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https://github.com/rojo-rbx/rojo.git
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* Add Flipper * Remove old UI * Add boilerplate UI * Change plugin version * Merge upstream * Bunch of new UI changes Too lazy to list them all in individual commits * Touch ripple for buttons and a few other things * Make the close button on the PluginGui work * Set button state to guiEnabled * Implement Connecting, NotConnected; add Header; don't update plugin button on render * Replace mapLerpColor with mapLerp * Update blendAlpha to be 0 without any values * Add ActionFillTransparency to Theme.Button * Suffix all Theme entries * Update Flipper * Add disconnect button * Remove cancel button * Add settings page * Add scrollbar and dark theme support to settings * Include settings in startSession * Set context default value to nil I always thought this was the name, lol... * Add Error page * Fix preloadAssets * Fix preloadAssets import * Update checkbox colors a little * Add setting descriptions * Fix scrolling frame in settings panel * Remove .vscode * Rename Throbber to Spinner * Update merge * Move Spinner images to assets * Change casing of directories * Remove old directories * Add comments to getDerivedStateFromProps * Account for offset in host TextBox size * Turn width variables into constants * Attempt to fix the comments * Add a missing comma in Settings * Remove a double space * Remove Dummy object * Move most of the Studio logic out of render * Don't truncate port input * Replace merge with Dictionary.merge * Replace "Got it!" with "Okay" * Add projectName to setStatus call * Add Flipper to build.rs
66 lines
1.5 KiB
Lua
66 lines
1.5 KiB
Lua
local RunService = game:GetService("RunService")
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local Rojo = script:FindFirstAncestor("Rojo")
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local Plugin = Rojo.Plugin
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local Roact = require(Rojo.Roact)
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local Theme = require(Plugin.App.Theme)
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local Assets = require(Plugin.Assets)
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local ROTATIONS_PER_SECOND = 1.75
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local e = Roact.createElement
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local Spinner = Roact.PureComponent:extend("Spinner")
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function Spinner:init()
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self.rotation, self.setRotation = Roact.createBinding(0)
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end
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function Spinner:render()
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return Theme.with(function(theme)
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return e("ImageLabel", {
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Image = Assets.Images.Spinner.Background,
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ImageColor3 = theme.Spinner.BackgroundColor,
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ImageTransparency = self.props.transparency,
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Size = UDim2.new(0, 24, 0, 24),
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Position = self.props.position,
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AnchorPoint = self.props.anchorPoint,
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LayoutOrder = self.props.layoutOrder,
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BackgroundTransparency = 1,
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}, {
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Foreground = e("ImageLabel", {
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Image = Assets.Images.Spinner.Foreground,
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ImageColor3 = theme.Spinner.ForegroundColor,
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ImageTransparency = self.props.transparency,
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Size = UDim2.new(1, 0, 1, 0),
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Rotation = self.rotation:map(function(value)
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return value * 360
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end),
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BackgroundTransparency = 1,
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}),
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})
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end)
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end
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function Spinner:didMount()
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self.stepper = RunService.RenderStepped:Connect(function(deltaTime)
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local rotation = self.rotation:getValue()
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rotation = rotation + deltaTime * ROTATIONS_PER_SECOND
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rotation = rotation % 1
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self.setRotation(rotation)
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end)
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end
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function Spinner:willUnmount()
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self.stepper:Disconnect()
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end
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return Spinner |