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This page aims to describe how Rojo turns files on the filesystem into Roblox objects.
Overview
| File Name | Instance Type |
|---|---|
| any directory | Folder |
*.server.lua |
Script |
*.client.lua |
LocalScript |
*.lua |
ModuleScript |
*.csv |
LocalizationTable |
*.txt |
StringValue |
Folders
Any directory on the filesystem will turn into a Folder instance unless it contains an 'init' script, described below.
Scripts
The default script type in Rojo projects is ModuleScript, since most scripts in well-structued Roblox projects will be modules.
If a directory contains a file named init.server.lua, init.client.lua, or init.lua, that folder will be transformed into a *Script instance with the contents of the 'init' file. This can be used to create scripts inside of scripts.
For example, these files:
- my-game
- init.client.lua
- foo.lua
Will turn into these instances in Roblox:
Localization Tables
Any CSV files are transformed into LocalizationTable instances. Rojo expects these files to follow the same format that Roblox does when importing and exporting localization information.
Plain Text Files
Plain text files (.txt) files are transformed into StringValue instances. This is useful for bringing in text data that can be read by scripts at runtime.
