Remove documentation from README and point to snazzy new documentation website

This commit is contained in:
Lucien Greathouse
2018-04-08 00:16:21 -07:00
parent b5cc243466
commit 9cee587f22

156
README.md
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@@ -9,6 +9,9 @@
<img src="https://api.travis-ci.org/LPGhatguy/rojo.svg?branch=master" alt="Travis-CI Build Status" /> <img src="https://api.travis-ci.org/LPGhatguy/rojo.svg?branch=master" alt="Travis-CI Build Status" />
</a> </a>
<img src="https://img.shields.io/badge/latest_version-0.4.4-brightgreen.svg" alt="Current server version" /> <img src="https://img.shields.io/badge/latest_version-0.4.4-brightgreen.svg" alt="Current server version" />
<a href="https://lpghatguy.github.io/rojo">
<img src="https://img.shields.io/badge/documentation-website-brightgreen.svg" alt="Rojo Documentation" />
</a>
</div> </div>
<hr /> <hr />
@@ -29,157 +32,8 @@ Later this year, Rojo will be able to:
* Sync `rbxmx` models between the filesystem and Roblox Studio * Sync `rbxmx` models between the filesystem and Roblox Studio
* Package projects into `rbxmx` files from the command line * Package projects into `rbxmx` files from the command line
## Installation ## [Documentation Website](https://lpghatguy.github.io/rojo)
Rojo has two components: You can also view the documentation by browsing the [docs folder of the repository](https://github.com/LPGhatguy/rojo/tree/master/docs), but because it uses a number of Markdown extensions, it may not be very readable.
* The server, a binary written in Rust
* The plugin, a Roblox Studio plugin written in Lua
It's important that the plugin and server are compatible. The plugin will show errors in the Roblox Studio Output window if there is a version mismatch.
To install the server, either:
* If you have Rust installed, use `cargo install rojo`
* Or, download a pre-built Windows binary from [the GitHub releases page](https://github.com/LPGhatguy/rojo/releases)
To install the plugin, either:
* Install the plugin from the [Roblox plugin page](https://www.roblox.com/library/1211549683/Rojo).
* This gives you less control over what version you install -- you will always have the latest version.
* Or, download the latest release from [the GitHub releases section](https://github.com/LPGhatguy/rojo/releases) and install it into your Roblox plugins folder
* You can open this folder by clicking the "Plugins Folder" button from the Plugins toolbar in Roblox Studio
## Server Usage
For more help, use `rojo help`.
### New Project
Create a new folder, then use `rojo init` inside that folder to initialize an empty project:
```sh
mkdir my-new-project
cd my-new-project
rojo init
```
Rojo will create an empty project file named `rojo.json` in the directory.
The default project file is:
```json
{
"name": "my-new-project",
"servePort": 8000,
"partitions": {}
}
```
### Start Dev Server
To start the Rojo dev server, use:
```sh
rojo serve
```
The tool will tell you whether it found an existing project. You should then be able to connect and use the project from within Roblox Studio!
### Migrating an Existing Roblox Project
[Bi-directional script syncing](https://github.com/LPGhatguy/rojo/issues/5) is on the roadmap for Rojo this year, but isn't implemented.
In the mean-time, manually migrating scripts is probably the best route forward.
### Syncing into Roblox
In order to sync code into Roblox, you'll need to add one or more *partitions* to your configuration. A partition tells Rojo how to map directories on your filesystem to Roblox objects.
Each entry in the `partitions` map has a unique name, a filesystem path, and the full name of the Roblox object to sync into.
For example, if you want to map your `src` directory to an object named `My Cool Game` in `ReplicatedStorage`, you could use this configuration:
```json
{
"name": "rojo",
"servePort": 8000,
"partitions": {
"game": {
"path": "src",
"target": "ReplicatedStorage.My Cool Game"
}
}
}
```
The `path` parameter is relative to the project file.
The `target` parameter is a path to a Roblox object to link the partition to, starting at `game`. If any objects don't exist along the way, Rojo will try to create them.
**Any objects in a partition may be wiped away by Rojo after syncing! If this is not desired, use multiple, smaller partitions.**
Run `rojo serve` in the directory containing this project, then press the "Sync In" or "Toggle Polling" buttons in the Roblox Studio plugin to sync into your game.
### Sync Details
The structure of files and diectories on the filesystem are preserved when syncing into game.
Creation of Roblox instances follows a simple set of rules. The first rule that matches the file name is chosen:
| File Name | Instance Type | Notes |
| -------------- | -------------- | ----------------------------------------- |
| `*.server.lua` | `Script` | `Source` will contain the file's contents |
| `*.client.lua` | `LocalScript` | `Source` will contain the file's contents |
| `*.lua` | `ModuleScript` | `Source` will contain the file's contents |
| `*.model.json` | *Varies* | See the example below |
| `*` | `StringValue` | `Value` will contain the file's contents |
Any directories on the filesystem will turn into `Folder` objects.
Any directory containing one of these files will instead be a `ModuleScript`, `Script`, `LocalScript` containing the directory's contents:
* `init.lua`
* `init.server.lua`
* `init.client.lua`
For example, this file tree:
* my-game
* init.client.lua
* foo.lua
Will turn into these instances in Roblox:
* `my-game` (`LocalScript` with source from `my-game/init.client.lua`)
* `foo` (`ModuleScript` with source from `my-game/foo.lua`)
`*.model.json` files are a way to represent simple Roblox instances on the filesystem until `rbxmx` and `rbxlx` support is implemented in Rojo.
This feature is intended for small instances, like `RemoteEvent` or `*Value` objects.
JSON Model files are strict, with every property being required. They look like this:
```json
{
"Name": "hello",
"ClassName": "Model",
"Children": [
{
"Name": "Some Part",
"ClassName": "Part",
"Children": [],
"Properties": {}
},
{
"Name": "Some StringValue",
"ClassName": "StringValue",
"Children": [],
"Properties": {
"Value": {
"Type": "String",
"Value": "Hello, world!"
}
}
}
],
"Properties": {}
}
```
## Inspiration ## Inspiration
There are lots of other tools that sync scripts into Roblox or provide other tools for working with Roblox places. There are lots of other tools that sync scripts into Roblox or provide other tools for working with Roblox places.