forked from rojo-rbx/rojo
23 lines
1.3 KiB
Markdown
23 lines
1.3 KiB
Markdown
There are a number of existing plugins for Roblox that move code from the filesystem into Roblox.
|
|
|
|
Besides Rojo, you might consider:
|
|
|
|
* [rbxmk by Anaminus](https://github.com/anaminus/rbxmk)
|
|
* [Rofresh by Osyris](https://github.com/osyrisrblx/rofresh)
|
|
* [RbxRefresh by Osyris](https://github.com/osyrisrblx/RbxRefresh)
|
|
* [Studio Bridge by Vocksel](https://github.com/vocksel/studio-bridge)
|
|
* [Elixir by Vocksel](https://github.com/vocksel/elixir)
|
|
* [RbxSync by evaera](https://github.com/evaera/RbxSync)
|
|
* [CodeSync by MemoryPenguin](https://github.com/MemoryPenguin/CodeSync)
|
|
* [rbx-exteditor by MemoryPenguin](https://github.com/MemoryPenguin/rbx-exteditor)
|
|
|
|
So why did I build Rojo?
|
|
|
|
Each of these tools solves what is essentially the same problem from a few different angles. The goal of Rojo is to take all of the lessons and ideas learned from these projects and build a tool that can solve this problem for good.
|
|
|
|
Additionally:
|
|
|
|
* I think that this tool needs to be built in a compiled language without a runtime, for easy distribution and good performance.
|
|
* I think that the conventions promoted by other sync plugins (`.module.lua` for modules, as well a single sync point) are sub-optimal.
|
|
* I think that I have a good enough understanding of the problem to build something robust.
|
|
* I think that Rojo should be able to do more than just sync code. |