Compare commits

..

10 Commits

Author SHA1 Message Date
Lucien Greathouse
300975f49c 0.4.13 2018-11-12 21:51:48 -08:00
Lucien Greathouse
325cf56457 Update CHANGES and test-project 2018-11-12 21:47:08 -08:00
Lucien Greathouse
71b1320aa8 Issue a warning instead of dying when a partition target does not exist 2018-11-12 21:45:28 -08:00
Lucien Greathouse
c5abc87dbd Increase polling interval to 300ms 2018-08-17 11:24:05 -07:00
Lucien Greathouse
bd7ab593d5 Release 0.4.12 2018-06-21 11:21:42 -07:00
Lucien Greathouse
c93da3f6b2 Update CHANGES 2018-06-21 11:19:22 -07:00
Lucien Greathouse
8b90e98696 Added a plugin action for the sync in command (#80) 2018-06-21 11:17:26 -07:00
Lucien Greathouse
bc40ec8a5a Update CHANGES 2018-06-21 11:11:03 -07:00
Lucien Greathouse
f19cbccdd5 Fix assertion failure when renaming files.
Fixes #78.
2018-06-21 11:10:28 -07:00
Lucien Greathouse
f25ae914e4 Add TODO about preserving partition roots in reconciliation 2018-06-20 18:23:24 -07:00
189 changed files with 3936 additions and 12004 deletions

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[target.x86_64-pc-windows-msvc]
rustflags = ["-Ctarget-feature=+crt-static"]

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@@ -3,16 +3,13 @@ root = true
[*]
end_of_line = lf
charset = utf-8
insert_final_newline = false
trim_trailing_whitespace = true
[*.{json,js,css}]
[*.json]
indent_style = space
indent_size = 2
trim_trailing_whitespace = true
[*.{md,rs}]
[*.md]
indent_style = space
indent_size = 4
[*.lua]
indent_style = tab
trim_trailing_whitespace = true

4
.gitignore vendored
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@@ -1,5 +1 @@
/site
/target
/scratch-project
**/*.rs.bk
/server/failed-snapshots/

9
.gitmodules vendored
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@@ -1,6 +1,12 @@
[submodule "plugin/modules/roact"]
path = plugin/modules/roact
url = https://github.com/Roblox/roact.git
[submodule "plugin/modules/rodux"]
path = plugin/modules/rodux
url = https://github.com/Roblox/rodux.git
[submodule "plugin/modules/roact-rodux"]
path = plugin/modules/roact-rodux
url = https://github.com/Roblox/roact-rodux.git
[submodule "plugin/modules/testez"]
path = plugin/modules/testez
url = https://github.com/Roblox/testez.git
@@ -10,6 +16,3 @@
[submodule "plugin/modules/promise"]
path = plugin/modules/promise
url = https://github.com/LPGhatguy/roblox-lua-promise.git
[submodule "plugin/modules/t"]
path = plugin/modules/t
url = https://github.com/osyrisrblx/t.git

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@@ -1,54 +1,39 @@
matrix:
include:
# Lua tests are currently disabled because of holes in Lemur that are pretty
# tedious to fix. It should be fixed by either adding missing features to
# Lemur or by migrating to a CI system based on real Roblox instead.
- language: python
env:
- LUA="lua=5.1"
# - language: python
# env:
# - LUA="lua=5.1"
before_install:
- pip install hererocks
- hererocks lua_install -r^ --$LUA
- export PATH=$PATH:$PWD/lua_install/bin
# before_install:
# - pip install hererocks
# - hererocks lua_install -r^ --$LUA
# - export PATH=$PATH:$PWD/lua_install/bin
# install:
# - luarocks install luafilesystem
# - luarocks install busted
# - luarocks install luacov
# - luarocks install luacov-coveralls
# - luarocks install luacheck
# script:
# - cd plugin
# - luacheck src
# - lua -lluacov spec.lua
# after_success:
# - cd plugin
# - luacov-coveralls -e $TRAVIS_BUILD_DIR/lua_install
- language: rust
rust: 1.32.0
cache: cargo
install:
- luarocks install luafilesystem
- luarocks install busted
- luarocks install luacov
- luarocks install luacov-coveralls
- luarocks install luacheck
script:
- cargo test --verbose
- cargo test --verbose --all-features
- cd plugin
- luacheck src
- lua -lluacov spec.lua
after_success:
- cd plugin
- luacov-coveralls -e $TRAVIS_BUILD_DIR/lua_install
- language: rust
rust: stable
cache: cargo
script:
- cd server
- cargo test --verbose
- cargo test --verbose --all-features
- language: rust
rust: beta
cache: cargo
script:
- cd server
- cargo test --verbose
- cargo test --verbose --all-features

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@@ -1,197 +0,0 @@
# Rojo Changelog
## [Unreleased]
## [0.5.0 Alpha 8](https://github.com/LPGhatguy/rojo/releases/tag/v0.5.0-alpha.8) (March 29, 2019)
* Added support for a bunch of new types when dealing with XML model/place files:
* `ColorSequence`
* `Float64`
* `Int64`
* `NumberRange`
* `NumberSequence`
* `PhysicalProperties`
* `Ray`
* `Rect`
* `Ref`
* Improved server instance ordering behavior when files are added during a live session ([#135](https://github.com/LPGhatguy/rojo/pull/135))
* Fixed error being thrown when trying to unload the Rojo plugin.
* Added partial fix for [issue #141](https://github.com/LPGhatguy/rojo/issues/141) for `Lighting.Technology`, which should restore live sync functionality for the default project file.
## [0.5.0 Alpha 6](https://github.com/LPGhatguy/rojo/releases/tag/v0.5.0-alpha.6) (March 19, 2019)
* Fixed `rojo init` giving unexpected results by upgrading to `rbx_dom_weak` 1.1.0
* Fixed live server not responding when the Rojo plugin is connected ([#133](https://github.com/LPGhatguy/rojo/issues/133))
* Updated default place file:
* Improved default properties to be closer to Studio's built-in 'Baseplate' template
* Added a baseplate to the project file (Thanks, [@AmaranthineCodices](https://github.com/AmaranthineCodices/)!)
* Added more type support to Rojo plugin
* Fixed some cases where the Rojo plugin would leave around objects that it knows should be deleted
* Updated plugin to correctly listen to `Plugin.Unloading` when installing or uninstalling new plugins
## [0.5.0 Alpha 5](https://github.com/LPGhatguy/rojo/releases/tag/v0.5.0-alpha.5) (March 1, 2019)
* Upgraded core dependencies, which improves compatibility for lots of instance types
* Upgraded from `rbx_tree` 0.2.0 to `rbx_dom_weak` 1.0.0
* Upgraded from `rbx_xml` 0.2.0 to `rbx_xml` 0.4.0
* Upgraded from `rbx_binary` 0.2.0 to `rbx_binary` 0.4.0
* Added support for non-primitive types in the Rojo plugin.
* Types like `Color3` and `CFrame` can now be updated live!
* Fixed plugin assets flashing in on first load ([#121](https://github.com/LPGhatguy/rojo/issues/121))
* Changed Rojo's HTTP server from Rouille to Hyper, which reduced the release size by around a megabyte.
* Added property type inference to projects, which makes specifying services a lot easier ([#130](https://github.com/LPGhatguy/rojo/pull/130))
* Made error messages from invalid and missing files more user-friendly
## [0.5.0 Alpha 4](https://github.com/LPGhatguy/rojo/releases/tag/v0.5.0-alpha.4) (February 8, 2019)
* Added support for nested partitions ([#102](https://github.com/LPGhatguy/rojo/issues/102))
* Added support for 'transmuting' partitions ([#112](https://github.com/LPGhatguy/rojo/issues/112))
* Added support for aliasing filesystem paths ([#105](https://github.com/LPGhatguy/rojo/issues/105))
* Changed Windows builds to statically link the CRT ([#89](https://github.com/LPGhatguy/rojo/issues/89))
## [0.5.0 Alpha 3](https://github.com/LPGhatguy/rojo/releases/tag/v0.5.0-alpha.3) (February 1, 2019)
* Changed default project file name from `roblox-project.json` to `default.project.json` ([#120](https://github.com/LPGhatguy/rojo/pull/120))
* The old file name will still be supported until 0.5.0 is fully released.
* Added warning when loading project files that don't end in `.project.json`
* This new extension enables Rojo to distinguish project files from random JSON files, which is necessary to support nested projects.
* Added new (empty) diagnostic page served from the server
* Added better error messages for when a file is missing that's referenced by a Rojo project
* Added support for visualization endpoints returning GraphViz source when Dot is not available
* Fixed an in-memory filesystem regression introduced recently ([#119](https://github.com/LPGhatguy/rojo/pull/119))
## [0.5.0 Alpha 2](https://github.com/LPGhatguy/rojo/releases/tag/v0.5.0-alpha.2) (January 28, 2019)
* Added support for `.model.json` files, compatible with 0.4.x
* Fixed in-memory filesystem not handling out-of-order filesystem change events
* Fixed long-polling error caused by a promise mixup ([#110](https://github.com/LPGhatguy/rojo/issues/110))
## [0.5.0 Alpha 1](https://github.com/LPGhatguy/rojo/releases/tag/v0.5.0-alpha.1) (January 25, 2019)
* Changed plugin UI to be way prettier
* Thanks to [Reselim](https://github.com/Reselim) for the design!
* Changed plugin error messages to be a little more useful
* Removed unused 'Config' button in plugin UI
* Fixed bug where bad server responses could cause the plugin to be in a bad state
* Upgraded to rbx\_tree, rbx\_xml, and rbx\_binary 0.2.0, which dramatically expands the kinds of properties that Rojo can handle, especially in XML.
## [0.5.0 Alpha 0](https://github.com/LPGhatguy/rojo/releases/tag/v0.5.0-alpha.0) (January 14, 2019)
* "Epiphany" rewrite, in progress since the beginning of time
* New live sync protocol
* Uses HTTP long polling to reduce request count and improve responsiveness
* New project format
* Hierarchical, preventing overlapping partitions
* Added `rojo build` command
* Generates `rbxm`, `rbxmx`, `rbxl`, or `rbxlx` files out of your project
* Usage: `rojo build <PROJECT> --output <OUTPUT>.rbxm`
* Added `rojo upload` command
* Generates and uploads a place or model to roblox.com out of your project
* Usage: `rojo upload <PROJECT> --cookie "<ROBLOSECURITY>" --asset_id <PLACE_ID>`
* New plugin
* Only one button now, "Connect"
* New UI to pick server address and port
* Better error reporting
* Added support for `.csv` files turning into `LocalizationTable` instances
* Added support for `.txt` files turning into `StringValue` instances
* Added debug visualization code to diagnose problems
* `/visualize/rbx` and `/visualize/imfs` show instance and file state respectively; they require GraphViz to be installed on your machine.
* Added optional place ID restrictions to project files
* This helps prevent syncing in content to the wrong place
* Multiple places can be specified, like when building a multi-place game
* Added support for specifying properties on services in project files
## [0.4.13](https://github.com/LPGhatguy/rojo/releases/tag/v0.4.13) (November 12, 2018)
* When `rojo.json` points to a file or directory that does not exist, Rojo now issues a warning instead of throwing an error and exiting
## [0.4.12](https://github.com/LPGhatguy/rojo/releases/tag/v0.4.12) (June 21, 2018)
* Fixed obscure assertion failure when renaming or deleting files ([#78](https://github.com/LPGhatguy/rojo/issues/78))
* Added a `PluginAction` for the sync in command, which should help with some automation scripts ([#80](https://github.com/LPGhatguy/rojo/pull/80))
## [0.4.11](https://github.com/LPGhatguy/rojo/releases/tag/v0.4.11) (June 10, 2018)
* Defensively insert existing instances into RouteMap; should fix most duplication cases when syncing into existing trees.
* Fixed incorrect synchronization from `Plugin:_pull` that would cause polling to create issues
* Fixed incorrect file routes being assigned to `init.lua` and `init.model.json` files
* Untangled route handling-internals slightly
## [0.4.10](https://github.com/LPGhatguy/rojo/releases/tag/v0.4.10) (June 2, 2018)
* Added support for `init.model.json` files, which enable versioning `Tool` instances (among other things) with Rojo. ([#66](https://github.com/LPGhatguy/rojo/issues/66))
* Fixed obscure error when syncing into an invalid service.
* Fixed multiple sync processes occurring when a server ID mismatch is detected.
## [0.4.9](https://github.com/LPGhatguy/rojo/releases/tag/v0.4.9) (May 26, 2018)
* Fixed warning when renaming or removing files that would sometimes corrupt the instance cache ([#72](https://github.com/LPGhatguy/rojo/pull/72))
* JSON models are no longer as strict -- `Children` and `Properties` are now optional.
## [0.4.8](https://github.com/LPGhatguy/rojo/releases/tag/v0.4.8) (May 26, 2018)
* Hotfix to prevent errors from being thrown when objects managed by Rojo are deleted
## [0.4.7](https://github.com/LPGhatguy/rojo/releases/tag/v0.4.7) (May 25, 2018)
* Added icons to the Rojo plugin, made by [@Vorlias](https://github.com/Vorlias)! ([#70](https://github.com/LPGhatguy/rojo/pull/70))
* Server will now issue a warning if no partitions are specified in `rojo serve` ([#40](https://github.com/LPGhatguy/rojo/issues/40))
## [0.4.6](https://github.com/LPGhatguy/rojo/releases/tag/v0.4.6) (May 21, 2018)
* Rojo handles being restarted by Roblox Studio more gracefully ([#67](https://github.com/LPGhatguy/rojo/issues/67))
* Folders should no longer get collapsed when syncing occurs.
* **Significant** robustness improvements with regards to caching.
* **This should catch all existing script duplication bugs.**
* If there are any bugs with script duplication or caching in the future, restarting the Rojo server process will fix them for that session.
* Fixed message in plugin not being prefixed with `Rojo: `.
## [0.4.5](https://github.com/LPGhatguy/rojo/releases/tag/v0.4.5) (May 1, 2018)
* Rojo messages are now prefixed with `Rojo: ` to make them stand out in the output more.
* Fixed server to notice file changes *much* more quickly. (200ms vs 1000ms)
* Server now lists name of project when starting up.
* Rojo now throws an error if no project file is found. ([#63](https://github.com/LPGhatguy/rojo/issues/63))
* Fixed multiple sync operations occuring at the same time. ([#61](https://github.com/LPGhatguy/rojo/issues/61))
* Partitions targeting files directly now work as expected. ([#57](https://github.com/LPGhatguy/rojo/issues/57))
## [0.4.4](https://github.com/LPGhatguy/rojo/releases/tag/v0.4.4) (April 7, 2018)
* Fix small regression introduced in 0.4.3
## [0.4.3](https://github.com/LPGhatguy/rojo/releases/tag/v0.4.3) (April 7, 2018)
* Plugin now automatically selects `HttpService` if it determines that HTTP isn't enabled ([#58](https://github.com/LPGhatguy/rojo/pull/58))
* Plugin now has much more robust handling and will wipe all state when the server changes.
* This should fix issues that would otherwise be solved by restarting Roblox Studio.
## [0.4.2](https://github.com/LPGhatguy/rojo/releases/tag/v0.4.2) (April 4, 2018)
* Fixed final case of duplicated instance insertion, caused by reconciled instances not being inserted into `RouteMap`.
* The reconciler is still not a perfect solution, especially if script instances get moved around without being destroyed. I don't think this can be fixed before a big refactor.
## [0.4.1](https://github.com/LPGhatguy/rojo/releases/tag/v0.4.1) (April 1, 2018)
* Merged plugin repository into main Rojo repository for easier tracking.
* Improved `RouteMap` object tracking; this should fix some cases of duplicated instances being synced into the tree.
## [0.4.0](https://github.com/LPGhatguy/rojo/releases/tag/v0.4.0) (March 27, 2018)
* Protocol version 1, which shifts more responsibility onto the server
* This is a **major breaking** change!
* The server now has a content of 'filter plugins', which transform data at various stages in the pipeline
* The server now exposes Roblox instance objects instead of file contents, which lines up with how `rojo pack` will work, and paves the way for more robust syncing.
* Added `*.model.json` files, which let you embed small Roblox objects into your Rojo tree.
* Improved error messages in some cases ([#46](https://github.com/LPGhatguy/rojo/issues/46))
## [0.3.2](https://github.com/LPGhatguy/rojo/releases/tag/v0.3.2) (December 20, 2017)
* Fixed `rojo serve` failing to correctly construct an absolute root path when passed as an argument
* Fixed intense CPU usage when running `rojo serve`
## [0.3.1](https://github.com/LPGhatguy/rojo/releases/tag/v0.3.1) (December 14, 2017)
* Improved error reporting when invalid JSON is found in a `rojo.json` project
* These messages are passed on from Serde
## [0.3.0](https://github.com/LPGhatguy/rojo/releases/tag/v0.3.0) (December 12, 2017)
* Factored out the plugin into a separate repository
* Fixed server when using a file as a partition
* Previously, trailing slashes were put on the end of a partition even if the read request was an empty string. This broke file reading on Windows when a partition pointed to a file instead of a directory!
* Started running automatic tests on Travis CI (#9)
## [0.2.3](https://github.com/LPGhatguy/rojo/releases/tag/v0.2.3) (December 4, 2017)
* Plugin only release
* Tightened `init` file rules to only match script files
* Previously, Rojo would sometimes pick up the wrong file when syncing
## [0.2.2](https://github.com/LPGhatguy/rojo/releases/tag/v0.2.2) (December 1, 2017)
* Plugin only release
* Fixed broken reconciliation behavior with `init` files
## [0.2.1](https://github.com/LPGhatguy/rojo/releases/tag/v0.2.1) (December 1, 2017)
* Plugin only release
* Changes default port to 8000
## [0.2.0](https://github.com/LPGhatguy/rojo/releases/tag/v0.2.0) (December 1, 2017)
* Support for `init.lua` like rbxfs and rbxpacker
* More robust syncing with a new reconciler
## [0.1.0](https://github.com/LPGhatguy/rojo/releases/tag/v0.1.0) (November 29, 2017)
* Initial release, functionally very similar to [rbxfs](https://github.com/LPGhatguy/rbxfs)

