mirror of
https://github.com/rojo-rbx/rojo.git
synced 2026-04-20 12:45:05 +00:00
Slightly improve initial sync hangs (#1140)
This commit is contained in:
@@ -33,11 +33,13 @@ Making a new release? Simply add the new header with the version and date undern
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* Fixed a bug where the last sync timestamp was not updating correctly in the plugin ([#1132])
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* Improved the reliability of sync replacements by adding better error handling and recovery ([#1135])
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* Small improvements to stability when syncing massive projects ([#1140])
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* Added support for JSON comments and trailing commas in project, meta, and model json files ([#1144])
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* Added `sourcemap.json` into the default `.gitignore` files ([#1145])
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[#1132]: https://github.com/rojo-rbx/rojo/pull/1132
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[#1135]: https://github.com/rojo-rbx/rojo/pull/1135
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[#1140]: https://github.com/rojo-rbx/rojo/pull/1140
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[#1144]: https://github.com/rojo-rbx/rojo/pull/1144
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[#1145]: https://github.com/rojo-rbx/rojo/pull/1145
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@@ -4,8 +4,6 @@ local Packages = Rojo.Packages
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local Roact = require(Packages.Roact)
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local Timer = require(Plugin.Timer)
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local PatchTree = require(Plugin.PatchTree)
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local Settings = require(Plugin.Settings)
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local Theme = require(Plugin.App.Theme)
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local TextButton = require(Plugin.App.Components.TextButton)
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@@ -24,7 +22,6 @@ function ConfirmingPage:init()
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self.containerSize, self.setContainerSize = Roact.createBinding(Vector2.new(0, 0))
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self:setState({
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patchTree = nil,
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showingStringDiff = false,
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oldString = "",
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newString = "",
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@@ -32,28 +29,6 @@ function ConfirmingPage:init()
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oldTable = {},
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newTable = {},
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})
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if self.props.confirmData and self.props.confirmData.patch and self.props.confirmData.instanceMap then
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self:buildPatchTree()
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end
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end
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function ConfirmingPage:didUpdate(prevProps)
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if prevProps.confirmData ~= self.props.confirmData then
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self:buildPatchTree()
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end
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end
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function ConfirmingPage:buildPatchTree()
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Timer.start("ConfirmingPage:buildPatchTree")
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self:setState({
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patchTree = PatchTree.build(
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self.props.confirmData.patch,
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self.props.confirmData.instanceMap,
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{ "Property", "Current", "Incoming" }
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),
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})
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Timer.stop()
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end
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function ConfirmingPage:render()
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@@ -79,7 +54,7 @@ function ConfirmingPage:render()
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transparency = self.props.transparency,
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layoutOrder = 3,
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patchTree = self.state.patchTree,
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patchTree = self.props.patchTree,
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showStringDiff = function(oldString: string, newString: string)
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self:setState({
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@@ -4,6 +4,8 @@ local Packages = Rojo.Packages
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local Roact = require(Packages.Roact)
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local Theme = require(Plugin.App.Theme)
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local Spinner = require(Plugin.App.Components.Spinner)
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local e = Roact.createElement
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@@ -11,11 +13,35 @@ local e = Roact.createElement
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local ConnectingPage = Roact.Component:extend("ConnectingPage")
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function ConnectingPage:render()
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return e(Spinner, {
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position = UDim2.new(0.5, 0, 0.5, 0),
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anchorPoint = Vector2.new(0.5, 0.5),
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transparency = self.props.transparency,
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})
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return Theme.with(function(theme)
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return e("Frame", {
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Size = UDim2.new(1, 0, 1, 0),
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BackgroundTransparency = 1,
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}, {
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Spinner = e(Spinner, {
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position = UDim2.new(0.5, 0, 0.5, 0),
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anchorPoint = Vector2.new(0.5, 0.5),
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transparency = self.props.transparency,
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}),
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Text = if type(self.props.text) == "string" and #self.props.text > 0
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then e("TextLabel", {
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Text = self.props.text,
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Position = UDim2.new(0.5, 0, 0.5, 30),
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Size = UDim2.new(1, -40, 0.5, -40),
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AnchorPoint = Vector2.new(0.5, 0),
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TextXAlignment = Enum.TextXAlignment.Center,
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TextYAlignment = Enum.TextYAlignment.Top,
