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https://github.com/rojo-rbx/rojo.git
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* Add Flipper * Remove old UI * Add boilerplate UI * Change plugin version * Merge upstream * Bunch of new UI changes Too lazy to list them all in individual commits * Touch ripple for buttons and a few other things * Make the close button on the PluginGui work * Set button state to guiEnabled * Implement Connecting, NotConnected; add Header; don't update plugin button on render * Replace mapLerpColor with mapLerp * Update blendAlpha to be 0 without any values * Add ActionFillTransparency to Theme.Button * Suffix all Theme entries * Update Flipper * Add disconnect button * Remove cancel button * Add settings page * Add scrollbar and dark theme support to settings * Include settings in startSession * Set context default value to nil I always thought this was the name, lol... * Add Error page * Fix preloadAssets * Fix preloadAssets import * Update checkbox colors a little * Add setting descriptions * Fix scrolling frame in settings panel * Remove .vscode * Rename Throbber to Spinner * Update merge * Move Spinner images to assets * Change casing of directories * Remove old directories * Add comments to getDerivedStateFromProps * Account for offset in host TextBox size * Turn width variables into constants * Attempt to fix the comments * Add a missing comma in Settings * Remove a double space * Remove Dummy object * Move most of the Studio logic out of render * Don't truncate port input * Replace merge with Dictionary.merge * Replace "Got it!" with "Okay" * Add projectName to setStatus call * Add Flipper to build.rs
84 lines
2.1 KiB
Lua
84 lines
2.1 KiB
Lua
local Rojo = script:FindFirstAncestor("Rojo")
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local Plugin = Rojo.Plugin
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local Roact = require(Rojo.Roact)
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local Dictionary = require(Plugin.Dictionary)
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local StudioPluginContext = require(script.Parent.StudioPluginContext)
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local e = Roact.createElement
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local StudioPluginGui = Roact.PureComponent:extend("StudioPluginGui")
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StudioPluginGui.defaultProps = {
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initDockState = Enum.InitialDockState.Right,
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active = false,
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overridePreviousState = false,
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floatingSize = Vector2.new(0, 0),
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minimumSize = Vector2.new(0, 0),
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zIndexBehavior = Enum.ZIndexBehavior.Sibling,
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}
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function StudioPluginGui:init()
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local floatingSize = self.props.floatingSize
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local minimumSize = self.props.minimumSize
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local dockWidgetPluginGuiInfo = DockWidgetPluginGuiInfo.new(
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self.props.initDockState,
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self.props.active,
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self.props.overridePreviousState,
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floatingSize.X, floatingSize.Y,
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minimumSize.X, minimumSize.Y
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)
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local pluginGui = self.props.plugin:CreateDockWidgetPluginGui(self.props.id, dockWidgetPluginGuiInfo)
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pluginGui.Name = self.props.id
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pluginGui.Title = self.props.title
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pluginGui.ZIndexBehavior = self.props.zIndexBehavior
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if self.props.onInitialState then
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self.props.onInitialState(pluginGui.Enabled)
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end
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pluginGui:BindToClose(function()
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if self.props.onClose then
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self.props.onClose()
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else
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pluginGui.Enabled = false
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end
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end)
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self.pluginGui = pluginGui
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end
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function StudioPluginGui:render()
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return e(Roact.Portal, {
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target = self.pluginGui,
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}, self.props[Roact.Children])
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end
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function StudioPluginGui:didUpdate(lastProps)
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if self.props.active ~= lastProps.active then
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-- This is intentionally in didUpdate to make sure the initial active state
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-- (if the PluginGui is open initially) is preserved.
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self.pluginGui.Enabled = self.props.active
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end
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end
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function StudioPluginGui:willUnmount()
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self.pluginGui:Destroy()
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end
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local function StudioPluginGuiWrapper(props)
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return e(StudioPluginContext.Consumer, {
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render = function(plugin)
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return e(StudioPluginGui, Dictionary.merge(props, {
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plugin = plugin,
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}))
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end,
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})
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end
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return StudioPluginGuiWrapper |