107
CHANGES.md Normal file
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# Rojo Change Log
## Current master
* *No changes*
## 0.4.13 (November 12, 2018)
* When `rojo.json` points to a file or directory that does not exist, Rojo now issues a warning instead of throwing an error and exiting
## 0.4.12 (June 21, 2018)
* Fixed obscure assertion failure when renaming or deleting files ([#78](https://github.com/LPGhatguy/rojo/issues/78))
* Added a `PluginAction` for the sync in command, which should help with some automation scripts ([#80](https://github.com/LPGhatguy/rojo/pull/80))
## 0.4.11 (June 10, 2018)
* Defensively insert existing instances into RouteMap; should fix most duplication cases when syncing into existing trees.
* Fixed incorrect synchronization from `Plugin:_pull` that would cause polling to create issues
* Fixed incorrect file routes being assigned to `init.lua` and `init.model.json` files
* Untangled route handling-internals slightly
## 0.4.10 (June 2, 2018)
* Added support for `init.model.json` files, which enable versioning `Tool` instances (among other things) with Rojo. ([#66](https://github.com/LPGhatguy/rojo/issues/66))
* Fixed obscure error when syncing into an invalid service.
* Fixed multiple sync processes occurring when a server ID mismatch is detected.
## 0.4.9 (May 26, 2018)
* Fixed warning when renaming or removing files that would sometimes corrupt the instance cache ([#72](https://github.com/LPGhatguy/rojo/pull/72))
* JSON models are no longer as strict -- `Children` and `Properties` are now optional.
## 0.4.8 (May 26, 2018)
* Hotfix to prevent errors from being thrown when objects managed by Rojo are deleted
## 0.4.7 (May 25, 2018)
* Added icons to the Rojo plugin, made by [@Vorlias](https://github.com/Vorlias)! ([#70](https://github.com/LPGhatguy/rojo/pull/70))
* Server will now issue a warning if no partitions are specified in `rojo serve` ([#40](https://github.com/LPGhatguy/rojo/issues/40))
## 0.4.6 (May 21, 2018)
* Rojo handles being restarted by Roblox Studio more gracefully ([#67](https://github.com/LPGhatguy/rojo/issues/67))
* Folders should no longer get collapsed when syncing occurs.
* **Significant** robustness improvements with regards to caching.
* **This should catch all existing script duplication bugs.**
* If there are any bugs with script duplication or caching in the future, restarting the Rojo server process will fix them for that session.
* Fixed message in plugin not being prefixed with `Rojo: `.
## 0.4.5 (May 1, 2018)
* Rojo messages are now prefixed with `Rojo: ` to make them stand out in the output more.
* Fixed server to notice file changes *much* more quickly. (200ms vs 1000ms)
* Server now lists name of project when starting up.
* Rojo now throws an error if no project file is found. ([#63](https://github.com/LPGhatguy/rojo/issues/63))
* Fixed multiple sync operations occuring at the same time. ([#61](https://github.com/LPGhatguy/rojo/issues/61))
* Partitions targeting files directly now work as expected. ([#57](https://github.com/LPGhatguy/rojo/issues/57))
## 0.4.4 (April 7, 2018)
* Fix small regression introduced in 0.4.3
## 0.4.3 (April 7, 2018)
* Plugin now automatically selects `HttpService` if it determines that HTTP isn't enabled ([#58](https://github.com/LPGhatguy/rojo/pull/58))
* Plugin now has much more robust handling and will wipe all state when the server changes.
* This should fix issues that would otherwise be solved by restarting Roblox Studio.
## 0.4.2 (April 4, 2018)
* Fixed final case of duplicated instance insertion, caused by reconciled instances not being inserted into `RouteMap`.
* The reconciler is still not a perfect solution, especially if script instances get moved around without being destroyed. I don't think this can be fixed before a big refactor.
## 0.4.1 (April 1, 2018)
* Merged plugin repository into main Rojo repository for easier tracking.
* Improved `RouteMap` object tracking; this should fix some cases of duplicated instances being synced into the tree.
## 0.4.0 (March 27, 2018)
* Protocol version 1, which shifts more responsibility onto the server
* This is a **major breaking** change!
* The server now has a content of 'filter plugins', which transform data at various stages in the pipeline
* The server now exposes Roblox instance objects instead of file contents, which lines up with how `rojo pack` will work, and paves the way for more robust syncing.
* Added `*.model.json` files, which let you embed small Roblox objects into your Rojo tree.
* Improved error messages in some cases ([#46](https://github.com/LPGhatguy/rojo/issues/46))
## 0.3.2 (December 20, 2017)
* Fixed `rojo serve` failing to correctly construct an absolute root path when passed as an argument
* Fixed intense CPU usage when running `rojo serve`
## 0.3.1 (December 14, 2017)
* Improved error reporting when invalid JSON is found in a `rojo.json` project
* These messages are passed on from Serde
## 0.3.0 (December 12, 2017)
* Factored out the plugin into a separate repository
* Fixed server when using a file as a partition
* Previously, trailing slashes were put on the end of a partition even if the read request was an empty string. This broke file reading on Windows when a partition pointed to a file instead of a directory!
* Started running automatic tests on Travis CI (#9)
## 0.2.3 (December 4, 2017)
* Plugin only release
* Tightened `init` file rules to only match script files
* Previously, Rojo would sometimes pick up the wrong file when syncing
## 0.2.2 (December 1, 2017)
* Plugin only release
* Fixed broken reconciliation behavior with `init` files
## 0.2.1 (December 1, 2017)
* Plugin only release
* Changes default port to 8000
## 0.2.0 (December 1, 2017)
* Support for `init.lua` like rbxfs and rbxpacker
* More robust syncing with a new reconciler
## 0.1.0 (November 29, 2017)
* Initial release, functionally very similar to [rbxfs](https://github.com/LPGhatguy/rbxfs)

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[workspace]
members = [
"server",
"rojo-e2e",
]

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# Rojo Design - Protocol Version 1
This is a super rough draft that I'm trying to use to lay out some of my thoughts.
## API
### POST `/read`
Accepts a `Vec<Route>` of items to read.
Returns `Vec<Option<RbxInstance>>`, in the same order as the request.
### POST `/write`
Accepts a `Vec<{ Route, RbxInstance }>` of items to write.
I imagine that the `Name` attribute of the top-level `RbxInstance` would be ignored in favor of the route name?
## CLI
The `rojo serve` command uses three major components:
* A Virtual Filesystem (VFS), which exposes the filesystem as `VfsItem` objects
* A VFS watcher, which tracks changes to the filesystem and logs them
* An HTTP API, which exposes an interface to the Roblox Studio plugin
### Transform Plugins
Transform plugins (or filter plugins?) can interject in three places:
* Transform a `VfsItem` that's being read into an `RbxInstance` in the VFS
* Transform an `RbxInstance` that's being written into a `VfsItem` in the VFS
* Transform a file change into paths that need to be updated in the VFS watcher
The plan is to have several built-in plugins that can be rearranged/configured in project settings:
* Base plugin
* Transforms all unhandled files to/from StringValue objects
* Script plugin
* Transforms `*.lua` files to their appropriate file types
* JSON/rbxmx/rbxlx model plugin
* External binary plugin
* User passes a binary name (like `moonc`) that modifies file contents
## Roblox Studio Plugin
With the protocol version 1 change, the Roblox Studio plugin got a lot simpler. Notably, the plugin doesn't need to be aware of anything about the filesystem's semantics, which is super handy.
## Bi-directional syncing
Quenty laid out a good way to handle bi-directional syncing.
When receiving a change from the plugin:
1. Hash the new contents of the file, store it in a map from routes to hashes
2. Write the new file contents to the filesystem
3. Later down the line, receive a change event from the filesystem watcher
4. When receiving a change, if the item is in the hash map, read it and hash those contents
5. If the hash matches the last noted hash, discard the change, else continue as normal

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@@ -8,14 +8,9 @@
<a href="https://travis-ci.org/LPGhatguy/rojo">
<img src="https://api.travis-ci.org/LPGhatguy/rojo.svg?branch=master" alt="Travis-CI Build Status" />
</a>
<a href="https://crates.io/crates/rojo">
<img src="https://img.shields.io/crates/v/rojo.svg?label=version" alt="Latest server version" />
</a>
<a href="https://lpghatguy.github.io/rojo/0.4.x">
<img src="https://img.shields.io/badge/docs-0.4.x-brightgreen.svg" alt="Rojo Documentation" />
</a>
<a href="https://lpghatguy.github.io/rojo/0.5.x">
<img src="https://img.shields.io/badge/docs-0.5.x-brightgreen.svg" alt="Rojo Documentation" />
<img src="https://img.shields.io/badge/latest_version-0.4.13-brightgreen.svg" alt="Current server version" />
<a href="https://lpghatguy.github.io/rojo">
<img src="https://img.shields.io/badge/documentation-website-brightgreen.svg" alt="Rojo Documentation" />
</a>
</div>
@@ -23,46 +18,43 @@
**Rojo** is a flexible multi-tool designed for creating robust Roblox projects.
It lets Roblox developers use industry-leading tools like Git and VS Code, and crucial utilities like Luacheck.
Rojo is designed for **power users** who want to use the **best tools available** for building games, libraries, and plugins.
It's designed for power users who want to use the **best tools available** for building games, libraries, and plugins.
## Features
Rojo lets you:
* Work on scripts from the filesystem, in your favorite editor
* Version your place, model, or plugin using Git or another VCS
* Sync `rbxmx` and `rbxm` models into your game in real time
* Package and deploy your project to Roblox.com from the command line
* Version your place, library, or plugin using Git or another VCS
* Sync JSON-format models from the filesystem into your game
Soon, Rojo will be able to:
Later this year, Rojo will be able to:
* Sync instances from Roblox Studio to the filesystem
* Compile MoonScript and other custom things for your project
* Sync `rbxmx` models between the filesystem and Roblox Studio
* Package projects into `rbxmx` files from the command line
## [Documentation](https://lpghatguy.github.io/rojo)
You can also view the documentation by browsing the [docs](https://github.com/LPGhatguy/rojo/tree/master/docs) folder of the repository, but because it uses a number of Markdown extensions, it may not be very readable.
## [Documentation Website](https://lpghatguy.github.io/rojo)
You can also view the documentation by browsing the [docs folder of the repository](https://github.com/LPGhatguy/rojo/tree/master/docs), but because it uses a number of Markdown extensions, it may not be very readable.
## Inspiration and Alternatives
## Inspiration
There are lots of other tools that sync scripts into Roblox or provide other tools for working with Roblox places.
Here are a few, if you're looking for alternatives or supplements to Rojo:
* [rbxmk by Anaminus](https://github.com/anaminus/rbxmk)
* [Rofresh by Osyris](https://github.com/osyrisrblx/rofresh)
* [RbxRefresh by Osyris](https://github.com/osyrisrblx/RbxRefresh)
* [Studio Bridge by Vocksel](https://github.com/vocksel/studio-bridge)
* [Elixir by Vocksel](https://github.com/vocksel/elixir)
* [RbxRefresh by Osyris](https://github.com/osyrisrblx/RbxRefresh)
* [RbxSync by evaera](https://github.com/evaera/RbxSync)
* [CodeSync by MemoryPenguin](https://github.com/MemoryPenguin/CodeSync)
* [rbx-exteditor by MemoryPenguin](https://github.com/MemoryPenguin/rbx-exteditor)
* [CodeSync](https://github.com/MemoryPenguin/CodeSync) and [rbx-exteditor](https://github.com/MemoryPenguin/rbx-exteditor) by [MemoryPenguin](https://github.com/MemoryPenguin)
* [rbxmk by Anaminus](https://github.com/anaminus/rbxmk)
If you use a plugin that _isn't_ Rojo for syncing code, open an issue and let me know why! I'd like Rojo to be the end-all tool so that people stop reinventing solutions to this problem.
I also have a couple tools that Rojo intends to replace:
* [rbxfs](https://github.com/LPGhatguy/rbxfs), which has been deprecated by Rojo
* [rbxpacker](https://github.com/LPGhatguy/rbxpacker), which is still useful
## Contributing
Pull requests are welcome!
Rojo supports Rust 1.32 and newer. Any changes to the minimum required compiler version require a _minor_ version bump.
All pull requests are run against a test suite on Travis CI. That test suite should always pass!
## License
Rojo is available under the terms of the Mozilla Public License, Version 2.0. See [LICENSE.txt](LICENSE.txt) for details.
Rojo is available under the terms of the Mozilla Public License, Version 2.0. See [LICENSE](LICENSE) for details.

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digraph G {
graph [
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nodesep = "1.0",
];
node [
fontname = "Hack",
shape = "record",
];
roblox_studio -> plugin [dir = "both"];
plugin -> web_server [style = "dashed", dir = "both"];
web_server -> session;
session -> rbx_session;
session -> fs_watcher;
session -> message_queue;
fs_watcher -> imfs [weight = "10"];
fs_watcher -> rbx_session [constraint = "false"];
imfs -> fs;
rbx_session -> imfs;
rbx_session -> middlewares [weight = "10"];
rbx_session -> message_queue [constraint = "false"];
plugin [label = "Studio Plugin"];
roblox_studio [label = "Roblox Studio"];
fs [label = "Filesystem"];
fs_watcher [label = "Filesystem Watcher"];
session [label = "Session"];
web_server [label = "Web API"];
imfs [label = "In-Memory Filesystem"];
rbx_session [label = "RbxSession"];
message_queue [label = "MessageQueue"];
middlewares [label = "Middlewares"];
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[TOC]
## Creating the Rojo Project
To use Rojo to build a place, you'll need to create a new project file, which tells Rojo how your project is structured on-disk and in Roblox.
Create a new folder, then run `rojo init` inside that folder to initialize an empty project.
```sh
mkdir my-new-project
cd my-new-project
rojo init
```
Rojo will make a small project file in your directory, named `default.project.json`. It'll make sure that any code in the directory `src` will get put into `ReplicatedStorage.Source`.
Speaking of, let's make sure we create a directory named `src`, and maybe a Lua file inside of it:
```sh
mkdir src
echo 'print("Hello, world!")' > src/hello.lua
```
## Building Your Place
Now that we have a project, one thing we can do is build a Roblox place file for our project. This is a great way to get started with a project quickly with no fuss.
All we have to do is call `rojo build`:
```sh
rojo build -o MyNewProject.rbxl
```
If you open `MyNewProject.rbxl` in Roblox Studio now, you should see a `Folder` containing a `ModuleScript` under `ReplicatedStorage`!
!!! info
To generate an XML place file instead, like if you're checking the place file into version control, just use `rbxlx` as the extension on the output file instead.
## Live-Syncing into Studio
Building a place file is great for the initial build, but for actively working on your place, you'll want something quicker.
In Roblox Studio, make sure the Rojo plugin is installed. If you need it, check out [the installation guide](installation) to learn how to install it.
To expose your project to the plugin, you'll need to _serve_ it from the command line:
```sh
rojo serve
```
This will start up a web server that tells Roblox Studio what instances are in your project and sends notifications if any of them change.
Note the port number, then switch into Roblox Studio and press the Rojo **Connect** button in the plugins tab. Type in the port number, if necessary, and press **Start**.
If everything went well, you should now be able to change files in the `src` directory and watch them sync into Roblox Studio in real time!
## Uploading Your Place
Aimed at teams that want serious levels of automation, Rojo can upload places to Roblox.com automatically.
You'll need an existing place on Roblox.com as well as the `.ROBLOSECURITY` cookie of an account that has write access to that place.
!!! warning
It's recommended that you set up a Roblox account dedicated to deploying your place instead of your personal account in case your security cookie is compromised.
Generating and uploading your place file is as simple as:
```sh
rojo upload --asset_id [PLACE ID] --cookie "[SECURITY COOKIE]"
```

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.md-typeset__table {
width: 100%;
}

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# Creating a Project
To use Rojo, you'll need to create a new project file, which tells Rojo what your project is, and how to load it into Roblox Studio.
## New Project
Create a new folder, then run `rojo init` inside that folder to initialize an empty project.
```sh
mkdir my-new-project
cd my-new-project
rojo init
```
Rojo will create an empty project file named `rojo.json` in the directory.
The default configuration doesn't do anything. We need to tell Rojo where our code is on the filesystem, and where we want to put it in the Roblox tree.
To do that, open up `rojo.json` and add an entry to the `partitions` table:
```json
{
"name": "your-project-name-here",
"servePort": 8000,
"partitions": {
"src": {
"path": "src",
"target": "ReplicatedStorage.Project"
}
}
}
```
!!! warning
Make sure that the `src` directory exists in your project, or Rojo will throw an error!
!!! warning
Any objects contained in the `target` of a partition will be destroyed by Rojo if not found on the filesystem!
A Rojo project has one or more *partitions*. Partitions define how code should be transferred between the filesystem and Roblox by mapping directories and files to Roblox objects.
Each partition has:
* A name (the key in the `partitions` object), which is used for debugging
* `path`, the location on the filesystem relative to `rojo.json`
* `target`, the location in Roblox relative to `game`
## Syncing into Studio
Once you've added your partition to the project file, you can start the Rojo dev server by running a command in your project's directory:
```sh
rojo serve
```
If your project is in the right place, Rojo will let you know that it was found and start an HTTP server that the plugin can connect to.
In Roblox Studio, open the plugins tab and find Rojo's buttons.
![Location of Rojo's plugin buttons in Roblox Studio](/images/plugin-buttons.png)
{: align="center" }
Press **Test Connection** to verify that the plugin can communicate with the dev server. Watch the Output panel for the results.
!!! info
If you see an error message, return to the previous steps and make sure that the Rojo dev server is running.
![Rojo error in Roblox Studio Output](/images/connection-error.png)
{: align="center" }
After your connection was successful, press **Sync In** to move code from the filesystem into Studio, or use **Toggle Polling** to have Rojo automatically sync in changes as they happen.
## Importing an Existing Project
Rojo will eventually support importing an existing Roblox project onto the filesystem for use with Rojo.
Rojo doesn't currently support converting an existing project or syncing files from Roblox Studio onto the filesystem. In the mean time, you can manually copy your files into the structure that Rojo expects.
Up-to-date information will be available on [issue #5](https://github.com/LPGhatguy/rojo/issues/5) as this is worked on.

