Files
rojo/plugin/src/ServeSession.lua
2020-03-17 23:20:05 -07:00

267 lines
6.5 KiB
Lua

local StudioService = game:GetService("StudioService")
local Log = require(script.Parent.Parent.Log)
local Fmt = require(script.Parent.Parent.Fmt)
local t = require(script.Parent.Parent.t)
local DevSettings = require(script.Parent.DevSettings)
local InstanceMap = require(script.Parent.InstanceMap)
local Reconciler = require(script.Parent.Reconciler)
local strict = require(script.Parent.strict)
local Status = strict("Session.Status", {
NotStarted = "NotStarted",
Connecting = "Connecting",
Connected = "Connected",
Disconnected = "Disconnected",
})
local function debugPatch(patch)
return Fmt.debugify(patch, function(patch, output)
output:writeLine("Patch {{")
output:indent()
for removed in ipairs(patch.removed) do
output:writeLine("Remove ID {}", removed)
end
for id, added in pairs(patch.added) do
output:writeLine("Add ID {} {:#?}", id, added)
end
for _, updated in ipairs(patch.updated) do
output:writeLine("Update ID {} {:#?}", updated.id, updated)
end
output:unindent()
output:write("}")
end)
end
local ServeSession = {}
ServeSession.__index = ServeSession
ServeSession.Status = Status
local validateServeOptions = t.strictInterface({
apiContext = t.table,
openScriptsExternally = t.boolean,
})
function ServeSession.new(options)
assert(validateServeOptions(options))
-- Declare self ahead of time to capture it in a closure
local self
local function onInstanceChanged(instance, propertyName)
self:__onInstanceChanged(instance, propertyName)
end
local instanceMap = InstanceMap.new(onInstanceChanged)
local reconciler = Reconciler.new(instanceMap)
local connections = {}
local connection = StudioService
:GetPropertyChangedSignal("ActiveScript")
:Connect(function()
local activeScript = StudioService.ActiveScript
if activeScript ~= nil then
self:__onActiveScriptChanged(activeScript)
end
end)
table.insert(connections, connection)
self = {
__status = Status.NotStarted,
__apiContext = options.apiContext,
__openScriptsExternally = options.openScriptsExternally,
__reconciler = reconciler,
__instanceMap = instanceMap,
__statusChangedCallback = nil,
__connections = connections,
}
setmetatable(self, ServeSession)
return self
end
function ServeSession:__fmtDebug(output)
output:writeLine("ServeSession {{")
output:indent()
output:writeLine("API Context: {:#?}", self.__apiContext)
output:writeLine("Instances: {:#?}", self.__instanceMap)
output:unindent()
output:write("}")
end
function ServeSession:onStatusChanged(callback)
self.__statusChangedCallback = callback
end
function ServeSession:start()
self:__setStatus(Status.Connecting)
self.__apiContext:connect()
:andThen(function(serverInfo)
self:__setStatus(Status.Connected)
local rootInstanceId = serverInfo.rootInstanceId
return self:__initialSync(rootInstanceId)
:andThen(function()
return self:__mainSyncLoop()
end)
end)
:catch(function(err)
self:__stopInternal(err)
end)
end
function ServeSession:stop()
self:__stopInternal()
end
function ServeSession:__onActiveScriptChanged(activeScript)
if not self.__openScriptsExternally then
Log.trace("Not opening script {} because feature not enabled.", activeScript)
return
end
if self.__status ~= Status.Connected then
Log.trace("Not opening script {} because session is not connected.", activeScript)
return
end
local scriptId = self.__instanceMap.fromInstances[activeScript]
if scriptId == nil then
Log.trace("Not opening script {} because it is not known by Rojo.", activeScript)
return
end
Log.debug("Trying to open script {} externally...", activeScript)
-- Force-close the script inside Studio
local existingParent = activeScript.Parent
activeScript.Parent = nil
activeScript.Parent = existingParent
-- Notify the Rojo server to open this script
self.__apiContext:open(scriptId)
end
function ServeSession:__onInstanceChanged(instance, propertyName)
if not DevSettings:twoWaySyncEnabled() then
return
end
local instanceId = self.__instanceMap.fromInstances[instance]
if instanceId == nil then
Log.warn("Ignoring change for instance {:?} as it is unknown to Rojo", instance)
return
end
local remove = nil
local update = {
id = instanceId,
changedProperties = {},
}
if propertyName == "Name" then
update.changedName = instance.Name
elseif propertyName == "Parent" then
if instance.Parent == nil then
update = nil
remove = instanceId
else
Log.warn("Cannot sync non-nil Parent property changes yet")
return
end
else
local success, encoded = self.__reconciler:encodeApiValue(instance[propertyName])
if not success then
Log.warn("Could not sync back property {:?}.{}", instance, propertyName)
return
end
update.changedProperties[propertyName] = encoded
end
local patch = {
removed = {remove},
added = {},
updated = {update},
}
self.__apiContext:write(patch)
end
function ServeSession:__initialSync(rootInstanceId)
return self.__apiContext:read({ rootInstanceId })
:andThen(function(readResponseBody)
-- Tell the API Context that we're up-to-date with the version of
-- the tree defined in this response.
self.__apiContext:setMessageCursor(readResponseBody.messageCursor)
Log.trace("Computing changes that plugin needs to make to catch up to server...")
-- Calculate the initial patch to apply to the DataModel to catch us
-- up to what Rojo thinks the place should look like.
local hydratePatch = self.__reconciler:hydrate(
readResponseBody.instances,
rootInstanceId,
game
)
Log.trace("Computed hydration patch: {:#?}", debugPatch(hydratePatch))
-- TODO: Prompt user to notify them of this patch, since it's
-- effectively a conflict between the Rojo server and the client.
self.__reconciler:applyPatch(hydratePatch)
end)
end
function ServeSession:__mainSyncLoop()
return self.__apiContext:retrieveMessages()
:andThen(function(messages)
for _, message in ipairs(messages) do
self.__reconciler:applyPatch(message)
end
if self.__status ~= Status.Disconnected then
return self:__mainSyncLoop()
end
end)
end
function ServeSession:__stopInternal(err)
self:__setStatus(Status.Disconnected, err)
self.__apiContext:disconnect()
self.__instanceMap:stop()
for _, connection in ipairs(self.__connections) do
connection:Disconnect()
end
self.__connections = {}
end
function ServeSession:__setStatus(status, detail)
self.__status = status
if self.__statusChangedCallback ~= nil then
self.__statusChangedCallback(status, detail)
end
end
return ServeSession