* Implement ChangeBatcher * Use ChangeBatcher for two-way sync * Pause updates during patch application * I can English good * Break after encountering a nil Parent change This prevents __flush from erroring out when an instance's Parent is changed to nil and it has other property changes in the same batch. * Update rbx_dom_lua * Don't connect changed listeners in a running game #468 made me realize how bad of an idea this is in general... * Update TestEZ and fix sibling Ref reification test * Add ChangeBatcher tests * Test instance unpausing by breaking functionality out to __cycle * Break up the module a bit and improve tests * Shuffle requires around and edit comment * Break out more stuff, rename createChangePatch -> createPatchSet * Make ChangeBatcher responsible for unpausing all paused instances This somewhat improves the situation (of course, it would preferrable to not have to hack around this problem with Source at all). It also sets us up nicely if we come across any other properties that do anything similar. * Remove old reference to pausedBatchInstances * Use RenderStepped instead of Heartbeat and trash multi-frame pauses I probably should have done this in the first place... ChangeBatcher still needs to unpause instances, but we don't need to hold pauses for any longer than one cycle. * Remove useless branch * if not next(x) -> if next(x) == nil * Add InstanceMap:unpauseAllInstances, use it in ChangeBatcher * Move IsRunning check to InstanceMap:__maybeFireInstanceChanged
Rojo is a tool designed to enable Roblox developers to use professional-grade software engineering tools.
With Rojo, it's possible to use industry-leading tools like Visual Studio Code and Git.
Rojo is designed for power users who want to use the best tools available for building games, libraries, and plugins.
Features
Rojo enables:
- Working on scripts and models from the filesystem, in your favorite editor
- Versioning your game, library, or plugin using Git or another VCS
- Streaming
rbxmxandrbxmmodels into your game in real time - Packaging and deploying your project to Roblox.com from the command line
In the future, Rojo will be able to:
- Sync instances from Roblox Studio to the filesystem
- Automatically convert your existing game to work with Rojo
- Import custom instances like MoonScript code
Documentation
Documentation is hosted in the rojo.space repository.
Contributing
Check out our contribution guide for detailed instructions for helping work on Rojo!
Pull requests are welcome!
Rojo supports Rust 1.46.0 and newer. The minimum supported version of Rust is based on the latest versions of the dependencies that Rojo has.
License
Rojo is available under the terms of the Mozilla Public License, Version 2.0. See LICENSE.txt for details.