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# Installation
Rojo has two components:
* The server, a binary written in Rust
* The plugin, a Roblox Studio plugin written in Lua
It's important that the plugin and server are compatible. The plugin will show errors in the Roblox Studio Output window if there is a version mismatch.
## Installing the Server
To install the server, either:
* If you have Rust installed, use `cargo install rojo`
* Or, download a pre-built Windows binary from [the GitHub releases page](https://github.com/LPGhatguy/rojo/releases)
**The Rojo binary must be run from the command line, like Terminal on MacOS or `cmd.exe` on Windows. It's recommended that you put the Rojo binary on your `PATH` to make this easier.**
## Installing the Plugin
To install the plugin, either:
* Install the plugin from the [Roblox plugin page](https://www.roblox.com/library/1211549683/Rojo).
* This gives you less control over what version you install -- you will always have the latest version.
* Or, download the latest release from [the GitHub releases section](https://github.com/LPGhatguy/rojo/releases) and install it into your Roblox plugins folder
* You can open this folder by clicking the "Plugins Folder" button from the Plugins toolbar in Roblox Studio
## Visual Studio Code Extension
If you use Visual Studio Code on Windows, you can install [Evaera's unofficial Rojo extension](https://marketplace.visualstudio.com/items?itemName=evaera.vscode-rojo), which will install both halves of Rojo for you. It even has a nifty UI to add partitions and start/stop the Rojo server!

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@@ -1,11 +1,6 @@
This is the documentation home for Rojo 0.5.x.
Available versions of these docs:
* [Latest version (currently 0.5.x)](https://lpghatguy.github.io/rojo)
* [0.5.x](https://lpghatguy.github.io/rojo/0.5.x)
* [0.4.x](https://lpghatguy.github.io/rojo/0.4.x)
# Home
This is the documentation home for Rojo.
**Rojo** is a flexible multi-tool designed for creating robust Roblox projects.
This documentation is a continual work in progress. If you find any issues, please file an issue on [Rojo's issue tracker](https://github.com/LPGhatguy/rojo/issues)!
This documentation is a work in progress, and is incomplete.

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@@ -1,45 +0,0 @@
[TOC]
## Overview
Rojo has two components:
* The command line interface (CLI)
* The Roblox Studio plugin
!!! info
It's important that your installed version of the plugin and CLI are compatible.
The plugin will show errors in the Roblox Studio output window if there is a version mismatch.
## Installing the CLI
### Installing from GitHub
If you're on Windows, there are pre-built binaries available from Rojo's [GitHub Releases page](https://github.com/LPGhatguy/rojo/releases).
The Rojo CLI must be run from the command line, like Terminal.app on MacOS or `cmd.exe` on Windows. It's recommended that you put the Rojo CLI executable on your `PATH` to make this easier.
### Installing from Cargo
If you have Rust installed, the easiest way to get Rojo is with Cargo!
To install the latest 0.5.0 alpha, use:
```sh
cargo install rojo --version 0.5.0-alpha.8
```
## Installing the Plugin
### Installing from GitHub
The Rojo Roblox Studio plugin is available available from Rojo's [GitHub Releases page](https://github.com/LPGhatguy/rojo/releases).
Download the attached `rbxm` file and put it into your Roblox Studio plugins folder. You can find that folder by pressing **Plugins Folder** from your Plugins toolbar in Roblox Studio:
!['Plugins Folder' button in Roblox Studio](images/plugins-folder-in-studio.png)
{: align="center" }
### Installing from Roblox.com
Visit [Rojo's Roblox.com Plugin page](https://www.roblox.com/library/1997686364/Rojo-0-5-0-alpha-3) in Roblox Studio and press **Install**.
## Visual Studio Code Extension
If you use Visual Studio Code on Windows, you can install [Evaera's unofficial Rojo extension](https://marketplace.visualstudio.com/items?itemName=evaera.vscode-rojo), which will install both halves of Rojo for you. It even has a nifty UI to add partitions and start/stop the Rojo server!

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@@ -1,45 +0,0 @@
This document aims to give a general overview of how Rojo works. It's intended for people who want to contribute to the project as well as anyone who's just curious how the tool works!
[TOC]
## CLI
### RbxTree
Rojo uses a library named [`rbx_tree`](https://github.com/LPGhatguy/rbx-tree) as its implementation of the Roblox DOM. It serves as a common format for serialization to all the formats Rojo supports!
Rojo uses two related libraries to deserialize instances from Roblox's file formats, `rbx_xml` and `rbx_binary`.
### In-Memory Filesystem (IMFS)
Relevant source files:
* [`server/src/imfs.rs`](https://github.com/LPGhatguy/rojo/blob/master/server/src/imfs.rs)
* [`server/src/fs_watcher.rs`](https://github.com/LPGhatguy/rojo/blob/master/server/src/fs_watcher.rs)
Rojo keeps an in-memory copy of all files that it needs reasons about. This enables taking fast, stateless, tear-tree snapshots of files to turn them into instances.
Keeping an in-memory copy of file contents will also enable Rojo to debounce changes that are caused by Rojo itself. This'll happen when two-way sync finally happens.
### Snapshot Reconciler
Relevant source files:
* [`server/src/snapshot_reconciler.rs`](https://github.com/LPGhatguy/rojo/blob/master/server/src/snapshot_reconciler.rs)
* [`server/src/rbx_snapshot.rs`](https://github.com/LPGhatguy/rojo/blob/master/server/src/rbx_snapshot.rs)
* [`server/src/rbx_session.rs`](https://github.com/LPGhatguy/rojo/blob/master/server/src/rbx_session.rs)
To simplify incremental updates of instances, Rojo generates lightweight snapshots describing how files map to instances. This means that Rojo can treat file change events similarly to damage painting as opposed to trying to surgically update the correct instances.
This approach reduces the number of desynchronization bugs, reduces the complexity of important pieces of the codebase, and makes writing plugins a lot easier.
### HTTP API
Relevant source files:
* [`server/src/web.rs`](https://github.com/LPGhatguy/rojo/blob/master/server/src/web.rs)
The Rojo live-sync server and Roblox Studio plugin communicate via HTTP.
Requests sent from the plugin to the server are regular HTTP requests.
Messages sent from the server to the plugin are delivered via HTTP long-polling. This is an approach that uses long-lived HTTP requests that restart on timeout. It's largely been replaced by WebSockets, but Roblox doesn't have support for them.
## Roblox Studio Plugin
TODO

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@@ -1,58 +0,0 @@
Rojo underwent a large refactor during most of 2018 to enable a bunch of new features and lay groundwork for lots more in 2019. As such, Rojo **0.5.x** projects are not compatible with Rojo **0.4.x** projects.
[TOC]
## Supporting Both 0.4.x and 0.5.x
Rojo 0.5.x uses a different name for its project format. While 0.4.x used `rojo.json`, 0.5.x uses `default.project.json`, which allows them to coexist.
If you aren't sure about upgrading or want to upgrade gradually, it's possible to keep both files in the same project without causing problems.
## Upgrading Your Project File
Project files in 0.5.x are more explicit and flexible than they were in 0.4.x. Project files can now describe models and plugins in addition to places.
This new project file format also guards against two of the biggest pitfalls when writing a config file:
* Using a service as a partition target directly, which often wiped away extra instances
* Defining two partitions that overlapped, which made Rojo act unpredictably
The biggest change is that the `partitions` field has been replaced with a new field, `tree`, that describes the entire hierarchy of your project from the top-down.
A project for 0.4.x that syncs from the `src` directory into `ReplicatedStorage.Source` would look like this:
```json
{
"name": "Rojo 0.4.x Example",
"partitions": {
"path": "src",
"target": "ReplicatedStorage.Source"
}
}
```
In 0.5.x, the project format is more explicit:
```json
{
"name": "Rojo 0.5.x Example",
"tree": {
"$className": "DataModel",
"ReplicatedStorage": {
"$className": "ReplicatedStorage",
"Source": {
"$path": "src"
}
}
}
}
```
For each object in the tree, we define *metadata* and *children*.
Metadata begins with a dollar sign (`$`), like `$className`. This is so that children and metadata can coexist without creating too many nested layers.
All other values are considered children, where the key is the instance's name, and the value is an object, repeating the process.
## Migrating Unknown Files
If you used Rojo to sync in files as `StringValue` objects, you'll need to make sure those files end with the `txt` extension to preserve this in Rojo 0.5.x.
Unknown files are now ignored in Rojo instead of being converted to `StringValue` objects.

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@@ -1,100 +0,0 @@
[TOC]
## Project File
Rojo projects are JSON files that have the `.project.json` extension. They have these fields:
* `name`: A string indicating the name of the project.
* This is only used for diagnostics.
* `tree`: An [Instance Description](#instance-description) describing the root instance of the project.
## Instance Description
Instance Descriptions correspond one-to-one with the actual Roblox Instances in the project. They can be specified directly in the project file or be pulled from the filesystem.
* `$className`: The ClassName of the Instance being described.
* Optional if `$path` is specified.
* `$path`: The path on the filesystem to pull files from into the project.
* Optional if `$className` is specified.
* Paths are relative to the folder containing the project file.
* `$properties`: Properties to apply to the instance. Values should be [Instance Property Values](#instance-property-value).
* Optional
* `$ignoreUnknownInstances`: Whether instances that Rojo doesn't know about should be deleted.
* Optional
* Default is `false` if `$path` is specified, otherwise `true`.
All other fields in an Instance Description are turned into instances whose name is the key. These values should also be Instance Descriptions!
Instance Descriptions are fairly verbose and strict. In the future, it'll be possible for Rojo to infer class names for known services like `Workspace`.
## Instance Property Value
The shape of Instance Property Values is defined by the [rbx_tree](https://github.com/LPGhatguy/rbx-tree) library, so it uses slightly different conventions than the rest of Rojo.
Each value should be an object with the following required fields:
* `Type`: The type of property to represent.
* [Supported types can be found here](https://github.com/LPGhatguy/rbx-tree#property-type-coverage).
* `Value`: The value of the property.
* The shape of this field depends on which property type is being used. `Vector3` and `Color3` values are both represented as a list of numbers, for example.
Instance Property Values are intentionally very strict. Rojo will eventually be able to infer types for you!
## Example Projects
This project bundles up everything in the `src` directory. It'd be suitable for making a plugin or model:
```json
{
"name": "AwesomeLibrary",
"tree": {
"$path": "src"
}
}
```
This project describes the layout you might use if you were making the next hit simulator game, *Sisyphus Simulator*:
```json
{
"name": "Sisyphus Simulator",
"tree": {
"$className": "DataModel",
"HttpService": {
"$className": "HttpService",
"$properties": {
"HttpEnabled": {
"Type": "Bool",
"Value": true
}
}
},
"ReplicatedStorage": {
"$className": "ReplicatedStorage",
"$path": "src/ReplicatedStorage"
},
"StarterPlayer": {
"$className": "StarterPlayer",
"StarterPlayerScripts": {
"$className": "StarterPlayerScripts",
"$path": "src/StarterPlayerScripts"
}
},
"Workspace": {
"$className": "Workspace",
"$properties": {
"Gravity": {
"Type": "Float32",
"Value": 67.3
}
},
"Terrain": {
"$path": "Terrain.rbxm"
}
}
}
}
```

