Files
rojo/plugin/rbx_dom_lua/EncodedValue.lua
Lucien Greathouse 4aa5814a0a Update dependencies
2021-07-27 14:06:23 -04:00

458 lines
7.8 KiB
Lua

local base64 = require(script.Parent.base64)
local function identity(...)
return ...
end
local function unpackDecoder(f)
return function(value)
return f(unpack(value))
end
end
local function serializeFloat(value)
-- TODO: Figure out a better way to serialize infinity and NaN, neither of
-- which fit into JSON.
if value == math.huge or value == -math.huge then
return 999999999 * math.sign(value)
end
return value
end
local ALL_AXES = {"X", "Y", "Z"}
local ALL_FACES = {"Right", "Top", "Back", "Left", "Bottom", "Front"}
local types
types = {
Axes = {
fromPod = function(pod)
local axes = {}
for index, axisName in ipairs(pod) do
axes[index] = Enum.Axis[axisName]
end
return Axes.new(unpack(axes))
end,
toPod = function(roblox)
local json = {}
for _, axis in ipairs(ALL_AXES) do
if roblox[axis] then
table.insert(json, axis)
end
end
return json
end,
},
BinaryString = {
fromPod = base64.decode,
toPod = base64.encode,
},
Bool = {
fromPod = identity,
toPod = identity,
},
BrickColor = {
fromPod = function(pod)
return BrickColor.new(pod)
end,
toPod = function(roblox)
return roblox.Number
end,
},
CFrame = {
fromPod = function(pod)
local pos = pod.position
local orient = pod.orientation
return CFrame.new(
pos[1], pos[2], pos[3],
orient[1][1], orient[1][2], orient[1][3],
orient[2][1], orient[2][2], orient[2][3],
orient[3][1], orient[3][2], orient[3][3]
)
end,
toPod = function(roblox)
local x, y, z,
r00, r01, r02,
r10, r11, r12,
r20, r21, r22 = roblox:GetComponents()
return {
position = {x, y, z},
orientation = {
{r00, r01, r02},
{r10, r11, r12},
{r20, r21, r22},
},
}
end,
},
Color3 = {
fromPod = unpackDecoder(Color3.new),
toPod = function(roblox)
return {roblox.r, roblox.g, roblox.b}
end,
},
Color3uint8 = {
fromPod = unpackDecoder(Color3.fromRGB),
toPod = function(roblox)
return {
math.round(roblox.R * 255),
math.round(roblox.G * 255),
math.round(roblox.B * 255),
}
end,
},
ColorSequence = {
fromPod = function(pod)
local keypoints = {}
for index, keypoint in ipairs(pod.keypoints) do
keypoints[index] = ColorSequenceKeypoint.new(
keypoint.time,
types.Color3.fromPod(keypoint.color)
)
end
return ColorSequence.new(keypoints)
end,
toPod = function(roblox)
local keypoints = {}
for index, keypoint in ipairs(roblox.Keypoints) do
keypoints[index] = {
time = keypoint.Time,
color = types.Color3.toPod(keypoint.Value),
}
end
return {
keypoints = keypoints,
}
end,
},
Content = {
fromPod = identity,
toPod = identity,
},
Enum = {
fromPod = identity,
toPod = function(roblox)
-- FIXME: More robust handling of enums
if typeof(roblox) == "number" then
return roblox
else
return roblox.Value
end
end,
},
Faces = {
fromPod = function(pod)
local faces = {}
for index, faceName in ipairs(pod) do
faces[index] = Enum.NormalId[faceName]
end
return Faces.new(unpack(faces))
end,
toPod = function(roblox)
local pod = {}
for _, face in ipairs(ALL_FACES) do
if roblox[face] then
table.insert(pod, face)
end
end
return pod
end,
},
Float32 = {
fromPod = identity,
toPod = serializeFloat,
},
Float64 = {
fromPod = identity,
toPod = serializeFloat,
},
Int32 = {
fromPod = identity,
toPod = identity,
},
Int64 = {
fromPod = identity,
toPod = identity,
},
NumberRange = {
fromPod = unpackDecoder(NumberRange.new),
toPod = function(roblox)
return {roblox.Min, roblox.Max}
end,
},
NumberSequence = {
fromPod = function(pod)
local keypoints = {}
for index, keypoint in ipairs(pod.keypoints) do
keypoints[index] = NumberSequenceKeypoint.new(
