Add ChangeBatcher to plugin for two-way sync (#478)

* Implement ChangeBatcher

* Use ChangeBatcher for two-way sync

* Pause updates during patch application

* I can English good

* Break after encountering a nil Parent change

This prevents __flush from erroring out when an instance's Parent is
changed to nil and it has other property changes in the same batch.

* Update rbx_dom_lua

* Don't connect changed listeners in a running game

 #468 made me realize how bad of an idea this is in general...

* Update TestEZ and fix sibling Ref reification test

* Add ChangeBatcher tests

* Test instance unpausing by breaking functionality out to __cycle

* Break up the module a bit and improve tests

* Shuffle requires around and edit comment

* Break out more stuff, rename createChangePatch -> createPatchSet

* Make ChangeBatcher responsible for unpausing all paused instances

This somewhat improves the situation (of course, it would preferrable
to not have to hack around this problem with Source at all). It also
sets us up nicely if we come across any other properties that do
anything similar.

* Remove old reference to pausedBatchInstances

* Use RenderStepped instead of Heartbeat and trash multi-frame pauses

I probably should have done this in the first place...

ChangeBatcher still needs to unpause instances, but we don't need to
hold pauses for any longer than one cycle.

* Remove useless branch

* if not next(x) -> if next(x) == nil

* Add InstanceMap:unpauseAllInstances, use it in ChangeBatcher

* Move IsRunning check to InstanceMap:__maybeFireInstanceChanged
This commit is contained in:
Kenneth Loeffler
2021-10-18 15:18:51 -07:00
committed by GitHub
parent 277ddfa9be
commit 9d0b313261
14 changed files with 483 additions and 74 deletions

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--[[
Take an InstanceMap and a dictionary mapping instances to sets of property
names. Populate a patch with the encoded values of all the given properties
on all the given instances (or, if any changes set Parent to nil, removals
of instances) and return the patch.
]]
local Log = require(script.Parent.Parent.Parent.Log)
local PatchSet = require(script.Parent.Parent.PatchSet)
local encodePatchUpdate = require(script.Parent.encodePatchUpdate)
return function(instanceMap, propertyChanges)
local patch = PatchSet.newEmpty()
for instance, properties in pairs(propertyChanges) do
local instanceId = instanceMap.fromInstances[instance]
if instanceId == nil then
Log.warn("Ignoring change for instance {:?} as it is unknown to Rojo", instance)
continue
end
if properties.Parent then
if instance.Parent == nil then
table.insert(patch.removed, instanceId)
else
Log.warn("Cannot sync non-nil Parent property changes yet")
end
else
local update = encodePatchUpdate(instance, instanceId, properties)
table.insert(patch.updated, update)
end
propertyChanges[instance] = nil
end
return patch
end

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return function()
local PatchSet = require(script.Parent.Parent.PatchSet)
local InstanceMap = require(script.Parent.Parent.InstanceMap)
local createPatchSet = require(script.Parent.createPatchSet)
it("should return a patch", function()
local patch = createPatchSet(InstanceMap.new(), {})
assert(PatchSet.validate(patch))
end)
it("should contain updates for every instance with property changes", function()
local instanceMap = InstanceMap.new()
local part1 = Instance.new("Part")
instanceMap:insert("PART_1", part1)
local part2 = Instance.new("Part")
instanceMap:insert("PART_2", part2)
local changes = {
[part1] = {
Position = true,
Size = true,
Color = true,
},
[part2] = {
CFrame = true,
Velocity = true,
Transparency = true,
},
}
local patch = createPatchSet(instanceMap, changes)
expect(#patch.updated).to.equal(2)
end)
it("should not contain any updates for removed instances", function()
local instanceMap = InstanceMap.new()
local part1 = Instance.new("Part")
instanceMap:insert("PART_1", part1)
local changes = {
[part1] = {
Parent = true,
Position = true,
Size = true,
},
}
local patch = createPatchSet(instanceMap, changes)
expect(#patch.removed).to.equal(1)
expect(#patch.updated).to.equal(0)
end)
it("should remove instances from the property change table", function()
local instanceMap = InstanceMap.new()
local part1 = Instance.new("Part")
instanceMap:insert("PART_1", part1)
local changes = {
[part1] = {},
}
createPatchSet(instanceMap, changes)
expect(next(changes)).to.equal(nil)
end)
end