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@@ -1,91 +1,65 @@
# Sync Details
This page aims to describe how Rojo turns files on the filesystem into Roblox objects.
[TOC]
## Overview
| File Name | Instance Type |
| -------------- | ------------------- |
| any directory | `Folder` |
| `*.server.lua` | `Script` |
| `*.client.lua` | `LocalScript` |
| `*.lua` | `ModuleScript` |
| `*.csv` | `LocalizationTable` |
| `*.txt` | `StringValue` |
| `*.model.json` | Any |
| `*.rbxm` | Any |
| `*.rbxmx` | Any |
## Limitations
Not all property types can be synced by Rojo in real-time due to limitations of the Roblox Studio plugin API. In these cases, you can usually generate a place file and open it when you start working on a project.
Some common cases you might hit are:
* Binary data (Terrain, CSG, CollectionService tags)
* `MeshPart.MeshId`
* `HttpService.HttpEnabled`
For a list of all property types that Rojo can reason about, both when live-syncing and when building place files, look at [rbx_tree's type coverage chart](https://github.com/LPGhatguy/rbx-tree#property-type-coverage).
## Folders
Any directory on the filesystem will turn into a `Folder` instance unless it contains an 'init' script, described below.
Any directory on the filesystem will turn into a `Folder` instance in Roblox, unless that folder matches the name of a service or other existing instance. In those cases, that instance will be preserved.
## Scripts
The default script type in Rojo projects is `ModuleScript`, since most scripts in well-structued Roblox projects will be modules.
Rojo can represent `ModuleScript`, `Script`, and `LocalScript` objects. The default script type is `ModuleScript`, since most scripts in well-structued Roblox projects will be modules.
If a directory contains a file named `init.server.lua`, `init.client.lua`, or `init.lua`, that folder will be transformed into a `*Script` instance with the contents of the 'init' file. This can be used to create scripts inside of scripts.
| File Name | Instance Type |
| -------------- | -------------- |
| `*.server.lua` | `Script` |
| `*.client.lua` | `LocalScript` |
| `*.lua` | `ModuleScript` |
For example, these files:
If a directory contains a file named `init.server.lua`, `init.client.lua`, or `init.lua`, that folder will be transformed into a `*Script` instance with the conents of the `init` file. This can be used to create scripts inside of scripts.
![Tree of files on disk](images/sync-example-files.svg)
{: align="center" }
For example, this file tree:
* my-game
* init.client.lua
* foo.lua
Will turn into these instances in Roblox:
![Tree of instances in Roblox](images/sync-example-instances.svg)
{: align="center" }
![Example of Roblox instances](/images/sync-example.png)
## Localization Tables
Any CSV files are transformed into `LocalizationTable` instances. Rojo expects these files to follow the same format that Roblox does when importing and exporting localization information.
## Models
Rojo supports a JSON model format for representing simple models. It's designed for instance types like `BindableEvent` or `Value` objects, and is not suitable for larger models.
## Plain Text Files
Plain text files (`.txt`) files are transformed into `StringValue` instances. This is useful for bringing in text data that can be read by scripts at runtime.
Rojo JSON models are stored in `.model.json` files.
## JSON Models
Files ending in `.model.json` can be used to describe simple models. They're designed to be hand-written and are useful for instances like `RemoteEvent`.
Starting in Rojo version **0.4.10**, model files named `init.model.json` that are located in folders will replace that folder, much like Rojo's `init.lua` support. This can be useful to version instances like `Tool` that tend to contain several instances as well as one or more scripts.
A JSON model describing a folder containing a `Part` and a `RemoteEvent` could be described as:
!!! info
In the future, Rojo will support `.rbxmx` models. See [issue #7](https://github.com/LPGhatguy/rojo/issues/7) for more details and updates on this feature.
!!! warning
Prior to Rojo version **0.4.9**, the `Properties` and `Children` properties are required on all instances in JSON models!
JSON model files are fairly strict; any syntax errors will cause the model to fail to sync! They look like this:
`hello.model.json`
```json
{
"Name": "My Cool Model",
"ClassName": "Folder",
"Name": "hello",
"ClassName": "Model",
"Children": [
{
"Name": "RootPart",
"ClassName": "Part",
"Properties": {
"Size": {
"Type": "Vector3",
"Value": [4, 4, 4]
}
}
"Name": "Some Part",
"ClassName": "Part"
},
{
"Name": "SendMoney",
"ClassName": "RemoteEvent"
"Name": "Some StringValue",
"ClassName": "StringValue",
"Properties": {
"Value": {
"Type": "String",
"Value": "Hello, world!"
}
}
}
]
}
```
It would turn into instances in this shape:
![Tree of instances in Roblox](images/sync-example-json-model.svg)
{: align="center" }
## Binary and XML Models
Rojo supports both binary (`.rbxm`) and XML (`.rbxmx`) models generated by Roblox Studio or another tool.
Not all property types are supported for all formats!
For a rundown of supported types, check out [rbx_tree's type coverage chart](https://github.com/LPGhatguy/rbx-tree#property-type-coverage).
```

View File

@@ -1,19 +1,17 @@
# Why Rojo?
There are a number of existing plugins for Roblox that move code from the filesystem into Roblox.
Besides Rojo, you might consider:
Besides Rojo, there is:
* [rbxmk by Anaminus](https://github.com/anaminus/rbxmk)
* [Rofresh by Osyris](https://github.com/osyrisrblx/rofresh)
* [RbxRefresh by Osyris](https://github.com/osyrisrblx/RbxRefresh)
* [Studio Bridge by Vocksel](https://github.com/vocksel/studio-bridge)
* [Elixir by Vocksel](https://github.com/vocksel/elixir)
* [RbxSync by evaera](https://github.com/evaera/RbxSync)
* [CodeSync by MemoryPenguin](https://github.com/MemoryPenguin/CodeSync)
* [rbx-exteditor by MemoryPenguin](https://github.com/MemoryPenguin/rbx-exteditor)
* [Studio Bridge](https://github.com/vocksel/studio-bridge) by [Vocksel](https://github.com/vocksel)
* [RbxRefresh](https://github.com/osyrisrblx/RbxRefresh) by [Osyris](https://github.com/osyrisrblx)
* [RbxSync](https://github.com/evaera/RbxSync) by [evaera](https://github.com/evaera)
* [CodeSync](https://github.com/MemoryPenguin/CodeSync) and [rbx-exteditor](https://github.com/MemoryPenguin/rbx-exteditor) by [MemoryPenguin](https://github.com/MemoryPenguin)
* [rbxmk](https://github.com/anaminus/rbxmk) by [Anaminus](https://github.com/anaminus)
So why did I build Rojo?
Each of these tools solves what is essentially the same problem from a few different angles. The goal of Rojo is to take all of the lessons and ideas learned from these projects and build a tool that can solve this problem for good.
Each of these tools solves what is essentially the same problem from a few different angles. The goal of Rojo is to take all of the lessons and ideas learned from these projects and build a tool that can solve the problem for good.
Additionally:

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@@ -1,35 +0,0 @@
#!/bin/sh
# Kludged documentation generator to support multiple versions.
# Make sure the `site` folder is a checkout of this repository's `gh-pages`
# branch.
set -e
REMOTE=$(git remote get-url origin)
CHECKOUT="$(mktemp -d)"
OUTPUT="$(pwd)/site"
if [ -d site ]
then
cd site
git pull
else
git clone "$REMOTE" site
cd site
git checkout gh-pages
fi
git clone "$REMOTE" "$CHECKOUT"
cd "$CHECKOUT"
echo "Building master"
git checkout master
mkdocs build --site-dir "$OUTPUT"
echo "Building 0.5.x"
mkdocs build --site-dir "$OUTPUT/0.5.x"
echo "Building 0.4.x"
git checkout v0.4.x
mkdocs build --site-dir "$OUTPUT/0.4.x"

View File

@@ -1,4 +1,5 @@
site_name: Rojo Documentation
site_url: https://lpghatguy.github.io/rojo/
repo_name: LPGhatguy/rojo
repo_url: https://github.com/LPGhatguy/rojo
@@ -8,19 +9,13 @@ theme:
primary: 'Red'
accent: 'Red'
nav:
pages:
- Home: index.md
- Why Rojo?: why-rojo.md
- Installation: installation.md
- Creating a Place with Rojo: creating-a-place.md
- Migrating from 0.4.x to 0.5.x: migrating-to-epiphany.md
- Project Format: project-format.md
- Getting Started:
- Installation: getting-started/installation.md
- Creating a Project: getting-started/creating-a-project.md
- Sync Details: sync-details.md
- Rojo Internals:
- Internals Overview: internals/overview.md
extra_css:
- extra.css
markdown_extensions:
- attr_list

4
plugin/.editorconfig Normal file
View File

@@ -0,0 +1,4 @@
[*.lua]
indent_style = tab
trim_trailing_whitespace = true
insert_final_newline = true

View File

@@ -13,7 +13,6 @@ stds.roblox = {
-- Types
"Vector2", "Vector3",
"Vector2int16", "Vector3int16",
"Color3",
"UDim", "UDim2",
"Rect",
@@ -40,10 +39,6 @@ stds.testez = {
ignore = {
"212", -- unused arguments
"421", -- shadowing local variable
"422", -- shadowing argument
"431", -- shadowing upvalue
"432", -- shadowing upvalue argument
}
std = "lua51+roblox"

View File

@@ -1,5 +0,0 @@
# Rojo Plugin
This is the source to the Rojo Roblox Studio plugin.
Documentation is WIP.

View File

@@ -1,18 +0,0 @@
{
"name": "Rojo",
"tree": {
"$className": "Folder",
"Plugin": {
"$path": "src"
},
"Roact": {
"$path": "modules/roact/lib"
},
"Promise": {
"$path": "modules/promise/lib"
},
"t": {
"$path": "modules/t/lib/t.lua"
}
}
}

View File

@@ -1,37 +0,0 @@
--[[
Loads the Rojo plugin and all of its dependencies.
]]
local function loadEnvironment()
-- If you add any dependencies, add them to this table so they'll be loaded!
local LOAD_MODULES = {
{"src", "Rojo"},
{"modules/promise/lib", "Promise"},
{"modules/testez/lib", "TestEZ"},
}
-- This makes sure we can load Lemur and other libraries that depend on init.lua
package.path = package.path .. ";?/init.lua"
-- If this fails, make sure you've run `lua bin/install-dependencies.lua` first!
local lemur = require("modules.lemur")
-- Create a virtual Roblox tree
local habitat = lemur.Habitat.new()
-- We'll put all of our library code and dependencies here
local modules = lemur.Instance.new("Folder")
modules.Name = "Modules"
modules.Parent = habitat.game:GetService("ReplicatedStorage")
-- Load all of the modules specified above
for _, module in ipairs(LOAD_MODULES) do
local container = habitat:loadFromFs(module[1])
container.Name = module[2]
container.Parent = modules
end
return habitat, modules
end
return loadEnvironment

1
plugin/modules/rodux Submodule

Submodule plugin/modules/rodux added at b8ba486335

Submodule plugin/modules/t deleted from a3a80ebf0a

View File

@@ -1,48 +0,0 @@
{
"name": "rojo",
"tree": {
"$className": "DataModel",
"ReplicatedStorage": {
"$className": "ReplicatedStorage",
"Rojo": {
"$className": "Folder",
"Plugin": {
"$path": "src"
},
"Roact": {
"$path": "modules/roact/lib"
},
"Promise": {
"$path": "modules/promise/lib"
},
"t": {
"$path": "modules/t/lib/t.lua"
}
},
"TestEZ": {
"$path": "modules/testez/lib"
}
},
"HttpService": {
"$className": "HttpService",
"$properties": {
"HttpEnabled": {
"Type": "Bool",
"Value": true
}
}
},
"ServerScriptService": {
"$className": "ServerScriptService",
"TestBootstrap": {
"$path": "testBootstrap.server.lua"
}
}
}
}

View File

@@ -4,31 +4,31 @@
"partitions": {
"plugin": {
"path": "src",
"target": "ReplicatedStorage.Rojo.Plugin"
"target": "ReplicatedStorage.Rojo.plugin"
},
"modules/roact": {
"path": "modules/roact/lib",
"target": "ReplicatedStorage.Rojo.Roact"
"target": "ReplicatedStorage.Rojo.modules.Roact"
},
"modules/rodux": {
"path": "modules/rodux/lib",
"target": "ReplicatedStorage.Rojo.Rodux"
"target": "ReplicatedStorage.Rojo.modules.Rodux"
},
"modules/roact-rodux": {
"path": "modules/roact-rodux/lib",
"target": "ReplicatedStorage.Rojo.RoactRodux"
"target": "ReplicatedStorage.Rojo.modules.RoactRodux"
},
"modules/promise": {
"path": "modules/promise/lib",
"target": "ReplicatedStorage.Rojo.Promise"
"target": "ReplicatedStorage.Rojo.modules.Promise"
},
"modules/testez": {
"path": "modules/testez/lib",
"target": "ReplicatedStorage.TestEZ"
},
"tests": {
"path": "testBootstrap.server.lua",
"target": "TestService.testBootstrap"
"path": "tests",
"target": "TestService"
}
}
}

View File

@@ -1,15 +0,0 @@
local loadEnvironment = require("loadEnvironment")
local testPath = assert((...), "Please specify a path to a test file.")
local habitat = loadEnvironment()
local testModule = habitat:loadFromFs(testPath)
if testModule == nil then
error("Couldn't find test file at " .. testPath)
end
print("Starting test module.")
habitat:require(testModule)

View File

@@ -2,16 +2,68 @@
Loads our library and all of its dependencies, then runs tests using TestEZ.
]]
local loadEnvironment = require("loadEnvironment")
-- If you add any dependencies, add them to this table so they'll be loaded!
local LOAD_MODULES = {
{"src", "Plugin"},
{"modules/testez/lib", "TestEZ"},
}
local habitat, modules = loadEnvironment()
-- This makes sure we can load Lemur and other libraries that depend on init.lua
package.path = package.path .. ";?/init.lua"
-- If this fails, make sure you've run `lua bin/install-dependencies.lua` first!
local lemur = require("modules.lemur")
--[[
Collapses ModuleScripts named 'init' into their parent folders.
This is the same result as the collapsing mechanism from Rojo.
]]
local function collapse(root)
local init = root:FindFirstChild("init")
if init then
init.Name = root.Name
init.Parent = root.Parent
for _, child in ipairs(root:GetChildren()) do
child.Parent = init
end
root:Destroy()
root = init
end
for _, child in ipairs(root:GetChildren()) do
if child:IsA("Folder") then
collapse(child)
end
end
return root
end
-- Create a virtual Roblox tree
local habitat = lemur.Habitat.new()
-- We'll put all of our library code and dependencies here
local Root = lemur.Instance.new("Folder")
Root.Name = "Root"
-- Load all of the modules specified above
for _, module in ipairs(LOAD_MODULES) do
local container = lemur.Instance.new("Folder", Root)
container.Name = module[2]
habitat:loadFromFs(module[1], container)
end
collapse(Root)
-- Load TestEZ and run our tests
local TestEZ = habitat:require(modules.TestEZ)
local TestEZ = habitat:require(Root.TestEZ)
local results = TestEZ.TestBootstrap:run({modules.Rojo}, TestEZ.Reporters.TextReporter)
local results = TestEZ.TestBootstrap:run(Root.Plugin, TestEZ.Reporters.TextReporter)
-- Did something go wrong?
if results.failureCount > 0 then
os.exit(1)
end
end

114
plugin/src/Api.lua Normal file
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@@ -0,0 +1,114 @@
local HttpService = game:GetService("HttpService")
local Promise = require(script.Parent.Parent.modules.Promise)
local Config = require(script.Parent.Config)
local Version = require(script.Parent.Version)
local Api = {}
Api.__index = Api
Api.Error = {
ServerIdMismatch = "ServerIdMismatch",
}
setmetatable(Api.Error, {
__index = function(_, key)
error("Invalid API.Error name " .. key, 2)
end
})
--[[
Api.connect(Http) -> Promise<Api>
Create a new Api using the given HTTP implementation.
Attempting to invoke methods on an invalid conext will throw errors!
]]
function Api.connect(http)
local context = {
http = http,
serverId = nil,
currentTime = 0,
}
setmetatable(context, Api)
return context:_start()
:andThen(function()
return context
end)
end
function Api:_start()
return self.http:get("/")
:andThen(function(response)
response = response:json()
if response.protocolVersion ~= Config.protocolVersion then
local message = (
"Found a Rojo dev server, but it's using a different protocol version, and is incompatible." ..
"\nMake sure you have matching versions of both the Rojo plugin and server!" ..
"\n\nYour client is version %s, with protocol version %s. It expects server version %s." ..
"\nYour server is version %s, with protocol version %s." ..
"\n\nGo to https://github.com/LPGhatguy/rojo for more details."
):format(
Version.display(Config.version), Config.protocolVersion,
Config.expectedApiVersionString,
response.serverVersion, response.protocolVersion
)
return Promise.reject(message)
end
self.serverId = response.serverId
self.currentTime = response.currentTime
end)
end
function Api:getInfo()
return self.http:get("/")
:andThen(function(response)
response = response:json()
if response.serverId ~= self.serverId then
return Promise.reject(Api.Error.ServerIdMismatch)
end
return response
end)
end
function Api:read(paths)
local body = HttpService:JSONEncode(paths)
return self.http:post("/read", body)
:andThen(function(response)
response = response:json()
if response.serverId ~= self.serverId then
return Promise.reject(Api.Error.ServerIdMismatch)
end
return response.items
end)
end
function Api:getChanges()
local url = ("/changes/%f"):format(self.currentTime)
return self.http:get(url)
:andThen(function(response)
response = response:json()
if response.serverId ~= self.serverId then
return Promise.reject(Api.Error.ServerIdMismatch)
end
self.currentTime = response.currentTime
return response.changes
end)
end
return Api

View File

@@ -1,169 +0,0 @@
local Promise = require(script.Parent.Parent.Promise)
local Config = require(script.Parent.Config)
local Version = require(script.Parent.Version)
local Http = require(script.Parent.Http)
local HttpError = require(script.Parent.HttpError)
local ApiContext = {}
ApiContext.__index = ApiContext
-- TODO: Audit cases of errors and create enum values for each of them.
ApiContext.Error = {
ServerIdMismatch = "ServerIdMismatch",
-- The server gave an unexpected 400-category error, which may be the
-- client's fault.
ClientError = "ClientError",
-- The server gave an unexpected 500-category error, which may be the
-- server's fault.
ServerError = "ServerError",
}
setmetatable(ApiContext.Error, {
__index = function(_, key)
error("Invalid ApiContext.Error name " .. key, 2)
end
})
local function rejectFailedRequests(response)
if response.code >= 400 then
if response.code < 500 then
return Promise.reject(ApiContext.Error.ClientError)
else
return Promise.reject(ApiContext.Error.ServerError)
end
end
return response
end
function ApiContext.new(baseUrl)
assert(type(baseUrl) == "string")
local self = {
baseUrl = baseUrl,
serverId = nil,
rootInstanceId = nil,
messageCursor = -1,
partitionRoutes = nil,
}
setmetatable(self, ApiContext)
return self
end
function ApiContext:onMessage(callback)
