's no use in doing version checks
if DevSettings:isEnabled() then
return
end
local lastVersion = plugin:GetSetting("LastRojoVersion")
if lastVersion then
local wasUpgraded = Version.compare(Config.version, lastVersion) == 1
if wasUpgraded then
showUpgradeMessage(lastVersion)
end
end
plugin:SetSetting("LastRojoVersion", Config.version)
end
local AppStatus = strict("AppStatus", {
NotStarted = "NotStarted",
Connecting = "Connecting",
Connected = "Connected",
Error = "Error",
Settings = "Settings",
})
local App = Roact.Component:extend("App")
function App:init()
self:setState({
appStatus = AppStatus.NotStarted,
errorMessage = nil,
})
self.signals = {}
self.serveSession = nil
self.displayedVersion = Version.display(Config.version)
local toolbar = self.props.plugin:CreateToolbar("Rojo " .. self.displayedVersion)
self.toggleButton = toolbar:CreateButton(
"Rojo",
"Show or hide the Rojo panel",
Assets.Images.Icon)
self.toggleButton.ClickableWhenViewportHidden = true
self.toggleButton.Click:Connect(function()
self.dockWidget.Enabled = not self.dockWidget.Enabled
end)
local widgetInfo = DockWidgetPluginGuiInfo.new(
Enum.InitialDockState.Right,
false, -- Initially enabled state
false, -- Whether to override the widget's previous state
360, 190, -- Floating size
360, 190 -- Minimum size
)
self.dockWidget = self.props.plugin:CreateDockWidgetPluginGui("Rojo-" .. self.displayedVersion, widgetInfo)
self.dockWidget.Name = "Rojo " .. self.displayedVersion
self.dockWidget.Title = "Rojo " .. self.displayedVersion
self.dockWidget.AutoLocalize = false
self.dockWidget.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
self.signals.dockWidgetEnabled = self.dockWidget:GetPropertyChangedSignal("Enabled"):Connect(function()
self.toggleButton:SetActive(self.dockWidget.Enabled)
end)
end
function App:startSession(address, port, sessionOptions)
Log.trace("Starting new session")
local baseUrl = ("http://%s:%s"):format(address, port)
self.serveSession = ServeSession.new({
apiContext = ApiContext.new(baseUrl),
openScriptsExternally = sessionOptions.openScriptsExternally,
twoWaySync = sessionOptions.twoWaySync,
})
self.serveSession:onStatusChanged(function(status, details)
if status == ServeSession.Status.Connecting then
self:setState({
appStatus = AppStatus.Connecting,
})
elseif status == ServeSession.Status.Connected then
self:setState({
appStatus = AppStatus.Connected,
})
elseif status == ServeSession.Status.Disconnected then
self.serveSession = nil
-- Details being present indicates that this
-- disconnection was from an error.
if details ~= nil then
Log.warn("Disconnected from an error: {}", details)
self:setState({
appStatus = AppStatus.Error,
errorMessage = tostring(details),
})
else
self:setState({
appStatus = AppStatus.NotStarted,
})
end
end
end)
self.serveSession:start()
end
function App:render()
local children
if self.state.appStatus == AppStatus.NotStarted then
children = {
ConnectPanel = e(ConnectPanel, {
startSession = function(address, port, settings)
self:startSession(address, port, settings)
end,
openSettings = function()
self:setState({
appStatus = AppStatus.Settings,
})
end,
cancel = function()
Log.trace("Canceling session configuration")
self:setState({
appStatus = AppStatus.NotStarted,
})
end,
}),
}
elseif self.state.appStatus == AppStatus.Connecting then
children = {
ConnectingPanel = e(ConnectingPanel),
}
elseif self.state.appStatus == AppStatus.Connected then
children = {
ConnectionActivePanel = e(ConnectionActivePanel, {
stopSession = function()
Log.trace("Disconnecting session")
self.serveSession:stop()
self.serveSession = nil
self:setState({
appStatus = AppStatus.NotStarted,
})
Log.trace("Session terminated by user")
end,
}),
}
elseif self.state.appStatus == AppStatus.Settings then
children = {
e(SettingsPanel, {
back = function()
self:setState({
appStatus = AppStatus.NotStarted,
})
end,
}),
}
elseif self.state.appStatus == AppStatus.Error then
children = {
ErrorPanel = e(ErrorPanel, {
errorMessage = self.state.errorMessage,
onDismiss = function()
self:setState({
appStatus = AppStatus.NotStarted,
})
end,
}),
}
end
return e(Roact.Portal, {
target = self.dockWidget,
}, children)
end
function App:didMount()
Log.trace("Rojo {} initializing", self.displayedVersion)
checkUpgrade(self.props.plugin)
preloadAssets()
end
function App:willUnmount()
if self.serveSession ~= nil then
self.serveSession:stop()
self.serveSession = nil
end
for _, signal in pairs(self.signals) do
signal:Disconnect()
end
end
return App

View File

@@ -1,39 +0,0 @@
local Rojo = script:FindFirstAncestor("Rojo")
local Plugin = Rojo.Plugin
local Roact = require(Rojo.Roact)
local Theme = require(Plugin.Components.Theme)
local e = Roact.createElement
local function Checkbox(props)
local checked = props.checked
local layoutOrder = props.layoutOrder
local onChange = props.onChange
return Theme.with(function(theme)
return e("ImageButton", {
LayoutOrder = layoutOrder,
Size = UDim2.new(0, 20, 0, 20),
BorderSizePixel = 2,
BorderColor3 = theme.Text2,
BackgroundColor3 = theme.Background2,
[Roact.Event.Activated] = function()
onChange(not checked)
end,
}, {
Indicator = e("Frame", {
Size = UDim2.new(0, 18, 0, 18),
Position = UDim2.new(0.5, 0, 0.5, 0),
AnchorPoint = Vector2.new(0.5, 0.5),
BorderSizePixel = 0,
BackgroundColor3 = theme.Brand1,
BackgroundTransparency = checked and 0 or 1,
})
})
end)
end
return Checkbox

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