Files
rojo/src/project.rs
Ashton Miller 49f8845105 Add ability to specify address in default.project.json (#507)
* Allow for setting the default port in project json

set as
```json
"serveAddress": "0.0.0.0"
```

* Update CHANGELOG.md

* cargo fmt

Co-authored-by: Lucien Greathouse <me@lpghatguy.com>
2022-04-19 16:54:03 -04:00

252 lines
8.3 KiB
Rust

use std::{
collections::{BTreeMap, HashMap, HashSet},
fs, io,
net::IpAddr,
path::{Path, PathBuf},
};
use serde::{Deserialize, Serialize};
use thiserror::Error;
use crate::{glob::Glob, resolution::UnresolvedValue};
static PROJECT_FILENAME: &str = "default.project.json";
/// Error type returned by any function that handles projects.
#[derive(Debug, Error)]
#[error(transparent)]
pub struct ProjectError(#[from] Error);
#[derive(Debug, Error)]
enum Error {
#[error(transparent)]
Io {
#[from]
source: io::Error,
},
#[error("Error parsing Rojo project in path {}", .path.display())]
Json {
source: serde_json::Error,
path: PathBuf,
},
}
/// Contains all of the configuration for a Rojo-managed project.
///
/// Project files are stored in `.project.json` files.
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
#[serde(deny_unknown_fields, rename_all = "camelCase")]
pub struct Project {
/// The name of the top-level instance described by the project.
pub name: String,
/// The tree of instances described by this project. Projects always
/// describe at least one instance.
pub tree: ProjectNode,
/// If specified, sets the default port that `rojo serve` should use when
/// using this project for live sync.
#[serde(skip_serializing_if = "Option::is_none")]
pub serve_port: Option<u16>,
/// If specified, contains the set of place IDs that this project is
/// compatible with when doing live sync.
///
/// This setting is intended to help prevent syncing a Rojo project into the
/// wrong Roblox place.
#[serde(skip_serializing_if = "Option::is_none")]
pub serve_place_ids: Option<HashSet<u64>>,
/// If specified, sets the current place's place ID when connecting to the
/// Rojo server from Roblox Studio.
#[serde(skip_serializing_if = "Option::is_none")]
pub place_id: Option<u64>,
/// If specified, sets the current place's game ID when connecting to the
/// Rojo server from Roblox Studio.
#[serde(skip_serializing_if = "Option::is_none")]
pub game_id: Option<u64>,
/// If specified, this address will be used in place of the default address
/// As long as --address is unprovided.
#[serde(skip_serializing_if = "Option::is_none")]
pub serve_address: Option<IpAddr>,
/// A list of globs, relative to the folder the project file is in, that
/// match files that should be excluded if Rojo encounters them.
#[serde(default, skip_serializing_if = "Vec::is_empty")]
pub glob_ignore_paths: Vec<Glob>,
/// The path to the file that this project came from. Relative paths in the
/// project should be considered relative to the parent of this field, also
/// given by `Project::folder_location`.
#[serde(skip)]
pub file_location: PathBuf,
}
impl Project {
/// Tells whether the given path describes a Rojo project.
pub fn is_project_file(path: &Path) -> bool {
path.file_name()
.and_then(|name| name.to_str())
.map(|name| name.ends_with(".project.json"))
.unwrap_or(false)
}
/// Attempt to locate a project represented by the given path.
///
/// This will find a project if the path refers to a `.project.json` file,
/// or is a folder that contains a `default.project.json` file.
fn locate(path: &Path) -> Option<PathBuf> {
let meta = fs::metadata(path).ok()?;
if meta.is_file() {
if Project::is_project_file(path) {
Some(path.to_path_buf())
} else {
None
}
} else {
let child_path = path.join(PROJECT_FILENAME);
let child_meta = fs::metadata(&child_path).ok()?;
if child_meta.is_file() {
Some(child_path)
} else {
// This is a folder with the same name as a Rojo default project
// file.
//
// That's pretty weird, but we can roll with it.
None
}
}
}
pub fn load_from_slice(
contents: &[u8],
project_file_location: &Path,
) -> Result<Self, ProjectError> {
let mut project: Self =
serde_json::from_slice(&contents).map_err(|source| Error::Json {
source,
path: project_file_location.to_owned(),
})?;
project.file_location = project_file_location.to_path_buf();
project.check_compatibility();
Ok(project)
}
pub fn load_fuzzy(fuzzy_project_location: &Path) -> Result<Option<Self>, ProjectError> {
if let Some(project_path) = Self::locate(fuzzy_project_location) {
let project = Self::load_exact(&project_path)?;
Ok(Some(project))
} else {
Ok(None)
}
}
fn load_exact(project_file_location: &Path) -> Result<Self, Error> {
let contents = fs::read_to_string(project_file_location)?;
let mut project: Project =
serde_json::from_str(&contents).map_err(|source| Error::Json {
source,
path: project_file_location.to_owned(),
})?;
project.file_location = project_file_location.to_path_buf();
project.check_compatibility();
Ok(project)
}
/// Checks if there are any compatibility issues with this project file and
/// warns the user if there are any.
fn check_compatibility(&self) {
self.tree.validate_reserved_names();
}
pub fn folder_location(&self) -> &Path {
self.file_location.parent().unwrap()
}
}
/// Describes an instance and its descendants in a project.
#[derive(Debug, Clone, PartialEq, Default, Serialize, Deserialize)]
pub struct ProjectNode {
/// If set, defines the ClassName of the described instance.
///
/// `$className` MUST be set if `$path` is not set.
///
/// `$className` CANNOT be set if `$path` is set and the instance described
/// by that path has a ClassName other than Folder.
#[serde(rename = "$className", skip_serializing_if = "Option::is_none")]
pub class_name: Option<String>,
/// Contains all of the children of the described instance.
#[serde(flatten)]
pub children: BTreeMap<String, ProjectNode>,
/// The properties that will be assigned to the resulting instance.
///
// TODO: Is this legal to set if $path is set?
#[serde(
rename = "$properties",
default,
skip_serializing_if = "HashMap::is_empty"
)]
pub properties: HashMap<String, UnresolvedValue>,
/// Defines the behavior when Rojo encounters unknown instances in Roblox
/// Studio during live sync. `$ignoreUnknownInstances` should be considered
/// a large hammer and used with care.
///
/// If set to `true`, those instances will be left alone. This may cause
/// issues when files that turn into instances are removed while Rojo is not
/// running.
///
/// If set to `false`, Rojo will destroy any instances it does not
/// recognize.
///
/// If unset, its default value depends on other settings:
/// - If `$path` is not set, defaults to `true`
/// - If `$path` is set, defaults to `false`
#[serde(
rename = "$ignoreUnknownInstances",
skip_serializing_if = "Option::is_none"
)]
pub ignore_unknown_instances: Option<bool>,
/// Defines that this instance should come from the given file path. This
/// path can point to any file type supported by Rojo, including Lua files
/// (`.lua`), Roblox models (`.rbxm`, `.rbxmx`), and localization table
/// spreadsheets (`.csv`).
#[serde(
rename = "$path",
serialize_with = "crate::path_serializer::serialize_option_absolute",
skip_serializing_if = "Option::is_none"
)]
pub path: Option<PathBuf>,
}
impl ProjectNode {
fn validate_reserved_names(&self) {
for (name, child) in &self.children {
if name.starts_with('$') {
log::warn!(
"Keys starting with '$' are reserved by Rojo to ensure forward compatibility."
);
log::warn!(
"This project uses the key '{}', which should be renamed.",
name
);
}
child.validate_reserved_names();
}
}
}