self.onMessageCallback = callback
end
function ApiContext:connect()
local url = ("%s/api/rojo"):format(self.baseUrl)
return Http.get(url)
:andThen(rejectFailedRequests)
:andThen(function(response)
local body = response:json()
if body.protocolVersion ~= Config.protocolVersion then
local message = (
"Found a Rojo dev server, but it's using a different protocol version, and is incompatible." ..
"\nMake sure you have matching versions of both the Rojo plugin and server!" ..
"\n\nYour client is version %s, with protocol version %s. It expects server version %s." ..
"\nYour server is version %s, with protocol version %s." ..
"\n\nGo to https://github.com/LPGhatguy/rojo for more details."
):format(
Version.display(Config.version), Config.protocolVersion,
Config.expectedApiContextVersionString,
body.serverVersion, body.protocolVersion
)
return Promise.reject(message)
end
if body.expectedPlaceIds ~= nil then
local foundId = false
for _, id in ipairs(body.expectedPlaceIds) do
if id == game.PlaceId then
foundId = true
break
end
end
if not foundId then
local idList = {}
for _, id in ipairs(body.expectedPlaceIds) do
table.insert(idList, "- " .. tostring(id))
end
local message = (
"Found a Rojo server, but its project is set to only be used with a specific list of places." ..
"\nYour place ID is %s, but needs to be one of these:" ..
"\n%s" ..
"\n\nTo change this list, edit 'servePlaceIds' in roblox-project.json"
):format(
tostring(game.PlaceId),
table.concat(idList, "\n")
)
return Promise.reject(message)
end
end
self.serverId = body.serverId
self.partitionRoutes = body.partitions
self.rootInstanceId = body.rootInstanceId
end)
end
function ApiContext:read(ids)
local url = ("%s/api/read/%s"):format(self.baseUrl, table.concat(ids, ","))
return Http.get(url)
:andThen(rejectFailedRequests)
:andThen(function(response)
local body = response:json()
if body.serverId ~= self.serverId then
return Promise.reject("Server changed ID")
end
self.messageCursor = body.messageCursor
return body
end)
end
function ApiContext:retrieveMessages()
local url = ("%s/api/subscribe/%s"):format(self.baseUrl, self.messageCursor)
local function sendRequest()
return Http.get(url)
:catch(function(err)
if err.type == HttpError.Error.Timeout then
return sendRequest()
end
return Promise.reject(err)
end)
end
return sendRequest()
:andThen(rejectFailedRequests)
:andThen(function(response)
local body = response:json()
if body.serverId ~= self.serverId then
return Promise.reject("Server changed ID")
end
self.messageCursor = body.messageCursor
return body.messages
end)
end
return ApiContext

View File

@@ -1,41 +0,0 @@
local Assets = {
Sprites = {
WhiteCross = {
asset = "rbxassetid://2738712459",
offset = Vector2.new(190, 318),
size = Vector2.new(18, 18),
},
},
Slices = {
RoundBox = {
asset = "rbxassetid://2773204550",
offset = Vector2.new(0, 0),
size = Vector2.new(32, 32),
center = Rect.new(4, 4, 4, 4),
},
},
Images = {
Logo = "rbxassetid://2773210620",
},
StartSession = "",
SessionActive = "",
Configure = "",
}
local function guardForTypos(name, map)
setmetatable(map, {
__index = function(_, key)
error(("%q is not a valid member of %s"):format(tostring(key), name), 2)
end
})
for key, child in pairs(map) do
if type(child) == "table" then
guardForTypos(("%s.%s"):format(name, key), child)
end
end
end
guardForTypos("Assets", Assets)
return Assets

View File

@@ -1,205 +0,0 @@
local Roact = require(script:FindFirstAncestor("Rojo").Roact)
local Plugin = script:FindFirstAncestor("Plugin")
local Assets = require(Plugin.Assets)
local Session = require(Plugin.Session)
local Config = require(Plugin.Config)
local Version = require(Plugin.Version)
local Logging = require(Plugin.Logging)
local DevSettings = require(Plugin.DevSettings)
local preloadAssets = require(Plugin.preloadAssets)
local ConnectPanel = require(Plugin.Components.ConnectPanel)
local ConnectionActivePanel = require(Plugin.Components.ConnectionActivePanel)
local e = Roact.createElement
local function showUpgradeMessage(lastVersion)
local message = (
"Rojo detected an upgrade from version %s to version %s." ..
"\nMake sure you have also upgraded your server!" ..
"\n\nRojo plugin version %s is intended for use with server version %s."
):format(
Version.display(lastVersion), Version.display(Config.version),
Version.display(Config.version), Config.expectedServerVersionString
)
Logging.info(message)
end
--[[
Check if the user is using a newer version of Rojo than last time. If they
are, show them a reminder to make sure they check their server version.
]]
local function checkUpgrade(plugin)
-- When developing Rojo, there's no use in doing version checks
if DevSettings:isEnabled() then
return
end
local lastVersion = plugin:GetSetting("LastRojoVersion")
if lastVersion then
local wasUpgraded = Version.compare(Config.version, lastVersion) == 1
if wasUpgraded then
showUpgradeMessage(lastVersion)
end
end
plugin:SetSetting("LastRojoVersion", Config.version)
end
local SessionStatus = {
Disconnected = "Disconnected",
Connected = "Connected",
ConfiguringSession = "ConfiguringSession",
-- TODO: Error?
}
setmetatable(SessionStatus, {
__index = function(_, key)
error(("%q is not a valid member of SessionStatus"):format(tostring(key)), 2)
end,
})
local App = Roact.Component:extend("App")
function App:init()
self:setState({
sessionStatus = SessionStatus.Disconnected,
})
self.connectButton = nil
self.currentSession = nil
self.displayedVersion = DevSettings:isEnabled()
and Config.codename
or Version.display(Config.version)
end
function App:render()
local children
if self.state.sessionStatus == SessionStatus.Connected then
children = {
ConnectionActivePanel = e(ConnectionActivePanel, {
stopSession = function()
Logging.trace("Disconnecting session")
self.currentSession:disconnect()
self.currentSession = nil
self:setState({
sessionStatus = SessionStatus.Disconnected,
})
Logging.trace("Session terminated by user")
end,
}),
}
elseif self.state.sessionStatus == SessionStatus.ConfiguringSession then
children = {
ConnectPanel = e(ConnectPanel, {
startSession = function(address, port)
Logging.trace("Starting new session")
local success, session = Session.new({
address = address,
port = port,
onError = function(message)
Logging.warn("Rojo session terminated because of an error:\n%s", tostring(message))
self.currentSession = nil
self:setState({
sessionStatus = SessionStatus.Disconnected,
})
end
})
if success then
self.currentSession = session
self:setState({
sessionStatus = SessionStatus.Connected,
})
end
end,
cancel = function()
Logging.trace("Canceling session configuration")
self:setState({
sessionStatus = SessionStatus.Disconnected,
})
end,
}),
}
end
return e("ScreenGui", {
AutoLocalize = false,
ZIndexBehavior = Enum.ZIndexBehavior.Sibling,
}, children)
end
function App:didMount()
Logging.trace("Rojo %s initializing", self.displayedVersion)
local toolbar = self.props.plugin:CreateToolbar("Rojo " .. self.displayedVersion)
self.connectButton = toolbar:CreateButton(
"Connect",
"Connect to a running Rojo session",
Assets.StartSession)
self.connectButton.ClickableWhenViewportHidden = false
self.connectButton.Click:Connect(function()
checkUpgrade(self.props.plugin)
if self.state.sessionStatus == SessionStatus.Connected then
Logging.trace("Disconnecting session")
self.currentSession:disconnect()
self.currentSession = nil
self:setState({
sessionStatus = SessionStatus.Disconnected,
})
Logging.trace("Session terminated by user")
elseif self.state.sessionStatus == SessionStatus.Disconnected then
Logging.trace("Starting session configuration")
self:setState({
sessionStatus = SessionStatus.ConfiguringSession,
})
elseif self.state.sessionStatus == SessionStatus.ConfiguringSession then
Logging.trace("Canceling session configuration")
self:setState({
sessionStatus = SessionStatus.Disconnected,
})
end
end)
preloadAssets()
end
function App:willUnmount()
if self.currentSession ~= nil then
self.currentSession:disconnect()
self.currentSession = nil
end
end
function App:didUpdate()
local connectActive = self.state.sessionStatus == SessionStatus.ConfiguringSession
or self.state.sessionStatus == SessionStatus.Connected
self.connectButton:SetActive(connectActive)
if self.state.sessionStatus == SessionStatus.Connected then
self.connectButton.Icon = Assets.SessionActive
else
self.connectButton.Icon = Assets.StartSession
end
end
return App

View File

@@ -1,261 +0,0 @@
local Rojo = script:FindFirstAncestor("Rojo")
local Plugin = Rojo.Plugin
local Roact = require(Rojo.Roact)
local Config = require(Plugin.Config)
local Version = require(Plugin.Version)
local Assets = require(Plugin.Assets)
local Theme = require(Plugin.Theme)
local joinBindings = require(Plugin.joinBindings)
local FitList = require(Plugin.Components.FitList)
local FitText = require(Plugin.Components.FitText)
local FormButton = require(Plugin.Components.FormButton)
local FormTextInput = require(Plugin.Components.FormTextInput)
local RoundBox = Assets.Slices.RoundBox
local e = Roact.createElement
local ConnectPanel = Roact.Component:extend("ConnectPanel")
function ConnectPanel:init()
self.footerSize, self.setFooterSize = Roact.createBinding(Vector2.new())
self.footerVersionSize, self.setFooterVersionSize = Roact.createBinding(Vector2.new())
-- This is constructed in init because 'joinBindings' is a hack and we'd
-- leak memory constructing it every render. When this kind of feature lands
-- in Roact properly, we can do this inline in render without fear.
self.footerRestSize = joinBindings(
{
self.footerSize,
self.footerVersionSize,
},
function(container, other)
return UDim2.new(0, container.X - other.X - 16, 0, 32)
end
)
self:setState({
address = "",
port = "",
})
end
function ConnectPanel:render()
local startSession = self.props.startSession
local cancel = self.props.cancel
return e(FitList, {
containerKind = "ImageLabel",
containerProps = {
Image = RoundBox.asset,
ImageRectOffset = RoundBox.offset,
ImageRectSize = RoundBox.size,
SliceCenter = RoundBox.center,
ScaleType = Enum.ScaleType.Slice,
BackgroundTransparency = 1,
Position = UDim2.new(0.5, 0, 0.5, 0),
AnchorPoint = Vector2.new(0.5, 0.5),
},
layoutProps = {
HorizontalAlignment = Enum.HorizontalAlignment.Center,
},
}, {
Inputs = e(FitList, {
containerProps = {
BackgroundTransparency = 1,
LayoutOrder = 1,
},
layoutProps = {
FillDirection = Enum.FillDirection.Horizontal,
Padding = UDim.new(0, 8),
},
paddingProps = {
PaddingTop = UDim.new(0, 20),
PaddingBottom = UDim.new(0, 10),
PaddingLeft = UDim.new(0, 24),
PaddingRight = UDim.new(0, 24),
},
}, {
Address = e(FitList, {
containerProps = {
LayoutOrder = 1,
BackgroundTransparency = 1,
},
layoutProps = {
Padding = UDim.new(0, 4),
},
}, {
Label = e(FitText, {
Kind = "TextLabel",
LayoutOrder = 1,
BackgroundTransparency = 1,
TextXAlignment = Enum.TextXAlignment.Left,
Font = Theme.TitleFont,
TextSize = 20,
Text = "Address",
TextColor3 = Theme.AccentColor,
}),
Input = e(FormTextInput, {
layoutOrder = 2,
width = UDim.new(0, 220),
value = self.state.address,
placeholderValue = Config.defaultHost,
onValueChange = function(newValue)
self:setState({
address = newValue,
})
end,
}),
}),
Port = e(FitList, {
containerProps = {
LayoutOrder = 2,
BackgroundTransparency = 1,
},
layoutProps = {
Padding = UDim.new(0, 4),
},
}, {
Label = e(FitText, {
Kind = "TextLabel",
LayoutOrder = 1,
BackgroundTransparency = 1,
TextXAlignment = Enum.TextXAlignment.Left,
Font = Theme.TitleFont,
TextSize = 20,
Text = "Port",
TextColor3 = Theme.AccentColor,
}),
Input = e(FormTextInput, {
layoutOrder = 2,
width = UDim.new(0, 80),
value = self.state.port,
placeholderValue = Config.defaultPort,
onValueChange = function(newValue)
self:setState({
port = newValue,
})
end,
}),
}),
}),
Buttons = e(FitList, {
fitAxes = "Y",
containerProps = {
BackgroundTransparency = 1,
LayoutOrder = 2,
Size = UDim2.new(1, 0, 0, 0),
},
layoutProps = {
FillDirection = Enum.FillDirection.Horizontal,
HorizontalAlignment = Enum.HorizontalAlignment.Right,
Padding = UDim.new(0, 8),
},
paddingProps = {
PaddingTop = UDim.new(0, 0),
PaddingBottom = UDim.new(0, 20),
PaddingLeft = UDim.new(0, 24),
PaddingRight = UDim.new(0, 24),
},
}, {
e(FormButton, {
layoutOrder = 1,
text = "Cancel",
onClick = function()
if cancel ~= nil then
cancel()
end
end,
secondary = true,
}),
e(FormButton, {
layoutOrder = 2,
text = "Connect",
onClick = function()
if startSession ~= nil then
local address = self.state.address
if address:len() == 0 then
address = Config.defaultHost
end
local port = self.state.port
if port:len() == 0 then
port = Config.defaultPort
end
startSession(address, port)
end
end,
}),
}),
Footer = e(FitList, {
fitAxes = "Y",
containerKind = "ImageLabel",
containerProps = {
Image = RoundBox.asset,
ImageRectOffset = RoundBox.offset + Vector2.new(0, RoundBox.size.Y / 2),
ImageRectSize = RoundBox.size * Vector2.new(1, 0.5),
SliceCenter = RoundBox.center,
ScaleType = Enum.ScaleType.Slice,
ImageColor3 = Theme.SecondaryColor,
Size = UDim2.new(1, 0, 0, 0),
LayoutOrder = 3,
BackgroundTransparency = 1,
[Roact.Change.AbsoluteSize] = function(rbx)
self.setFooterSize(rbx.AbsoluteSize)
end,
},
layoutProps = {
FillDirection = Enum.FillDirection.Horizontal,
HorizontalAlignment = Enum.HorizontalAlignment.Center,
VerticalAlignment = Enum.VerticalAlignment.Center,
},
paddingProps = {
PaddingTop = UDim.new(0, 4),
PaddingBottom = UDim.new(0, 4),
PaddingLeft = UDim.new(0, 8),
PaddingRight = UDim.new(0, 8),
},
}, {
LogoContainer = e("Frame", {
BackgroundTransparency = 1,
Size = self.footerRestSize,
}, {
Logo = e("ImageLabel", {
Image = Assets.Images.Logo,
Size = UDim2.new(0, 80, 0, 40),
ScaleType = Enum.ScaleType.Fit,
BackgroundTransparency = 1,
Position = UDim2.new(0, 0, 1, -10),
AnchorPoint = Vector2.new(0, 1),
}),
}),
Version = e(FitText, {
Font = Theme.TitleFont,
TextSize = 18,
Text = Version.display(Config.version),
TextXAlignment = Enum.TextXAlignment.Right,
TextColor3 = Theme.LightTextColor,
BackgroundTransparency = 1,
[Roact.Change.AbsoluteSize] = function(rbx)
self.setFooterVersionSize(rbx.AbsoluteSize)
end,
}),
}),
})
end
return ConnectPanel

View File

@@ -1,67 +0,0 @@
local Roact = require(script:FindFirstAncestor("Rojo").Roact)
local Plugin = script:FindFirstAncestor("Plugin")
local Theme = require(Plugin.Theme)
local Assets = require(Plugin.Assets)
local FitList = require(Plugin.Components.FitList)
local FitText = require(Plugin.Components.FitText)
local e = Roact.createElement
local RoundBox = Assets.Slices.RoundBox
local WhiteCross = Assets.Sprites.WhiteCross
local function ConnectionActivePanel(props)
local stopSession = props.stopSession
return e(FitList, {
containerKind = "ImageLabel",
containerProps = {
Image = RoundBox.asset,
ImageRectOffset = RoundBox.offset + Vector2.new(0, RoundBox.size.Y / 2),
ImageRectSize = RoundBox.size * Vector2.new(1, 0.5),
SliceCenter = Rect.new(4, 4, 4, 4),
ScaleType = Enum.ScaleType.Slice,
BackgroundTransparency = 1,
Position = UDim2.new(0.5, 0, 0, 0),
AnchorPoint = Vector2.new(0.5, 0),
},
layoutProps = {
FillDirection = Enum.FillDirection.Horizontal,
VerticalAlignment = Enum.VerticalAlignment.Center,
},
}, {
Text = e(FitText, {
Padding = Vector2.new(12, 6),
Font = Theme.ButtonFont,
TextSize = 18,
Text = "Rojo Connected",
TextColor3 = Theme.PrimaryColor,
BackgroundTransparency = 1,
}),
CloseContainer = e("ImageButton", {
Size = UDim2.new(0, 30, 0, 30),
BackgroundTransparency = 1,
[Roact.Event.Activated] = function()
stopSession()
end,
}, {
CloseImage = e("ImageLabel", {
Size = UDim2.new(0, 16, 0, 16),
Position = UDim2.new(0.5, 0, 0.5, 0),
AnchorPoint = Vector2.new(0.5, 0.5),
Image = WhiteCross.asset,
ImageRectOffset = WhiteCross.offset,
ImageRectSize = WhiteCross.size,
ImageColor3 = Theme.PrimaryColor,
BackgroundTransparency = 1,
}),
}),
})
end
return ConnectionActivePanel

View File

@@ -1,63 +0,0 @@
local Roact = require(script:FindFirstAncestor("Rojo").Roact)
local Dictionary = require(script.Parent.Parent.Dictionary)
local e = Roact.createElement
local FitList = Roact.Component:extend("FitList")
function FitList:init()
self.sizeBinding, self.setSize = Roact.createBinding(UDim2.new())
end
function FitList:render()
local containerKind = self.props.containerKind or "Frame"
local fitAxes = self.props.fitAxes or "XY"
local containerProps = self.props.containerProps
local layoutProps = self.props.layoutProps
local paddingProps = self.props.paddingProps
local padding
if paddingProps ~= nil then
padding = e("UIPadding", paddingProps)
end
local children = Dictionary.merge(self.props[Roact.Children], {
["$Layout"] = e("UIListLayout", Dictionary.merge({
SortOrder = Enum.SortOrder.LayoutOrder,
[Roact.Change.AbsoluteContentSize] = function(instance)
local contentSize = instance.AbsoluteContentSize
if paddingProps ~= nil then
contentSize = contentSize + Vector2.new(
paddingProps.PaddingLeft.Offset + paddingProps.PaddingRight.Offset,
paddingProps.PaddingTop.Offset + paddingProps.PaddingBottom.Offset)
end
local combinedSize
if fitAxes == "X" then
combinedSize = UDim2.new(0, contentSize.X, containerProps.Size.Y.Scale, containerProps.Size.Y.Offset)
elseif fitAxes == "Y" then
combinedSize = UDim2.new(containerProps.Size.X.Scale, containerProps.Size.X.Offset, 0, contentSize.Y)
elseif fitAxes == "XY" then
combinedSize = UDim2.new(0, contentSize.X, 0, contentSize.Y)
else
error("Invalid fitAxes value")
end
self.setSize(combinedSize)
end,
}, layoutProps)),
["$Padding"] = padding,
})
local fullContainerProps = Dictionary.merge(containerProps, {
Size = self.sizeBinding,
})
return e(containerKind, fullContainerProps, children)
end
return FitList

View File

@@ -1,52 +0,0 @@
local TextService = game:GetService("TextService")
local Roact = require(script:FindFirstAncestor("Rojo").Roact)
local Dictionary = require(script.Parent.Parent.Dictionary)
local e = Roact.createElement
local FitText = Roact.Component:extend("FitText")
function FitText:init()
self.sizeBinding, self.setSize = Roact.createBinding(UDim2.new())
end
function FitText:render()
local kind = self.props.Kind or "TextLabel"
local containerProps = Dictionary.merge(self.props, {
Kind = Dictionary.None,
Padding = Dictionary.None,
MinSize = Dictionary.None,
Size = self.sizeBinding
})
return e(kind, containerProps)
end
function FitText:didMount()
self:updateTextMeasurements()
end
function FitText:didUpdate()
self:updateTextMeasurements()
end