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local Log = require(script.Parent.Parent.Parent.Log)
local RbxDom = require(script.Parent.Parent.Parent.RbxDom)
local encodeProperty = require(script.Parent.encodeProperty)
return function(instance, instanceId, properties)
local update = {
id = instanceId,
changedProperties = {},
}
for propertyName in pairs(properties) do
if propertyName == "Name" then
update.changedName = instance.Name
else
local descriptor = RbxDom.findCanonicalPropertyDescriptor(instance.ClassName, propertyName)
if not descriptor then
Log.debug("Could not sync back property {:?}.{}", instance, propertyName)
continue
end
local encodeSuccess, encodeResult = encodeProperty(instance, propertyName, descriptor)
if not encodeSuccess then
Log.debug("Could not sync back property {:?}.{}: {}", instance, propertyName, encodeResult)
continue
end
update.changedProperties[propertyName] = encodeResult
end
end
if next(update.changedProperties) == nil and update.changedName == nil then
return nil
end
return update
end

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return function()
local encodePatchUpdate = require(script.Parent.encodePatchUpdate)
it("should return an update when there are property changes", function()
local part = Instance.new("Part")
local properties = {
CFrame = true,
Color = true,
}
local update = encodePatchUpdate(part, "PART", properties)
expect(update.id).to.equal("PART")
expect(update.changedProperties.CFrame).to.be.ok()
expect(update.changedProperties.Color).to.be.ok()
end)
it("should return nil when there are no property changes", function()
local part = Instance.new("Part")
local properties = {
NonExistentProperty = true,
}
local update = encodePatchUpdate(part, "PART", properties)
expect(update).to.equal(nil)
end)
it("should set changedName in the update when the instance's Name changes", function()
local part = Instance.new("Part")
local properties = {
Name = true,
}
part.Name = "We'reGettingToTheCoolPart"
local update = encodePatchUpdate(part, "PART", properties)
expect(update.changedName).to.equal("We'reGettingToTheCoolPart")
end)
it("should correctly encode property values", function()
local part = Instance.new("Part")
local properties = {
Position = true,
Color = true,
}
part.Position = Vector3.new(0, 100, 0)
part.Color = Color3.new(0.8, 0.2, 0.9)
local update = encodePatchUpdate(part, "PART", properties)
local position = update.changedProperties.Position
local color = update.changedProperties.Color
expect(position.Vector3[1]).to.equal(0)
expect(position.Vector3[2]).to.equal(100)
expect(position.Vector3[3]).to.equal(0)
expect(color.Color3[1]).to.be.near(0.8, 0.01)
expect(color.Color3[2]).to.be.near(0.2, 0.01)
expect(color.Color3[3]).to.be.near(0.9, 0.01)
end)
end

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local Log = require(script.Parent.Parent.Parent.Log)
local RbxDom = require(script.Parent.Parent.Parent.RbxDom)
return function(instance, propertyName, propertyDescriptor)
local readSuccess, readResult = propertyDescriptor:read(instance)
if not readSuccess then
Log.warn("Could not sync back property {:?}.{}: {}", instance, propertyName, readResult)
return false, nil
end
local dataType = propertyDescriptor.dataType
local encodeSuccess, encodeResult = RbxDom.EncodedValue.encode(readResult, dataType)
if not encodeSuccess then
Log.warn("Could not sync back property {:?}.{}: {}", instance, propertyName, encodeResult)
return false, nil
end
return true, encodeResult
end

