Use FontFace and consistent text sizing (#988)

This commit is contained in:
boatbomber
2024-11-09 04:05:57 -08:00
committed by GitHub
parent 80c406f196
commit 8c33100d7a
25 changed files with 597 additions and 496 deletions

View File

@@ -1,4 +1,3 @@
local TextService = game:GetService("TextService")
local HttpService = game:GetService("HttpService")
local Rojo = script:FindFirstAncestor("Rojo")
@@ -8,6 +7,8 @@ local Packages = Rojo.Packages
local Roact = require(Packages.Roact)
local Theme = require(Plugin.App.Theme)
local getTextBoundsAsync = require(Plugin.App.getTextBoundsAsync)
local BorderedContainer = require(Plugin.App.Components.BorderedContainer)
local e = Roact.createElement
@@ -21,50 +22,51 @@ local Y_OVERLAP = 10 -- Let the triangle tail piece overlap the target a bit to
local TooltipContext = Roact.createContext({})
local function Popup(props)
local textSize = TextService:GetTextSize(
props.Text,
16,
Enum.Font.GothamMedium,
Vector2.new(math.min(props.parentSize.X, 160), math.huge)
) + TEXT_PADDING + (Vector2.one * 2)
local trigger = props.Trigger:getValue()
local spaceBelow = props.parentSize.Y
- (trigger.AbsolutePosition.Y + trigger.AbsoluteSize.Y - Y_OVERLAP + TAIL_SIZE)
local spaceAbove = trigger.AbsolutePosition.Y + Y_OVERLAP - TAIL_SIZE
-- If there's not enough space below, and there's more space above, then show the tooltip above the trigger
local displayAbove = spaceBelow < textSize.Y and spaceAbove > spaceBelow
local X = math.clamp(props.Position.X - X_OFFSET, 0, props.parentSize.X - textSize.X)
local Y = 0
if displayAbove then
Y = math.max(trigger.AbsolutePosition.Y - TAIL_SIZE - textSize.Y + Y_OVERLAP, 0)
else
Y = math.min(
trigger.AbsolutePosition.Y + trigger.AbsoluteSize.Y + TAIL_SIZE - Y_OVERLAP,
props.parentSize.Y - textSize.Y
)
end
return Theme.with(function(theme)
local textXSpace = math.min(props.parentSize.X, 120)
local textBounds = Vector2.new(
textXSpace,
getTextBoundsAsync(props.Text, theme.Font.Main, theme.TextSize.Medium, textXSpace).Y
)
local contentSize = textBounds + TEXT_PADDING + (Vector2.one * 2)
local trigger = props.Trigger:getValue()
local spaceBelow = props.parentSize.Y
- (trigger.AbsolutePosition.Y + trigger.AbsoluteSize.Y - Y_OVERLAP + TAIL_SIZE)
local spaceAbove = trigger.AbsolutePosition.Y + Y_OVERLAP - TAIL_SIZE
-- If there's not enough space below, and there's more space above, then show the tooltip above the trigger
local displayAbove = spaceBelow < contentSize.Y and spaceAbove > spaceBelow
local X = math.clamp(props.Position.X - X_OFFSET, 0, props.parentSize.X - contentSize.X)
local Y = 0
if displayAbove then
Y = math.max(trigger.AbsolutePosition.Y - TAIL_SIZE - contentSize.Y + Y_OVERLAP, 0)
else
Y = math.min(
trigger.AbsolutePosition.Y + trigger.AbsoluteSize.Y + TAIL_SIZE - Y_OVERLAP,
props.parentSize.Y - contentSize.Y
)
end
return e(BorderedContainer, {
position = UDim2.fromOffset(X, Y),
size = UDim2.fromOffset(textSize.X, textSize.Y),
size = UDim2.fromOffset(contentSize.X, contentSize.Y),
transparency = props.transparency,
}, {
Label = e("TextLabel", {
BackgroundTransparency = 1,
Position = UDim2.fromScale(0.5, 0.5),
Size = UDim2.new(1, -TEXT_PADDING.X, 1, -TEXT_PADDING.Y),
AnchorPoint = Vector2.new(0.5, 0.5),
Size = UDim2.fromOffset(textBounds.X, textBounds.Y),
Text = props.Text,
TextSize = 16,
Font = Enum.Font.GothamMedium,
TextSize = theme.TextSize.Medium,
FontFace = theme.Font.Main,
TextWrapped = true,
TextXAlignment = Enum.TextXAlignment.Left,
TextYAlignment = Enum.TextYAlignment.Center,
TextColor3 = theme.Button.Bordered.Enabled.TextColor,
TextTransparency = props.transparency,
}),
@@ -72,8 +74,8 @@ local function Popup(props)
Tail = e("ImageLabel", {
ZIndex = 100,
Position = if displayAbove
then UDim2.new(0, math.clamp(props.Position.X - X, 6, textSize.X - 6), 1, -1)
else UDim2.new(0, math.clamp(props.Position.X - X, 6, textSize.X - 6), 0, -TAIL_SIZE + 1),
then UDim2.new(0, math.clamp(props.Position.X - X, 6, contentSize.X - 6), 1, -1)
else UDim2.new(0, math.clamp(props.Position.X - X, 6, contentSize.X - 6), 0, -TAIL_SIZE + 1),
Size = UDim2.fromOffset(TAIL_SIZE, TAIL_SIZE),
AnchorPoint = Vector2.new(0.5, 0),
Rotation = if displayAbove then 180 else 0,