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fix: apply gameId and placeId only after initial sync (#1104)
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@@ -139,10 +139,9 @@ function ServeSession:start()
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self.__apiContext
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:connect()
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:andThen(function(serverInfo)
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self:__applyGameAndPlaceId(serverInfo)
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return self:__initialSync(serverInfo):andThen(function()
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self:__setStatus(Status.Connected, serverInfo.projectName)
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self:__applyGameAndPlaceId(serverInfo)
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return self:__mainSyncLoop()
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end)
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