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Release Rojo v7.7.0-rc.1 (#1174)
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@@ -1,139 +1,10 @@
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-- Thanks to Tiffany352 for this base64 implementation!
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local floor = math.floor
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local char = string.char
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local function encodeBase64(str)
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local out = {}
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local nOut = 0
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local alphabet = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"
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local strLen = #str
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-- 3 octets become 4 hextets
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for i = 1, strLen - 2, 3 do
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local b1, b2, b3 = str:byte(i, i + 3)
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local word = b3 + b2 * 256 + b1 * 256 * 256
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local h4 = word % 64 + 1
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word = floor(word / 64)
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local h3 = word % 64 + 1
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word = floor(word / 64)
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local h2 = word % 64 + 1
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word = floor(word / 64)
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local h1 = word % 64 + 1
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out[nOut + 1] = alphabet:sub(h1, h1)
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out[nOut + 2] = alphabet:sub(h2, h2)
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out[nOut + 3] = alphabet:sub(h3, h3)
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out[nOut + 4] = alphabet:sub(h4, h4)
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nOut = nOut + 4
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end
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local remainder = strLen % 3
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if remainder == 2 then
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-- 16 input bits -> 3 hextets (2 full, 1 partial)
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local b1, b2 = str:byte(-2, -1)
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-- partial is 4 bits long, leaving 2 bits of zero padding ->
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-- offset = 4
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local word = b2 * 4 + b1 * 4 * 256
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local h3 = word % 64 + 1
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word = floor(word / 64)
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local h2 = word % 64 + 1
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word = floor(word / 64)
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local h1 = word % 64 + 1
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out[nOut + 1] = alphabet:sub(h1, h1)
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out[nOut + 2] = alphabet:sub(h2, h2)
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out[nOut + 3] = alphabet:sub(h3, h3)
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out[nOut + 4] = "="
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elseif remainder == 1 then
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-- 8 input bits -> 2 hextets (2 full, 1 partial)
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local b1 = str:byte(-1, -1)
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-- partial is 2 bits long, leaving 4 bits of zero padding ->
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-- offset = 16
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local word = b1 * 16
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local h2 = word % 64 + 1
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word = floor(word / 64)
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local h1 = word % 64 + 1
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out[nOut + 1] = alphabet:sub(h1, h1)
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out[nOut + 2] = alphabet:sub(h2, h2)
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out[nOut + 3] = "="
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out[nOut + 4] = "="
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end
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-- if the remainder is 0, then no work is needed
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return table.concat(out, "")
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end
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local function decodeBase64(str)
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local out = {}
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local nOut = 0
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local alphabet = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"
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local strLen = #str
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local acc = 0
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local nAcc = 0
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local alphabetLut = {}
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for i = 1, #alphabet do
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alphabetLut[alphabet:sub(i, i)] = i - 1
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end
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-- 4 hextets become 3 octets
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for i = 1, strLen do
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local ch = str:sub(i, i)
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local byte = alphabetLut[ch]
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if byte then
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acc = acc * 64 + byte
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nAcc = nAcc + 1
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end
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if nAcc == 4 then
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local b3 = acc % 256
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acc = floor(acc / 256)
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local b2 = acc % 256
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acc = floor(acc / 256)
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local b1 = acc % 256
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out[nOut + 1] = char(b1)
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out[nOut + 2] = char(b2)
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out[nOut + 3] = char(b3)
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nOut = nOut + 3
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nAcc = 0
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acc = 0
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end
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end
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if nAcc == 3 then
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-- 3 hextets -> 16 bit output
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acc = acc * 64
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acc = floor(acc / 256)
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local b2 = acc % 256
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acc = floor(acc / 256)
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local b1 = acc % 256
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out[nOut + 1] = char(b1)
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out[nOut + 2] = char(b2)
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elseif nAcc == 2 then
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-- 2 hextets -> 8 bit output
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acc = acc * 64
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acc = floor(acc / 256)
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acc = acc * 64
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acc = floor(acc / 256)
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local b1 = acc % 256
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out[nOut + 1] = char(b1)
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elseif nAcc == 1 then
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error("Base64 has invalid length")
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end
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return table.concat(out, "")
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end
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local EncodingService = game:GetService("EncodingService")
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return {
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decode = decodeBase64,
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encode = encodeBase64,
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decode = function(input: string)
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return buffer.tostring(EncodingService:Base64Decode(buffer.fromstring(input)))
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end,
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encode = function(input: string)
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return buffer.tostring(EncodingService:Base64Encode(buffer.fromstring(input)))
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end,
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}
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