Work around plugins loading too early by searching for DevSettings via ChildAdded

This commit is contained in:
Lucien Greathouse
2019-11-14 18:16:48 -08:00
parent 0b2e9ce1ad
commit 2c88c700ca

View File

@@ -35,6 +35,16 @@ end
local valueContainer = getValueContainer()
game.ChildAdded:Connect(function(child)
local success, name = pcall(function()
return child.Name
end)
if success and name == CONTAINER_NAME then
valueContainer = child
end
end)
local function getStoredValue(name)
if valueContainer == nil then
return nil