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Trimming of stuff to get into the snapshotting mood
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@@ -10,7 +10,7 @@ struct PathMapNode<T> {
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}
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/// A map from paths to instance IDs, with a bit of additional data that enables
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/// removing a path and all of its child paths from the tree in constant time.
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/// removing a path and all of its child paths from the tree more quickly.
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#[derive(Debug)]
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pub struct PathMap<T> {
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nodes: HashMap<PathBuf, PathMapNode<T>>,
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