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Update documentation to include meta docs
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@@ -3,17 +3,18 @@ This page aims to describe how Rojo turns files on the filesystem into Roblox ob
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[TOC]
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## Overview
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| File Name | Instance Type |
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| -------------- | ------------------- |
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| any directory | `Folder` |
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| `*.server.lua` | `Script` |
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| `*.client.lua` | `LocalScript` |
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| `*.lua` | `ModuleScript` |
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| `*.csv` | `LocalizationTable` |
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| `*.txt` | `StringValue` |
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| `*.model.json` | Any |
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| `*.rbxm` | Any |
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| `*.rbxmx` | Any |
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| File Name | Instance Type |
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| -------------- | ------------------------- |
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| any directory | `Folder` |
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| `*.server.lua` | `Script` |
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| `*.client.lua` | `LocalScript` |
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| `*.lua` | `ModuleScript` |
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| `*.csv` | `LocalizationTable` |
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| `*.txt` | `StringValue` |
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| `*.model.json` | Any |
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| `*.rbxm` | Any |
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| `*.rbxmx` | Any |
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| `*.meta.json` | Modifies another instance |
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## Limitations
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Not all property types can be synced by Rojo in real-time due to limitations of the Roblox Studio plugin API. In these cases, you can usually generate a place file and open it when you start working on a project.
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@@ -24,7 +25,9 @@ Some common cases you might hit are:
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* `MeshPart.MeshId`
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* `HttpService.HttpEnabled`
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For a list of all property types that Rojo can reason about, both when live-syncing and when building place files, look at [rbx_tree's type coverage chart](https://github.com/LPGhatguy/rbx-tree#property-type-coverage).
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For a list of all property types that Rojo can reason about, both when live-syncing and when building place files, look at [rbx-dom's type coverage chart](https://github.com/rojo-rbx/rbx-dom#property-type-coverage).
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This limitation may be solved by [issue #205](https://github.com/rojo-rbx/rojo/issues/205) in the future.
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## Folders
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Any directory on the filesystem will turn into a `Folder` instance unless it contains an 'init' script, described below.
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@@ -88,4 +91,54 @@ Rojo supports both binary (`.rbxm`) and XML (`.rbxmx`) models generated by Roblo
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Support for the `rbxmx` is very good, while support for `rbxm` is still very early, buggy, and lacking features.
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For a rundown of supported types, check out [rbx-dom's type coverage chart](https://github.com/LPGhatguy/rbx-dom#property-type-coverage).
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For a rundown of supported types, check out [rbx-dom's type coverage chart](https://github.com/rojo-rbx/rbx-dom#property-type-coverage).
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## Meta Files
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New in Rojo 0.5.0-alpha.12 are meta files, named `.meta.json`.
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Meta files allow attaching extra Rojo data to models defined in other formats, like Roblox's `rbxm` and `rbxmx` model formats, or even Lua scripts.
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This can be used to set Rojo-specific settings like `ignoreUnknownInstances`, or can be used to set properties like `Disabled` on a script.
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Meta files can contain:
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* `className`: Changes the `className` of a containing `Folder` into something else.
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* Usable only in `init.meta.json` files
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* `properties`: A map of properties to set on the instance, just like projects
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* Usable on anything except `.rbxmx`, `.rbxm`, and `.model.json` files, which already have properties
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* `ignoreUnknownInstances`: Works just like `$ignoreUnknownInstances` in project files
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### Meta Files to set Rojo metadata
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Sometimes it's useful to apply properties like `ignoreUnknownInstances` on instances that are defined on the filesystem instead of within the project itself.
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### Meta Files for Disabled Scripts
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Meta files can be used to set properties on `Script` instances, like `Disabled`.
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If your project had `foo.server.lua` and you wanted to make sure it would be disabled, you could create a `foo.meta.json` next to it with:
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```json
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{
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"properties": {
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"Disabled": true
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}
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}
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```
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### Meta Files for Tools
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If you wanted to represent a tool containing a script and a model for its handle, create a directory with an `init.meta.json` file in it:
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```json
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{
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"className": "Tool",
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"properties": {
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"Grip": [
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0, 0, 0,
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1, 0, 0,
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0, 1, 0,
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0, 0, 1,
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]
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}
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}
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```
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Instead of a `Folder` instance, you'll end up with a `Tool` instance with the `Grip` property set!
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