Make sync reminder more detailed (#987)

This commit is contained in:
boatbomber
2024-11-05 14:47:07 -08:00
committed by GitHub
parent 34106f470f
commit e316fdbaef
2 changed files with 54 additions and 64 deletions

View File

@@ -29,6 +29,7 @@
* Added experimental setting for Auto Connect in playtests ([#840])
* Improved settings UI ([#886])
* `Open Scripts Externally` option can now be changed while syncing ([#911])
* The sync reminder notification will now tell you what was last synced and when ([#987])
* Projects may now specify rules for syncing files as if they had a different file extension. ([#813])
This is specified via a new field on project files, `syncRules`:
@@ -87,6 +88,7 @@
[#911]: https://github.com/rojo-rbx/rojo/pull/911
[#915]: https://github.com/rojo-rbx/rojo/pull/915
[#974]: https://github.com/rojo-rbx/rojo/pull/974
[#987]: https://github.com/rojo-rbx/rojo/pull/987
## [7.4.3] - August 6th, 2024
* Fixed issue with building binary files introduced in 7.4.2

View File

@@ -52,9 +52,9 @@ local App = Roact.Component:extend("App")
function App:init()
preloadAssets()
local priorHost, priorPort = self:getPriorEndpoint()
self.host, self.setHost = Roact.createBinding(priorHost or "")
self.port, self.setPort = Roact.createBinding(priorPort or "")
local priorSyncInfo = self:getPriorSyncInfo()
self.host, self.setHost = Roact.createBinding(priorSyncInfo.host or "")
self.port, self.setPort = Roact.createBinding(priorSyncInfo.port or "")
self.confirmationBindable = Instance.new("BindableEvent")
self.confirmationEvent = self.confirmationBindable.Event
@@ -145,28 +145,38 @@ function App:init()
if
Settings:get("syncReminder")
and self.serveSession == nil
and self:getLastSyncTimestamp()
and self:getPriorSyncInfo().timestamp ~= nil
and (self:isSyncLockAvailable())
then
self:addNotification("You've previously synced this place. Would you like to reconnect?", 300, {
Connect = {
text = "Connect",
style = "Solid",
layoutOrder = 1,
onClick = function(notification)
notification:dismiss()
self:startSession()
end,
},
Dismiss = {
text = "Dismiss",
style = "Bordered",
layoutOrder = 2,
onClick = function(notification)
notification:dismiss()
end,
},
})
local syncInfo = self:getPriorSyncInfo()
local timeSinceSync = timeUtil.elapsedToText(os.time() - syncInfo.timestamp)
local syncDetail = if syncInfo.projectName
then `project '{syncInfo.projectName}'`
else `{syncInfo.host or Config.defaultHost}:{syncInfo.port or Config.defaultPort}`
self:addNotification(
`You synced {syncDetail} to this place {timeSinceSync}. Would you like to reconnect?`,
300,
{
Connect = {
text = "Connect",
style = "Solid",
layoutOrder = 1,
onClick = function(notification)
notification:dismiss()
self:startSession()
end,
},
Dismiss = {
text = "Dismiss",
style = "Bordered",
layoutOrder = 2,
onClick = function(notification)
notification:dismiss()
end,
},
}
)
end
end
@@ -274,54 +284,32 @@ function App:checkForUpdates()
)
end
function App:getPriorEndpoint()
local priorEndpoints = Settings:get("priorEndpoints")
if not priorEndpoints then
return
function App:getPriorSyncInfo(): { host: string?, port: string?, projectName: string?, timestamp: number? }
local priorSyncInfos = Settings:get("priorEndpoints")
if not priorSyncInfos then
return {}
end
local id = tostring(game.PlaceId)
if ignorePlaceIds[id] then
return
return {}
end
local place = priorEndpoints[id]
if not place then
return
end
return place.host, place.port
return priorSyncInfos[id] or {}
end
function App:getLastSyncTimestamp()
local priorEndpoints = Settings:get("priorEndpoints")
if not priorEndpoints then
return
function App:setPriorSyncInfo(host: string, port: string, projectName: string)
local priorSyncInfos = Settings:get("priorEndpoints")
if not priorSyncInfos then
priorSyncInfos = {}
end
local id = tostring(game.PlaceId)
if ignorePlaceIds[id] then
return
end
local place = priorEndpoints[id]
if not place then
return
end
return place.timestamp
end
function App:setPriorEndpoint(host: string, port: string)
local priorEndpoints = Settings:get("priorEndpoints")
if not priorEndpoints then
priorEndpoints = {}
end
local now = os.time()
-- Clear any stale saves to avoid disc bloat
for placeId, endpoint in priorEndpoints do
if os.time() - endpoint.timestamp > 12_960_000 then
priorEndpoints[placeId] = nil
for placeId, syncInfo in priorSyncInfos do
if now - (syncInfo.timestamp or now) > 12_960_000 then
priorSyncInfos[placeId] = nil
Log.trace("Cleared stale saved endpoint for {}", placeId)
end
end
@@ -331,14 +319,15 @@ function App:setPriorEndpoint(host: string, port: string)
return
end
priorEndpoints[id] = {
priorSyncInfos[id] = {
host = if host ~= Config.defaultHost then host else nil,
port = if port ~= Config.defaultPort then port else nil,
timestamp = os.time(),
projectName = projectName,
timestamp = now,
}
Log.trace("Saved last used endpoint for {}", game.PlaceId)
Settings:set("priorEndpoints", priorEndpoints)
Settings:set("priorEndpoints", priorSyncInfos)
end
function App:getHostAndPort()
@@ -533,8 +522,6 @@ function App:startSession()
serveSession:onStatusChanged(function(status, details)
if status == ServeSession.Status.Connecting then
self:setPriorEndpoint(host, port)
self:setState({
appStatus = AppStatus.Connecting,
toolbarIcon = Assets.Images.PluginButton,
@@ -542,6 +529,7 @@ function App:startSession()
self:addNotification("Connecting to session...")
elseif status == ServeSession.Status.Connected then
self.knownProjects[details] = true
self:setPriorSyncInfo(host, port, details)
self:setRunningConnectionInfo(baseUrl)
local address = ("%s:%s"):format(host, port)