Rework patch visualizer with many fixes and improvements (#726)

- Reconciler now has precommit and postcommit hooks for patch applying
  - This is used to compute a patch tree snapshot precommit and update the
tree metadata postcommit
- PatchVisualizer can now display Removes that happened during sync
  - It was previously missing because the removed objects no longer
existed so it couldn't get any info on them (This is resolved because
the info is gotten in precommit, before the instance was removed)
- PatchVisualizer now shows Old and New values instead of just Incoming
during sync
  - (Still displays Current and Incoming during confirmation)
  - This is much more useful, since you now see what the changes were and
not just which things were changed
- PatchVisualizer displays clarifying message when initial sync has no
changes instead of just showing a blank box
- Objects in the tree UI no longer get stuck expanded when the next
patch has the same instance but different info on it
- Objects in the tree UI correctly become selectable after their
instance is added and unclickable when removed during sync
This commit is contained in:
boatbomber
2023-07-13 20:09:19 -07:00
committed by GitHub
parent 9d48af2b50
commit 6e40993199
9 changed files with 612 additions and 414 deletions

View File

@@ -1,154 +1,18 @@
local HttpService = game:GetService("HttpService")
local Rojo = script:FindFirstAncestor("Rojo")
local Plugin = Rojo.Plugin
local Packages = Rojo.Packages
local Roact = require(Packages.Roact)
local Log = require(Packages.Log)
local Types = require(Plugin.Types)
local PatchTree = require(Plugin.PatchTree)
local PatchSet = require(Plugin.PatchSet)
local decodeValue = require(Plugin.Reconciler.decodeValue)
local getProperty = require(Plugin.Reconciler.getProperty)
local Theme = require(Plugin.App.Theme)
local BorderedContainer = require(Plugin.App.Components.BorderedContainer)
local VirtualScroller = require(Plugin.App.Components.VirtualScroller)
local e = Roact.createElement
local function alphabeticalNext(t, state)
-- Equivalent of the next function, but returns the keys in the alphabetic
-- order of node names. We use a temporary ordered key table that is stored in the
-- table being iterated.
local key = nil
if state == nil then
-- First iteration, generate the index
local orderedIndex, i = table.create(5), 0
for k in t do
i += 1
orderedIndex[i] = k
end
table.sort(orderedIndex, function(a, b)
local nodeA, nodeB = t[a], t[b]
return (nodeA.name or "") < (nodeB.name or "")
end)
t.__orderedIndex = orderedIndex
key = orderedIndex[1]
else
-- Fetch the next value
for i, orderedState in t.__orderedIndex do
if orderedState == state then
key = t.__orderedIndex[i + 1]
break
end
end
end
if key then
return key, t[key]
end
-- No more value to return, cleanup
t.__orderedIndex = nil
return
end
local function alphabeticalPairs(t)
-- Equivalent of the pairs() iterator, but sorted
return alphabeticalNext, t, nil
end
local function Tree()
local tree = {
idToNode = {},
ROOT = {
className = "DataModel",
name = "ROOT",
children = {},
},
}
-- Add ROOT to idToNode or it won't be found by getNode since that searches *within* ROOT
tree.idToNode["ROOT"] = tree.ROOT
function tree:getNode(id, target)
if self.idToNode[id] then
return self.idToNode[id]
end
for nodeId, node in target or tree.ROOT.children do
if nodeId == id then
self.idToNode[id] = node
return node
end
local descendant = self:getNode(id, node.children)
if descendant then
return descendant
end
end
return nil
end
function tree:addNode(parent, props)
parent = parent or "ROOT"
local node = self:getNode(props.id)
if node then
for k, v in props do
node[k] = v
end
return node
end
node = table.clone(props)
node.children = {}
local parentNode = self:getNode(parent)
if not parentNode then
Log.warn("Failed to create node since parent doesnt exist: {}, {}", parent, props)
return
end
parentNode.children[node.id] = node
self.idToNode[node.id] = node
return node
end
function tree:buildAncestryNodes(ancestry, patch, instanceMap)
-- Build nodes for ancestry by going up the tree
local previousId = "ROOT"
for _, ancestorId in ancestry do
local value = instanceMap.fromIds[ancestorId] or patch.added[ancestorId]
if not value then
Log.warn("Failed to find ancestor object for " .. ancestorId)
continue
end
self:addNode(previousId, {
id = ancestorId,
className = value.ClassName,
name = value.Name,
instance = if typeof(value) == "Instance" then value else nil,
})
previousId = ancestorId
end
end
return tree
end
local function findUnappliedPropsForId(unappliedPatch, id)
for _, change in unappliedPatch.updated do
if change.id == id then
return change.changedProperties or {}
end
end
return {}
end
local DomLabel = require(script.DomLabel)
local PatchVisualizer = Roact.Component:extend("PatchVisualizer")
@@ -164,274 +28,90 @@ function PatchVisualizer:willUnmount()
end
function PatchVisualizer:shouldUpdate(nextProps)
if self.props.patchTree ~= nextProps.patchTree then
return true
end
local currentPatch, nextPatch = self.props.patch, nextProps.patch
return not PatchSet.isEqual(currentPatch, nextPatch)
end
function PatchVisualizer:buildTree(patch, unappliedPatch, instanceMap)
local tree = Tree()
for _, change in patch.updated do
local instance = instanceMap.fromIds[change.id]
if not instance then
continue
end
-- Gather ancestors from existing DOM
local ancestry = {}
local parentObject = instance.Parent
local parentId = instanceMap.fromInstances[parentObject]
while parentObject do
table.insert(ancestry, 1, parentId)
parentObject = parentObject.Parent
parentId = instanceMap.fromInstances[parentObject]
end
tree:buildAncestryNodes(ancestry, patch, instanceMap)
-- Gather detail text
local changeList, hint = nil, nil
if next(change.changedProperties) or change.changedName then
local unappliedChanges = findUnappliedPropsForId(unappliedPatch, change.id)
changeList = {}
local hintBuffer, i = {}, 0
local function addProp(prop: string, current: any?, incoming: any?, metadata: any?)
