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TOML maps well to Lua, is easier to read and write than JSON, and is commonly used by Roblox tools. Use cases: * Put game, plugin, or library config in a toml file * Sync in toml files generated by tools * Sync in config files for tools so that the game can double-check that the config file has been followed. (e.g. check that packages match versions specified in wally.toml)