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69
plugin/src/Server.lua
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69
plugin/src/Server.lua
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@@ -0,0 +1,69 @@
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local HttpService = game:GetService("HttpService")
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local Server = {}
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Server.__index = Server
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--[[
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Create a new Server using the given HTTP implementation and replacer.
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If the context becomes invalid, `replacer` will be invoked with a new
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context that should be suitable to replace this one.
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Attempting to invoke methods on an invalid conext will throw errors!
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]]
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function Server.connect(http)
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local context = {
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http = http,
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serverId = nil,
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currentTime = 0,
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}
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setmetatable(context, Server)
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return context:_start()
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end
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function Server:_start()
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return self:getInfo()
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:andThen(function(response)
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self.serverId = response.serverId
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self.currentTime = response.currentTime
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return self
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end)
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end
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function Server:getInfo()
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return self.http:get("/")
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:andThen(function(response)
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response = response:json()
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return response
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end)
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end
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function Server:read(paths)
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local body = HttpService:JSONEncode(paths)
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return self.http:post("/read", body)
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:andThen(function(response)
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response = response:json()
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return response.items
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end)
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end
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function Server:getChanges()
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local url = ("/changes/%f"):format(self.currentTime)
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return self.http:get(url)
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:andThen(function(response)
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response = response:json()
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self.currentTime = response.currentTime
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return response.changes
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end)
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end
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return Server
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