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[TOC]
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## Overview
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Rojo has two components:
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* The server, a binary written in Rust
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* The plugin, a Roblox Studio plugin written in Lua
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* The command line interface (CLI)
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* The Roblox Studio plugin
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It's important that the plugin and server are compatible. The plugin will show errors in the Roblox Studio Output window if there is a version mismatch.
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!!! info
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It's important that your installed version of the plugin and CLI are compatible.
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## Installing the Server
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To install the server, either:
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The plugin will show errors in the Roblox Studio output window if there is a version mismatch.
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* If you have Rust installed, use `cargo install rojo`
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* Or, download a pre-built Windows binary from [the GitHub releases page](https://github.com/LPGhatguy/rojo/releases)
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## Installing the CLI
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**The Rojo binary must be run from the command line, like Terminal on MacOS or `cmd.exe` on Windows. It's recommended that you put the Rojo binary on your `PATH` to make this easier.**
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### Installing from GitHub
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If you're on Windows, there are pre-built binaries available from Rojo's [GitHub Releases page](https://github.com/LPGhatguy/rojo/releases).
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The Rojo CLI must be run from the command line, like Terminal.app on MacOS or `cmd.exe` on Windows. It's recommended that you put the Rojo CLI executable on your `PATH` to make this easier.
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### Installing from Cargo
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If you have Rust installed, the easiest way to get Rojo is with Cargo!
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To install the latest 0.5.0 alpha, use:
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```sh
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cargo install rojo --version 0.5.0-alpha.3
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```
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## Installing the Plugin
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To install the plugin, either:
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* Install the plugin from the [Roblox plugin page](https://www.roblox.com/library/1211549683/Rojo).
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* This gives you less control over what version you install -- you will always have the latest version.
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* Or, download the latest release from [the GitHub releases section](https://github.com/LPGhatguy/rojo/releases) and install it into your Roblox plugins folder
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* You can open this folder by clicking the "Plugins Folder" button from the Plugins toolbar in Roblox Studio
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### Installing from GitHub
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The Rojo Roblox Studio plugin is available available from Rojo's [GitHub Releases page](https://github.com/LPGhatguy/rojo/releases).
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Download the attached `rbxm` file and put it into your Roblox Studio plugins folder. You can find that folder by pressing **Plugins Folder** from your Plugins toolbar in Roblox Studio:
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{: align="center" }
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### Installing from Roblox.com
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Visit [Rojo's Roblox.com Plugin page](https://www.roblox.com/library/1997686364/Rojo-0-5-0-alpha-3) in Roblox Studio and press **Install**.
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## Visual Studio Code Extension
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If you use Visual Studio Code on Windows, you can install [Evaera's unofficial Rojo extension](https://marketplace.visualstudio.com/items?itemName=evaera.vscode-rojo), which will install both halves of Rojo for you. It even has a nifty UI to add partitions and start/stop the Rojo server!
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WIP
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[TOC]
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## Project File
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Rojo projects are JSON files that have the `.project.json` extension. They have these fields:
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* `name`: A string indicating the name of the project.
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* This is only used for diagnostics.
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* `tree`: An [Instance Description](#instance-description) describing the root instance of the project.
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## Instance Description
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Instance Descriptions correspond one-to-one with the actual Roblox Instances in the project. They can be specified directly in the project file or be pulled from the filesystem.
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* `$className`: The ClassName of the Instance being described.
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* Optional if `$path` is specified.
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* `$path`: The path on the filesystem to pull files from into the project.
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* Optional if `$className` is specified.
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* Paths are relative to the folder containing the project file.
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* `$properties`: Properties to apply to the instance. Values should be [Instance Property Values](#instance-property-value).
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* Optional
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* `$ignoreUnknownInstances`: Whether instances that Rojo doesn't know about should be deleted.
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* Optional
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* Default is `false` if `$path` is specified, otherwise `true`.
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All other fields in an Instance Description are turned into instances whose name is the key. These values should also be Instance Descriptions!
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Instance Descriptions are fairly verbose and strict. In the future, it'll be possible for Rojo to infer class names for known services like `Workspace`.
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## Instance Property Value
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The shape of Instance Property Values is defined by the [rbx_tree](https://github.com/LPGhatguy/rbx-tree) library, so it uses slightly different conventions than the rest of Rojo.
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Each value should be an object with the following required fields:
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* `Type`: The type of property to represent.
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* [Supported types can be found here](https://github.com/LPGhatguy/rbx-tree#property-type-coverage).
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* `Value`: The value of the property.
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* The shape of this field depends on which property type is being used. `Vector3` and `Color3` values are both represented as a list of numbers, for example.
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Instance Property Values are intentionally very strict. Rojo will eventually be able to infer types for you!
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## Example Projects
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This project bundles up everything in the `src` directory. It'd be suitable for making a plugin or model:
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```json
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{
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"name": "AwesomeLibrary",
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"tree": {
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"$path": "src"
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}
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}
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```
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This project describes the layout you might use if you were making the next hit simulator game, *Sisyphus Simulator*:
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```json
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{
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"name": "Sisyphus Simulator",
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"tree": {
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"$className": "DataModel",
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"HttpService": {
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"$className": "HttpService",
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"$properties": {
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"HttpEnabled": {
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"Type": "Bool",
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"Value": true
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}
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}
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},
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"ReplicatedStorage": {
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"$className": "ReplicatedStorage",
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"$path": "src/ReplicatedStorage"
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},
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"StarterPlayer": {
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"$className": "StarterPlayer",
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"StarterPlayerScripts": {
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"$className": "StarterPlayerScripts",
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"$path": "src/StarterPlayerScripts"
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}
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},
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"Workspace": {
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"$className": "Workspace",
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"$properties": {
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"Gravity": {
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"Type": "Float32",
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"Value": 67.3
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}
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},
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"Terrain": {
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"$path": "Terrain.rbxm"
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}
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}
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}
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}
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```
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@@ -36,19 +36,13 @@ If a directory contains a file named `init.server.lua`, `init.client.lua`, or `i
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For example, these files:
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<div align="center">
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<a href="../images/sync-example-files.svg">
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<img src="../images/sync-example-files.svg" alt="Tree of files on disk" />
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</a>
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</div>
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{: align="center" }
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Will turn into these instances in Roblox:
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<div align="center">
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<a href="../images/sync-example-instances.svg">
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<img src="../images/sync-example-instances.svg" alt="Tree of instances in Roblox" />
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</a>
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</div>
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{: align="center" }
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## Localization Tables
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Any CSV files are transformed into `LocalizationTable` instances. Rojo expects these files to follow the same format that Roblox does when importing and exporting localization information.
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@@ -86,11 +80,8 @@ A JSON model describing a folder containing a `Part` and a `RemoteEvent` could b
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It would turn into instances in this shape:
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<div align="center">
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<a href="../images/sync-example-json-model.svg">
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<img src="../images/sync-example-json-model.svg" alt="Tree of instances in Roblox" />
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</a>
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</div>
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{: align="center" }
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## Binary and XML Models
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Rojo supports both binary (`.rbxm`) and XML (`.rbxmx`) models generated by Roblox Studio or another tool.
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