WIP: Server plugins via rlua (Lua 5.3) (#125)

* Add 'plugins' field to project and add rlua

* Scaffold out new SnapshotContext type (again) with plugin state

* Almost functional snapshot system with rlua proof-of-concept

* Gate plugin config on 'plugins-enabled' feature, tell Travis to test all features

* Guard remaining plugin setup code behind feature

* Bump minimum version to 1.33, should've caught this before

* Whoops, latest Rust is 1.32, not 1.33
This commit is contained in:
Lucien Greathouse
2019-02-24 00:31:58 -08:00
committed by GitHub
parent 7f324f1957
commit 88e739090d
10 changed files with 445 additions and 252 deletions

View File

@@ -86,6 +86,7 @@ fn single_partition_game() {
Project {
name: "single-sync-point".to_string(),
tree: root_node,
plugins: Vec::new(),
serve_port: None,
serve_place_ids: None,
file_location: project_location.join("default.project.json"),