keypoint.time,
keypoint.value,
keypoint.envelope
)
end
return NumberSequence.new(keypoints)
end,
toPod = function(roblox)
local keypoints = {}
for index, keypoint in ipairs(roblox.Keypoints) do
keypoints[index] = {
time = keypoint.Time,
value = keypoint.Value,
envelope = keypoint.Envelope,
}
end
return {
keypoints = keypoints,
}
end,
},
PhysicalProperties = {
fromPod = function(pod)
if pod == "Default" then
return nil
else
return PhysicalProperties.new(
pod.density,
pod.friction,
pod.elasticity,
pod.frictionWeight,
pod.elasticityWeight
)
end
end,
toPod = function(roblox)
if roblox == nil then
return "Default"
else
return {
density = roblox.Density,
friction = roblox.Friction,
elasticity = roblox.Elasticity,
frictionWeight = roblox.FrictionWeight,
elasticityWeight = roblox.ElasticityWeight,
}
end
end,
},
Ray = {
fromPod = function(pod)
return Ray.new(
types.Vector3.fromPod(pod.origin),
types.Vector3.fromPod(pod.direction)
)
end,
toPod = function(roblox)
return {
origin = types.Vector3.toPod(roblox.Origin),
direction = types.Vector3.toPod(roblox.Direction),
}
end,
},
Rect = {
fromPod = function(pod)
return Rect.new(
types.Vector2.fromPod(pod[1]),
types.Vector2.fromPod(pod[2])
)
end,
toPod = function(roblox)
return {
types.Vector2.toPod(roblox.Min),
types.Vector2.toPod(roblox.Max),
}
end,
},
Ref = {
fromPod = function(_pod)
error("Ref cannot be decoded on its own")
end,
toPod = function(_roblox)
error("Ref can not be encoded on its own")
end,
},
Region3 = {
fromPod = function(pod)
error("Region3 is not implemented")
end,
toPod = function(roblox)
error("Region3 is not implemented")
end,
},
Region3int16 = {
fromPod = function(pod)
return Region3int16.new(
types.Vector3int16.fromPod(pod[1]),
types.Vector3int16.fromPod(pod[2])
)
end,
toPod = function(roblox)
return {
types.Vector3int16.toPod(roblox.Min),
types.Vector3int16.toPod(roblox.Max),
}
end,
},
SharedString = {
fromPod = function(pod)
error("SharedString is not supported")
end,
toPod = function(roblox)
error("SharedString is not supported")
end,
},
String = {
fromPod = identity,
toPod = identity,
},
UDim = {
fromPod = unpackDecoder(UDim.new),
toPod = function(roblox)
return {roblox.Scale, roblox.Offset}
end,
},
UDim2 = {
fromPod = function(pod)
return UDim2.new(
types.UDim.fromPod(pod[1]),
types.UDim.fromPod(pod[2])
)
end,
toPod = function(roblox)
return {
types.UDim.toPod(roblox.X),
types.UDim.toPod(roblox.Y),
}
end,
},
Vector2 = {
fromPod = unpackDecoder(Vector2.new),
toPod = function(roblox)
return {
serializeFloat(roblox.X),
serializeFloat(roblox.Y),
}
end,
},
Vector2int16 = {
fromPod = unpackDecoder(Vector2int16.new),
toPod = function(roblox)
return {roblox.X, roblox.Y}
end,
},
Vector3 = {
fromPod = unpackDecoder(Vector3.new),
toPod = function(roblox)
return {
serializeFloat(roblox.X),
serializeFloat(roblox.Y),
serializeFloat(roblox.Z),
}
end,
},
Vector3int16 = {
fromPod = unpackDecoder(Vector3int16.new),
toPod = function(roblox)
return {roblox.X, roblox.Y, roblox.Z}
end,
},
}
local EncodedValue = {}
function EncodedValue.decode(encodedValue)
local ty, value = next(encodedValue)
local typeImpl = types[ty]
if typeImpl == nil then
return false, "Couldn't decode value " .. tostring(ty)
end
return true, typeImpl.fromPod(value)
end
function EncodedValue.encode(rbxValue, propertyType)
assert(propertyType ~= nil, "Property type descriptor is required")
local typeImpl = types[propertyType]
if typeImpl == nil then
return false, ("Missing encoder for property type %q"):format(propertyType)
end
return true, {
[propertyType] = typeImpl.toPod(rbxValue),
}
end
return EncodedValue