Files
rojo/src/cli/plugin.rs
Lucien Greathouse 59ef5f05ea Upgrade to rbx_dom_weak 2.0 (#377)
* Mostly mechanical port bits

* Almost there

* It builds again!

* Turn on all the code again

* Tests compiling but not passing

* Stub work for value resolution

* Implement resolution minus enums and derived properties

* Implement property descriptor resolution

* Update referent snapshots

* Update unions test project

Using a place file instead of a model yields better
error messages in Roblox Studio.

* Add easy shortcut to testing with local rbx-dom

* Update rbx-dom

* Add enum resolution

* Update init.meta.json to use UnresolvedValue

* Expand value resolution support, add test

* Filter SharedString values from web API

* Add 'property' builder method to InstanceSnapshot

* Change InstanceSnapshot/InstanceBuilder boundary

* Fix remove_file crash

* rustfmt

* Update to latest rbx_dom_lua

* Update dependencies, including rbx_dom_weak

* Update to latest rbx-dom

* Update dependencies

* Update rbx-dom, fixing more bugs

* Remove experimental warning on binary place builds

* Remove unused imports
2021-02-18 20:56:09 -05:00

71 lines
2.0 KiB
Rust

use std::{
fs::{self, File},
io::BufWriter,
};
use anyhow::Result;
use memofs::{InMemoryFs, Vfs, VfsSnapshot};
use roblox_install::RobloxStudio;
use crate::{
cli::{PluginCommand, PluginSubcommand},
serve_session::ServeSession,
};
static PLUGIN_BINCODE: &[u8] = include_bytes!(concat!(env!("OUT_DIR"), "/plugin.bincode"));
static PLUGIN_FILE_NAME: &str = "RojoManagedPlugin.rbxm";
pub fn plugin(options: PluginCommand) -> Result<()> {
match options.subcommand {
PluginSubcommand::Install => install_plugin(),
PluginSubcommand::Uninstall => uninstall_plugin(),
}
}
pub fn install_plugin() -> Result<()> {
let plugin_snapshot: VfsSnapshot = bincode::deserialize(PLUGIN_BINCODE)
.expect("Rojo's plugin was not properly packed into Rojo's binary");
let studio = RobloxStudio::locate()?;
let plugins_folder_path = studio.plugins_path();
if !plugins_folder_path.exists() {
log::debug!("Creating Roblox Studio plugins folder");
fs::create_dir(plugins_folder_path)?;
}
let mut in_memory_fs = InMemoryFs::new();
in_memory_fs.load_snapshot("/plugin", plugin_snapshot)?;
let vfs = Vfs::new(in_memory_fs);
let session = ServeSession::new(vfs, "/plugin")?;
let plugin_path = plugins_folder_path.join(PLUGIN_FILE_NAME);
log::debug!("Writing plugin to {}", plugin_path.display());
let mut file = BufWriter::new(File::create(plugin_path)?);
let tree = session.tree();
let root_id = tree.get_root_id();
rbx_binary::to_writer_default(&mut file, tree.inner(), &[root_id])?;
Ok(())
}
fn uninstall_plugin() -> Result<()> {
let studio = RobloxStudio::locate()?;
let plugin_path = studio.plugins_path().join(PLUGIN_FILE_NAME);
if plugin_path.exists() {
log::debug!("Removing existing plugin from {}", plugin_path.display());
fs::remove_file(plugin_path)?;
} else {
log::debug!("Plugin not installed at {}", plugin_path.display());
}
Ok(())
}