mirror of
https://github.com/rojo-rbx/rojo.git
synced 2026-04-21 13:15:50 +00:00
New UI (#367)
* Add Flipper * Remove old UI * Add boilerplate UI * Change plugin version * Merge upstream * Bunch of new UI changes Too lazy to list them all in individual commits * Touch ripple for buttons and a few other things * Make the close button on the PluginGui work * Set button state to guiEnabled * Implement Connecting, NotConnected; add Header; don't update plugin button on render * Replace mapLerpColor with mapLerp * Update blendAlpha to be 0 without any values * Add ActionFillTransparency to Theme.Button * Suffix all Theme entries * Update Flipper * Add disconnect button * Remove cancel button * Add settings page * Add scrollbar and dark theme support to settings * Include settings in startSession * Set context default value to nil I always thought this was the name, lol... * Add Error page * Fix preloadAssets * Fix preloadAssets import * Update checkbox colors a little * Add setting descriptions * Fix scrolling frame in settings panel * Remove .vscode * Rename Throbber to Spinner * Update merge * Move Spinner images to assets * Change casing of directories * Remove old directories * Add comments to getDerivedStateFromProps * Account for offset in host TextBox size * Turn width variables into constants * Attempt to fix the comments * Add a missing comma in Settings * Remove a double space * Remove Dummy object * Move most of the Studio logic out of render * Don't truncate port input * Replace merge with Dictionary.merge * Replace "Got it!" with "Okay" * Add projectName to setStatus call * Add Flipper to build.rs
This commit is contained in:
70
plugin/src/App/Page.lua
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70
plugin/src/App/Page.lua
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@@ -0,0 +1,70 @@
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local Rojo = script:FindFirstAncestor("Rojo")
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local Plugin = Rojo.Plugin
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local Roact = require(Rojo.Roact)
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local Flipper = require(Rojo.Flipper)
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local Dictionary = require(Plugin.Dictionary)
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local bindingUtil = require(script.Parent.bindingUtil)
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local e = Roact.createElement
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local Page = Roact.Component:extend("Page")
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function Page:init()
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self:setState({
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rendered = self.props.active
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})
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self.motor = Flipper.SingleMotor.new(self.props.active and 1 or 0)
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self.binding = bindingUtil.fromMotor(self.motor)
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self.motor:onStep(function(value)
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local rendered = value > 0
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self:setState(function(state)
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if state.rendered ~= rendered then
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return {
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rendered = rendered,
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}
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end
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end)
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end)
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end
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function Page:render()
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if not self.state.rendered then
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return nil
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end
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local transparency = self.binding:map(function(value)
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return 1 - value
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end)
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return e("Frame", {
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Position = transparency:map(function(value)
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value = self.props.active and value or -value
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return UDim2.new(0, value * 30, 0, 0)
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end),
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Size = UDim2.new(1, 0, 1, 0),
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BackgroundTransparency = 1,
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}, {
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Component = e(self.props.component, Dictionary.merge(self.props, {
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transparency = transparency,
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}))
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})
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end
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function Page:didUpdate(lastProps)
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if self.props.active ~= lastProps.active then
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self.motor:setGoal(
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Flipper.Spring.new(self.props.active and 1 or 0, {
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frequency = 6,
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dampingRatio = 1,
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})
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)
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end
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end
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return Page
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