stds.roblox = { read_globals = { game = { other_fields = true, }, -- Roblox globals "script", -- Extra functions "tick", "warn", "spawn", "wait", "settings", "typeof", -- Types "Vector2", "Vector3", "Color3", "UDim", "UDim2", "Rect", "CFrame", "Enum", "Instance", } } stds.plugin = { read_globals = { "plugin", } } stds.testez = { read_globals = { "describe", "it", "itFOCUS", "itSKIP", "FOCUS", "SKIP", "HACK_NO_XPCALL", "expect", } } ignore = { "212", -- unused arguments "421", -- shadowing local variable "422", -- shadowing argument "431", -- shadowing upvalue "432", -- shadowing upvalue argument } std = "lua51+roblox" files["**/*.server.lua"] = { std = "+plugin", } files["**/*.spec.lua"] = { std = "+testez", }