i += 1
hintBuffer[i] = prop
changeList[i] = { prop, current, incoming, metadata }
end
-- Gather the changes
if change.changedName then
addProp("Name", instance.Name, change.changedName)
end
for prop, incoming in change.changedProperties do
local incomingSuccess, incomingValue = decodeValue(incoming, instanceMap)
local currentSuccess, currentValue = getProperty(instance, prop)
addProp(
prop,
if currentSuccess then currentValue else "[Error]",
if incomingSuccess then incomingValue else next(incoming),
{
isWarning = unappliedChanges[prop] ~= nil
}
)
end
-- Finalize detail values
-- Trim hint to top 3
table.sort(hintBuffer)
if #hintBuffer > 3 then
hintBuffer = {
hintBuffer[1],
hintBuffer[2],
hintBuffer[3],
i - 3 .. " more",
}
end
hint = table.concat(hintBuffer, ", ")
-- Sort changes and add header
table.sort(changeList, function(a, b)
return a[1] < b[1]
end)
table.insert(changeList, 1, { "Property", "Current", "Incoming" })
end
-- Add this node to tree
tree:addNode(instanceMap.fromInstances[instance.Parent], {
id = change.id,
patchType = "Edit",
className = instance.ClassName,
name = instance.Name,
instance = instance,
hint = hint,
changeList = changeList,
})
if currentPatch ~= nil or nextPatch ~= nil then
return not PatchSet.isEqual(currentPatch, nextPatch)
end
for _, idOrInstance in patch.removed do
local instance = if Types.RbxId(idOrInstance) then instanceMap.fromIds[idOrInstance] else idOrInstance
if not instance then
-- If we're viewing a past patch, the instance is already removed
-- and we therefore cannot get the tree for it anymore
continue
end
-- Gather ancestors from existing DOM
-- (note that they may have no ID if they're being removed as unknown)
local ancestry = {}
local parentObject = instance.Parent
local parentId = instanceMap.fromInstances[parentObject] or HttpService:GenerateGUID(false)
while parentObject do
instanceMap:insert(parentId, parentObject)
table.insert(ancestry, 1, parentId)
parentObject = parentObject.Parent
parentId = instanceMap.fromInstances[parentObject] or HttpService:GenerateGUID(false)
end
tree:buildAncestryNodes(ancestry, patch, instanceMap)
-- Add this node to tree
local nodeId = instanceMap.fromInstances[instance] or HttpService:GenerateGUID(false)
instanceMap:insert(nodeId, instance)
tree:addNode(instanceMap.fromInstances[instance.Parent], {
id = nodeId,
patchType = "Remove",
className = instance.ClassName,
name = instance.Name,
instance = instance,
})
end
for id, change in patch.added do
-- Gather ancestors from existing DOM or future additions
local ancestry = {}
local parentId = change.Parent
local parentData = patch.added[parentId]
local parentObject = instanceMap.fromIds[parentId]
while parentId do
table.insert(ancestry, 1, parentId)
parentId = nil
if parentData then
parentId = parentData.Parent
parentData = patch.added[parentId]
parentObject = instanceMap.fromIds[parentId]
elseif parentObject then
parentObject = parentObject.Parent
parentId = instanceMap.fromInstances[parentObject]
parentData = patch.added[parentId]
end
end
tree:buildAncestryNodes(ancestry, patch, instanceMap)
-- Gather detail text
local changeList, hint = nil, nil
if next(change.Properties) then
local unappliedChanges = findUnappliedPropsForId(unappliedPatch, change.Id)
changeList = {}
local hintBuffer, i = {}, 0
for prop, incoming in change.Properties do
i += 1
hintBuffer[i] = prop
local success, incomingValue = decodeValue(incoming, instanceMap)
if success then
table.insert(changeList, { prop, "N/A", incomingValue, {
isWarning = unappliedChanges[prop] ~= nil
} })
else
table.insert(changeList, { prop, "N/A", next(incoming), {
isWarning = unappliedChanges[prop] ~= nil
} })
end
end
-- Finalize detail values
-- Trim hint to top 3
table.sort(hintBuffer)
if #hintBuffer > 3 then
hintBuffer = {
hintBuffer[1],
hintBuffer[2],
hintBuffer[3],
i - 3 .. " more",
