Files
rojo/plugin/rbx_dom_lua/customProperties.lua

151 lines
3.5 KiB
Lua

local CollectionService = game:GetService("CollectionService")
local ScriptEditorService = game:GetService("ScriptEditorService")
--- A list of `Enum.Material` values that are used for Terrain.MaterialColors
local TERRAIN_MATERIAL_COLORS = {
Enum.Material.Grass,
Enum.Material.Slate,
Enum.Material.Concrete,
Enum.Material.Brick,
Enum.Material.Sand,
Enum.Material.WoodPlanks,
Enum.Material.Rock,
Enum.Material.Glacier,
Enum.Material.Snow,
Enum.Material.Sandstone,
Enum.Material.Mud,
Enum.Material.Basalt,
Enum.Material.Ground,
Enum.Material.CrackedLava,
Enum.Material.Asphalt,
Enum.Material.Cobblestone,
Enum.Material.Ice,
Enum.Material.LeafyGrass,
Enum.Material.Salt,
Enum.Material.Limestone,
Enum.Material.Pavement,
}
-- Defines how to read and write properties that aren't directly scriptable.
--
-- The reflection database refers to these as having scriptability = "Custom"
return {
Instance = {
Attributes = {
read = function(instance)
return true, instance:GetAttributes()
end,
write = function(instance, _, value)
local existing = instance:GetAttributes()
for key, attr in pairs(value) do
instance:SetAttribute(key, attr)
end
for key in pairs(existing) do
if value[key] == nil then
instance:SetAttribute(key, nil)
end
end
return true
end,
},
Tags = {
read = function(instance)
return true, CollectionService:GetTags(instance)
end,
write = function(instance, _, value)
local existingTags = CollectionService:GetTags(instance)
local unseenTags = {}
for _, tag in ipairs(existingTags) do
unseenTags[tag] = true
end
for _, tag in ipairs(value) do
unseenTags[tag] = nil
CollectionService:AddTag(instance, tag)
end
for tag in pairs(unseenTags) do
CollectionService:RemoveTag(instance, tag)
end
return true
end,
},
},
LocalizationTable = {
Contents = {
read = function(instance, _)
return true, instance:GetContents()
end,
write = function(instance, _, value)
instance:SetContents(value)
return true
end,
},
},
Model = {
Scale = {
read = function(instance, _, _)
return true, instance:GetScale()
end,
write = function(instance, _, value)
return true, instance:ScaleTo(value)
end,
},
},
Terrain = {
MaterialColors = {
read = function(instance: Terrain)
-- There's no way to get a list of every color, so we have to
-- make one.
local colors = {}
for _, material in TERRAIN_MATERIAL_COLORS do
colors[material] = instance:GetMaterialColor(material)
end
return true, colors
end,
write = function(instance: Terrain, _, value: { [Enum.Material]: Color3 })
for material, color in value do
instance:SetMaterialColor(material, color)
end
return true
end,
},
},
Script = {
Source = {
read = function(instance: Script)
return true, ScriptEditorService:GetEditorSource(instance)
end,
write = function(instance: Script, _, value: string)
task.spawn(function()
ScriptEditorService:UpdateSourceAsync(instance, function()
return value
end)
end)
return true
end,
},
},
ModuleScript = {
Source = {
read = function(instance: ModuleScript)
return true, ScriptEditorService:GetEditorSource(instance)
end,
write = function(instance: ModuleScript, _, value: string)
task.spawn(function()
ScriptEditorService:UpdateSourceAsync(instance, function()
return value
end)
end)
return true
end,
},
},
}