function FitText:updateTextMeasurements()
local minSize = self.props.MinSize or Vector2.new(0, 0)
local padding = self.props.Padding or Vector2.new(0, 0)
local text = self.props.Text or ""
local font = self.props.Font or Enum.Font.Legacy
local textSize = self.props.TextSize or 12
local measuredText = TextService:GetTextSize(text, textSize, font, Vector2.new(9e6, 9e6))
local totalSize = UDim2.new(
0, math.max(minSize.X, padding.X * 2 + measuredText.X),
0, math.max(minSize.Y, padding.Y * 2 + measuredText.Y))
self.setSize(totalSize)
end
return FitText

View File

@@ -1,62 +0,0 @@
local Rojo = script:FindFirstAncestor("Rojo")
local Plugin = Rojo.Plugin
local Roact = require(Rojo.Roact)
local Assets = require(Plugin.Assets)
local Theme = require(Plugin.Theme)
local FitList = require(Plugin.Components.FitList)
local FitText = require(Plugin.Components.FitText)
local e = Roact.createElement
local RoundBox = Assets.Slices.RoundBox
local function FormButton(props)
local text = props.text
local layoutOrder = props.layoutOrder
local onClick = props.onClick
local textColor
local backgroundColor
if props.secondary then
textColor = Theme.AccentColor
backgroundColor = Theme.SecondaryColor
else
textColor = Theme.SecondaryColor
backgroundColor = Theme.AccentColor
end
return e(FitList, {
containerKind = "ImageButton",
containerProps = {
LayoutOrder = layoutOrder,
BackgroundTransparency = 1,
Image = RoundBox.asset,
ImageRectOffset = RoundBox.offset,
ImageRectSize = RoundBox.size,
SliceCenter = RoundBox.center,
ScaleType = Enum.ScaleType.Slice,
ImageColor3 = backgroundColor,
[Roact.Event.Activated] = function()
if onClick ~= nil then
onClick()
end
end,
},
}, {
Text = e(FitText, {
Kind = "TextLabel",
Text = text,
TextSize = 18,
TextColor3 = textColor,
Font = Theme.ButtonFont,
Padding = Vector2.new(16, 8),
BackgroundTransparency = 1,
}),
})
end
return FormButton

View File

@@ -1,80 +0,0 @@
local Rojo = script:FindFirstAncestor("Rojo")
local Plugin = Rojo.Plugin
local Roact = require(Rojo.Roact)
local Assets = require(Plugin.Assets)
local Theme = require(Plugin.Theme)
local e = Roact.createElement
local RoundBox = Assets.Slices.RoundBox
local TEXT_SIZE = 22
local PADDING = 8
local FormTextInput = Roact.Component:extend("FormTextInput")
function FormTextInput:init()
self:setState({
focused = false,
})
end
function FormTextInput:render()
local value = self.props.value
local placeholderValue = self.props.placeholderValue
local onValueChange = self.props.onValueChange
local layoutOrder = self.props.layoutOrder
local width = self.props.width
local shownPlaceholder
if self.state.focused then
shownPlaceholder = ""
else
shownPlaceholder = placeholderValue
end
return e("ImageLabel", {
LayoutOrder = layoutOrder,
Image = RoundBox.asset,
ImageRectOffset = RoundBox.offset,
ImageRectSize = RoundBox.size,
ScaleType = Enum.ScaleType.Slice,
SliceCenter = RoundBox.center,
ImageColor3 = Theme.SecondaryColor,
Size = UDim2.new(width.Scale, width.Offset, 0, TEXT_SIZE + PADDING * 2),
BackgroundTransparency = 1,
}, {
InputInner = e("TextBox", {
BackgroundTransparency = 1,
Size = UDim2.new(1, -PADDING * 2, 1, -PADDING * 2),
Position = UDim2.new(0.5, 0, 0.5, 0),
AnchorPoint = Vector2.new(0.5, 0.5),
Font = Theme.InputFont,
ClearTextOnFocus = false,
TextXAlignment = Enum.TextXAlignment.Center,
TextSize = TEXT_SIZE,
Text = value,
PlaceholderText = shownPlaceholder,
PlaceholderColor3 = Theme.AccentLightColor,
TextColor3 = Theme.AccentColor,
[Roact.Change.Text] = function(rbx)
onValueChange(rbx.Text)
end,
[Roact.Event.Focused] = function()
self:setState({
focused = true,
})
end,
[Roact.Event.FocusLost] = function()
self:setState({
focused = false,
})
end,
}),
})
end
return FormTextInput

View File

@@ -1,8 +1,12 @@
return {
codename = "Epiphany",
version = {0, 5, 0, "-alpha.8"},
expectedServerVersionString = "0.5.0 or newer",
protocolVersion = 2,
defaultHost = "localhost",
defaultPort = 34872,
}
pollingRate = 0.3,
version = {0, 4, 13},
expectedServerVersionString = "0.4.x",
protocolVersion = 1,
icons = {
syncIn = "rbxassetid://1820320573",
togglePolling = "rbxassetid://1820320064",
testConnection = "rbxassetid://1820320989",
},
dev = false,
}

View File

@@ -0,0 +1,7 @@
return function()
local Config = require(script.Parent.Config)
it("should have 'dev' disabled", function()
expect(Config.dev).to.equal(false)
end)
end

View File

@@ -1,127 +0,0 @@
local Config = require(script.Parent.Config)
local Environment = {
User = "User",
Dev = "Dev",
Test = "Test",
}
local VALUES = {
LogLevel = {
type = "IntValue",
values = {
[Environment.User] = 2,
[Environment.Dev] = 3,
[Environment.Test] = 3,
},
},
TypecheckingEnabled = {
type = "BoolValue",
values = {
[Environment.User] = false,
[Environment.Dev] = true,
[Environment.Test] = true,
},
},
}
local CONTAINER_NAME = "RojoDevSettings" .. Config.codename
local function getValueContainer()
return game:FindFirstChild(CONTAINER_NAME)
end
local valueContainer = getValueContainer()
local function getStoredValue(name)
if valueContainer == nil then
return nil
end
local valueObject = valueContainer:FindFirstChild(name)
if valueObject == nil then
return nil
end
return valueObject.Value
end
local function setStoredValue(name, kind, value)
local object = valueContainer:FindFirstChild(name)
if object == nil then
object = Instance.new(kind)
object.Name = name
object.Parent = valueContainer
end
object.Value = value
end
local function createAllValues(environment)
assert(Environment[environment] ~= nil, "Invalid environment")
valueContainer = getValueContainer()
if valueContainer == nil then
valueContainer = Instance.new("Folder")
valueContainer.Name = CONTAINER_NAME
valueContainer.Parent = game
end
for name, value in pairs(VALUES) do
setStoredValue(name, value.type, value.values[environment])
end
end
local function getValue(name)
assert(VALUES[name] ~= nil, "Invalid DevSettings name")
local stored = getStoredValue(name)
if stored ~= nil then
return stored
end
return VALUES[name].values[Environment.User]
end
local DevSettings = {}
function DevSettings:createDevSettings()
createAllValues(Environment.Dev)
end
function DevSettings:createTestSettings()
createAllValues(Environment.Test)
end
function DevSettings:hasChangedValues()
return valueContainer ~= nil
end
function DevSettings:resetValues()
if valueContainer then
valueContainer:Destroy()
valueContainer = nil
end
end
function DevSettings:isEnabled()
return valueContainer ~= nil
end
function DevSettings:getLogLevel()
return getValue("LogLevel")
end
function DevSettings:shouldTypecheck()
return getValue("TypecheckingEnabled")
end
function _G.ROJO_DEV_CREATE()
DevSettings:createDevSettings()
end
return DevSettings

View File

@@ -1,33 +0,0 @@
--[[
This is a placeholder module waiting for Cryo to become available.
]]
local None = newproxy(true)
getmetatable(None).__tostring = function()
return "None"
end
local function merge(...)
local output = {}
for i = 1, select("#", ...) do
local source = select(i, ...)
if source ~= nil then
for key, value in pairs(source) do
if value == None then
output[key] = nil
else
output[key] = value
end
end
end
end
return output
end
return {
None = None,
merge = merge,
}

View File

@@ -1,75 +1,68 @@
local HttpService = game:GetService("HttpService")
local Promise = require(script.Parent.Parent.Promise)
local HTTP_DEBUG = false
local Promise = require(script.Parent.Parent.modules.Promise)
local Logging = require(script.Parent.Logging)
local HttpError = require(script.Parent.HttpError)
local HttpResponse = require(script.Parent.HttpResponse)
local lastRequestId = 0
local function dprint(...)
if HTTP_DEBUG then
print(...)
end
end
-- TODO: Factor out into separate library, especially error handling
local Http = {}
Http.__index = Http
function Http.get(url)
local requestId = lastRequestId + 1
lastRequestId = requestId
function Http.new(baseUrl)
assert(type(baseUrl) == "string", "Http.new needs a baseUrl!")
Logging.trace("GET(%d) %s", requestId, url)
local http = {
baseUrl = baseUrl
}
setmetatable(http, Http)
return http
end
function Http:get(endpoint)
dprint("\nGET", endpoint)
return Promise.new(function(resolve, reject)
coroutine.wrap(function()
local success, response = pcall(function()
return HttpService:RequestAsync({
Url = url,
Method = "GET",
})
spawn(function()
local ok, result = pcall(function()
return HttpService:GetAsync(self.baseUrl .. endpoint, true)
end)
if success then
Logging.trace("Request %d success: status code %s", requestId, response.StatusCode)
resolve(HttpResponse.fromRobloxResponse(response))
if ok then
dprint("\t", result, "\n")
resolve(HttpResponse.new(result))
else
Logging.trace("Request %d failure: %s", requestId, response)
reject(HttpError.fromErrorString(response))
reject(HttpError.fromErrorString(result))
end
end)()
end)
end)
end
function Http.post(url, body)
local requestId = lastRequestId + 1
lastRequestId = requestId
Logging.trace("POST(%d) %s\n%s", requestId, url, body)
function Http:post(endpoint, body)
dprint("\nPOST", endpoint)
dprint(body)
return Promise.new(function(resolve, reject)
coroutine.wrap(function()
local success, response = pcall(function()
return HttpService:RequestAsync({
Url = url,
Method = "POST",
Body = body,
})
spawn(function()
local ok, result = pcall(function()
return HttpService:PostAsync(self.baseUrl .. endpoint, body)
end)
if success then
Logging.trace("Request %d success: status code %s", requestId, response.StatusCode)
resolve(HttpResponse.fromRobloxResponse(response))
if ok then
dprint("\t", result, "\n")
resolve(HttpResponse.new(result))
else
Logging.trace("Request %d failure: %s", requestId, response)
reject(HttpError.fromErrorString(response))
reject(HttpError.fromErrorString(result))
end
end)()
end)
end)
end
function Http.jsonEncode(object)
return HttpService:JSONEncode(object)
end
function Http.jsonDecode(source)
return HttpService:JSONDecode(source)
end
return Http
return Http

View File

@@ -1,5 +1,3 @@
local Logging = require(script.Parent.Logging)
local HttpError = {}
HttpError.__index = HttpError
@@ -9,23 +7,14 @@ HttpError.Error = {
"Check your game settings, located in the 'Home' tab of Studio.",
},
ConnectFailed = {
message = "Couldn't connect to the Rojo server.\n" ..
"Make sure the server is running -- use 'rojo serve' to run it!",
},
Timeout = {
message = "Request timed out.",
message = "Rojo plugin couldn't connect to the Rojo server.\n" ..
"Make sure the server is running -- use 'Rojo serve' to run it!",
},
Unknown = {
message = "Unknown error: {{message}}",
message = "Rojo encountered an unknown error: {{message}}",
},
}
setmetatable(HttpError.Error, {
__index = function(_, key)
error(("%q is not a valid member of HttpError.Error"):format(tostring(key)), 2)
end,
})
function HttpError.new(type, extraMessage)
extraMessage = extraMessage or ""
local message = type.message:gsub("{{message}}", extraMessage)
@@ -47,26 +36,25 @@ end
--[[
This method shouldn't have to exist. Ugh.
]]
function HttpError.fromErrorString(message)
local lower = message:lower()
function HttpError.fromErrorString(err)
err = err:lower()
if lower:find("^http requests are not enabled") then
if err:find("^http requests are not enabled") then
return HttpError.new(HttpError.Error.HttpNotEnabled)
end
if lower:find("^httperror: timedout") then
return HttpError.new(HttpError.Error.Timeout)
end
if lower:find("^httperror: connectfail") then
if err:find("^curl error") then
return HttpError.new(HttpError.Error.ConnectFailed)
end
return HttpError.new(HttpError.Error.Unknown, message)
return HttpError.new(HttpError.Error.Unknown, err)
end
function HttpError:report()
Logging.warn(self.message)
warn(self.message)
if self.type == HttpError.Error.HttpNotEnabled then
game:GetService("Selection"):Set{game:GetService("HttpService")}
end
end
return HttpError
return HttpError

View File

@@ -1,34 +1,20 @@
local HttpService = game:GetService("HttpService")
local stringTemplate = [[
HttpResponse {
code: %d
body: %s
}]]
local HttpResponse = {}
HttpResponse.__index = HttpResponse
function HttpResponse:__tostring()
return stringTemplate:format(self.code, self.body)
end
function HttpResponse.fromRobloxResponse(response)
local self = {
body = response.Body,
code = response.StatusCode,
headers = response.Headers,
function HttpResponse.new(body)
local response = {
body = body,
}
return setmetatable(self, HttpResponse)
end
setmetatable(response, HttpResponse)
function HttpResponse:isSuccess()
return self.code >= 200 and self.code < 300
return response
end
function HttpResponse:json()
return HttpService:JSONDecode(self.body)
end
return HttpResponse
return HttpResponse

View File

@@ -1,81 +0,0 @@
local Logging = require(script.Parent.Logging)
--[[
A bidirectional map between instance IDs and Roblox instances. It lets us
keep track of every instance we know about.
TODO: Track ancestry to catch when stuff moves?
]]
local InstanceMap = {}
InstanceMap.__index = InstanceMap
function InstanceMap.new()
local self = {
fromIds = {},
fromInstances = {},
}
return setmetatable(self, InstanceMap)
end
function InstanceMap:insert(id, instance)
self.fromIds[id] = instance
self.fromInstances[instance] = id
end
function InstanceMap:removeId(id)
local instance = self.fromIds[id]
if instance ~= nil then
self.fromIds[id] = nil
self.fromInstances[instance] = nil
else
Logging.warn("Attempted to remove nonexistant ID %s", tostring(id))
end
end
function InstanceMap:removeInstance(instance)
local id = self.fromInstances[instance]
if id ~= nil then
self.fromInstances[instance] = nil
self.fromIds[id] = nil
else
Logging.warn("Attempted to remove nonexistant instance %s", tostring(instance))
end
end
function InstanceMap:destroyInstance(instance)
local id = self.fromInstances[instance]
if id ~= nil then
self:destroyId(id)
else
Logging.warn("Attempted to destroy untracked instance %s", tostring(instance))
end
end
function InstanceMap:destroyId(id)
local instance = self.fromIds[id]
self:removeId(id)
if instance ~= nil then
local descendantsToDestroy = {}
for otherInstance in pairs(self.fromInstances) do
if otherInstance:IsDescendantOf(instance) then
table.insert(descendantsToDestroy, otherInstance)
end
end
for _, otherInstance in ipairs(descendantsToDestroy) do
self:removeInstance(otherInstance)
end
instance:Destroy()
else
Logging.warn("Attempted to destroy nonexistant ID %s", tostring(id))
end
end
return InstanceMap

View File

@@ -1,50 +0,0 @@
local DevSettings = require(script.Parent.DevSettings)
local Level = {
Error = 0,
Warning = 1,
Info = 2,
Trace = 3,
}
local testLogLevel = nil
local function getLogLevel()
if testLogLevel ~= nil then
return testLogLevel
end
return DevSettings:getLogLevel()
end
local function addTags(tag, message)
return tag .. message:gsub("\n", "\n" .. tag)
end
local INFO_TAG = (" "):rep(15) .. "[Rojo-Info] "
local TRACE_TAG = (" "):rep(15) .. "[Rojo-Trace] "
local WARN_TAG = "[Rojo-Warn] "
local Log = {}
Log.Level = Level
function Log.trace(template, ...)
if getLogLevel() >= Level.Trace then
print(addTags(TRACE_TAG, string.format(template, ...)))
end
end
function Log.info(template, ...)
if getLogLevel() >= Level.Info then
print(addTags(INFO_TAG, string.format(template, ...)))
end
end
function Log.warn(template, ...)
if getLogLevel() >= Level.Warning then
warn(addTags(WARN_TAG, string.format(template, ...)))
end
end
return Log

View File

@@ -0,0 +1,84 @@
if not plugin then
return
end
local Plugin = require(script.Parent.Plugin)
local Config = require(script.Parent.Config)
local Version = require(script.Parent.Version)
--[[
Check if the user is using a newer version of Rojo than last time. If they
are, show them a reminder to make sure they check their server version.
]]
local function checkUpgrade()
-- When developing Rojo, there's no use in doing version checks
if Config.dev then
return
end
local lastVersion = plugin:GetSetting("LastRojoVersion")
if lastVersion then
local wasUpgraded = Version.compare(Config.version, lastVersion) == 1
if wasUpgraded then
local message = (
"\nRojo detected an upgrade from version %s to version %s." ..
"\nMake sure you have also upgraded your server!" ..
"\n\nRojo version %s is intended for use with server version %s.\n"
):format(
Version.display(lastVersion), Version.display(Config.version),
Version.display(Config.version), Config.expectedServerVersionString
)
print(message)
end
end
plugin:SetSetting("LastRojoVersion", Config.version)
end
local function main()
local pluginInstance = Plugin.new()
local displayedVersion = Config.dev and "DEV" or Version.display(Config.version)
local toolbar = plugin:CreateToolbar("Rojo Plugin " .. displayedVersion)
toolbar:CreateButton("Test Connection", "Connect to Rojo Server", Config.icons.testConnection)
.Click:Connect(function()
checkUpgrade()
pluginInstance:connect()
:catch(function(err)
warn(err)
end)
end)
local function syncIn()
checkUpgrade()
pluginInstance:syncIn()
:catch(function(err)
warn(err)
end)
end
local shortDescription = "Sync In"
local longDescription = "Sync into Roblox Studio"
toolbar:CreateButton(shortDescription, longDescription, Config.icons.syncIn).Click:Connect(syncIn)
plugin:CreatePluginAction("RojoSyncIn", shortDescription, longDescription).Triggered:Connect(syncIn)
toolbar:CreateButton("Toggle Polling", "Poll server for changes", Config.icons.togglePolling)
.Click:Connect(function()
checkUpgrade()
pluginInstance:togglePolling()
:catch(function(err)
warn(err)
end)
end)
end
main()

311
plugin/src/Plugin.lua Normal file
View File

@@ -0,0 +1,311 @@
local CoreGui = game:GetService("CoreGui")
local Promise = require(script.Parent.Parent.modules.Promise)
local Config = require(script.Parent.Config)
local Http = require(script.Parent.Http)
local Api = require(script.Parent.Api)
local Reconciler = require(script.Parent.Reconciler)
local Version = require(script.Parent.Version)
local MESSAGE_SERVER_CHANGED = "Rojo: The server has changed since the last request, reloading plugin..."
local MESSAGE_PLUGIN_CHANGED = "Rojo: Another instance of Rojo came online, unloading..."
local function collectMatch(source, pattern)
local result = {}
for match in source:gmatch(pattern) do
table.insert(result, match)
end
return result
end
local Plugin = {}
Plugin.__index = Plugin
function Plugin.new()
local address = "localhost"
local port = Config.dev and 8001 or 8000
local remote = ("http://%s:%d"):format(address, port)
local self = {