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RichText = true,
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FontFace = theme.Font.Thin,
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TextSize = theme.TextSize.Medium,
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TextColor3 = theme.SubTextColor,
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TextTruncate = Enum.TextTruncate.AtEnd,
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TextTransparency = self.props.transparency,
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BackgroundTransparency = 1,
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})
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else nil,
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})
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end)
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end
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return ConnectingPage
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@@ -595,6 +595,12 @@ function App:startSession()
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twoWaySync = Settings:get("twoWaySync"),
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})
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serveSession:setUpdateLoadingTextCallback(function(text: string)
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self:setState({
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connectingText = text,
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})
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end)
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self.cleanupPrecommit = serveSession:hookPrecommit(function(patch, instanceMap)
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-- Build new tree for patch
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self:setState({
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@@ -759,11 +765,13 @@ function App:startSession()
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end
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end
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self:setState({
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connectingText = "Computing diff view...",
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})
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self:setState({
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appStatus = AppStatus.Confirming,
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patchTree = PatchTree.build(patch, instanceMap, { "Property", "Current", "Incoming" }),
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confirmData = {
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instanceMap = instanceMap,
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patch = patch,
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serverInfo = serverInfo,
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},
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toolbarIcon = Assets.Images.PluginButton,
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@@ -874,6 +882,7 @@ function App:render()
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ConfirmingPage = createPageElement(AppStatus.Confirming, {
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confirmData = self.state.confirmData,
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patchTree = self.state.patchTree,
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createPopup = not self.state.guiEnabled,
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onAbort = function()
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@@ -887,7 +896,9 @@ function App:render()
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end,
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}),
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Connecting = createPageElement(AppStatus.Connecting),
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Connecting = createPageElement(AppStatus.Connecting, {
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text = self.state.connectingText,
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}),
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Connected = createPageElement(AppStatus.Connected, {
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projectName = self.state.projectName,
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@@ -16,6 +16,14 @@ local Types = require(Plugin.Types)
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local decodeValue = require(Plugin.Reconciler.decodeValue)
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local getProperty = require(Plugin.Reconciler.getProperty)
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local function yieldIfNeeded(clock)
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if os.clock() - clock > 1 / 20 then
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task.wait()
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return os.clock()
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end
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return clock
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end
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local function alphabeticalNext(t, state)
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-- Equivalent of the next function, but returns the keys in the alphabetic
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-- order of node names. We use a temporary ordered key table that is stored in the
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@@ -132,7 +140,6 @@ end
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-- props must contain id, and cannot contain children or parentId
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-- other than those three, it can hold anything
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function Tree:addNode(parent, props)
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Timer.start("Tree:addNode")
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assert(props.id, "props must contain id")
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parent = parent or "ROOT"
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@@ -143,7 +150,6 @@ function Tree:addNode(parent, props)
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for k, v in props do
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node[k] = v
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end
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Timer.stop()
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return node
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end
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@@ -154,25 +160,25 @@ function Tree:addNode(parent, props)
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local parentNode = self:getNode(parent)
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if not parentNode then
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Log.warn("Failed to create node since parent doesnt exist: {}, {}", parent, props)
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Timer.stop()
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return
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end
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parentNode.children[node.id] = node
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self.idToNode[node.id] = node
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Timer.stop()
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return node
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end
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-- Given a list of ancestor ids in descending order, builds the nodes for them
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-- using the patch and instanceMap info
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function Tree:buildAncestryNodes(previousId: string?, ancestryIds: { string }, patch, instanceMap)