}
end
hint = table.concat(hintBuffer, ", ")
-- Sort changes and add header
table.sort(changeList, function(a, b)
return a[1] < b[1]
end)
table.insert(changeList, 1, { "Property", "Current", "Incoming" })
end
-- Add this node to tree
tree:addNode(change.Parent, {
id = change.Id,
patchType = "Add",
className = change.ClassName,
name = change.Name,
hint = hint,
changeList = changeList,
instance = instanceMap.fromIds[id],
})
end
return tree
return false
end
function PatchVisualizer:render()
local patch = self.props.patch or PatchSet.newEmpty()
local unappliedPatch = self.props.unappliedPatch or PatchSet.newEmpty()
local instanceMap = self.props.instanceMap
local tree = self:buildTree(patch, unappliedPatch, instanceMap)
local patchTree = self.props.patchTree
if patchTree == nil and self.props.patch ~= nil then
patchTree = PatchTree.build(self.props.patch, self.props.instanceMap, self.props.changeListHeaders or { "Property", "Current", "Incoming" })
if self.props.unappliedPatch then
patchTree = PatchTree.updateMetadata(patchTree, self.props.patch, self.props.instanceMap, self.props.unappliedPatch)
end
end
-- Recusively draw tree
local scrollElements, elementHeights = {}, {}
local function drawNode(node, depth)
local elementHeight, setElementHeight = Roact.createBinding(30)
table.insert(elementHeights, elementHeight)
table.insert(
scrollElements,
e(DomLabel, {
columnVisibility = self.props.columnVisibility,
updateEvent = self.updateEvent,
elementHeight = elementHeight,
setElementHeight = setElementHeight,
patchType = node.patchType,
className = node.className,
isWarning = next(findUnappliedPropsForId(unappliedPatch, node.id)) ~= nil,
instance = node.instance,
name = node.name,
hint = node.hint,
changeList = node.changeList,
depth = depth,
transparency = self.props.transparency,
})
)
for _, childNode in alphabeticalPairs(node.children) do
drawNode(childNode, depth + 1)
if patchTree then
local function drawNode(node, depth)
local elementHeight, setElementHeight = Roact.createBinding(30)
table.insert(elementHeights, elementHeight)
table.insert(
scrollElements,
e(DomLabel, {
updateEvent = self.updateEvent,
elementHeight = elementHeight,
setElementHeight = setElementHeight,
patchType = node.patchType,
className = node.className,
isWarning = node.isWarning,
instance = node.instance,
name = node.name,
hint = node.hint,
changeList = node.changeList,
depth = depth,
transparency = self.props.transparency,
})
)
end
end
for _, node in alphabeticalPairs(tree.ROOT.children) do
drawNode(node, 0)
patchTree:forEach(function(node, depth)
drawNode(node, depth)
end)
end
return e(BorderedContainer, {
transparency = self.props.transparency,
size = self.props.size,
position = self.props.position,
layoutOrder = self.props.layoutOrder,
}, {
VirtualScroller = e(VirtualScroller, {
size = UDim2.new(1, 0, 1, 0),
return Theme.with(function(theme)
return e(BorderedContainer, {
transparency = self.props.transparency,
count = #scrollElements,
updateEvent = self.updateEvent.Event,
render = function(i)
return scrollElements[i]
end,
getHeightBinding = function(i)
return elementHeights[i]
end,
}),
})
size = self.props.size,
position = self.props.position,
layoutOrder = self.props.layoutOrder,
}, {
CleanMerge = e("TextLabel", {
Visible = #scrollElements == 0,
Text = "No changes to sync, project is up to date.",
Font = Enum.Font.GothamMedium,
TextSize = 15,
TextColor3 = theme.Settings.Setting.DescriptionColor,
TextWrapped = true,
Size = UDim2.new(1, 0, 1, 0),
BackgroundTransparency = 1,
}),
VirtualScroller = e(VirtualScroller, {
size = UDim2.new(1, 0, 1, 0),
transparency = self.props.transparency,
count = #scrollElements,
updateEvent = self.updateEvent.Event,
render = function(i)
return scrollElements[i]
end,
getHeightBinding = function(i)
return elementHeights[i]
end,
}),
})
end)
end
return PatchVisualizer