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--[[
The ChangeBatcher is responsible for collecting and dispatching changes made
to tracked instances during two-way sync.
]]
local RunService = game:GetService("RunService")
local PatchSet = require(script.Parent.PatchSet)
local createPatchSet = require(script.createPatchSet)
local ChangeBatcher = {}
ChangeBatcher.__index = ChangeBatcher
local BATCH_INTERVAL = 0.2
function ChangeBatcher.new(instanceMap, onChangesFlushed)
local self
local renderSteppedConnection = RunService.RenderStepped:Connect(function(dt)
self:__cycle(dt)
end)
self = setmetatable({
__accumulator = 0,
__renderSteppedConnection = renderSteppedConnection,
__instanceMap = instanceMap,
__onChangesFlushed = onChangesFlushed,
__pendingPropertyChanges = {},
}, ChangeBatcher)
return self
end
function ChangeBatcher:stop()
self.__renderSteppedConnection:Disconnect()
self.__pendingPropertyChanges = {}
end
function ChangeBatcher:add(instance, propertyName)
local properties = self.__pendingPropertyChanges[instance]
if not properties then
properties = {}
self.__pendingPropertyChanges[instance] = properties
end
properties[propertyName] = true
end
function ChangeBatcher:__cycle(dt)
self.__accumulator += dt
if self.__accumulator >= BATCH_INTERVAL then
self.__accumulator -= BATCH_INTERVAL
local patch = self:__flush()
if patch then
self.__onChangesFlushed(patch)
end
end
self.__instanceMap:unpauseAllInstances()
end
function ChangeBatcher:__flush()
if next(self.__pendingPropertyChanges) == nil then
return nil
end
local patch = createPatchSet(self.__instanceMap, self.__pendingPropertyChanges)
if PatchSet.isEmpty(patch) then
return nil
end
return patch
end
return ChangeBatcher

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return function()
local ChangeBatcher = require(script.Parent)
local InstanceMap = require(script.Parent.Parent.InstanceMap)
local PatchSet = require(script.Parent.Parent.PatchSet)
local noop = function() end
describe("new", function()
it("should create a new ChangeBatcher", function()
local instanceMap = InstanceMap.new()
local changeBatcher = ChangeBatcher.new(instanceMap, noop)
expect(changeBatcher.__pendingPropertyChanges).to.be.a("table")
expect(next(changeBatcher.__pendingPropertyChanges)).to.equal(nil)
expect(changeBatcher.__onChangesFlushed).to.equal(noop)
expect(changeBatcher.__instanceMap).to.equal(instanceMap)
expect(typeof(changeBatcher.__renderSteppedConnection)).to.equal("RBXScriptConnection")
end)
end)
describe("stop", function()
it("should disconnect the RenderStepped connection", function()
local changeBatcher = ChangeBatcher.new(InstanceMap.new(), noop)
changeBatcher:stop()
expect(changeBatcher.__renderSteppedConnection.Connected).to.equal(false)
end)
end)
describe("add", function()
it("should add property changes to be considered for the current batch", function()
local instanceMap = InstanceMap.new()
local changeBatcher = ChangeBatcher.new(instanceMap, noop)
local part = Instance.new("Part")
instanceMap:insert("PART", part)
changeBatcher:add(part, "Name")
local properties = changeBatcher.__pendingPropertyChanges[part]
expect(properties).to.be.a("table")
expect(properties.Name).to.be.ok()
changeBatcher:add(part, "Position")
expect(properties.Position).to.be.ok()
end)
end)
describe("__cycle", function()
it("should immediately unpause any paused instances after each cycle", function()
local instanceMap = InstanceMap.new()
local changeBatcher = ChangeBatcher.new(instanceMap, noop)
local part = Instance.new("Part")
instanceMap.pausedUpdateInstances[part] = true
changeBatcher:__cycle(0)
expect(instanceMap.pausedUpdateInstances[part]).to.equal(nil)
end)
end)
describe("__flush", function()
it("should return nil when there are no changes to process", function()
local changeBatcher = ChangeBatcher.new(InstanceMap.new(), noop)
expect(changeBatcher:__flush()).to.equal(nil)
end)
it("should return a patch when there are changes to process and the resulting patch is non-empty", function()
local instanceMap = InstanceMap.new()
local changeBatcher = ChangeBatcher.new(instanceMap, noop)
local part = Instance.new("Part")
instanceMap:insert("PART", part)
changeBatcher.__pendingPropertyChanges[part] = {
Position = true,
Name = true,
}
local patch = changeBatcher:__flush()
assert(PatchSet.validate(patch))
end)
it("should return nil when there are changes to process and the resulting patch is empty", function()
local instanceMap = InstanceMap.new()
local changeBatcher = ChangeBatcher.new(instanceMap, noop)
local part = Instance.new("Part")
instanceMap:insert("PART", part)
changeBatcher.__pendingPropertyChanges[part] = {
NonExistentProperty = true,
}
expect(changeBatcher:__flush()).to.equal(nil)
end)
end)
end