Closes#858.
If a project is named `default.project.json`, it acts as an `init` file
and gains the name of the folder it's inside of. If it is named
something other than `default.project.json`, it gains the name of the
file with `.project.json` trimmed off. So e.g. `foo.project.json`
becomes `foo`.
When enabled, the `baseurl` of the session is written to
`workspace:SetAttribute("__Rojo_ConnectionUrl")` so that the test server
can connect to that session automatically.
This works for Play Solo and Local Test Server. It is marked
experimental for now (and disabled by default) since connecting during a
playtest session is... not polished. Rojo may overwrite things and cause
headaches. Further work can be done later.
If the sync lock is claimed in Team Create, the user cannot sync.
Therefore, a sync reminder notification is unhelpful as it is calling to
an invalid action.
Brings over some changes to rbx_dom_lua to validate attribute names
before calling `Instance:SetAttribute`. This should prevent Rojo from
falling over when it attempts to sync an attribute with an invalid name.
Due to the rewrite of the plugin's core sync loop and the change for the
Notify backend on MacOS, along with all the other changes in 7.4.0, it
makes sense for us to use a release candidate before actually cutting a
proper `7.4.0` release.
This PR aims to clean up the changelog in preparation for 7.4.0. We
should focus on making changes clear to users with examples, removing
any entries that they won't care about, and consolidating tightly
related changes
---------
Co-authored-by: boatbomber <zack@boatbomber.com>
Co-authored-by: Micah <48431591+nezuo@users.noreply.github.com>
Resolves#667
This PR:
- Introduces a new field in the project file: `scriptType` which has the
default value of `Class` (in parity with previous versions), but can
also be `RunContext`.
- This is then passed to `InstanceContext` from the `Project` struct.
- This then changes the RunContext in the lua `snapshot_middleware`
---------
Co-authored-by: Micah <dekkonot@rocketmail.com>
Services, `StarterPlayerScripts`, and `StarterCharacterScripts` are
currently special-cased to allow them to be specified in project files
without a classname. This does the same to `Terrain` since it's a
singleton in the same style as those.
The last release of rbx_dom had support for `Terrain.MaterialColors`.
This allows it to be specified directly instead of only via the
fully-qualified syntax.
When building the tree, I've implemented a few improvements:
- We no longer traverse the full ancestry for every leaf node- we exit
early when we find a node that already exists
- We no longer search the entire tree to see if a node id exists before
creating one with that id, we just check if is in the map
TOML maps well to Lua, is easier to read and write than JSON, and is
commonly used by Roblox tools.
Use cases:
* Put game, plugin, or library config in a toml file
* Sync in toml files generated by tools
* Sync in config files for tools so that the game can double-check that
the config file has been followed. (e.g. check that packages match
versions specified in wally.toml)
- Reconciler now has precommit and postcommit hooks for patch applying
- This is used to compute a patch tree snapshot precommit and update the
tree metadata postcommit
- PatchVisualizer can now display Removes that happened during sync
- It was previously missing because the removed objects no longer
existed so it couldn't get any info on them (This is resolved because
the info is gotten in precommit, before the instance was removed)
- PatchVisualizer now shows Old and New values instead of just Incoming
during sync
- (Still displays Current and Incoming during confirmation)
- This is much more useful, since you now see what the changes were and
not just which things were changed
- PatchVisualizer displays clarifying message when initial sync has no
changes instead of just showing a blank box
- Objects in the tree UI no longer get stuck expanded when the next
patch has the same instance but different info on it
- Objects in the tree UI correctly become selectable after their
instance is added and unclickable when removed during sync