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Clean up and document code throughout the server
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@@ -9,8 +9,9 @@ struct PathMapNode<T> {
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children: HashSet<PathBuf>,
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}
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/// A map from paths to instance IDs, with a bit of additional data that enables
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/// removing a path and all of its child paths from the tree more quickly.
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/// A map from paths to another type, like instance IDs, with a bit of
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/// additional data that enables removing a path and all of its child paths from
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/// the tree more quickly.
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#[derive(Debug, Serialize)]
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pub struct PathMap<T> {
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nodes: HashMap<PathBuf, PathMapNode<T>>,
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@@ -71,6 +72,14 @@ impl<T> PathMap<T> {
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Some(root_value)
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}
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/// Traverses the route between `start_path` and `target_path` and returns
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/// the path closest to `target_path` in the tree.
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///
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/// This is useful when trying to determine what paths need to be marked as
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/// altered when a change to a path is registered. Depending on the order of
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/// FS events, a file remove event could be followed by that file's
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/// directory being removed, in which case we should process that
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/// directory's parent.
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pub fn descend(&self, start_path: &Path, target_path: &Path) -> PathBuf {
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let relative_path = target_path.strip_prefix(start_path)
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.expect("target_path did not begin with start_path");
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