Files
rojo/plugin/src/preloadAssets.lua
2019-10-02 11:10:34 -07:00

29 lines
640 B
Lua

local ContentProvider = game:GetService("ContentProvider")
local Log = require(script.Parent.Parent.Log)
local Assets = require(script.Parent.Assets)
local function preloadAssets()
local contentUrls = {}
for _, sprite in pairs(Assets.Sprites) do
table.insert(contentUrls, sprite.asset)
end
for _, slice in pairs(Assets.Slices) do
table.insert(contentUrls, slice.asset)
end
for _, url in pairs(Assets.Images) do
table.insert(contentUrls, url)
end
Log.trace("Preloading assets: %s", table.concat(contentUrls, ", "))
coroutine.wrap(function()
ContentProvider:PreloadAsync(contentUrls)
end)()
end
return preloadAssets