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fix: apply gameId and placeId only after initial sync (#1104)
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@@ -9,6 +9,7 @@
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* Fixed `Auto Connect Playtest Server` no longer functioning due to Roblox change ([#1066])
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* Added an update indicator to the version header when a new version of the plugin is available. ([#1069])
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* Added `--absolute` flag to the sourcemap subcommand, which will emit absolute paths instead of relative paths. ([#1092])
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* Fixed applying `gameId` and `placeId` before initial sync was accepted ([#1104])
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[#1093]: https://github.com/rojo-rbx/rojo/pull/1093
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[#1084]: https://github.com/rojo-rbx/rojo/pull/1084
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@@ -18,6 +19,7 @@
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[#1049]: https://github.com/rojo-rbx/rojo/pull/1066
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[#1069]: https://github.com/rojo-rbx/rojo/pull/1069
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[#1092]: https://github.com/rojo-rbx/rojo/pull/1092
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[#1104]: https://github.com/rojo-rbx/rojo/pull/1104
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## 7.5.1 - April 25th, 2025
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* Fixed output spam related to `Instance.Capabilities` in the plugin
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@@ -139,10 +139,9 @@ function ServeSession:start()
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self.__apiContext
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:connect()
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:andThen(function(serverInfo)
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self:__applyGameAndPlaceId(serverInfo)
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return self:__initialSync(serverInfo):andThen(function()
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self:__setStatus(Status.Connected, serverInfo.projectName)
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self:__applyGameAndPlaceId(serverInfo)
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return self:__mainSyncLoop()
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end)
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