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https://github.com/rojo-rbx/rojo.git
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Update rbx-dom dependencies (#965)
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@@ -26,6 +26,21 @@ local TERRAIN_MATERIAL_COLORS = {
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Enum.Material.Pavement,
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}
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local function isAttributeNameValid(attributeName)
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-- For SetAttribute to succeed, the attribute name must be less than or
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-- equal to 100 characters...
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return #attributeName <= 100
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-- ...and must only contain alphanumeric characters, periods, hyphens,
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-- underscores, or forward slashes.
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and attributeName:match("[^%w%.%-_/]") == nil
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end
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local function isAttributeNameReserved(attributeName)
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-- For SetAttribute to succeed, attribute names must not use the RBX
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-- prefix, which is reserved by Roblox.
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return attributeName:sub(1, 3) == "RBX"
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end
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-- Defines how to read and write properties that aren't directly scriptable.
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--
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-- The reflection database refers to these as having scriptability = "Custom"
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@@ -40,26 +55,33 @@ return {
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local didAllWritesSucceed = true
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for attributeName, attributeValue in pairs(value) do
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local isNameValid =
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-- For our SetAttribute to succeed, the attribute name must be
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-- less than or equal to 100 characters...
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#attributeName <= 100
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-- ...must only contain alphanumeric characters, periods, hyphens,
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-- underscores, or forward slashes...
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and attributeName:match("[^%w%.%-_/]") == nil
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-- ... and must not use the RBX prefix, which is reserved by Roblox.
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and attributeName:sub(1, 3) ~= "RBX"
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if isNameValid then
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instance:SetAttribute(attributeName, attributeValue)
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else
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didAllWritesSucceed = false
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if isAttributeNameReserved(attributeName) then
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-- If the attribute name is reserved, then we don't
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-- really care about reporting any failures about
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-- it.
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continue
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end
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if not isAttributeNameValid(attributeName) then
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didAllWritesSucceed = false
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continue
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end
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instance:SetAttribute(attributeName, attributeValue)
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end
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for key in pairs(existing) do
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if value[key] == nil then
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instance:SetAttribute(key, nil)
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for existingAttributeName in pairs(existing) do
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if isAttributeNameReserved(existingAttributeName) then
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continue
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end
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if not isAttributeNameValid(existingAttributeName) then
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didAllWritesSucceed = false
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continue
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end
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if value[existingAttributeName] == nil then
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instance:SetAttribute(existingAttributeName, nil)
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end
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end
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@@ -113,13 +135,14 @@ return {
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},
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WorldPivotData = {
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read = function(instance)
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return true, instance:GetPivot()
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return true, instance.WorldPivot
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end,
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write = function(instance, _, value)
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if value == nil then
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return true, nil
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else
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return true, instance:PivotTo(value)
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instance.WorldPivot = value
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return true
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end
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end,
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},
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