mirror of
https://github.com/rojo-rbx/rojo.git
synced 2026-04-20 12:45:05 +00:00
@@ -1,9 +1,7 @@
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local sheetAsset = "rbxassetid://2738712459"
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local Assets = {
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Sprites = {
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WhiteCross = {
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asset = sheetAsset,
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asset = "rbxassetid://2738712459",
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offset = Vector2.new(190, 318),
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size = Vector2.new(18, 18),
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},
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@@ -8,6 +8,7 @@ local Config = require(Plugin.Config)
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local Version = require(Plugin.Version)
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local Logging = require(Plugin.Logging)
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local DevSettings = require(Plugin.DevSettings)
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local preloadAssets = require(Plugin.preloadAssets)
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local ConnectPanel = require(Plugin.Components.ConnectPanel)
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local ConnectionActivePanel = require(Plugin.Components.ConnectionActivePanel)
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@@ -177,6 +178,8 @@ function App:didMount()
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})
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end
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end)
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preloadAssets()
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end
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function App:didUpdate()
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28
plugin/src/preloadAssets.lua
Normal file
28
plugin/src/preloadAssets.lua
Normal file
@@ -0,0 +1,28 @@
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local ContentProvider = game:GetService("ContentProvider")
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local Logging = require(script.Parent.Logging)
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local Assets = require(script.Parent.Assets)
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local function preloadAssets()
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local contentUrls = {}
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for _, sprite in pairs(Assets.Sprites) do
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table.insert(contentUrls, sprite.asset)
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end
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for _, slice in pairs(Assets.Slices) do
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table.insert(contentUrls, slice.asset)
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end
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for _, url in pairs(Assets.Images) do
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table.insert(contentUrls, url)
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end
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Logging.trace("Preloading assets: %s", table.concat(contentUrls, ", "))
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coroutine.wrap(function()
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ContentProvider:PreloadAsync(contentUrls)
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end)()
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end
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return preloadAssets
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