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Timer.start("Tree:buildAncestryNodes")
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local clock = os.clock()
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-- Build nodes for ancestry by going up the tree
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previousId = previousId or "ROOT"
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for _, ancestorId in ancestryIds do
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clock = yieldIfNeeded(clock)
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local value = instanceMap.fromIds[ancestorId] or patch.added[ancestorId]
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if not value then
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Log.warn("Failed to find ancestor object for " .. ancestorId)
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@@ -186,8 +192,6 @@ function Tree:buildAncestryNodes(previousId: string?, ancestryIds: { string }, p
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})
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previousId = ancestorId
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end
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Timer.stop()
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end
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local PatchTree = {}
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@@ -196,12 +200,16 @@ local PatchTree = {}
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-- uses changeListHeaders in node.changeList
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function PatchTree.build(patch, instanceMap, changeListHeaders)
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Timer.start("PatchTree.build")
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local clock = os.clock()
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local tree = Tree.new()
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local knownAncestors = {}
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Timer.start("patch.updated")
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for _, change in patch.updated do
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clock = yieldIfNeeded(clock)
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local instance = instanceMap.fromIds[change.id]
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if not instance then
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continue
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@@ -281,6 +289,8 @@ function PatchTree.build(patch, instanceMap, changeListHeaders)
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Timer.start("patch.removed")
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for _, idOrInstance in patch.removed do
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clock = yieldIfNeeded(clock)
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local instance = if Types.RbxId(idOrInstance) then instanceMap.fromIds[idOrInstance] else idOrInstance
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if not instance then
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-- If we're viewing a past patch, the instance is already removed
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@@ -325,6 +335,8 @@ function PatchTree.build(patch, instanceMap, changeListHeaders)
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Timer.start("patch.added")
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for id, change in patch.added do
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clock = yieldIfNeeded(clock)
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-- Gather ancestors from existing DOM or future additions
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local ancestryIds = {}
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local parentId = change.Parent
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@@ -107,6 +107,7 @@ function ServeSession.new(options)
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__connections = connections,
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__precommitCallbacks = {},
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__postcommitCallbacks = {},
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__updateLoadingText = function() end,
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}
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setmetatable(self, ServeSession)
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@@ -137,6 +138,14 @@ function ServeSession:setConfirmCallback(callback)
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self.__userConfirmCallback = callback
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end
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function ServeSession:setUpdateLoadingTextCallback(callback)
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self.__updateLoadingText = callback
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end
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function ServeSession:setLoadingText(text: string)
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self.__updateLoadingText(text)
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end
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--[=[
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Hooks a function to run before patch application.
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The provided function is called with the incoming patch and an InstanceMap
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@@ -181,11 +190,14 @@ end
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function ServeSession:start()
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self:__setStatus(Status.Connecting)
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self:setLoadingText("Connecting to server...")
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self.__apiContext
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:connect()
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:andThen(function(serverInfo)
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self:setLoadingText("Loading initial data from server...")
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return self:__initialSync(serverInfo):andThen(function()
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self:setLoadingText("Starting sync loop...")
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self:__setStatus(Status.Connected, serverInfo.projectName)
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self:__applyGameAndPlaceId(serverInfo)
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@@ -449,11 +461,13 @@ function ServeSession:__initialSync(serverInfo)
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-- For any instances that line up with the Rojo server's view, start
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-- tracking them in the reconciler.
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Log.trace("Matching existing Roblox instances to Rojo IDs")
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self:setLoadingText("Hydrating instance map...")
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self.__reconciler:hydrate(readResponseBody.instances, serverInfo.rootInstanceId, game)
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-- Calculate the initial patch to apply to the DataModel to catch us
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-- up to what Rojo thinks the place should look like.
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Log.trace("Computing changes that plugin needs to make to catch up to server...")
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self:setLoadingText("Finding differences between server and Studio...")
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local success, catchUpPatch =
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self.__reconciler:diff(readResponseBody.instances, serverInfo.rootInstanceId, game)
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