_http = Http.new(remote),
_reconciler = Reconciler.new(),
_api = nil,
_polling = false,
_syncInProgress = false,
}
setmetatable(self, Plugin)
do
local uiName = ("Rojo %s UI"):format(Version.display(Config.version))
if Config.dev then
uiName = "Rojo Dev UI"
end
-- If there's an existing Rojo UI, like from a Roblox plugin upgrade
-- that wasn't Rojo, make sure we clean it up.
local existingUi = CoreGui:FindFirstChild(uiName)
if existingUi ~= nil then
existingUi:Destroy()
end
local screenGui = Instance.new("ScreenGui")
screenGui.Name = uiName
screenGui.Parent = CoreGui
screenGui.DisplayOrder = -1
screenGui.Enabled = false
local label = Instance.new("TextLabel")
label.Font = Enum.Font.SourceSans
label.TextSize = 20
label.Text = "Rojo polling..."
label.BackgroundColor3 = Color3.fromRGB(31, 31, 31)
label.BackgroundTransparency = 0.5
label.BorderSizePixel = 0
label.TextColor3 = Color3.new(1, 1, 1)
label.Size = UDim2.new(0, 120, 0, 28)
label.Position = UDim2.new(0, 0, 0, 0)
label.Parent = screenGui
self._label = screenGui
-- If our UI was destroyed, we assume it was from another instance of
-- the Rojo plugin coming online.
--
-- Roblox doesn't notify plugins when they get unloaded, so this is the
-- best trigger we have right now unless we create a dedicated event
-- object.
screenGui.AncestryChanged:Connect(function(_, parent)
if parent == nil then
warn(MESSAGE_PLUGIN_CHANGED)
self:restart()
end
end)
end
return self
end
--[[
Clears all state and issues a notice to the user that the plugin has
restarted.
]]
function Plugin:restart()
self:stopPolling()
self._reconciler:destruct()
self._reconciler = Reconciler.new()
self._api = nil
self._polling = false
self._syncInProgress = false
end
function Plugin:getApi()
if self._api == nil then
return Api.connect(self._http)
:andThen(function(api)
self._api = api
return api
end, function(err)
return Promise.reject(err)
end)
end
return Promise.resolve(self._api)
end
function Plugin:connect()
print("Rojo: Testing connection...")
return self:getApi()
:andThen(function(api)
local ok, info = api:getInfo():await()
if not ok then
return Promise.reject(info)
end
print("Rojo: Server found!")
print("Rojo: Protocol version:", info.protocolVersion)
print("Rojo: Server version:", info.serverVersion)
end)
:catch(function(err)
if err == Api.Error.ServerIdMismatch then
warn(MESSAGE_SERVER_CHANGED)
self:restart()
return self:connect()
else
return Promise.reject(err)
end
end)
end
function Plugin:togglePolling()
if self._polling then
return self:stopPolling()
else
return self:startPolling()
end
end
function Plugin:stopPolling()
if not self._polling then
return Promise.resolve(false)
end
print("Rojo: Stopped polling server for changes.")
self._polling = false
self._label.Enabled = false
return Promise.resolve(true)
end
function Plugin:_pull(api, project, fileRoutes)
return api:read(fileRoutes)
:andThen(function(items)
for index = 1, #fileRoutes do
local fileRoute = fileRoutes[index]
local partitionName = fileRoute[1]
local partition = project.partitions[partitionName]
local item = items[index]
local partitionTargetRbxRoute = collectMatch(partition.target, "[^.]+")
-- If the item route's length was 1, we need to rename the instance to
-- line up with the partition's root object name.
if item ~= nil and #fileRoute == 1 then
local objectName = partition.target:match("[^.]+$")
item.Name = objectName
end
local itemRbxRoute = {}
for _, piece in ipairs(partitionTargetRbxRoute) do
table.insert(itemRbxRoute, piece)
end
for i = 2, #fileRoute do
table.insert(itemRbxRoute, fileRoute[i])
end
self._reconciler:reconcileRoute(itemRbxRoute, item, fileRoute)
end
end)
end
function Plugin:startPolling()
if self._polling then
return
end
print("Rojo: Starting to poll server for changes...")
self._polling = true
self._label.Enabled = true
return self:getApi()
:andThen(function(api)
local infoOk, info = api:getInfo():await()
if not infoOk then
return Promise.reject(info)
end
local syncOk, result = self:syncIn():await()
if not syncOk then
return Promise.reject(result)
end
while self._polling do
local changesOk, changes = api:getChanges():await()
if not changesOk then
return Promise.reject(changes)
end
if #changes > 0 then
local routes = {}
for _, change in ipairs(changes) do
table.insert(routes, change.route)
end
local pullOk, pullResult = self:_pull(api, info.project, routes):await()
if not pullOk then
return Promise.reject(pullResult)
end
end
wait(Config.pollingRate)
end
end)
:catch(function(err)
if err == Api.Error.ServerIdMismatch then
warn(MESSAGE_SERVER_CHANGED)
self:restart()
return self:startPolling()
else
self:stopPolling()
return Promise.reject(err)
end
end)
end
function Plugin:syncIn()
if self._syncInProgress then
warn("Rojo: Can't sync right now, because a sync is already in progress.")
return Promise.resolve()
end
self._syncInProgress = true
print("Rojo: Syncing from server...")
return self:getApi()
:andThen(function(api)
local ok, info = api:getInfo():await()
if not ok then
return Promise.reject(info)
end
local fileRoutes = {}
for name in pairs(info.project.partitions) do
table.insert(fileRoutes, {name})
end
local pullSuccess, pullResult = self:_pull(api, info.project, fileRoutes):await()
self._syncInProgress = false
if not pullSuccess then
return Promise.reject(pullResult)
end
print("Rojo: Sync successful!")
end)
:catch(function(err)
self._syncInProgress = false
if err == Api.Error.ServerIdMismatch then
warn(MESSAGE_SERVER_CHANGED)
self:restart()
return self:syncIn()
else
return Promise.reject(err)
end
end)
end
return Plugin

View File

@@ -1,216 +1,250 @@
local t = require(script.Parent.Parent.t)
local RouteMap = require(script.Parent.RouteMap)
local InstanceMap = require(script.Parent.InstanceMap)
local Logging = require(script.Parent.Logging)
local setCanonicalProperty = require(script.Parent.setCanonicalProperty)
local rojoValueToRobloxValue = require(script.Parent.rojoValueToRobloxValue)
local Types = require(script.Parent.Types)
local function classEqual(a, b)
assert(typeof(a) == "string")
assert(typeof(b) == "string")
if a == "*" or b == "*" then
return true
end
return a == b
end
local function applyProperties(target, properties)
assert(typeof(target) == "Instance")
assert(typeof(properties) == "table")
for key, property in pairs(properties) do
-- TODO: Transform property value based on property.Type
-- Right now, we assume that 'value' is primitive!
target[key] = property.Value
end
end
--[[
Attempt to parent `rbx` to `parent`, doing nothing if:
* parent is already `parent`
* Changing parent threw an error
]]
local function reparent(rbx, parent)
assert(typeof(rbx) == "Instance")
assert(typeof(parent) == "Instance")
if rbx.Parent == parent then
return
end
-- Setting `Parent` can fail if:
-- * The object has been destroyed
-- * The object is a service and cannot be reparented
pcall(function()
rbx.Parent = parent
end)
end
--[[
Attempts to match up Roblox instances and object specifiers for
reconciliation.
An object is considered a match if they have the same Name and ClassName.
primaryChildren and secondaryChildren can each be either a list of Roblox
instances or object specifiers. Since they share a common shape, switching
the two around isn't problematic!
visited is expected to be an empty table initially. It will be filled with
the set of children that have been visited so far.
]]
local function findNextChildPair(primaryChildren, secondaryChildren, visited)
for _, primaryChild in ipairs(primaryChildren) do
if not visited[primaryChild] then
visited[primaryChild] = true
for _, secondaryChild in ipairs(secondaryChildren) do
if classEqual(primaryChild.ClassName, secondaryChild.ClassName) and primaryChild.Name == secondaryChild.Name then
visited[secondaryChild] = true
return primaryChild, secondaryChild
end
end
return primaryChild, nil
end
end
return nil, nil
end
local Reconciler = {}
Reconciler.__index = Reconciler
function Reconciler.new()
local self = {
instanceMap = InstanceMap.new(),
local reconciler = {
_routeMap = RouteMap.new(),
}
return setmetatable(self, Reconciler)
setmetatable(reconciler, Reconciler)
return reconciler
end
function Reconciler:applyUpdate(requestedIds, virtualInstancesById)
-- This function may eventually be asynchronous; it will require calls to
-- the server to resolve instances that don't exist yet.
local visitedIds = {}
for _, id in ipairs(requestedIds) do
self:__applyUpdatePiece(id, visitedIds, virtualInstancesById)
end
end
local reconcileSchema = Types.ifEnabled(t.tuple(
t.map(t.string, Types.VirtualInstance),
t.string,
t.Instance
))
--[[
Update an existing instance, including its properties and children, to match
the given information.
A semi-smart algorithm that attempts to apply the given item's children to
an existing Roblox object.
]]
function Reconciler:reconcile(virtualInstancesById, id, instance)
assert(reconcileSchema(virtualInstancesById, id, instance))
function Reconciler:_reconcileChildren(rbx, item)
local visited = {}
local rbxChildren = rbx:GetChildren()
local virtualInstance = virtualInstancesById[id]
-- Reconcile any children that were added or updated
while true do
local itemChild, rbxChild = findNextChildPair(item.Children, rbxChildren, visited)
-- If an instance changes ClassName, we assume it's very different. That's
-- not always the case!
if virtualInstance.ClassName ~= instance.ClassName then
-- TODO: Preserve existing children instead?
local parent = instance.Parent
self.instanceMap:destroyId(id)
return self:__reify(virtualInstancesById, id, parent)
if itemChild == nil then
break
end
local newRbxChild = self:reconcile(rbxChild, itemChild)
if newRbxChild ~= nil then
newRbxChild.Parent = rbx
end
end
self.instanceMap:insert(id, instance)
-- Reconcile any children that were deleted
while true do
local rbxChild, itemChild = findNextChildPair(rbxChildren, item.Children, visited)
-- Some instances don't like being named, even if their name already matches
setCanonicalProperty(instance, "Name", virtualInstance.Name)
if rbxChild == nil then
break
end
for key, value in pairs(virtualInstance.Properties) do
setCanonicalProperty(instance, key, rojoValueToRobloxValue(value))
local newRbxChild = self:reconcile(rbxChild, itemChild)
if newRbxChild ~= nil then
newRbxChild.Parent = rbx
end
end
end
--[[
Construct a new Roblox object from the given item.
]]
function Reconciler:_reify(item)
local className = item.ClassName
-- "*" represents a match of any class. It reifies as a folder!
if className == "*" then
className = "Folder"
end
local existingChildren = instance:GetChildren()
local rbx = Instance.new(className)
rbx.Name = item.Name
local unvisitedExistingChildren = {}
for _, child in ipairs(existingChildren) do
unvisitedExistingChildren[child] = true
applyProperties(rbx, item.Properties)
for _, child in ipairs(item.Children) do
reparent(self:_reify(child), rbx)
end
for _, childId in ipairs(virtualInstance.Children) do
local childData = virtualInstancesById[childId]
if item.Route ~= nil then
self._routeMap:insert(item.Route, rbx)
end
local existingChildInstance
for instance in pairs(unvisitedExistingChildren) do
local ok, name, className = pcall(function()
return instance.Name, instance.ClassName
end)
return rbx
end
if ok then
if name == childData.Name and className == childData.ClassName then
existingChildInstance = instance
break
end
--[[
Clears any state that the Reconciler has, stopping it completely.
]]
function Reconciler:destruct()
self._routeMap:destruct()
end
--[[
Apply the changes represented by the given item to a Roblox object that's a
child of the given instance.
]]
function Reconciler:reconcile(rbx, item)
-- Item was deleted
if item == nil then
if rbx ~= nil then
-- TODO: If this is a partition root, should we leave it alone?
self._routeMap:removeByRbx(rbx)
rbx:Destroy()
end
return nil
end
-- Item was created!
if rbx == nil then
return self:_reify(item)
end
-- Item changed type!
if not classEqual(rbx.ClassName, item.ClassName) then
self._routeMap:removeByRbx(rbx)
rbx:Destroy()
return self:_reify(item)
end
-- It's possible that the instance we're associating with this item hasn't
-- been inserted into the RouteMap yet.
if item.Route ~= nil then
self._routeMap:insert(item.Route, rbx)
end
applyProperties(rbx, item.Properties)
self:_reconcileChildren(rbx, item)
return rbx
end
function Reconciler:reconcileRoute(rbxRoute, item, fileRoute)
local parent
local rbx = game
for i = 1, #rbxRoute do
local piece = rbxRoute[i]
local child = rbx:FindFirstChild(piece)
-- We should get services instead of making folders here.
if rbx == game and child == nil then
local success
success, child = pcall(game.GetService, game, piece)
-- That isn't a valid service!
if not success then
child = nil
end
end
if existingChildInstance ~= nil then
unvisitedExistingChildren[existingChildInstance] = nil
self:reconcile(virtualInstancesById, childId, existingChildInstance)
else
self:__reify(virtualInstancesById, childId, instance)
end
end
local shouldClearUnknown = self:__shouldClearUnknownChildren(virtualInstance)
for existingChildInstance in pairs(unvisitedExistingChildren) do
local childId = self.instanceMap.fromInstances[existingChildInstance]
if childId == nil then
if shouldClearUnknown then
existingChildInstance:Destroy()
end
else
self.instanceMap:destroyInstance(existingChildInstance)
end
end
-- The root instance of a project won't have a parent, like the DataModel,
-- so we need to be careful here.
if virtualInstance.Parent ~= nil then
local parent = self.instanceMap.fromIds[virtualInstance.Parent]
if parent == nil then
Logging.info("Instance %s wanted parent of %s", tostring(id), tostring(virtualInstance.Parent))
error("Rojo bug: During reconciliation, an instance referred to an instance ID as parent that does not exist.")
-- We don't want to create a folder if we're reaching our target item!
if child == nil and i ~= #rbxRoute then
child = Instance.new("Folder")
child.Parent = rbx
child.Name = piece
end
-- Some instances, like services, don't like having their Parent
-- property poked, even if we're setting it to the same value.
setCanonicalProperty(instance, "Parent", parent)
parent = rbx
rbx = child
end
return instance
end
-- Let's check the route map!
if rbx == nil then
rbx = self._routeMap:get(fileRoute)
end
function Reconciler:__shouldClearUnknownChildren(virtualInstance)
if virtualInstance.Metadata ~= nil then
return not virtualInstance.Metadata.ignoreUnknownInstances
else
return true
rbx = self:reconcile(rbx, item)
if rbx ~= nil then
reparent(rbx, parent)
end
end
local reifySchema = Types.ifEnabled(t.tuple(
t.map(t.string, Types.VirtualInstance),
t.string,
t.Instance
))
function Reconciler:__reify(virtualInstancesById, id, parent)
assert(reifySchema(virtualInstancesById, id, parent))
local virtualInstance = virtualInstancesById[id]
local instance = Instance.new(virtualInstance.ClassName)
for key, value in pairs(virtualInstance.Properties) do
setCanonicalProperty(instance, key, rojoValueToRobloxValue(value))
end
setCanonicalProperty(instance, "Name", virtualInstance.Name)
for _, childId in ipairs(virtualInstance.Children) do
self:__reify(virtualInstancesById, childId, instance)
end
setCanonicalProperty(instance, "Parent", parent)
self.instanceMap:insert(id, instance)
return instance
end
local applyUpdatePieceSchema = Types.ifEnabled(t.tuple(
t.string,
t.map(t.string, t.boolean),
t.map(t.string, Types.VirtualInstance)
))
function Reconciler:__applyUpdatePiece(id, visitedIds, virtualInstancesById)
assert(applyUpdatePieceSchema(id, visitedIds, virtualInstancesById))
if visitedIds[id] then
return
end
visitedIds[id] = true
local virtualInstance = virtualInstancesById[id]
local instance = self.instanceMap.fromIds[id]
-- The instance was deleted in this update
if virtualInstance == nil then
self.instanceMap:destroyId(id)
return
end
-- An instance we know about was updated
if instance ~= nil then
self:reconcile(virtualInstancesById, id, instance)
return instance
end
-- If the instance's parent already exists, we can stick it there
local parentInstance = self.instanceMap.fromIds[virtualInstance.Parent]
if parentInstance ~= nil then
self:__reify(virtualInstancesById, id, parentInstance)
return
end
-- Otherwise, we can check if this response payload contained the parent and
-- work from there instead.
local parentData = virtualInstancesById[virtualInstance.Parent]
if parentData ~= nil then
if visitedIds[virtualInstance.Parent] then
error("Rojo bug: An instance was present and marked as visited but its instance was missing")
end
self:__applyUpdatePiece(virtualInstance.Parent, visitedIds, virtualInstancesById)
return
end
Logging.trace("Instance ID %s, parent ID %s", tostring(id), tostring(virtualInstance.Parent))
error("Rojo NYI: Instances with parents that weren't mentioned in an update payload")
end
return Reconciler
return Reconciler

View File

@@ -1,218 +0,0 @@
local Reconciler = require(script.Parent.Reconciler)
return function()
it("should leave instances alone if there's nothing specified", function()
local instance = Instance.new("Folder")
instance.Name = "TestFolder"
local instanceId = "test-id"
local virtualInstancesById = {
[instanceId] = {
Name = "TestFolder",
ClassName = "Folder",
Children = {},
Properties = {},
},
}
local reconciler = Reconciler.new()
reconciler:reconcile(virtualInstancesById, instanceId, instance)
end)
it("should assign names from virtual instances", function()
local instance = Instance.new("Folder")
instance.Name = "InitialName"
local instanceId = "test-id"
local virtualInstancesById = {
[instanceId] = {
Name = "NewName",
ClassName = "Folder",
Children = {},
Properties = {},
},
}
local reconciler = Reconciler.new()
reconciler:reconcile(virtualInstancesById, instanceId, instance)
expect(instance.Name).to.equal("NewName")
end)
it("should assign properties from virtual instances", function()
local instance = Instance.new("IntValue")
instance.Name = "TestValue"
instance.Value = 5
local instanceId = "test-id"
local virtualInstancesById = {
[instanceId] = {
Name = "TestValue",
ClassName = "IntValue",
Children = {},
Properties = {
Value = {
Type = "Int32",
Value = 9
}
},
},
}
local reconciler = Reconciler.new()
reconciler:reconcile(virtualInstancesById, instanceId, instance)
expect(instance.Value).to.equal(9)
end)
it("should wipe unknown children by default", function()
