forked from rojo-rbx/rojo
Allow Terrain to be included in projects without a classname (#771)
Services, `StarterPlayerScripts`, and `StarterCharacterScripts` are currently special-cased to allow them to be specified in project files without a classname. This does the same to `Terrain` since it's a singleton in the same style as those.
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@@ -26,6 +26,7 @@
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* Fix PatchTree performance issues ([#755])
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* Don't override the initial enabled state for source diffing ([#760])
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* Added support for `Terrain.MaterialColors` ([#770])
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* Allow `Terrain` to be specified without a classname ([#771])
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[#761]: https://github.com/rojo-rbx/rojo/pull/761
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[#745]: https://github.com/rojo-rbx/rojo/pull/745
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@@ -52,6 +53,7 @@
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[#755]: https://github.com/rojo-rbx/rojo/pull/755
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[#760]: https://github.com/rojo-rbx/rojo/pull/760
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[#770]: https://github.com/rojo-rbx/rojo/pull/770
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[#771]: https://github.com/rojo-rbx/rojo/pull/771
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## [7.3.0] - April 22, 2023
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* Added `$attributes` to project format. ([#574])
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@@ -301,6 +301,11 @@ fn infer_class_name(name: &str, parent_class: Option<&str>) -> Option<Cow<'stati
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if name == "StarterPlayerScripts" || name == "StarterCharacterScripts" {
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return Some(Cow::Owned(name.to_owned()));
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}
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} else if parent_class == "Workspace" {
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// Workspace has a special Terrain class inside it
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if name == "Terrain" {
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return Some(Cow::Owned(name.to_owned()));
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}
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}
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None
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