local parent = Instance.new("Folder")
parent.Name = "Parent"
local child = Instance.new("Folder")
child.Name = "Child"
local parentId = "test-id"
local virtualInstancesById = {
[parentId] = {
Name = "Parent",
ClassName = "Folder",
Children = {},
Properties = {},
},
}
local reconciler = Reconciler.new()
reconciler:reconcile(virtualInstancesById, parentId, parent)
expect(#parent:GetChildren()).to.equal(0)
end)
it("should preserve unknown children if ignoreUnknownInstances is set", function()
local parent = Instance.new("Folder")
parent.Name = "Parent"
local child = Instance.new("Folder")
child.Parent = parent
child.Name = "Child"
local parentId = "test-id"
local virtualInstancesById = {
[parentId] = {
Name = "Parent",
ClassName = "Folder",
Children = {},
Properties = {},
Metadata = {
ignoreUnknownInstances = true,
},
},
}
local reconciler = Reconciler.new()
reconciler:reconcile(virtualInstancesById, parentId, parent)
expect(child.Parent).to.equal(parent)
expect(#parent:GetChildren()).to.equal(1)
end)
it("should remove known removed children", function()
local parent = Instance.new("Folder")
parent.Name = "Parent"
local child = Instance.new("Folder")
child.Parent = parent
child.Name = "Child"
local parentId = "parent-id"
local childId = "child-id"
local reconciler = Reconciler.new()
local virtualInstancesById = {
[parentId] = {
Name = "Parent",
ClassName = "Folder",
Children = {childId},
Properties = {},
},
[childId] = {
Name = "Child",
ClassName = "Folder",
Children = {},
Properties = {},
},
}
reconciler:reconcile(virtualInstancesById, parentId, parent)
expect(child.Parent).to.equal(parent)
expect(#parent:GetChildren()).to.equal(1)
local newVirtualInstances = {
[parentId] = {
Name = "Parent",
ClassName = "Folder",
Children = {},
Properties = {},
},
[childId] = nil,
}
reconciler:reconcile(newVirtualInstances, parentId, parent)
expect(child.Parent).to.equal(nil)
expect(#parent:GetChildren()).to.equal(0)
end)
it("should remove known removed children if ignoreUnknownInstances is set", function()
local parent = Instance.new("Folder")
parent.Name = "Parent"
local child = Instance.new("Folder")
child.Parent = parent
child.Name = "Child"
local parentId = "parent-id"
local childId = "child-id"
local reconciler = Reconciler.new()
local virtualInstancesById = {
[parentId] = {
Name = "Parent",
ClassName = "Folder",
Children = {childId},
Properties = {},
Metadata = {
ignoreUnknownInstances = true,
},
},
[childId] = {
Name = "Child",
ClassName = "Folder",
Children = {},
Properties = {},
},
}
reconciler:reconcile(virtualInstancesById, parentId, parent)
expect(child.Parent).to.equal(parent)
expect(#parent:GetChildren()).to.equal(1)
local newVirtualInstances = {
[parentId] = {
Name = "Parent",
ClassName = "Folder",
Children = {},
Properties = {},
Metadata = {
ignoreUnknownInstances = true,
},
},
[childId] = nil,
}
reconciler:reconcile(newVirtualInstances, parentId, parent)
expect(child.Parent).to.equal(nil)
expect(#parent:GetChildren()).to.equal(0)
end)
end

123
plugin/src/RouteMap.lua Normal file
View File

@@ -0,0 +1,123 @@
--[[
A map from Route objects (given by the server) to Roblox instances (created
by the plugin).
]]
local function hashRoute(route)
return table.concat(route, "/")
end
local RouteMap = {}
RouteMap.__index = RouteMap
function RouteMap.new()
local self = {
_map = {},
_reverseMap = {},
_connectionsByRbx = {},
}
setmetatable(self, RouteMap)
return self
end
function RouteMap:insert(route, rbx)
local hashed = hashRoute(route)
-- Make sure that each route and instance are only present in RouteMap once.
self:removeByRoute(route)
self:removeByRbx(rbx)
self._map[hashed] = rbx
self._reverseMap[rbx] = hashed
self._connectionsByRbx[rbx] = rbx.AncestryChanged:Connect(function(_, parent)
if parent == nil then
self:removeByRbx(rbx)
end
end)
end
function RouteMap:get(route)
return self._map[hashRoute(route)]
end
function RouteMap:removeByRoute(route)
local hashedRoute = hashRoute(route)
local rbx = self._map[hashedRoute]
if rbx ~= nil then
self:_removeInternal(rbx, hashedRoute)
end
end
function RouteMap:removeByRbx(rbx)
local hashedRoute = self._reverseMap[rbx]
if hashedRoute ~= nil then
self:_removeInternal(rbx, hashedRoute)
end
end
--[[
Correcly removes the given Roblox Instance/Route pair from the RouteMap.
]]
function RouteMap:_removeInternal(rbx, hashedRoute)
self._map[hashedRoute] = nil
self._reverseMap[rbx] = nil
self._connectionsByRbx[rbx]:Disconnect()
self._connectionsByRbx[rbx] = nil
self:_removeRbxDescendants(rbx)
end
--[[
Ensure that there are no descendants of the given Roblox Instance still
present in the map, guaranteeing that it has been cleaned out.
]]
function RouteMap:_removeRbxDescendants(parentRbx)
for rbx in pairs(self._reverseMap) do
if rbx:IsDescendantOf(parentRbx) then
self:removeByRbx(rbx)
end
end
end
--[[
Remove all items from the map and disconnect all connections, cleaning up
the RouteMap.
]]
function RouteMap:destruct()
self._map = {}
self._reverseMap = {}
for _, connection in pairs(self._connectionsByRbx) do
connection:Disconnect()
end
self._connectionsByRbx = {}
end
function RouteMap:visualize()
-- Log all of our keys so that the visualization has a stable order.
local keys = {}
for key in pairs(self._map) do
table.insert(keys, key)
end
table.sort(keys)
local buffer = {}
for _, key in ipairs(keys) do
local visualized = ("- %s: %s"):format(
key,
self._map[key]:GetFullName()
)
table.insert(buffer, visualized)
end
return table.concat(buffer, "\n")
end
return RouteMap

View File

@@ -1,97 +0,0 @@
local Rojo = script:FindFirstAncestor("Rojo")
local Promise = require(Rojo.Promise)
local ApiContext = require(script.Parent.ApiContext)
local Reconciler = require(script.Parent.Reconciler)
local Session = {}
Session.__index = Session
function Session.new(config)
local remoteUrl = ("http://%s:%s"):format(config.address, config.port)
local api = ApiContext.new(remoteUrl)
local self = {
onError = config.onError,
disconnected = false,
reconciler = Reconciler.new(),
api = api,
}
api:connect()
:andThen(function()
if self.disconnected then
return
end
return api:read({api.rootInstanceId})
end)
:andThen(function(response)
if self.disconnected then
return
end
self.reconciler:reconcile(response.instances, api.rootInstanceId, game)
return self:__processMessages()
end)
:catch(function(message)
self.disconnected = true
self.onError(message)
end)
return not self.disconnected, setmetatable(self, Session)
end
function Session:__processMessages()
if self.disconnected then
return Promise.resolve()
end
return self.api:retrieveMessages()
:andThen(function(messages)
local promise = Promise.resolve(nil)
for _, message in ipairs(messages) do
promise = promise:andThen(function()
return self:__onMessage(message)
end)
end
return promise
end)
:andThen(function()
return self:__processMessages()
end)
end
function Session:__onMessage(message)
if self.disconnected then
return Promise.resolve()
end
local requestedIds = {}
for _, id in ipairs(message.added) do
table.insert(requestedIds, id)
end
for _, id in ipairs(message.updated) do
table.insert(requestedIds, id)
end
for _, id in ipairs(message.removed) do
table.insert(requestedIds, id)
end
return self.api:read(requestedIds)
:andThen(function(response)
return self.reconciler:applyUpdate(requestedIds, response.instances)
end)
end
function Session:disconnect()
self.disconnected = true
end
return Session

View File

@@ -1,20 +0,0 @@
local Theme = {
ButtonFont = Enum.Font.GothamSemibold,
InputFont = Enum.Font.Code,
TitleFont = Enum.Font.GothamBold,
MainFont = Enum.Font.Gotham,
AccentColor = Color3.fromRGB(136, 0, 27),
AccentLightColor = Color3.fromRGB(210, 145, 157),
PrimaryColor = Color3.fromRGB(20, 20, 20),
SecondaryColor = Color3.fromRGB(235, 235, 235),
LightTextColor = Color3.fromRGB(140, 140, 140),
}
setmetatable(Theme, {
__index = function(_, key)
error(("%s is not a valid member of Theme"):format(key), 2)
end
})
return Theme

View File

@@ -1,36 +0,0 @@
local t = require(script.Parent.Parent.t)
local DevSettings = require(script.Parent.DevSettings)
local VirtualValue = t.interface({
Type = t.string,
Value = t.optional(t.any),
})
local VirtualMetadata = t.interface({
ignoreUnknownInstances = t.optional(t.boolean),
})
local VirtualInstance = t.interface({
Name = t.string,
ClassName = t.string,
Properties = t.map(t.string, VirtualValue),
Metadata = t.optional(VirtualMetadata)
})
local function ifEnabled(innerCheck)
return function(...)
if DevSettings:shouldTypecheck() then
return innerCheck(...)
else
return true
end
end
end
return {
ifEnabled = ifEnabled,
VirtualInstance = VirtualInstance,
VirtualMetadata = VirtualMetadata,
VirtualValue = VirtualValue,
}

View File

@@ -34,13 +34,7 @@ function Version.compare(a, b)
end
function Version.display(version)
local output = ("%d.%d.%d"):format(version[1], version[2], version[3])
if version[4] ~= nil then
output = output .. version[4]
end
return output
return table.concat(version, ".")
end
return Version
return Version

View File

@@ -1,17 +0,0 @@
if not plugin then
return
end
local Roact = require(script.Parent.Roact)
local App = require(script.Components.App)
local app = Roact.createElement(App, {
plugin = plugin,
})
local tree = Roact.mount(app, game:GetService("CoreGui"), "Rojo UI")
plugin.Unloading:Connect(function()
Roact.unmount(tree)
end)

View File

@@ -1,34 +0,0 @@
--[[
joinBindings is a crazy hack that allows combining multiple Roact bindings
in the same spirit as `map`.
It's implemented in terms of Roact internals that will probably break at
some point; please don't do that or use this module in your own code!
]]
local Binding = require(script:FindFirstAncestor("Rojo").Roact.Binding)
local function evaluate(fun, bindings)
local input = {}
for index, binding in ipairs(bindings) do
input[index] = binding:getValue()
end
return fun(unpack(input, 1, #bindings))
end
local function joinBindings(bindings, joinFunction)
local initialValue = evaluate(joinFunction, bindings)
local binding, setValue = Binding.create(initialValue)
for _, binding in ipairs(bindings) do
Binding.subscribe(binding, function()
setValue(evaluate(joinFunction, bindings))
end)
end
return binding
end
return joinBindings

View File

@@ -1,28 +0,0 @@
local ContentProvider = game:GetService("ContentProvider")
local Logging = require(script.Parent.Logging)
local Assets = require(script.Parent.Assets)
local function preloadAssets()
local contentUrls = {}
for _, sprite in pairs(Assets.Sprites) do
table.insert(contentUrls, sprite.asset)
end
for _, slice in pairs(Assets.Slices) do
table.insert(contentUrls, slice.asset)
end
for _, url in pairs(Assets.Images) do
table.insert(contentUrls, url)
end
Logging.trace("Preloading assets: %s", table.concat(contentUrls, ", "))
coroutine.wrap(function()
ContentProvider:PreloadAsync(contentUrls)
end)()
end
return preloadAssets

View File

@@ -1,38 +0,0 @@
local primitiveTypes = {
Bool = true,
Enum = true,
Float32 = true,
Float64 = true,
Int32 = true,
Int64 = true,
String = true,
}
local directConstructors = {
CFrame = CFrame.new,
Color3 = Color3.new,
Color3uint8 = Color3.fromRGB,
Rect = Rect.new,
UDim = UDim.new,
UDim2 = UDim2.new,
Vector2 = Vector2.new,
Vector2int16 = Vector2int16.new,
Vector3 = Vector3.new,
Vector3int16 = Vector3int16.new,
}
local function rojoValueToRobloxValue(value)
if primitiveTypes[value.Type] then
return value.Value
end
local constructor = directConstructors[value.Type]
if constructor ~= nil then
return constructor(unpack(value.Value))
end
local errorMessage = ("The Rojo plugin doesn't know how to handle values of type %q yet!"):format(tostring(value.Type))
error(errorMessage)
end
return rojoValueToRobloxValue

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@@ -1,40 +0,0 @@
local rojoValueToRobloxValue = require(script.Parent.rojoValueToRobloxValue)
return function()
it("should convert primitives", function()
local inputString = {
Type = "String",
Value = "Hello, world!",
}
local inputFloat32 = {
Type = "Float32",
Value = 12341.512,
}
expect(rojoValueToRobloxValue(inputString)).to.equal(inputString.Value)
expect(rojoValueToRobloxValue(inputFloat32)).to.equal(inputFloat32.Value)
end)
it("should convert properties with direct constructors", function()
local inputColor3 = {
Type = "Color3",
Value = {0, 1, 0.5},
}
local outputColor3 = Color3.new(0, 1, 0.5)
local inputCFrame = {
Type = "CFrame",
Value = {
1, 2, 3,
4, 5, 6,
7, 8, 9,
10, 11, 12,
},
}
local outputCFrame = CFrame.new(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
expect(rojoValueToRobloxValue(inputColor3)).to.equal(outputColor3)
expect(rojoValueToRobloxValue(inputCFrame)).to.equal(outputCFrame)
end)
end

View File

@@ -1,57 +0,0 @@
local Logging = require(script.Parent.Logging)
--[[
Attempts to set a property on the given instance.
This method deals in terms of what Rojo calls 'canonical properties', which
don't necessarily exist either in serialization or in Lua-reflected APIs,
but may be present in the API dump.
Ideally, canonical properties map 1:1 with properties we can assign, but in
some cases like LocalizationTable contents and CollectionService tags, we
have to read/write properties a little differently.
]]
local function setCanonicalProperty(instance, key, value)
-- The 'Contents' property of LocalizationTable isn't directly exposed, but
-- has corresponding (deprecated) getters and setters.
if instance.ClassName == "LocalizationTable" and key == "Contents" then
instance:SetContents(value)
return
end
-- Temporary workaround for fixing issue #141 in this specific case.
if instance.ClassName == "Lighting" and key == "Technology" then
return
end
-- If we don't have permissions to access this value at all, we can skip it.
local readSuccess, existingValue = pcall(function()
return instance[key]
end)
if not readSuccess then
-- An error will be thrown if there was a permission issue or if the
-- property doesn't exist. In the latter case, we should tell the user
-- because it's probably their fault.
if existingValue:find("lacking permission") then
Logging.trace("Permission error reading property %s on class %s", tostring(key), instance.ClassName)
return
else
error(("Invalid property %s on class %s: %s"):format(tostring(key), instance.ClassName, existingValue), 2)
end
end
local writeSuccess, err = pcall(function()
if existingValue ~= value then
instance[key] = value
end
end)
if not writeSuccess then
error(("Cannot set property %s on class %s: %s"):format(tostring(key), instance.ClassName, err), 2)
end
return true
end
return setCanonicalProperty

View File

@@ -1,19 +0,0 @@
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local TestEZ = require(ReplicatedStorage.TestEZ)
local Rojo = ReplicatedStorage.Rojo
local DevSettings = require(Rojo.Plugin.DevSettings)
local setDevSettings = not DevSettings:hasChangedValues()
if setDevSettings then
DevSettings:createTestSettings()
end
TestEZ.TestBootstrap:run({Rojo.Plugin})
if setDevSettings then
DevSettings:resetValues()
end

View File

@@ -1,5 +0,0 @@
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Session = require(ReplicatedStorage.Modules.Rojo.Session)
Session.new()

View File

@@ -0,0 +1,2 @@
local TestEZ = require(game.ReplicatedStorage.TestEZ)
TestEZ.TestBootstrap:run(game.ReplicatedStorage.Rojo.plugin)

View File

@@ -1,6 +0,0 @@
[package]
name = "rojo-e2e"
version = "0.1.0"
authors = ["Lucien Greathouse <me@lpghatguy.com>"]
[dependencies]

View File

@@ -1,2 +0,0 @@
# Rojo End-to-End
This is a WIP test runner designed for Rojo. It will eventually start up the Rojo server and plugin and test functionality end-to-end.

View File

@@ -1,32 +0,0 @@
use std::{
path::Path,
process::Command,
thread,
time::Duration,
};
fn main() {
let plugin_path = Path::new("../plugin");
let server_path = Path::new("../server");
let tests_path = Path::new("../tests");
let server = Command::new("cargo")
.args(&["run", "--", "serve", "../test-projects/empty"])
.current_dir(server_path)
.spawn();
thread::sleep(Duration::from_millis(1000));
// TODO: Wait for server to start responding on the right port
let test_client = Command::new("lua")
.args(&["runTest.lua", "tests/empty.lua"])
.current_dir(plugin_path)
.spawn();
thread::sleep(Duration::from_millis(300));
// TODO: Collect output from the client for success/failure?
println!("Dying!");
}

5
server/.editorconfig Normal file
View File

@@ -0,0 +1,5 @@
[*.rs]
indent_style = space
indent_size = 4
trim_trailing_whitespace = true
insert_final_newline = true

2
server/.gitignore vendored Normal file
View File

@@ -0,0 +1,2 @@
/target/
**/*.rs.bk

1104
server/Cargo.lock generated Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -1,50 +1,22 @@
[package]
name = "rojo"
version = "0.5.0-alpha.8"
version = "0.4.13"
authors = ["Lucien Greathouse <me@lpghatguy.com>"]
description = "A tool to create robust Roblox projects"
license = "MIT"
repository = "https://github.com/LPGhatguy/rojo"
edition = "2018"
[features]
default = []
server-plugins = []
[lib]
name = "librojo"
path = "src/lib.rs"
[[bin]]
name = "rojo"
path = "src/bin.rs"
[dependencies]
clap = "2.27"
csv = "1.0"
env_logger = "0.6"
failure = "0.1.3"
futures = "0.1"
hyper = "0.12"
log = "0.4"
maplit = "1.0.1"
notify = "4.0"
rbx_binary = "0.4.0"
rbx_dom_weak = "1.3.0"
rbx_xml = "0.6.0"
rbx_reflection = "2.0.374"
regex = "1.0"
reqwest = "0.9.5"
rlua = "0.16"
ritz = "0.1.0"
clap = "2.27.1"
rouille = "2.1.0"
serde = "1.0"
serde_derive = "1.0"
serde_json = "1.0"
uuid = { version = "0.7", features = ["v4", "serde"] }
[dev-dependencies]
tempfile = "3.0"
walkdir = "2.1"
lazy_static = "1.2"
pretty_assertions = "0.6.1"
paste = "0.1"
notify = "4.0.0"
rand = "0.3"
regex = "0.2"
lazy_static = "1.0"

View File

@@ -1,4 +0,0 @@
# Rojo Server
This is the source to the Rojo server.
Documentation is WIP.

View File

@@ -1,43 +0,0 @@
* {
margin: 0;
padding: 0;
font: inherit;
}
html {
font-family: sans-serif;
height: 100%;
}
body {
height: 100%;
display: flex;
flex-direction: column;
justify-content: center;
}
.main {
padding: 1rem;
text-align: center;
margin: 0 auto;
width: 100%;
max-width: 60rem;
background-color: #efefef;
border: 1px solid #666;
border-radius: 4px;
}
.title {
font-size: 2rem;
font-weight: bold;
}
.subtitle {
font-size: 1.5rem;
font-weight: bold;
}
.docs {
font-size: 1.3rem;
font-weight: bold;
}

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